d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004888: [03:48:22] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 004888: [03:48:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004888: [03:48:22] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004888: [03:48:22] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9300 RDOC 009300: [03:48:23] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009300: [03:48:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009300: [03:48:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009300: [03:48:23] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009300: [03:48:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009300: [03:48:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009300: [03:48:23] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009300: [03:48:23] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009300: [03:48:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009300: [03:48:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009300: [03:48:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009300: [03:48:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009300: [03:48:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009300: [03:48:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009300: [03:48:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004888: [03:48:23] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9300] RDOC 009300: [03:48:23] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009300: [03:48:23] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000027600E1E518 RDOC 009300: [03:48:23] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009300: [03:48:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009300: [03:48:23] core.cpp(1827) - Log - Removing device frame capturer for 0x0000027600E1E518 RDOC 009300: [03:48:23] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000027600E1E518 RDOC 009300: [03:48:23] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009300: [03:48:23] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000027600E1E518 / 0x00000000000703D6 RDOC 009300: [03:48:23] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009300: [03:48:23] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009300: [03:48:23] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009300: [03:48:23] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 004888: [03:48:23] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 009300: [03:48:23] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 35609 (1.41 %) RDOC 009300: [03:48:23] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.023721 seconds RDOC 009300: [03:48:23] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 009300: [03:48:23] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 009300: [03:48:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 004888: [03:48:23] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (41920 bytes) (time 1613274503) 2527 byte thumbnail RDOC 004888: [03:48:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 004888: [03:48:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004888: [03:48:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004888: [03:48:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004888: [03:48:24] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004888: [03:48:24] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004888: [03:48:24] d3d11_replay.cpp(4174) - Log - Created device. RDOC 004888: [03:48:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004888: [03:48:24] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004888: [03:48:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004888: [03:48:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004888: [03:48:24] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 18.582 ms RDOC 004888: [03:48:24] d3d11_debug.cpp( 880) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 004888: [03:48:24] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004888: [03:48:24] d3d11_debug.cpp( 880) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 004888: [03:48:24] d3d11_debug.cpp( 880) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 004888: [03:48:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003584: [03:48:24] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 003584: [03:48:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003584: [03:48:24] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003584: [03:48:24] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1124 RDOC 001124: [03:48:25] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 001124: [03:48:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001124: [03:48:25] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001124: [03:48:25] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001124: [03:48:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001124: [03:48:25] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001124: [03:48:25] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001124: [03:48:25] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001124: [03:48:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001124: [03:48:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001124: [03:48:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001124: [03:48:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001124: [03:48:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001124: [03:48:25] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001124: [03:48:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003584: [03:48:25] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1124] RDOC 001124: [03:48:25] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001124: [03:48:25] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000027F689ACA48 RDOC 001124: [03:48:25] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001124: [03:48:25] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001124: [03:48:25] core.cpp(1827) - Log - Removing device frame capturer for 0x0000027F689ACA48 RDOC 001124: [03:48:25] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000027F689ACA48 RDOC 001124: [03:48:25] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001124: [03:48:25] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000027F689ACA48 / 0x00000000000203DE RDOC 001124: [03:48:25] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001124: [03:48:25] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003584: [03:48:25] target_control.cpp( 831) - Log - Used API: D3D11 (Not presenting & supported) RDOC 001124: [03:48:25] d3d11_device.cpp(1867) - Log - Starting capture RDOC 001124: [03:48:25] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 003584: [03:48:25] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 001124: [03:48:25] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 57503 (2.25 %) RDOC 001124: [03:48:25] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.014983 seconds RDOC 001124: [03:48:25] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 001124: [03:48:25] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 001124: [03:48:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 003584: [03:48:25] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (67482 bytes) (time 1613274505) 5476 byte thumbnail RDOC 003584: [03:48:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 003584: [03:48:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [03:48:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [03:48:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [03:48:26] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003584: [03:48:26] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003584: [03:48:26] d3d11_replay.cpp(4174) - Log - Created device. RDOC 003584: [03:48:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [03:48:26] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003584: [03:48:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003584: [03:48:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [03:48:26] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 26.480 ms RDOC 003584: [03:48:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003404: [03:48:26] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 003404: [03:48:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003404: [03:48:26] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003404: [03:48:26] win32_process.cpp( 602) - Log - Injecting renderdoc into process 248 RDOC 000248: [03:48:27] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 000248: [03:48:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000248: [03:48:27] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000248: [03:48:27] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000248: [03:48:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000248: [03:48:27] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000248: [03:48:27] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000248: [03:48:27] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000248: [03:48:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000248: [03:48:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000248: [03:48:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000248: [03:48:27] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000248: [03:48:27] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000248: [03:48:27] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000248: [03:48:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003404: [03:48:27] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [248] RDOC 000248: [03:48:27] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000248: [03:48:27] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000023B0E30BCE8 RDOC 000248: [03:48:27] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000248: [03:48:27] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000248: [03:48:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000023B0E30BCE8 RDOC 000248: [03:48:27] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000023B0E30BCE8 RDOC 000248: [03:48:27] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000248: [03:48:27] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000023B0E30BCE8 / 0x00000000000303E0 RDOC 000248: [03:48:27] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000248: [03:48:27] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000248: [03:48:27] d3d11_device.cpp(1867) - Log - Starting capture RDOC 000248: [03:48:27] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 003404: [03:48:27] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 000248: [03:48:27] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 831104 bytes to 26876 (3.23 %) RDOC 000248: [03:48:27] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.792603 MB capture section in 0.013346 seconds RDOC 000248: [03:48:27] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000248: [03:48:27] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 000248: [03:48:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 003404: [03:48:27] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (34965 bytes) (time 1613274507) 3961 byte thumbnail RDOC 003404: [03:48:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 003404: [03:48:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003404: [03:48:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003404: [03:48:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003404: [03:48:28] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003404: [03:48:28] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003404: [03:48:28] d3d11_replay.cpp(4174) - Log - Created device. RDOC 003404: [03:48:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003404: [03:48:28] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003404: [03:48:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003404: [03:48:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003404: [03:48:28] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 7.983 ms RDOC 003404: [03:48:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009716: [03:48:28] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009716: [03:48:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009716: [03:48:28] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009716: [03:48:28] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5796 RDOC 005796: [03:48:29] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 005796: [03:48:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005796: [03:48:29] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005796: [03:48:29] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005796: [03:48:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005796: [03:48:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005796: [03:48:29] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005796: [03:48:29] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005796: [03:48:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005796: [03:48:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005796: [03:48:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005796: [03:48:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005796: [03:48:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005796: [03:48:29] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005796: [03:48:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009716: [03:48:29] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5796] RDOC 005796: [03:48:29] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005796: [03:48:29] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002137709DCF8 RDOC 005796: [03:48:29] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005796: [03:48:29] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005796: [03:48:29] core.cpp(1827) - Log - Removing device frame capturer for 0x000002137709DCF8 RDOC 005796: [03:48:29] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002137709DCF8 RDOC 005796: [03:48:29] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005796: [03:48:29] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000002137709DCF8 / 0x00000000000403E0 RDOC 005796: [03:48:29] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005796: [03:48:29] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009716: [03:48:29] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 005796: [03:48:29] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005796: [03:48:29] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005796: [03:48:29] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 140088448 bytes to 1081771 (0.77 %) RDOC 005796: [03:48:29] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 133.598755 MB capture section in 0.164098 seconds RDOC 005796: [03:48:29] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005796: [03:48:29] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 005796: [03:48:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 009716: [03:48:29] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (1088425 bytes) (time 1613274509) 2526 byte thumbnail RDOC 009716: [03:48:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 009716: [03:48:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009716: [03:48:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009716: [03:48:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009716: [03:48:30] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009716: [03:48:30] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009716: [03:48:30] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009716: [03:48:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009716: [03:48:30] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009716: [03:48:30] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009716: [03:48:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009716: [03:48:31] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 298.089 ms RDOC 009716: [03:48:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009824: [03:48:34] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009824: [03:48:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009824: [03:48:34] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009824: [03:48:34] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5296 RDOC 005296: [03:48:34] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 005296: [03:48:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005296: [03:48:34] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005296: [03:48:34] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005296: [03:48:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005296: [03:48:34] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005296: [03:48:34] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005296: [03:48:34] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005296: [03:48:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005296: [03:48:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005296: [03:48:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005296: [03:48:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005296: [03:48:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005296: [03:48:34] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005296: [03:48:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009824: [03:48:34] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5296] RDOC 005296: [03:48:35] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005296: [03:48:35] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002AC938BB538 RDOC 005296: [03:48:35] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005296: [03:48:35] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005296: [03:48:35] core.cpp(1827) - Log - Removing device frame capturer for 0x000002AC938BB538 RDOC 005296: [03:48:35] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002AC938BB538 RDOC 005296: [03:48:35] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005296: [03:48:35] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000002AC938BB538 / 0x00000000000503E0 RDOC 005296: [03:48:35] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005296: [03:48:35] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009824: [03:48:35] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 005296: [03:48:35] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005296: [03:48:35] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005296: [03:48:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 81477 (3.18 %) RDOC 005296: [03:48:35] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.015783 seconds RDOC 005296: [03:48:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 005296: [03:48:35] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 005296: [03:48:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 009824: [03:48:35] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (96852 bytes) (time 1613274515) 9588 byte thumbnail RDOC 009824: [03:48:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 009824: [03:48:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009824: [03:48:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009824: [03:48:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009824: [03:48:36] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009824: [03:48:36] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009824: [03:48:36] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009824: [03:48:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009824: [03:48:36] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009824: [03:48:36] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009824: [03:48:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009824: [03:48:36] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 17.717 ms RDOC 009824: [03:48:36] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009824: [03:48:36] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009824: [03:48:36] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009824: [03:48:36] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009824: [03:48:36] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009824: [03:48:36] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009824: [03:48:36] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009824: [03:48:36] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009824: [03:48:36] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009824: [03:48:36] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009824: [03:48:36] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009824: [03:48:36] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009824: [03:48:36] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009824: [03:48:36] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 009824: [03:48:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010192: [03:48:36] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 010192: [03:48:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010192: [03:48:37] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010192: [03:48:37] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5180 RDOC 005180: [03:48:37] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 005180: [03:48:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005180: [03:48:37] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005180: [03:48:37] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005180: [03:48:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005180: [03:48:37] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005180: [03:48:37] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005180: [03:48:37] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005180: [03:48:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005180: [03:48:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005180: [03:48:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005180: [03:48:37] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005180: [03:48:37] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005180: [03:48:37] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005180: [03:48:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010192: [03:48:37] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5180] RDOC 005180: [03:48:37] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005180: [03:48:37] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002B9379CB6A8 RDOC 005180: [03:48:37] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005180: [03:48:37] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005180: [03:48:37] core.cpp(1827) - Log - Removing device frame capturer for 0x000002B9379CB6A8 RDOC 005180: [03:48:37] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002B9379CB6A8 RDOC 005180: [03:48:37] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005180: [03:48:37] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000002B9379CB6A8 / 0x00000000000603E0 RDOC 005180: [03:48:37] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005180: [03:48:37] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005180: [03:48:37] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005180: [03:48:37] d3d11_device.cpp(1948) - Log - Finished capture, Frame 4294967295 RDOC 010192: [03:48:37] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 005180: [03:48:37] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 647 (2.68 %) RDOC 005180: [03:48:37] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.012653 seconds RDOC 005180: [03:48:37] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11938 bytes to 11938 (100.00 %) RDOC 005180: [03:48:37] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 005180: [03:48:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 005180: [03:48:37] core.cpp(1873) - Log - Removing frame capturer for 0x000002B9379CB6A8 / 0x00000000000603E0 RDOC 005180: [03:48:37] core.cpp(1882) - Log - Removed last refcount RDOC 005180: [03:48:37] core.cpp(1886) - Log - Removed active window RDOC 005180: [03:48:37] core.cpp(1827) - Log - Removing device frame capturer for 0x000002B9379CB6A8 RDOC 010192: [03:48:37] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4294967295) (19836 bytes) (time 1613274517) 7037 byte thumbnail RDOC 010192: [03:48:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 010192: [03:48:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010192: [03:48:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010192: [03:48:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010192: [03:48:38] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010192: [03:48:38] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010192: [03:48:38] d3d11_replay.cpp(4174) - Log - Created device. RDOC 010192: [03:48:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010192: [03:48:38] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010192: [03:48:38] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010192: [03:48:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010192: [03:48:38] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 0.881 ms RDOC 010192: [03:48:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 000144: [03:48:38] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 000144: [03:48:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000144: [03:48:38] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000144: [03:48:38] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6780 RDOC 006780: [03:48:39] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 006780: [03:48:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006780: [03:48:39] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006780: [03:48:39] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006780: [03:48:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006780: [03:48:39] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006780: [03:48:39] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006780: [03:48:39] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006780: [03:48:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006780: [03:48:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006780: [03:48:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006780: [03:48:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006780: [03:48:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006780: [03:48:39] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006780: [03:48:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000144: [03:48:39] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6780] RDOC 006780: [03:48:39] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006780: [03:48:39] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001BC5412D208 RDOC 006780: [03:48:39] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006780: [03:48:39] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006780: [03:48:39] core.cpp(1827) - Log - Removing device frame capturer for 0x000001BC5412D208 RDOC 006780: [03:48:39] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001BC5412D208 RDOC 006780: [03:48:39] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006780: [03:48:39] d3d11_debug.cpp( 183) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 006780: [03:48:39] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001BC5412D208 / 0x00000000000F004A RDOC 006780: [03:48:39] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006780: [03:48:39] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000144: [03:48:39] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 006780: [03:48:39] d3d11_device.cpp(1867) - Log - Starting capture RDOC 006780: [03:48:39] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 006780: [03:48:39] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 30136 (5.30 %) RDOC 006780: [03:48:39] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.013538 seconds RDOC 006780: [03:48:39] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006780: [03:48:39] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 006780: [03:48:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 000144: [03:48:39] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (39885 bytes) (time 1613274519) 5116 byte thumbnail RDOC 000144: [03:48:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 000144: [03:48:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000144: [03:48:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000144: [03:48:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000144: [03:48:40] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000144: [03:48:40] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000144: [03:48:40] d3d11_replay.cpp(4174) - Log - Created device. RDOC 000144: [03:48:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000144: [03:48:40] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000144: [03:48:40] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000144: [03:48:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000144: [03:48:40] dxbc_container.cpp(1318) - Warning - Unknown chunk Aon9 RDOC 000144: [03:48:40] dxbc_container.cpp(1584) - Warning - Unknown chunk: Aon9 RDOC 000144: [03:48:40] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 11.833 ms RDOC 000144: [03:48:40] dxbc_container.cpp(1318) - Warning - Unknown chunk Aon9 RDOC 000144: [03:48:40] dxbc_container.cpp(1584) - Warning - Unknown chunk: Aon9 RDOC 000144: [03:48:40] dxbc_container.cpp(1318) - Warning - Unknown chunk Aon9 RDOC 000144: [03:48:40] dxbc_container.cpp(1584) - Warning - Unknown chunk: Aon9 RDOC 000144: [03:48:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006804: [03:48:40] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006804: [03:48:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006804: [03:48:40] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006804: [03:48:40] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3812 RDOC 003812: [03:48:41] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003812: [03:48:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003812: [03:48:41] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003812: [03:48:41] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003812: [03:48:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003812: [03:48:41] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003812: [03:48:41] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003812: [03:48:41] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003812: [03:48:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003812: [03:48:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003812: [03:48:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003812: [03:48:41] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003812: [03:48:41] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003812: [03:48:41] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003812: [03:48:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006804: [03:48:41] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3812] RDOC 003812: [03:48:41] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003812: [03:48:41] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000027A19D1B4F8 RDOC 003812: [03:48:41] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003812: [03:48:41] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003812: [03:48:41] core.cpp(1827) - Log - Removing device frame capturer for 0x0000027A19D1B4F8 RDOC 003812: [03:48:41] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000027A19D1B4F8 RDOC 003812: [03:48:41] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003812: [03:48:41] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000027A19D1B4F8 / 0x00000000000803DE RDOC 003812: [03:48:41] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003812: [03:48:41] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006804: [03:48:42] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 003812: [03:48:42] d3d11_device.cpp(1867) - Log - Starting capture RDOC 003812: [03:48:42] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 003812: [03:48:42] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 584465 (0.43 %) RDOC 003812: [03:48:42] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.038930 seconds RDOC 003812: [03:48:42] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003812: [03:48:42] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 003812: [03:48:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 006804: [03:48:42] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (594214 bytes) (time 1613274522) 5116 byte thumbnail RDOC 006804: [03:48:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 006804: [03:48:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006804: [03:48:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006804: [03:48:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006804: [03:48:43] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006804: [03:48:43] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006804: [03:48:43] d3d11_replay.cpp(4174) - Log - Created device. RDOC 006804: [03:48:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006804: [03:48:43] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006804: [03:48:43] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006804: [03:48:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006804: [03:48:43] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 336.298 ms RDOC 006804: [03:48:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006372: [03:48:44] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006372: [03:48:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006372: [03:48:44] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006372: [03:48:44] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7604 RDOC 007604: [03:48:44] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 007604: [03:48:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007604: [03:48:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007604: [03:48:44] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007604: [03:48:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007604: [03:48:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007604: [03:48:44] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007604: [03:48:44] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007604: [03:48:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007604: [03:48:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007604: [03:48:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007604: [03:48:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007604: [03:48:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007604: [03:48:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007604: [03:48:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006372: [03:48:44] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7604] RDOC 007604: [03:48:44] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007604: [03:48:44] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002D0F8E3BEA8 RDOC 007604: [03:48:44] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007604: [03:48:44] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007604: [03:48:44] core.cpp(1827) - Log - Removing device frame capturer for 0x000002D0F8E3BEA8 RDOC 007604: [03:48:44] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002D0F8E3BEA8 RDOC 007604: [03:48:44] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007604: [03:48:44] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000002D0F8E3BEA8 / 0x00000000000903E0 RDOC 007604: [03:48:44] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007604: [03:48:44] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006372: [03:48:44] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 007604: [03:48:50] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007604: [03:48:50] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50000 RDOC 007604: [03:48:50] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 29971 (5.28 %) RDOC 007604: [03:48:50] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012526 seconds RDOC 007604: [03:48:50] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007604: [03:48:50] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 007604: [03:48:50] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007604: [03:48:50] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50001 RDOC 007604: [03:48:50] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14826 (2.61 %) RDOC 007604: [03:48:50] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011621 seconds RDOC 007604: [03:48:50] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007604: [03:48:50] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 007604: [03:48:50] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007604: [03:48:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 007604: [03:48:50] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50002 RDOC 007604: [03:48:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 006372: [03:48:50] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50000) (39720 bytes) (time 1613274530) 5116 byte thumbnail RDOC 006372: [03:48:50] target_control.cpp( 784) - Log - Got a new capture: 1 (frame 50001) (24575 bytes) (time 1613274530) 5116 byte thumbnail RDOC 007604: [03:48:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14823 (2.61 %) RDOC 007604: [03:48:51] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.517170 seconds RDOC 007604: [03:48:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007604: [03:48:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 007604: [03:48:51] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007604: [03:48:51] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50003 RDOC 007604: [03:48:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 006372: [03:48:51] target_control.cpp( 784) - Log - Got a new capture: 2 (frame 50002) (24572 bytes) (time 1613274531) 5116 byte thumbnail RDOC 007604: [03:48:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14845 (2.61 %) RDOC 007604: [03:48:51] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.035317 seconds RDOC 007604: [03:48:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007604: [03:48:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 007604: [03:48:51] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007604: [03:48:51] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50004 RDOC 007604: [03:48:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 007604: [03:48:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14814 (2.61 %) RDOC 007604: [03:48:51] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.015581 seconds RDOC 007604: [03:48:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007604: [03:48:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 007604: [03:48:51] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007604: [03:48:51] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50005 RDOC 007604: [03:48:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 006372: [03:48:51] target_control.cpp( 784) - Log - Got a new capture: 3 (frame 50003) (24594 bytes) (time 1613274531) 5116 byte thumbnail RDOC 007604: [03:48:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14814 (2.61 %) RDOC 007604: [03:48:51] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012439 seconds RDOC 007604: [03:48:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007604: [03:48:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 007604: [03:48:51] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007604: [03:48:51] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50006 RDOC 007604: [03:48:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 006372: [03:48:51] target_control.cpp( 784) - Log - Got a new capture: 4 (frame 50004) (24563 bytes) (time 1613274531) 5116 byte thumbnail RDOC 007604: [03:48:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14825 (2.61 %) RDOC 007604: [03:48:51] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011227 seconds RDOC 007604: [03:48:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007604: [03:48:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 007604: [03:48:51] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007604: [03:48:51] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50007 RDOC 006372: [03:48:51] target_control.cpp( 784) - Log - Got a new capture: 5 (frame 50005) (24563 bytes) (time 1613274531) 5116 byte thumbnail RDOC 007604: [03:48:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14833 (2.61 %) RDOC 007604: [03:48:51] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011809 seconds RDOC 007604: [03:48:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007604: [03:48:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 007604: [03:48:51] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007604: [03:48:51] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50008 RDOC 007604: [03:48:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 007604: [03:48:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14830 (2.61 %) RDOC 007604: [03:48:51] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011499 seconds RDOC 007604: [03:48:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007604: [03:48:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 007604: [03:48:51] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007604: [03:48:51] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50009 RDOC 007604: [03:48:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 006372: [03:48:51] target_control.cpp( 784) - Log - Got a new capture: 6 (frame 50006) (24574 bytes) (time 1613274531) 5116 byte thumbnail RDOC 007604: [03:48:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14625 (2.57 %) RDOC 007604: [03:48:51] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011530 seconds RDOC 007604: [03:48:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007604: [03:48:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 007604: [03:48:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 006372: [03:48:51] target_control.cpp( 784) - Log - Got a new capture: 7 (frame 50007) (24582 bytes) (time 1613274531) 5116 byte thumbnail RDOC 007604: [03:48:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 006372: [03:48:51] target_control.cpp( 784) - Log - Got a new capture: 8 (frame 50008) (24579 bytes) (time 1613274531) 5116 byte thumbnail RDOC 006372: [03:48:51] target_control.cpp( 784) - Log - Got a new capture: 9 (frame 50009) (24374 bytes) (time 1613274531) 5116 byte thumbnail RDOC 006372: [03:48:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 006372: [03:48:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006372: [03:48:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006372: [03:48:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006372: [03:48:52] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006372: [03:48:52] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006372: [03:48:52] d3d11_replay.cpp(4174) - Log - Created device. RDOC 006372: [03:48:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006372: [03:48:52] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006372: [03:48:52] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006372: [03:48:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006372: [03:48:52] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.867 ms RDOC 006372: [03:48:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008120: [03:48:52] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 008120: [03:48:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008120: [03:48:52] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008120: [03:48:52] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6160 RDOC 006160: [03:48:53] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 006160: [03:48:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006160: [03:48:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006160: [03:48:53] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006160: [03:48:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006160: [03:48:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006160: [03:48:53] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006160: [03:48:53] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006160: [03:48:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006160: [03:48:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006160: [03:48:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006160: [03:48:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006160: [03:48:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006160: [03:48:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006160: [03:48:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008120: [03:48:53] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6160] RDOC 006160: [03:48:53] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006160: [03:48:53] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002494D3DD9B8 RDOC 006160: [03:48:53] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006160: [03:48:53] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006160: [03:48:53] core.cpp(1827) - Log - Removing device frame capturer for 0x000002494D3DD9B8 RDOC 006160: [03:48:53] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002494D3DD9B8 RDOC 006160: [03:48:53] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006160: [03:48:53] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000002494D3DD9B8 / 0x00000000000A03E0 RDOC 006160: [03:48:53] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006160: [03:48:53] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008120: [03:48:53] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 006160: [03:48:53] d3d11_device.cpp(1867) - Log - Starting capture RDOC 006160: [03:48:53] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 006160: [03:48:53] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1529984 bytes to 35956 (2.35 %) RDOC 006160: [03:48:53] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 1.459106 MB capture section in 0.013332 seconds RDOC 006160: [03:48:53] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4245 bytes to 4245 (100.00 %) RDOC 006160: [03:48:53] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 006160: [03:48:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 008120: [03:48:53] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (48741 bytes) (time 1613274533) 8326 byte thumbnail RDOC 008120: [03:48:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 008120: [03:48:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008120: [03:48:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008120: [03:48:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008120: [03:48:54] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008120: [03:48:54] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008120: [03:48:54] d3d11_replay.cpp(4174) - Log - Created device. RDOC 008120: [03:48:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008120: [03:48:54] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008120: [03:48:54] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008120: [03:48:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008120: [03:48:54] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 24.198 ms RDOC 008120: [03:48:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002548: [03:48:54] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 002548: [03:48:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002548: [03:48:54] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002548: [03:48:54] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9460 RDOC 009460: [03:48:55] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009460: [03:48:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009460: [03:48:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009460: [03:48:55] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009460: [03:48:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009460: [03:48:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009460: [03:48:55] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009460: [03:48:55] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009460: [03:48:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009460: [03:48:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009460: [03:48:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009460: [03:48:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009460: [03:48:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009460: [03:48:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009460: [03:48:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002548: [03:48:55] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9460] RDOC 009460: [03:48:55] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009460: [03:48:55] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001BA4351C9F8 RDOC 009460: [03:48:55] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009460: [03:48:55] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009460: [03:48:55] core.cpp(1827) - Log - Removing device frame capturer for 0x000001BA4351C9F8 RDOC 009460: [03:48:55] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001BA4351C9F8 RDOC 009460: [03:48:55] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009460: [03:48:55] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001BA4351C9F8 / 0x00000000000B03E0 RDOC 009460: [03:48:55] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009460: [03:48:55] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002548: [03:48:55] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 009460: [03:48:55] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009460: [03:48:55] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 009460: [03:48:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10793408 bytes to 171210 (1.59 %) RDOC 009460: [03:48:55] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 10.293396 MB capture section in 0.040084 seconds RDOC 009460: [03:48:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 009460: [03:48:55] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009460: [03:48:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 002548: [03:48:55] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (188019 bytes) (time 1613274535) 10031 byte thumbnail RDOC 002548: [03:48:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 002548: [03:48:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002548: [03:48:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002548: [03:48:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002548: [03:48:56] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002548: [03:48:56] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002548: [03:48:56] d3d11_replay.cpp(4174) - Log - Created device. RDOC 002548: [03:48:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002548: [03:48:56] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002548: [03:48:56] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002548: [03:48:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002548: [03:48:56] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 50.841 ms RDOC 002548: [03:48:56] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.903 ms RDOC 002548: [03:48:56] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.086 ms RDOC 002548: [03:48:56] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.460 ms RDOC 002548: [03:48:56] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.085 ms RDOC 002548: [03:48:56] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.113 ms RDOC 002548: [03:48:56] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 28.837 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 3.330 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.491 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.142 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.147 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.404 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.123 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.413 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.130 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.122 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.465 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.141 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.348 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.192 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.093 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.372 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 922) - Log - Timer Quad Overdraw - 0.112 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.349 ms RDOC 002548: [03:48:57] d3d11_overlay.cpp( 764) - Log - Timer Triangle size - 0.107 ms RDOC 002548: [03:48:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008108: [03:48:57] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 008108: [03:48:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008108: [03:48:57] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008108: [03:48:57] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8696 RDOC 008696: [03:48:57] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 008696: [03:48:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008696: [03:48:57] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008696: [03:48:57] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008696: [03:48:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008696: [03:48:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008696: [03:48:57] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008696: [03:48:57] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008696: [03:48:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008696: [03:48:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008696: [03:48:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008696: [03:48:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008696: [03:48:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008696: [03:48:57] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008696: [03:48:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008108: [03:48:57] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8696] RDOC 008696: [03:48:57] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008696: [03:48:57] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002C6929FD0A8 RDOC 008696: [03:48:57] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008696: [03:48:57] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008696: [03:48:58] core.cpp(1827) - Log - Removing device frame capturer for 0x000002C6929FD0A8 RDOC 008696: [03:48:58] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002C6929FD0A8 RDOC 008696: [03:48:58] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008696: [03:48:58] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000002C6929FD0A8 / 0x00000000000C03E0 RDOC 008696: [03:48:58] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008696: [03:48:58] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008108: [03:48:58] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 008696: [03:48:58] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008696: [03:48:58] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50 RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 64943 (1.23 %) RDOC 008696: [03:48:58] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.024469 seconds RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008696: [03:48:58] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 008696: [03:48:58] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008696: [03:48:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 008696: [03:48:58] d3d11_device.cpp(1948) - Log - Finished capture, Frame 51 RDOC 008108: [03:48:58] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50) (74692 bytes) (time 1613274538) 5116 byte thumbnail RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49990 (0.95 %) RDOC 008696: [03:48:58] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.024406 seconds RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008696: [03:48:58] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 008696: [03:48:58] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008696: [03:48:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 008696: [03:48:58] d3d11_device.cpp(1948) - Log - Finished capture, Frame 52 RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50066 (0.95 %) RDOC 008696: [03:48:58] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023435 seconds RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008696: [03:48:58] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 008696: [03:48:58] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008696: [03:48:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 008108: [03:48:58] target_control.cpp( 784) - Log - Got a new capture: 1 (frame 51) (59739 bytes) (time 1613274538) 5116 byte thumbnail RDOC 008696: [03:48:58] d3d11_device.cpp(1948) - Log - Finished capture, Frame 53 RDOC 008108: [03:48:58] target_control.cpp( 784) - Log - Got a new capture: 2 (frame 52) (59815 bytes) (time 1613274538) 5116 byte thumbnail RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 45800 (0.87 %) RDOC 008696: [03:48:58] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022401 seconds RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008696: [03:48:58] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 008696: [03:48:58] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008696: [03:48:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 008696: [03:48:58] d3d11_device.cpp(1948) - Log - Finished capture, Frame 54 RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50060 (0.95 %) RDOC 008696: [03:48:58] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022907 seconds RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008696: [03:48:58] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 008696: [03:48:58] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008696: [03:48:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 008108: [03:48:58] target_control.cpp( 784) - Log - Got a new capture: 3 (frame 53) (55549 bytes) (time 1613274538) 5116 byte thumbnail RDOC 008696: [03:48:58] d3d11_device.cpp(1948) - Log - Finished capture, Frame 55 RDOC 008108: [03:48:58] target_control.cpp( 784) - Log - Got a new capture: 4 (frame 54) (59809 bytes) (time 1613274538) 5116 byte thumbnail RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50104 (0.95 %) RDOC 008696: [03:48:58] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022597 seconds RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008696: [03:48:58] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 008696: [03:48:58] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008696: [03:48:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 008696: [03:48:58] d3d11_device.cpp(1948) - Log - Finished capture, Frame 56 RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50059 (0.95 %) RDOC 008696: [03:48:58] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022255 seconds RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008696: [03:48:58] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 008696: [03:48:58] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008696: [03:48:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 008108: [03:48:58] target_control.cpp( 784) - Log - Got a new capture: 5 (frame 55) (59853 bytes) (time 1613274538) 5116 byte thumbnail RDOC 008696: [03:48:58] d3d11_device.cpp(1948) - Log - Finished capture, Frame 57 RDOC 008108: [03:48:58] target_control.cpp( 784) - Log - Got a new capture: 6 (frame 56) (59808 bytes) (time 1613274538) 5116 byte thumbnail RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50032 (0.95 %) RDOC 008696: [03:48:58] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.024062 seconds RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008696: [03:48:58] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 008696: [03:48:58] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008696: [03:48:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 008696: [03:48:58] d3d11_device.cpp(1948) - Log - Finished capture, Frame 58 RDOC 008108: [03:48:58] target_control.cpp( 784) - Log - Got a new capture: 7 (frame 57) (59781 bytes) (time 1613274538) 5116 byte thumbnail RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50194 (0.95 %) RDOC 008696: [03:48:58] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023972 seconds RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008696: [03:48:58] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 008696: [03:48:58] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008696: [03:48:58] d3d11_device.cpp(1948) - Log - Finished capture, Frame 59 RDOC 008696: [03:48:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50262 (0.95 %) RDOC 008696: [03:48:58] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022330 seconds RDOC 008696: [03:48:58] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008696: [03:48:58] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 008696: [03:48:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 008108: [03:48:58] target_control.cpp( 784) - Log - Got a new capture: 8 (frame 58) (59943 bytes) (time 1613274538) 5116 byte thumbnail RDOC 008108: [03:48:58] target_control.cpp( 784) - Log - Got a new capture: 9 (frame 59) (60011 bytes) (time 1613274538) 5116 byte thumbnail RDOC 008108: [03:48:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 008108: [03:48:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008108: [03:48:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008108: [03:48:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008108: [03:48:59] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008108: [03:48:59] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008108: [03:48:59] d3d11_replay.cpp(4174) - Log - Created device. RDOC 008108: [03:48:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008108: [03:48:59] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008108: [03:48:59] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008108: [03:48:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008108: [03:48:59] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 95.093 ms RDOC 008108: [03:48:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006644: [03:49:00] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006644: [03:49:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006644: [03:49:00] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006644: [03:49:00] win32_process.cpp( 602) - Log - Injecting renderdoc into process 268 RDOC 000268: [03:49:00] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 000268: [03:49:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000268: [03:49:00] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000268: [03:49:00] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000268: [03:49:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000268: [03:49:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000268: [03:49:00] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000268: [03:49:00] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000268: [03:49:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000268: [03:49:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000268: [03:49:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000268: [03:49:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000268: [03:49:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000268: [03:49:00] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000268: [03:49:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006644: [03:49:00] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [268] RDOC 000268: [03:49:00] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000268: [03:49:00] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001E9BC4AC998 RDOC 000268: [03:49:00] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000268: [03:49:00] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000268: [03:49:00] core.cpp(1827) - Log - Removing device frame capturer for 0x000001E9BC4AC998 RDOC 000268: [03:49:00] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001E9BC4AC998 RDOC 000268: [03:49:00] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000268: [03:49:00] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001E9BC4AC998 / 0x00000000000D03E0 RDOC 000268: [03:49:00] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000268: [03:49:00] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006644: [03:49:00] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 000268: [03:49:00] d3d11_device.cpp(1867) - Log - Starting capture RDOC 000268: [03:49:00] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 000268: [03:49:00] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 39567 (6.43 %) RDOC 000268: [03:49:00] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.012881 seconds RDOC 000268: [03:49:00] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 000268: [03:49:00] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 000268: [03:49:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 006644: [03:49:00] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (53614 bytes) (time 1613274540) 8902 byte thumbnail RDOC 006644: [03:49:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 006644: [03:49:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006644: [03:49:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006644: [03:49:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006644: [03:49:01] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006644: [03:49:01] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006644: [03:49:01] d3d11_replay.cpp(4174) - Log - Created device. RDOC 006644: [03:49:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006644: [03:49:01] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006644: [03:49:01] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006644: [03:49:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006644: [03:49:01] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 13.285 ms RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 006644: [03:49:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004328: [03:49:02] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 004328: [03:49:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004328: [03:49:02] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004328: [03:49:02] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9236 RDOC 009236: [03:49:02] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009236: [03:49:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009236: [03:49:02] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009236: [03:49:02] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009236: [03:49:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009236: [03:49:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009236: [03:49:02] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009236: [03:49:02] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009236: [03:49:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009236: [03:49:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009236: [03:49:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009236: [03:49:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009236: [03:49:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009236: [03:49:02] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009236: [03:49:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004328: [03:49:02] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9236] RDOC 009236: [03:49:02] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009236: [03:49:02] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001E25D22B448 RDOC 009236: [03:49:02] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009236: [03:49:02] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009236: [03:49:02] core.cpp(1827) - Log - Removing device frame capturer for 0x000001E25D22B448 RDOC 009236: [03:49:02] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001E25D22B448 RDOC 009236: [03:49:02] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009236: [03:49:02] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001E25D22B448 / 0x00000000000E03E0 RDOC 009236: [03:49:02] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009236: [03:49:02] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004328: [03:49:02] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 009236: [03:49:02] d3d11_device.cpp(1867) - Log - Starting capture RDOC 009236: [03:49:02] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 009236: [03:49:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 26825 (4.72 %) RDOC 009236: [03:49:02] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.026754 seconds RDOC 009236: [03:49:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 009236: [03:49:02] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 009236: [03:49:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 004328: [03:49:02] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (36734 bytes) (time 1613274542) 5744 byte thumbnail RDOC 004328: [03:49:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 004328: [03:49:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004328: [03:49:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004328: [03:49:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004328: [03:49:03] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004328: [03:49:03] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004328: [03:49:03] d3d11_replay.cpp(4174) - Log - Created device. RDOC 004328: [03:49:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004328: [03:49:03] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004328: [03:49:03] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004328: [03:49:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004328: [03:49:03] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 7.143 ms RDOC 004328: [03:49:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008484: [03:49:04] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 008484: [03:49:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008484: [03:49:04] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008484: [03:49:04] win32_process.cpp( 602) - Log - Injecting renderdoc into process 448 RDOC 000448: [03:49:04] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 000448: [03:49:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000448: [03:49:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000448: [03:49:04] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000448: [03:49:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000448: [03:49:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000448: [03:49:04] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000448: [03:49:04] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000448: [03:49:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000448: [03:49:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000448: [03:49:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000448: [03:49:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000448: [03:49:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000448: [03:49:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000448: [03:49:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008484: [03:49:04] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [448] RDOC 000448: [03:49:04] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000448: [03:49:04] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001C31124C538 RDOC 000448: [03:49:04] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000448: [03:49:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000448: [03:49:04] core.cpp(1827) - Log - Removing device frame capturer for 0x000001C31124C538 RDOC 000448: [03:49:04] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001C31124C538 RDOC 000448: [03:49:04] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000448: [03:49:04] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000448: [03:49:04] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000448: [03:49:04] core.cpp(1827) - Log - Removing device frame capturer for 0x000001C31124C538 RDOC 000448: [03:49:04] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001C31124C538 RDOC 000448: [03:49:04] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000448: [03:49:04] core.cpp(1827) - Log - Removing device frame capturer for 0x000001C31124C538 RDOC 000448: [03:49:04] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001C31124C538 RDOC 000448: [03:49:04] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000448: [03:49:04] core.cpp(1827) - Log - Removing device frame capturer for 0x000001C31124C538 RDOC 000448: [03:49:04] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001C31124C538 RDOC 000448: [03:49:04] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000448: [03:49:04] core.cpp(1827) - Log - Removing device frame capturer for 0x000001C31124C538 RDOC 000448: [03:49:04] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001C31124C538 RDOC 000448: [03:49:04] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000448: [03:49:04] core.cpp(1827) - Log - Removing device frame capturer for 0x000001C31124C538 RDOC 000448: [03:49:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000448: [03:49:04] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001C31124C538 RDOC 000448: [03:49:04] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000448: [03:49:04] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001C31124C538 / 0x00000000000F03E0 RDOC 000448: [03:49:04] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000448: [03:49:04] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000448: [03:49:04] d3d11_device.cpp( 782) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 000448: [03:49:04] d3d11_device.cpp( 787) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 000448: [03:49:04] d3d11_device.cpp(1867) - Log - Starting capture RDOC 000448: [03:49:04] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 008484: [03:49:04] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 000448: [03:49:04] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 29222 (5.15 %) RDOC 000448: [03:49:04] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.014301 seconds RDOC 000448: [03:49:04] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000448: [03:49:04] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 000448: [03:49:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 008484: [03:49:04] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (38971 bytes) (time 1613274544) 5116 byte thumbnail RDOC 008484: [03:49:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 008484: [03:49:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008484: [03:49:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008484: [03:49:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008484: [03:49:05] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008484: [03:49:05] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008484: [03:49:06] d3d11_replay.cpp(4174) - Log - Created device. RDOC 008484: [03:49:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008484: [03:49:06] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008484: [03:49:06] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008484: [03:49:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008484: [03:49:06] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.781 ms RDOC 008484: [03:49:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002008: [03:49:06] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 002008: [03:49:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002008: [03:49:06] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002008: [03:49:06] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8532 RDOC 008532: [03:49:06] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 008532: [03:49:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008532: [03:49:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008532: [03:49:06] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008532: [03:49:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008532: [03:49:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008532: [03:49:06] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008532: [03:49:06] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008532: [03:49:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008532: [03:49:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008532: [03:49:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008532: [03:49:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008532: [03:49:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008532: [03:49:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008532: [03:49:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002008: [03:49:06] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8532] RDOC 008532: [03:49:06] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008532: [03:49:06] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000027B3728B448 RDOC 008532: [03:49:06] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008532: [03:49:06] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008532: [03:49:06] core.cpp(1827) - Log - Removing device frame capturer for 0x0000027B3728B448 RDOC 008532: [03:49:06] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000027B3728B448 RDOC 008532: [03:49:06] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008532: [03:49:06] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000027B3728B448 / 0x00000000001003E0 RDOC 008532: [03:49:06] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008532: [03:49:06] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002008: [03:49:06] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 008532: [03:49:06] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008532: [03:49:06] d3d11_device.cpp(1948) - Log - Finished capture, Frame 200 RDOC 008532: [03:49:06] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 36852 (5.66 %) RDOC 008532: [03:49:06] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.013683 seconds RDOC 008532: [03:49:06] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 008532: [03:49:06] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 008532: [03:49:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 002008: [03:49:06] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 200) (50266 bytes) (time 1613274546) 7788 byte thumbnail RDOC 002008: [03:49:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 002008: [03:49:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002008: [03:49:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002008: [03:49:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002008: [03:49:07] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002008: [03:49:07] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002008: [03:49:08] d3d11_replay.cpp(4174) - Log - Created device. RDOC 002008: [03:49:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002008: [03:49:08] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002008: [03:49:08] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002008: [03:49:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002008: [03:49:08] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 7.721 ms RDOC 002008: [03:49:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003240: [03:49:08] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 003240: [03:49:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003240: [03:49:08] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003240: [03:49:08] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1744 RDOC 001744: [03:49:08] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 001744: [03:49:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001744: [03:49:08] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001744: [03:49:08] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001744: [03:49:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001744: [03:49:08] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001744: [03:49:08] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001744: [03:49:08] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001744: [03:49:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001744: [03:49:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001744: [03:49:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001744: [03:49:08] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001744: [03:49:08] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001744: [03:49:08] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001744: [03:49:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003240: [03:49:08] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1744] RDOC 001744: [03:49:08] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001744: [03:49:08] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000019E7736BA98 RDOC 001744: [03:49:08] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001744: [03:49:08] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001744: [03:49:08] core.cpp(1827) - Log - Removing device frame capturer for 0x0000019E7736BA98 RDOC 001744: [03:49:08] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000019E7736BA98 RDOC 001744: [03:49:08] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001744: [03:49:08] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000019E7736BA98 / 0x00000000001103E0 RDOC 001744: [03:49:08] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001744: [03:49:08] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003240: [03:49:08] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 001744: [03:49:08] d3d11_device.cpp(1867) - Log - Starting capture RDOC 001744: [03:49:08] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 001744: [03:49:08] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 772864 bytes to 91285 (11.81 %) RDOC 001744: [03:49:08] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.737061 MB capture section in 0.014504 seconds RDOC 001744: [03:49:08] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001744: [03:49:08] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001744: [03:49:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003240: [03:49:08] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (97939 bytes) (time 1613274548) 2526 byte thumbnail RDOC 003240: [03:49:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003240: [03:49:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003240: [03:49:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003240: [03:49:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003240: [03:49:09] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003240: [03:49:09] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003240: [03:49:10] d3d11_replay.cpp(4174) - Log - Created device. RDOC 003240: [03:49:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003240: [03:49:10] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003240: [03:49:10] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003240: [03:49:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003240: [03:49:10] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 11.089 ms RDOC 003240: [03:49:12] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003240: [03:49:12] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003240: [03:49:12] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003240: [03:49:12] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003240: [03:49:12] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003240: [03:49:12] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003240: [03:49:12] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003240: [03:49:12] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1177) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1188) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] d3d11_shaderdebug.cpp(1203) - Warning - NaN or Inf in texlookup RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 003240: [03:49:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004652: [03:49:13] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 004652: [03:49:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004652: [03:49:14] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004652: [03:49:14] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8508 RDOC 008508: [03:49:14] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 008508: [03:49:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008508: [03:49:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008508: [03:49:14] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008508: [03:49:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008508: [03:49:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008508: [03:49:14] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008508: [03:49:14] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008508: [03:49:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008508: [03:49:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008508: [03:49:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008508: [03:49:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008508: [03:49:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008508: [03:49:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008508: [03:49:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004652: [03:49:14] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8508] RDOC 008508: [03:49:14] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008508: [03:49:14] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000020A43B7BF18 RDOC 008508: [03:49:14] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008508: [03:49:14] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008508: [03:49:14] core.cpp(1827) - Log - Removing device frame capturer for 0x0000020A43B7BF18 RDOC 008508: [03:49:14] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000020A43B7BF18 RDOC 008508: [03:49:14] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008508: [03:49:14] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000020A43B7BF18 / 0x00000000001203E0 RDOC 008508: [03:49:14] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008508: [03:49:14] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004652: [03:49:14] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 008508: [03:49:14] d3d11_device.cpp(1867) - Log - Starting capture RDOC 008508: [03:49:14] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 008508: [03:49:14] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 38905 (1.56 %) RDOC 008508: [03:49:14] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.014075 seconds RDOC 008508: [03:49:14] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008508: [03:49:14] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 008508: [03:49:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 004652: [03:49:14] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (45559 bytes) (time 1613274554) 2526 byte thumbnail RDOC 004652: [03:49:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 004652: [03:49:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004652: [03:49:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004652: [03:49:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004652: [03:49:15] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004652: [03:49:15] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004652: [03:49:15] d3d11_replay.cpp(4174) - Log - Created device. RDOC 004652: [03:49:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004652: [03:49:15] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004652: [03:49:15] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004652: [03:49:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004652: [03:49:15] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 16.348 ms RDOC 004652: [03:49:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006520: [03:49:15] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006520: [03:49:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006520: [03:49:15] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006520: [03:49:15] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4308 RDOC 004308: [03:49:16] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 004308: [03:49:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004308: [03:49:16] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004308: [03:49:16] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004308: [03:49:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004308: [03:49:16] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004308: [03:49:16] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004308: [03:49:16] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004308: [03:49:16] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004308: [03:49:16] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004308: [03:49:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004308: [03:49:16] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004308: [03:49:16] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004308: [03:49:16] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004308: [03:49:16] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006520: [03:49:16] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4308] RDOC 004308: [03:49:16] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004308: [03:49:16] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001B14407C078 RDOC 004308: [03:49:16] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004308: [03:49:16] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004308: [03:49:16] core.cpp(1827) - Log - Removing device frame capturer for 0x000001B14407C078 RDOC 004308: [03:49:16] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001B14407C078 RDOC 004308: [03:49:16] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004308: [03:49:16] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001B14407C078 / 0x00000000001303E0 RDOC 004308: [03:49:16] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004308: [03:49:16] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004308: [03:49:16] d3d11_device.cpp(1867) - Log - Starting capture RDOC 004308: [03:49:16] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 006520: [03:49:16] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 004308: [03:49:16] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 29426 (5.18 %) RDOC 004308: [03:49:16] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.013323 seconds RDOC 004308: [03:49:16] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004308: [03:49:16] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 004308: [03:49:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 006520: [03:49:16] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (39175 bytes) (time 1613274556) 5116 byte thumbnail RDOC 006520: [03:49:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 006520: [03:49:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006520: [03:49:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006520: [03:49:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006520: [03:49:17] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006520: [03:49:17] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006520: [03:49:17] d3d11_replay.cpp(4174) - Log - Created device. RDOC 006520: [03:49:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006520: [03:49:17] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006520: [03:49:17] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006520: [03:49:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006520: [03:49:17] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 11.611 ms RDOC 006520: [03:49:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006288: [03:49:17] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006288: [03:49:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006288: [03:49:17] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006288: [03:49:17] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5740 RDOC 005740: [03:49:17] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 005740: [03:49:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005740: [03:49:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005740: [03:49:17] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005740: [03:49:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005740: [03:49:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005740: [03:49:17] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005740: [03:49:17] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005740: [03:49:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005740: [03:49:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005740: [03:49:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005740: [03:49:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005740: [03:49:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005740: [03:49:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005740: [03:49:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006288: [03:49:18] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5740] RDOC 005740: [03:49:18] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005740: [03:49:18] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000022A62B6E228 RDOC 005740: [03:49:18] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005740: [03:49:18] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005740: [03:49:18] core.cpp(1827) - Log - Removing device frame capturer for 0x0000022A62B6E228 RDOC 005740: [03:49:18] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000022A62B6E228 RDOC 005740: [03:49:18] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005740: [03:49:18] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000022A62B6E228 / 0x00000000001403E0 RDOC 005740: [03:49:18] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005740: [03:49:18] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006288: [03:49:18] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 005740: [03:49:18] d3d11_device.cpp(1867) - Log - Starting capture RDOC 005740: [03:49:18] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 005740: [03:49:18] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 152353 (3.73 %) RDOC 005740: [03:49:18] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.015905 seconds RDOC 005740: [03:49:18] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005740: [03:49:18] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 005740: [03:49:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 006288: [03:49:18] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (159007 bytes) (time 1613274558) 2526 byte thumbnail RDOC 006288: [03:49:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 006288: [03:49:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006288: [03:49:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006288: [03:49:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006288: [03:49:19] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006288: [03:49:19] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006288: [03:49:19] d3d11_replay.cpp(4174) - Log - Created device. RDOC 006288: [03:49:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006288: [03:49:19] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006288: [03:49:19] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006288: [03:49:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006288: [03:49:19] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 30.512 ms RDOC 006288: [03:49:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003044: [03:49:20] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 003044: [03:49:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003044: [03:49:21] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003044: [03:49:21] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1900 RDOC 001900: [03:49:21] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 001900: [03:49:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001900: [03:49:21] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001900: [03:49:21] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001900: [03:49:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001900: [03:49:21] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001900: [03:49:21] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001900: [03:49:21] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001900: [03:49:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001900: [03:49:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001900: [03:49:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001900: [03:49:21] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001900: [03:49:21] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001900: [03:49:21] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001900: [03:49:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003044: [03:49:21] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1900] RDOC 001900: [03:49:21] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001900: [03:49:21] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002049E7AE628 RDOC 001900: [03:49:21] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001900: [03:49:21] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001900: [03:49:21] core.cpp(1827) - Log - Removing device frame capturer for 0x000002049E7AE628 RDOC 001900: [03:49:21] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002049E7AE628 RDOC 001900: [03:49:21] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001900: [03:49:21] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000002049E7AE628 / 0x00000000001503E0 RDOC 001900: [03:49:21] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001900: [03:49:21] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003044: [03:49:21] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 001900: [03:49:21] d3d11_device.cpp(1867) - Log - Starting capture RDOC 001900: [03:49:21] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 001900: [03:49:21] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 29353 (5.17 %) RDOC 001900: [03:49:21] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012930 seconds RDOC 001900: [03:49:21] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001900: [03:49:21] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 001900: [03:49:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 003044: [03:49:21] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (39102 bytes) (time 1613274561) 5116 byte thumbnail RDOC 003044: [03:49:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 003044: [03:49:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003044: [03:49:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003044: [03:49:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003044: [03:49:22] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003044: [03:49:22] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003044: [03:49:22] d3d11_replay.cpp(4174) - Log - Created device. RDOC 003044: [03:49:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003044: [03:49:22] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003044: [03:49:22] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003044: [03:49:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003044: [03:49:22] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.435 ms RDOC 003044: [03:49:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 003044: [03:49:22] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 12693 (2.23 %) RDOC 003044: [03:49:22] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003044: [03:49:22] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1.177 ms RDOC 003044: [03:49:22] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 12693 (2.23 %) RDOC 003044: [03:49:22] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003044: [03:49:22] d3d11_replay.cpp(1952) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 003044: [03:49:22] d3d11_replay.cpp(2470) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 003044: [03:49:22] d3d11_replay.cpp(1952) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000157! RDOC 003044: [03:49:22] d3d11_replay.cpp(1952) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000158! RDOC 003044: [03:49:22] d3d11_replay.cpp(2470) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000158! RDOC 003044: [03:49:22] d3d11_replay.cpp(1952) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000159! RDOC 003044: [03:49:22] d3d11_replay.cpp(2470) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000159! RDOC 003044: [03:49:22] d3d11_replay.cpp(1952) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000160! RDOC 003044: [03:49:22] d3d11_replay.cpp(2470) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000160! RDOC 003044: [03:49:22] d3d11_replay.cpp(1952) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000161! RDOC 003044: [03:49:22] d3d11_replay.cpp(2470) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000161! RDOC 003044: [03:49:22] d3d11_replay.cpp(2470) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000162! RDOC 003044: [03:49:22] d3d11_replay.cpp(1952) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000163! RDOC 003044: [03:49:22] d3d11_replay.cpp(1952) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000164! RDOC 003044: [03:49:22] d3d11_replay.cpp(2470) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000164! RDOC 003044: [03:49:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009140: [03:49:22] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009140: [03:49:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009140: [03:49:22] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009140: [03:49:22] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3940 RDOC 003940: [03:49:23] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003940: [03:49:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003940: [03:49:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003940: [03:49:23] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003940: [03:49:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003940: [03:49:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003940: [03:49:23] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003940: [03:49:23] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003940: [03:49:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003940: [03:49:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003940: [03:49:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003940: [03:49:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003940: [03:49:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003940: [03:49:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003940: [03:49:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009140: [03:49:23] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3940] RDOC 003940: [03:49:23] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003940: [03:49:23] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000027FE969C208 RDOC 003940: [03:49:23] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003940: [03:49:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003940: [03:49:23] core.cpp(1827) - Log - Removing device frame capturer for 0x0000027FE969C208 RDOC 003940: [03:49:23] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000027FE969C208 RDOC 003940: [03:49:23] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003940: [03:49:23] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000027FE969C208 / 0x00000000001603E0 RDOC 003940: [03:49:23] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003940: [03:49:23] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009140: [03:49:23] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 003940: [03:49:23] d3d11_device.cpp(1867) - Log - Starting capture RDOC 003940: [03:49:23] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 003940: [03:49:23] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 623424 bytes to 31939 (5.12 %) RDOC 003940: [03:49:23] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.594543 MB capture section in 0.013140 seconds RDOC 003940: [03:49:23] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4644 bytes to 4644 (100.00 %) RDOC 003940: [03:49:23] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 003940: [03:49:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 009140: [03:49:23] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (43691 bytes) (time 1613274563) 6894 byte thumbnail RDOC 009140: [03:49:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 009140: [03:49:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009140: [03:49:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009140: [03:49:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009140: [03:49:24] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009140: [03:49:24] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009140: [03:49:24] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009140: [03:49:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009140: [03:49:24] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009140: [03:49:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009140: [03:49:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009140: [03:49:24] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 13.043 ms RDOC 009140: [03:49:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004884: [03:49:24] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 004884: [03:49:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004884: [03:49:24] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004884: [03:49:24] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7600 RDOC 007600: [03:49:24] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 007600: [03:49:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007600: [03:49:24] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007600: [03:49:24] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007600: [03:49:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007600: [03:49:24] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007600: [03:49:24] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007600: [03:49:24] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007600: [03:49:24] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007600: [03:49:24] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007600: [03:49:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007600: [03:49:24] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007600: [03:49:24] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007600: [03:49:24] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007600: [03:49:24] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004884: [03:49:24] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7600] RDOC 007600: [03:49:24] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007600: [03:49:25] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001EF67D4C378 RDOC 007600: [03:49:25] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007600: [03:49:25] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007600: [03:49:25] core.cpp(1827) - Log - Removing device frame capturer for 0x000001EF67D4C378 RDOC 007600: [03:49:25] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001EF67D4C378 RDOC 007600: [03:49:25] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007600: [03:49:25] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001EF67D4C378 / 0x00000000001703E0 RDOC 007600: [03:49:25] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007600: [03:49:25] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007600: [03:49:25] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001EF67D4C378 / 0x00000000000103E6 RDOC 007600: [03:49:25] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001EF67D4C378 / 0x00000000000103E8 RDOC 007600: [03:49:25] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001EF67D4C378 / 0x00000000000103EA RDOC 007600: [03:49:25] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001EF67D4C378 / 0x00000000000103EC RDOC 007600: [03:49:25] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001EF67D4C378 / 0x00000000000103EE RDOC 007600: [03:49:25] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001EF67D4C378 / 0x00000000000103F2 RDOC 004884: [03:49:25] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 007600: [03:49:25] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007600: [03:49:25] d3d11_device.cpp(1948) - Log - Finished capture, Frame 50 RDOC 007600: [03:49:25] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 93974 (1.06 %) RDOC 007600: [03:49:25] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.024319 seconds RDOC 007600: [03:49:25] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 007600: [03:49:25] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 007600: [03:49:25] d3d11_device.cpp(1867) - Log - Starting capture RDOC 007600: [03:49:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 007600: [03:49:25] d3d11_device.cpp(1948) - Log - Finished capture, Frame 57 RDOC 007600: [03:49:25] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 78885 (0.89 %) RDOC 007600: [03:49:25] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.019612 seconds RDOC 007600: [03:49:25] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 007600: [03:49:25] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 007600: [03:49:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 004884: [03:49:25] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50) (104988 bytes) (time 1613274565) 6530 byte thumbnail RDOC 004884: [03:49:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 004884: [03:49:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004884: [03:49:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004884: [03:49:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004884: [03:49:26] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004884: [03:49:26] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004884: [03:49:26] d3d11_replay.cpp(4174) - Log - Created device. RDOC 004884: [03:49:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004884: [03:49:26] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004884: [03:49:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004884: [03:49:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004884: [03:49:26] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 80.788 ms RDOC 004884: [03:49:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009964: [03:49:26] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009964: [03:49:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009964: [03:49:26] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009964: [03:49:26] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2608 RDOC 002608: [03:49:27] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 002608: [03:49:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002608: [03:49:27] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002608: [03:49:27] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002608: [03:49:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002608: [03:49:27] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002608: [03:49:27] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002608: [03:49:27] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002608: [03:49:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002608: [03:49:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002608: [03:49:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002608: [03:49:27] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002608: [03:49:27] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002608: [03:49:27] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002608: [03:49:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002608: [03:49:27] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009964: [03:49:27] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2608] RDOC 002608: [03:49:27] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000020C22E6BE58 RDOC 002608: [03:49:27] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002608: [03:49:27] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002608: [03:49:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000020C22E6BE58 RDOC 002608: [03:49:27] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x0000020C22E6BE58 RDOC 002608: [03:49:27] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002608: [03:49:27] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x0000020C22E6BE58 / 0x00000000000203F2 RDOC 002608: [03:49:27] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002608: [03:49:27] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009964: [03:49:27] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 002608: [03:49:27] d3d11_device.cpp(1867) - Log - Starting capture RDOC 002608: [03:49:27] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 002608: [03:49:27] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 30174 (5.32 %) RDOC 002608: [03:49:27] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.019134 seconds RDOC 002608: [03:49:27] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 002608: [03:49:27] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 002608: [03:49:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 009964: [03:49:27] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (40439 bytes) (time 1613274567) 5798 byte thumbnail RDOC 009964: [03:49:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 009964: [03:49:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009964: [03:49:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009964: [03:49:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009964: [03:49:28] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009964: [03:49:28] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009964: [03:49:28] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009964: [03:49:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009964: [03:49:28] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009964: [03:49:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009964: [03:49:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009964: [03:49:28] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 7.220 ms RDOC 009964: [03:49:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004356: [03:49:28] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 004356: [03:49:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004356: [03:49:28] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004356: [03:49:28] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4284 RDOC 004284: [03:49:28] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 004284: [03:49:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004284: [03:49:28] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004284: [03:49:28] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004284: [03:49:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004284: [03:49:28] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004284: [03:49:28] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004284: [03:49:28] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004284: [03:49:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004284: [03:49:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004284: [03:49:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004284: [03:49:28] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004284: [03:49:28] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004284: [03:49:28] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004284: [03:49:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004356: [03:49:28] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4284] RDOC 004284: [03:49:28] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004284: [03:49:29] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001BB5DD9B538 RDOC 004284: [03:49:29] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004284: [03:49:29] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004284: [03:49:29] core.cpp(1827) - Log - Removing device frame capturer for 0x000001BB5DD9B538 RDOC 004284: [03:49:29] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001BB5DD9B538 RDOC 004284: [03:49:29] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004284: [03:49:29] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000001BB5DD9B538 / 0x00000000000303F2 RDOC 004284: [03:49:29] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004284: [03:49:29] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004356: [03:49:29] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 004284: [03:49:29] d3d11_device.cpp(1867) - Log - Starting capture RDOC 004284: [03:49:29] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 004284: [03:49:29] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37018 (6.25 %) RDOC 004284: [03:49:29] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.012823 seconds RDOC 004284: [03:49:29] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 004284: [03:49:29] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004284: [03:49:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004356: [03:49:29] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (46228 bytes) (time 1613274569) 4687 byte thumbnail RDOC 004356: [03:49:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004356: [03:49:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004356: [03:49:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004356: [03:49:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004356: [03:49:30] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004356: [03:49:30] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004356: [03:49:30] d3d11_replay.cpp(4174) - Log - Created device. RDOC 004356: [03:49:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004356: [03:49:30] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004356: [03:49:30] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004356: [03:49:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004356: [03:49:30] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.869 ms RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 004356: [03:49:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002548: [03:49:30] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 002548: [03:49:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002548: [03:49:30] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002548: [03:49:30] win32_process.cpp( 602) - Log - Injecting renderdoc into process 640 RDOC 000640: [03:49:30] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 000640: [03:49:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000640: [03:49:30] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000640: [03:49:30] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000640: [03:49:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000640: [03:49:30] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000640: [03:49:30] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000640: [03:49:30] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000640: [03:49:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000640: [03:49:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000640: [03:49:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000640: [03:49:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000640: [03:49:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000640: [03:49:30] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000640: [03:49:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002548: [03:49:30] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [640] RDOC 000640: [03:49:30] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000640: [03:49:30] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000640: [03:49:30] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000002624BABAF20 RDOC 002548: [03:49:31] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000640: [03:49:31] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000002624BABAF20 / 0x00000000000403F2 RDOC 000640: [03:49:31] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000640: [03:49:31] d3d12_device.cpp(2154) - Log - Starting capture RDOC 002548: [03:49:31] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 000640: [03:49:31] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 000640: [03:49:31] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2080896 bytes to 27436 (1.32 %) RDOC 000640: [03:49:31] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 1.984497 MB capture section in 0.127242 seconds RDOC 000640: [03:49:31] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 000640: [03:49:31] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 000640: [03:49:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 002548: [03:49:31] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (36964 bytes) (time 1613274571) 4886 byte thumbnail RDOC 002548: [03:49:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 002548: [03:49:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002548: [03:49:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002548: [03:49:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002548: [03:49:32] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002548: [03:49:32] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 002548: [03:49:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002548: [03:49:32] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002548: [03:49:32] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002548: [03:49:32] d3d12_replay.cpp(4132) - Log - Created device. RDOC 002548: [03:49:32] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002548: [03:49:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002548: [03:49:35] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 002548: [03:49:35] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 2750.824 ms RDOC 002548: [03:49:35] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 002548: [03:49:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
File "rdtest/testcase.py", line 47, in value .format(self.var.name, value_, self.var.value.f32v[0:count])) File "tests/D3D12/D3D12_CBuffer_Zoo.py", line 485, in'x': lambda y: y.rows(1).cols(1).value([504.0]), File "rdtest/testcase.py", line 109, in members member_callbacks[m.name](ShaderVariableCheck(m, m.name)) File "tests/D3D12/D3D12_CBuffer_Zoo.py", line 486, in check_cbuffers 'y': lambda y: y.rows(1).cols(1).value([505.0]), File "tests/D3D12/D3D12_CBuffer_Zoo.py", line 98, in check_event self.check_cbuffers(var_check, root_check, huge_check) File "tests/D3D12/D3D12_CBuffer_Zoo.py", line 44, in check_capture self.check_event() File "rdtest/testcase.py", line 449, in run self.check_capture() File "rdtest/testcase.py", line 456, in invoketest self.run() File "rdtest/runner.py", line 442, in internal_run_test instance.invoketest(False)
RDOC 001368: [03:49:35] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 001368: [03:49:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001368: [03:49:35] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001368: [03:49:35] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1000 RDOC 001000: [03:49:35] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 001000: [03:49:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001000: [03:49:35] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001000: [03:49:35] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001000: [03:49:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001000: [03:49:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001000: [03:49:35] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001000: [03:49:35] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001000: [03:49:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001000: [03:49:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001000: [03:49:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001000: [03:49:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001000: [03:49:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001000: [03:49:35] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001000: [03:49:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001368: [03:49:35] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1000] RDOC 001000: [03:49:35] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001000: [03:49:35] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001000: [03:49:35] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x00000273C124AE10 RDOC 001368: [03:49:36] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001000: [03:49:36] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x00000273C124AE10 / 0x00000000000503F2 RDOC 001000: [03:49:36] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001000: [03:49:36] d3d12_device.cpp(2154) - Log - Starting capture RDOC 001368: [03:49:36] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 001000: [03:49:36] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 001000: [03:49:36] d3d12_device.cpp(2459) - Log - Capture used DXIL RDOC 001000: [03:49:36] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2154112 bytes to 69876 (3.24 %) RDOC 001000: [03:49:36] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 2.054321 MB capture section in 0.100257 seconds RDOC 001000: [03:49:36] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 001000: [03:49:36] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 001000: [03:49:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 001368: [03:49:36] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (79493 bytes) (time 1613274576) 4975 byte thumbnail RDOC 001368: [03:49:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 001368: [03:49:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001368: [03:49:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001368: [03:49:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001368: [03:49:37] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001368: [03:49:37] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 001368: [03:49:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001368: [03:49:37] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001368: [03:49:37] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001368: [03:49:37] d3d12_replay.cpp(4132) - Log - Created device. RDOC 001368: [03:49:37] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001368: [03:49:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001368: [03:49:37] d3d12_replay.cpp( 118) - Log - Replaying with DXIL enabled RDOC 001368: [03:49:37] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 001368: [03:49:37] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 223.056 ms RDOC 001368: [03:49:37] dxil_reflect.cpp( 462) - Error - Couldn't find type information for struct 'dx.alignment.legacy.struct.empty_struct'! RDOC 001368: [03:49:37] dxil_reflect.cpp( 462) - Error - Couldn't find type information for struct 'dx.alignment.legacy.struct.empty_struct'!
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006188: [03:49:37] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006188: [03:49:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006188: [03:49:37] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006188: [03:49:37] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2972 RDOC 002972: [03:49:38] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 002972: [03:49:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002972: [03:49:38] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002972: [03:49:38] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002972: [03:49:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002972: [03:49:38] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002972: [03:49:38] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002972: [03:49:38] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002972: [03:49:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002972: [03:49:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002972: [03:49:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002972: [03:49:38] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002972: [03:49:38] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002972: [03:49:38] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002972: [03:49:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006188: [03:49:38] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2972] RDOC 002972: [03:49:38] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002972: [03:49:38] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002972: [03:49:38] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000002ED0732BD40 RDOC 006188: [03:49:38] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002972: [03:49:38] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000002ED0732BD40 / 0x00000000000603F2 RDOC 002972: [03:49:38] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006188: [03:49:38] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 002972: [03:49:38] d3d12_device.cpp(2154) - Log - Starting capture RDOC 002972: [03:49:38] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 002972: [03:49:38] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 189384640 bytes to 1377732 (0.73 %) RDOC 002972: [03:49:38] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 180.611267 MB capture section in 0.372487 seconds RDOC 002972: [03:49:38] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 002972: [03:49:38] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 002972: [03:49:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 006188: [03:49:38] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (1388262 bytes) (time 1613274578) 4956 byte thumbnail RDOC 006188: [03:49:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 006188: [03:49:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006188: [03:49:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006188: [03:49:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006188: [03:49:39] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006188: [03:49:39] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 006188: [03:49:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006188: [03:49:39] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006188: [03:49:39] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006188: [03:49:40] d3d12_replay.cpp(4132) - Log - Created device. RDOC 006188: [03:49:40] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006188: [03:49:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006188: [03:49:40] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 006188: [03:49:40] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 006188: [03:49:40] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 733.412 ms RDOC 006188: [03:49:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008824: [03:49:45] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 008824: [03:49:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008824: [03:49:46] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008824: [03:49:46] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8480 RDOC 008480: [03:49:46] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 008480: [03:49:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008480: [03:49:46] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008480: [03:49:46] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008480: [03:49:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008480: [03:49:46] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008480: [03:49:46] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008480: [03:49:46] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008480: [03:49:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008480: [03:49:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008480: [03:49:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008480: [03:49:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008480: [03:49:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008480: [03:49:46] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008480: [03:49:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008824: [03:49:46] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8480] RDOC 008480: [03:49:46] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008480: [03:49:46] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008480: [03:49:46] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x00000245F0A0AE90 RDOC 008824: [03:49:46] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008480: [03:49:46] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x00000245F0A0AE90 / 0x00000000000703F2 RDOC 008480: [03:49:46] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008480: [03:49:46] d3d12_device.cpp(2154) - Log - Starting capture RDOC 008824: [03:49:46] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 008480: [03:49:46] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 008480: [03:49:46] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2147712 bytes to 61828 (2.88 %) RDOC 008480: [03:49:46] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 2.048218 MB capture section in 0.097799 seconds RDOC 008480: [03:49:46] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 008480: [03:49:46] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 008480: [03:49:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 008824: [03:49:46] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (77203 bytes) (time 1613274586) 9588 byte thumbnail RDOC 008824: [03:49:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 008824: [03:49:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008824: [03:49:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008824: [03:49:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008824: [03:49:47] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008824: [03:49:47] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 008824: [03:49:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008824: [03:49:47] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008824: [03:49:47] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008824: [03:49:47] d3d12_replay.cpp(4132) - Log - Created device. RDOC 008824: [03:49:47] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008824: [03:49:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008824: [03:49:47] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 008824: [03:49:47] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 191.598 ms RDOC 008824: [03:49:47] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 008824: [03:49:48] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 008824: [03:49:48] d3d12_debug.cpp(1242) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 008824: [03:49:48] d3d12_debug.cpp(1242) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 008824: [03:49:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005752: [03:49:48] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 005752: [03:49:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005752: [03:49:48] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005752: [03:49:48] win32_process.cpp( 602) - Log - Injecting renderdoc into process 988 RDOC 000988: [03:49:48] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 000988: [03:49:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000988: [03:49:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000988: [03:49:48] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000988: [03:49:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000988: [03:49:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000988: [03:49:48] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000988: [03:49:48] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000988: [03:49:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000988: [03:49:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000988: [03:49:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000988: [03:49:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000988: [03:49:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000988: [03:49:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000988: [03:49:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005752: [03:49:48] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [988] RDOC 000988: [03:49:48] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000988: [03:49:49] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000988: [03:49:49] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x0000026DF6A7C3D0 RDOC 005752: [03:49:49] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000988: [03:49:49] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000026DF6A7C3D0 / 0x00000000000803F2 RDOC 000988: [03:49:49] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000988: [03:49:49] d3d12_device.cpp(2154) - Log - Starting capture RDOC 005752: [03:49:49] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 000988: [03:49:49] d3d12_device.cpp(2260) - Log - Finished capture, Frame 4294967295 RDOC 000988: [03:49:49] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1024 bytes to 590 (57.62 %) RDOC 000988: [03:49:49] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.000977 MB capture section in 0.114944 seconds RDOC 000988: [03:49:49] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11573 bytes to 11573 (100.00 %) RDOC 000988: [03:49:49] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 000988: [03:49:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 000988: [03:49:49] d3d12_device.cpp(2154) - Log - Starting capture RDOC 005752: [03:49:49] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4294967295) (19459 bytes) (time 1613274589) 7082 byte thumbnail RDOC 005752: [03:49:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 005752: [03:49:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005752: [03:49:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005752: [03:49:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005752: [03:49:50] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005752: [03:49:50] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 005752: [03:49:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005752: [03:49:50] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005752: [03:49:50] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005752: [03:49:50] d3d12_replay.cpp(4132) - Log - Created device. RDOC 005752: [03:49:50] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005752: [03:49:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005752: [03:49:50] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 005752: [03:49:50] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 168.825 ms RDOC 005752: [03:49:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001372: [03:49:50] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 001372: [03:49:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001372: [03:49:50] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001372: [03:49:50] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9316 RDOC 009316: [03:49:50] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009316: [03:49:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009316: [03:49:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009316: [03:49:50] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009316: [03:49:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009316: [03:49:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009316: [03:49:50] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009316: [03:49:50] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009316: [03:49:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009316: [03:49:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009316: [03:49:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009316: [03:49:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009316: [03:49:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009316: [03:49:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009316: [03:49:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001372: [03:49:51] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9316] RDOC 009316: [03:49:51] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009316: [03:49:51] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009316: [03:49:51] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001D6C0B3B6A0 RDOC 001372: [03:49:51] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009316: [03:49:51] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001D6C0B3B6A0 / 0x00000000000903F2 RDOC 009316: [03:49:51] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009316: [03:49:51] d3d12_device.cpp(2154) - Log - Starting capture RDOC 001372: [03:49:51] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 009316: [03:49:51] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 009316: [03:49:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136355200 bytes to 572912 (0.42 %) RDOC 009316: [03:49:51] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 130.038452 MB capture section in 0.159429 seconds RDOC 009316: [03:49:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4412 bytes to 4412 (100.00 %) RDOC 009316: [03:49:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 009316: [03:49:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 001372: [03:49:51] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (583507 bytes) (time 1613274591) 5969 byte thumbnail RDOC 001372: [03:49:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 001372: [03:49:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001372: [03:49:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001372: [03:49:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001372: [03:49:52] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001372: [03:49:52] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 001372: [03:49:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001372: [03:49:52] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001372: [03:49:52] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001372: [03:49:52] d3d12_replay.cpp(4132) - Log - Created device. RDOC 001372: [03:49:52] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001372: [03:49:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001372: [03:49:52] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 001372: [03:49:52] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::35 from upload to default for efficient replay RDOC 001372: [03:49:52] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 001372: [03:49:52] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 383.664 ms RDOC 001372: [03:49:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 001372: [03:49:53] d3d12_common.h( 227) - Warning - No device pointer, is a deleted resource being Release()d?
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009796: [03:49:53] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009796: [03:49:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009796: [03:49:53] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009796: [03:49:53] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8344 RDOC 008344: [03:49:53] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 008344: [03:49:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008344: [03:49:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008344: [03:49:53] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008344: [03:49:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008344: [03:49:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008344: [03:49:53] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008344: [03:49:53] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008344: [03:49:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008344: [03:49:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008344: [03:49:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008344: [03:49:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008344: [03:49:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008344: [03:49:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008344: [03:49:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009796: [03:49:53] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8344] RDOC 008344: [03:49:53] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008344: [03:49:53] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008344: [03:49:53] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x00000204DB76AF10 RDOC 009796: [03:49:53] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008344: [03:49:53] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x00000204DB76AF10 / 0x00000000000A03F2 RDOC 008344: [03:49:53] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008344: [03:49:53] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 008344: [03:49:53] d3d12_device.cpp(2154) - Log - Starting capture RDOC 009796: [03:49:53] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 008344: [03:49:53] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 008344: [03:49:53] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36736 bytes to 7633 (20.78 %) RDOC 008344: [03:49:53] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.035034 MB capture section in 0.098564 seconds RDOC 008344: [03:49:53] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008344: [03:49:53] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 008344: [03:49:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 009796: [03:49:53] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17382 bytes) (time 1613274593) 5116 byte thumbnail RDOC 009796: [03:49:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 009796: [03:49:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009796: [03:49:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009796: [03:49:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009796: [03:49:54] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009796: [03:49:54] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009796: [03:49:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009796: [03:49:54] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009796: [03:49:54] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009796: [03:49:55] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009796: [03:49:55] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009796: [03:49:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009796: [03:49:55] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009796: [03:49:55] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 196.339 ms RDOC 009796: [03:49:55] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009796: [03:49:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009648: [03:49:55] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009648: [03:49:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009648: [03:49:55] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009648: [03:49:55] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8400 RDOC 008400: [03:49:55] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 008400: [03:49:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008400: [03:49:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008400: [03:49:55] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008400: [03:49:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008400: [03:49:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008400: [03:49:55] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008400: [03:49:55] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008400: [03:49:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008400: [03:49:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008400: [03:49:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008400: [03:49:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008400: [03:49:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008400: [03:49:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008400: [03:49:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009648: [03:49:55] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8400] RDOC 008400: [03:49:55] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008400: [03:49:55] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008400: [03:49:55] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x00000208D1A9AE00 RDOC 009648: [03:49:55] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008400: [03:49:56] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x00000208D1A9AE00 / 0x00000000000203F0 RDOC 008400: [03:49:56] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008400: [03:49:56] d3d12_device.cpp(2154) - Log - Starting capture RDOC 009648: [03:49:56] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 008400: [03:49:56] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 008400: [03:49:56] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134254784 bytes to 563055 (0.42 %) RDOC 008400: [03:49:56] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 128.035339 MB capture section in 0.216226 seconds RDOC 008400: [03:49:56] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008400: [03:49:56] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 008400: [03:49:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009648: [03:49:56] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (572804 bytes) (time 1613274596) 5116 byte thumbnail RDOC 009648: [03:49:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009648: [03:49:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009648: [03:49:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009648: [03:49:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009648: [03:49:57] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009648: [03:49:57] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009648: [03:49:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009648: [03:49:57] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009648: [03:49:57] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009648: [03:49:57] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009648: [03:49:57] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009648: [03:49:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009648: [03:49:57] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009648: [03:49:57] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::68 from upload to default for efficient replay RDOC 009648: [03:49:57] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 346.772 ms RDOC 009648: [03:49:58] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009648: [03:49:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001780: [03:49:58] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 001780: [03:49:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001780: [03:49:58] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001780: [03:49:58] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1164 RDOC 001164: [03:49:58] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 001164: [03:49:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001164: [03:49:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001164: [03:49:58] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001164: [03:49:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001164: [03:49:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001164: [03:49:58] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001164: [03:49:58] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001164: [03:49:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001164: [03:49:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001164: [03:49:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001164: [03:49:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001164: [03:49:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001164: [03:49:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001164: [03:49:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001780: [03:49:58] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1164] RDOC 001164: [03:49:58] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001164: [03:49:58] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001164: [03:49:58] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001BD680DBD20 RDOC 001780: [03:49:58] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001164: [03:49:58] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001BD680DBD20 / 0x00000000000303F0 RDOC 001164: [03:49:58] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001780: [03:49:59] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 001164: [03:50:23] d3d12_device.cpp(2154) - Log - Starting capture RDOC 001164: [03:50:23] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50000 RDOC 001164: [03:50:24] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92036992 bytes to 4342801 (4.72 %) RDOC 001164: [03:50:24] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 87.773315 MB capture section in 0.676814 seconds RDOC 001164: [03:50:24] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001164: [03:50:24] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 001164: [03:50:24] d3d12_device.cpp(2154) - Log - Starting capture RDOC 001164: [03:50:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 001780: [03:50:24] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50000) (4352550 bytes) (time 1613274624) 5116 byte thumbnail RDOC 001164: [03:50:24] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50001 RDOC 001164: [03:50:25] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92036992 bytes to 4342790 (4.72 %) RDOC 001164: [03:50:25] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 87.773315 MB capture section in 0.647204 seconds RDOC 001164: [03:50:25] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001164: [03:50:25] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 001164: [03:50:25] d3d12_device.cpp(2154) - Log - Starting capture RDOC 001164: [03:50:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 001780: [03:50:25] target_control.cpp( 784) - Log - Got a new capture: 1 (frame 50001) (4352539 bytes) (time 1613274625) 5116 byte thumbnail RDOC 001164: [03:50:25] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50002 RDOC 001164: [03:50:25] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347328 (4.70 %) RDOC 001164: [03:50:25] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.739457 seconds RDOC 001164: [03:50:25] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001164: [03:50:25] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 001164: [03:50:25] d3d12_device.cpp(2154) - Log - Starting capture RDOC 001164: [03:50:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 001780: [03:50:25] target_control.cpp( 784) - Log - Got a new capture: 2 (frame 50002) (4357077 bytes) (time 1613274625) 5116 byte thumbnail RDOC 001164: [03:50:26] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50003 RDOC 001164: [03:50:26] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347323 (4.70 %) RDOC 001164: [03:50:26] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.659850 seconds RDOC 001164: [03:50:26] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001164: [03:50:26] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 001164: [03:50:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 001164: [03:50:26] d3d12_device.cpp(2154) - Log - Starting capture RDOC 001780: [03:50:26] target_control.cpp( 784) - Log - Got a new capture: 3 (frame 50003) (4357072 bytes) (time 1613274626) 5116 byte thumbnail RDOC 001164: [03:50:26] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50004 RDOC 001164: [03:50:27] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347295 (4.70 %) RDOC 001164: [03:50:27] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.669935 seconds RDOC 001164: [03:50:27] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001164: [03:50:27] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 001164: [03:50:27] d3d12_device.cpp(2154) - Log - Starting capture RDOC 001164: [03:50:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 001780: [03:50:27] target_control.cpp( 784) - Log - Got a new capture: 4 (frame 50004) (4357044 bytes) (time 1613274627) 5116 byte thumbnail RDOC 001164: [03:50:27] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50005 RDOC 001164: [03:50:27] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347310 (4.70 %) RDOC 001164: [03:50:27] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.644747 seconds RDOC 001164: [03:50:27] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001164: [03:50:27] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 001164: [03:50:27] d3d12_device.cpp(2154) - Log - Starting capture RDOC 001164: [03:50:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 001780: [03:50:27] target_control.cpp( 784) - Log - Got a new capture: 5 (frame 50005) (4357059 bytes) (time 1613274627) 5116 byte thumbnail RDOC 001164: [03:50:28] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50006 RDOC 001164: [03:50:28] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347297 (4.70 %) RDOC 001164: [03:50:28] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.665012 seconds RDOC 001164: [03:50:28] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001164: [03:50:28] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 001164: [03:50:28] d3d12_device.cpp(2154) - Log - Starting capture RDOC 001164: [03:50:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 001780: [03:50:28] target_control.cpp( 784) - Log - Got a new capture: 6 (frame 50006) (4357046 bytes) (time 1613274628) 5116 byte thumbnail RDOC 001164: [03:50:28] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50007 RDOC 001164: [03:50:29] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347307 (4.70 %) RDOC 001164: [03:50:29] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.631751 seconds RDOC 001164: [03:50:29] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001164: [03:50:29] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 001164: [03:50:29] d3d12_device.cpp(2154) - Log - Starting capture RDOC 001164: [03:50:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 001780: [03:50:29] target_control.cpp( 784) - Log - Got a new capture: 7 (frame 50007) (4357056 bytes) (time 1613274629) 5116 byte thumbnail RDOC 001164: [03:50:29] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50008 RDOC 001164: [03:50:29] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347290 (4.70 %) RDOC 001164: [03:50:29] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.616852 seconds RDOC 001164: [03:50:29] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001164: [03:50:29] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 001164: [03:50:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 001164: [03:50:29] d3d12_device.cpp(2154) - Log - Starting capture RDOC 001780: [03:50:29] target_control.cpp( 784) - Log - Got a new capture: 8 (frame 50008) (4357039 bytes) (time 1613274629) 5116 byte thumbnail RDOC 001164: [03:50:29] d3d12_device.cpp(2260) - Log - Finished capture, Frame 50009 RDOC 001164: [03:50:30] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574528 bytes to 4347347 (4.70 %) RDOC 001164: [03:50:30] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 88.285950 MB capture section in 0.669839 seconds RDOC 001164: [03:50:30] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001164: [03:50:30] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 001164: [03:50:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 001780: [03:50:30] target_control.cpp( 784) - Log - Got a new capture: 9 (frame 50009) (4357096 bytes) (time 1613274630) 5116 byte thumbnail RDOC 001780: [03:50:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 001780: [03:50:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001780: [03:50:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001780: [03:50:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001780: [03:50:31] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001780: [03:50:31] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 001780: [03:50:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001780: [03:50:31] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001780: [03:50:31] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001780: [03:50:31] d3d12_replay.cpp(4132) - Log - Created device. RDOC 001780: [03:50:31] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001780: [03:50:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001780: [03:50:31] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 001780: [03:50:32] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 913.902 ms RDOC 001780: [03:50:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009044: [03:50:32] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009044: [03:50:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009044: [03:50:32] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009044: [03:50:32] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7580 RDOC 007580: [03:50:33] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 007580: [03:50:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007580: [03:50:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007580: [03:50:33] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007580: [03:50:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007580: [03:50:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007580: [03:50:33] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007580: [03:50:33] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007580: [03:50:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007580: [03:50:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007580: [03:50:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007580: [03:50:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007580: [03:50:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007580: [03:50:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007580: [03:50:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009044: [03:50:33] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7580] RDOC 007580: [03:50:33] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007580: [03:50:33] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007580: [03:50:33] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001CF757FD960 RDOC 009044: [03:50:33] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007580: [03:50:33] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001CF757FD960 / 0x00000000000D03F2 RDOC 007580: [03:50:33] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009044: [03:50:33] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 007580: [03:50:42] d3d12_device.cpp(2154) - Log - Starting capture RDOC 007580: [03:50:42] d3d12_device.cpp(2260) - Log - Finished capture, Frame 40 RDOC 007580: [03:50:42] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35200 bytes to 7536 (21.41 %) RDOC 007580: [03:50:42] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.033569 MB capture section in 0.331406 seconds RDOC 007580: [03:50:42] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007580: [03:50:42] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 007580: [03:50:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 009044: [03:50:42] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 40) (17285 bytes) (time 1613274642) 5116 byte thumbnail RDOC 009044: [03:50:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 009044: [03:50:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009044: [03:50:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009044: [03:50:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009044: [03:50:43] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009044: [03:50:43] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009044: [03:50:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009044: [03:50:43] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009044: [03:50:43] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009044: [03:50:43] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009044: [03:50:43] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009044: [03:50:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009044: [03:50:43] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009044: [03:50:43] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 186.578 ms RDOC 009044: [03:50:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009176: [03:50:44] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009176: [03:50:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009176: [03:50:44] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009176: [03:50:44] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3264 RDOC 003264: [03:50:44] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003264: [03:50:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003264: [03:50:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003264: [03:50:44] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003264: [03:50:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003264: [03:50:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003264: [03:50:44] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003264: [03:50:44] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003264: [03:50:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003264: [03:50:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003264: [03:50:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003264: [03:50:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003264: [03:50:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003264: [03:50:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003264: [03:50:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009176: [03:50:44] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3264] RDOC 003264: [03:50:44] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003264: [03:50:44] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003264: [03:50:44] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001FB879CAE10 RDOC 009176: [03:50:44] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003264: [03:50:44] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001FB879CAE10 / 0x00000000000E03F2 RDOC 003264: [03:50:44] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009176: [03:50:44] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 003264: [03:50:44] d3d12_device.cpp(2154) - Log - Starting capture RDOC 003264: [03:50:44] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 003264: [03:50:44] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145920 bytes to 15152 (10.38 %) RDOC 003264: [03:50:44] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.139160 MB capture section in 0.091781 seconds RDOC 003264: [03:50:44] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003264: [03:50:44] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 003264: [03:50:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 009176: [03:50:44] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (25316 bytes) (time 1613274644) 5531 byte thumbnail RDOC 009176: [03:50:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 009176: [03:50:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009176: [03:50:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009176: [03:50:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009176: [03:50:45] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009176: [03:50:45] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009176: [03:50:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009176: [03:50:45] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009176: [03:50:45] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009176: [03:50:45] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009176: [03:50:45] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009176: [03:50:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009176: [03:50:46] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009176: [03:50:46] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 219.778 ms RDOC 009176: [03:50:46] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009176: [03:50:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002932: [03:50:46] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 002932: [03:50:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002932: [03:50:46] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002932: [03:50:46] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2948 RDOC 002948: [03:50:46] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 002948: [03:50:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002948: [03:50:46] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002948: [03:50:46] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002948: [03:50:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002948: [03:50:46] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002948: [03:50:46] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002948: [03:50:46] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002948: [03:50:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002948: [03:50:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002948: [03:50:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002948: [03:50:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002948: [03:50:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002948: [03:50:46] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002948: [03:50:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002932: [03:50:46] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2948] RDOC 002948: [03:50:46] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002948: [03:50:46] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002948: [03:50:46] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x0000019BD92AB6F0 RDOC 002932: [03:50:46] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002948: [03:50:46] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000019BD92AB6F0 / 0x00000000000F03F2 RDOC 002948: [03:50:46] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002948: [03:50:46] d3d12_device.cpp(2154) - Log - Starting capture RDOC 002932: [03:50:46] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 002948: [03:50:47] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 002948: [03:50:47] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 834432 bytes to 19706 (2.36 %) RDOC 002948: [03:50:47] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.795776 MB capture section in 0.094637 seconds RDOC 002948: [03:50:47] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 002948: [03:50:47] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 002948: [03:50:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 002932: [03:50:47] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (32211 bytes) (time 1613274647) 8036 byte thumbnail RDOC 002932: [03:50:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 002932: [03:50:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002932: [03:50:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002932: [03:50:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002932: [03:50:48] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002932: [03:50:48] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 002932: [03:50:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002932: [03:50:48] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002932: [03:50:48] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002932: [03:50:48] d3d12_replay.cpp(4132) - Log - Created device. RDOC 002932: [03:50:48] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002932: [03:50:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002932: [03:50:48] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 002932: [03:50:48] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 191.109 ms RDOC 002932: [03:50:48] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 002932: [03:50:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000248: [03:50:48] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 000248: [03:50:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000248: [03:50:48] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000248: [03:50:48] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3900 RDOC 003900: [03:50:48] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003900: [03:50:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003900: [03:50:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003900: [03:50:48] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003900: [03:50:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003900: [03:50:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003900: [03:50:48] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003900: [03:50:48] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003900: [03:50:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003900: [03:50:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003900: [03:50:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003900: [03:50:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003900: [03:50:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003900: [03:50:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003900: [03:50:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000248: [03:50:48] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3900] RDOC 003900: [03:50:49] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003900: [03:50:49] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003900: [03:50:49] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001C82D39B750 RDOC 000248: [03:50:49] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003900: [03:50:49] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001C82D39B750 / 0x00000000001003F2 RDOC 003900: [03:50:49] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000248: [03:50:49] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 003900: [03:50:49] d3d12_device.cpp(2154) - Log - Starting capture RDOC 003900: [03:50:49] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 003900: [03:50:49] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 9952896 bytes to 154714 (1.55 %) RDOC 003900: [03:50:49] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 9.491821 MB capture section in 0.124010 seconds RDOC 003900: [03:50:49] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 003900: [03:50:49] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 003900: [03:50:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 000248: [03:50:49] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (171523 bytes) (time 1613274649) 10031 byte thumbnail RDOC 000248: [03:50:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 000248: [03:50:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000248: [03:50:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000248: [03:50:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000248: [03:50:50] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000248: [03:50:50] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 000248: [03:50:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000248: [03:50:50] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000248: [03:50:50] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000248: [03:50:50] d3d12_replay.cpp(4132) - Log - Created device. RDOC 000248: [03:50:50] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000248: [03:50:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000248: [03:50:50] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 000248: [03:50:50] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 223.887 ms RDOC 000248: [03:50:50] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 15.129 ms RDOC 000248: [03:50:50] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.368 ms RDOC 000248: [03:50:50] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 000248: [03:50:51] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 34.671 ms RDOC 000248: [03:50:51] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.604 ms RDOC 000248: [03:50:51] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 58.933 ms RDOC 000248: [03:50:51] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 33.666 ms RDOC 000248: [03:50:51] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 7.525 ms RDOC 000248: [03:50:51] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.009 ms RDOC 000248: [03:50:51] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 8.960 ms RDOC 000248: [03:50:51] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.572 ms RDOC 000248: [03:50:51] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.979 ms RDOC 000248: [03:50:51] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.960 ms RDOC 000248: [03:50:51] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.990 ms RDOC 000248: [03:50:51] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 11.260 ms RDOC 000248: [03:50:51] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.745 ms RDOC 000248: [03:50:52] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.575 ms RDOC 000248: [03:50:52] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 1.845 ms RDOC 000248: [03:50:52] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.393 ms RDOC 000248: [03:50:52] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 9.183 ms RDOC 000248: [03:50:52] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.599 ms RDOC 000248: [03:50:52] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 5.449 ms RDOC 000248: [03:50:52] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.572 ms RDOC 000248: [03:50:52] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 8.871 ms RDOC 000248: [03:50:52] d3d12_overlay.cpp(1284) - Log - Timer Quad Overdraw - 4.463 ms RDOC 000248: [03:50:52] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 4.129 ms RDOC 000248: [03:50:52] d3d12_overlay.cpp(1073) - Log - Timer Triangle size - 2.101 ms RDOC 000248: [03:50:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007864: [03:50:52] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 007864: [03:50:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007864: [03:50:52] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007864: [03:50:52] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7584 RDOC 007584: [03:50:52] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 007584: [03:50:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007584: [03:50:52] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007584: [03:50:52] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007584: [03:50:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007584: [03:50:52] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007584: [03:50:52] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007584: [03:50:52] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007584: [03:50:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007584: [03:50:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007584: [03:50:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007584: [03:50:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007584: [03:50:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007584: [03:50:52] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007584: [03:50:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007864: [03:50:52] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7584] RDOC 007584: [03:50:52] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007584: [03:50:52] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007584: [03:50:52] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000002138DF1E080 RDOC 007864: [03:50:52] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007584: [03:50:53] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000002138DF1E080 / 0x00000000001103F2 RDOC 007584: [03:50:53] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007584: [03:50:53] d3d12_device.cpp(2154) - Log - Starting capture RDOC 007864: [03:50:53] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 007584: [03:50:53] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 007584: [03:50:53] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 40128 bytes to 8635 (21.52 %) RDOC 007584: [03:50:53] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.038269 MB capture section in 0.116551 seconds RDOC 007584: [03:50:53] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007584: [03:50:53] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 007584: [03:50:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 007864: [03:50:53] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (19344 bytes) (time 1613274653) 6076 byte thumbnail RDOC 007864: [03:50:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 007864: [03:50:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007864: [03:50:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007864: [03:50:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007864: [03:50:54] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007864: [03:50:54] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 007864: [03:50:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007864: [03:50:54] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007864: [03:50:54] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007864: [03:50:54] d3d12_replay.cpp(4132) - Log - Created device. RDOC 007864: [03:50:54] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007864: [03:50:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007864: [03:50:54] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 007864: [03:50:54] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 197.737 ms RDOC 007864: [03:50:54] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007864: [03:50:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005600: [03:50:54] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 005600: [03:50:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005600: [03:50:54] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005600: [03:50:54] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5796 RDOC 005796: [03:50:54] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 005796: [03:50:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005796: [03:50:54] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005796: [03:50:54] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005796: [03:50:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005796: [03:50:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005796: [03:50:54] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005796: [03:50:54] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005796: [03:50:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005796: [03:50:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005796: [03:50:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005796: [03:50:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005796: [03:50:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005796: [03:50:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005796: [03:50:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005600: [03:50:55] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5796] RDOC 005796: [03:50:55] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005796: [03:50:55] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005796: [03:50:55] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001F030CFBC00 RDOC 005600: [03:50:55] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005796: [03:50:55] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001F030CFBC00 / 0x00000000001203F2 RDOC 005796: [03:50:55] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005600: [03:50:55] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 005796: [03:50:55] d3d12_device.cpp(2154) - Log - Starting capture RDOC 005796: [03:50:55] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 005796: [03:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 154752 bytes to 19004 (12.28 %) RDOC 005796: [03:50:55] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.147583 MB capture section in 0.104318 seconds RDOC 005796: [03:50:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 005796: [03:50:55] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 005796: [03:50:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 005600: [03:50:55] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33051 bytes) (time 1613274655) 8902 byte thumbnail RDOC 005600: [03:50:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 005600: [03:50:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005600: [03:50:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005600: [03:50:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005600: [03:50:56] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005600: [03:50:56] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 005600: [03:50:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005600: [03:50:56] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005600: [03:50:56] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005600: [03:50:56] d3d12_replay.cpp(4132) - Log - Created device. RDOC 005600: [03:50:56] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005600: [03:50:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005600: [03:50:56] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 005600: [03:50:56] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 199.001 ms RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:56] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 005600: [03:50:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009120: [03:50:57] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009120: [03:50:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009120: [03:50:57] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009120: [03:50:57] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9716 RDOC 009716: [03:50:57] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009716: [03:50:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009716: [03:50:57] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009716: [03:50:57] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009716: [03:50:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009716: [03:50:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009716: [03:50:57] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009716: [03:50:57] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009716: [03:50:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009716: [03:50:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009716: [03:50:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009716: [03:50:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009716: [03:50:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009716: [03:50:57] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009716: [03:50:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009120: [03:50:57] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9716] RDOC 009716: [03:50:57] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009716: [03:50:57] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009716: [03:50:57] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001C071D0C410 RDOC 009120: [03:50:57] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009716: [03:50:57] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001C071D0C410 / 0x00000000001303F2 RDOC 009716: [03:50:57] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009716: [03:50:57] d3d12_device.cpp(2154) - Log - Starting capture RDOC 009120: [03:50:57] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 009716: [03:50:57] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 009716: [03:50:57] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36608 bytes to 7573 (20.69 %) RDOC 009716: [03:50:57] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.034912 MB capture section in 0.094406 seconds RDOC 009716: [03:50:57] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009716: [03:50:57] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 009716: [03:50:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 009120: [03:50:57] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17322 bytes) (time 1613274657) 5116 byte thumbnail RDOC 009120: [03:50:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 009120: [03:50:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009120: [03:50:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009120: [03:50:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009120: [03:50:58] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009120: [03:50:58] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009120: [03:50:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009120: [03:50:58] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009120: [03:50:58] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009120: [03:50:58] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009120: [03:50:58] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009120: [03:50:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009120: [03:50:59] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009120: [03:50:59] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 178.740 ms RDOC 009120: [03:50:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
File "rdtest/testcase.py", line 174, in check raise TestFailureException('Assertion Failure: {}'.format(assert_msg)) File "tests/D3D12/D3D12_Reflection_Zoo.py", line 60, in check_event self.check(len(debugInfo.files) == 1) File "tests/D3D12/D3D12_Reflection_Zoo.py", line 45, in check_capture self.check_event() File "rdtest/testcase.py", line 449, in run self.check_capture() File "rdtest/testcase.py", line 456, in invoketest self.run() File "rdtest/runner.py", line 442, in internal_run_test instance.invoketest(False)
RDOC 005140: [03:50:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 005140: [03:50:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005140: [03:50:59] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005140: [03:50:59] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6396 RDOC 006396: [03:50:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 006396: [03:50:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006396: [03:50:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006396: [03:50:59] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006396: [03:50:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006396: [03:50:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006396: [03:50:59] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006396: [03:50:59] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006396: [03:50:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006396: [03:50:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006396: [03:50:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006396: [03:50:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006396: [03:50:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006396: [03:50:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006396: [03:50:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005140: [03:50:59] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6396] RDOC 006396: [03:50:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006396: [03:50:59] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006396: [03:50:59] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x00000211B269AE10 RDOC 005140: [03:50:59] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006396: [03:50:59] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x00000211B269AE10 / 0x00000000001403F2 RDOC 006396: [03:50:59] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006396: [03:50:59] d3d12_device.cpp(2154) - Log - Starting capture RDOC 005140: [03:50:59] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 006396: [03:51:00] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 006396: [03:51:00] d3d12_device.cpp(2459) - Log - Capture used DXIL RDOC 006396: [03:51:00] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 238784 bytes to 100971 (42.29 %) RDOC 006396: [03:51:00] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.227722 MB capture section in 0.088757 seconds RDOC 006396: [03:51:00] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006396: [03:51:00] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 006396: [03:51:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 005140: [03:51:00] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (107625 bytes) (time 1613274660) 2526 byte thumbnail RDOC 005140: [03:51:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 005140: [03:51:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005140: [03:51:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005140: [03:51:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005140: [03:51:01] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005140: [03:51:01] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 005140: [03:51:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005140: [03:51:01] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005140: [03:51:01] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005140: [03:51:01] d3d12_replay.cpp(4132) - Log - Created device. RDOC 005140: [03:51:01] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005140: [03:51:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005140: [03:51:01] d3d12_replay.cpp( 118) - Log - Replaying with DXIL enabled RDOC 005140: [03:51:01] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 005140: [03:51:01] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 242.134 ms
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002764: [03:51:01] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 002764: [03:51:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002764: [03:51:01] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002764: [03:51:01] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4308 RDOC 004308: [03:51:01] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 004308: [03:51:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004308: [03:51:01] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004308: [03:51:01] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004308: [03:51:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004308: [03:51:01] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004308: [03:51:01] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004308: [03:51:01] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004308: [03:51:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004308: [03:51:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004308: [03:51:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004308: [03:51:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004308: [03:51:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004308: [03:51:01] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004308: [03:51:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002764: [03:51:01] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4308] RDOC 004308: [03:51:01] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004308: [03:51:02] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 004308: [03:51:02] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x00000285B6D5C700 RDOC 002764: [03:51:02] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004308: [03:51:02] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x00000285B6D5C700 / 0x00000000001503F2 RDOC 004308: [03:51:02] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004308: [03:51:02] d3d12_device.cpp(2154) - Log - Starting capture RDOC 002764: [03:51:02] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 004308: [03:51:02] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 004308: [03:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4879552 bytes to 62325 (1.28 %) RDOC 004308: [03:51:02] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 4.653503 MB capture section in 0.101054 seconds RDOC 004308: [03:51:02] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004308: [03:51:02] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 004308: [03:51:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 002764: [03:51:02] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (68983 bytes) (time 1613274662) 2530 byte thumbnail RDOC 002764: [03:51:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 002764: [03:51:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002764: [03:51:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002764: [03:51:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002764: [03:51:03] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002764: [03:51:03] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 002764: [03:51:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002764: [03:51:03] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002764: [03:51:03] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002764: [03:51:03] d3d12_replay.cpp(4132) - Log - Created device. RDOC 002764: [03:51:03] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002764: [03:51:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002764: [03:51:03] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 002764: [03:51:03] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 215.881 ms RDOC 002764: [03:51:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006864: [03:51:03] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006864: [03:51:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006864: [03:51:04] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006864: [03:51:04] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7804 RDOC 007804: [03:51:04] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 007804: [03:51:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007804: [03:51:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007804: [03:51:04] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007804: [03:51:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007804: [03:51:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007804: [03:51:04] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007804: [03:51:04] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007804: [03:51:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007804: [03:51:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007804: [03:51:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007804: [03:51:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007804: [03:51:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007804: [03:51:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007804: [03:51:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006864: [03:51:04] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7804] RDOC 007804: [03:51:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007804: [03:51:04] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007804: [03:51:04] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x0000016DE4D7BD10 RDOC 006864: [03:51:04] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007804: [03:51:04] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000016DE4D7BD10 / 0x00000000001603F2 RDOC 007804: [03:51:04] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007804: [03:51:04] d3d12_device.cpp(2154) - Log - Starting capture RDOC 006864: [03:51:04] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 007804: [03:51:04] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 007804: [03:51:04] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 344832 bytes to 14830 (4.30 %) RDOC 007804: [03:51:04] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.328857 MB capture section in 0.095264 seconds RDOC 007804: [03:51:04] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4423 bytes to 4423 (100.00 %) RDOC 007804: [03:51:04] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 007804: [03:51:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 006864: [03:51:04] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (27489 bytes) (time 1613274664) 8022 byte thumbnail RDOC 006864: [03:51:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 006864: [03:51:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006864: [03:51:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006864: [03:51:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006864: [03:51:05] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006864: [03:51:05] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 006864: [03:51:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006864: [03:51:05] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006864: [03:51:05] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006864: [03:51:05] d3d12_replay.cpp(4132) - Log - Created device. RDOC 006864: [03:51:05] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006864: [03:51:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006864: [03:51:05] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 006864: [03:51:05] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 180.244 ms RDOC 006864: [03:51:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005392: [03:51:06] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 005392: [03:51:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005392: [03:51:06] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005392: [03:51:06] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3280 RDOC 003280: [03:51:06] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003280: [03:51:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003280: [03:51:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003280: [03:51:06] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003280: [03:51:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003280: [03:51:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003280: [03:51:06] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003280: [03:51:06] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003280: [03:51:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003280: [03:51:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003280: [03:51:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003280: [03:51:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003280: [03:51:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003280: [03:51:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003280: [03:51:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005392: [03:51:06] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3280] RDOC 003280: [03:51:06] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003280: [03:51:06] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003280: [03:51:06] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000002B04B2FCE00 RDOC 005392: [03:51:06] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003280: [03:51:06] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000002B04B2FCE00 / 0x00000000001703F2 RDOC 003280: [03:51:06] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005392: [03:51:06] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 003280: [03:51:11] d3d12_device.cpp(2154) - Log - Starting capture RDOC 003280: [03:51:11] d3d12_device.cpp(2260) - Log - Finished capture, Frame 200 RDOC 003280: [03:51:11] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5850944 bytes to 51304 (0.88 %) RDOC 003280: [03:51:11] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 5.579895 MB capture section in 0.131583 seconds RDOC 003280: [03:51:11] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 003280: [03:51:11] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 003280: [03:51:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 005392: [03:51:11] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 200) (64718 bytes) (time 1613274671) 7788 byte thumbnail RDOC 005392: [03:51:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 005392: [03:51:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005392: [03:51:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005392: [03:51:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005392: [03:51:12] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005392: [03:51:12] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 005392: [03:51:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005392: [03:51:12] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005392: [03:51:12] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005392: [03:51:12] d3d12_replay.cpp(4132) - Log - Created device. RDOC 005392: [03:51:12] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005392: [03:51:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005392: [03:51:12] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 005392: [03:51:12] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::74 from upload to default for efficient replay RDOC 005392: [03:51:12] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 233.732 ms RDOC 005392: [03:51:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003728: [03:51:12] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 003728: [03:51:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003728: [03:51:12] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003728: [03:51:12] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9336 RDOC 009336: [03:51:12] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009336: [03:51:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009336: [03:51:12] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009336: [03:51:12] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009336: [03:51:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009336: [03:51:12] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009336: [03:51:12] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009336: [03:51:12] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009336: [03:51:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009336: [03:51:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009336: [03:51:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009336: [03:51:12] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009336: [03:51:12] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009336: [03:51:12] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009336: [03:51:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003728: [03:51:13] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9336] RDOC 009336: [03:51:13] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009336: [03:51:13] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009336: [03:51:13] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000002004584C770 RDOC 003728: [03:51:13] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009336: [03:51:13] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000002004584C770 / 0x00000000001803F2 RDOC 009336: [03:51:13] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009336: [03:51:13] d3d12_device.cpp(2154) - Log - Starting capture RDOC 003728: [03:51:13] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 009336: [03:51:13] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 009336: [03:51:13] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2192896 bytes to 41135 (1.88 %) RDOC 009336: [03:51:13] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 2.091309 MB capture section in 0.123544 seconds RDOC 009336: [03:51:13] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009336: [03:51:13] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 009336: [03:51:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 003728: [03:51:13] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (47792 bytes) (time 1613274673) 2529 byte thumbnail RDOC 003728: [03:51:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 003728: [03:51:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003728: [03:51:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003728: [03:51:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003728: [03:51:14] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003728: [03:51:14] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 003728: [03:51:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003728: [03:51:14] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003728: [03:51:14] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003728: [03:51:14] d3d12_replay.cpp(4132) - Log - Created device. RDOC 003728: [03:51:14] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003728: [03:51:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003728: [03:51:14] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 003728: [03:51:14] d3d12_commands.cpp(1827) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 003728: [03:51:14] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 211.179 ms RDOC 003728: [03:51:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000876: [03:51:21] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 000876: [03:51:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000876: [03:51:21] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000876: [03:51:21] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10188 RDOC 010188: [03:51:21] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 010188: [03:51:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010188: [03:51:21] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010188: [03:51:21] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010188: [03:51:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010188: [03:51:21] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010188: [03:51:21] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010188: [03:51:21] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010188: [03:51:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010188: [03:51:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010188: [03:51:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010188: [03:51:21] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010188: [03:51:21] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010188: [03:51:21] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010188: [03:51:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000876: [03:51:21] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10188] RDOC 010188: [03:51:21] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010188: [03:51:21] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010188: [03:51:21] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x0000019D4D1EAE60 RDOC 000876: [03:51:21] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010188: [03:51:22] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000019D4D1EAE60 / 0x00000000001903F2 RDOC 010188: [03:51:22] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010188: [03:51:22] d3d12_device.cpp(2154) - Log - Starting capture RDOC 000876: [03:51:22] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 010188: [03:51:22] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 010188: [03:51:22] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615232 bytes to 128057 (20.81 %) RDOC 010188: [03:51:22] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.586731 MB capture section in 0.144119 seconds RDOC 010188: [03:51:22] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4266 bytes to 4266 (100.00 %) RDOC 010188: [03:51:22] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010188: [03:51:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 000876: [03:51:22] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (137168 bytes) (time 1613274682) 4631 byte thumbnail RDOC 000876: [03:51:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 000876: [03:51:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000876: [03:51:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000876: [03:51:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000876: [03:51:23] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000876: [03:51:23] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 000876: [03:51:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000876: [03:51:23] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000876: [03:51:23] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000876: [03:51:23] d3d12_replay.cpp(4132) - Log - Created device. RDOC 000876: [03:51:23] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000876: [03:51:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000876: [03:51:24] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 000876: [03:51:24] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 312.297 ms RDOC 000876: [03:51:27] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000876: [03:51:27] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000876: [03:51:27] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000876: [03:51:27] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000876: [03:51:27] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000876: [03:51:27] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000876: [03:51:27] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000876: [03:51:27] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000876: [03:51:27] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:27] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:27] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:27] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:28] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000876: [03:51:31] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000876: [03:51:31] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000876: [03:51:31] dxbc_debug.cpp(3547) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000876: [03:51:31] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000876: [03:51:31] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000876: [03:51:31] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000876: [03:51:31] dxbc_debug.cpp(3562) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] dxbc_debug.cpp(3337) - Error - Assertion failed: 'data' RDOC 000876: [03:51:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008564: [03:51:32] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 008564: [03:51:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008564: [03:51:32] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008564: [03:51:32] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5144 RDOC 005144: [03:51:32] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 005144: [03:51:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005144: [03:51:32] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005144: [03:51:32] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005144: [03:51:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005144: [03:51:32] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005144: [03:51:32] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005144: [03:51:32] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005144: [03:51:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005144: [03:51:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005144: [03:51:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005144: [03:51:32] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005144: [03:51:32] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005144: [03:51:32] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005144: [03:51:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008564: [03:51:32] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5144] RDOC 005144: [03:51:32] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005144: [03:51:32] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005144: [03:51:32] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001FBA11AAE10 RDOC 008564: [03:51:32] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005144: [03:51:32] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001FBA11AAE10 / 0x00000000001A03F2 RDOC 005144: [03:51:32] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008564: [03:51:32] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 005144: [03:51:32] d3d12_device.cpp(2154) - Log - Starting capture RDOC 005144: [03:51:32] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 005144: [03:51:32] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1979328 bytes to 19234 (0.97 %) RDOC 005144: [03:51:32] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 1.887634 MB capture section in 0.121060 seconds RDOC 005144: [03:51:32] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12063 bytes to 12063 (100.00 %) RDOC 005144: [03:51:32] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 005144: [03:51:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 008564: [03:51:32] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (38792 bytes) (time 1613274692) 7281 byte thumbnail RDOC 008564: [03:51:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 008564: [03:51:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008564: [03:51:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008564: [03:51:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008564: [03:51:33] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008564: [03:51:33] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 008564: [03:51:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008564: [03:51:33] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008564: [03:51:33] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008564: [03:51:33] d3d12_replay.cpp(4132) - Log - Created device. RDOC 008564: [03:51:33] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008564: [03:51:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008564: [03:51:34] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 008564: [03:51:34] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 195.955 ms RDOC 008564: [03:51:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007224: [03:51:34] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 007224: [03:51:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007224: [03:51:34] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007224: [03:51:34] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9284 RDOC 009284: [03:51:34] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009284: [03:51:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009284: [03:51:34] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009284: [03:51:34] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009284: [03:51:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009284: [03:51:34] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009284: [03:51:34] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009284: [03:51:34] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009284: [03:51:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009284: [03:51:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009284: [03:51:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009284: [03:51:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009284: [03:51:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009284: [03:51:34] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009284: [03:51:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007224: [03:51:34] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9284] RDOC 009284: [03:51:34] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009284: [03:51:34] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009284: [03:51:34] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x00000176700CEC00 RDOC 007224: [03:51:34] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009284: [03:51:34] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x00000176700CEC00 / 0x00000000001B03F2 RDOC 009284: [03:51:34] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009284: [03:51:34] d3d12_device.cpp(2154) - Log - Starting capture RDOC 007224: [03:51:34] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 009284: [03:51:34] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 009284: [03:51:34] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36672 bytes to 7593 (20.71 %) RDOC 009284: [03:51:34] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.034973 MB capture section in 0.095989 seconds RDOC 009284: [03:51:34] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009284: [03:51:34] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 009284: [03:51:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 007224: [03:51:34] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17342 bytes) (time 1613274694) 5116 byte thumbnail RDOC 007224: [03:51:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 007224: [03:51:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007224: [03:51:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007224: [03:51:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007224: [03:51:35] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007224: [03:51:35] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 007224: [03:51:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007224: [03:51:35] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007224: [03:51:35] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007224: [03:51:36] d3d12_replay.cpp(4132) - Log - Created device. RDOC 007224: [03:51:36] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007224: [03:51:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007224: [03:51:36] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 007224: [03:51:36] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 179.663 ms RDOC 007224: [03:51:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008984: [03:51:36] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 008984: [03:51:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008984: [03:51:36] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008984: [03:51:36] win32_process.cpp( 602) - Log - Injecting renderdoc into process 992 RDOC 000992: [03:51:36] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 000992: [03:51:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000992: [03:51:36] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000992: [03:51:36] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000992: [03:51:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000992: [03:51:36] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000992: [03:51:36] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000992: [03:51:36] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000992: [03:51:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000992: [03:51:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000992: [03:51:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000992: [03:51:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000992: [03:51:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000992: [03:51:36] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000992: [03:51:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008984: [03:51:36] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [992] RDOC 000992: [03:51:36] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000992: [03:51:36] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 000992: [03:51:36] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x00000288B016AF00 RDOC 008984: [03:51:37] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000992: [03:51:37] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x00000288B016AF00 / 0x00000000001C03F2 RDOC 000992: [03:51:37] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000992: [03:51:37] d3d12_device.cpp(2154) - Log - Starting capture RDOC 008984: [03:51:37] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 000992: [03:51:37] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 000992: [03:51:37] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3136576 bytes to 113726 (3.63 %) RDOC 000992: [03:51:37] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 2.991272 MB capture section in 0.125426 seconds RDOC 000992: [03:51:37] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 000992: [03:51:37] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 000992: [03:51:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008984: [03:51:37] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (120383 bytes) (time 1613274697) 2529 byte thumbnail RDOC 008984: [03:51:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008984: [03:51:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008984: [03:51:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008984: [03:51:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008984: [03:51:38] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008984: [03:51:38] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 008984: [03:51:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008984: [03:51:38] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008984: [03:51:38] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008984: [03:51:38] d3d12_replay.cpp(4132) - Log - Created device. RDOC 008984: [03:51:38] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008984: [03:51:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008984: [03:51:39] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 008984: [03:51:39] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 309.006 ms RDOC 008984: [03:51:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008888: [03:51:40] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 008888: [03:51:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008888: [03:51:40] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008888: [03:51:40] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9956 RDOC 009956: [03:51:40] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009956: [03:51:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009956: [03:51:40] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009956: [03:51:40] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009956: [03:51:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009956: [03:51:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009956: [03:51:40] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009956: [03:51:40] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009956: [03:51:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009956: [03:51:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009956: [03:51:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009956: [03:51:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009956: [03:51:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009956: [03:51:40] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009956: [03:51:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008888: [03:51:40] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9956] RDOC 009956: [03:51:40] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009956: [03:51:40] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001DC0987D9C8 RDOC 009956: [03:51:40] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009956: [03:51:40] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009956: [03:51:41] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009956: [03:51:41] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001DC0988D010 RDOC 008888: [03:51:41] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009956: [03:51:41] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001DC0988D010 / 0x00000000001D03F2 RDOC 009956: [03:51:41] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009956: [03:51:41] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009956: [03:51:41] core.cpp(1827) - Log - Removing device frame capturer for 0x000001DC0987D9C8 RDOC 009956: [03:51:41] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000001DC0987D9C8 RDOC 009956: [03:51:41] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009956: [03:51:41] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009956: [03:51:41] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008888: [03:51:41] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 009956: [03:51:41] d3d12_device.cpp(2154) - Log - Starting capture RDOC 009956: [03:51:41] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 009956: [03:51:41] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 190208 bytes to 10606 (5.58 %) RDOC 009956: [03:51:41] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.181396 MB capture section in 0.091904 seconds RDOC 009956: [03:51:41] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 009956: [03:51:41] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 009956: [03:51:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 008888: [03:51:41] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (19382 bytes) (time 1613274701) 4639 byte thumbnail RDOC 008888: [03:51:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 008888: [03:51:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008888: [03:51:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008888: [03:51:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008888: [03:51:42] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008888: [03:51:42] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 008888: [03:51:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008888: [03:51:42] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008888: [03:51:42] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008888: [03:51:42] d3d12_replay.cpp(4132) - Log - Created device. RDOC 008888: [03:51:42] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008888: [03:51:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008888: [03:51:42] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 008888: [03:51:42] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 181.847 ms RDOC 008888: [03:51:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001000: [03:51:42] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 001000: [03:51:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001000: [03:51:42] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001000: [03:51:42] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6576 RDOC 006576: [03:51:43] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 006576: [03:51:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006576: [03:51:43] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006576: [03:51:43] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006576: [03:51:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006576: [03:51:43] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006576: [03:51:43] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006576: [03:51:43] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006576: [03:51:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006576: [03:51:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006576: [03:51:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006576: [03:51:43] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006576: [03:51:43] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006576: [03:51:43] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006576: [03:51:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001000: [03:51:43] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6576] RDOC 006576: [03:51:43] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006576: [03:51:43] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006576: [03:51:43] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000001D5F131D360 RDOC 001000: [03:51:43] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006576: [03:51:43] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000001D5F131D360 / 0x00000000001E03F2 RDOC 006576: [03:51:43] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006576: [03:51:43] d3d12_device.cpp(2154) - Log - Starting capture RDOC 001000: [03:51:43] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 006576: [03:51:43] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 006576: [03:51:43] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36608 bytes to 7577 (20.70 %) RDOC 006576: [03:51:43] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.034912 MB capture section in 0.118253 seconds RDOC 006576: [03:51:43] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006576: [03:51:43] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 006576: [03:51:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 001000: [03:51:43] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17326 bytes) (time 1613274703) 5116 byte thumbnail RDOC 001000: [03:51:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 001000: [03:51:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001000: [03:51:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001000: [03:51:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001000: [03:51:44] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001000: [03:51:44] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 001000: [03:51:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001000: [03:51:44] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001000: [03:51:44] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001000: [03:51:44] d3d12_replay.cpp(4132) - Log - Created device. RDOC 001000: [03:51:44] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001000: [03:51:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001000: [03:51:44] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 001000: [03:51:44] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 183.027 ms RDOC 001000: [03:51:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 001000: [03:51:44] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36608 bytes to 3350 (9.15 %) RDOC 001000: [03:51:44] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001000: [03:51:44] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 0.249 ms RDOC 001000: [03:51:44] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36608 bytes to 3350 (9.15 %) RDOC 001000: [03:51:44] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001000: [03:51:44] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 001000: [03:51:44] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 001000: [03:51:44] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001000: [03:51:44] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001000: [03:51:44] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000184) RDOC 001000: [03:51:44] d3d12_replay.cpp(2774) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001000: [03:51:44] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000185) RDOC 001000: [03:51:44] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001000: [03:51:44] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001000: [03:51:44] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000186) RDOC 001000: [03:51:44] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001000: [03:51:44] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001000: [03:51:44] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000187) RDOC 001000: [03:51:44] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001000: [03:51:44] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001000: [03:51:44] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000188) RDOC 001000: [03:51:44] d3d12_replay.cpp(3113) - Error - Getting texture data for buffer ResourceId::0! RDOC 001000: [03:51:44] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000189) RDOC 001000: [03:51:44] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001000: [03:51:44] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001000: [03:51:44] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000190) RDOC 001000: [03:51:44] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001000: [03:51:44] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001000: [03:51:44] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000191! RDOC 001000: [03:51:44] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000191! RDOC 001000: [03:51:44] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000192! RDOC 001000: [03:51:44] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000192! RDOC 001000: [03:51:44] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000193) RDOC 001000: [03:51:44] d3d12_replay.cpp(2774) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 001000: [03:51:44] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000194) RDOC 001000: [03:51:44] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001000: [03:51:44] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001000: [03:51:44] resource_manager.h(1929) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000200) RDOC 001000: [03:51:44] d3d12_replay.cpp(2765) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 001000: [03:51:44] d3d12_replay.cpp(3106) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 001000: [03:51:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002972: [03:51:45] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 002972: [03:51:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002972: [03:51:45] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002972: [03:51:45] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8696 RDOC 008696: [03:51:45] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 008696: [03:51:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008696: [03:51:45] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008696: [03:51:45] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008696: [03:51:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008696: [03:51:45] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008696: [03:51:45] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008696: [03:51:45] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008696: [03:51:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008696: [03:51:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008696: [03:51:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008696: [03:51:45] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008696: [03:51:45] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008696: [03:51:45] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008696: [03:51:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002972: [03:51:45] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8696] RDOC 008696: [03:51:45] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008696: [03:51:45] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008696: [03:51:45] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x0000023F86F3AEB0 RDOC 002972: [03:51:45] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008696: [03:51:45] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000023F86F3AEB0 / 0x00000000001F03F2 RDOC 008696: [03:51:45] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008696: [03:51:45] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000023F86F3AEB0 / 0x00000000002103E0 RDOC 008696: [03:51:45] d3d12_device.cpp(2154) - Log - Starting capture RDOC 002972: [03:51:45] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 008696: [03:51:45] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 008696: [03:51:45] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36288 bytes to 7622 (21.00 %) RDOC 008696: [03:51:45] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.034607 MB capture section in 0.091253 seconds RDOC 008696: [03:51:45] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 008696: [03:51:45] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 008696: [03:51:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 002972: [03:51:45] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (18636 bytes) (time 1613274705) 6530 byte thumbnail RDOC 002972: [03:51:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 002972: [03:51:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002972: [03:51:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002972: [03:51:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002972: [03:51:46] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002972: [03:51:46] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 002972: [03:51:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002972: [03:51:46] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002972: [03:51:46] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002972: [03:51:46] d3d12_replay.cpp(4132) - Log - Created device. RDOC 002972: [03:51:46] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 002972: [03:51:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002972: [03:51:46] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 002972: [03:51:46] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 180.582 ms RDOC 002972: [03:51:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006024: [03:51:47] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006024: [03:51:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006024: [03:51:47] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006024: [03:51:47] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7796 RDOC 007796: [03:51:47] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 007796: [03:51:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007796: [03:51:47] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007796: [03:51:47] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007796: [03:51:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007796: [03:51:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007796: [03:51:47] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007796: [03:51:47] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007796: [03:51:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007796: [03:51:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007796: [03:51:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007796: [03:51:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007796: [03:51:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007796: [03:51:47] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007796: [03:51:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006024: [03:51:47] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7796] RDOC 007796: [03:51:47] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007796: [03:51:47] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007796: [03:51:47] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x0000022D6829D430 RDOC 006024: [03:51:47] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007796: [03:51:47] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000022D6829D430 / 0x00000000002003F2 RDOC 007796: [03:51:47] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006024: [03:51:47] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 007796: [03:51:47] d3d12_device.cpp(2154) - Log - Starting capture RDOC 007796: [03:51:47] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 007796: [03:51:47] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35584 bytes to 7004 (19.68 %) RDOC 007796: [03:51:47] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.033936 MB capture section in 0.091756 seconds RDOC 007796: [03:51:47] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 007796: [03:51:47] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 007796: [03:51:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006024: [03:51:47] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17890 bytes) (time 1613274707) 6419 byte thumbnail RDOC 006024: [03:51:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006024: [03:51:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006024: [03:51:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006024: [03:51:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006024: [03:51:48] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006024: [03:51:48] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 006024: [03:51:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006024: [03:51:48] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006024: [03:51:48] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006024: [03:51:48] d3d12_replay.cpp(4132) - Log - Created device. RDOC 006024: [03:51:48] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006024: [03:51:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006024: [03:51:49] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 006024: [03:51:49] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 186.022 ms RDOC 006024: [03:51:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009576: [03:51:49] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009576: [03:51:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009576: [03:51:49] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009576: [03:51:49] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8304 RDOC 008304: [03:51:49] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 008304: [03:51:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008304: [03:51:49] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008304: [03:51:49] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008304: [03:51:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008304: [03:51:49] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008304: [03:51:49] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008304: [03:51:49] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008304: [03:51:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008304: [03:51:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008304: [03:51:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008304: [03:51:49] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008304: [03:51:49] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008304: [03:51:49] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008304: [03:51:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009576: [03:51:49] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8304] RDOC 008304: [03:51:49] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008304: [03:51:49] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008304: [03:51:49] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x00000158DCA5D4C0 RDOC 009576: [03:51:49] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008304: [03:51:49] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x00000158DCA5D4C0 / 0x00000000002103F2 RDOC 008304: [03:51:49] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008304: [03:51:49] d3d12_device.cpp(2154) - Log - Starting capture RDOC 009576: [03:51:49] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 008304: [03:51:49] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 008304: [03:51:49] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59200 bytes to 15292 (25.83 %) RDOC 008304: [03:51:49] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 0.056458 MB capture section in 0.092811 seconds RDOC 008304: [03:51:49] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 008304: [03:51:49] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 008304: [03:51:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009576: [03:51:49] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (24502 bytes) (time 1613274709) 4687 byte thumbnail RDOC 009576: [03:51:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009576: [03:51:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009576: [03:51:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009576: [03:51:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009576: [03:51:50] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009576: [03:51:50] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009576: [03:51:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009576: [03:51:51] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009576: [03:51:51] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009576: [03:51:51] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009576: [03:51:51] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009576: [03:51:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009576: [03:51:51] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009576: [03:51:51] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 198.178 ms RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] dxbc_spdb.cpp(1148) - Warning - More than one register index in mapping RDOC 009576: [03:51:51] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 009576: [03:51:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001600: [03:51:51] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 001600: [03:51:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001600: [03:51:51] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001600: [03:51:51] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5048 RDOC 005048: [03:51:51] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 005048: [03:51:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005048: [03:51:51] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005048: [03:51:51] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005048: [03:51:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005048: [03:51:51] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005048: [03:51:51] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005048: [03:51:51] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005048: [03:51:51] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005048: [03:51:51] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005048: [03:51:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005048: [03:51:51] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005048: [03:51:51] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005048: [03:51:51] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005048: [03:51:51] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001600: [03:51:51] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5048] RDOC 005048: [03:51:51] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005048: [03:51:51] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005048: [03:51:51] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x0000020EAC80BE20 RDOC 001600: [03:51:51] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005048: [03:51:51] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x0000020EAC80BE20 / 0x00000000002203F2 RDOC 005048: [03:51:52] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001600: [03:51:52] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 005048: [03:51:52] d3d12_device.cpp(2154) - Log - Starting capture RDOC 005048: [03:51:52] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 005048: [03:51:52] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30217344 bytes to 139891 (0.46 %) RDOC 005048: [03:51:52] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 28.817505 MB capture section in 0.141249 seconds RDOC 005048: [03:51:52] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 005048: [03:51:52] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 005048: [03:51:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 001600: [03:51:52] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (148506 bytes) (time 1613274712) 4618 byte thumbnail RDOC 001600: [03:51:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 001600: [03:51:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001600: [03:51:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001600: [03:51:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001600: [03:51:53] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001600: [03:51:53] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 001600: [03:51:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001600: [03:51:53] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001600: [03:51:53] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001600: [03:51:53] d3d12_replay.cpp(4132) - Log - Created device. RDOC 001600: [03:51:53] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001600: [03:51:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001600: [03:51:53] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 001600: [03:51:53] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 252.518 ms RDOC 001600: [03:51:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 002476: [03:51:53] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 002476: [03:51:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002476: [03:51:53] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002476: [03:51:53] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5852 RDOC 005852: [03:51:54] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 005852: [03:51:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005852: [03:51:54] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005852: [03:51:54] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005852: [03:51:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005852: [03:51:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005852: [03:51:54] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005852: [03:51:54] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005852: [03:51:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005852: [03:51:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005852: [03:51:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005852: [03:51:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005852: [03:51:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005852: [03:51:54] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005852: [03:51:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002476: [03:51:54] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5852] RDOC 005852: [03:51:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005852: [03:51:54] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005852: [03:51:54] gl_driver.cpp(1155) - Log - Created new sharegroup 00000296537B1B60 RDOC 005852: [03:51:54] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 005852: [03:51:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005852: [03:51:54] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005852: [03:51:54] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005852: [03:51:54] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 005852: [03:51:54] gl_driver.cpp(1054) - Log - Deleting shader group 00000296537B1B60 RDOC 005852: [03:51:54] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005852: [03:51:54] gl_driver.cpp(1155) - Log - Created new sharegroup 00000296537B18E0 RDOC 005852: [03:51:54] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005852: [03:51:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005852: [03:51:54] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005852: [03:51:54] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 005852: [03:51:54] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005852: [03:51:54] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002303F2 RDOC 002476: [03:51:54] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002476: [03:51:54] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 005852: [03:51:54] gl_driver.cpp(2174) - Log - Starting capture RDOC 005852: [03:51:54] gl_driver.cpp(2245) - Log - Finished capture, Frame 10 RDOC 005852: [03:51:54] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55808 bytes to 5464 (9.79 %) RDOC 005852: [03:51:54] gl_driver.cpp(2393) - Log - Captured GL frame with 0.053223 MB capture section in 0.090382 seconds RDOC 005852: [03:51:54] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005852: [03:51:54] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 005852: [03:51:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 002476: [03:51:54] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 10) (15214 bytes) (time 1613274714) 5116 byte thumbnail RDOC 002476: [03:51:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 002476: [03:51:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002476: [03:51:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002476: [03:51:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002476: [03:51:55] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002476: [03:51:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002476: [03:51:55] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 002476: [03:51:55] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002476: [03:51:55] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002476: [03:51:55] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002476: [03:51:55] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002476: [03:51:55] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002476: [03:51:55] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002476: [03:51:55] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002476: [03:51:55] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002476: [03:51:55] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002476: [03:51:55] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002476: [03:51:55] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002476: [03:51:55] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002476: [03:51:55] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002476: [03:51:55] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002476: [03:51:55] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002476: [03:51:55] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002476: [03:51:55] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002476: [03:51:55] gl_common.cpp( 99) - Log - Function pointers available: RDOC 002476: [03:51:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002476: [03:51:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002476: [03:51:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002476: [03:51:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002476: [03:51:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002476: [03:51:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002476: [03:51:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002476: [03:51:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002476: [03:51:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 002476: [03:51:55] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 002476: [03:51:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002476: [03:51:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002476: [03:51:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002476: [03:51:55] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002476: [03:51:55] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 002476: [03:51:55] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 002476: [03:51:55] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002476: [03:51:56] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002476: [03:51:58] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 002476: [03:51:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002476: [03:51:58] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002476: [03:51:58] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002476: [03:51:58] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002476: [03:51:58] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002476: [03:51:58] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 118.555 ms RDOC 002476: [03:51:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003736: [03:51:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 003736: [03:51:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003736: [03:51:59] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003736: [03:51:59] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8368 RDOC 008368: [03:51:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 008368: [03:51:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008368: [03:51:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008368: [03:51:59] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008368: [03:51:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008368: [03:51:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008368: [03:51:59] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008368: [03:51:59] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008368: [03:51:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008368: [03:51:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008368: [03:51:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008368: [03:51:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008368: [03:51:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008368: [03:51:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008368: [03:51:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008368: [03:51:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003736: [03:51:59] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8368] RDOC 008368: [03:51:59] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008368: [03:51:59] gl_driver.cpp(1155) - Log - Created new sharegroup 000001420AA56A00 RDOC 008368: [03:51:59] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 008368: [03:51:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008368: [03:51:59] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008368: [03:51:59] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008368: [03:51:59] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 008368: [03:51:59] gl_driver.cpp(1054) - Log - Deleting shader group 000001420AA56A00 RDOC 008368: [03:51:59] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008368: [03:51:59] gl_driver.cpp(1155) - Log - Created new sharegroup 000001420AA56280 RDOC 008368: [03:51:59] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008368: [03:51:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008368: [03:51:59] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008368: [03:51:59] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008368: [03:51:59] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003736: [03:52:02] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008368: [03:52:02] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002503E8 RDOC 003736: [03:52:02] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 008368: [03:52:02] gl_driver.cpp(2174) - Log - Starting capture RDOC 008368: [03:52:02] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 008368: [03:52:03] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10683661 (21.21 %) RDOC 008368: [03:52:03] gl_driver.cpp(2393) - Log - Captured GL frame with 48.026306 MB capture section in 0.511451 seconds RDOC 008368: [03:52:03] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008368: [03:52:03] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 008368: [03:52:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 003736: [03:52:03] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (10693411 bytes) (time 1613274723) 5116 byte thumbnail RDOC 003736: [03:52:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 003736: [03:52:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003736: [03:52:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003736: [03:52:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003736: [03:52:04] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003736: [03:52:04] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003736: [03:52:04] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003736: [03:52:04] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003736: [03:52:04] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003736: [03:52:04] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003736: [03:52:04] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003736: [03:52:04] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003736: [03:52:04] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003736: [03:52:04] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003736: [03:52:04] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003736: [03:52:04] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003736: [03:52:04] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003736: [03:52:04] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003736: [03:52:04] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003736: [03:52:04] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003736: [03:52:04] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003736: [03:52:04] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003736: [03:52:04] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003736: [03:52:04] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003736: [03:52:04] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003736: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003736: [03:52:04] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003736: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:52:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003736: [03:52:04] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003736: [03:52:04] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 003736: [03:52:04] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003736: [03:52:04] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003736: [03:52:04] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003736: [03:52:04] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003736: [03:52:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003736: [03:52:09] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003736: [03:52:09] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003736: [03:52:10] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003736: [03:52:10] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003736: [03:52:10] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 5916.607 ms RDOC 003736: [03:52:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 003736: [03:52:11] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3184264 (6.32 %) RDOC 003736: [03:52:11] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003736: [03:52:12] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 750.366 ms RDOC 003736: [03:52:20] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3184264 (6.32 %) RDOC 003736: [03:52:20] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003736: [03:52:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 008156: [03:52:21] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 008156: [03:52:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008156: [03:52:21] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008156: [03:52:21] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2356 RDOC 002356: [03:52:21] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 002356: [03:52:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002356: [03:52:21] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002356: [03:52:21] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002356: [03:52:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002356: [03:52:21] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002356: [03:52:21] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002356: [03:52:21] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002356: [03:52:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002356: [03:52:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002356: [03:52:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002356: [03:52:21] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002356: [03:52:21] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002356: [03:52:21] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002356: [03:52:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008156: [03:52:21] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2356] RDOC 002356: [03:52:21] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002356: [03:52:21] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002356: [03:52:22] gl_driver.cpp(1155) - Log - Created new sharegroup 0000025159D60880 RDOC 002356: [03:52:22] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 002356: [03:52:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002356: [03:52:22] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002356: [03:52:22] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 002356: [03:52:22] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 002356: [03:52:22] gl_driver.cpp(1054) - Log - Deleting shader group 0000025159D60880 RDOC 002356: [03:52:22] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002356: [03:52:22] gl_driver.cpp(1155) - Log - Created new sharegroup 0000025159D60FC0 RDOC 002356: [03:52:22] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002356: [03:52:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 002356: [03:52:22] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002356: [03:52:22] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 002356: [03:52:22] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002356: [03:52:22] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002703E8 RDOC 008156: [03:52:22] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008156: [03:52:22] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 002356: [03:52:22] gl_driver.cpp(2174) - Log - Starting capture RDOC 002356: [03:52:22] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 002356: [03:52:22] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 18100 (0.93 %) RDOC 002356: [03:52:22] gl_driver.cpp(2393) - Log - Captured GL frame with 1.861023 MB capture section in 0.038161 seconds RDOC 002356: [03:52:22] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 002356: [03:52:22] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 002356: [03:52:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 008156: [03:52:22] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (28080 bytes) (time 1613274742) 5476 byte thumbnail RDOC 008156: [03:52:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 008156: [03:52:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008156: [03:52:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008156: [03:52:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008156: [03:52:23] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008156: [03:52:23] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008156: [03:52:23] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008156: [03:52:23] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008156: [03:52:23] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008156: [03:52:23] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008156: [03:52:23] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008156: [03:52:23] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008156: [03:52:23] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008156: [03:52:23] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008156: [03:52:23] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008156: [03:52:23] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008156: [03:52:23] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008156: [03:52:23] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008156: [03:52:23] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008156: [03:52:23] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008156: [03:52:23] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008156: [03:52:23] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008156: [03:52:23] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008156: [03:52:23] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008156: [03:52:23] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008156: [03:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008156: [03:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008156: [03:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008156: [03:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008156: [03:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008156: [03:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008156: [03:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008156: [03:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008156: [03:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008156: [03:52:23] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008156: [03:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008156: [03:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008156: [03:52:23] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008156: [03:52:23] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008156: [03:52:23] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 008156: [03:52:23] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008156: [03:52:23] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008156: [03:52:23] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008156: [03:52:23] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008156: [03:52:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008156: [03:52:23] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 180.397 ms RDOC 008156: [03:52:23] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008156: [03:52:23] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 008156: [03:52:24] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008156: [03:52:24] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008156: [03:52:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 001540: [03:52:24] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 001540: [03:52:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001540: [03:52:24] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001540: [03:52:24] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9672 RDOC 009672: [03:52:24] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009672: [03:52:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009672: [03:52:24] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009672: [03:52:24] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009672: [03:52:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009672: [03:52:24] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009672: [03:52:24] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009672: [03:52:24] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009672: [03:52:24] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009672: [03:52:24] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009672: [03:52:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009672: [03:52:24] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009672: [03:52:24] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009672: [03:52:24] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009672: [03:52:24] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009672: [03:52:24] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001540: [03:52:24] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9672] RDOC 009672: [03:52:24] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009672: [03:52:24] gl_driver.cpp(1155) - Log - Created new sharegroup 000001B73B810810 RDOC 009672: [03:52:24] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 009672: [03:52:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009672: [03:52:24] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009672: [03:52:24] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009672: [03:52:24] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 009672: [03:52:24] gl_driver.cpp(1054) - Log - Deleting shader group 000001B73B810810 RDOC 009672: [03:52:24] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009672: [03:52:24] gl_driver.cpp(1155) - Log - Created new sharegroup 000001B73B810DD0 RDOC 009672: [03:52:24] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009672: [03:52:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009672: [03:52:24] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009672: [03:52:24] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009672: [03:52:24] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009672: [03:52:24] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000803E6 RDOC 001540: [03:52:24] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001540: [03:52:24] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 009672: [03:52:24] gl_driver.cpp(2174) - Log - Starting capture RDOC 009672: [03:52:24] resource_manager.h(1126) - Log - Preparing resource ResourceId::71 after it has been postponed. RDOC 009672: [03:52:24] resource_manager.h(1126) - Log - Preparing resource ResourceId::70 after it has been postponed. RDOC 009672: [03:52:24] resource_manager.h(1126) - Log - Preparing resource ResourceId::69 after it has been postponed. RDOC 009672: [03:52:24] resource_manager.h(1126) - Log - Preparing resource ResourceId::68 after it has been postponed. RDOC 009672: [03:52:25] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 009672: [03:52:25] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69120 bytes to 10736 (15.53 %) RDOC 009672: [03:52:25] gl_driver.cpp(2393) - Log - Captured GL frame with 0.065918 MB capture section in 0.195510 seconds RDOC 009672: [03:52:25] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4000 bytes to 4000 (100.00 %) RDOC 009672: [03:52:25] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 009672: [03:52:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 001540: [03:52:25] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (27329 bytes) (time 1613274745) 12378 byte thumbnail RDOC 001540: [03:52:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 001540: [03:52:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001540: [03:52:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001540: [03:52:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001540: [03:52:26] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001540: [03:52:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001540: [03:52:26] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001540: [03:52:26] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001540: [03:52:26] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001540: [03:52:26] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001540: [03:52:26] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001540: [03:52:26] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001540: [03:52:26] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001540: [03:52:26] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001540: [03:52:26] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001540: [03:52:26] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001540: [03:52:26] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001540: [03:52:26] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001540: [03:52:26] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001540: [03:52:26] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001540: [03:52:26] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001540: [03:52:26] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001540: [03:52:26] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001540: [03:52:26] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001540: [03:52:26] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001540: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001540: [03:52:26] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001540: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:52:26] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001540: [03:52:26] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001540: [03:52:26] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 001540: [03:52:26] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 001540: [03:52:26] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001540: [03:52:26] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001540: [03:52:26] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 001540: [03:52:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001540: [03:52:26] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 304.156 ms RDOC 001540: [03:52:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 001540: [03:52:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 001884: [03:52:28] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 001884: [03:52:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001884: [03:52:28] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001884: [03:52:28] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3360 RDOC 003360: [03:52:28] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003360: [03:52:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003360: [03:52:28] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003360: [03:52:28] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003360: [03:52:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003360: [03:52:28] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003360: [03:52:28] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003360: [03:52:28] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003360: [03:52:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003360: [03:52:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003360: [03:52:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003360: [03:52:28] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003360: [03:52:28] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003360: [03:52:28] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003360: [03:52:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003360: [03:52:28] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001884: [03:52:28] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3360] RDOC 003360: [03:52:28] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003360: [03:52:28] gl_driver.cpp(1155) - Log - Created new sharegroup 000001C07B3D31B0 RDOC 003360: [03:52:28] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 003360: [03:52:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003360: [03:52:28] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003360: [03:52:28] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 003360: [03:52:28] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 003360: [03:52:28] gl_driver.cpp(1054) - Log - Deleting shader group 000001C07B3D31B0 RDOC 003360: [03:52:28] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003360: [03:52:28] gl_driver.cpp(1155) - Log - Created new sharegroup 000001C07B3D2AB0 RDOC 003360: [03:52:28] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003360: [03:52:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003360: [03:52:28] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003360: [03:52:28] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 003360: [03:52:28] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003360: [03:52:28] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000903F0 RDOC 001884: [03:52:28] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001884: [03:52:28] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 003360: [03:52:28] gl_driver.cpp(2174) - Log - Starting capture RDOC 003360: [03:52:28] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 003360: [03:52:28] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1983424 bytes to 39342 (1.98 %) RDOC 003360: [03:52:28] gl_driver.cpp(2393) - Log - Captured GL frame with 1.891541 MB capture section in 0.039450 seconds RDOC 003360: [03:52:28] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 003360: [03:52:28] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 003360: [03:52:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 001884: [03:52:28] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (48960 bytes) (time 1613274748) 4975 byte thumbnail RDOC 001884: [03:52:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 001884: [03:52:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001884: [03:52:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001884: [03:52:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001884: [03:52:30] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001884: [03:52:30] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001884: [03:52:30] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001884: [03:52:30] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001884: [03:52:30] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001884: [03:52:30] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001884: [03:52:30] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001884: [03:52:30] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001884: [03:52:30] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001884: [03:52:30] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001884: [03:52:30] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001884: [03:52:30] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001884: [03:52:30] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001884: [03:52:30] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001884: [03:52:30] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001884: [03:52:30] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001884: [03:52:30] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001884: [03:52:30] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001884: [03:52:30] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001884: [03:52:30] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001884: [03:52:30] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001884: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001884: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001884: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001884: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001884: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001884: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001884: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001884: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001884: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001884: [03:52:30] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001884: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001884: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001884: [03:52:30] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001884: [03:52:30] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001884: [03:52:30] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 001884: [03:52:30] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 001884: [03:52:30] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001884: [03:52:30] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001884: [03:52:30] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 001884: [03:52:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001884: [03:52:30] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001884: [03:52:30] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001884: [03:52:30] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001884: [03:52:30] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001884: [03:52:30] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 157.991 ms RDOC 001884: [03:52:30] gl_replay.cpp(2121) - Warning - Can't find program resource index for G[0].b RDOC 001884: [03:52:30] gl_replay.cpp(2121) - Warning - Can't find program resource index for G[0].c[0].a RDOC 001884: [03:52:30] gl_replay.cpp(2121) - Warning - Can't find program resource index for G[0].c[1].a RDOC 001884: [03:52:30] gl_replay.cpp(2121) - Warning - Can't find program resource index for G[0].c[2].a RDOC 001884: [03:52:30] gl_replay.cpp(2121) - Warning - Can't find program resource index for G[0].c[3].a RDOC 001884: [03:52:30] gl_replay.cpp(2121) - Warning - Can't find program resource index for G[1].c[0].a RDOC 001884: [03:52:30] gl_replay.cpp(2121) - Warning - Can't find program resource index for G[1].c[1].a RDOC 001884: [03:52:30] gl_replay.cpp(2121) - Warning - Can't find program resource index for G[1].c[2].a RDOC 001884: [03:52:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 007864: [03:52:31] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 007864: [03:52:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007864: [03:52:31] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007864: [03:52:31] win32_process.cpp( 602) - Log - Injecting renderdoc into process 360 RDOC 000360: [03:52:31] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 000360: [03:52:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000360: [03:52:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000360: [03:52:31] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000360: [03:52:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000360: [03:52:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000360: [03:52:31] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000360: [03:52:31] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000360: [03:52:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000360: [03:52:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000360: [03:52:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000360: [03:52:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000360: [03:52:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000360: [03:52:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000360: [03:52:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000360: [03:52:31] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007864: [03:52:31] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [360] RDOC 000360: [03:52:31] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000360: [03:52:31] gl_driver.cpp(1155) - Log - Created new sharegroup 000001BA813EE510 RDOC 000360: [03:52:31] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 000360: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000360: [03:52:31] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000360: [03:52:31] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 000360: [03:52:31] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 000360: [03:52:31] gl_driver.cpp(1054) - Log - Deleting shader group 000001BA813EE510 RDOC 000360: [03:52:31] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000360: [03:52:31] gl_driver.cpp(1155) - Log - Created new sharegroup 000001BA81C23140 RDOC 000360: [03:52:31] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000360: [03:52:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 000360: [03:52:31] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 000360: [03:52:31] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 000360: [03:52:31] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000360: [03:52:31] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000B03F0 RDOC 007864: [03:52:31] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007864: [03:52:31] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 000360: [03:52:31] gl_driver.cpp(2174) - Log - Starting capture RDOC 000360: [03:52:31] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 000360: [03:52:31] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3165 (10.64 %) RDOC 000360: [03:52:31] gl_driver.cpp(2393) - Log - Captured GL frame with 0.028381 MB capture section in 0.028285 seconds RDOC 000360: [03:52:31] rdcfile.cpp(1199) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4776 bytes to 4776 (100.00 %) RDOC 000360: [03:52:31] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000360: [03:52:31] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 000360: [03:52:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 007864: [03:52:31] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17760 bytes) (time 1613274751) 5116 byte thumbnail RDOC 007864: [03:52:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 007864: [03:52:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007864: [03:52:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007864: [03:52:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007864: [03:52:32] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007864: [03:52:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007864: [03:52:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007864: [03:52:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007864: [03:52:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007864: [03:52:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007864: [03:52:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007864: [03:52:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007864: [03:52:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007864: [03:52:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007864: [03:52:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007864: [03:52:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007864: [03:52:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007864: [03:52:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007864: [03:52:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007864: [03:52:32] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007864: [03:52:32] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007864: [03:52:32] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007864: [03:52:32] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007864: [03:52:32] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007864: [03:52:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007864: [03:52:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007864: [03:52:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007864: [03:52:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007864: [03:52:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007864: [03:52:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007864: [03:52:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007864: [03:52:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007864: [03:52:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007864: [03:52:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007864: [03:52:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007864: [03:52:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007864: [03:52:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007864: [03:52:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007864: [03:52:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007864: [03:52:32] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 007864: [03:52:32] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 007864: [03:52:32] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007864: [03:52:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007864: [03:52:33] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 007864: [03:52:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007864: [03:52:33] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007864: [03:52:33] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007864: [03:52:33] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007864: [03:52:33] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007864: [03:52:33] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 90.070 ms RDOC 007864: [03:52:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 007864: [03:52:33] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 007864: [03:52:35] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntdll.pdb RDOC 007864: [03:52:36] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernel32.pdb RDOC 007864: [03:52:40] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernelbase.pdb RDOC 007864: [03:52:41] win32_callstack.cpp(1003) - Log - Loaded Symbols for user32.pdb RDOC 007864: [03:52:42] win32_callstack.cpp(1003) - Log - Loaded Symbols for win32u.pdb RDOC 007864: [03:52:44] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32.pdb RDOC 007864: [03:52:45] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32full.pdb RDOC 007864: [03:52:47] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcp_win.pdb RDOC 007864: [03:52:49] win32_callstack.cpp(1003) - Log - Loaded Symbols for ucrtbase.pdb RDOC 007864: [03:52:54] win32_callstack.cpp(1003) - Log - Loaded Symbols for shell32.pdb RDOC 007864: [03:52:55] win32_callstack.cpp(1003) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 007864: [03:52:57] win32_callstack.cpp(1003) - Log - Loaded Symbols for shcore.pdb RDOC 007864: [03:52:58] win32_callstack.cpp(1003) - Log - Loaded Symbols for msimg32.pdb RDOC 007864: [03:52:59] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcrt.pdb RDOC 007864: [03:53:01] win32_callstack.cpp(1003) - Log - Loaded Symbols for rpcrt4.pdb RDOC 007864: [03:53:22] win32_callstack.cpp(1003) - Log - Loaded Symbols for combase.pdb RDOC 007864: [03:53:22] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 007864: [03:53:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 007864: [03:53:30] win32_callstack.cpp(1003) - Log - Loaded Symbols for sechost.pdb RDOC 007864: [03:53:32] win32_callstack.cpp(1003) - Log - Loaded Symbols for advapi32.pdb RDOC 007864: [03:53:33] win32_callstack.cpp(1003) - Log - Loaded Symbols for profapi.pdb RDOC 007864: [03:53:34] win32_callstack.cpp(1003) - Log - Loaded Symbols for powrprof.pdb RDOC 007864: [03:53:34] win32_callstack.cpp(1003) - Log - Loaded Symbols for UMPDC.pdb RDOC 007864: [03:53:36] win32_callstack.cpp(1003) - Log - Loaded Symbols for shlwapi.pdb RDOC 007864: [03:53:36] win32_callstack.cpp(1003) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 007864: [03:53:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptsp.pdb RDOC 007864: [03:53:43] win32_callstack.cpp(1003) - Log - Loaded Symbols for ole32.pdb RDOC 007864: [03:53:43] win32_callstack.cpp(1003) - Log - Loaded Symbols for oleaut32.pdb RDOC 007864: [03:53:44] win32_callstack.cpp(1003) - Log - Loaded Symbols for imm32.pdb RDOC 007864: [03:53:45] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 007864: [03:53:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for ws2_32.pdb RDOC 007864: [03:53:47] win32_callstack.cpp(1003) - Log - Loaded Symbols for setupapi.pdb RDOC 007864: [03:53:47] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcrypt.pdb RDOC 007864: [03:53:49] win32_callstack.cpp(1003) - Log - Loaded Symbols for comdlg32.pdb RDOC 007864: [03:53:50] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 007864: [03:53:52] win32_callstack.cpp(1003) - Log - Loaded Symbols for comctl32v582.pdb RDOC 007864: [03:53:55] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 007864: [03:53:56] win32_callstack.cpp(1003) - Log - Loaded Symbols for D:\agent\_work\49\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 007864: [03:53:56] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 007864: [03:53:57] win32_callstack.cpp(1003) - Log - Loaded Symbols for symsrv.pdb RDOC 007864: [03:53:58] win32_callstack.cpp(1003) - Log - Loaded Symbols for mswsock.pdb RDOC 007864: [03:54:00] win32_callstack.cpp(1003) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 007864: [03:54:01] win32_callstack.cpp(1003) - Log - Loaded Symbols for opengl32.pdb RDOC 007864: [03:54:02] win32_callstack.cpp(1003) - Log - Loaded Symbols for glu32.pdb RDOC 007864: [03:54:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for DXCore.pdb RDOC 007864: [03:54:08] win32_callstack.cpp(1003) - Log - Loaded Symbols for UxTheme.pdb RDOC 007864: [03:54:09] win32_callstack.cpp(1003) - Log - Loaded Symbols for msctf.pdb RDOC 007864: [03:54:09] win32_callstack.cpp(1003) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 007864: [03:54:10] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 007864: [03:54:14] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 007864: [03:54:15] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntmarta.pdb RDOC 007864: [03:54:26] win32_callstack.cpp(1003) - Log - Loaded Symbols for WinTypes.pdb RDOC 007864: [03:54:30] win32_callstack.cpp(1003) - Log - Loaded Symbols for iertutil.pdb RDOC 007864: [03:54:30] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 007864: [03:54:31] win32_callstack.cpp(1003) - Log - Loaded Symbols for version.pdb RDOC 007864: [03:54:32] win32_callstack.cpp(1003) - Log - Loaded Symbols for wtsapi32.pdb RDOC 007864: [03:54:32] win32_callstack.cpp(1003) - Log - Loaded Symbols for msasn1.pdb RDOC 007864: [03:54:33] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptnet.pdb RDOC 007864: [03:54:33] win32_callstack.cpp(1003) - Log - Loaded Symbols for crypt32.pdb RDOC 007864: [03:54:34] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptbase.pdb RDOC 007864: [03:54:35] win32_callstack.cpp(1003) - Log - Loaded Symbols for devobj.pdb RDOC 007864: [03:54:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for wintrust.pdb RDOC 007864: [03:54:38] win32_callstack.cpp(1003) - Log - Loaded Symbols for dwmapi.pdb RDOC 007864: [03:54:39] win32_callstack.cpp(1003) - Log - Loaded Symbols for winsta.pdb RDOC 007864: [03:54:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970 gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 005140: [03:54:39] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 005140: [03:54:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005140: [03:54:40] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005140: [03:54:40] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7884 RDOC 007884: [03:54:40] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 007884: [03:54:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007884: [03:54:40] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007884: [03:54:40] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007884: [03:54:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007884: [03:54:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007884: [03:54:40] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007884: [03:54:40] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007884: [03:54:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007884: [03:54:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007884: [03:54:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007884: [03:54:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007884: [03:54:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007884: [03:54:40] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007884: [03:54:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005140: [03:54:40] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7884] RDOC 007884: [03:54:40] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007884: [03:54:40] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002587B66B4F8 RDOC 007884: [03:54:40] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007884: [03:54:40] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007884: [03:54:40] core.cpp(1827) - Log - Removing device frame capturer for 0x000002587B66B4F8 RDOC 007884: [03:54:40] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002587B66B4F8 RDOC 007884: [03:54:40] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 007884: [03:54:40] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007884: [03:54:40] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007884: [03:54:40] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007884: [03:54:40] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007884: [03:54:40] gl_driver.cpp(1155) - Log - Created new sharegroup 0000025803D31160 RDOC 007884: [03:54:40] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 007884: [03:54:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007884: [03:54:40] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007884: [03:54:40] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 007884: [03:54:40] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 007884: [03:54:40] gl_driver.cpp(1054) - Log - Deleting shader group 0000025803D31160 RDOC 007884: [03:54:40] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007884: [03:54:40] gl_driver.cpp(1155) - Log - Created new sharegroup 0000025803D306E0 RDOC 007884: [03:54:40] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007884: [03:54:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 007884: [03:54:40] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007884: [03:54:40] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 007884: [03:54:40] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007884: [03:54:40] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003203E0 RDOC 005140: [03:54:40] target_control.cpp( 831) - Log - Used API: D3D11 (Not presenting & supported) RDOC 005140: [03:54:40] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005140: [03:54:40] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 007884: [03:54:40] gl_driver.cpp(2174) - Log - Starting capture RDOC 007884: [03:54:40] gl_driver.cpp(2245) - Log - Finished capture, Frame 4 RDOC 007884: [03:54:40] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 65737 (0.52 %) RDOC 007884: [03:54:40] gl_driver.cpp(2393) - Log - Captured GL frame with 12.032593 MB capture section in 0.099740 seconds RDOC 007884: [03:54:40] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 007884: [03:54:40] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 007884: [03:54:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 005140: [03:54:40] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4) (88424 bytes) (time 1613274880) 18309 byte thumbnail RDOC 005140: [03:54:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 005140: [03:54:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005140: [03:54:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005140: [03:54:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005140: [03:54:41] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005140: [03:54:42] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005140: [03:54:42] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005140: [03:54:42] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005140: [03:54:42] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005140: [03:54:42] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005140: [03:54:42] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005140: [03:54:42] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005140: [03:54:42] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005140: [03:54:42] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005140: [03:54:42] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005140: [03:54:42] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005140: [03:54:42] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005140: [03:54:42] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005140: [03:54:42] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005140: [03:54:42] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005140: [03:54:42] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005140: [03:54:42] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005140: [03:54:42] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005140: [03:54:42] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005140: [03:54:42] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005140: [03:54:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:54:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:54:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:54:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:54:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:54:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:54:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:54:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:54:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005140: [03:54:42] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005140: [03:54:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:54:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005140: [03:54:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005140: [03:54:42] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005140: [03:54:42] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 005140: [03:54:42] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005140: [03:54:42] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005140: [03:54:42] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005140: [03:54:42] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005140: [03:54:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005140: [03:54:42] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005140: [03:54:42] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005140: [03:54:42] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005140: [03:54:42] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005140: [03:54:42] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 160.812 ms RDOC 005140: [03:54:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 002288: [03:54:42] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 002288: [03:54:42] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002288: [03:54:43] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002288: [03:54:43] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5312 RDOC 005312: [03:54:43] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 005312: [03:54:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005312: [03:54:43] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005312: [03:54:43] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005312: [03:54:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005312: [03:54:43] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005312: [03:54:43] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005312: [03:54:43] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005312: [03:54:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005312: [03:54:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005312: [03:54:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005312: [03:54:43] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005312: [03:54:43] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005312: [03:54:43] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005312: [03:54:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002288: [03:54:43] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5312] RDOC 005312: [03:54:43] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005312: [03:54:43] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005312: [03:54:43] gl_driver.cpp(1155) - Log - Created new sharegroup 00000289C80B58C0 RDOC 005312: [03:54:43] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 005312: [03:54:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005312: [03:54:43] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005312: [03:54:43] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005312: [03:54:43] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 005312: [03:54:43] gl_driver.cpp(1054) - Log - Deleting shader group 00000289C80B58C0 RDOC 005312: [03:54:43] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005312: [03:54:43] gl_driver.cpp(1155) - Log - Created new sharegroup 00000289C80B55C0 RDOC 005312: [03:54:43] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005312: [03:54:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005312: [03:54:43] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005312: [03:54:43] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 005312: [03:54:43] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002288: [03:54:43] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005312: [03:54:43] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002D03EC RDOC 002288: [03:54:43] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 005312: [03:54:43] gl_driver.cpp(2174) - Log - Starting capture RDOC 005312: [03:54:43] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 005312: [03:54:43] gl_initstate.cpp(1824) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005312: [03:54:43] gl_initstate.cpp(1825) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005312: [03:54:44] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 129043072 bytes to 593203 (0.46 %) RDOC 005312: [03:54:44] gl_driver.cpp(2393) - Log - Captured GL frame with 123.065063 MB capture section in 0.564785 seconds RDOC 005312: [03:54:44] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005312: [03:54:44] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 005312: [03:54:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 002288: [03:54:44] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (599858 bytes) (time 1613274884) 2526 byte thumbnail RDOC 002288: [03:54:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 002288: [03:54:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002288: [03:54:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002288: [03:54:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002288: [03:54:45] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002288: [03:54:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002288: [03:54:45] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 002288: [03:54:45] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002288: [03:54:45] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002288: [03:54:45] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002288: [03:54:45] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002288: [03:54:45] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002288: [03:54:45] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002288: [03:54:45] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002288: [03:54:45] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002288: [03:54:45] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002288: [03:54:45] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002288: [03:54:45] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002288: [03:54:45] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002288: [03:54:45] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002288: [03:54:45] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002288: [03:54:45] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002288: [03:54:45] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002288: [03:54:45] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002288: [03:54:45] gl_common.cpp( 99) - Log - Function pointers available: RDOC 002288: [03:54:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:54:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:54:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:54:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:54:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:54:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:54:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:54:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:54:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 002288: [03:54:45] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 002288: [03:54:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:54:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [03:54:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002288: [03:54:45] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002288: [03:54:45] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 002288: [03:54:45] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 002288: [03:54:45] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002288: [03:54:45] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002288: [03:54:45] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 002288: [03:54:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002288: [03:54:45] gl_initstate.cpp(1824) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002288: [03:54:45] gl_initstate.cpp(1825) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002288: [03:54:47] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 1445.544 ms RDOC 002288: [03:54:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009428: [03:54:50] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009428: [03:54:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009428: [03:54:50] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009428: [03:54:50] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3380 RDOC 003380: [03:54:50] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003380: [03:54:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003380: [03:54:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003380: [03:54:50] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003380: [03:54:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003380: [03:54:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003380: [03:54:50] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003380: [03:54:50] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003380: [03:54:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003380: [03:54:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003380: [03:54:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003380: [03:54:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003380: [03:54:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003380: [03:54:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003380: [03:54:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009428: [03:54:51] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3380] RDOC 003380: [03:54:51] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003380: [03:54:51] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003380: [03:54:51] gl_driver.cpp(1155) - Log - Created new sharegroup 0000026F4D903C60 RDOC 003380: [03:54:51] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 003380: [03:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003380: [03:54:51] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003380: [03:54:51] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 003380: [03:54:51] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 003380: [03:54:51] gl_driver.cpp(1054) - Log - Deleting shader group 0000026F4D903C60 RDOC 003380: [03:54:51] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003380: [03:54:51] gl_driver.cpp(1155) - Log - Created new sharegroup 0000026F4D903220 RDOC 003380: [03:54:51] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003380: [03:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003380: [03:54:51] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003380: [03:54:51] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 003380: [03:54:51] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003380: [03:54:51] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002F03EC RDOC 009428: [03:54:51] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009428: [03:54:51] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 003380: [03:54:51] gl_driver.cpp(2174) - Log - Starting capture RDOC 003380: [03:54:51] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 003380: [03:54:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1986688 bytes to 50680 (2.55 %) RDOC 003380: [03:54:51] gl_driver.cpp(2393) - Log - Captured GL frame with 1.894653 MB capture section in 0.125466 seconds RDOC 003380: [03:54:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 003380: [03:54:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 003380: [03:54:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 009428: [03:54:51] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (65905 bytes) (time 1613274891) 9593 byte thumbnail RDOC 009428: [03:54:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 009428: [03:54:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009428: [03:54:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009428: [03:54:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009428: [03:54:52] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009428: [03:54:52] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009428: [03:54:52] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009428: [03:54:52] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009428: [03:54:52] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009428: [03:54:52] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009428: [03:54:52] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009428: [03:54:52] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009428: [03:54:52] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009428: [03:54:52] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009428: [03:54:52] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009428: [03:54:52] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009428: [03:54:52] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009428: [03:54:52] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009428: [03:54:52] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009428: [03:54:52] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009428: [03:54:52] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009428: [03:54:52] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009428: [03:54:52] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009428: [03:54:52] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009428: [03:54:52] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009428: [03:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009428: [03:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009428: [03:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009428: [03:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009428: [03:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009428: [03:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009428: [03:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009428: [03:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009428: [03:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009428: [03:54:52] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009428: [03:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009428: [03:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009428: [03:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009428: [03:54:52] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009428: [03:54:52] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009428: [03:54:52] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009428: [03:54:52] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009428: [03:54:52] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009428: [03:54:52] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009428: [03:54:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009428: [03:54:53] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 217.759 ms RDOC 009428: [03:54:53] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 009428: [03:54:53] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 009428: [03:54:53] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 009428: [03:54:53] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 009428: [03:54:53] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009428: [03:54:53] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 009428: [03:54:53] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009428: [03:54:53] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 009428: [03:54:53] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 009428: [03:54:53] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009428: [03:54:53] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009428: [03:54:53] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009428: [03:54:53] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 009428: [03:54:53] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 009428: [03:54:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009788: [03:54:53] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009788: [03:54:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009788: [03:54:53] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009788: [03:54:53] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9584 RDOC 009584: [03:54:54] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009584: [03:54:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009584: [03:54:54] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009584: [03:54:54] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009584: [03:54:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009584: [03:54:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009584: [03:54:54] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009584: [03:54:54] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009584: [03:54:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009584: [03:54:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009584: [03:54:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009584: [03:54:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009584: [03:54:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009584: [03:54:54] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009584: [03:54:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009584: [03:54:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009788: [03:54:54] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9584] RDOC 009584: [03:54:54] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009584: [03:54:54] gl_driver.cpp(1155) - Log - Created new sharegroup 000001DCEC8163C0 RDOC 009584: [03:54:54] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 009584: [03:54:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009584: [03:54:54] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009584: [03:54:54] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009584: [03:54:54] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 009584: [03:54:54] gl_driver.cpp(1054) - Log - Deleting shader group 000001DCEC8163C0 RDOC 009584: [03:54:54] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009584: [03:54:54] gl_driver.cpp(1155) - Log - Created new sharegroup 000001DCEC816880 RDOC 009584: [03:54:54] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009584: [03:54:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009584: [03:54:54] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009584: [03:54:54] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009584: [03:54:54] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009584: [03:54:54] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003103EC RDOC 009788: [03:54:54] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009584: [03:54:54] gl_driver.cpp(2174) - Log - Starting capture RDOC 009788: [03:54:54] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 009584: [03:54:54] gl_driver.cpp(2245) - Log - Finished capture, Frame 4294967295 RDOC 009584: [03:54:54] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1213 (4.95 %) RDOC 009584: [03:54:54] gl_driver.cpp(2393) - Log - Captured GL frame with 0.023376 MB capture section in 0.077990 seconds RDOC 009584: [03:54:54] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 009584: [03:54:54] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 009584: [03:54:54] gl_driver.cpp(2174) - Log - Starting capture RDOC 009584: [03:54:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 009584: [03:54:54] gl_driver.cpp(2245) - Log - Finished capture, Frame 4294967295 RDOC 009584: [03:54:54] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1209 (4.93 %) RDOC 009584: [03:54:54] gl_driver.cpp(2393) - Log - Captured GL frame with 0.023376 MB capture section in 0.018008 seconds RDOC 009584: [03:54:54] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12049 bytes to 12049 (100.00 %) RDOC 009584: [03:54:54] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 009584: [03:54:54] gl_driver.cpp(2174) - Log - Starting capture RDOC 009584: [03:54:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 009788: [03:54:54] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4294967295) (7525 bytes) (time 1613274894) 2527 byte thumbnail RDOC 009788: [03:54:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 009788: [03:54:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009788: [03:54:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009788: [03:54:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009788: [03:54:55] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009788: [03:54:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009788: [03:54:55] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009788: [03:54:55] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009788: [03:54:55] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009788: [03:54:55] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009788: [03:54:55] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009788: [03:54:55] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009788: [03:54:55] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009788: [03:54:55] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009788: [03:54:55] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009788: [03:54:55] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009788: [03:54:55] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009788: [03:54:55] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009788: [03:54:55] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009788: [03:54:55] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009788: [03:54:55] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009788: [03:54:55] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009788: [03:54:55] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009788: [03:54:55] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009788: [03:54:55] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009788: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009788: [03:54:55] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009788: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [03:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009788: [03:54:55] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009788: [03:54:55] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009788: [03:54:55] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009788: [03:54:55] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009788: [03:54:55] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009788: [03:54:55] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009788: [03:54:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009788: [03:54:55] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 3.561 ms RDOC 009788: [03:54:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009348: [03:54:56] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009348: [03:54:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009348: [03:54:56] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009348: [03:54:56] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4956 RDOC 004956: [03:54:56] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 004956: [03:54:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004956: [03:54:56] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004956: [03:54:56] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004956: [03:54:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004956: [03:54:56] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004956: [03:54:56] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004956: [03:54:56] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004956: [03:54:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004956: [03:54:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004956: [03:54:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004956: [03:54:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004956: [03:54:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004956: [03:54:56] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004956: [03:54:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009348: [03:54:56] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4956] RDOC 004956: [03:54:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004956: [03:54:56] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004956: [03:54:56] gl_driver.cpp(1155) - Log - Created new sharegroup 000002450A8748E0 RDOC 004956: [03:54:56] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 004956: [03:54:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004956: [03:54:56] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004956: [03:54:56] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 004956: [03:54:56] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 004956: [03:54:56] gl_driver.cpp(1054) - Log - Deleting shader group 000002450A8748E0 RDOC 004956: [03:54:56] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004956: [03:54:56] gl_driver.cpp(1155) - Log - Created new sharegroup 000002450A8751E0 RDOC 004956: [03:54:56] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004956: [03:54:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004956: [03:54:56] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 004956: [03:54:56] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 004956: [03:54:56] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004956: [03:54:56] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003A03EA RDOC 009348: [03:54:56] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009348: [03:54:56] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 004956: [03:54:57] gl_driver.cpp(2174) - Log - Starting capture RDOC 004956: [03:54:57] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 004956: [03:54:57] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3065 (10.67 %) RDOC 004956: [03:54:57] gl_driver.cpp(2393) - Log - Captured GL frame with 0.027405 MB capture section in 0.039784 seconds RDOC 004956: [03:54:57] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 004956: [03:54:57] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 004956: [03:54:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 009348: [03:54:57] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (12780 bytes) (time 1613274897) 5223 byte thumbnail RDOC 009348: [03:54:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 009348: [03:54:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009348: [03:54:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009348: [03:54:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009348: [03:54:58] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009348: [03:54:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009348: [03:54:58] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009348: [03:54:58] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009348: [03:54:58] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009348: [03:54:58] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009348: [03:54:58] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009348: [03:54:58] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009348: [03:54:58] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009348: [03:54:58] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009348: [03:54:58] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009348: [03:54:58] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009348: [03:54:58] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009348: [03:54:58] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009348: [03:54:58] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009348: [03:54:58] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009348: [03:54:58] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009348: [03:54:58] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009348: [03:54:58] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009348: [03:54:58] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009348: [03:54:58] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009348: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009348: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009348: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009348: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009348: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009348: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009348: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009348: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009348: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009348: [03:54:58] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009348: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009348: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009348: [03:54:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009348: [03:54:58] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009348: [03:54:58] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009348: [03:54:58] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009348: [03:54:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009348: [03:54:58] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009348: [03:54:58] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009348: [03:54:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009348: [03:54:58] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 120.607 ms RDOC 009348: [03:54:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 007600: [03:54:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 007600: [03:54:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007600: [03:54:59] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007600: [03:54:59] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5168 RDOC 005168: [03:54:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 005168: [03:54:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005168: [03:54:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005168: [03:54:59] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005168: [03:54:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005168: [03:54:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005168: [03:54:59] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005168: [03:54:59] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005168: [03:54:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005168: [03:54:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005168: [03:54:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005168: [03:54:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005168: [03:54:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005168: [03:54:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005168: [03:54:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005168: [03:54:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007600: [03:54:59] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5168] RDOC 005168: [03:54:59] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005168: [03:54:59] gl_driver.cpp(1155) - Log - Created new sharegroup 000002C984EFFE60 RDOC 005168: [03:54:59] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 005168: [03:54:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005168: [03:54:59] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005168: [03:54:59] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 005168: [03:54:59] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 005168: [03:54:59] gl_driver.cpp(1054) - Log - Deleting shader group 000002C984EFFE60 RDOC 005168: [03:54:59] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005168: [03:54:59] gl_driver.cpp(1155) - Log - Created new sharegroup 000002C984F004E0 RDOC 005168: [03:54:59] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005168: [03:54:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005168: [03:54:59] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005168: [03:54:59] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 005168: [03:54:59] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005168: [03:55:05] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003903E8 RDOC 007600: [03:55:05] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007600: [03:55:05] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 005168: [03:55:05] gl_driver.cpp(2174) - Log - Starting capture RDOC 005168: [03:55:05] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 005168: [03:55:06] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398848 bytes to 9230564 (0.41 %) RDOC 005168: [03:55:06] gl_driver.cpp(2393) - Log - Captured GL frame with 2128.027771 MB capture section in 0.372133 seconds RDOC 005168: [03:55:06] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005168: [03:55:06] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 005168: [03:55:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 007600: [03:55:06] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (9240314 bytes) (time 1613274906) 5116 byte thumbnail RDOC 007600: [03:55:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 007600: [03:55:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007600: [03:55:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007600: [03:55:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007600: [03:55:07] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007600: [03:55:07] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007600: [03:55:07] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007600: [03:55:07] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007600: [03:55:07] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007600: [03:55:07] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007600: [03:55:07] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007600: [03:55:07] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007600: [03:55:07] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007600: [03:55:07] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007600: [03:55:07] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007600: [03:55:07] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007600: [03:55:07] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007600: [03:55:07] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007600: [03:55:07] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007600: [03:55:07] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007600: [03:55:07] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007600: [03:55:07] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007600: [03:55:07] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007600: [03:55:07] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007600: [03:55:07] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007600: [03:55:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007600: [03:55:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007600: [03:55:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007600: [03:55:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007600: [03:55:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007600: [03:55:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007600: [03:55:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007600: [03:55:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007600: [03:55:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007600: [03:55:07] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007600: [03:55:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007600: [03:55:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007600: [03:55:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007600: [03:55:07] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007600: [03:55:07] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 007600: [03:55:07] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 007600: [03:55:07] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007600: [03:55:07] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007600: [03:55:07] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 007600: [03:55:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007600: [03:55:11] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007600: [03:55:11] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007600: [03:55:11] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007600: [03:55:11] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007600: [03:55:11] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 4059.018 ms RDOC 007600: [03:55:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 002968: [03:55:17] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 002968: [03:55:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002968: [03:55:17] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002968: [03:55:17] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10080 RDOC 010080: [03:55:17] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 010080: [03:55:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010080: [03:55:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010080: [03:55:17] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010080: [03:55:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010080: [03:55:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010080: [03:55:17] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010080: [03:55:17] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010080: [03:55:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010080: [03:55:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010080: [03:55:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010080: [03:55:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010080: [03:55:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010080: [03:55:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010080: [03:55:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010080: [03:55:17] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002968: [03:55:17] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10080] RDOC 010080: [03:55:17] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010080: [03:55:17] gl_driver.cpp(1155) - Log - Created new sharegroup 000002364B583540 RDOC 010080: [03:55:17] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010080: [03:55:17] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010080: [03:55:17] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010080: [03:55:17] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010080: [03:55:17] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010080: [03:55:17] gl_driver.cpp(1054) - Log - Deleting shader group 000002364B583540 RDOC 010080: [03:55:17] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010080: [03:55:17] gl_driver.cpp(1155) - Log - Created new sharegroup 000002364B583340 RDOC 010080: [03:55:17] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010080: [03:55:17] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010080: [03:55:17] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010080: [03:55:17] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010080: [03:55:17] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010080: [03:55:17] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003B03E8 RDOC 002968: [03:55:17] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002968: [03:55:18] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010080: [03:55:31] gl_driver.cpp(2174) - Log - Starting capture RDOC 010080: [03:55:31] gl_driver.cpp(2245) - Log - Finished capture, Frame 50000 RDOC 010080: [03:55:31] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 3187 (11.19 %) RDOC 010080: [03:55:31] gl_driver.cpp(2393) - Log - Captured GL frame with 0.027161 MB capture section in 0.014622 seconds RDOC 010080: [03:55:31] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010080: [03:55:31] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 010080: [03:55:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 002968: [03:55:31] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50000) (12937 bytes) (time 1613274931) 5116 byte thumbnail RDOC 002968: [03:55:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 002968: [03:55:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002968: [03:55:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002968: [03:55:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002968: [03:55:32] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002968: [03:55:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002968: [03:55:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 002968: [03:55:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002968: [03:55:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002968: [03:55:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002968: [03:55:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002968: [03:55:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002968: [03:55:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002968: [03:55:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002968: [03:55:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002968: [03:55:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002968: [03:55:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002968: [03:55:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002968: [03:55:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002968: [03:55:32] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002968: [03:55:32] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002968: [03:55:32] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002968: [03:55:32] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002968: [03:55:32] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002968: [03:55:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 002968: [03:55:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002968: [03:55:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002968: [03:55:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002968: [03:55:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002968: [03:55:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002968: [03:55:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002968: [03:55:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002968: [03:55:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002968: [03:55:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 002968: [03:55:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 002968: [03:55:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002968: [03:55:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002968: [03:55:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002968: [03:55:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002968: [03:55:32] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 002968: [03:55:32] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 002968: [03:55:32] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002968: [03:55:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002968: [03:55:32] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 002968: [03:55:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002968: [03:55:32] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002968: [03:55:32] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002968: [03:55:32] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002968: [03:55:32] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002968: [03:55:32] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 87.887 ms RDOC 002968: [03:55:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 006920: [03:55:33] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006920: [03:55:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006920: [03:55:33] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006920: [03:55:33] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10012 RDOC 010012: [03:55:33] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 010012: [03:55:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010012: [03:55:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010012: [03:55:33] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010012: [03:55:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010012: [03:55:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010012: [03:55:33] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010012: [03:55:33] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010012: [03:55:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010012: [03:55:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010012: [03:55:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010012: [03:55:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010012: [03:55:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010012: [03:55:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010012: [03:55:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010012: [03:55:33] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006920: [03:55:33] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10012] RDOC 010012: [03:55:33] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010012: [03:55:33] gl_driver.cpp(1155) - Log - Created new sharegroup 0000012F39E52550 RDOC 010012: [03:55:33] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010012: [03:55:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010012: [03:55:33] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010012: [03:55:33] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010012: [03:55:33] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010012: [03:55:33] gl_driver.cpp(1054) - Log - Deleting shader group 0000012F39E52550 RDOC 010012: [03:55:33] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010012: [03:55:33] gl_driver.cpp(1155) - Log - Created new sharegroup 0000012F39E52410 RDOC 010012: [03:55:33] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010012: [03:55:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010012: [03:55:33] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010012: [03:55:33] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010012: [03:55:33] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010012: [03:55:33] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003903EC RDOC 006920: [03:55:33] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006920: [03:55:33] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010012: [03:55:33] gl_driver.cpp(2174) - Log - Starting capture RDOC 010012: [03:55:33] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 010012: [03:55:33] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29696 bytes to 3592 (12.10 %) RDOC 010012: [03:55:33] gl_driver.cpp(2393) - Log - Captured GL frame with 0.028320 MB capture section in 0.029711 seconds RDOC 010012: [03:55:33] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010012: [03:55:33] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 010012: [03:55:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 006920: [03:55:33] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (13342 bytes) (time 1613274933) 5116 byte thumbnail RDOC 006920: [03:55:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 006920: [03:55:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006920: [03:55:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006920: [03:55:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006920: [03:55:34] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006920: [03:55:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006920: [03:55:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 006920: [03:55:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006920: [03:55:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006920: [03:55:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006920: [03:55:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006920: [03:55:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006920: [03:55:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006920: [03:55:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006920: [03:55:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006920: [03:55:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006920: [03:55:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006920: [03:55:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006920: [03:55:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006920: [03:55:34] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006920: [03:55:34] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006920: [03:55:34] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006920: [03:55:34] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006920: [03:55:34] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006920: [03:55:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006920: [03:55:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:55:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:55:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:55:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:55:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:55:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:55:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:55:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:55:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 006920: [03:55:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 006920: [03:55:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:55:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006920: [03:55:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006920: [03:55:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006920: [03:55:34] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 006920: [03:55:34] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 006920: [03:55:34] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006920: [03:55:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006920: [03:55:35] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 006920: [03:55:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006920: [03:55:35] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006920: [03:55:35] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006920: [03:55:35] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006920: [03:55:35] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006920: [03:55:35] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 95.632 ms RDOC 006920: [03:55:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 008952: [03:55:35] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 008952: [03:55:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008952: [03:55:35] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008952: [03:55:35] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4812 RDOC 004812: [03:55:35] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 004812: [03:55:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004812: [03:55:35] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004812: [03:55:35] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004812: [03:55:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004812: [03:55:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004812: [03:55:35] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004812: [03:55:35] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004812: [03:55:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004812: [03:55:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004812: [03:55:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004812: [03:55:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004812: [03:55:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004812: [03:55:35] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004812: [03:55:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004812: [03:55:35] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008952: [03:55:35] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4812] RDOC 004812: [03:55:35] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004812: [03:55:35] gl_driver.cpp(1155) - Log - Created new sharegroup 000001E93A083830 RDOC 004812: [03:55:35] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 004812: [03:55:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004812: [03:55:35] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004812: [03:55:35] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 004812: [03:55:35] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 004812: [03:55:35] gl_driver.cpp(1054) - Log - Deleting shader group 000001E93A083830 RDOC 004812: [03:55:35] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004812: [03:55:35] gl_driver.cpp(1155) - Log - Created new sharegroup 000001E93A083170 RDOC 004812: [03:55:35] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004812: [03:55:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004812: [03:55:35] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004812: [03:55:35] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 004812: [03:55:35] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004812: [03:55:36] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003603EE RDOC 008952: [03:55:36] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008952: [03:55:36] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 004812: [03:55:36] gl_driver.cpp(2174) - Log - Starting capture RDOC 004812: [03:55:36] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 004812: [03:55:36] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 998784 bytes to 21544 (2.16 %) RDOC 004812: [03:55:36] gl_driver.cpp(2393) - Log - Captured GL frame with 0.952515 MB capture section in 0.065867 seconds RDOC 004812: [03:55:36] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 004812: [03:55:36] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 004812: [03:55:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 008952: [03:55:36] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (37809 bytes) (time 1613274936) 11171 byte thumbnail RDOC 008952: [03:55:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 008952: [03:55:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008952: [03:55:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008952: [03:55:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008952: [03:55:37] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008952: [03:55:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008952: [03:55:37] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008952: [03:55:37] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008952: [03:55:37] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008952: [03:55:37] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008952: [03:55:37] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008952: [03:55:37] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008952: [03:55:37] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008952: [03:55:37] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008952: [03:55:37] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008952: [03:55:37] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008952: [03:55:37] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008952: [03:55:37] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008952: [03:55:37] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008952: [03:55:37] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008952: [03:55:37] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008952: [03:55:37] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008952: [03:55:37] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008952: [03:55:37] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008952: [03:55:37] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008952: [03:55:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:55:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:55:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:55:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:55:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:55:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:55:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:55:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:55:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008952: [03:55:37] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008952: [03:55:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:55:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008952: [03:55:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008952: [03:55:37] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008952: [03:55:37] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 008952: [03:55:37] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008952: [03:55:37] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008952: [03:55:37] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008952: [03:55:37] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008952: [03:55:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008952: [03:55:38] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 375.204 ms RDOC 008952: [03:55:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008952: [03:55:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008952: [03:55:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008952: [03:55:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008952: [03:55:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008952: [03:55:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008952: [03:55:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008952: [03:55:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008952: [03:55:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008952: [03:55:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008952: [03:55:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008952: [03:55:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 008952: [03:55:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 008952: [03:55:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 008952: [03:55:38] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 008952: [03:55:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 008428: [03:55:38] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 008428: [03:55:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008428: [03:55:38] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008428: [03:55:38] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1180 RDOC 001180: [03:55:38] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 001180: [03:55:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001180: [03:55:38] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001180: [03:55:38] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001180: [03:55:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001180: [03:55:38] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001180: [03:55:38] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001180: [03:55:38] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001180: [03:55:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001180: [03:55:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001180: [03:55:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001180: [03:55:38] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001180: [03:55:38] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001180: [03:55:38] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001180: [03:55:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008428: [03:55:38] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1180] RDOC 001180: [03:55:38] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001180: [03:55:39] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001180: [03:55:39] gl_driver.cpp(1155) - Log - Created new sharegroup 0000020559531860 RDOC 001180: [03:55:39] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 001180: [03:55:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001180: [03:55:39] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001180: [03:55:39] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 001180: [03:55:39] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 001180: [03:55:39] gl_driver.cpp(1054) - Log - Deleting shader group 0000020559531860 RDOC 001180: [03:55:39] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001180: [03:55:39] gl_driver.cpp(1155) - Log - Created new sharegroup 00000205595326E0 RDOC 001180: [03:55:39] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001180: [03:55:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 001180: [03:55:39] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001180: [03:55:39] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 001180: [03:55:39] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001180: [03:55:39] gl_driver.cpp(1143) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 001180: [03:55:39] gl_driver.cpp(1161) - Log - Reusing old sharegroup 00000205595326E0 RDOC 001180: [03:55:39] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 001180: [03:55:39] gl_driver.cpp(1143) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 001180: [03:55:39] gl_driver.cpp(1161) - Log - Reusing old sharegroup 00000205595326E0 RDOC 001180: [03:55:39] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 001180: [03:55:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 001180: [03:55:39] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001180: [03:55:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 001180: [03:55:39] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008428: [03:55:39] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001180: [03:55:39] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004403EA RDOC 008428: [03:55:39] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 001180: [03:55:39] gl_driver.cpp(2174) - Log - Starting capture RDOC 001180: [03:55:44] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 001180: [03:55:44] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8875008 bytes to 381808 (4.30 %) RDOC 001180: [03:55:44] gl_driver.cpp(2393) - Log - Captured GL frame with 8.463867 MB capture section in 4.980690 seconds RDOC 001180: [03:55:44] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7417 bytes to 7417 (100.00 %) RDOC 001180: [03:55:44] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 001180: [03:55:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 008428: [03:55:44] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (459407 bytes) (time 1613274944) 69967 byte thumbnail RDOC 008428: [03:55:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 008428: [03:55:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008428: [03:55:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008428: [03:55:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008428: [03:55:45] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008428: [03:55:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008428: [03:55:45] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008428: [03:55:45] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008428: [03:55:45] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008428: [03:55:45] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008428: [03:55:45] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008428: [03:55:45] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008428: [03:55:45] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008428: [03:55:45] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008428: [03:55:45] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008428: [03:55:45] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008428: [03:55:45] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008428: [03:55:45] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008428: [03:55:45] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008428: [03:55:45] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008428: [03:55:45] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008428: [03:55:45] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008428: [03:55:45] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008428: [03:55:45] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008428: [03:55:45] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008428: [03:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008428: [03:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008428: [03:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008428: [03:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008428: [03:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008428: [03:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008428: [03:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008428: [03:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008428: [03:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008428: [03:55:45] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008428: [03:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008428: [03:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008428: [03:55:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008428: [03:55:45] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008428: [03:55:45] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 008428: [03:55:45] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008428: [03:55:45] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008428: [03:55:46] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008428: [03:55:46] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008428: [03:55:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008428: [03:55:46] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008428: [03:55:46] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008428: [03:55:46] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008428: [03:55:46] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008428: [03:55:46] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008428: [03:55:46] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008428: [03:55:46] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008428: [03:55:46] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008428: [03:55:49] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 2801.058 ms RDOC 008428: [03:55:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 001172: [03:55:50] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 001172: [03:55:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001172: [03:55:50] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001172: [03:55:50] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6952 RDOC 006952: [03:55:50] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 006952: [03:55:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006952: [03:55:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006952: [03:55:50] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006952: [03:55:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006952: [03:55:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006952: [03:55:50] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006952: [03:55:50] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006952: [03:55:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006952: [03:55:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006952: [03:55:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006952: [03:55:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006952: [03:55:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006952: [03:55:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006952: [03:55:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001172: [03:55:50] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6952] RDOC 006952: [03:55:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006952: [03:55:50] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006952: [03:55:50] gl_driver.cpp(1155) - Log - Created new sharegroup 0000025256AC2190 RDOC 006952: [03:55:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 006952: [03:55:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006952: [03:55:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006952: [03:55:50] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 006952: [03:55:50] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 006952: [03:55:50] gl_driver.cpp(1054) - Log - Deleting shader group 0000025256AC2190 RDOC 006952: [03:55:50] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006952: [03:55:50] gl_driver.cpp(1155) - Log - Created new sharegroup 0000025256AC2690 RDOC 006952: [03:55:50] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006952: [03:55:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006952: [03:55:50] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006952: [03:55:50] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 006952: [03:55:50] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006952: [03:55:50] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000303F4 RDOC 001172: [03:55:50] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001172: [03:55:50] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 006952: [03:55:51] gl_driver.cpp(2174) - Log - Starting capture RDOC 006952: [03:55:51] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 006952: [03:55:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8028544 bytes to 112382 (1.40 %) RDOC 006952: [03:55:51] gl_driver.cpp(2393) - Log - Captured GL frame with 7.656616 MB capture section in 0.182787 seconds RDOC 006952: [03:55:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6577 bytes to 6577 (100.00 %) RDOC 006952: [03:55:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 006952: [03:55:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 001172: [03:55:51] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (129128 bytes) (time 1613274951) 9954 byte thumbnail RDOC 001172: [03:55:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 001172: [03:55:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001172: [03:55:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001172: [03:55:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001172: [03:55:52] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001172: [03:55:52] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001172: [03:55:52] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001172: [03:55:52] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001172: [03:55:52] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001172: [03:55:52] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001172: [03:55:52] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001172: [03:55:52] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001172: [03:55:52] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001172: [03:55:52] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001172: [03:55:52] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001172: [03:55:52] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001172: [03:55:52] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001172: [03:55:52] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001172: [03:55:52] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001172: [03:55:52] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001172: [03:55:52] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001172: [03:55:52] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001172: [03:55:52] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001172: [03:55:52] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001172: [03:55:52] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001172: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001172: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001172: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001172: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001172: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001172: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001172: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001172: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001172: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001172: [03:55:52] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001172: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001172: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001172: [03:55:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001172: [03:55:52] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001172: [03:55:52] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 001172: [03:55:52] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 001172: [03:55:52] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001172: [03:55:52] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001172: [03:55:52] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 001172: [03:55:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001172: [03:55:52] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001172: [03:55:52] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001172: [03:55:52] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001172: [03:55:52] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001172: [03:55:52] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001172: [03:55:52] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001172: [03:55:52] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001172: [03:55:52] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001172: [03:55:52] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 235.441 ms RDOC 001172: [03:55:53] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 18.370 ms RDOC 001172: [03:55:53] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 2.278 ms RDOC 001172: [03:55:53] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 8.826 ms RDOC 001172: [03:55:53] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 0.882 ms RDOC 001172: [03:55:53] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 65.286 ms RDOC 001172: [03:55:53] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 9.206 ms RDOC 001172: [03:55:53] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 4.521 ms RDOC 001172: [03:55:53] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 0.630 ms RDOC 001172: [03:55:54] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 7.060 ms RDOC 001172: [03:55:54] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 1.744 ms RDOC 001172: [03:55:54] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 4.692 ms RDOC 001172: [03:55:54] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 0.550 ms RDOC 001172: [03:55:54] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 0.458 ms RDOC 001172: [03:55:54] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 8.934 ms RDOC 001172: [03:55:54] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 1.986 ms RDOC 001172: [03:55:54] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 4.777 ms RDOC 001172: [03:55:54] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 0.885 ms RDOC 001172: [03:55:54] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 0.656 ms RDOC 001172: [03:55:54] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 5.019 ms RDOC 001172: [03:55:54] gl_overlay.cpp(1833) - Log - Timer Quad Overdraw - 1.944 ms RDOC 001172: [03:55:54] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 3.872 ms RDOC 001172: [03:55:54] gl_overlay.cpp(1414) - Log - Timer Triangle Size - 0.714 ms RDOC 001172: [03:55:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 007892: [03:55:54] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 007892: [03:55:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007892: [03:55:55] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007892: [03:55:55] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10104 RDOC 010104: [03:55:55] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 010104: [03:55:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010104: [03:55:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010104: [03:55:55] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010104: [03:55:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010104: [03:55:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010104: [03:55:55] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010104: [03:55:55] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010104: [03:55:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010104: [03:55:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010104: [03:55:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010104: [03:55:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010104: [03:55:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010104: [03:55:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010104: [03:55:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010104: [03:55:55] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007892: [03:55:55] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10104] RDOC 010104: [03:55:55] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010104: [03:55:55] gl_driver.cpp(1155) - Log - Created new sharegroup 000002256B953800 RDOC 010104: [03:55:55] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010104: [03:55:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010104: [03:55:55] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010104: [03:55:55] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010104: [03:55:55] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010104: [03:55:55] gl_driver.cpp(1054) - Log - Deleting shader group 000002256B953800 RDOC 010104: [03:55:55] gl_driver.cpp(1143) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010104: [03:55:55] gl_driver.cpp(1155) - Log - Created new sharegroup 000002256B952F00 RDOC 010104: [03:55:55] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010104: [03:55:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010104: [03:55:55] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010104: [03:55:55] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000603FA RDOC 007892: [03:55:55] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007892: [03:55:55] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010104: [03:55:55] gl_driver.cpp(2174) - Log - Starting capture RDOC 010104: [03:55:55] gl_driver.cpp(2245) - Log - Finished capture, Frame 6 RDOC 010104: [03:55:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30336 bytes to 3433 (11.32 %) RDOC 010104: [03:55:55] gl_driver.cpp(2393) - Log - Captured GL frame with 0.028931 MB capture section in 0.044796 seconds RDOC 010104: [03:55:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 010104: [03:55:55] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 010104: [03:55:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 007892: [03:55:55] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 6) (14175 bytes) (time 1613274955) 6102 byte thumbnail RDOC 007892: [03:55:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 007892: [03:55:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007892: [03:55:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007892: [03:55:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007892: [03:55:56] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007892: [03:55:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007892: [03:55:56] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007892: [03:55:56] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007892: [03:55:56] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007892: [03:55:56] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007892: [03:55:56] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007892: [03:55:56] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007892: [03:55:56] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007892: [03:55:56] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007892: [03:55:56] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007892: [03:55:56] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007892: [03:55:56] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007892: [03:55:56] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007892: [03:55:56] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007892: [03:55:56] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007892: [03:55:56] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007892: [03:55:56] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007892: [03:55:56] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007892: [03:55:56] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007892: [03:55:56] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007892: [03:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [03:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [03:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [03:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [03:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [03:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [03:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [03:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [03:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007892: [03:55:56] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007892: [03:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [03:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [03:55:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007892: [03:55:56] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007892: [03:55:56] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 007892: [03:55:56] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 007892: [03:55:56] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007892: [03:55:56] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007892: [03:55:57] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 007892: [03:55:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007892: [03:55:57] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 166.983 ms RDOC 007892: [03:55:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009576: [03:55:57] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009576: [03:55:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009576: [03:55:58] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009576: [03:55:58] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9368 RDOC 009368: [03:55:58] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009368: [03:55:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009368: [03:55:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009368: [03:55:58] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009368: [03:55:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009368: [03:55:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009368: [03:55:58] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009368: [03:55:58] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009368: [03:55:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009368: [03:55:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009368: [03:55:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009368: [03:55:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009368: [03:55:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009368: [03:55:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009368: [03:55:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009368: [03:55:58] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009576: [03:55:58] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9368] RDOC 009368: [03:55:58] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009368: [03:55:58] gl_driver.cpp(1155) - Log - Created new sharegroup 000001FC70EA2870 RDOC 009368: [03:55:58] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 009368: [03:55:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009368: [03:55:58] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009368: [03:55:58] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009368: [03:55:58] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 009368: [03:55:58] gl_driver.cpp(1054) - Log - Deleting shader group 000001FC70EA2870 RDOC 009368: [03:55:58] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009368: [03:55:58] gl_driver.cpp(1155) - Log - Created new sharegroup 000001FC70EA2F30 RDOC 009368: [03:55:58] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009368: [03:55:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009368: [03:55:58] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009368: [03:55:58] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009368: [03:55:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009576: [03:55:58] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009368: [03:55:58] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001B03E2 RDOC 009576: [03:55:58] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 009368: [03:55:58] gl_driver.cpp(2174) - Log - Starting capture RDOC 009368: [03:55:58] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 009368: [03:55:58] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3582 (12.11 %) RDOC 009368: [03:55:58] gl_driver.cpp(2393) - Log - Captured GL frame with 0.028198 MB capture section in 0.031493 seconds RDOC 009368: [03:55:58] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009368: [03:55:58] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 009368: [03:55:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 009576: [03:55:58] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (14045 bytes) (time 1613274958) 5829 byte thumbnail RDOC 009576: [03:55:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 009576: [03:55:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009576: [03:55:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009576: [03:55:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009576: [03:55:59] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009576: [03:55:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009576: [03:55:59] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009576: [03:55:59] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009576: [03:55:59] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009576: [03:55:59] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009576: [03:55:59] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009576: [03:55:59] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009576: [03:55:59] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009576: [03:55:59] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009576: [03:55:59] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009576: [03:55:59] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009576: [03:55:59] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009576: [03:55:59] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009576: [03:55:59] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009576: [03:55:59] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009576: [03:55:59] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009576: [03:55:59] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009576: [03:55:59] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009576: [03:55:59] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009576: [03:55:59] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009576: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009576: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009576: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009576: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009576: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009576: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009576: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009576: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009576: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009576: [03:55:59] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009576: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009576: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009576: [03:55:59] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009576: [03:55:59] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009576: [03:55:59] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009576: [03:55:59] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009576: [03:55:59] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009576: [03:55:59] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009576: [03:55:59] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009576: [03:55:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009576: [03:56:00] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009576: [03:56:00] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009576: [03:56:00] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009576: [03:56:00] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009576: [03:56:00] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 130.007 ms RDOC 009576: [03:56:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 006684: [03:56:00] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006684: [03:56:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006684: [03:56:00] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006684: [03:56:00] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8516 RDOC 008516: [03:56:00] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 008516: [03:56:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008516: [03:56:00] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008516: [03:56:00] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008516: [03:56:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008516: [03:56:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008516: [03:56:00] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008516: [03:56:00] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008516: [03:56:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008516: [03:56:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008516: [03:56:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008516: [03:56:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008516: [03:56:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008516: [03:56:00] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008516: [03:56:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006684: [03:56:00] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8516] RDOC 008516: [03:56:00] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008516: [03:56:00] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008516: [03:56:00] gl_driver.cpp(1155) - Log - Created new sharegroup 000001FD035713A0 RDOC 008516: [03:56:00] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 008516: [03:56:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008516: [03:56:00] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008516: [03:56:00] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008516: [03:56:00] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 008516: [03:56:00] gl_driver.cpp(1054) - Log - Deleting shader group 000001FD035713A0 RDOC 008516: [03:56:00] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008516: [03:56:00] gl_driver.cpp(1155) - Log - Created new sharegroup 000001FD03570720 RDOC 008516: [03:56:00] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008516: [03:56:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008516: [03:56:00] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008516: [03:56:00] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008516: [03:56:00] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006684: [03:56:01] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008516: [03:56:01] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000A03FA RDOC 006684: [03:56:01] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 008516: [03:56:01] gl_driver.cpp(2174) - Log - Starting capture RDOC 008516: [03:56:01] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 008516: [03:56:01] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32128 bytes to 3652 (11.37 %) RDOC 008516: [03:56:01] gl_driver.cpp(2393) - Log - Captured GL frame with 0.030640 MB capture section in 0.035420 seconds RDOC 008516: [03:56:01] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008516: [03:56:01] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 008516: [03:56:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 006684: [03:56:01] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (13402 bytes) (time 1613274961) 5116 byte thumbnail RDOC 006684: [03:56:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 006684: [03:56:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006684: [03:56:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006684: [03:56:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006684: [03:56:02] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006684: [03:56:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006684: [03:56:02] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 006684: [03:56:02] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006684: [03:56:02] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006684: [03:56:02] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006684: [03:56:02] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006684: [03:56:02] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006684: [03:56:02] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006684: [03:56:02] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006684: [03:56:02] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006684: [03:56:02] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006684: [03:56:02] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006684: [03:56:02] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006684: [03:56:02] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006684: [03:56:02] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006684: [03:56:02] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006684: [03:56:02] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006684: [03:56:02] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006684: [03:56:02] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006684: [03:56:02] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006684: [03:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006684: [03:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006684: [03:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006684: [03:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006684: [03:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006684: [03:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006684: [03:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006684: [03:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006684: [03:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 006684: [03:56:02] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 006684: [03:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006684: [03:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006684: [03:56:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006684: [03:56:02] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006684: [03:56:02] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 006684: [03:56:02] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 006684: [03:56:02] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006684: [03:56:02] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006684: [03:56:02] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 006684: [03:56:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006684: [03:56:02] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006684: [03:56:02] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006684: [03:56:02] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006684: [03:56:02] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006684: [03:56:02] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 90.877 ms RDOC 006684: [03:56:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 006012: [03:56:03] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006012: [03:56:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006012: [03:56:03] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006012: [03:56:03] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2644 RDOC 002644: [03:56:03] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 002644: [03:56:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002644: [03:56:03] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002644: [03:56:03] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002644: [03:56:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002644: [03:56:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002644: [03:56:03] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002644: [03:56:03] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002644: [03:56:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002644: [03:56:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002644: [03:56:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002644: [03:56:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002644: [03:56:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002644: [03:56:03] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002644: [03:56:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006012: [03:56:03] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2644] RDOC 002644: [03:56:03] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002644: [03:56:03] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002644: [03:56:03] gl_driver.cpp(1155) - Log - Created new sharegroup 000002447E054B90 RDOC 002644: [03:56:03] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 002644: [03:56:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002644: [03:56:03] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002644: [03:56:03] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 002644: [03:56:03] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 002644: [03:56:03] gl_driver.cpp(1054) - Log - Deleting shader group 000002447E054B90 RDOC 002644: [03:56:03] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002644: [03:56:03] gl_driver.cpp(1155) - Log - Created new sharegroup 000002447E0547D0 RDOC 002644: [03:56:03] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002644: [03:56:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 002644: [03:56:03] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 002644: [03:56:03] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 002644: [03:56:03] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006012: [03:56:03] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002644: [03:56:03] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004803EC RDOC 006012: [03:56:03] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 002644: [03:56:04] gl_driver.cpp(2174) - Log - Starting capture RDOC 002644: [03:56:04] gl_driver.cpp(2245) - Log - Finished capture, Frame 200 RDOC 002644: [03:56:04] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13119 (10.50 %) RDOC 002644: [03:56:04] gl_driver.cpp(2393) - Log - Captured GL frame with 0.119202 MB capture section in 0.017725 seconds RDOC 002644: [03:56:04] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 002644: [03:56:04] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 002644: [03:56:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 006012: [03:56:04] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 200) (26534 bytes) (time 1613274964) 7788 byte thumbnail RDOC 006012: [03:56:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 006012: [03:56:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006012: [03:56:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006012: [03:56:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006012: [03:56:05] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006012: [03:56:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006012: [03:56:05] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 006012: [03:56:05] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006012: [03:56:05] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006012: [03:56:05] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006012: [03:56:05] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006012: [03:56:05] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006012: [03:56:05] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006012: [03:56:05] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006012: [03:56:05] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006012: [03:56:05] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006012: [03:56:05] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006012: [03:56:05] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006012: [03:56:05] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006012: [03:56:05] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006012: [03:56:05] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006012: [03:56:05] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006012: [03:56:05] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006012: [03:56:05] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006012: [03:56:05] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006012: [03:56:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006012: [03:56:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006012: [03:56:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006012: [03:56:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006012: [03:56:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006012: [03:56:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006012: [03:56:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006012: [03:56:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006012: [03:56:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 006012: [03:56:05] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 006012: [03:56:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006012: [03:56:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006012: [03:56:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006012: [03:56:05] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006012: [03:56:05] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 006012: [03:56:05] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 006012: [03:56:05] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006012: [03:56:05] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006012: [03:56:05] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 006012: [03:56:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006012: [03:56:06] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 212.000 ms RDOC 006012: [03:56:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 010052: [03:56:06] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 010052: [03:56:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010052: [03:56:06] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010052: [03:56:06] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8484 RDOC 008484: [03:56:06] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 008484: [03:56:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008484: [03:56:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008484: [03:56:06] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008484: [03:56:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008484: [03:56:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008484: [03:56:06] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008484: [03:56:06] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008484: [03:56:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008484: [03:56:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008484: [03:56:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008484: [03:56:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008484: [03:56:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008484: [03:56:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008484: [03:56:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008484: [03:56:06] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010052: [03:56:06] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8484] RDOC 008484: [03:56:06] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008484: [03:56:06] gl_driver.cpp(1155) - Log - Created new sharegroup 000001A01C304AC0 RDOC 008484: [03:56:06] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 008484: [03:56:06] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008484: [03:56:06] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008484: [03:56:06] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008484: [03:56:06] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 008484: [03:56:06] gl_driver.cpp(1054) - Log - Deleting shader group 000001A01C304AC0 RDOC 008484: [03:56:06] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008484: [03:56:06] gl_driver.cpp(1155) - Log - Created new sharegroup 000001A01C303D80 RDOC 008484: [03:56:06] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008484: [03:56:06] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008484: [03:56:06] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008484: [03:56:06] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008484: [03:56:06] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008484: [03:56:07] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E03FA RDOC 010052: [03:56:07] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010052: [03:56:07] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 008484: [03:56:07] gl_driver.cpp(2174) - Log - Starting capture RDOC 008484: [03:56:07] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 008484: [03:56:07] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3764 (13.10 %) RDOC 008484: [03:56:07] gl_driver.cpp(2393) - Log - Captured GL frame with 0.027405 MB capture section in 0.027642 seconds RDOC 008484: [03:56:07] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 008484: [03:56:07] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 008484: [03:56:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 010052: [03:56:07] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (18007 bytes) (time 1613274967) 8936 byte thumbnail RDOC 010052: [03:56:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 010052: [03:56:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010052: [03:56:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010052: [03:56:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010052: [03:56:08] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010052: [03:56:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010052: [03:56:08] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010052: [03:56:08] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010052: [03:56:08] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010052: [03:56:08] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010052: [03:56:08] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010052: [03:56:08] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010052: [03:56:08] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010052: [03:56:08] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010052: [03:56:08] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010052: [03:56:08] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010052: [03:56:08] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010052: [03:56:08] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010052: [03:56:08] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010052: [03:56:08] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010052: [03:56:08] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010052: [03:56:08] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010052: [03:56:08] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010052: [03:56:08] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010052: [03:56:08] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010052: [03:56:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010052: [03:56:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010052: [03:56:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010052: [03:56:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010052: [03:56:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010052: [03:56:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010052: [03:56:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010052: [03:56:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010052: [03:56:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010052: [03:56:08] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010052: [03:56:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010052: [03:56:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010052: [03:56:08] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010052: [03:56:08] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010052: [03:56:08] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 010052: [03:56:08] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 010052: [03:56:08] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010052: [03:56:08] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010052: [03:56:08] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 010052: [03:56:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010052: [03:56:08] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 127.344 ms RDOC 010052: [03:56:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 001468: [03:56:09] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 001468: [03:56:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001468: [03:56:09] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001468: [03:56:09] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7320 RDOC 007320: [03:56:09] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 007320: [03:56:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007320: [03:56:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007320: [03:56:09] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007320: [03:56:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007320: [03:56:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007320: [03:56:09] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007320: [03:56:09] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007320: [03:56:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007320: [03:56:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007320: [03:56:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007320: [03:56:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007320: [03:56:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007320: [03:56:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007320: [03:56:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007320: [03:56:09] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001468: [03:56:09] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7320] RDOC 007320: [03:56:09] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007320: [03:56:09] gl_driver.cpp(1155) - Log - Created new sharegroup 000001D135596A20 RDOC 007320: [03:56:09] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 007320: [03:56:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007320: [03:56:09] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 007320: [03:56:09] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 007320: [03:56:09] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 007320: [03:56:09] gl_driver.cpp(1054) - Log - Deleting shader group 000001D135596A20 RDOC 007320: [03:56:09] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007320: [03:56:09] gl_driver.cpp(1155) - Log - Created new sharegroup 000001D135597460 RDOC 007320: [03:56:09] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007320: [03:56:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 007320: [03:56:09] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 007320: [03:56:09] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 007320: [03:56:09] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007320: [03:56:09] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004C03EC RDOC 001468: [03:56:09] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001468: [03:56:09] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 007320: [03:56:09] gl_driver.cpp(2174) - Log - Starting capture RDOC 007320: [03:56:09] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 007320: [03:56:09] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16715 (0.86 %) RDOC 007320: [03:56:09] gl_driver.cpp(2393) - Log - Captured GL frame with 1.863708 MB capture section in 0.058695 seconds RDOC 007320: [03:56:09] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 007320: [03:56:09] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 007320: [03:56:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 001468: [03:56:09] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (29140 bytes) (time 1613274969) 7478 byte thumbnail RDOC 001468: [03:56:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 001468: [03:56:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001468: [03:56:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001468: [03:56:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001468: [03:56:10] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 001468: [03:56:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001468: [03:56:11] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001468: [03:56:11] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 001468: [03:56:11] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001468: [03:56:11] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001468: [03:56:11] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001468: [03:56:11] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001468: [03:56:11] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001468: [03:56:11] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001468: [03:56:11] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001468: [03:56:11] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001468: [03:56:11] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001468: [03:56:11] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001468: [03:56:11] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001468: [03:56:11] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001468: [03:56:11] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001468: [03:56:11] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001468: [03:56:11] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001468: [03:56:11] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001468: [03:56:11] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001468: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001468: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001468: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001468: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001468: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001468: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001468: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001468: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001468: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001468: [03:56:11] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001468: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001468: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001468: [03:56:11] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001468: [03:56:11] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001468: [03:56:11] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 001468: [03:56:11] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 001468: [03:56:11] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001468: [03:56:11] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001468: [03:56:11] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 001468: [03:56:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 001468: [03:56:11] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 111.727 ms RDOC 001468: [03:56:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009632: [03:56:12] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009632: [03:56:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009632: [03:56:12] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009632: [03:56:12] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10088 RDOC 010088: [03:56:12] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 010088: [03:56:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010088: [03:56:12] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010088: [03:56:12] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010088: [03:56:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010088: [03:56:12] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010088: [03:56:12] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010088: [03:56:12] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010088: [03:56:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010088: [03:56:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010088: [03:56:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010088: [03:56:12] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010088: [03:56:12] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010088: [03:56:12] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010088: [03:56:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010088: [03:56:12] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009632: [03:56:12] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10088] RDOC 010088: [03:56:12] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010088: [03:56:12] gl_driver.cpp(1155) - Log - Created new sharegroup 00000289C1A807F0 RDOC 010088: [03:56:12] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010088: [03:56:12] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010088: [03:56:12] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 010088: [03:56:12] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 010088: [03:56:12] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010088: [03:56:12] gl_driver.cpp(1054) - Log - Deleting shader group 00000289C1A807F0 RDOC 010088: [03:56:12] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010088: [03:56:12] gl_driver.cpp(1155) - Log - Created new sharegroup 00000289C1A80B30 RDOC 010088: [03:56:12] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010088: [03:56:12] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010088: [03:56:12] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 010088: [03:56:12] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 010088: [03:56:12] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010088: [03:56:12] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001003F4 RDOC 009632: [03:56:12] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009632: [03:56:12] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010088: [03:56:12] gl_driver.cpp(2174) - Log - Starting capture RDOC 010088: [03:56:12] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 010088: [03:56:12] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3253 (11.37 %) RDOC 010088: [03:56:12] gl_driver.cpp(2393) - Log - Captured GL frame with 0.027283 MB capture section in 0.030250 seconds RDOC 010088: [03:56:12] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010088: [03:56:12] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 010088: [03:56:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 009632: [03:56:12] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (13003 bytes) (time 1613274972) 5116 byte thumbnail RDOC 009632: [03:56:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 009632: [03:56:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009632: [03:56:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009632: [03:56:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009632: [03:56:13] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009632: [03:56:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009632: [03:56:13] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009632: [03:56:13] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009632: [03:56:13] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009632: [03:56:13] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009632: [03:56:13] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009632: [03:56:13] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009632: [03:56:13] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009632: [03:56:13] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009632: [03:56:13] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009632: [03:56:13] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009632: [03:56:13] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009632: [03:56:13] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009632: [03:56:13] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009632: [03:56:13] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009632: [03:56:13] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009632: [03:56:13] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009632: [03:56:13] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009632: [03:56:13] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009632: [03:56:13] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009632: [03:56:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009632: [03:56:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009632: [03:56:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009632: [03:56:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009632: [03:56:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009632: [03:56:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009632: [03:56:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009632: [03:56:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009632: [03:56:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009632: [03:56:13] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009632: [03:56:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009632: [03:56:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009632: [03:56:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009632: [03:56:13] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009632: [03:56:13] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009632: [03:56:13] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009632: [03:56:13] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009632: [03:56:13] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009632: [03:56:14] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009632: [03:56:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009632: [03:56:14] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009632: [03:56:14] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009632: [03:56:14] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009632: [03:56:14] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009632: [03:56:14] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 93.367 ms RDOC 009632: [03:56:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 008196: [03:56:14] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 008196: [03:56:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008196: [03:56:14] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008196: [03:56:14] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8744 RDOC 008744: [03:56:14] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 008744: [03:56:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008744: [03:56:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008744: [03:56:14] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008744: [03:56:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008744: [03:56:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008744: [03:56:14] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008744: [03:56:14] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008744: [03:56:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008744: [03:56:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008744: [03:56:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008744: [03:56:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008744: [03:56:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008744: [03:56:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008744: [03:56:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008196: [03:56:14] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8744] RDOC 008744: [03:56:14] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008744: [03:56:15] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008744: [03:56:15] gl_driver.cpp(1155) - Log - Created new sharegroup 000001F693D03150 RDOC 008744: [03:56:15] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 008744: [03:56:15] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008744: [03:56:15] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008744: [03:56:15] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 008744: [03:56:15] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 008744: [03:56:15] gl_driver.cpp(1054) - Log - Deleting shader group 000001F693D03150 RDOC 008744: [03:56:15] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008744: [03:56:15] gl_driver.cpp(1155) - Log - Created new sharegroup 000001F693D02F50 RDOC 008744: [03:56:15] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008744: [03:56:15] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008744: [03:56:15] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008744: [03:56:15] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 008744: [03:56:15] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008744: [03:56:15] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001403F8 RDOC 008196: [03:56:15] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008196: [03:56:15] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 008744: [03:56:15] gl_driver.cpp(2174) - Log - Starting capture RDOC 008744: [03:56:15] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 008744: [03:56:15] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 3282 (11.52 %) RDOC 008744: [03:56:15] gl_driver.cpp(2393) - Log - Captured GL frame with 0.027161 MB capture section in 0.031410 seconds RDOC 008744: [03:56:15] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008744: [03:56:15] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 008744: [03:56:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 008196: [03:56:15] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (13032 bytes) (time 1613274975) 5116 byte thumbnail RDOC 008196: [03:56:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 008196: [03:56:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008196: [03:56:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008196: [03:56:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008196: [03:56:16] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 008196: [03:56:16] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008196: [03:56:16] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008196: [03:56:16] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008196: [03:56:16] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008196: [03:56:16] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008196: [03:56:16] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008196: [03:56:16] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008196: [03:56:16] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008196: [03:56:16] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008196: [03:56:16] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008196: [03:56:16] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008196: [03:56:16] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008196: [03:56:16] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008196: [03:56:16] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008196: [03:56:16] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008196: [03:56:16] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008196: [03:56:16] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008196: [03:56:16] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008196: [03:56:16] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008196: [03:56:16] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008196: [03:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008196: [03:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008196: [03:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008196: [03:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008196: [03:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008196: [03:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008196: [03:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008196: [03:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008196: [03:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008196: [03:56:16] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008196: [03:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008196: [03:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008196: [03:56:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008196: [03:56:16] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008196: [03:56:16] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 008196: [03:56:16] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008196: [03:56:16] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008196: [03:56:16] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008196: [03:56:16] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 008196: [03:56:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008196: [03:56:16] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008196: [03:56:16] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008196: [03:56:16] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008196: [03:56:16] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008196: [03:56:16] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 102.932 ms RDOC 008196: [03:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 008196: [03:56:17] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 1410 (4.95 %) RDOC 008196: [03:56:17] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008196: [03:56:17] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 0.792 ms RDOC 008196: [03:56:17] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 1410 (4.95 %) RDOC 008196: [03:56:17] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008196: [03:56:17] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 008196: [03:56:17] gl_replay.cpp(2362) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 008196: [03:56:17] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 008196: [03:56:17] gl_replay.cpp(2362) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 008196: [03:56:17] gl_replay.cpp(2362) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 008196: [03:56:17] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 008196: [03:56:17] gl_replay.cpp(2362) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 008196: [03:56:17] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 008196: [03:56:17] gl_replay.cpp(2362) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 008196: [03:56:17] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 008196: [03:56:17] gl_replay.cpp(2362) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 008196: [03:56:17] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 008196: [03:56:17] replay_controller.cpp( 508) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 008196: [03:56:17] replay_controller.cpp( 528) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 008196: [03:56:17] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000064 RDOC 008196: [03:56:17] gl_replay.cpp(2362) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000064 RDOC 008196: [03:56:17] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 008196: [03:56:17] gl_replay.cpp( 340) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 008196: [03:56:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 003172: [03:56:17] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 003172: [03:56:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003172: [03:56:17] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003172: [03:56:17] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3708 RDOC 003708: [03:56:17] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003708: [03:56:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003708: [03:56:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003708: [03:56:17] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003708: [03:56:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003708: [03:56:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003708: [03:56:17] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003708: [03:56:17] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003708: [03:56:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003708: [03:56:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003708: [03:56:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003708: [03:56:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003708: [03:56:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003708: [03:56:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003708: [03:56:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003172: [03:56:17] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3708] RDOC 003708: [03:56:17] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003708: [03:56:17] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003708: [03:56:17] gl_driver.cpp(1155) - Log - Created new sharegroup 0000025AD63815D0 RDOC 003708: [03:56:17] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 003708: [03:56:17] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003708: [03:56:17] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003708: [03:56:17] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 003708: [03:56:17] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 003708: [03:56:17] gl_driver.cpp(1054) - Log - Deleting shader group 0000025AD63815D0 RDOC 003708: [03:56:17] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003708: [03:56:17] gl_driver.cpp(1155) - Log - Created new sharegroup 0000025AD6381B90 RDOC 003708: [03:56:17] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003708: [03:56:17] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003708: [03:56:17] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003708: [03:56:17] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 003708: [03:56:17] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003708: [03:56:17] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001603FA RDOC 003172: [03:56:17] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003172: [03:56:17] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 003708: [03:56:18] gl_driver.cpp(2174) - Log - Starting capture RDOC 003708: [03:56:18] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 003708: [03:56:18] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14839936 bytes to 68019 (0.46 %) RDOC 003708: [03:56:18] gl_driver.cpp(2393) - Log - Captured GL frame with 14.152466 MB capture section in 0.095967 seconds RDOC 003708: [03:56:18] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 003708: [03:56:18] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003708: [03:56:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003172: [03:56:18] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (77548 bytes) (time 1613274978) 4886 byte thumbnail RDOC 003172: [03:56:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003172: [03:56:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003172: [03:56:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003172: [03:56:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003172: [03:56:19] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003172: [03:56:19] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003172: [03:56:19] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003172: [03:56:19] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003172: [03:56:19] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003172: [03:56:19] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003172: [03:56:19] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003172: [03:56:19] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003172: [03:56:19] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003172: [03:56:19] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003172: [03:56:19] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003172: [03:56:19] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003172: [03:56:19] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003172: [03:56:19] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003172: [03:56:19] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003172: [03:56:19] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003172: [03:56:19] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003172: [03:56:19] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003172: [03:56:19] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003172: [03:56:19] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003172: [03:56:19] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003172: [03:56:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [03:56:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [03:56:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [03:56:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [03:56:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [03:56:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [03:56:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [03:56:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [03:56:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003172: [03:56:19] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003172: [03:56:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [03:56:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003172: [03:56:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003172: [03:56:19] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003172: [03:56:19] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 003172: [03:56:19] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003172: [03:56:19] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003172: [03:56:19] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003172: [03:56:19] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 003172: [03:56:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003172: [03:56:19] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003172: [03:56:19] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003172: [03:56:19] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003172: [03:56:19] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003172: [03:56:19] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 198.113 ms RDOC 003172: [03:56:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 005908: [03:56:20] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 005908: [03:56:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005908: [03:56:20] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005908: [03:56:20] win32_process.cpp( 602) - Log - Injecting renderdoc into process 448 RDOC 000448: [03:56:20] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 000448: [03:56:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000448: [03:56:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000448: [03:56:20] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000448: [03:56:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000448: [03:56:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000448: [03:56:20] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000448: [03:56:20] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000448: [03:56:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000448: [03:56:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000448: [03:56:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000448: [03:56:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000448: [03:56:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000448: [03:56:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000448: [03:56:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005908: [03:56:20] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [448] RDOC 000448: [03:56:20] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000448: [03:56:20] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000448: [03:56:20] gl_driver.cpp(1155) - Log - Created new sharegroup 0000027C7EB0FF70 RDOC 000448: [03:56:20] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 000448: [03:56:20] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000448: [03:56:20] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 000448: [03:56:20] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 000448: [03:56:20] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 000448: [03:56:20] gl_driver.cpp(1054) - Log - Deleting shader group 0000027C7EB0FF70 RDOC 000448: [03:56:20] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000448: [03:56:20] gl_driver.cpp(1155) - Log - Created new sharegroup 0000027C7EB0FCB0 RDOC 000448: [03:56:20] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000448: [03:56:20] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 000448: [03:56:20] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 000448: [03:56:20] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 000448: [03:56:20] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000448: [03:56:20] gl_driver.cpp(1143) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 000448: [03:56:20] gl_driver.cpp(1155) - Log - Created new sharegroup 0000027C7F352C50 RDOC 000448: [03:56:20] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 000448: [03:56:20] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 000448: [03:56:20] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005908: [03:56:20] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000448: [03:56:23] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005403EC RDOC 005908: [03:56:23] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 000448: [03:56:23] gl_driver.cpp(2174) - Log - Starting capture RDOC 000448: [03:56:23] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 000448: [03:56:23] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5838 (1.01 %) RDOC 000448: [03:56:23] gl_driver.cpp(2393) - Log - Captured GL frame with 0.550049 MB capture section in 0.056384 seconds RDOC 000448: [03:56:23] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 000448: [03:56:23] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 000448: [03:56:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 005908: [03:56:23] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (12496 bytes) (time 1613274983) 2530 byte thumbnail RDOC 005908: [03:56:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 005908: [03:56:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005908: [03:56:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005908: [03:56:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005908: [03:56:24] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 005908: [03:56:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005908: [03:56:25] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005908: [03:56:25] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005908: [03:56:25] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005908: [03:56:25] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005908: [03:56:25] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005908: [03:56:25] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005908: [03:56:25] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005908: [03:56:25] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005908: [03:56:25] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005908: [03:56:25] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005908: [03:56:25] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005908: [03:56:25] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005908: [03:56:25] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005908: [03:56:25] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005908: [03:56:25] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005908: [03:56:25] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005908: [03:56:25] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005908: [03:56:25] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005908: [03:56:25] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005908: [03:56:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005908: [03:56:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005908: [03:56:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005908: [03:56:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005908: [03:56:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005908: [03:56:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005908: [03:56:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005908: [03:56:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005908: [03:56:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005908: [03:56:25] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005908: [03:56:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005908: [03:56:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005908: [03:56:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005908: [03:56:25] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005908: [03:56:25] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 005908: [03:56:25] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005908: [03:56:25] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005908: [03:56:25] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005908: [03:56:25] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005908: [03:56:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005908: [03:56:25] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005908: [03:56:25] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005908: [03:56:25] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005908: [03:56:25] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005908: [03:56:25] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 127.355 ms RDOC 005908: [03:56:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40
RDOC 004308: [03:56:25] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 004308: [03:56:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004308: [03:56:26] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004308: [03:56:26] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2764 RDOC 002764: [03:56:26] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 002764: [03:56:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002764: [03:56:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002764: [03:56:26] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002764: [03:56:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002764: [03:56:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002764: [03:56:26] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002764: [03:56:26] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002764: [03:56:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002764: [03:56:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002764: [03:56:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002764: [03:56:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002764: [03:56:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002764: [03:56:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002764: [03:56:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004308: [03:56:26] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2764] RDOC 002764: [03:56:26] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002764: [03:56:26] gl_driver.cpp(1155) - Log - Created new sharegroup 000001765F601F80 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 002764: [03:56:26] gl_driver.cpp(1054) - Log - Deleting shader group 000001765F601F80 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002764: [03:56:26] gl_driver.cpp(1155) - Log - Created new sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000010002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000020002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000030002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000040002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000050002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000060002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000070002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000080002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000090002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000000A0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000000B0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000000C0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000000D0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000000E0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000000F0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000100002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000110002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000120002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000130002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000140002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000150002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000160002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000170002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000180002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000190002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000001A0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000001B0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000001C0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000001D0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000001E0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000001F0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000200002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000210002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000220002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000230002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000240002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000250002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000260002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000270002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000280002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000290002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000002A0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000002B0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000002C0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000002D0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000002E0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000002F0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000300002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000310002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000320002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000330002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000340002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000350002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000360002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000370002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000380002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 0000000000390002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000003A0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000003B0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 002764: [03:56:26] gl_driver.cpp(1143) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:26] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:26] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 002764: [03:56:26] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:26] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:26] gl_driver.cpp(1031) - Log - Deleting context 00000000003C0002 RDOC 002764: [03:56:26] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 00000000003D0002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 00000000003E0002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 00000000003F0002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000400002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000410002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000420002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000430002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000440002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000450002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000460002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000470002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000480002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000490002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 00000000004A0002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 00000000004B0002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 00000000004C0002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 00000000004D0002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 00000000004E0002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 00000000004F0002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000500002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000510002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000520002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000530002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000540002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000550002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000560002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000570002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000580002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000590002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 00000000005A0002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 00000000005B0002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 00000000005C0002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 00000000005D0002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 00000000005E0002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 00000000005F0002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000600002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000610002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000620002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000630002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 002764: [03:56:27] gl_driver.cpp(1143) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 002764: [03:56:27] gl_driver.cpp(1161) - Log - Reusing old sharegroup 000001765F602080 RDOC 002764: [03:56:27] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 002764: [03:56:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002764: [03:56:27] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 002764: [03:56:27] gl_driver.cpp(1031) - Log - Deleting context 0000000000640002 RDOC 002764: [03:56:27] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 002764: [03:56:27] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005203EE RDOC 004308: [03:56:27] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004308: [03:56:27] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 002764: [03:56:27] gl_driver.cpp(2174) - Log - Starting capture RDOC 002764: [03:56:27] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 002764: [03:56:27] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5353 (13.96 %) RDOC 002764: [03:56:27] gl_driver.cpp(2393) - Log - Captured GL frame with 0.036560 MB capture section in 0.057371 seconds RDOC 002764: [03:56:27] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4634 bytes to 4634 (100.00 %) RDOC 002764: [03:56:27] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 002764: [03:56:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 004308: [03:56:27] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (22211 bytes) (time 1613274987) 12009 byte thumbnail RDOC 004308: [03:56:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 004308: [03:56:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004308: [03:56:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004308: [03:56:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004308: [03:56:28] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004308: [03:56:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004308: [03:56:28] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 004308: [03:56:28] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 004308: [03:56:28] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004308: [03:56:28] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004308: [03:56:28] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004308: [03:56:28] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004308: [03:56:28] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004308: [03:56:28] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004308: [03:56:28] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004308: [03:56:28] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004308: [03:56:28] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004308: [03:56:28] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004308: [03:56:28] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004308: [03:56:28] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004308: [03:56:28] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004308: [03:56:28] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004308: [03:56:28] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004308: [03:56:28] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004308: [03:56:28] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004308: [03:56:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004308: [03:56:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004308: [03:56:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004308: [03:56:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004308: [03:56:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004308: [03:56:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004308: [03:56:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004308: [03:56:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004308: [03:56:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 004308: [03:56:28] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 004308: [03:56:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004308: [03:56:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004308: [03:56:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004308: [03:56:28] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004308: [03:56:28] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 004308: [03:56:28] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 004308: [03:56:28] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004308: [03:56:28] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004308: [03:56:29] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 004308: [03:56:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004308: [03:56:29] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004308: [03:56:29] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004308: [03:56:29] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004308: [03:56:29] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004308: [03:56:29] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 136.398 ms RDOC 004308: [03:56:29] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 004308: [03:56:29] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 004308: [03:56:29] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 004308: [03:56:29] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 004308: [03:56:29] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 004308: [03:56:29] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 004308: [03:56:29] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 004308: [03:56:29] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 004308: [03:56:29] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 004308: [03:56:29] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 004308: [03:56:29] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 004308: [03:56:29] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 004308: [03:56:29] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 004308: [03:56:29] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 004308: [03:56:29] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 004308: [03:56:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 006392: [03:56:29] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006392: [03:56:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006392: [03:56:29] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006392: [03:56:29] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3284 RDOC 003284: [03:56:30] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003284: [03:56:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003284: [03:56:30] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003284: [03:56:30] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003284: [03:56:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003284: [03:56:30] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003284: [03:56:30] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003284: [03:56:30] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003284: [03:56:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003284: [03:56:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003284: [03:56:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003284: [03:56:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003284: [03:56:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003284: [03:56:30] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003284: [03:56:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006392: [03:56:30] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3284] RDOC 003284: [03:56:30] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003284: [03:56:30] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003284: [03:56:30] gl_driver.cpp(1155) - Log - Created new sharegroup 000002683E9F5D20 RDOC 003284: [03:56:30] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 003284: [03:56:30] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003284: [03:56:30] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003284: [03:56:30] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 003284: [03:56:30] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 003284: [03:56:30] gl_driver.cpp(1054) - Log - Deleting shader group 000002683E9F5D20 RDOC 003284: [03:56:30] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003284: [03:56:30] gl_driver.cpp(1155) - Log - Created new sharegroup 000002683E9F5A60 RDOC 003284: [03:56:30] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003284: [03:56:30] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003284: [03:56:30] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 003284: [03:56:30] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 003284: [03:56:30] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003284: [03:56:30] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001B03F4 RDOC 006392: [03:56:30] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006392: [03:56:30] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 003284: [03:56:30] gl_driver.cpp(2174) - Log - Starting capture RDOC 003284: [03:56:30] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 003284: [03:56:30] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5162 (16.33 %) RDOC 003284: [03:56:30] gl_driver.cpp(2393) - Log - Captured GL frame with 0.030151 MB capture section in 0.030519 seconds RDOC 003284: [03:56:30] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 003284: [03:56:30] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003284: [03:56:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006392: [03:56:30] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (14373 bytes) (time 1613274990) 4687 byte thumbnail RDOC 006392: [03:56:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006392: [03:56:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006392: [03:56:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006392: [03:56:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006392: [03:56:31] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 006392: [03:56:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006392: [03:56:31] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 006392: [03:56:31] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006392: [03:56:31] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006392: [03:56:31] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006392: [03:56:31] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006392: [03:56:31] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006392: [03:56:31] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006392: [03:56:31] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006392: [03:56:31] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006392: [03:56:31] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006392: [03:56:31] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006392: [03:56:31] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006392: [03:56:31] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006392: [03:56:31] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006392: [03:56:31] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006392: [03:56:31] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006392: [03:56:31] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006392: [03:56:31] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006392: [03:56:31] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006392: [03:56:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006392: [03:56:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006392: [03:56:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006392: [03:56:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006392: [03:56:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006392: [03:56:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006392: [03:56:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006392: [03:56:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006392: [03:56:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 006392: [03:56:31] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 006392: [03:56:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006392: [03:56:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006392: [03:56:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006392: [03:56:31] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006392: [03:56:31] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 006392: [03:56:31] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 006392: [03:56:31] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006392: [03:56:31] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006392: [03:56:32] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 006392: [03:56:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006392: [03:56:32] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 228.400 ms RDOC 006392: [03:56:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 003236: [03:56:32] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 003236: [03:56:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003236: [03:56:32] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003236: [03:56:32] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9040 RDOC 009040: [03:56:33] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009040: [03:56:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009040: [03:56:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009040: [03:56:33] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009040: [03:56:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009040: [03:56:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009040: [03:56:33] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009040: [03:56:33] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009040: [03:56:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009040: [03:56:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009040: [03:56:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009040: [03:56:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009040: [03:56:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009040: [03:56:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009040: [03:56:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003236: [03:56:33] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9040] RDOC 009040: [03:56:33] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001DF8BDA50F0 RDOC 009040: [03:56:33] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009040: [03:56:33] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009040: [03:56:33] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009040: [03:56:33] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 009040: [03:56:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009040: [03:56:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009040: [03:56:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009040: [03:56:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009040: [03:56:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009040: [03:56:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009040: [03:56:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009040: [03:56:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009040: [03:56:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009040: [03:56:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009040: [03:56:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009040: [03:56:33] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009040: [03:56:34] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009040: [03:56:34] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009040: [03:56:34] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001DF8BDA50F0 / 0x00000000001F03FA RDOC 009040: [03:56:34] vk_core.cpp(1588) - Log - Starting capture RDOC 003236: [03:56:34] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009040: [03:56:34] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 009040: [03:56:34] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4049408 bytes to 27865 (0.69 %) RDOC 009040: [03:56:34] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.861816 MB capture section in 0.016328 seconds RDOC 009040: [03:56:34] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009040: [03:56:34] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 009040: [03:56:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 003236: [03:56:34] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (37615 bytes) (time 1613274994) 5116 byte thumbnail RDOC 003236: [03:56:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 003236: [03:56:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003236: [03:56:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003236: [03:56:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003236: [03:56:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003236: [03:56:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003236: [03:56:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003236: [03:56:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003236: [03:56:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003236: [03:56:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 003236: [03:56:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003236: [03:56:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003236: [03:56:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003236: [03:56:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003236: [03:56:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003236: [03:56:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003236: [03:56:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 003236: [03:56:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003236: [03:56:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003236: [03:56:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003236: [03:56:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003236: [03:56:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003236: [03:56:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003236: [03:56:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003236: [03:56:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003236: [03:56:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003236: [03:56:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003236: [03:56:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003236: [03:56:35] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 003236: [03:56:35] vk_replay.cpp(4242) - Log - Created device. RDOC 003236: [03:56:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003236: [03:56:35] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 003236: [03:56:35] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003236: [03:56:35] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003236: [03:56:35] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 003236: [03:56:35] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003236: [03:56:35] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003236: [03:56:35] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 003236: [03:56:35] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 003236: [03:56:35] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 003236: [03:56:35] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003236: [03:56:35] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003236: [03:56:35] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 003236: [03:56:35] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 003236: [03:56:35] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003236: [03:56:35] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003236: [03:56:35] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 003236: [03:56:35] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003236: [03:56:35] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003236: [03:56:35] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 003236: [03:56:35] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003236: [03:56:35] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003236: [03:56:35] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 003236: [03:56:35] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003236: [03:56:35] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003236: [03:56:35] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003236: [03:56:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003236: [03:56:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003236: [03:56:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003236: [03:56:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003236: [03:56:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003236: [03:56:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003236: [03:56:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003236: [03:56:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003236: [03:56:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003236: [03:56:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003236: [03:56:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003236: [03:56:35] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003236: [03:56:35] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003236: [03:56:36] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003236: [03:56:36] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003236: [03:56:36] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 003236: [03:56:36] vk_core.cpp(2342) - Log - Timer chunk initialisation - 1138.970 ms RDOC 003236: [03:56:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 005576: [03:56:36] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 005576: [03:56:36] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005576: [03:56:36] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005576: [03:56:36] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2460 RDOC 002460: [03:56:37] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 002460: [03:56:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002460: [03:56:37] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002460: [03:56:37] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002460: [03:56:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002460: [03:56:37] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002460: [03:56:37] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002460: [03:56:37] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002460: [03:56:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002460: [03:56:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002460: [03:56:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002460: [03:56:37] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002460: [03:56:37] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002460: [03:56:37] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002460: [03:56:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005576: [03:56:37] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2460] RDOC 002460: [03:56:37] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000022BB040D0C0 RDOC 002460: [03:56:37] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 002460: [03:56:37] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002460: [03:56:37] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002460: [03:56:37] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 002460: [03:56:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002460: [03:56:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002460: [03:56:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002460: [03:56:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002460: [03:56:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002460: [03:56:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002460: [03:56:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002460: [03:56:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002460: [03:56:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002460: [03:56:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002460: [03:56:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002460: [03:56:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002460: [03:56:37] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002460: [03:56:37] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002460: [03:56:37] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000022BB040D0C0 / 0x00000000003403E6 RDOC 002460: [03:56:38] vk_core.cpp(1588) - Log - Starting capture RDOC 002460: [03:56:38] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 005576: [03:56:38] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 002460: [03:56:38] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043520 bytes to 23446 (0.58 %) RDOC 002460: [03:56:38] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.856201 MB capture section in 0.017071 seconds RDOC 002460: [03:56:38] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 002460: [03:56:38] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 002460: [03:56:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 005576: [03:56:38] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (32945 bytes) (time 1613274998) 4844 byte thumbnail RDOC 005576: [03:56:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 005576: [03:56:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005576: [03:56:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005576: [03:56:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005576: [03:56:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005576: [03:56:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005576: [03:56:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005576: [03:56:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005576: [03:56:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005576: [03:56:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 005576: [03:56:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005576: [03:56:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005576: [03:56:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005576: [03:56:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005576: [03:56:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005576: [03:56:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005576: [03:56:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 005576: [03:56:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005576: [03:56:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005576: [03:56:39] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005576: [03:56:39] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005576: [03:56:39] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005576: [03:56:39] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005576: [03:56:39] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005576: [03:56:39] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005576: [03:56:39] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005576: [03:56:39] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005576: [03:56:39] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005576: [03:56:39] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 005576: [03:56:39] vk_replay.cpp(4242) - Log - Created device. RDOC 005576: [03:56:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005576: [03:56:39] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 005576: [03:56:39] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005576: [03:56:39] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005576: [03:56:39] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 005576: [03:56:39] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005576: [03:56:39] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005576: [03:56:39] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 005576: [03:56:39] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 005576: [03:56:39] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 005576: [03:56:39] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005576: [03:56:39] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005576: [03:56:39] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 005576: [03:56:39] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 005576: [03:56:39] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005576: [03:56:39] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005576: [03:56:39] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 005576: [03:56:39] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005576: [03:56:39] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005576: [03:56:39] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 005576: [03:56:39] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005576: [03:56:39] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005576: [03:56:39] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 005576: [03:56:39] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005576: [03:56:39] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005576: [03:56:39] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005576: [03:56:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005576: [03:56:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005576: [03:56:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005576: [03:56:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005576: [03:56:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005576: [03:56:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005576: [03:56:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005576: [03:56:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005576: [03:56:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005576: [03:56:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005576: [03:56:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005576: [03:56:39] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005576: [03:56:39] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005576: [03:56:39] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005576: [03:56:39] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005576: [03:56:39] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 005576: [03:56:39] vk_core.cpp(2342) - Log - Timer chunk initialisation - 179.858 ms RDOC 005576: [03:56:39] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005576: [03:56:39] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005576: [03:56:39] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 005576: [03:56:39] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005576: [03:56:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 15000 total instances RDOC 005576: [03:56:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 002640: [03:56:39] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 002640: [03:56:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002640: [03:56:40] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002640: [03:56:40] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4724 RDOC 004724: [03:56:40] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 004724: [03:56:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004724: [03:56:40] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004724: [03:56:40] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004724: [03:56:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004724: [03:56:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004724: [03:56:40] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004724: [03:56:40] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004724: [03:56:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004724: [03:56:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004724: [03:56:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004724: [03:56:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004724: [03:56:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004724: [03:56:40] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004724: [03:56:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002640: [03:56:40] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4724] RDOC 004724: [03:56:40] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001CB1ADB2D80 RDOC 004724: [03:56:40] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 004724: [03:56:40] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004724: [03:56:40] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004724: [03:56:40] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 004724: [03:56:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004724: [03:56:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004724: [03:56:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004724: [03:56:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004724: [03:56:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004724: [03:56:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004724: [03:56:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004724: [03:56:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004724: [03:56:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004724: [03:56:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004724: [03:56:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004724: [03:56:40] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004724: [03:56:40] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004724: [03:56:40] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004724: [03:56:40] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001CB1ADB2D80 / 0x00000000006603F2 RDOC 004724: [03:56:40] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002640: [03:56:41] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 004724: [03:56:41] vk_core.cpp(1588) - Log - Starting capture RDOC 004724: [03:56:41] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 004724: [03:56:41] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6003584 bytes to 60915 (1.01 %) RDOC 004724: [03:56:41] vk_core.cpp(2101) - Log - Captured Vulkan frame with 5.725464 MB capture section in 0.026898 seconds RDOC 004724: [03:56:41] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 004724: [03:56:41] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 004724: [03:56:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 002640: [03:56:41] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (70533 bytes) (time 1613275001) 4975 byte thumbnail RDOC 002640: [03:56:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 002640: [03:56:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002640: [03:56:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002640: [03:56:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002640: [03:56:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002640: [03:56:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002640: [03:56:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002640: [03:56:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002640: [03:56:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002640: [03:56:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 002640: [03:56:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002640: [03:56:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002640: [03:56:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002640: [03:56:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002640: [03:56:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002640: [03:56:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002640: [03:56:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 002640: [03:56:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002640: [03:56:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002640: [03:56:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002640: [03:56:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002640: [03:56:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002640: [03:56:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002640: [03:56:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002640: [03:56:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002640: [03:56:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002640: [03:56:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002640: [03:56:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002640: [03:56:42] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 002640: [03:56:42] vk_replay.cpp(4242) - Log - Created device. RDOC 002640: [03:56:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002640: [03:56:42] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 002640: [03:56:42] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002640: [03:56:42] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002640: [03:56:42] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 002640: [03:56:42] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002640: [03:56:42] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002640: [03:56:42] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 002640: [03:56:42] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 002640: [03:56:42] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 002640: [03:56:42] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002640: [03:56:42] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002640: [03:56:42] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 002640: [03:56:42] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 002640: [03:56:42] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002640: [03:56:42] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002640: [03:56:42] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 002640: [03:56:42] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002640: [03:56:42] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002640: [03:56:42] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 002640: [03:56:42] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002640: [03:56:42] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002640: [03:56:42] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 002640: [03:56:42] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002640: [03:56:42] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002640: [03:56:42] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002640: [03:56:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002640: [03:56:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002640: [03:56:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002640: [03:56:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002640: [03:56:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002640: [03:56:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002640: [03:56:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002640: [03:56:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002640: [03:56:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002640: [03:56:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002640: [03:56:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002640: [03:56:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002640: [03:56:42] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002640: [03:56:42] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002640: [03:56:42] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002640: [03:56:42] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 002640: [03:56:42] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::167 RDOC 002640: [03:56:42] vk_core.cpp(2342) - Log - Timer chunk initialisation - 192.420 ms RDOC 002640: [03:56:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 009964: [03:56:43] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009964: [03:56:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009964: [03:56:43] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009964: [03:56:43] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3316 RDOC 003316: [03:56:43] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003316: [03:56:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003316: [03:56:43] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003316: [03:56:43] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003316: [03:56:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003316: [03:56:43] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003316: [03:56:43] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003316: [03:56:43] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003316: [03:56:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003316: [03:56:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003316: [03:56:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003316: [03:56:43] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003316: [03:56:43] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003316: [03:56:43] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003316: [03:56:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009964: [03:56:43] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3316] RDOC 003316: [03:56:44] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000027A391D1460 RDOC 003316: [03:56:44] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 003316: [03:56:44] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003316: [03:56:44] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003316: [03:56:44] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 003316: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003316: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003316: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003316: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003316: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003316: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003316: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003316: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003316: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003316: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003316: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003316: [03:56:44] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003316: [03:56:44] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003316: [03:56:44] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003316: [03:56:44] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000027A391D1460 / 0x00000000005A03EE RDOC 003316: [03:56:44] vk_core.cpp(1588) - Log - Starting capture RDOC 009964: [03:56:44] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003316: [03:56:44] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 003316: [03:56:44] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 23872 bytes to 8775 (36.76 %) RDOC 003316: [03:56:44] vk_core.cpp(2101) - Log - Captured Vulkan frame with 0.022766 MB capture section in 0.015634 seconds RDOC 003316: [03:56:44] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 003316: [03:56:44] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 003316: [03:56:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 009964: [03:56:44] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (27100 bytes) (time 1613275004) 11541 byte thumbnail RDOC 009964: [03:56:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 009964: [03:56:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009964: [03:56:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009964: [03:56:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009964: [03:56:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009964: [03:56:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009964: [03:56:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009964: [03:56:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009964: [03:56:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009964: [03:56:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 009964: [03:56:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009964: [03:56:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009964: [03:56:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009964: [03:56:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009964: [03:56:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009964: [03:56:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009964: [03:56:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 009964: [03:56:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009964: [03:56:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009964: [03:56:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009964: [03:56:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009964: [03:56:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009964: [03:56:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009964: [03:56:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009964: [03:56:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009964: [03:56:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009964: [03:56:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009964: [03:56:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009964: [03:56:45] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009964: [03:56:45] vk_replay.cpp(4242) - Log - Created device. RDOC 009964: [03:56:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009964: [03:56:45] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009964: [03:56:45] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009964: [03:56:45] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009964: [03:56:45] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009964: [03:56:45] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009964: [03:56:45] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009964: [03:56:45] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009964: [03:56:45] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009964: [03:56:45] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009964: [03:56:45] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009964: [03:56:45] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009964: [03:56:45] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009964: [03:56:45] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009964: [03:56:45] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009964: [03:56:45] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009964: [03:56:45] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009964: [03:56:45] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009964: [03:56:45] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009964: [03:56:45] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009964: [03:56:45] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009964: [03:56:45] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009964: [03:56:45] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009964: [03:56:45] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009964: [03:56:45] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009964: [03:56:45] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009964: [03:56:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:56:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:56:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:56:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:56:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:56:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:56:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:56:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009964: [03:56:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009964: [03:56:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009964: [03:56:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009964: [03:56:45] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009964: [03:56:45] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009964: [03:56:45] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009964: [03:56:45] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009964: [03:56:45] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009964: [03:56:45] vk_core.cpp(2342) - Log - Timer chunk initialisation - 224.001 ms RDOC 009964: [03:56:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 002180: [03:56:46] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 002180: [03:56:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002180: [03:56:46] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002180: [03:56:46] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7976 RDOC 007976: [03:56:46] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 007976: [03:56:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007976: [03:56:46] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007976: [03:56:46] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007976: [03:56:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007976: [03:56:46] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007976: [03:56:46] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007976: [03:56:46] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007976: [03:56:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007976: [03:56:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007976: [03:56:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007976: [03:56:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007976: [03:56:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007976: [03:56:46] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007976: [03:56:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002180: [03:56:46] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7976] RDOC 007976: [03:56:47] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000015D466BEDA0 RDOC 007976: [03:56:47] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 007976: [03:56:47] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007976: [03:56:47] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007976: [03:56:47] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 007976: [03:56:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007976: [03:56:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007976: [03:56:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007976: [03:56:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007976: [03:56:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007976: [03:56:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007976: [03:56:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007976: [03:56:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007976: [03:56:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007976: [03:56:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007976: [03:56:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007976: [03:56:47] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007976: [03:56:47] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007976: [03:56:47] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007976: [03:56:47] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000015D466BEDA0 / 0x00000000006803E8 RDOC 007976: [03:56:47] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002180: [03:56:47] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007976: [03:56:47] vk_core.cpp(1588) - Log - Starting capture RDOC 002180: [03:56:47] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 007976: [03:56:47] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 007976: [03:56:47] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37860096 bytes to 173111 (0.46 %) RDOC 007976: [03:56:47] vk_core.cpp(2101) - Log - Captured Vulkan frame with 36.106201 MB capture section in 0.066861 seconds RDOC 007976: [03:56:47] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 24104 bytes to 24104 (100.00 %) RDOC 007976: [03:56:47] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 007976: [03:56:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 002180: [03:56:47] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (203504 bytes) (time 1613275007) 6074 byte thumbnail RDOC 002180: [03:56:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 002180: [03:56:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002180: [03:56:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002180: [03:56:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002180: [03:56:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002180: [03:56:49] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002180: [03:56:49] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002180: [03:56:49] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002180: [03:56:49] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002180: [03:56:49] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 002180: [03:56:49] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002180: [03:56:49] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002180: [03:56:49] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002180: [03:56:49] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002180: [03:56:49] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002180: [03:56:49] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002180: [03:56:49] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 002180: [03:56:49] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002180: [03:56:49] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002180: [03:56:49] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002180: [03:56:49] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002180: [03:56:49] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002180: [03:56:49] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002180: [03:56:49] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002180: [03:56:49] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002180: [03:56:49] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002180: [03:56:49] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002180: [03:56:49] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002180: [03:56:49] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 002180: [03:56:49] vk_replay.cpp(4242) - Log - Created device. RDOC 002180: [03:56:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002180: [03:56:49] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 002180: [03:56:49] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002180: [03:56:49] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002180: [03:56:49] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 002180: [03:56:49] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002180: [03:56:49] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002180: [03:56:49] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 002180: [03:56:49] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 002180: [03:56:49] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 002180: [03:56:49] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002180: [03:56:49] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002180: [03:56:49] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 002180: [03:56:49] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 002180: [03:56:49] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002180: [03:56:49] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002180: [03:56:49] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 002180: [03:56:49] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002180: [03:56:49] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002180: [03:56:49] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 002180: [03:56:49] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002180: [03:56:49] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002180: [03:56:49] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 002180: [03:56:49] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002180: [03:56:49] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002180: [03:56:49] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002180: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002180: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002180: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002180: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002180: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002180: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002180: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002180: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002180: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002180: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002180: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002180: [03:56:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002180: [03:56:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002180: [03:56:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002180: [03:56:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002180: [03:56:49] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 002180: [03:56:49] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::177 RDOC 002180: [03:56:49] vk_core.cpp(2342) - Log - Timer chunk initialisation - 266.454 ms RDOC 002180: [03:56:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970 vk\vk_descriptor_reuse.cpp:501 Log: 101 frames in 1373.332000 ms = 13.597347 average frametime
RDOC 004036: [03:56:49] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 004036: [03:56:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004036: [03:56:49] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004036: [03:56:49] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3052 RDOC 003052: [03:56:50] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003052: [03:56:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003052: [03:56:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003052: [03:56:50] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003052: [03:56:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003052: [03:56:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003052: [03:56:50] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003052: [03:56:50] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003052: [03:56:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003052: [03:56:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003052: [03:56:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003052: [03:56:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003052: [03:56:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003052: [03:56:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003052: [03:56:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004036: [03:56:50] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3052] RDOC 003052: [03:56:50] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000002B0908DC520 RDOC 003052: [03:56:50] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 003052: [03:56:50] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003052: [03:56:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003052: [03:56:50] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 003052: [03:56:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003052: [03:56:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003052: [03:56:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003052: [03:56:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003052: [03:56:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003052: [03:56:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003052: [03:56:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003052: [03:56:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003052: [03:56:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003052: [03:56:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003052: [03:56:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003052: [03:56:50] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003052: [03:56:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003052: [03:56:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003052: [03:56:50] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000002B0908DC520 / 0x00000000002203F4 RDOC 003052: [03:56:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003052: [03:56:51] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004036: [03:56:51] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004036: [03:56:51] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003052: [03:56:51] vk_core.cpp(1588) - Log - Starting capture RDOC 003052: [03:56:52] vk_core.cpp(1710) - Log - Finished capture, Frame 100 RDOC 003052: [03:56:52] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42771392 bytes to 1431699 (3.35 %) RDOC 003052: [03:56:52] vk_core.cpp(2101) - Log - Captured Vulkan frame with 40.789978 MB capture section in 0.910437 seconds RDOC 003052: [03:56:52] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003052: [03:56:52] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 003052: [03:56:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 004036: [03:56:52] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 100) (1438354 bytes) (time 1613275012) 2526 byte thumbnail RDOC 004036: [03:56:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 004036: [03:56:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004036: [03:56:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004036: [03:56:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004036: [03:56:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004036: [03:56:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004036: [03:56:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004036: [03:56:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004036: [03:56:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004036: [03:56:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 004036: [03:56:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004036: [03:56:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004036: [03:56:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004036: [03:56:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 004036: [03:56:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 004036: [03:56:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 004036: [03:56:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 004036: [03:56:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004036: [03:56:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004036: [03:56:53] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004036: [03:56:53] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004036: [03:56:53] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004036: [03:56:53] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004036: [03:56:53] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004036: [03:56:53] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004036: [03:56:53] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004036: [03:56:53] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004036: [03:56:53] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004036: [03:56:53] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 004036: [03:56:53] vk_replay.cpp(4242) - Log - Created device. RDOC 004036: [03:56:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004036: [03:56:53] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 004036: [03:56:53] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004036: [03:56:53] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004036: [03:56:53] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 004036: [03:56:53] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004036: [03:56:53] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004036: [03:56:53] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 004036: [03:56:53] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 004036: [03:56:53] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 004036: [03:56:53] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004036: [03:56:53] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004036: [03:56:53] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 004036: [03:56:53] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 004036: [03:56:53] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004036: [03:56:53] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004036: [03:56:53] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 004036: [03:56:53] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004036: [03:56:53] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004036: [03:56:53] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 004036: [03:56:53] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004036: [03:56:53] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004036: [03:56:53] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 004036: [03:56:53] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004036: [03:56:53] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 004036: [03:56:53] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 004036: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004036: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004036: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004036: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004036: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004036: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004036: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004036: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004036: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004036: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004036: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004036: [03:56:53] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004036: [03:56:53] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004036: [03:56:53] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004036: [03:56:53] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004036: [03:56:53] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 004036: [03:56:53] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::230 RDOC 004036: [03:56:53] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::6196 RDOC 004036: [03:56:54] vk_core.cpp(2342) - Log - Timer chunk initialisation - 586.396 ms RDOC 004036: [03:56:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 010112: [03:56:55] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 010112: [03:56:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010112: [03:56:55] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010112: [03:56:55] win32_process.cpp( 602) - Log - Injecting renderdoc into process 988 RDOC 000988: [03:56:55] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 000988: [03:56:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000988: [03:56:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000988: [03:56:55] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000988: [03:56:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000988: [03:56:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000988: [03:56:55] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000988: [03:56:55] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000988: [03:56:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000988: [03:56:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000988: [03:56:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000988: [03:56:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000988: [03:56:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000988: [03:56:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000988: [03:56:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010112: [03:56:55] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [988] RDOC 000988: [03:56:56] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000002BDC6770A30 RDOC 000988: [03:56:56] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 000988: [03:56:56] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000988: [03:56:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000988: [03:56:56] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 000988: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000988: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000988: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000988: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000988: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000988: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000988: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000988: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000988: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000988: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000988: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000988: [03:56:56] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000988: [03:56:56] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 000988: [03:56:56] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 000988: [03:56:56] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000002BDC6770A30 / 0x00000000003903E6 RDOC 000988: [03:56:56] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010112: [03:56:56] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010112: [03:56:57] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 000988: [03:56:57] vk_core.cpp(1588) - Log - Starting capture RDOC 000988: [03:56:57] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 000988: [03:56:57] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12735232 bytes to 629136 (4.94 %) RDOC 000988: [03:56:57] vk_core.cpp(2101) - Log - Captured Vulkan frame with 12.145264 MB capture section in 0.139279 seconds RDOC 000988: [03:56:57] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000988: [03:56:57] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 000988: [03:56:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 010112: [03:56:57] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (638886 bytes) (time 1613275017) 5116 byte thumbnail RDOC 010112: [03:56:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 010112: [03:56:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010112: [03:56:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010112: [03:56:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010112: [03:56:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010112: [03:56:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010112: [03:56:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010112: [03:56:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010112: [03:56:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010112: [03:56:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 010112: [03:56:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010112: [03:56:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010112: [03:56:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010112: [03:56:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010112: [03:56:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010112: [03:56:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010112: [03:56:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 010112: [03:56:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010112: [03:56:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010112: [03:56:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010112: [03:56:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010112: [03:56:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010112: [03:56:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010112: [03:56:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010112: [03:56:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010112: [03:56:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010112: [03:56:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010112: [03:56:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010112: [03:56:58] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010112: [03:56:58] vk_replay.cpp(4242) - Log - Created device. RDOC 010112: [03:56:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010112: [03:56:58] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010112: [03:56:58] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010112: [03:56:58] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010112: [03:56:58] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010112: [03:56:58] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010112: [03:56:58] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010112: [03:56:58] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010112: [03:56:58] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010112: [03:56:58] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010112: [03:56:58] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010112: [03:56:58] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010112: [03:56:58] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010112: [03:56:58] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010112: [03:56:58] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010112: [03:56:58] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010112: [03:56:58] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010112: [03:56:58] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010112: [03:56:58] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010112: [03:56:58] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010112: [03:56:58] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010112: [03:56:58] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010112: [03:56:58] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010112: [03:56:58] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010112: [03:56:58] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010112: [03:56:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010112: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010112: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010112: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010112: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010112: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010112: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010112: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010112: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010112: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010112: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010112: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010112: [03:56:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010112: [03:56:58] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010112: [03:56:58] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010112: [03:56:58] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010112: [03:56:58] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010112: [03:56:58] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 010112: [03:56:58] vk_core.cpp(4249) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 010112: [03:56:58] vk_core.cpp(2342) - Log - Timer chunk initialisation - 561.065 ms RDOC 010112: [03:56:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 007024: [03:56:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 007024: [03:56:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007024: [03:56:59] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007024: [03:56:59] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6228 RDOC 006228: [03:56:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 006228: [03:56:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006228: [03:56:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006228: [03:56:59] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006228: [03:56:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006228: [03:56:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006228: [03:56:59] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006228: [03:56:59] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006228: [03:56:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006228: [03:56:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006228: [03:56:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006228: [03:56:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006228: [03:56:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006228: [03:56:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006228: [03:56:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007024: [03:56:59] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6228] RDOC 006228: [03:57:00] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000246646A32C0 RDOC 006228: [03:57:00] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 006228: [03:57:00] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006228: [03:57:00] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006228: [03:57:00] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 006228: [03:57:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006228: [03:57:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006228: [03:57:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006228: [03:57:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006228: [03:57:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006228: [03:57:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006228: [03:57:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006228: [03:57:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006228: [03:57:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006228: [03:57:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006228: [03:57:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006228: [03:57:00] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006228: [03:57:00] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006228: [03:57:00] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006228: [03:57:00] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000246646A32C0 / 0x00000000002603FA RDOC 006228: [03:57:00] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006228: [03:57:00] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006228: [03:57:00] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007024: [03:57:00] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 006228: [03:57:00] vk_core.cpp(1588) - Log - Starting capture RDOC 006228: [03:57:00] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 006228: [03:57:00] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 93040256 bytes to 406160 (0.44 %) RDOC 006228: [03:57:00] vk_core.cpp(2101) - Log - Captured Vulkan frame with 88.730103 MB capture section in 0.231357 seconds RDOC 006228: [03:57:00] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006228: [03:57:00] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 006228: [03:57:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 007024: [03:57:00] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (412815 bytes) (time 1613275020) 2526 byte thumbnail RDOC 007024: [03:57:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 007024: [03:57:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007024: [03:57:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007024: [03:57:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007024: [03:57:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007024: [03:57:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007024: [03:57:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007024: [03:57:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007024: [03:57:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007024: [03:57:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 007024: [03:57:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007024: [03:57:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007024: [03:57:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007024: [03:57:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007024: [03:57:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007024: [03:57:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007024: [03:57:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 007024: [03:57:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007024: [03:57:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007024: [03:57:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007024: [03:57:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007024: [03:57:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007024: [03:57:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007024: [03:57:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007024: [03:57:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007024: [03:57:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007024: [03:57:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007024: [03:57:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007024: [03:57:01] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 007024: [03:57:01] vk_replay.cpp(4242) - Log - Created device. RDOC 007024: [03:57:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007024: [03:57:01] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 007024: [03:57:01] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007024: [03:57:01] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007024: [03:57:01] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 007024: [03:57:01] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007024: [03:57:01] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007024: [03:57:01] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 007024: [03:57:01] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 007024: [03:57:01] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 007024: [03:57:01] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007024: [03:57:01] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007024: [03:57:01] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 007024: [03:57:01] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 007024: [03:57:01] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007024: [03:57:01] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007024: [03:57:01] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 007024: [03:57:01] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007024: [03:57:01] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007024: [03:57:01] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 007024: [03:57:01] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007024: [03:57:01] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007024: [03:57:01] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 007024: [03:57:01] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007024: [03:57:01] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007024: [03:57:01] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007024: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007024: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007024: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007024: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007024: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007024: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007024: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007024: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007024: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007024: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007024: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007024: [03:57:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007024: [03:57:01] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007024: [03:57:01] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007024: [03:57:01] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007024: [03:57:01] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 007024: [03:57:01] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 007024: [03:57:01] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::196 RDOC 007024: [03:57:01] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::223 RDOC 007024: [03:57:02] vk_core.cpp(2342) - Log - Timer chunk initialisation - 309.755 ms RDOC 007024: [03:57:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 007836: [03:57:06] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 007836: [03:57:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007836: [03:57:07] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007836: [03:57:07] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3736 RDOC 003736: [03:57:07] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003736: [03:57:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003736: [03:57:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003736: [03:57:07] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003736: [03:57:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003736: [03:57:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003736: [03:57:07] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003736: [03:57:07] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003736: [03:57:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003736: [03:57:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003736: [03:57:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003736: [03:57:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003736: [03:57:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003736: [03:57:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003736: [03:57:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007836: [03:57:07] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3736] RDOC 003736: [03:57:07] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001EAEF1062A0 RDOC 003736: [03:57:07] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 003736: [03:57:07] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003736: [03:57:07] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003736: [03:57:07] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 003736: [03:57:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003736: [03:57:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003736: [03:57:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003736: [03:57:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003736: [03:57:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003736: [03:57:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003736: [03:57:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003736: [03:57:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003736: [03:57:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003736: [03:57:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003736: [03:57:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003736: [03:57:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003736: [03:57:07] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003736: [03:57:07] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003736: [03:57:07] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001EAEF1062A0 / 0x00000000006C03F2 RDOC 003736: [03:57:07] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003736: [03:57:08] vk_core.cpp(1588) - Log - Starting capture RDOC 007836: [03:57:08] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003736: [03:57:08] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 003736: [03:57:08] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10003712 bytes to 87395 (0.87 %) RDOC 003736: [03:57:08] vk_core.cpp(2101) - Log - Captured Vulkan frame with 9.540283 MB capture section in 0.018371 seconds RDOC 003736: [03:57:08] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 003736: [03:57:08] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 003736: [03:57:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 007836: [03:57:08] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (102707 bytes) (time 1613275028) 9645 byte thumbnail RDOC 007836: [03:57:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 007836: [03:57:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007836: [03:57:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007836: [03:57:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007836: [03:57:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007836: [03:57:09] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007836: [03:57:09] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007836: [03:57:09] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007836: [03:57:09] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007836: [03:57:09] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 007836: [03:57:09] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007836: [03:57:09] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007836: [03:57:09] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007836: [03:57:09] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007836: [03:57:09] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007836: [03:57:09] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007836: [03:57:09] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 007836: [03:57:09] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007836: [03:57:09] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007836: [03:57:09] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007836: [03:57:09] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007836: [03:57:09] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007836: [03:57:09] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007836: [03:57:09] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007836: [03:57:09] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007836: [03:57:09] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007836: [03:57:09] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007836: [03:57:09] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007836: [03:57:09] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 007836: [03:57:09] vk_replay.cpp(4242) - Log - Created device. RDOC 007836: [03:57:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007836: [03:57:09] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 007836: [03:57:09] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007836: [03:57:09] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007836: [03:57:09] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 007836: [03:57:09] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007836: [03:57:09] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007836: [03:57:09] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 007836: [03:57:09] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 007836: [03:57:09] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 007836: [03:57:09] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007836: [03:57:09] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007836: [03:57:09] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 007836: [03:57:09] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 007836: [03:57:09] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007836: [03:57:09] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007836: [03:57:09] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 007836: [03:57:09] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007836: [03:57:09] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007836: [03:57:09] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 007836: [03:57:09] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007836: [03:57:09] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007836: [03:57:09] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 007836: [03:57:09] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007836: [03:57:09] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007836: [03:57:09] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007836: [03:57:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007836: [03:57:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007836: [03:57:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007836: [03:57:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007836: [03:57:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007836: [03:57:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007836: [03:57:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007836: [03:57:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007836: [03:57:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007836: [03:57:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007836: [03:57:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007836: [03:57:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007836: [03:57:09] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007836: [03:57:09] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007836: [03:57:09] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007836: [03:57:09] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 007836: [03:57:09] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::166 RDOC 007836: [03:57:09] vk_core.cpp(2342) - Log - Timer chunk initialisation - 155.321 ms RDOC 007836: [03:57:10] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 007836: [03:57:10] vk_debug.cpp(1640) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 007836: [03:57:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 009620: [03:57:10] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009620: [03:57:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009620: [03:57:10] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009620: [03:57:10] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5444 RDOC 005444: [03:57:10] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 005444: [03:57:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005444: [03:57:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005444: [03:57:10] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005444: [03:57:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005444: [03:57:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005444: [03:57:10] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005444: [03:57:10] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005444: [03:57:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005444: [03:57:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005444: [03:57:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005444: [03:57:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005444: [03:57:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005444: [03:57:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005444: [03:57:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009620: [03:57:10] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5444] RDOC 005444: [03:57:11] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000002102131E440 RDOC 005444: [03:57:11] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 005444: [03:57:11] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005444: [03:57:11] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005444: [03:57:11] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 005444: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005444: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005444: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005444: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005444: [03:57:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005444: [03:57:11] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005444: [03:57:11] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005444: [03:57:11] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000002102131E440 / 0x00000000006003EE RDOC 005444: [03:57:11] vk_core.cpp(1588) - Log - Starting capture RDOC 005444: [03:57:11] vk_core.cpp(1710) - Log - Finished capture, Frame 4294967295 RDOC 009620: [03:57:11] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005444: [03:57:11] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1742 (41.24 %) RDOC 005444: [03:57:11] vk_core.cpp(2101) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.014359 seconds RDOC 005444: [03:57:11] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11954 bytes to 11954 (100.00 %) RDOC 005444: [03:57:11] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 005444: [03:57:11] vk_core.cpp(1588) - Log - Starting capture RDOC 005444: [03:57:11] vk_core.cpp(1710) - Log - Finished capture, Frame 4294967295 RDOC 005444: [03:57:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 005444: [03:57:11] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1762 (41.71 %) RDOC 005444: [03:57:11] vk_core.cpp(2101) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.014727 seconds RDOC 005444: [03:57:11] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 16288 bytes to 16288 (100.00 %) RDOC 005444: [03:57:11] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 005444: [03:57:11] vk_core.cpp(1588) - Log - Starting capture RDOC 005444: [03:57:11] vk_core.cpp(1710) - Log - Finished capture, Frame 4294967295 RDOC 005444: [03:57:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 009620: [03:57:11] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4294967295) (20973 bytes) (time 1613275031) 7062 byte thumbnail RDOC 009620: [03:57:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 009620: [03:57:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009620: [03:57:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009620: [03:57:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009620: [03:57:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009620: [03:57:12] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009620: [03:57:12] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009620: [03:57:12] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009620: [03:57:12] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009620: [03:57:12] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 009620: [03:57:12] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009620: [03:57:12] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009620: [03:57:12] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009620: [03:57:12] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009620: [03:57:12] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009620: [03:57:12] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009620: [03:57:12] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 009620: [03:57:12] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009620: [03:57:12] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009620: [03:57:12] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009620: [03:57:12] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009620: [03:57:12] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009620: [03:57:12] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009620: [03:57:12] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009620: [03:57:12] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009620: [03:57:12] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009620: [03:57:12] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009620: [03:57:12] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009620: [03:57:12] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009620: [03:57:12] vk_replay.cpp(4242) - Log - Created device. RDOC 009620: [03:57:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009620: [03:57:12] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009620: [03:57:12] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009620: [03:57:12] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009620: [03:57:12] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009620: [03:57:12] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009620: [03:57:12] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009620: [03:57:12] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009620: [03:57:12] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009620: [03:57:12] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009620: [03:57:12] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009620: [03:57:12] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009620: [03:57:12] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009620: [03:57:12] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009620: [03:57:12] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009620: [03:57:12] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009620: [03:57:12] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009620: [03:57:12] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009620: [03:57:12] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009620: [03:57:12] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009620: [03:57:12] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009620: [03:57:12] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009620: [03:57:12] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009620: [03:57:12] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009620: [03:57:12] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009620: [03:57:12] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009620: [03:57:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009620: [03:57:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009620: [03:57:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009620: [03:57:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009620: [03:57:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009620: [03:57:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009620: [03:57:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009620: [03:57:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009620: [03:57:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009620: [03:57:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009620: [03:57:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009620: [03:57:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009620: [03:57:12] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009620: [03:57:12] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009620: [03:57:12] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009620: [03:57:12] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009620: [03:57:12] vk_core.cpp(2342) - Log - Timer chunk initialisation - 126.424 ms RDOC 009620: [03:57:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 010152: [03:57:13] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 010152: [03:57:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010152: [03:57:13] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010152: [03:57:13] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3204 RDOC 003204: [03:57:13] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003204: [03:57:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003204: [03:57:13] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003204: [03:57:13] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003204: [03:57:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003204: [03:57:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003204: [03:57:13] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003204: [03:57:13] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003204: [03:57:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003204: [03:57:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003204: [03:57:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003204: [03:57:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003204: [03:57:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003204: [03:57:13] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003204: [03:57:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010152: [03:57:13] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3204] RDOC 003204: [03:57:14] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001831F7BD7D0 RDOC 003204: [03:57:14] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 003204: [03:57:14] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003204: [03:57:14] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003204: [03:57:14] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 003204: [03:57:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003204: [03:57:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003204: [03:57:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003204: [03:57:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003204: [03:57:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003204: [03:57:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003204: [03:57:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003204: [03:57:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003204: [03:57:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003204: [03:57:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003204: [03:57:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003204: [03:57:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003204: [03:57:14] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003204: [03:57:14] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003204: [03:57:14] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001831F7BD7D0 / 0x00000000002903FA RDOC 003204: [03:57:14] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003204: [03:57:14] vk_core.cpp(1588) - Log - Starting capture RDOC 003204: [03:57:14] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 010152: [03:57:14] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003204: [03:57:14] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4644608 bytes to 27830 (0.60 %) RDOC 003204: [03:57:14] vk_core.cpp(2101) - Log - Captured Vulkan frame with 4.429443 MB capture section in 0.016646 seconds RDOC 003204: [03:57:14] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 003204: [03:57:14] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 003204: [03:57:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 010152: [03:57:14] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (40654 bytes) (time 1613275034) 7918 byte thumbnail RDOC 010152: [03:57:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 010152: [03:57:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010152: [03:57:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010152: [03:57:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010152: [03:57:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010152: [03:57:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010152: [03:57:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010152: [03:57:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010152: [03:57:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010152: [03:57:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 010152: [03:57:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010152: [03:57:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010152: [03:57:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010152: [03:57:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010152: [03:57:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010152: [03:57:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010152: [03:57:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 010152: [03:57:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010152: [03:57:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010152: [03:57:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010152: [03:57:15] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010152: [03:57:15] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010152: [03:57:15] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010152: [03:57:15] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010152: [03:57:15] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010152: [03:57:15] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010152: [03:57:15] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010152: [03:57:15] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010152: [03:57:15] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010152: [03:57:15] vk_replay.cpp(4242) - Log - Created device. RDOC 010152: [03:57:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010152: [03:57:15] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010152: [03:57:15] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010152: [03:57:15] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010152: [03:57:15] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010152: [03:57:15] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010152: [03:57:15] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010152: [03:57:15] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010152: [03:57:15] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010152: [03:57:15] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010152: [03:57:15] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010152: [03:57:15] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010152: [03:57:15] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010152: [03:57:15] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010152: [03:57:15] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010152: [03:57:15] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010152: [03:57:15] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010152: [03:57:15] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010152: [03:57:15] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010152: [03:57:15] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010152: [03:57:15] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010152: [03:57:15] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010152: [03:57:15] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010152: [03:57:15] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010152: [03:57:15] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010152: [03:57:15] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010152: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010152: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010152: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010152: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010152: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010152: [03:57:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010152: [03:57:15] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010152: [03:57:15] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010152: [03:57:15] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010152: [03:57:15] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010152: [03:57:15] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::171 RDOC 010152: [03:57:15] vk_core.cpp(2342) - Log - Timer chunk initialisation - 184.331 ms RDOC 010152: [03:57:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 000360: [03:57:16] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 000360: [03:57:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000360: [03:57:16] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000360: [03:57:16] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5076 RDOC 005076: [03:57:16] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 005076: [03:57:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005076: [03:57:16] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005076: [03:57:16] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005076: [03:57:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005076: [03:57:16] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005076: [03:57:16] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005076: [03:57:16] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005076: [03:57:16] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005076: [03:57:16] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005076: [03:57:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005076: [03:57:16] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005076: [03:57:16] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005076: [03:57:16] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005076: [03:57:16] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000360: [03:57:16] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5076] RDOC 005076: [03:57:17] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000266DCACEE60 RDOC 005076: [03:57:17] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 005076: [03:57:17] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005076: [03:57:17] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005076: [03:57:17] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 005076: [03:57:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005076: [03:57:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005076: [03:57:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005076: [03:57:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005076: [03:57:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005076: [03:57:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005076: [03:57:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005076: [03:57:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005076: [03:57:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005076: [03:57:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005076: [03:57:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005076: [03:57:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005076: [03:57:17] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005076: [03:57:17] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005076: [03:57:17] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000266DCACEE60 / 0x00000000006F03E8 RDOC 005076: [03:57:17] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005076: [03:57:17] vk_core.cpp(1588) - Log - Starting capture RDOC 005076: [03:57:17] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 000360: [03:57:17] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005076: [03:57:17] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046848 bytes to 24319 (0.60 %) RDOC 005076: [03:57:17] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.859375 MB capture section in 0.016839 seconds RDOC 005076: [03:57:17] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005076: [03:57:17] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 005076: [03:57:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 000360: [03:57:17] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (34069 bytes) (time 1613275037) 5116 byte thumbnail RDOC 000360: [03:57:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 000360: [03:57:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000360: [03:57:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000360: [03:57:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000360: [03:57:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000360: [03:57:18] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000360: [03:57:18] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000360: [03:57:18] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000360: [03:57:18] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000360: [03:57:18] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 000360: [03:57:18] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000360: [03:57:18] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000360: [03:57:18] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000360: [03:57:18] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 000360: [03:57:18] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 000360: [03:57:18] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 000360: [03:57:18] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 000360: [03:57:18] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000360: [03:57:18] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000360: [03:57:18] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000360: [03:57:18] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 000360: [03:57:18] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 000360: [03:57:18] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 000360: [03:57:18] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 000360: [03:57:18] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 000360: [03:57:18] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 000360: [03:57:18] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 000360: [03:57:18] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 000360: [03:57:18] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 000360: [03:57:18] vk_replay.cpp(4242) - Log - Created device. RDOC 000360: [03:57:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000360: [03:57:18] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 000360: [03:57:18] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000360: [03:57:18] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000360: [03:57:18] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 000360: [03:57:18] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000360: [03:57:18] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000360: [03:57:18] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 000360: [03:57:18] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 000360: [03:57:18] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 000360: [03:57:18] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000360: [03:57:18] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000360: [03:57:18] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 000360: [03:57:18] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 000360: [03:57:18] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000360: [03:57:18] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000360: [03:57:18] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 000360: [03:57:18] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000360: [03:57:18] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000360: [03:57:18] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 000360: [03:57:18] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000360: [03:57:18] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000360: [03:57:18] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 000360: [03:57:18] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000360: [03:57:18] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 000360: [03:57:18] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 000360: [03:57:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000360: [03:57:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000360: [03:57:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000360: [03:57:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000360: [03:57:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000360: [03:57:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000360: [03:57:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000360: [03:57:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000360: [03:57:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000360: [03:57:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000360: [03:57:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000360: [03:57:18] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000360: [03:57:18] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 000360: [03:57:18] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 000360: [03:57:18] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 000360: [03:57:18] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 000360: [03:57:18] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 000360: [03:57:18] vk_core.cpp(2342) - Log - Timer chunk initialisation - 160.148 ms RDOC 000360: [03:57:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 005600: [03:57:19] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 005600: [03:57:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005600: [03:57:19] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005600: [03:57:19] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7864 RDOC 007864: [03:57:19] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 007864: [03:57:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007864: [03:57:19] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007864: [03:57:19] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007864: [03:57:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007864: [03:57:19] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007864: [03:57:19] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007864: [03:57:19] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007864: [03:57:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007864: [03:57:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007864: [03:57:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007864: [03:57:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007864: [03:57:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007864: [03:57:19] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007864: [03:57:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005600: [03:57:19] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7864] RDOC 007864: [03:57:20] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001C6428F99B0 RDOC 007864: [03:57:20] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 007864: [03:57:20] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007864: [03:57:20] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007864: [03:57:20] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 007864: [03:57:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [03:57:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [03:57:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [03:57:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [03:57:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [03:57:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [03:57:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007864: [03:57:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007864: [03:57:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007864: [03:57:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007864: [03:57:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007864: [03:57:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007864: [03:57:20] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007864: [03:57:20] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007864: [03:57:20] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001C6428F99B0 / 0x00000000006303EE RDOC 005600: [03:57:20] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007864: [03:57:20] vk_core.cpp(1588) - Log - Starting capture RDOC 007864: [03:57:20] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 005600: [03:57:20] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 007864: [03:57:20] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4042816 bytes to 23469 (0.58 %) RDOC 007864: [03:57:20] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.855530 MB capture section in 0.015610 seconds RDOC 007864: [03:57:20] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007864: [03:57:20] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 007864: [03:57:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 005600: [03:57:20] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33219 bytes) (time 1613275040) 5116 byte thumbnail RDOC 005600: [03:57:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 005600: [03:57:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005600: [03:57:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005600: [03:57:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005600: [03:57:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005600: [03:57:21] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005600: [03:57:21] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005600: [03:57:21] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005600: [03:57:21] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005600: [03:57:21] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 005600: [03:57:21] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005600: [03:57:21] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005600: [03:57:21] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005600: [03:57:21] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005600: [03:57:21] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005600: [03:57:21] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005600: [03:57:21] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 005600: [03:57:21] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005600: [03:57:21] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005600: [03:57:21] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005600: [03:57:21] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005600: [03:57:21] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005600: [03:57:21] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005600: [03:57:21] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005600: [03:57:21] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005600: [03:57:21] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005600: [03:57:21] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005600: [03:57:21] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005600: [03:57:21] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 005600: [03:57:21] vk_replay.cpp(4242) - Log - Created device. RDOC 005600: [03:57:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005600: [03:57:21] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 005600: [03:57:21] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005600: [03:57:21] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005600: [03:57:21] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 005600: [03:57:21] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005600: [03:57:21] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005600: [03:57:21] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 005600: [03:57:21] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 005600: [03:57:21] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 005600: [03:57:21] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005600: [03:57:21] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005600: [03:57:21] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 005600: [03:57:21] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 005600: [03:57:21] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005600: [03:57:21] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005600: [03:57:21] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 005600: [03:57:21] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005600: [03:57:21] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005600: [03:57:21] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 005600: [03:57:21] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005600: [03:57:21] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005600: [03:57:21] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 005600: [03:57:21] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005600: [03:57:21] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005600: [03:57:21] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005600: [03:57:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005600: [03:57:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005600: [03:57:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005600: [03:57:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005600: [03:57:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005600: [03:57:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005600: [03:57:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005600: [03:57:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005600: [03:57:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005600: [03:57:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005600: [03:57:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005600: [03:57:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005600: [03:57:21] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005600: [03:57:21] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005600: [03:57:21] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005600: [03:57:21] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 005600: [03:57:21] vk_core.cpp(2342) - Log - Timer chunk initialisation - 156.152 ms RDOC 005600: [03:57:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 006544: [03:57:22] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006544: [03:57:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006544: [03:57:22] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006544: [03:57:22] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6864 RDOC 006864: [03:57:22] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 006864: [03:57:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006864: [03:57:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006864: [03:57:22] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006864: [03:57:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006864: [03:57:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006864: [03:57:22] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006864: [03:57:22] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006864: [03:57:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006864: [03:57:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006864: [03:57:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006864: [03:57:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006864: [03:57:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006864: [03:57:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006864: [03:57:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006544: [03:57:22] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6864] RDOC 006864: [03:57:23] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000188FCB83DD0 RDOC 006864: [03:57:23] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 006864: [03:57:23] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006864: [03:57:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006864: [03:57:23] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 006864: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006864: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006864: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006864: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006864: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006864: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006864: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006864: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006864: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006864: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006864: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006864: [03:57:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006864: [03:57:23] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006864: [03:57:23] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006864: [03:57:23] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000188FCB83DD0 / 0x00000000002A03F4 RDOC 006864: [03:57:23] vk_core.cpp(1588) - Log - Starting capture RDOC 006544: [03:57:23] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 006864: [03:57:23] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 006864: [03:57:23] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37621760 bytes to 171510 (0.46 %) RDOC 006864: [03:57:23] vk_core.cpp(2101) - Log - Captured Vulkan frame with 35.878906 MB capture section in 0.045487 seconds RDOC 006864: [03:57:23] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 006864: [03:57:23] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 006864: [03:57:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 006544: [03:57:23] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (186517 bytes) (time 1613275043) 9596 byte thumbnail RDOC 006544: [03:57:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 006544: [03:57:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006544: [03:57:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006544: [03:57:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006544: [03:57:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006544: [03:57:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006544: [03:57:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006544: [03:57:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006544: [03:57:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006544: [03:57:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 006544: [03:57:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006544: [03:57:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006544: [03:57:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006544: [03:57:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006544: [03:57:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006544: [03:57:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006544: [03:57:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 006544: [03:57:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006544: [03:57:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006544: [03:57:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006544: [03:57:24] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006544: [03:57:24] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006544: [03:57:24] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006544: [03:57:24] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006544: [03:57:24] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006544: [03:57:24] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006544: [03:57:24] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006544: [03:57:24] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006544: [03:57:24] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 006544: [03:57:24] vk_replay.cpp(4242) - Log - Created device. RDOC 006544: [03:57:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006544: [03:57:24] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 006544: [03:57:24] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006544: [03:57:24] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006544: [03:57:24] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 006544: [03:57:24] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006544: [03:57:24] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006544: [03:57:24] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 006544: [03:57:24] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 006544: [03:57:24] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 006544: [03:57:24] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006544: [03:57:24] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006544: [03:57:24] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 006544: [03:57:24] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 006544: [03:57:24] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006544: [03:57:24] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006544: [03:57:24] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 006544: [03:57:24] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006544: [03:57:24] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006544: [03:57:24] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 006544: [03:57:24] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006544: [03:57:24] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006544: [03:57:24] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 006544: [03:57:24] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006544: [03:57:24] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006544: [03:57:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006544: [03:57:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:57:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:57:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:57:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:57:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:57:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:57:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:57:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006544: [03:57:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006544: [03:57:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006544: [03:57:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006544: [03:57:24] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006544: [03:57:24] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006544: [03:57:24] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006544: [03:57:25] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006544: [03:57:25] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 006544: [03:57:25] vk_core.cpp(2342) - Log - Timer chunk initialisation - 175.435 ms RDOC 006544: [03:57:25] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006544: [03:57:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 005128: [03:57:26] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 005128: [03:57:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005128: [03:57:26] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005128: [03:57:26] win32_process.cpp( 602) - Log - Injecting renderdoc into process 2500 RDOC 002500: [03:57:26] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 002500: [03:57:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002500: [03:57:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002500: [03:57:26] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002500: [03:57:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002500: [03:57:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002500: [03:57:26] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 002500: [03:57:26] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 002500: [03:57:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002500: [03:57:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002500: [03:57:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002500: [03:57:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002500: [03:57:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002500: [03:57:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002500: [03:57:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005128: [03:57:26] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2500] RDOC 002500: [03:57:27] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000027B4BB762E0 RDOC 002500: [03:57:27] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 002500: [03:57:27] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002500: [03:57:27] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002500: [03:57:27] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 002500: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002500: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002500: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002500: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002500: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002500: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002500: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002500: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002500: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002500: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002500: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002500: [03:57:27] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002500: [03:57:27] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002500: [03:57:27] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002500: [03:57:27] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000027B4BB762E0 / 0x00000000002D03FA RDOC 005128: [03:57:27] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 002500: [03:57:27] vk_core.cpp(1588) - Log - Starting capture RDOC 002500: [03:57:27] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 002500: [03:57:27] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043072 bytes to 23857 (0.59 %) RDOC 002500: [03:57:27] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.855774 MB capture section in 0.016754 seconds RDOC 002500: [03:57:27] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 002500: [03:57:27] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 002500: [03:57:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005128: [03:57:27] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33767 bytes) (time 1613275047) 5744 byte thumbnail RDOC 005128: [03:57:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005128: [03:57:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005128: [03:57:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005128: [03:57:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005128: [03:57:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005128: [03:57:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005128: [03:57:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005128: [03:57:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005128: [03:57:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005128: [03:57:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 005128: [03:57:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005128: [03:57:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005128: [03:57:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005128: [03:57:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005128: [03:57:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005128: [03:57:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005128: [03:57:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 005128: [03:57:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005128: [03:57:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005128: [03:57:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005128: [03:57:28] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005128: [03:57:28] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005128: [03:57:28] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005128: [03:57:28] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005128: [03:57:28] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005128: [03:57:28] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005128: [03:57:28] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005128: [03:57:28] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005128: [03:57:28] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 005128: [03:57:28] vk_replay.cpp(4242) - Log - Created device. RDOC 005128: [03:57:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005128: [03:57:28] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 005128: [03:57:28] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005128: [03:57:28] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005128: [03:57:28] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 005128: [03:57:28] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005128: [03:57:28] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005128: [03:57:28] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 005128: [03:57:28] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 005128: [03:57:28] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 005128: [03:57:28] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005128: [03:57:28] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005128: [03:57:28] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 005128: [03:57:28] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 005128: [03:57:28] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005128: [03:57:28] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005128: [03:57:28] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 005128: [03:57:28] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005128: [03:57:28] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005128: [03:57:28] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 005128: [03:57:28] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005128: [03:57:28] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005128: [03:57:28] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 005128: [03:57:28] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005128: [03:57:28] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005128: [03:57:28] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005128: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005128: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005128: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005128: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005128: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005128: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005128: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005128: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005128: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005128: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005128: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005128: [03:57:28] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005128: [03:57:28] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005128: [03:57:28] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005128: [03:57:28] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005128: [03:57:28] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 005128: [03:57:28] vk_core.cpp(2342) - Log - Timer chunk initialisation - 147.757 ms RDOC 005128: [03:57:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 005740: [03:57:29] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 005740: [03:57:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005740: [03:57:29] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005740: [03:57:29] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3400 RDOC 003400: [03:57:29] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003400: [03:57:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003400: [03:57:29] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003400: [03:57:29] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003400: [03:57:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003400: [03:57:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003400: [03:57:29] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003400: [03:57:29] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003400: [03:57:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003400: [03:57:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003400: [03:57:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003400: [03:57:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003400: [03:57:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003400: [03:57:29] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003400: [03:57:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005740: [03:57:29] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3400] RDOC 003400: [03:57:30] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001D49BEBFA60 RDOC 003400: [03:57:30] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 003400: [03:57:30] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003400: [03:57:30] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003400: [03:57:30] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 003400: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003400: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003400: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003400: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003400: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003400: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003400: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003400: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003400: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003400: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003400: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003400: [03:57:30] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003400: [03:57:30] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003400: [03:57:30] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003400: [03:57:30] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001D49BEBFA60 / 0x00000000004203E6 RDOC 003400: [03:57:30] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005740: [03:57:30] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003400: [03:57:30] vk_core.cpp(1588) - Log - Starting capture RDOC 005740: [03:57:30] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003400: [03:57:30] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 003400: [03:57:30] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 138262656 bytes to 578956 (0.42 %) RDOC 003400: [03:57:30] vk_core.cpp(2101) - Log - Captured Vulkan frame with 131.857544 MB capture section in 0.106232 seconds RDOC 003400: [03:57:30] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003400: [03:57:30] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 003400: [03:57:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 005740: [03:57:30] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (588706 bytes) (time 1613275050) 5116 byte thumbnail RDOC 005740: [03:57:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 005740: [03:57:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005740: [03:57:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005740: [03:57:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005740: [03:57:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005740: [03:57:31] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005740: [03:57:31] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005740: [03:57:31] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005740: [03:57:31] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005740: [03:57:31] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 005740: [03:57:31] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005740: [03:57:31] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005740: [03:57:31] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005740: [03:57:31] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005740: [03:57:31] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005740: [03:57:31] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005740: [03:57:31] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 005740: [03:57:31] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005740: [03:57:31] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005740: [03:57:31] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005740: [03:57:31] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005740: [03:57:31] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005740: [03:57:31] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005740: [03:57:31] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005740: [03:57:31] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005740: [03:57:31] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005740: [03:57:31] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005740: [03:57:31] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005740: [03:57:31] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 005740: [03:57:31] vk_replay.cpp(4242) - Log - Created device. RDOC 005740: [03:57:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005740: [03:57:31] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 005740: [03:57:31] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005740: [03:57:31] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005740: [03:57:31] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 005740: [03:57:31] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005740: [03:57:31] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005740: [03:57:31] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 005740: [03:57:31] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 005740: [03:57:31] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 005740: [03:57:31] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005740: [03:57:31] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005740: [03:57:31] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 005740: [03:57:31] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 005740: [03:57:31] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005740: [03:57:31] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005740: [03:57:31] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 005740: [03:57:31] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005740: [03:57:31] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005740: [03:57:31] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 005740: [03:57:31] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005740: [03:57:31] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005740: [03:57:31] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 005740: [03:57:31] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005740: [03:57:31] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005740: [03:57:31] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005740: [03:57:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [03:57:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [03:57:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [03:57:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [03:57:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [03:57:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [03:57:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005740: [03:57:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005740: [03:57:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005740: [03:57:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005740: [03:57:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005740: [03:57:31] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005740: [03:57:31] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005740: [03:57:31] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005740: [03:57:31] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005740: [03:57:31] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 005740: [03:57:31] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 005740: [03:57:32] vk_core.cpp(2342) - Log - Timer chunk initialisation - 322.824 ms RDOC 005740: [03:57:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 010188: [03:57:32] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 010188: [03:57:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010188: [03:57:33] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010188: [03:57:33] win32_process.cpp( 602) - Log - Injecting renderdoc into process 5864 RDOC 005864: [03:57:33] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 005864: [03:57:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005864: [03:57:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005864: [03:57:33] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005864: [03:57:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005864: [03:57:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005864: [03:57:33] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 005864: [03:57:33] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 005864: [03:57:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005864: [03:57:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005864: [03:57:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005864: [03:57:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005864: [03:57:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005864: [03:57:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005864: [03:57:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010188: [03:57:33] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5864] RDOC 005864: [03:57:33] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001C219B08AC0 RDOC 005864: [03:57:33] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 005864: [03:57:33] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005864: [03:57:33] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005864: [03:57:33] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 005864: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005864: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005864: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005864: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005864: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005864: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005864: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005864: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005864: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005864: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005864: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005864: [03:57:33] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005864: [03:57:33] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005864: [03:57:33] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005864: [03:57:33] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001C219B08AC0 / 0x00000000002F03FA RDOC 005864: [03:57:34] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010188: [03:57:34] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005864: [03:57:34] vk_core.cpp(1588) - Log - Starting capture RDOC 010188: [03:57:34] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005864: [03:57:34] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 005864: [03:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 324056768 bytes to 1350821 (0.42 %) RDOC 005864: [03:57:35] vk_core.cpp(2101) - Log - Captured Vulkan frame with 309.044617 MB capture section in 0.978208 seconds RDOC 005864: [03:57:35] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 005864: [03:57:35] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 005864: [03:57:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 010188: [03:57:35] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (1366771 bytes) (time 1613275055) 9775 byte thumbnail RDOC 010188: [03:57:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 010188: [03:57:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010188: [03:57:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010188: [03:57:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010188: [03:57:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010188: [03:57:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010188: [03:57:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010188: [03:57:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010188: [03:57:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010188: [03:57:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 010188: [03:57:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010188: [03:57:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010188: [03:57:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010188: [03:57:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 010188: [03:57:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 010188: [03:57:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 010188: [03:57:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 010188: [03:57:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010188: [03:57:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010188: [03:57:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010188: [03:57:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010188: [03:57:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010188: [03:57:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010188: [03:57:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010188: [03:57:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010188: [03:57:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010188: [03:57:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010188: [03:57:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010188: [03:57:36] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010188: [03:57:36] vk_replay.cpp(4242) - Log - Created device. RDOC 010188: [03:57:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 010188: [03:57:36] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010188: [03:57:36] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010188: [03:57:36] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010188: [03:57:36] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010188: [03:57:36] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010188: [03:57:36] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 010188: [03:57:36] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010188: [03:57:36] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010188: [03:57:36] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010188: [03:57:36] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010188: [03:57:36] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010188: [03:57:36] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010188: [03:57:36] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010188: [03:57:36] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010188: [03:57:36] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010188: [03:57:36] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010188: [03:57:36] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010188: [03:57:36] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010188: [03:57:36] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010188: [03:57:36] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010188: [03:57:36] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010188: [03:57:36] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010188: [03:57:36] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010188: [03:57:36] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 010188: [03:57:36] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 010188: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010188: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010188: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010188: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010188: [03:57:36] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010188: [03:57:36] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010188: [03:57:36] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010188: [03:57:36] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010188: [03:57:36] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 010188: [03:57:36] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 010188: [03:57:38] vk_core.cpp(4249) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 010188: [03:57:38] vk_core.cpp(2342) - Log - Timer chunk initialisation - 1659.864 ms RDOC 010188: [03:57:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 006816: [03:57:38] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006816: [03:57:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006816: [03:57:38] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006816: [03:57:38] win32_process.cpp( 602) - Log - Injecting renderdoc into process 8996 RDOC 008996: [03:57:38] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 008996: [03:57:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008996: [03:57:38] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008996: [03:57:38] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008996: [03:57:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008996: [03:57:38] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008996: [03:57:38] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 008996: [03:57:38] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 008996: [03:57:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008996: [03:57:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008996: [03:57:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008996: [03:57:38] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008996: [03:57:38] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008996: [03:57:38] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008996: [03:57:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006816: [03:57:38] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8996] RDOC 008996: [03:57:39] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000002640E78F7D0 RDOC 008996: [03:57:39] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 008996: [03:57:39] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008996: [03:57:39] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008996: [03:57:39] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 008996: [03:57:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008996: [03:57:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008996: [03:57:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008996: [03:57:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008996: [03:57:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008996: [03:57:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008996: [03:57:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008996: [03:57:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008996: [03:57:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008996: [03:57:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008996: [03:57:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008996: [03:57:39] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008996: [03:57:39] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008996: [03:57:39] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008996: [03:57:39] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000002640E78F7D0 / 0x00000000007503F2 RDOC 008996: [03:57:39] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006816: [03:57:39] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 008996: [03:57:51] vk_core.cpp(1588) - Log - Starting capture RDOC 008996: [03:57:51] vk_core.cpp(1710) - Log - Finished capture, Frame 50000 RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23668 (0.59 %) RDOC 008996: [03:57:51] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.020268 seconds RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008996: [03:57:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 008996: [03:57:51] vk_core.cpp(1588) - Log - Starting capture RDOC 008996: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp(1710) - Log - Finished capture, Frame 50001 RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 006816: [03:57:51] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50000) (33418 bytes) (time 1613275071) 5116 byte thumbnail RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37598784 bytes to 162443 (0.43 %) RDOC 008996: [03:57:51] vk_core.cpp(2101) - Log - Captured Vulkan frame with 35.856995 MB capture section in 0.026747 seconds RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 008996: [03:57:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 008996: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 006816: [03:57:51] target_control.cpp( 784) - Log - Got a new capture: 1 (frame 50001) (168755 bytes) (time 1613275071) 2527 byte thumbnail RDOC 008996: [03:57:51] vk_core.cpp(1588) - Log - Starting capture RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp(1710) - Log - Finished capture, Frame 50002 RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37598784 bytes to 162307 (0.43 %) RDOC 008996: [03:57:51] vk_core.cpp(2101) - Log - Captured Vulkan frame with 35.856995 MB capture section in 0.041329 seconds RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 008996: [03:57:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 008996: [03:57:51] vk_core.cpp(1588) - Log - Starting capture RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp(1710) - Log - Finished capture, Frame 50003 RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 006816: [03:57:51] target_control.cpp( 784) - Log - Got a new capture: 2 (frame 50002) (168619 bytes) (time 1613275071) 2527 byte thumbnail RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37598784 bytes to 162398 (0.43 %) RDOC 008996: [03:57:51] vk_core.cpp(2101) - Log - Captured Vulkan frame with 35.856995 MB capture section in 0.037843 seconds RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 008996: [03:57:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 008996: [03:57:51] vk_core.cpp(1588) - Log - Starting capture RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp(1710) - Log - Finished capture, Frame 50004 RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 006816: [03:57:51] target_control.cpp( 784) - Log - Got a new capture: 3 (frame 50003) (168710 bytes) (time 1613275071) 2527 byte thumbnail RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37598784 bytes to 162321 (0.43 %) RDOC 008996: [03:57:51] vk_core.cpp(2101) - Log - Captured Vulkan frame with 35.856995 MB capture section in 0.038569 seconds RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 008996: [03:57:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 008996: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 008996: [03:57:51] vk_core.cpp(1588) - Log - Starting capture RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp(1710) - Log - Finished capture, Frame 50005 RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 006816: [03:57:51] target_control.cpp( 784) - Log - Got a new capture: 4 (frame 50004) (168633 bytes) (time 1613275071) 2527 byte thumbnail RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37598784 bytes to 162446 (0.43 %) RDOC 008996: [03:57:51] vk_core.cpp(2101) - Log - Captured Vulkan frame with 35.856995 MB capture section in 0.037676 seconds RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 008996: [03:57:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 008996: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 008996: [03:57:51] vk_core.cpp(1588) - Log - Starting capture RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp(1710) - Log - Finished capture, Frame 50006 RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 006816: [03:57:51] target_control.cpp( 784) - Log - Got a new capture: 5 (frame 50005) (168758 bytes) (time 1613275071) 2527 byte thumbnail RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37598784 bytes to 162340 (0.43 %) RDOC 008996: [03:57:51] vk_core.cpp(2101) - Log - Captured Vulkan frame with 35.856995 MB capture section in 0.040357 seconds RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 008996: [03:57:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 008996: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 008996: [03:57:51] vk_core.cpp(1588) - Log - Starting capture RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp(1710) - Log - Finished capture, Frame 50007 RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 006816: [03:57:51] target_control.cpp( 784) - Log - Got a new capture: 6 (frame 50006) (168652 bytes) (time 1613275071) 2527 byte thumbnail RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37598784 bytes to 162399 (0.43 %) RDOC 008996: [03:57:51] vk_core.cpp(2101) - Log - Captured Vulkan frame with 35.856995 MB capture section in 0.042654 seconds RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 008996: [03:57:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 008996: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 008996: [03:57:51] vk_core.cpp(1588) - Log - Starting capture RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp(1710) - Log - Finished capture, Frame 50008 RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 006816: [03:57:51] target_control.cpp( 784) - Log - Got a new capture: 7 (frame 50007) (168711 bytes) (time 1613275071) 2527 byte thumbnail RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37598784 bytes to 162325 (0.43 %) RDOC 008996: [03:57:51] vk_core.cpp(2101) - Log - Captured Vulkan frame with 35.856995 MB capture section in 0.039945 seconds RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 008996: [03:57:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 008996: [03:57:51] vk_core.cpp(1588) - Log - Starting capture RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] vk_core.cpp(1710) - Log - Finished capture, Frame 50009 RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 008996: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 008996: [03:57:51] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 006816: [03:57:51] target_control.cpp( 784) - Log - Got a new capture: 8 (frame 50008) (168637 bytes) (time 1613275071) 2527 byte thumbnail RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37598784 bytes to 162388 (0.43 %) RDOC 008996: [03:57:51] vk_core.cpp(2101) - Log - Captured Vulkan frame with 35.856995 MB capture section in 0.037553 seconds RDOC 008996: [03:57:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 008996: [03:57:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 008996: [03:57:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 006816: [03:57:51] target_control.cpp( 784) - Log - Got a new capture: 9 (frame 50009) (168700 bytes) (time 1613275071) 2527 byte thumbnail RDOC 006816: [03:57:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 006816: [03:57:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006816: [03:57:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006816: [03:57:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006816: [03:57:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006816: [03:57:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006816: [03:57:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006816: [03:57:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006816: [03:57:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006816: [03:57:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 006816: [03:57:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006816: [03:57:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006816: [03:57:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006816: [03:57:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006816: [03:57:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006816: [03:57:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006816: [03:57:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 006816: [03:57:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006816: [03:57:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006816: [03:57:52] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006816: [03:57:52] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006816: [03:57:52] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006816: [03:57:52] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006816: [03:57:52] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006816: [03:57:52] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006816: [03:57:52] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006816: [03:57:52] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006816: [03:57:52] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006816: [03:57:52] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 006816: [03:57:52] vk_replay.cpp(4242) - Log - Created device. RDOC 006816: [03:57:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006816: [03:57:52] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 006816: [03:57:52] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006816: [03:57:52] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006816: [03:57:52] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 006816: [03:57:52] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006816: [03:57:52] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006816: [03:57:52] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 006816: [03:57:52] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 006816: [03:57:52] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 006816: [03:57:52] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006816: [03:57:52] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006816: [03:57:52] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 006816: [03:57:52] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 006816: [03:57:52] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006816: [03:57:52] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006816: [03:57:52] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 006816: [03:57:52] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006816: [03:57:52] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006816: [03:57:52] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 006816: [03:57:52] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006816: [03:57:52] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006816: [03:57:52] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 006816: [03:57:52] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006816: [03:57:52] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006816: [03:57:52] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006816: [03:57:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006816: [03:57:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006816: [03:57:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006816: [03:57:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006816: [03:57:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006816: [03:57:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006816: [03:57:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006816: [03:57:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006816: [03:57:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006816: [03:57:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006816: [03:57:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006816: [03:57:52] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006816: [03:57:52] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006816: [03:57:52] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006816: [03:57:52] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006816: [03:57:52] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 006816: [03:57:52] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 006816: [03:57:53] vk_core.cpp(2342) - Log - Timer chunk initialisation - 194.441 ms RDOC 006816: [03:57:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 007888: [03:57:53] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 007888: [03:57:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007888: [03:57:53] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007888: [03:57:53] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7976 RDOC 007976: [03:57:53] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 007976: [03:57:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007976: [03:57:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007976: [03:57:53] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007976: [03:57:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007976: [03:57:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007976: [03:57:53] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007976: [03:57:53] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007976: [03:57:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007976: [03:57:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007976: [03:57:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007976: [03:57:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007976: [03:57:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007976: [03:57:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007976: [03:57:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007888: [03:57:53] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7976] RDOC 007976: [03:57:54] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001FA6EE487E0 RDOC 007976: [03:57:54] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 007976: [03:57:54] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007976: [03:57:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007976: [03:57:54] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 007976: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007976: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007976: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007976: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007976: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007976: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007976: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007976: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007976: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007976: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007976: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007976: [03:57:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007976: [03:57:54] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007976: [03:57:54] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007976: [03:57:54] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001FA6EE487E0 / 0x00000000004503E6 RDOC 007976: [03:57:54] vk_core.cpp(1588) - Log - Starting capture RDOC 007888: [03:57:54] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 007976: [03:57:54] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 007976: [03:57:54] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046912 bytes to 22680 (0.56 %) RDOC 007976: [03:57:54] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.859436 MB capture section in 0.017999 seconds RDOC 007976: [03:57:54] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 007976: [03:57:54] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 007976: [03:57:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 007888: [03:57:54] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (39270 bytes) (time 1613275074) 10965 byte thumbnail RDOC 007888: [03:57:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 007888: [03:57:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007888: [03:57:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007888: [03:57:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007888: [03:57:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007888: [03:57:55] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007888: [03:57:55] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007888: [03:57:55] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007888: [03:57:55] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007888: [03:57:55] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 007888: [03:57:55] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007888: [03:57:55] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007888: [03:57:55] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007888: [03:57:55] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007888: [03:57:55] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007888: [03:57:55] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007888: [03:57:55] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 007888: [03:57:55] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007888: [03:57:55] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007888: [03:57:55] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007888: [03:57:55] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007888: [03:57:55] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007888: [03:57:55] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007888: [03:57:55] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007888: [03:57:55] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007888: [03:57:55] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007888: [03:57:55] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007888: [03:57:55] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007888: [03:57:55] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 007888: [03:57:55] vk_replay.cpp(4242) - Log - Created device. RDOC 007888: [03:57:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007888: [03:57:55] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 007888: [03:57:55] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007888: [03:57:55] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007888: [03:57:55] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 007888: [03:57:55] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007888: [03:57:55] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007888: [03:57:55] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 007888: [03:57:55] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 007888: [03:57:55] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 007888: [03:57:55] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007888: [03:57:55] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007888: [03:57:55] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 007888: [03:57:55] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 007888: [03:57:55] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007888: [03:57:55] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007888: [03:57:55] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 007888: [03:57:55] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007888: [03:57:55] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007888: [03:57:55] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 007888: [03:57:55] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007888: [03:57:55] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007888: [03:57:55] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 007888: [03:57:55] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007888: [03:57:55] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007888: [03:57:55] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007888: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007888: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007888: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007888: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007888: [03:57:55] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007888: [03:57:55] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007888: [03:57:55] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007888: [03:57:55] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007888: [03:57:55] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 007888: [03:57:55] vk_core.cpp(2342) - Log - Timer chunk initialisation - 153.118 ms RDOC 007888: [03:57:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 006556: [03:57:56] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006556: [03:57:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006556: [03:57:56] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006556: [03:57:56] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9464 RDOC 009464: [03:57:56] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009464: [03:57:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009464: [03:57:56] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009464: [03:57:56] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009464: [03:57:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009464: [03:57:56] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009464: [03:57:56] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009464: [03:57:56] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009464: [03:57:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009464: [03:57:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009464: [03:57:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009464: [03:57:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009464: [03:57:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009464: [03:57:56] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009464: [03:57:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006556: [03:57:56] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9464] RDOC 009464: [03:57:57] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001E933148B20 RDOC 009464: [03:57:57] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009464: [03:57:57] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009464: [03:57:57] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009464: [03:57:57] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 009464: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009464: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009464: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009464: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009464: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009464: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009464: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009464: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009464: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009464: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009464: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009464: [03:57:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009464: [03:57:57] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009464: [03:57:57] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009464: [03:57:57] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001E933148B20 / 0x00000000003003F4 RDOC 009464: [03:57:57] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006556: [03:57:57] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009464: [03:57:57] vk_core.cpp(1588) - Log - Starting capture RDOC 009464: [03:57:57] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 009464: [03:57:57] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4651584 bytes to 28826 (0.62 %) RDOC 009464: [03:57:57] vk_core.cpp(2101) - Log - Captured Vulkan frame with 4.436096 MB capture section in 0.017032 seconds RDOC 009464: [03:57:57] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 009464: [03:57:57] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 009464: [03:57:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 006556: [03:57:57] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (41332 bytes) (time 1613275077) 8036 byte thumbnail RDOC 006556: [03:57:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 006556: [03:57:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006556: [03:57:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006556: [03:57:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006556: [03:57:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006556: [03:57:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006556: [03:57:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006556: [03:57:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006556: [03:57:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006556: [03:57:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 006556: [03:57:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006556: [03:57:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006556: [03:57:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006556: [03:57:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006556: [03:57:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006556: [03:57:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006556: [03:57:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 006556: [03:57:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006556: [03:57:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006556: [03:57:58] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006556: [03:57:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006556: [03:57:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006556: [03:57:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006556: [03:57:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006556: [03:57:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006556: [03:57:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006556: [03:57:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006556: [03:57:58] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006556: [03:57:58] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 006556: [03:57:58] vk_replay.cpp(4242) - Log - Created device. RDOC 006556: [03:57:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006556: [03:57:58] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 006556: [03:57:58] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006556: [03:57:58] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006556: [03:57:58] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 006556: [03:57:58] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006556: [03:57:58] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006556: [03:57:58] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 006556: [03:57:58] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 006556: [03:57:58] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 006556: [03:57:58] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006556: [03:57:58] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006556: [03:57:58] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 006556: [03:57:58] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 006556: [03:57:58] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006556: [03:57:58] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006556: [03:57:58] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 006556: [03:57:58] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006556: [03:57:58] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006556: [03:57:58] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 006556: [03:57:58] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006556: [03:57:58] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006556: [03:57:58] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 006556: [03:57:58] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006556: [03:57:58] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006556: [03:57:58] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006556: [03:57:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006556: [03:57:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006556: [03:57:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006556: [03:57:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006556: [03:57:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006556: [03:57:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006556: [03:57:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006556: [03:57:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006556: [03:57:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006556: [03:57:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006556: [03:57:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006556: [03:57:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006556: [03:57:58] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006556: [03:57:59] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006556: [03:57:59] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006556: [03:57:59] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 006556: [03:57:59] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::165 RDOC 006556: [03:57:59] vk_core.cpp(2342) - Log - Timer chunk initialisation - 162.507 ms RDOC 006556: [03:57:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 009840: [03:57:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009840: [03:57:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009840: [03:57:59] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009840: [03:57:59] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3732 RDOC 003732: [03:57:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003732: [03:57:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003732: [03:57:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003732: [03:57:59] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003732: [03:57:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003732: [03:57:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003732: [03:57:59] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003732: [03:57:59] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003732: [03:57:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003732: [03:57:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003732: [03:57:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003732: [03:57:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003732: [03:57:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003732: [03:57:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003732: [03:57:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009840: [03:57:59] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3732] RDOC 003732: [03:58:00] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001961B791E40 RDOC 003732: [03:58:00] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 003732: [03:58:00] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003732: [03:58:00] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003732: [03:58:00] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 003732: [03:58:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [03:58:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [03:58:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [03:58:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [03:58:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [03:58:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [03:58:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003732: [03:58:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003732: [03:58:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003732: [03:58:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003732: [03:58:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003732: [03:58:00] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003732: [03:58:00] vk_core.cpp(3797) - Warning - [VUID-vkBindBufferMemory-memory-01035] Validation Error: [ VUID-vkBindBufferMemory-memory-01035 ] Object 0: handle = 0x1385b20000000057, type = VK_OBJECT_TYPE_DEVICE_MEMORY; | MessageID = 0x1dc7f8e6 | vkBindBufferMemory()(): MemoryRequirements->memoryTypeBits (0xE81) for this object type are not compatible with the memory type (0x8) of VkDeviceMemory 0x1385b20000000057[]. The Vulkan spec states: memory must have been allocated using one of the memory types allowed in the memoryTypeBits member of the VkMemoryRequirements structure returned from a call to vkGetBufferMemoryRequirements with buffer (https://vulkan.lunarg.com/doc/view/1.2.162.0/windows/1.2-extensions/vkspec.html#VUID-vkBindBufferMemory-memory-01035) RDOC 003732: [03:58:00] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003732: [03:58:00] vk_core.cpp(3797) - Warning - [VUID-vkBindBufferMemory-memory-01035] Validation Error: [ VUID-vkBindBufferMemory-memory-01035 ] Object 0: handle = 0x5c632f000000006a, type = VK_OBJECT_TYPE_DEVICE_MEMORY; | MessageID = 0x1dc7f8e6 | vkBindBufferMemory()(): MemoryRequirements->memoryTypeBits (0xE81) for this object type are not compatible with the memory type (0x8) of VkDeviceMemory 0x5c632f000000006a[]. The Vulkan spec states: memory must have been allocated using one of the memory types allowed in the memoryTypeBits member of the VkMemoryRequirements structure returned from a call to vkGetBufferMemoryRequirements with buffer (https://vulkan.lunarg.com/doc/view/1.2.162.0/windows/1.2-extensions/vkspec.html#VUID-vkBindBufferMemory-memory-01035) RDOC 003732: [03:58:00] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003732: [03:58:00] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001961B791E40 / 0x00000000003203F8 RDOC 003732: [03:58:01] vk_core.cpp(1588) - Log - Starting capture RDOC 009840: [03:58:01] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003732: [03:58:01] vk_debug.cpp(2183) - Log - Allocating readback window of 4096 bytes RDOC 003732: [03:58:01] vk_queue_funcs.cpp(1223) - Log - Persistent map flush forced for ResourceId::169 (0 -> 28) RDOC 003732: [03:58:01] vk_queue_funcs.cpp(1223) - Log - Persistent map flush forced for ResourceId::169 (22 -> 23) RDOC 003732: [03:58:01] vk_queue_funcs.cpp(1223) - Log - Persistent map flush forced for ResourceId::169 (22 -> 23) RDOC 003732: [03:58:01] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 003732: [03:58:01] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045888 bytes to 24273 (0.60 %) RDOC 003732: [03:58:01] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.858459 MB capture section in 0.017380 seconds RDOC 003732: [03:58:01] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 003732: [03:58:01] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 003732: [03:58:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 009840: [03:58:01] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (35247 bytes) (time 1613275081) 6206 byte thumbnail RDOC 009840: [03:58:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 009840: [03:58:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009840: [03:58:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009840: [03:58:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009840: [03:58:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009840: [03:58:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009840: [03:58:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009840: [03:58:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009840: [03:58:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009840: [03:58:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 009840: [03:58:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009840: [03:58:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009840: [03:58:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009840: [03:58:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009840: [03:58:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009840: [03:58:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009840: [03:58:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 009840: [03:58:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009840: [03:58:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009840: [03:58:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009840: [03:58:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009840: [03:58:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009840: [03:58:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009840: [03:58:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009840: [03:58:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009840: [03:58:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009840: [03:58:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009840: [03:58:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009840: [03:58:02] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009840: [03:58:02] vk_replay.cpp(4242) - Log - Created device. RDOC 009840: [03:58:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009840: [03:58:02] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009840: [03:58:02] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009840: [03:58:02] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009840: [03:58:02] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009840: [03:58:02] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009840: [03:58:02] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009840: [03:58:02] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009840: [03:58:02] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009840: [03:58:02] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009840: [03:58:02] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009840: [03:58:02] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009840: [03:58:02] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009840: [03:58:02] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009840: [03:58:02] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009840: [03:58:02] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009840: [03:58:02] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009840: [03:58:02] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009840: [03:58:02] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009840: [03:58:02] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009840: [03:58:02] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009840: [03:58:02] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009840: [03:58:02] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009840: [03:58:02] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009840: [03:58:02] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009840: [03:58:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009840: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009840: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009840: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009840: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009840: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009840: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009840: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009840: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009840: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009840: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009840: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009840: [03:58:02] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009840: [03:58:02] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009840: [03:58:02] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009840: [03:58:02] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009840: [03:58:02] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009840: [03:58:02] vk_core.cpp(2342) - Log - Timer chunk initialisation - 149.194 ms RDOC 009840: [03:58:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 004492: [03:58:02] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 004492: [03:58:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004492: [03:58:02] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004492: [03:58:02] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9372 RDOC 009372: [03:58:03] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009372: [03:58:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009372: [03:58:03] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009372: [03:58:03] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009372: [03:58:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009372: [03:58:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009372: [03:58:03] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009372: [03:58:03] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009372: [03:58:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009372: [03:58:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009372: [03:58:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009372: [03:58:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009372: [03:58:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009372: [03:58:03] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009372: [03:58:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004492: [03:58:03] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9372] RDOC 009372: [03:58:03] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000002A552FD1EE0 RDOC 009372: [03:58:03] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009372: [03:58:03] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009372: [03:58:03] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009372: [03:58:03] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 009372: [03:58:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009372: [03:58:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009372: [03:58:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009372: [03:58:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009372: [03:58:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009372: [03:58:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009372: [03:58:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009372: [03:58:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009372: [03:58:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009372: [03:58:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009372: [03:58:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009372: [03:58:03] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009372: [03:58:03] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009372: [03:58:03] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009372: [03:58:03] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000002A552FD1EE0 / 0x00000000003403FA RDOC 009372: [03:58:03] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:04] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009372: [03:58:04] vk_core.cpp(1588) - Log - Starting capture RDOC 009372: [03:58:04] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 009372: [03:58:04] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12166144 bytes to 93491 (0.77 %) RDOC 009372: [03:58:04] vk_core.cpp(2101) - Log - Captured Vulkan frame with 11.602539 MB capture section in 0.064034 seconds RDOC 009372: [03:58:04] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 009372: [03:58:04] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 009372: [03:58:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 004492: [03:58:04] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (110301 bytes) (time 1613275084) 10031 byte thumbnail RDOC 004492: [03:58:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 004492: [03:58:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004492: [03:58:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004492: [03:58:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004492: [03:58:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004492: [03:58:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004492: [03:58:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004492: [03:58:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004492: [03:58:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004492: [03:58:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 004492: [03:58:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004492: [03:58:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004492: [03:58:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004492: [03:58:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 004492: [03:58:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 004492: [03:58:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 004492: [03:58:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 004492: [03:58:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004492: [03:58:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004492: [03:58:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004492: [03:58:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004492: [03:58:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004492: [03:58:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004492: [03:58:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004492: [03:58:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004492: [03:58:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004492: [03:58:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004492: [03:58:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004492: [03:58:05] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 004492: [03:58:05] vk_replay.cpp(4242) - Log - Created device. RDOC 004492: [03:58:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004492: [03:58:05] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 004492: [03:58:05] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004492: [03:58:05] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004492: [03:58:05] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 004492: [03:58:05] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004492: [03:58:05] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004492: [03:58:05] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 004492: [03:58:05] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 004492: [03:58:05] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 004492: [03:58:05] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004492: [03:58:05] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004492: [03:58:05] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 004492: [03:58:05] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 004492: [03:58:05] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004492: [03:58:05] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004492: [03:58:05] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 004492: [03:58:05] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004492: [03:58:05] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004492: [03:58:05] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 004492: [03:58:05] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004492: [03:58:05] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004492: [03:58:05] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 004492: [03:58:05] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004492: [03:58:05] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 004492: [03:58:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 004492: [03:58:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004492: [03:58:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004492: [03:58:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004492: [03:58:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004492: [03:58:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004492: [03:58:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004492: [03:58:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004492: [03:58:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004492: [03:58:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004492: [03:58:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004492: [03:58:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004492: [03:58:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004492: [03:58:05] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:05] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:05] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:05] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 004492: [03:58:05] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::169 RDOC 004492: [03:58:05] vk_core.cpp(2342) - Log - Timer chunk initialisation - 183.438 ms RDOC 004492: [03:58:05] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:06] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:06] vk_overlay.cpp(2005) - Log - Timer Quad Overdraw - 40.076 ms RDOC 004492: [03:58:06] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:06] vk_overlay.cpp(2005) - Log - Timer Quad Overdraw - 50.871 ms RDOC 004492: [03:58:06] vk_overlay.cpp(2251) - Log - Timer Triangle Size - 29.122 ms RDOC 004492: [03:58:06] vk_overlay.cpp(2251) - Log - Timer Triangle Size - 18.496 ms RDOC 004492: [03:58:06] vk_overlay.cpp(2251) - Log - Timer Triangle Size - 22.338 ms RDOC 004492: [03:58:06] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:06] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:06] vk_overlay.cpp(2005) - Log - Timer Quad Overdraw - 38.215 ms RDOC 004492: [03:58:06] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:06] vk_overlay.cpp(2005) - Log - Timer Quad Overdraw - 56.917 ms RDOC 004492: [03:58:06] vk_overlay.cpp(2251) - Log - Timer Triangle Size - 35.389 ms RDOC 004492: [03:58:07] vk_overlay.cpp(2251) - Log - Timer Triangle Size - 23.025 ms RDOC 004492: [03:58:07] vk_overlay.cpp(2251) - Log - Timer Triangle Size - 21.381 ms RDOC 004492: [03:58:07] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:07] vk_overlay.cpp(2005) - Log - Timer Quad Overdraw - 56.076 ms RDOC 004492: [03:58:07] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:07] vk_overlay.cpp(2005) - Log - Timer Quad Overdraw - 36.975 ms RDOC 004492: [03:58:07] vk_overlay.cpp(2251) - Log - Timer Triangle Size - 33.504 ms RDOC 004492: [03:58:07] vk_overlay.cpp(2251) - Log - Timer Triangle Size - 20.714 ms RDOC 004492: [03:58:07] vk_overlay.cpp(2251) - Log - Timer Triangle Size - 17.845 ms RDOC 004492: [03:58:08] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:08] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:08] vk_overlay.cpp(2005) - Log - Timer Quad Overdraw - 55.785 ms RDOC 004492: [03:58:08] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:08] vk_overlay.cpp(2005) - Log - Timer Quad Overdraw - 56.410 ms RDOC 004492: [03:58:08] vk_overlay.cpp(2251) - Log - Timer Triangle Size - 30.331 ms RDOC 004492: [03:58:08] vk_overlay.cpp(2251) - Log - Timer Triangle Size - 20.759 ms RDOC 004492: [03:58:08] vk_overlay.cpp(2251) - Log - Timer Triangle Size - 25.000 ms RDOC 004492: [03:58:09] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:09] vk_overlay.cpp(2005) - Log - Timer Quad Overdraw - 38.030 ms RDOC 004492: [03:58:09] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004492: [03:58:09] vk_overlay.cpp(2005) - Log - Timer Quad Overdraw - 42.424 ms RDOC 004492: [03:58:09] vk_overlay.cpp(2251) - Log - Timer Triangle Size - 27.641 ms RDOC 004492: [03:58:09] vk_overlay.cpp(2251) - Log - Timer Triangle Size - 19.838 ms RDOC 004492: [03:58:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 004492: [03:58:09] vk_core.cpp( 351) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS) RDOC 004492: [03:58:09] vk_device_funcs.cpp( 831) - Error - Assertion failed: '(vkr) == (VK_SUCCESS)' (vkr=VK_ERROR_DEVICE_LOST, VK_SUCCESS=VK_SUCCESS)
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970 vk\vk_parameter_zoo.cpp:293 Log: 1 tools available: vk\vk_parameter_zoo.cpp:295 Log: - RenderDoc vk\vk_parameter_zoo.cpp:310 Log: Got physical device GeForce GTX 970
RDOC 009672: [03:58:10] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009672: [03:58:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009672: [03:58:10] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009672: [03:58:10] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9032 RDOC 009032: [03:58:10] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009032: [03:58:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009032: [03:58:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009032: [03:58:10] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009032: [03:58:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009032: [03:58:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009032: [03:58:10] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009032: [03:58:10] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009032: [03:58:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009032: [03:58:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009032: [03:58:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009032: [03:58:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009032: [03:58:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009032: [03:58:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009032: [03:58:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009672: [03:58:10] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9032] RDOC 009032: [03:58:10] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001ACD0434FF0 RDOC 009032: [03:58:10] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009032: [03:58:10] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009032: [03:58:10] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009032: [03:58:10] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 009032: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009032: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009032: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009032: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009032: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009032: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009032: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009032: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009032: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009032: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009032: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009032: [03:58:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009032: [03:58:11] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009032: [03:58:11] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009032: [03:58:11] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001ACD0434FF0 / 0x00000000003503FA RDOC 009032: [03:58:12] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009032: [03:58:12] vk_core.cpp(1588) - Log - Starting capture RDOC 009672: [03:58:12] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009672: [03:58:12] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009032: [03:58:12] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 009032: [03:58:12] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37653056 bytes to 174229 (0.46 %) RDOC 009032: [03:58:12] vk_core.cpp(2101) - Log - Captured Vulkan frame with 35.908752 MB capture section in 0.045682 seconds RDOC 009032: [03:58:12] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009032: [03:58:12] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 009032: [03:58:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 009672: [03:58:12] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (183979 bytes) (time 1613275092) 5116 byte thumbnail RDOC 009672: [03:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 009672: [03:58:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009672: [03:58:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009672: [03:58:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009672: [03:58:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009672: [03:58:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009672: [03:58:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009672: [03:58:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009672: [03:58:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009672: [03:58:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 009672: [03:58:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009672: [03:58:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009672: [03:58:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009672: [03:58:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009672: [03:58:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009672: [03:58:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009672: [03:58:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 009672: [03:58:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009672: [03:58:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009672: [03:58:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009672: [03:58:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009672: [03:58:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009672: [03:58:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009672: [03:58:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009672: [03:58:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009672: [03:58:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009672: [03:58:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009672: [03:58:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009672: [03:58:13] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009672: [03:58:13] vk_replay.cpp(4242) - Log - Created device. RDOC 009672: [03:58:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009672: [03:58:13] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009672: [03:58:13] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009672: [03:58:13] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009672: [03:58:13] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009672: [03:58:13] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009672: [03:58:13] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009672: [03:58:13] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009672: [03:58:13] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009672: [03:58:13] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009672: [03:58:13] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009672: [03:58:13] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009672: [03:58:13] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009672: [03:58:13] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009672: [03:58:13] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009672: [03:58:13] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009672: [03:58:13] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009672: [03:58:13] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009672: [03:58:13] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009672: [03:58:13] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009672: [03:58:13] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009672: [03:58:13] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009672: [03:58:13] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009672: [03:58:13] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009672: [03:58:13] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009672: [03:58:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009672: [03:58:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009672: [03:58:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009672: [03:58:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009672: [03:58:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009672: [03:58:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009672: [03:58:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009672: [03:58:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009672: [03:58:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009672: [03:58:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009672: [03:58:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009672: [03:58:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009672: [03:58:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009672: [03:58:13] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009672: [03:58:13] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009672: [03:58:13] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009672: [03:58:13] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009672: [03:58:13] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::209 RDOC 009672: [03:58:13] vk_serialise.cpp( 261) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::302). RDOC 009672: [03:58:13] vk_core.cpp(2342) - Log - Timer chunk initialisation - 185.293 ms RDOC 009672: [03:58:13] vk_serialise.cpp( 261) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::302). RDOC 009672: [03:58:13] vk_serialise.cpp( 261) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::302). RDOC 009672: [03:58:13] vk_serialise.cpp( 261) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::302). RDOC 009672: [03:58:13] vk_serialise.cpp( 261) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::302). RDOC 009672: [03:58:13] vk_serialise.cpp( 261) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::302). RDOC 009672: [03:58:13] vk_serialise.cpp( 261) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::302). RDOC 009672: [03:58:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 007768: [03:58:13] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 007768: [03:58:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007768: [03:58:13] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007768: [03:58:13] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7800 RDOC 007800: [03:58:14] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 007800: [03:58:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007800: [03:58:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007800: [03:58:14] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007800: [03:58:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007800: [03:58:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007800: [03:58:14] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007800: [03:58:14] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007800: [03:58:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007800: [03:58:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007800: [03:58:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007800: [03:58:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007800: [03:58:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007800: [03:58:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007800: [03:58:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007768: [03:58:14] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7800] RDOC 007800: [03:58:14] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000213BED32640 RDOC 007800: [03:58:14] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 007800: [03:58:14] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007800: [03:58:14] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007800: [03:58:14] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 007800: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007800: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007800: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007800: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007800: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007800: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007800: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007800: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007800: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007800: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007800: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007800: [03:58:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007800: [03:58:14] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007800: [03:58:14] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007800: [03:58:14] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000213BED32640 / 0x00000000003603FA RDOC 007800: [03:58:14] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:15] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007800: [03:58:15] vk_core.cpp(1588) - Log - Starting capture RDOC 007768: [03:58:15] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 007800: [03:58:15] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 007800: [03:58:15] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 25134144 bytes to 135400 (0.54 %) RDOC 007800: [03:58:15] vk_core.cpp(2101) - Log - Captured Vulkan frame with 23.969788 MB capture section in 0.152821 seconds RDOC 007800: [03:58:15] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 007800: [03:58:15] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 007800: [03:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 007768: [03:58:15] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (158036 bytes) (time 1613275095) 15389 byte thumbnail RDOC 007768: [03:58:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 007768: [03:58:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007768: [03:58:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007768: [03:58:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007768: [03:58:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007768: [03:58:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007768: [03:58:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007768: [03:58:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007768: [03:58:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007768: [03:58:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 007768: [03:58:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007768: [03:58:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007768: [03:58:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007768: [03:58:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007768: [03:58:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007768: [03:58:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007768: [03:58:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 007768: [03:58:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007768: [03:58:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007768: [03:58:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007768: [03:58:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007768: [03:58:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007768: [03:58:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007768: [03:58:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007768: [03:58:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007768: [03:58:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007768: [03:58:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007768: [03:58:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007768: [03:58:16] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 007768: [03:58:16] vk_replay.cpp(4242) - Log - Created device. RDOC 007768: [03:58:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007768: [03:58:16] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 007768: [03:58:16] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007768: [03:58:16] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007768: [03:58:16] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 007768: [03:58:16] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007768: [03:58:16] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007768: [03:58:16] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 007768: [03:58:16] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 007768: [03:58:16] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 007768: [03:58:16] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007768: [03:58:16] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007768: [03:58:16] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 007768: [03:58:16] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 007768: [03:58:16] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007768: [03:58:16] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007768: [03:58:16] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 007768: [03:58:16] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007768: [03:58:16] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007768: [03:58:16] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 007768: [03:58:16] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007768: [03:58:16] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007768: [03:58:16] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 007768: [03:58:16] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007768: [03:58:16] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007768: [03:58:16] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007768: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007768: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007768: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007768: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007768: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007768: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007768: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007768: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007768: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007768: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007768: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007768: [03:58:16] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007768: [03:58:16] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:16] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:16] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:16] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 007768: [03:58:16] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::202 RDOC 007768: [03:58:16] vk_core.cpp(2342) - Log - Timer chunk initialisation - 238.664 ms RDOC 007768: [03:58:16] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:17] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 221.540 ms RDOC 007768: [03:58:17] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:17] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 200.068 ms RDOC 007768: [03:58:17] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:17] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 190.334 ms RDOC 007768: [03:58:17] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:17] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 242.211 ms RDOC 007768: [03:58:17] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:18] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 196.430 ms RDOC 007768: [03:58:18] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:18] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 149.001 ms RDOC 007768: [03:58:18] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:18] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 197.138 ms RDOC 007768: [03:58:18] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:18] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 195.292 ms RDOC 007768: [03:58:18] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:19] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 193.323 ms RDOC 007768: [03:58:19] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:19] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 196.617 ms RDOC 007768: [03:58:19] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:19] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 213.830 ms RDOC 007768: [03:58:19] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:19] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 217.757 ms RDOC 007768: [03:58:20] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:20] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 203.514 ms RDOC 007768: [03:58:20] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:20] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 153.477 ms RDOC 007768: [03:58:20] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:20] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 153.886 ms RDOC 007768: [03:58:20] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:20] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 150.645 ms RDOC 007768: [03:58:21] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:21] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 215.239 ms RDOC 007768: [03:58:21] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:21] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 201.544 ms RDOC 007768: [03:58:21] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007768: [03:58:21] vk_pixelhistory.cpp(3211) - Log - Timer VkDebugManager::PixelHistory - 194.065 ms RDOC 007768: [03:58:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 006652: [03:58:22] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006652: [03:58:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006652: [03:58:22] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006652: [03:58:22] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10016 RDOC 010016: [03:58:22] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 010016: [03:58:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010016: [03:58:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010016: [03:58:22] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010016: [03:58:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010016: [03:58:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010016: [03:58:22] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010016: [03:58:22] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010016: [03:58:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010016: [03:58:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010016: [03:58:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010016: [03:58:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010016: [03:58:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010016: [03:58:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010016: [03:58:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006652: [03:58:22] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10016] RDOC 010016: [03:58:22] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001E795BC8650 RDOC 010016: [03:58:22] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010016: [03:58:22] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 010016: [03:58:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010016: [03:58:23] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 010016: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010016: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010016: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010016: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010016: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010016: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010016: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010016: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010016: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010016: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010016: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010016: [03:58:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010016: [03:58:23] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010016: [03:58:23] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010016: [03:58:23] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001E795BC8650 / 0x00000000004B03E6 RDOC 006652: [03:58:23] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010016: [03:58:23] vk_core.cpp(1588) - Log - Starting capture RDOC 010016: [03:58:23] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 006652: [03:58:23] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010016: [03:58:23] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043264 bytes to 23563 (0.58 %) RDOC 010016: [03:58:23] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.855957 MB capture section in 0.015521 seconds RDOC 010016: [03:58:23] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010016: [03:58:23] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 010016: [03:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 006652: [03:58:23] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33313 bytes) (time 1613275103) 5116 byte thumbnail RDOC 006652: [03:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 006652: [03:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006652: [03:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006652: [03:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006652: [03:58:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006652: [03:58:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006652: [03:58:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006652: [03:58:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006652: [03:58:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006652: [03:58:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 006652: [03:58:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006652: [03:58:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006652: [03:58:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006652: [03:58:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006652: [03:58:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006652: [03:58:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006652: [03:58:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 006652: [03:58:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006652: [03:58:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006652: [03:58:24] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006652: [03:58:24] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006652: [03:58:24] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006652: [03:58:24] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006652: [03:58:24] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006652: [03:58:24] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006652: [03:58:24] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006652: [03:58:24] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006652: [03:58:24] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006652: [03:58:24] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 006652: [03:58:24] vk_replay.cpp(4242) - Log - Created device. RDOC 006652: [03:58:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006652: [03:58:24] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 006652: [03:58:24] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006652: [03:58:24] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006652: [03:58:24] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 006652: [03:58:24] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006652: [03:58:24] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006652: [03:58:24] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 006652: [03:58:24] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 006652: [03:58:24] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 006652: [03:58:24] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006652: [03:58:24] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006652: [03:58:24] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 006652: [03:58:24] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 006652: [03:58:24] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006652: [03:58:24] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006652: [03:58:24] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 006652: [03:58:24] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006652: [03:58:24] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006652: [03:58:24] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 006652: [03:58:24] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006652: [03:58:24] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006652: [03:58:24] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 006652: [03:58:24] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006652: [03:58:24] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006652: [03:58:24] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006652: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006652: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006652: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006652: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006652: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006652: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006652: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006652: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006652: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006652: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006652: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006652: [03:58:24] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006652: [03:58:24] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006652: [03:58:24] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006652: [03:58:24] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006652: [03:58:24] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 006652: [03:58:44] vk_core.cpp(2342) - Log - Timer chunk initialisation - 20126.700 ms RDOC 006652: [03:58:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 005992: [03:58:44] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 005992: [03:58:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005992: [03:58:45] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005992: [03:58:45] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6780 RDOC 006780: [03:58:45] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 006780: [03:58:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006780: [03:58:45] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006780: [03:58:45] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006780: [03:58:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006780: [03:58:45] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006780: [03:58:45] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006780: [03:58:45] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006780: [03:58:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006780: [03:58:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006780: [03:58:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006780: [03:58:45] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006780: [03:58:45] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006780: [03:58:45] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006780: [03:58:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005992: [03:58:45] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6780] RDOC 006780: [03:58:45] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001FB1BD763B0 RDOC 006780: [03:58:45] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 006780: [03:58:45] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006780: [03:58:45] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006780: [03:58:45] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 006780: [03:58:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006780: [03:58:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006780: [03:58:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006780: [03:58:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006780: [03:58:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006780: [03:58:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006780: [03:58:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006780: [03:58:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006780: [03:58:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006780: [03:58:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006780: [03:58:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006780: [03:58:45] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006780: [03:58:45] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006780: [03:58:45] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006780: [03:58:45] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001FB1BD763B0 / 0x00000000007703E8 RDOC 006780: [03:58:46] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005992: [03:58:46] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006780: [03:58:46] vk_core.cpp(1588) - Log - Starting capture RDOC 006780: [03:58:46] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 005992: [03:58:46] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 006780: [03:58:46] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23846 (0.59 %) RDOC 006780: [03:58:46] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.020811 seconds RDOC 006780: [03:58:46] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006780: [03:58:46] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 006780: [03:58:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 005992: [03:58:46] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33596 bytes) (time 1613275126) 5116 byte thumbnail RDOC 005992: [03:58:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 005992: [03:58:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005992: [03:58:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005992: [03:58:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005992: [03:58:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005992: [03:58:47] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005992: [03:58:47] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005992: [03:58:47] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005992: [03:58:47] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005992: [03:58:47] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 005992: [03:58:47] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005992: [03:58:47] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005992: [03:58:47] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005992: [03:58:47] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005992: [03:58:47] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005992: [03:58:47] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005992: [03:58:47] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 005992: [03:58:47] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005992: [03:58:47] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005992: [03:58:47] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005992: [03:58:47] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005992: [03:58:47] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005992: [03:58:47] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005992: [03:58:47] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005992: [03:58:47] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005992: [03:58:47] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005992: [03:58:47] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005992: [03:58:47] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005992: [03:58:47] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 005992: [03:58:47] vk_replay.cpp(4242) - Log - Created device. RDOC 005992: [03:58:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005992: [03:58:47] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 005992: [03:58:47] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005992: [03:58:47] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005992: [03:58:47] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 005992: [03:58:47] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005992: [03:58:47] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005992: [03:58:47] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 005992: [03:58:47] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 005992: [03:58:47] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 005992: [03:58:47] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005992: [03:58:47] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005992: [03:58:47] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 005992: [03:58:47] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 005992: [03:58:47] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005992: [03:58:47] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005992: [03:58:47] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 005992: [03:58:47] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005992: [03:58:47] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005992: [03:58:47] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 005992: [03:58:47] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005992: [03:58:47] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005992: [03:58:47] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 005992: [03:58:47] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005992: [03:58:47] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005992: [03:58:47] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005992: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005992: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005992: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005992: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005992: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005992: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005992: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005992: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005992: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005992: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005992: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005992: [03:58:47] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005992: [03:58:47] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005992: [03:58:47] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005992: [03:58:47] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005992: [03:58:47] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 005992: [03:58:47] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 005992: [03:58:47] vk_core.cpp(2342) - Log - Timer chunk initialisation - 172.931 ms RDOC 005992: [03:58:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 004404: [03:58:47] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 004404: [03:58:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004404: [03:58:48] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004404: [03:58:48] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4904 RDOC 004904: [03:58:48] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 004904: [03:58:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004904: [03:58:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004904: [03:58:48] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004904: [03:58:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004904: [03:58:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004904: [03:58:48] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004904: [03:58:48] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004904: [03:58:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004904: [03:58:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004904: [03:58:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004904: [03:58:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004904: [03:58:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004904: [03:58:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004904: [03:58:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004404: [03:58:48] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4904] RDOC 004904: [03:58:48] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001BD4801C530 RDOC 004904: [03:58:48] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 004904: [03:58:48] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004904: [03:58:48] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004904: [03:58:48] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 004904: [03:58:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004904: [03:58:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004904: [03:58:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004904: [03:58:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004904: [03:58:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004904: [03:58:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004904: [03:58:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004904: [03:58:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004904: [03:58:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004904: [03:58:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004904: [03:58:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004904: [03:58:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004904: [03:58:48] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:48] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:48] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001BD4801C530 / 0x00000000003E03DE RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004404: [03:58:49] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004404: [03:58:49] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(1588) - Log - Starting capture RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:49] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:50] vk_core.cpp(1710) - Log - Finished capture, Frame 200 RDOC 004904: [03:58:50] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12176704 bytes to 68425 (0.56 %) RDOC 004904: [03:58:50] vk_core.cpp(2101) - Log - Captured Vulkan frame with 11.612610 MB capture section in 0.298786 seconds RDOC 004904: [03:58:50] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 004904: [03:58:50] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 004904: [03:58:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 004904: [03:58:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004404: [03:58:50] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 200) (81840 bytes) (time 1613275130) 7788 byte thumbnail RDOC 004904: [03:58:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004904: [03:58:50] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004404: [03:58:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 004404: [03:58:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004404: [03:58:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004404: [03:58:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004404: [03:58:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004404: [03:58:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004404: [03:58:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004404: [03:58:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004404: [03:58:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004404: [03:58:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 004404: [03:58:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004404: [03:58:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004404: [03:58:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004404: [03:58:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 004404: [03:58:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 004404: [03:58:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 004404: [03:58:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 004404: [03:58:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004404: [03:58:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004404: [03:58:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004404: [03:58:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004404: [03:58:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004404: [03:58:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004404: [03:58:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004404: [03:58:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004404: [03:58:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004404: [03:58:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004404: [03:58:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004404: [03:58:51] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 004404: [03:58:51] vk_replay.cpp(4242) - Log - Created device. RDOC 004404: [03:58:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 004404: [03:58:51] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 004404: [03:58:51] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004404: [03:58:51] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004404: [03:58:51] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 004404: [03:58:51] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004404: [03:58:51] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 004404: [03:58:51] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 004404: [03:58:51] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 004404: [03:58:51] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 004404: [03:58:51] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004404: [03:58:51] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004404: [03:58:51] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 004404: [03:58:51] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 004404: [03:58:51] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004404: [03:58:51] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004404: [03:58:51] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 004404: [03:58:51] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004404: [03:58:51] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004404: [03:58:51] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 004404: [03:58:51] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004404: [03:58:51] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004404: [03:58:51] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 004404: [03:58:51] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004404: [03:58:51] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 004404: [03:58:51] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 004404: [03:58:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004404: [03:58:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004404: [03:58:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004404: [03:58:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004404: [03:58:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004404: [03:58:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004404: [03:58:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004404: [03:58:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004404: [03:58:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004404: [03:58:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004404: [03:58:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004404: [03:58:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004404: [03:58:51] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004404: [03:58:51] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004404: [03:58:51] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004404: [03:58:51] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 004404: [03:58:51] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 004404: [03:58:51] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5815 RDOC 004404: [03:58:51] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5837 RDOC 004404: [03:58:51] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::5851 RDOC 004404: [03:58:51] vk_core.cpp(2342) - Log - Timer chunk initialisation - 177.258 ms RDOC 004404: [03:58:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 005172: [03:58:51] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 005172: [03:58:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005172: [03:58:51] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005172: [03:58:51] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7616 RDOC 007616: [03:58:52] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 007616: [03:58:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007616: [03:58:52] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007616: [03:58:52] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007616: [03:58:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007616: [03:58:52] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007616: [03:58:52] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007616: [03:58:52] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007616: [03:58:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007616: [03:58:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007616: [03:58:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007616: [03:58:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007616: [03:58:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007616: [03:58:52] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007616: [03:58:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005172: [03:58:52] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7616] RDOC 007616: [03:58:52] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000028E45A8EC70 RDOC 007616: [03:58:52] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 007616: [03:58:52] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007616: [03:58:52] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007616: [03:58:52] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 007616: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007616: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007616: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007616: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007616: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007616: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007616: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007616: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007616: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007616: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007616: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007616: [03:58:52] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007616: [03:58:52] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007616: [03:58:52] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007616: [03:58:52] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000028E45A8EC70 / 0x00000000007F03F2 RDOC 007616: [03:58:53] vk_core.cpp(1588) - Log - Starting capture RDOC 005172: [03:58:53] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 007616: [03:58:53] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 007616: [03:58:53] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4041216 bytes to 22143 (0.55 %) RDOC 007616: [03:58:53] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.854004 MB capture section in 0.015321 seconds RDOC 007616: [03:58:53] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007616: [03:58:53] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 007616: [03:58:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005172: [03:58:53] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (31893 bytes) (time 1613275133) 5116 byte thumbnail RDOC 005172: [03:58:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005172: [03:58:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005172: [03:58:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005172: [03:58:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005172: [03:58:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005172: [03:58:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005172: [03:58:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005172: [03:58:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005172: [03:58:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005172: [03:58:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 005172: [03:58:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005172: [03:58:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005172: [03:58:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005172: [03:58:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 005172: [03:58:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 005172: [03:58:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 005172: [03:58:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 005172: [03:58:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005172: [03:58:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005172: [03:58:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005172: [03:58:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005172: [03:58:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005172: [03:58:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005172: [03:58:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005172: [03:58:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005172: [03:58:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005172: [03:58:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005172: [03:58:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005172: [03:58:54] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 005172: [03:58:54] vk_replay.cpp(4242) - Log - Created device. RDOC 005172: [03:58:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005172: [03:58:54] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 005172: [03:58:54] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005172: [03:58:54] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005172: [03:58:54] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 005172: [03:58:54] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 005172: [03:58:54] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 005172: [03:58:54] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 005172: [03:58:54] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 005172: [03:58:54] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 005172: [03:58:54] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005172: [03:58:54] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005172: [03:58:54] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 005172: [03:58:54] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 005172: [03:58:54] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005172: [03:58:54] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005172: [03:58:54] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 005172: [03:58:54] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005172: [03:58:54] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005172: [03:58:54] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 005172: [03:58:54] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005172: [03:58:54] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005172: [03:58:54] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 005172: [03:58:54] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005172: [03:58:54] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 005172: [03:58:54] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 005172: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005172: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005172: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005172: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005172: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005172: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005172: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005172: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005172: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005172: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005172: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005172: [03:58:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005172: [03:58:54] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005172: [03:58:54] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005172: [03:58:54] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005172: [03:58:54] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 005172: [03:58:54] vk_core.cpp(2342) - Log - Timer chunk initialisation - 155.770 ms RDOC 005172: [03:58:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 008136: [03:58:54] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 008136: [03:58:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008136: [03:58:54] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008136: [03:58:54] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7076 RDOC 007076: [03:58:55] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 007076: [03:58:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007076: [03:58:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007076: [03:58:55] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007076: [03:58:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007076: [03:58:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007076: [03:58:55] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007076: [03:58:55] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007076: [03:58:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007076: [03:58:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007076: [03:58:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007076: [03:58:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007076: [03:58:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007076: [03:58:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007076: [03:58:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008136: [03:58:55] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7076] RDOC 007076: [03:58:55] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001ABAE9E1F30 RDOC 007076: [03:58:55] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 007076: [03:58:55] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007076: [03:58:55] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007076: [03:58:55] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 007076: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007076: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007076: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007076: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007076: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007076: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007076: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007076: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007076: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007076: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007076: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007076: [03:58:55] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007076: [03:58:55] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007076: [03:58:55] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007076: [03:58:55] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001ABAE9E1F30 / 0x00000000003903F4 RDOC 007076: [03:58:55] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008136: [03:58:56] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 007076: [03:58:56] vk_core.cpp(1588) - Log - Starting capture RDOC 007076: [03:58:56] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 007076: [03:58:56] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5965888 bytes to 41855 (0.70 %) RDOC 007076: [03:58:56] vk_core.cpp(2101) - Log - Captured Vulkan frame with 5.689514 MB capture section in 0.022482 seconds RDOC 007076: [03:58:56] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 007076: [03:58:56] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 007076: [03:58:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 008136: [03:58:56] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (54833 bytes) (time 1613275136) 7826 byte thumbnail RDOC 008136: [03:58:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 008136: [03:58:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008136: [03:58:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008136: [03:58:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008136: [03:58:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008136: [03:58:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008136: [03:58:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008136: [03:58:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008136: [03:58:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008136: [03:58:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 008136: [03:58:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008136: [03:58:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008136: [03:58:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008136: [03:58:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008136: [03:58:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008136: [03:58:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008136: [03:58:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 008136: [03:58:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008136: [03:58:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008136: [03:58:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008136: [03:58:57] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008136: [03:58:57] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008136: [03:58:57] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008136: [03:58:57] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008136: [03:58:57] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008136: [03:58:57] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008136: [03:58:57] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008136: [03:58:57] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008136: [03:58:57] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 008136: [03:58:57] vk_replay.cpp(4242) - Log - Created device. RDOC 008136: [03:58:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008136: [03:58:57] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 008136: [03:58:57] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008136: [03:58:57] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008136: [03:58:57] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 008136: [03:58:57] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008136: [03:58:57] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008136: [03:58:57] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 008136: [03:58:57] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 008136: [03:58:57] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 008136: [03:58:57] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008136: [03:58:57] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008136: [03:58:57] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 008136: [03:58:57] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 008136: [03:58:57] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008136: [03:58:57] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008136: [03:58:57] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 008136: [03:58:57] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008136: [03:58:57] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008136: [03:58:57] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 008136: [03:58:57] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008136: [03:58:57] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008136: [03:58:57] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 008136: [03:58:57] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008136: [03:58:57] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008136: [03:58:57] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008136: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008136: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008136: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008136: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008136: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008136: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008136: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008136: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008136: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008136: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008136: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008136: [03:58:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008136: [03:58:57] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008136: [03:58:57] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008136: [03:58:57] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008136: [03:58:57] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 008136: [03:58:57] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::166 RDOC 008136: [03:58:57] vk_core.cpp(2342) - Log - Timer chunk initialisation - 164.824 ms RDOC 008136: [03:59:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 007720: [03:59:00] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 007720: [03:59:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007720: [03:59:00] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007720: [03:59:00] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7104 RDOC 007104: [03:59:00] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 007104: [03:59:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007104: [03:59:00] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007104: [03:59:00] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007104: [03:59:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007104: [03:59:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007104: [03:59:00] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007104: [03:59:00] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007104: [03:59:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007104: [03:59:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007104: [03:59:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007104: [03:59:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007104: [03:59:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007104: [03:59:00] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007104: [03:59:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007720: [03:59:00] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7104] RDOC 007104: [03:59:01] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001A86FC03220 RDOC 007104: [03:59:01] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 007104: [03:59:01] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007104: [03:59:01] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007104: [03:59:01] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 007104: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007104: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007104: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007104: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007104: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007104: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007104: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007104: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007104: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007104: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007104: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007104: [03:59:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007104: [03:59:01] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007104: [03:59:01] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007104: [03:59:01] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001A86FC03220 / 0x00000000007403EE RDOC 007104: [03:59:01] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007104: [03:59:01] vk_core.cpp(1588) - Log - Starting capture RDOC 007104: [03:59:01] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 007720: [03:59:01] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 007104: [03:59:01] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4526016 bytes to 28954 (0.64 %) RDOC 007104: [03:59:01] vk_core.cpp(2101) - Log - Captured Vulkan frame with 4.316345 MB capture section in 0.015873 seconds RDOC 007104: [03:59:01] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 007104: [03:59:01] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 007104: [03:59:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 007720: [03:59:01] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (40095 bytes) (time 1613275141) 6656 byte thumbnail RDOC 007720: [03:59:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 007720: [03:59:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007720: [03:59:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007720: [03:59:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007720: [03:59:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007720: [03:59:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007720: [03:59:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007720: [03:59:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007720: [03:59:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007720: [03:59:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 007720: [03:59:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007720: [03:59:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007720: [03:59:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007720: [03:59:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007720: [03:59:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007720: [03:59:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007720: [03:59:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 007720: [03:59:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007720: [03:59:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007720: [03:59:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007720: [03:59:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007720: [03:59:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007720: [03:59:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007720: [03:59:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007720: [03:59:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007720: [03:59:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007720: [03:59:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007720: [03:59:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007720: [03:59:02] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 007720: [03:59:02] vk_replay.cpp(4242) - Log - Created device. RDOC 007720: [03:59:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007720: [03:59:02] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 007720: [03:59:02] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007720: [03:59:02] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007720: [03:59:02] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 007720: [03:59:02] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007720: [03:59:02] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007720: [03:59:02] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 007720: [03:59:02] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 007720: [03:59:02] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 007720: [03:59:02] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007720: [03:59:02] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007720: [03:59:02] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 007720: [03:59:02] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 007720: [03:59:02] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007720: [03:59:02] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007720: [03:59:02] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 007720: [03:59:02] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007720: [03:59:02] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007720: [03:59:02] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 007720: [03:59:02] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007720: [03:59:02] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007720: [03:59:02] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 007720: [03:59:02] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007720: [03:59:02] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007720: [03:59:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007720: [03:59:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:59:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:59:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:59:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:59:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:59:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:59:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:59:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007720: [03:59:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007720: [03:59:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007720: [03:59:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007720: [03:59:02] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007720: [03:59:02] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007720: [03:59:02] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007720: [03:59:02] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007720: [03:59:02] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 007720: [03:59:02] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::166 RDOC 007720: [03:59:02] vk_core.cpp(2342) - Log - Timer chunk initialisation - 156.497 ms RDOC 007720: [03:59:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970 vk\vk_shader_debug_zoo.cpp:3529 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3532 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3535 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3538 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3541 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3544 Log: Running tests on int16 arithmetic
RDOC 006576: [03:59:03] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006576: [03:59:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006576: [03:59:03] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006576: [03:59:03] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9332 RDOC 009332: [03:59:03] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009332: [03:59:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009332: [03:59:03] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009332: [03:59:03] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009332: [03:59:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009332: [03:59:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009332: [03:59:03] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009332: [03:59:03] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009332: [03:59:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009332: [03:59:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009332: [03:59:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009332: [03:59:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009332: [03:59:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009332: [03:59:03] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009332: [03:59:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006576: [03:59:03] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9332] RDOC 009332: [03:59:04] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001C8DBB95670 RDOC 009332: [03:59:04] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009332: [03:59:04] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009332: [03:59:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009332: [03:59:04] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 009332: [03:59:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009332: [03:59:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009332: [03:59:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009332: [03:59:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009332: [03:59:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009332: [03:59:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009332: [03:59:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009332: [03:59:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009332: [03:59:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009332: [03:59:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009332: [03:59:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009332: [03:59:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009332: [03:59:04] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009332: [03:59:04] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009332: [03:59:04] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001C8DBB95670 / 0x00000000007C03E8 RDOC 009332: [03:59:04] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009332: [03:59:05] vk_core.cpp(1588) - Log - Starting capture RDOC 006576: [03:59:05] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009332: [03:59:05] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 009332: [03:59:05] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44466112 bytes to 347427 (0.78 %) RDOC 009332: [03:59:05] vk_core.cpp(2101) - Log - Captured Vulkan frame with 42.406189 MB capture section in 0.108085 seconds RDOC 009332: [03:59:05] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009332: [03:59:05] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009332: [03:59:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006576: [03:59:05] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (354082 bytes) (time 1613275145) 2526 byte thumbnail RDOC 006576: [03:59:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006576: [03:59:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006576: [03:59:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006576: [03:59:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006576: [03:59:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006576: [03:59:06] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006576: [03:59:06] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006576: [03:59:06] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006576: [03:59:06] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006576: [03:59:06] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 006576: [03:59:06] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006576: [03:59:06] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006576: [03:59:06] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006576: [03:59:06] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 006576: [03:59:06] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 006576: [03:59:06] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 006576: [03:59:06] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 006576: [03:59:06] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006576: [03:59:06] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006576: [03:59:06] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006576: [03:59:06] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006576: [03:59:06] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006576: [03:59:06] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006576: [03:59:06] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006576: [03:59:06] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006576: [03:59:06] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006576: [03:59:06] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006576: [03:59:06] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006576: [03:59:06] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 006576: [03:59:06] vk_replay.cpp(4242) - Log - Created device. RDOC 006576: [03:59:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006576: [03:59:06] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 006576: [03:59:06] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006576: [03:59:06] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006576: [03:59:06] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 006576: [03:59:06] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006576: [03:59:06] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 006576: [03:59:06] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 006576: [03:59:06] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 006576: [03:59:06] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 006576: [03:59:06] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006576: [03:59:06] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006576: [03:59:06] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 006576: [03:59:06] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 006576: [03:59:06] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006576: [03:59:06] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006576: [03:59:06] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 006576: [03:59:06] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006576: [03:59:06] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006576: [03:59:06] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 006576: [03:59:06] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006576: [03:59:06] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006576: [03:59:06] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 006576: [03:59:06] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006576: [03:59:06] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 006576: [03:59:06] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 006576: [03:59:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006576: [03:59:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006576: [03:59:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006576: [03:59:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006576: [03:59:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006576: [03:59:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006576: [03:59:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006576: [03:59:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006576: [03:59:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006576: [03:59:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006576: [03:59:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006576: [03:59:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006576: [03:59:06] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006576: [03:59:06] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006576: [03:59:06] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006576: [03:59:06] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 006576: [03:59:06] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::171 RDOC 006576: [03:59:07] vk_core.cpp(2342) - Log - Timer chunk initialisation - 644.912 ms RDOC 006576: [03:59:07] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:07] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:07] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:07] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:07] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:07] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 3, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:08] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:09] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:10] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:11] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:12] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:13] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 006576: [03:59:13] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:14] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 006576: [03:59:14] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:14] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006576: [03:59:14] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:14] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:14] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:14] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:14] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:14] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:14] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:14] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:14] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:14] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:14] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:14] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:14] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:14] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:14] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 006576: [03:59:14] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:15] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:15] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:15] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:15] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:15] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:15] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:15] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:15] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:15] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:15] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:15] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:15] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:15] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:15] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:15] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:15] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:16] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:16] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:16] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:16] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:16] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:16] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:16] vk_shaderdebug.cpp(1754) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 006576: [03:59:16] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:16] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:16] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:16] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:16] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:16] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:16] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:16] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:16] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:16] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:17] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp( 395) - Error - Assertion failed: '(data.texelSize) == (VarTypeByteSize(output.type) * output.columns)' (data.texelSize=4, VarTypeByteSize(output.type) * output.columns=16) RDOC 006576: [03:59:17] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:17] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:17] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:17] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:17] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1056 total instances RDOC 006576: [03:59:17] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:18] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:18] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:18] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:18] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:18] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:18] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:18] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:18] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:18] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:18] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:18] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:18] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:18] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:19] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:19] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:19] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:19] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:19] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:19] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 120 total instances RDOC 006576: [03:59:19] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:19] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:19] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:20] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:21] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:22] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:23] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:24] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:25] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:26] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:27] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:28] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:29] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:30] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:31] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:32] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 1536 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:33] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:34] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:35] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:36] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:37] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:38] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:39] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] vk_shaderdebug.cpp(4382) - Log - Got 1 hit candidates out of 810 total instances RDOC 006576: [03:59:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 008728: [03:59:41] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 008728: [03:59:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008728: [03:59:41] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008728: [03:59:41] win32_process.cpp( 602) - Log - Injecting renderdoc into process 912 RDOC 000912: [03:59:41] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 000912: [03:59:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000912: [03:59:41] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000912: [03:59:41] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000912: [03:59:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000912: [03:59:41] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000912: [03:59:41] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 000912: [03:59:41] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 000912: [03:59:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000912: [03:59:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000912: [03:59:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000912: [03:59:41] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000912: [03:59:41] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000912: [03:59:41] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000912: [03:59:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008728: [03:59:41] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [912] RDOC 000912: [03:59:42] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000002692EE1D020 RDOC 000912: [03:59:42] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 000912: [03:59:42] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000912: [03:59:42] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000912: [03:59:42] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 000912: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000912: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000912: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000912: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000912: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000912: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000912: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000912: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000912: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000912: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000912: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000912: [03:59:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000912: [03:59:42] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 000912: [03:59:42] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 000912: [03:59:42] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000002692EE1D020 / 0x00000000002503DC RDOC 000912: [03:59:42] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008728: [03:59:42] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008728: [03:59:42] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 000912: [03:59:42] vk_core.cpp(1588) - Log - Starting capture RDOC 000912: [03:59:42] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 000912: [03:59:42] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5964480 bytes to 32877 (0.55 %) RDOC 000912: [03:59:42] vk_core.cpp(2101) - Log - Captured Vulkan frame with 5.688171 MB capture section in 0.030343 seconds RDOC 000912: [03:59:42] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 000912: [03:59:42] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 000912: [03:59:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 008728: [03:59:42] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (43795 bytes) (time 1613275182) 6438 byte thumbnail RDOC 008728: [03:59:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 008728: [03:59:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008728: [03:59:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008728: [03:59:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008728: [03:59:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008728: [03:59:43] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008728: [03:59:43] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008728: [03:59:43] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008728: [03:59:43] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008728: [03:59:43] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 008728: [03:59:43] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008728: [03:59:43] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008728: [03:59:43] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008728: [03:59:43] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008728: [03:59:43] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008728: [03:59:43] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008728: [03:59:43] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 008728: [03:59:43] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008728: [03:59:43] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008728: [03:59:43] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008728: [03:59:43] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008728: [03:59:43] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008728: [03:59:43] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008728: [03:59:43] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008728: [03:59:43] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008728: [03:59:43] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008728: [03:59:43] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008728: [03:59:43] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008728: [03:59:43] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 008728: [03:59:43] vk_replay.cpp(4242) - Log - Created device. RDOC 008728: [03:59:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008728: [03:59:43] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 008728: [03:59:43] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008728: [03:59:43] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008728: [03:59:43] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 008728: [03:59:43] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008728: [03:59:43] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008728: [03:59:43] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 008728: [03:59:43] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 008728: [03:59:43] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 008728: [03:59:43] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008728: [03:59:43] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008728: [03:59:43] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 008728: [03:59:43] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 008728: [03:59:43] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008728: [03:59:43] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008728: [03:59:43] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 008728: [03:59:43] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008728: [03:59:43] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008728: [03:59:43] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 008728: [03:59:43] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008728: [03:59:43] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008728: [03:59:43] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 008728: [03:59:43] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008728: [03:59:43] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008728: [03:59:43] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008728: [03:59:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008728: [03:59:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008728: [03:59:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008728: [03:59:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008728: [03:59:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008728: [03:59:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008728: [03:59:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008728: [03:59:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008728: [03:59:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008728: [03:59:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008728: [03:59:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008728: [03:59:43] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008728: [03:59:43] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008728: [03:59:43] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008728: [03:59:43] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008728: [03:59:43] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 008728: [03:59:43] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::166 RDOC 008728: [03:59:43] vk_core.cpp(2342) - Log - Timer chunk initialisation - 175.780 ms RDOC 008728: [03:59:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 007084: [03:59:44] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 007084: [03:59:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007084: [03:59:44] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007084: [03:59:44] win32_process.cpp( 602) - Log - Injecting renderdoc into process 7180 RDOC 007180: [03:59:44] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 007180: [03:59:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007180: [03:59:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007180: [03:59:44] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007180: [03:59:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007180: [03:59:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007180: [03:59:44] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 007180: [03:59:44] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 007180: [03:59:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007180: [03:59:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007180: [03:59:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007180: [03:59:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007180: [03:59:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007180: [03:59:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007180: [03:59:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007084: [03:59:44] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7180] RDOC 007180: [03:59:45] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000024C60D9E9A0 RDOC 007180: [03:59:45] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 007180: [03:59:45] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007180: [03:59:45] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007180: [03:59:45] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 007180: [03:59:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007180: [03:59:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007180: [03:59:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007180: [03:59:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007180: [03:59:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007180: [03:59:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007180: [03:59:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007180: [03:59:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007180: [03:59:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007180: [03:59:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007180: [03:59:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007180: [03:59:45] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007180: [03:59:45] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007180: [03:59:45] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007180: [03:59:45] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000024C60D9E9A0 / 0x00000000007E03E8 RDOC 007180: [03:59:45] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007180: [03:59:45] vk_core.cpp(1588) - Log - Starting capture RDOC 007084: [03:59:45] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 007180: [03:59:45] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 007180: [03:59:45] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044160 bytes to 23741 (0.59 %) RDOC 007180: [03:59:45] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.856812 MB capture section in 0.015966 seconds RDOC 007180: [03:59:45] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007180: [03:59:45] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007180: [03:59:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007084: [03:59:45] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33491 bytes) (time 1613275185) 5116 byte thumbnail RDOC 007084: [03:59:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007084: [03:59:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007084: [03:59:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007084: [03:59:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007084: [03:59:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007084: [03:59:46] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007084: [03:59:46] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007084: [03:59:46] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007084: [03:59:46] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007084: [03:59:46] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 007084: [03:59:46] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007084: [03:59:46] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007084: [03:59:46] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007084: [03:59:46] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 007084: [03:59:46] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 007084: [03:59:46] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 007084: [03:59:46] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 007084: [03:59:46] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007084: [03:59:46] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007084: [03:59:46] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007084: [03:59:46] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007084: [03:59:46] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007084: [03:59:46] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007084: [03:59:46] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007084: [03:59:46] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007084: [03:59:46] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007084: [03:59:46] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007084: [03:59:46] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007084: [03:59:46] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 007084: [03:59:46] vk_replay.cpp(4242) - Log - Created device. RDOC 007084: [03:59:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 007084: [03:59:46] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 007084: [03:59:46] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007084: [03:59:46] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007084: [03:59:46] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 007084: [03:59:46] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 007084: [03:59:46] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 007084: [03:59:46] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 007084: [03:59:46] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 007084: [03:59:46] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 007084: [03:59:46] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007084: [03:59:46] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007084: [03:59:46] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 007084: [03:59:46] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 007084: [03:59:46] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007084: [03:59:46] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007084: [03:59:46] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 007084: [03:59:46] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007084: [03:59:46] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007084: [03:59:46] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 007084: [03:59:46] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007084: [03:59:46] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007084: [03:59:46] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 007084: [03:59:46] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007084: [03:59:46] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 007084: [03:59:46] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 007084: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007084: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007084: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007084: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007084: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007084: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007084: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007084: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007084: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007084: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007084: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007084: [03:59:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007084: [03:59:46] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007084: [03:59:47] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007084: [03:59:47] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007084: [03:59:47] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 007084: [03:59:47] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 007084: [03:59:47] vk_core.cpp(2342) - Log - Timer chunk initialisation - 147.871 ms RDOC 007084: [03:59:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 003976: [03:59:53] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 003976: [03:59:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003976: [03:59:53] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003976: [03:59:53] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3776 RDOC 003776: [03:59:53] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003776: [03:59:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003776: [03:59:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003776: [03:59:53] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003776: [03:59:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003776: [03:59:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003776: [03:59:53] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003776: [03:59:53] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003776: [03:59:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003776: [03:59:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003776: [03:59:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003776: [03:59:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003776: [03:59:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003776: [03:59:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003776: [03:59:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003976: [03:59:54] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3776] RDOC 003776: [03:59:54] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001718959A9A0 RDOC 003776: [03:59:54] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 003776: [03:59:54] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003776: [03:59:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003776: [03:59:54] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 003776: [03:59:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003776: [03:59:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003776: [03:59:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003776: [03:59:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003776: [03:59:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003776: [03:59:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003776: [03:59:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003776: [03:59:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003776: [03:59:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003776: [03:59:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003776: [03:59:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003776: [03:59:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003776: [03:59:54] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003776: [03:59:54] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003776: [03:59:54] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001718959A9A0 / 0x00000000004F03E6 RDOC 003776: [03:59:54] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003776: [03:59:55] vk_core.cpp(1588) - Log - Starting capture RDOC 003776: [03:59:55] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 003976: [03:59:55] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003776: [03:59:55] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23865 (0.59 %) RDOC 003776: [03:59:55] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.016008 seconds RDOC 003776: [03:59:55] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003776: [03:59:55] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 003776: [03:59:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 003976: [03:59:55] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33615 bytes) (time 1613275195) 5116 byte thumbnail RDOC 003976: [03:59:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 003976: [03:59:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003976: [03:59:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003976: [03:59:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003976: [03:59:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003976: [03:59:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003976: [03:59:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003976: [03:59:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003976: [03:59:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003976: [03:59:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 003976: [03:59:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003976: [03:59:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003976: [03:59:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003976: [03:59:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003976: [03:59:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003976: [03:59:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003976: [03:59:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 003976: [03:59:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003976: [03:59:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003976: [03:59:56] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003976: [03:59:56] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003976: [03:59:56] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003976: [03:59:56] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003976: [03:59:56] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003976: [03:59:56] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003976: [03:59:56] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003976: [03:59:56] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003976: [03:59:56] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003976: [03:59:56] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 003976: [03:59:56] vk_replay.cpp(4242) - Log - Created device. RDOC 003976: [03:59:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003976: [03:59:56] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 003976: [03:59:56] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003976: [03:59:56] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003976: [03:59:56] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 003976: [03:59:56] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003976: [03:59:56] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003976: [03:59:56] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 003976: [03:59:56] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 003976: [03:59:56] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 003976: [03:59:56] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003976: [03:59:56] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003976: [03:59:56] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 003976: [03:59:56] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 003976: [03:59:56] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003976: [03:59:56] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003976: [03:59:56] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 003976: [03:59:56] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003976: [03:59:56] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003976: [03:59:56] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 003976: [03:59:56] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003976: [03:59:56] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003976: [03:59:56] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 003976: [03:59:56] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003976: [03:59:56] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003976: [03:59:56] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003976: [03:59:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003976: [03:59:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003976: [03:59:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003976: [03:59:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003976: [03:59:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003976: [03:59:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003976: [03:59:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003976: [03:59:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003976: [03:59:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003976: [03:59:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003976: [03:59:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003976: [03:59:56] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003976: [03:59:56] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003976: [03:59:56] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003976: [03:59:56] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003976: [03:59:56] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 003976: [03:59:56] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 003976: [03:59:56] vk_core.cpp(2342) - Log - Timer chunk initialisation - 152.222 ms RDOC 003976: [03:59:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 003976: [03:59:56] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 3755 (0.09 %) RDOC 003976: [03:59:56] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003976: [03:59:56] vk_core.cpp(2342) - Log - Timer chunk initialisation - 7.862 ms RDOC 003976: [03:59:56] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 3755 (0.09 %) RDOC 003976: [03:59:56] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000472! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000473! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000474! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000474! RDOC 003976: [03:59:56] replay_controller.cpp( 508) - Error - Couldn't get Live ID for ResourceId::145 getting buffer data RDOC 003976: [03:59:56] replay_controller.cpp( 528) - Error - Couldn't get Live ID for ResourceId::145 getting texture data RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000475! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000477! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000479! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000479! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000482! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000482! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000484! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000484! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000485! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000485! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000486! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000486! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000487! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000487! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000489! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000490! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000492! RDOC 003976: [03:59:56] vk_debug.cpp(1611) - Log - Memory doesn't have wholeMemBuf, either non-buffer accessible (non-linear) or dedicated image memory RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000493! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000494! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000494! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000495! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000495! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000496! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000496! RDOC 003976: [03:59:56] vk_debug.cpp(1622) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000629! RDOC 003976: [03:59:56] vk_replay.cpp(2930) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000629! RDOC 003976: [03:59:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 002564: [03:59:56] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 002564: [03:59:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002564: [03:59:56] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002564: [03:59:56] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6480 RDOC 006480: [03:59:57] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 006480: [03:59:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006480: [03:59:57] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006480: [03:59:57] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006480: [03:59:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006480: [03:59:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006480: [03:59:57] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006480: [03:59:57] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006480: [03:59:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006480: [03:59:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006480: [03:59:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006480: [03:59:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006480: [03:59:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006480: [03:59:57] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006480: [03:59:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002564: [03:59:57] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6480] RDOC 006480: [03:59:57] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x000001DCB9D8B600 RDOC 006480: [03:59:57] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 006480: [03:59:57] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006480: [03:59:57] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006480: [03:59:57] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 006480: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006480: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006480: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006480: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006480: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006480: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006480: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006480: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006480: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006480: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006480: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006480: [03:59:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006480: [03:59:57] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006480: [03:59:57] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006480: [03:59:57] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x000001DCB9D8B600 / 0x00000000004603DE RDOC 006480: [03:59:58] vk_core.cpp(1588) - Log - Starting capture RDOC 006480: [03:59:58] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 002564: [03:59:58] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 006480: [03:59:58] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046592 bytes to 23619 (0.58 %) RDOC 006480: [03:59:58] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.859131 MB capture section in 0.016090 seconds RDOC 006480: [03:59:58] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 006480: [03:59:58] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006480: [03:59:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 002564: [03:59:58] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (37371 bytes) (time 1613275198) 9075 byte thumbnail RDOC 002564: [03:59:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 002564: [03:59:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002564: [03:59:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002564: [03:59:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002564: [03:59:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002564: [03:59:59] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002564: [03:59:59] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002564: [03:59:59] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002564: [03:59:59] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002564: [03:59:59] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 002564: [03:59:59] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002564: [03:59:59] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002564: [03:59:59] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002564: [03:59:59] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 002564: [03:59:59] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 002564: [03:59:59] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 002564: [03:59:59] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 002564: [03:59:59] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002564: [03:59:59] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002564: [03:59:59] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002564: [03:59:59] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002564: [03:59:59] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002564: [03:59:59] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002564: [03:59:59] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002564: [03:59:59] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002564: [03:59:59] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002564: [03:59:59] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002564: [03:59:59] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002564: [03:59:59] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 002564: [03:59:59] vk_replay.cpp(4242) - Log - Created device. RDOC 002564: [03:59:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 002564: [03:59:59] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 002564: [03:59:59] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002564: [03:59:59] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002564: [03:59:59] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 002564: [03:59:59] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 002564: [03:59:59] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 002564: [03:59:59] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 002564: [03:59:59] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 002564: [03:59:59] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 002564: [03:59:59] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002564: [03:59:59] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002564: [03:59:59] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 002564: [03:59:59] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 002564: [03:59:59] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002564: [03:59:59] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002564: [03:59:59] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 002564: [03:59:59] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002564: [03:59:59] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002564: [03:59:59] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 002564: [03:59:59] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002564: [03:59:59] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002564: [03:59:59] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 002564: [03:59:59] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002564: [03:59:59] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 002564: [03:59:59] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 002564: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002564: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002564: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002564: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002564: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002564: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002564: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002564: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002564: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002564: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002564: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002564: [03:59:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002564: [03:59:59] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002564: [03:59:59] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002564: [03:59:59] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002564: [03:59:59] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 002564: [03:59:59] vk_core.cpp(2342) - Log - Timer chunk initialisation - 159.869 ms RDOC 002564: [03:59:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 009808: [03:59:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009808: [03:59:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009808: [03:59:59] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009808: [03:59:59] win32_process.cpp( 602) - Log - Injecting renderdoc into process 6336 RDOC 006336: [03:59:59] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 006336: [03:59:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006336: [03:59:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006336: [03:59:59] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006336: [03:59:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006336: [03:59:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006336: [03:59:59] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 006336: [03:59:59] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 006336: [03:59:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006336: [03:59:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006336: [03:59:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006336: [03:59:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006336: [03:59:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006336: [03:59:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006336: [03:59:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009808: [04:00:00] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6336] RDOC 006336: [04:00:00] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000218480D2800 RDOC 006336: [04:00:00] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 006336: [04:00:00] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 006336: [04:00:00] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006336: [04:00:00] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 006336: [04:00:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006336: [04:00:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006336: [04:00:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006336: [04:00:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006336: [04:00:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006336: [04:00:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006336: [04:00:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006336: [04:00:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006336: [04:00:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006336: [04:00:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006336: [04:00:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006336: [04:00:00] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006336: [04:00:00] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006336: [04:00:00] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006336: [04:00:00] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000218480D2800 / 0x00000000004103F8 RDOC 006336: [04:00:01] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009808: [04:00:01] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006336: [04:00:01] vk_core.cpp(1588) - Log - Starting capture RDOC 006336: [04:00:01] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 009808: [04:00:01] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 006336: [04:00:01] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4054208 bytes to 28525 (0.70 %) RDOC 006336: [04:00:01] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.866394 MB capture section in 0.016303 seconds RDOC 006336: [04:00:01] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 006336: [04:00:01] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 006336: [04:00:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 009808: [04:00:01] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (38235 bytes) (time 1613275201) 5074 byte thumbnail RDOC 009808: [04:00:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 009808: [04:00:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009808: [04:00:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009808: [04:00:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009808: [04:00:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009808: [04:00:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009808: [04:00:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009808: [04:00:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009808: [04:00:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009808: [04:00:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 009808: [04:00:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009808: [04:00:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009808: [04:00:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009808: [04:00:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 009808: [04:00:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 009808: [04:00:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 009808: [04:00:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 009808: [04:00:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009808: [04:00:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009808: [04:00:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009808: [04:00:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009808: [04:00:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009808: [04:00:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009808: [04:00:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009808: [04:00:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009808: [04:00:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009808: [04:00:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009808: [04:00:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009808: [04:00:02] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009808: [04:00:02] vk_replay.cpp(4242) - Log - Created device. RDOC 009808: [04:00:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009808: [04:00:02] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009808: [04:00:02] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009808: [04:00:02] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009808: [04:00:02] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009808: [04:00:02] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 009808: [04:00:02] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 009808: [04:00:02] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009808: [04:00:02] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009808: [04:00:02] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009808: [04:00:02] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009808: [04:00:02] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009808: [04:00:02] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009808: [04:00:02] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009808: [04:00:02] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009808: [04:00:02] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009808: [04:00:02] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009808: [04:00:02] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009808: [04:00:02] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009808: [04:00:02] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009808: [04:00:02] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009808: [04:00:02] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009808: [04:00:02] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009808: [04:00:02] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009808: [04:00:02] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 009808: [04:00:02] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 009808: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009808: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009808: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009808: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009808: [04:00:02] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009808: [04:00:02] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009808: [04:00:02] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009808: [04:00:02] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009808: [04:00:02] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 009808: [04:00:02] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 009808: [04:00:02] vk_core.cpp(2342) - Log - Timer chunk initialisation - 203.769 ms RDOC 009808: [04:00:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 008452: [04:00:02] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 008452: [04:00:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008452: [04:00:02] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008452: [04:00:02] win32_process.cpp( 602) - Log - Injecting renderdoc into process 4516 RDOC 004516: [04:00:02] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 004516: [04:00:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004516: [04:00:02] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004516: [04:00:02] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004516: [04:00:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004516: [04:00:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004516: [04:00:02] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 004516: [04:00:02] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 004516: [04:00:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004516: [04:00:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004516: [04:00:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004516: [04:00:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004516: [04:00:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004516: [04:00:03] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004516: [04:00:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008452: [04:00:03] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4516] RDOC 004516: [04:00:03] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000175384F9370 RDOC 004516: [04:00:03] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 004516: [04:00:03] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 004516: [04:00:03] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004516: [04:00:03] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 004516: [04:00:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [04:00:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [04:00:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [04:00:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [04:00:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [04:00:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [04:00:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004516: [04:00:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004516: [04:00:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004516: [04:00:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004516: [04:00:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004516: [04:00:03] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004516: [04:00:03] vk_core.cpp(3797) - Warning - [VUID-vkBindBufferMemory-memory-01035] Validation Error: [ VUID-vkBindBufferMemory-memory-01035 ] Object 0: handle = 0x1385b20000000057, type = VK_OBJECT_TYPE_DEVICE_MEMORY; | MessageID = 0x1dc7f8e6 | vkBindBufferMemory()(): MemoryRequirements->memoryTypeBits (0xE81) for this object type are not compatible with the memory type (0x8) of VkDeviceMemory 0x1385b20000000057[]. The Vulkan spec states: memory must have been allocated using one of the memory types allowed in the memoryTypeBits member of the VkMemoryRequirements structure returned from a call to vkGetBufferMemoryRequirements with buffer (https://vulkan.lunarg.com/doc/view/1.2.162.0/windows/1.2-extensions/vkspec.html#VUID-vkBindBufferMemory-memory-01035) RDOC 004516: [04:00:03] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004516: [04:00:03] vk_core.cpp(3797) - Warning - [VUID-vkBindBufferMemory-memory-01035] Validation Error: [ VUID-vkBindBufferMemory-memory-01035 ] Object 0: handle = 0x5c632f000000006a, type = VK_OBJECT_TYPE_DEVICE_MEMORY; | MessageID = 0x1dc7f8e6 | vkBindBufferMemory()(): MemoryRequirements->memoryTypeBits (0xE81) for this object type are not compatible with the memory type (0x8) of VkDeviceMemory 0x5c632f000000006a[]. The Vulkan spec states: memory must have been allocated using one of the memory types allowed in the memoryTypeBits member of the VkMemoryRequirements structure returned from a call to vkGetBufferMemoryRequirements with buffer (https://vulkan.lunarg.com/doc/view/1.2.162.0/windows/1.2-extensions/vkspec.html#VUID-vkBindBufferMemory-memory-01035) RDOC 004516: [04:00:03] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004516: [04:00:03] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000175384F9370 / 0x00000000002A03DC RDOC 004516: [04:00:04] vk_core.cpp(3797) - Warning - [VUID-vkBindBufferMemory-memory-01035] Validation Error: [ VUID-vkBindBufferMemory-memory-01035 ] Object 0: handle = 0x605efa000000009f, type = VK_OBJECT_TYPE_DEVICE_MEMORY; | MessageID = 0x1dc7f8e6 | vkBindBufferMemory()(): MemoryRequirements->memoryTypeBits (0xE81) for this object type are not compatible with the memory type (0x8) of VkDeviceMemory 0x605efa000000009f[]. The Vulkan spec states: memory must have been allocated using one of the memory types allowed in the memoryTypeBits member of the VkMemoryRequirements structure returned from a call to vkGetBufferMemoryRequirements with buffer (https://vulkan.lunarg.com/doc/view/1.2.162.0/windows/1.2-extensions/vkspec.html#VUID-vkBindBufferMemory-memory-01035) RDOC 004516: [04:00:04] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004516: [04:00:04] vk_core.cpp(1588) - Log - Starting capture RDOC 004516: [04:00:04] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 004516: [04:00:04] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044160 bytes to 23720 (0.59 %) RDOC 004516: [04:00:04] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.856812 MB capture section in 0.017163 seconds RDOC 004516: [04:00:04] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004516: [04:00:04] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 008452: [04:00:04] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 004516: [04:00:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 008452: [04:00:04] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33470 bytes) (time 1613275204) 5116 byte thumbnail RDOC 008452: [04:00:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 008452: [04:00:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008452: [04:00:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008452: [04:00:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008452: [04:00:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008452: [04:00:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008452: [04:00:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008452: [04:00:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008452: [04:00:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008452: [04:00:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 008452: [04:00:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008452: [04:00:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008452: [04:00:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008452: [04:00:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 008452: [04:00:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 008452: [04:00:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 008452: [04:00:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 008452: [04:00:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008452: [04:00:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008452: [04:00:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008452: [04:00:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008452: [04:00:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008452: [04:00:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008452: [04:00:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008452: [04:00:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008452: [04:00:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008452: [04:00:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008452: [04:00:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008452: [04:00:05] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 008452: [04:00:05] vk_replay.cpp(4242) - Log - Created device. RDOC 008452: [04:00:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008452: [04:00:05] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 008452: [04:00:05] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008452: [04:00:05] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008452: [04:00:05] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 008452: [04:00:05] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 008452: [04:00:05] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 008452: [04:00:05] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 008452: [04:00:05] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 008452: [04:00:05] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 008452: [04:00:05] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008452: [04:00:05] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008452: [04:00:05] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 008452: [04:00:05] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 008452: [04:00:05] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008452: [04:00:05] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008452: [04:00:05] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 008452: [04:00:05] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008452: [04:00:05] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008452: [04:00:05] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 008452: [04:00:05] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008452: [04:00:05] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008452: [04:00:05] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 008452: [04:00:05] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008452: [04:00:05] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 008452: [04:00:05] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 008452: [04:00:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008452: [04:00:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008452: [04:00:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008452: [04:00:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008452: [04:00:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008452: [04:00:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008452: [04:00:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008452: [04:00:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008452: [04:00:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008452: [04:00:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008452: [04:00:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008452: [04:00:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008452: [04:00:05] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008452: [04:00:05] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008452: [04:00:05] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008452: [04:00:05] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 008452: [04:00:05] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 008452: [04:00:05] vk_core.cpp(2342) - Log - Timer chunk initialisation - 160.859 ms RDOC 008452: [04:00:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 000544: [04:00:05] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 000544: [04:00:05] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000544: [04:00:05] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000544: [04:00:05] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3000 RDOC 003000: [04:00:06] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003000: [04:00:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003000: [04:00:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003000: [04:00:06] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003000: [04:00:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003000: [04:00:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003000: [04:00:06] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003000: [04:00:06] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003000: [04:00:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003000: [04:00:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003000: [04:00:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003000: [04:00:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003000: [04:00:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003000: [04:00:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003000: [04:00:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000544: [04:00:06] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3000] RDOC 003000: [04:00:06] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x00000245C07C1FD0 RDOC 003000: [04:00:06] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 003000: [04:00:06] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003000: [04:00:06] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003000: [04:00:06] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 003000: [04:00:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003000: [04:00:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003000: [04:00:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003000: [04:00:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003000: [04:00:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003000: [04:00:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003000: [04:00:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003000: [04:00:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003000: [04:00:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003000: [04:00:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003000: [04:00:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003000: [04:00:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003000: [04:00:06] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003000: [04:00:06] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003000: [04:00:06] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x00000245C07C1FD0 / 0x00000000008303E8 RDOC 003000: [04:00:07] vk_core.cpp(1588) - Log - Starting capture RDOC 003000: [04:00:07] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 000544: [04:00:07] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003000: [04:00:07] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4062144 bytes to 35165 (0.87 %) RDOC 003000: [04:00:07] vk_core.cpp(2101) - Log - Captured Vulkan frame with 3.873962 MB capture section in 0.015506 seconds RDOC 003000: [04:00:07] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 003000: [04:00:07] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003000: [04:00:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 000544: [04:00:07] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (44376 bytes) (time 1613275207) 4687 byte thumbnail RDOC 000544: [04:00:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 000544: [04:00:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000544: [04:00:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000544: [04:00:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000544: [04:00:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000544: [04:00:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000544: [04:00:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000544: [04:00:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000544: [04:00:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000544: [04:00:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 000544: [04:00:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000544: [04:00:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000544: [04:00:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000544: [04:00:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 000544: [04:00:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 000544: [04:00:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 000544: [04:00:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 000544: [04:00:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000544: [04:00:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000544: [04:00:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000544: [04:00:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 000544: [04:00:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 000544: [04:00:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 000544: [04:00:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 000544: [04:00:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 000544: [04:00:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 000544: [04:00:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 000544: [04:00:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 000544: [04:00:08] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 000544: [04:00:08] vk_replay.cpp(4242) - Log - Created device. RDOC 000544: [04:00:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 000544: [04:00:08] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 000544: [04:00:08] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000544: [04:00:08] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000544: [04:00:08] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 000544: [04:00:08] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 000544: [04:00:08] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 000544: [04:00:08] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 000544: [04:00:08] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 000544: [04:00:08] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 000544: [04:00:08] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000544: [04:00:08] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000544: [04:00:08] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 000544: [04:00:08] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 000544: [04:00:08] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000544: [04:00:08] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000544: [04:00:08] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 000544: [04:00:08] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000544: [04:00:08] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000544: [04:00:08] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 000544: [04:00:08] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000544: [04:00:08] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000544: [04:00:08] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 000544: [04:00:08] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000544: [04:00:08] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 000544: [04:00:08] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 000544: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000544: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000544: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000544: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000544: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000544: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000544: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000544: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000544: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000544: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000544: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000544: [04:00:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 000544: [04:00:08] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 000544: [04:00:08] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 000544: [04:00:08] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 000544: [04:00:08] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 000544: [04:00:08] vk_core.cpp(2342) - Log - Timer chunk initialisation - 200.598 ms RDOC 000544: [04:00:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005876: [04:00:09] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 005876: [04:00:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005876: [04:00:09] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005876: [04:00:09] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1832 RDOC 001832: [04:00:09] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 001832: [04:00:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001832: [04:00:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001832: [04:00:09] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001832: [04:00:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001832: [04:00:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001832: [04:00:09] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001832: [04:00:09] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001832: [04:00:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001832: [04:00:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001832: [04:00:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001832: [04:00:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001832: [04:00:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001832: [04:00:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001832: [04:00:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005876: [04:00:09] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1832] RDOC 001832: [04:00:09] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001832: [04:00:09] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002211843BEF8 RDOC 001832: [04:00:09] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001832: [04:00:09] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001832: [04:00:09] core.cpp(1827) - Log - Removing device frame capturer for 0x000002211843BEF8 RDOC 001832: [04:00:09] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002211843BEF8 RDOC 001832: [04:00:09] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001832: [04:00:09] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000002211843BEF8 / 0x00000000005403E6 RDOC 001832: [04:00:09] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001832: [04:00:09] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005876: [04:00:09] target_control.cpp( 831) - Log - Used API: D3D11 (Not presenting & supported) RDOC 005876: [04:00:09] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 001832: [04:00:10] d3d11_device.cpp(1867) - Log - Starting capture RDOC 001832: [04:00:10] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 001832: [04:00:10] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 196298 (1.20 %) RDOC 001832: [04:00:10] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.059483 seconds RDOC 001832: [04:00:10] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001832: [04:00:10] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 001832: [04:00:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 005876: [04:00:10] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (202952 bytes) (time 1613275210) 2526 byte thumbnail RDOC 005876: [04:00:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 005876: [04:00:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005876: [04:00:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005876: [04:00:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005876: [04:00:11] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005876: [04:00:11] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005876: [04:00:11] d3d11_replay.cpp(4174) - Log - Created device. RDOC 005876: [04:00:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005876: [04:00:11] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005876: [04:00:11] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005876: [04:00:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005876: [04:00:11] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 112.768 ms RDOC 005876: [04:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.074 ms RDOC 005876: [04:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.560 ms RDOC 005876: [04:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.149 ms RDOC 005876: [04:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.676 ms RDOC 005876: [04:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.516 ms RDOC 005876: [04:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.874 ms RDOC 005876: [04:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.123 ms RDOC 005876: [04:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.749 ms RDOC 005876: [04:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.538 ms RDOC 005876: [04:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.033 ms RDOC 005876: [04:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.345 ms RDOC 005876: [04:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.124 ms RDOC 005876: [04:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.294 ms RDOC 005876: [04:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.017 ms RDOC 005876: [04:00:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.215 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.222 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.765 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.542 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.699 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.270 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.018 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.644 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.814 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.146 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.725 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.678 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.820 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.143 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.309 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.983 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.304 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.322 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.306 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.011 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.531 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.591 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.085 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.831 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.118 ms RDOC 005876: [04:00:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.950 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.344 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.771 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.010 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.223 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.124 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.218 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.094 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.751 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.173 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.815 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.074 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.121 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.071 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.249 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.616 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.742 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.795 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.159 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.016 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.591 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.778 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.929 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.270 ms RDOC 005876: [04:00:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.856 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.648 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.041 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.731 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.124 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.423 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.258 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.103 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.047 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.538 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.669 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.889 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.598 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.161 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.313 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.580 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.603 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.712 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.477 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.058 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.718 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.676 ms RDOC 005876: [04:00:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 42.055 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.133 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.821 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.358 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.408 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.734 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.217 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.606 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.063 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.985 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.030 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 40.167 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.984 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.170 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 40.389 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 61.348 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.990 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.679 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.071 ms RDOC 005876: [04:00:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.458 ms RDOC 005876: [04:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.926 ms RDOC 005876: [04:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 64.000 ms RDOC 005876: [04:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.373 ms RDOC 005876: [04:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.374 ms RDOC 005876: [04:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.353 ms RDOC 005876: [04:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 64.339 ms RDOC 005876: [04:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.485 ms RDOC 005876: [04:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.324 ms RDOC 005876: [04:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.153 ms RDOC 005876: [04:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.845 ms RDOC 005876: [04:00:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.782 ms RDOC 005876: [04:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.942 ms RDOC 005876: [04:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.609 ms RDOC 005876: [04:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.681 ms RDOC 005876: [04:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.099 ms RDOC 005876: [04:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.078 ms RDOC 005876: [04:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.668 ms RDOC 005876: [04:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.969 ms RDOC 005876: [04:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 129.976 ms RDOC 005876: [04:00:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.446 ms RDOC 005876: [04:00:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 127.728 ms RDOC 005876: [04:00:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 129.857 ms RDOC 005876: [04:00:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.821 ms RDOC 005876: [04:00:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 127.376 ms RDOC 005876: [04:00:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.676 ms RDOC 005876: [04:00:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.868 ms RDOC 005876: [04:00:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 127.087 ms RDOC 005876: [04:00:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 127.621 ms RDOC 005876: [04:00:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.070 ms RDOC 005876: [04:00:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.036 ms RDOC 005876: [04:00:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.070 ms RDOC 005876: [04:00:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 162.224 ms RDOC 005876: [04:00:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.566 ms RDOC 005876: [04:00:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.778 ms RDOC 005876: [04:00:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 158.509 ms RDOC 005876: [04:00:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.889 ms RDOC 005876: [04:00:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 159.173 ms RDOC 005876: [04:00:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 159.427 ms RDOC 005876: [04:00:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 159.623 ms RDOC 005876: [04:00:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.698 ms RDOC 005876: [04:00:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.241 ms RDOC 005876: [04:00:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.477 ms RDOC 005876: [04:00:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.957 ms RDOC 005876: [04:00:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 192.950 ms RDOC 005876: [04:00:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 193.940 ms RDOC 005876: [04:00:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 192.689 ms RDOC 005876: [04:00:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 203.885 ms RDOC 005876: [04:00:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 195.109 ms RDOC 005876: [04:00:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 195.364 ms RDOC 005876: [04:00:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 193.338 ms RDOC 005876: [04:00:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 220.836 ms RDOC 005876: [04:00:23] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 222.914 ms RDOC 005876: [04:00:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.314 ms RDOC 005876: [04:00:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 226.470 ms RDOC 005876: [04:00:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.116 ms RDOC 005876: [04:00:24] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 224.437 ms RDOC 005876: [04:00:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.172 ms RDOC 005876: [04:00:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 226.683 ms RDOC 005876: [04:00:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 231.851 ms RDOC 005876: [04:00:25] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 227.072 ms RDOC 005876: [04:00:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 227.476 ms RDOC 005876: [04:00:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 259.616 ms RDOC 005876: [04:00:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.853 ms RDOC 005876: [04:00:26] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.655 ms RDOC 005876: [04:00:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.693 ms RDOC 005876: [04:00:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 260.078 ms RDOC 005876: [04:00:27] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 259.043 ms RDOC 005876: [04:00:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 260.067 ms RDOC 005876: [04:00:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 259.168 ms RDOC 005876: [04:00:28] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 264.633 ms RDOC 005876: [04:00:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 265.315 ms RDOC 005876: [04:00:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 264.067 ms RDOC 005876: [04:00:29] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.036 ms RDOC 005876: [04:00:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 305.713 ms RDOC 005876: [04:00:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 301.745 ms RDOC 005876: [04:00:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 292.544 ms RDOC 005876: [04:00:30] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 292.941 ms RDOC 005876: [04:00:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 297.570 ms RDOC 005876: [04:00:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 300.560 ms RDOC 005876: [04:00:31] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 297.604 ms RDOC 005876: [04:00:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 295.469 ms RDOC 005876: [04:00:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 298.297 ms RDOC 005876: [04:00:32] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 299.311 ms RDOC 005876: [04:00:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 327.462 ms RDOC 005876: [04:00:33] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 329.640 ms RDOC 005876: [04:00:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 331.968 ms RDOC 005876: [04:00:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 327.373 ms RDOC 005876: [04:00:34] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.657 ms RDOC 005876: [04:00:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 331.655 ms RDOC 005876: [04:00:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.348 ms RDOC 005876: [04:00:35] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 339.899 ms RDOC 005876: [04:00:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 340.386 ms RDOC 005876: [04:00:36] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 333.949 ms RDOC 005876: [04:00:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 336.895 ms RDOC 005876: [04:00:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 363.983 ms RDOC 005876: [04:00:37] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 366.412 ms RDOC 005876: [04:00:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 368.115 ms RDOC 005876: [04:00:38] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 367.322 ms RDOC 005876: [04:00:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 368.508 ms RDOC 005876: [04:00:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 368.889 ms RDOC 005876: [04:00:39] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 370.641 ms RDOC 005876: [04:00:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 365.997 ms RDOC 005876: [04:00:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 371.299 ms RDOC 005876: [04:00:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 368.731 ms RDOC 005876: [04:00:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 371.949 ms RDOC 005876: [04:00:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.957 ms RDOC 005876: [04:00:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.924 ms RDOC 005876: [04:00:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.612 ms RDOC 005876: [04:00:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.349 ms RDOC 005876: [04:00:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.254 ms RDOC 005876: [04:00:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.566 ms RDOC 005876: [04:00:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.354 ms RDOC 005876: [04:00:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.469 ms RDOC 005876: [04:00:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.751 ms RDOC 005876: [04:00:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.681 ms RDOC 005876: [04:00:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.342 ms RDOC 005876: [04:00:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.569 ms RDOC 005876: [04:00:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.015 ms RDOC 005876: [04:00:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.032 ms RDOC 005876: [04:00:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.696 ms RDOC 005876: [04:00:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.914 ms RDOC 005876: [04:00:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.090 ms RDOC 005876: [04:00:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.458 ms RDOC 005876: [04:00:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.090 ms RDOC 005876: [04:00:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.751 ms RDOC 005876: [04:00:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.186 ms RDOC 005876: [04:00:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.865 ms RDOC 005876: [04:00:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.921 ms RDOC 005876: [04:00:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.566 ms RDOC 005876: [04:00:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.744 ms RDOC 005876: [04:00:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.505 ms RDOC 005876: [04:00:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.620 ms RDOC 005876: [04:00:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.447 ms RDOC 005876: [04:00:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.804 ms RDOC 005876: [04:00:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.213 ms RDOC 005876: [04:00:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.447 ms RDOC 005876: [04:00:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.980 ms RDOC 005876: [04:00:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.167 ms RDOC 005876: [04:00:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.949 ms RDOC 005876: [04:00:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.288 ms RDOC 005876: [04:00:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.454 ms RDOC 005876: [04:00:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.616 ms RDOC 005876: [04:00:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.441 ms RDOC 005876: [04:00:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.290 ms RDOC 005876: [04:00:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.193 ms RDOC 005876: [04:00:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.311 ms RDOC 005876: [04:00:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.326 ms RDOC 005876: [04:00:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.727 ms RDOC 005876: [04:00:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.992 ms RDOC 005876: [04:00:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.808 ms RDOC 005876: [04:00:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.458 ms RDOC 005876: [04:00:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.230 ms RDOC 005876: [04:00:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.567 ms RDOC 005876: [04:00:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.966 ms RDOC 005876: [04:00:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 84.221 ms RDOC 005876: [04:00:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.816 ms RDOC 005876: [04:00:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.288 ms RDOC 005876: [04:00:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.649 ms RDOC 005876: [04:00:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.204 ms RDOC 005876: [04:00:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.265 ms RDOC 005876: [04:00:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.192 ms RDOC 005876: [04:00:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.362 ms RDOC 005876: [04:00:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.873 ms RDOC 005876: [04:00:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.807 ms RDOC 005876: [04:00:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.673 ms RDOC 005876: [04:00:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.173 ms RDOC 005876: [04:00:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.265 ms RDOC 005876: [04:00:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.096 ms RDOC 005876: [04:00:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.216 ms RDOC 005876: [04:00:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.637 ms RDOC 005876: [04:00:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.275 ms RDOC 005876: [04:00:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.978 ms RDOC 005876: [04:00:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.270 ms RDOC 005876: [04:00:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.901 ms RDOC 005876: [04:00:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.526 ms RDOC 005876: [04:00:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.710 ms RDOC 005876: [04:00:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.252 ms RDOC 005876: [04:00:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.024 ms RDOC 005876: [04:00:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.611 ms RDOC 005876: [04:00:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.575 ms RDOC 005876: [04:00:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.572 ms RDOC 005876: [04:00:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.377 ms RDOC 005876: [04:00:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.496 ms RDOC 005876: [04:00:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.396 ms RDOC 005876: [04:00:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.289 ms RDOC 005876: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 87.442 ms RDOC 005876: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 88.300 ms RDOC 005876: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.009 ms RDOC 005876: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.882 ms RDOC 005876: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.420 ms RDOC 005876: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 84.097 ms RDOC 005876: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.181 ms RDOC 005876: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.310 ms RDOC 005876: [04:00:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 84.545 ms RDOC 005876: [04:00:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:311 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006584: [04:00:50] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 006584: [04:00:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006584: [04:00:50] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006584: [04:00:50] win32_process.cpp( 602) - Log - Injecting renderdoc into process 10096 RDOC 010096: [04:00:50] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 010096: [04:00:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010096: [04:00:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010096: [04:00:50] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010096: [04:00:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010096: [04:00:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010096: [04:00:50] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 010096: [04:00:50] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 010096: [04:00:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010096: [04:00:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010096: [04:00:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010096: [04:00:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010096: [04:00:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010096: [04:00:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010096: [04:00:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006584: [04:00:50] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10096] RDOC 010096: [04:00:50] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010096: [04:00:50] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002BA8108DC58 RDOC 010096: [04:00:50] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010096: [04:00:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010096: [04:00:50] core.cpp(1827) - Log - Removing device frame capturer for 0x000002BA8108DC58 RDOC 010096: [04:00:50] core.cpp(1811) - Log - Adding D3D11 device frame capturer for 0x000002BA8108DC58 RDOC 010096: [04:00:50] d3d11_device.cpp( 159) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 010096: [04:00:50] core.cpp(1844) - Log - Adding D3D11 frame capturer for 0x000002BA8108DC58 / 0x00000000007703EE RDOC 010096: [04:00:50] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010096: [04:00:50] d3d11_context.cpp(1474) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006584: [04:00:50] target_control.cpp( 831) - Log - Used API: D3D11 (Not presenting & supported) RDOC 006584: [04:00:50] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 010096: [04:00:50] d3d11_device.cpp(1867) - Log - Starting capture RDOC 010096: [04:00:51] d3d11_device.cpp(1948) - Log - Finished capture, Frame 5 RDOC 010096: [04:00:51] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 529045 (3.17 %) RDOC 010096: [04:00:51] d3d11_device.cpp(2189) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.181554 seconds RDOC 010096: [04:00:51] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 010096: [04:00:51] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 010096: [04:00:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 006584: [04:00:51] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (576910 bytes) (time 1613275251) 43031 byte thumbnail RDOC 006584: [04:00:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 006584: [04:00:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:00:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:00:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:00:52] d3d11_replay.cpp(3854) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006584: [04:00:52] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006584: [04:00:52] d3d11_replay.cpp(4174) - Log - Created device. RDOC 006584: [04:00:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:00:52] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006584: [04:00:52] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006584: [04:00:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:00:52] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 330.584 ms RDOC 006584: [04:01:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:04] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 006584: [04:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:04] remote_server.cpp(1604) - Log - Capture open complete RDOC 006584: [04:01:04] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 006584: [04:01:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:05] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 006584: [04:01:05] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 006584: [04:01:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:21] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 006584: [04:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:21] remote_server.cpp(1604) - Log - Capture open complete RDOC 006584: [04:01:21] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 006584: [04:01:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006584: [04:01:22] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 006584: [04:01:22] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 006584: [04:01:22] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006584: [04:01:22] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006584: [04:01:22] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006584: [04:01:22] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006584: [04:01:22] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006584: [04:01:22] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006584: [04:01:22] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006584: [04:01:22] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006584: [04:01:22] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006584: [04:01:22] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006584: [04:01:22] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006584: [04:01:22] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006584: [04:01:22] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006584: [04:01:22] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006584: [04:01:22] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006584: [04:01:22] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006584: [04:01:22] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006584: [04:01:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006584: [04:01:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006584: [04:01:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006584: [04:01:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006584: [04:01:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006584: [04:01:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006584: [04:01:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006584: [04:01:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006584: [04:01:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 006584: [04:01:22] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 006584: [04:01:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006584: [04:01:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006584: [04:01:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006584: [04:01:22] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006584: [04:01:22] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 006584: [04:01:22] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 006584: [04:01:22] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006584: [04:01:22] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006584: [04:01:22] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 006584: [04:01:22] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 006584: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 006584: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 006584: [04:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 006584: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 006584: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 006584: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 006584: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 006584: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 006584: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 006584: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 006584: [04:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 006584: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 006584: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 006584: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 006584: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 006584: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 006584: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 006584: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 006584: [04:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 006584: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 006584: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 006584: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 006584: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 006584: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 006584: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 006584: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 006584: [04:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 006584: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 006584: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 006584: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 006584: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 006584: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 006584: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 006584: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 006584: [04:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 006584: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 006584: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 006584: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 006584: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 006584: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 006584: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 006584: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 006584: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 006584: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 006584: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 006584: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 006584: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 006584: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 006584: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 006584: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 006584: [04:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 006584: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 006584: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 006584: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 006584: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 006584: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 006584: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 006584: [04:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 006584: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 006584: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 006584: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 006584: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 006584: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 006584: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 006584: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 006584: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 006584: [04:01:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 006584: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 006584: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 006584: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 006584: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 006584: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 006584: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 006584: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 006584: [04:01:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 006584: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 006584: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 006584: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 006584: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 006584: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 006584: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 006584: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 006584: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:01:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 006584: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 006584: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 006584: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 006584: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 006584: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 006584: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 006584: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 006584: [04:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 006584: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 006584: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 006584: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 006584: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 006584: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 006584: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 006584: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 006584: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 006584: [04:01:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 006584: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 006584: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 006584: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 006584: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 006584: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 006584: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 006584: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 006584: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 006584: [04:01:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 006584: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 006584: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 006584: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 006584: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 006584: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 006584: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 006584: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 006584: [04:01:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 006584: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 006584: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 006584: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 006584: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 006584: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 006584: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 006584: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 006584: [04:01:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 006584: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 006584: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 006584: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 006584: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 006584: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 006584: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 006584: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 006584: [04:01:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 006584: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 006584: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 006584: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 006584: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 006584: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 006584: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 006584: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 006584: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:01:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:01:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:01:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:01:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 006584: [04:01:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:01:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:01:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 006584: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 006584: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 006584: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 006584: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 006584: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 006584: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 006584: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 006584: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 006584: [04:02:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 006584: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 006584: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 006584: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 006584: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 006584: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 006584: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 006584: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 006584: [04:02:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 006584: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 006584: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 006584: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 006584: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 006584: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 006584: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 006584: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 006584: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 006584: [04:02:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 006584: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 006584: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 006584: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 006584: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 006584: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 006584: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 006584: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 006584: [04:02:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 006584: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 006584: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 006584: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 006584: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 006584: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 006584: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 006584: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 006584: [04:02:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 006584: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 006584: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 006584: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 006584: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 006584: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 006584: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 006584: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 006584: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 006584: [04:02:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 006584: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 006584: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 006584: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 006584: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 006584: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 006584: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 006584: [04:02:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 006584: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 006584: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 006584: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 006584: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 006584: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 006584: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 006584: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 006584: [04:02:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 006584: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 006584: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 006584: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 006584: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 006584: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 006584: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 006584: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 006584: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 006584: [04:02:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 006584: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 006584: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 006584: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 006584: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 006584: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 006584: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 006584: [04:02:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 006584: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 006584: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 006584: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 006584: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 006584: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 006584: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 006584: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 006584: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 006584: [04:02:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 006584: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 006584: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 006584: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 006584: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 006584: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 006584: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 006584: [04:02:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 006584: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 006584: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 006584: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 006584: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 006584: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 006584: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 006584: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 006584: [04:02:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 006584: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 006584: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 006584: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 006584: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 006584: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 006584: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 006584: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 006584: [04:02:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 006584: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 006584: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 006584: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 006584: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 006584: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 006584: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 006584: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 006584: [04:02:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 006584: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 006584: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 006584: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 006584: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 006584: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 006584: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 006584: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 006584: [04:02:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 006584: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 006584: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 006584: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 006584: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 006584: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 006584: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 006584: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 006584: [04:02:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 006584: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 006584: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 006584: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 006584: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 006584: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 006584: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 006584: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 006584: [04:02:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 006584: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 006584: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 006584: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 006584: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 006584: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 006584: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 006584: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 006584: [04:02:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 006584: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 006584: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 006584: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 006584: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 006584: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 006584: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 006584: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 006584: [04:02:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 006584: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 006584: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 006584: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 006584: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 006584: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 006584: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 006584: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 006584: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 006584: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 006584: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 006584: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 006584: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 006584: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 006584: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 006584: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 006584: [04:02:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 006584: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 006584: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 006584: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 006584: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 006584: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 006584: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 006584: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 006584: [04:02:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 006584: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 006584: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 006584: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 006584: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 006584: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 006584: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 006584: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 006584: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 006584: [04:02:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 006584: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 006584: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 006584: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 006584: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 006584: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 006584: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 006584: [04:02:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 006584: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 006584: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 006584: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 006584: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 006584: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 006584: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 006584: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 006584: [04:02:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 006584: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 006584: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 006584: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 006584: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 006584: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 006584: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 006584: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 006584: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 006584: [04:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 006584: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 006584: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 006584: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 006584: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 006584: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 006584: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 006584: [04:02:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 006584: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 006584: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 006584: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 006584: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 006584: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 006584: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 006584: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 006584: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 006584: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 006584: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 006584: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 006584: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 006584: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 006584: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 006584: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 006584: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 006584: [04:02:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 006584: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 006584: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 006584: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 006584: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 006584: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 006584: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 006584: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 006584: [04:02:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 006584: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 006584: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 006584: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 006584: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 006584: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 006584: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 006584: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 006584: [04:02:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 006584: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 006584: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 006584: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 006584: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 006584: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 006584: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 006584: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 006584: [04:02:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 006584: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 006584: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 006584: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 006584: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 006584: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 006584: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 006584: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 006584: [04:02:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 006584: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 006584: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 006584: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 006584: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 006584: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 006584: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 006584: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 006584: [04:02:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 006584: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 006584: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 006584: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 006584: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 006584: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 006584: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 006584: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 006584: [04:02:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 006584: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 006584: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 006584: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 006584: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 006584: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 006584: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 006584: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 006584: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 006584: [04:02:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 006584: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 006584: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 006584: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 006584: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 006584: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 006584: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 006584: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 006584: [04:02:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 006584: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 006584: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 006584: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 006584: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 006584: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 006584: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 006584: [04:02:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 006584: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 006584: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 006584: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 006584: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 006584: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 006584: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 006584: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 006584: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 006584: [04:02:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 006584: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 006584: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 006584: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 006584: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 006584: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 006584: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 006584: [04:02:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 006584: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 006584: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 006584: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 006584: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 006584: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 006584: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 006584: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 006584: [04:02:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 006584: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 006584: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 006584: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 006584: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 006584: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 006584: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 006584: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 006584: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 006584: [04:02:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 006584: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 006584: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 006584: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 006584: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 006584: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 006584: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 006584: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 006584: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 006584: [04:02:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 006584: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 006584: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 006584: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 006584: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 006584: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 006584: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 006584: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 006584: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 006584: [04:02:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 006584: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 006584: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 006584: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 006584: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 006584: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 006584: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 006584: [04:02:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 006584: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 006584: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 006584: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 006584: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 006584: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 006584: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 006584: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 006584: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 006584: [04:02:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 006584: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 006584: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 006584: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 006584: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 006584: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 006584: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 006584: [04:02:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 006584: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 006584: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 006584: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 006584: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 006584: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 006584: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 006584: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 006584: [04:02:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 006584: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 006584: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 006584: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 006584: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 006584: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 006584: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 006584: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 006584: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 006584: [04:02:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 006584: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 006584: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 006584: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 006584: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 006584: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 006584: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 006584: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 006584: [04:02:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 006584: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 006584: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 006584: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 006584: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 006584: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 006584: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 006584: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 006584: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 006584: [04:02:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 006584: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 006584: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 006584: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 006584: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 006584: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 006584: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 006584: [04:02:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 006584: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 006584: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 006584: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 006584: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 006584: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 006584: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 006584: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 006584: [04:02:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 006584: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 006584: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 006584: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 006584: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 006584: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 006584: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 006584: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 006584: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 006584: [04:02:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 006584: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 006584: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 006584: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 006584: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 006584: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 006584: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 006584: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 006584: [04:02:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 006584: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 006584: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 006584: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 006584: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 006584: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 006584: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 006584: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 006584: [04:02:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 006584: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 006584: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 006584: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 006584: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 006584: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 006584: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 006584: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 006584: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 006584: [04:02:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 006584: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 006584: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 006584: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 006584: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 006584: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 006584: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 006584: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 006584: [04:02:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 006584: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 006584: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 006584: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 006584: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 006584: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 006584: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 006584: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:02:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:02:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:02:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:02:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 006584: [04:02:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:02:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:02:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 006584: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 006584: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 006584: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 006584: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 006584: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 006584: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 006584: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 006584: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 006584: [04:03:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 006584: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 006584: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 006584: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 006584: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 006584: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 006584: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 006584: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 006584: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 006584: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 006584: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 006584: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 006584: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 006584: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 006584: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 006584: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 006584: [04:03:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 006584: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 006584: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 006584: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 006584: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 006584: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 006584: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 006584: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 006584: [04:03:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 006584: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 006584: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 006584: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 006584: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 006584: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 006584: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 006584: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 006584: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 006584: [04:03:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 006584: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 006584: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 006584: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 006584: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 006584: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 006584: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 006584: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 006584: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 006584: [04:03:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 006584: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 006584: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 006584: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 006584: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 006584: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 006584: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 006584: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 006584: [04:03:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 006584: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 006584: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 006584: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 006584: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 006584: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 006584: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 006584: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 006584: [04:03:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 006584: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 006584: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 006584: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 006584: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 006584: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 006584: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 006584: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 006584: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 006584: [04:03:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 006584: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 006584: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 006584: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 006584: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 006584: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 006584: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 006584: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 006584: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:03:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 006584: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 006584: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 006584: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 006584: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 006584: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 006584: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 006584: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 006584: [04:03:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 006584: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 006584: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 006584: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 006584: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 006584: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 006584: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 006584: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 006584: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 006584: [04:03:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 006584: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 006584: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 006584: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 006584: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 006584: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 006584: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 006584: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 006584: [04:03:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 006584: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 006584: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 006584: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 006584: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 006584: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 006584: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 006584: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 006584: [04:03:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 006584: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 006584: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 006584: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 006584: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 006584: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 006584: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 006584: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 006584: [04:03:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 006584: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 006584: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 006584: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 006584: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 006584: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 006584: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 006584: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 006584: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 006584: [04:03:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 006584: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 006584: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 006584: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 006584: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 006584: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 006584: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 006584: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 006584: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 006584: [04:03:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 006584: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 006584: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 006584: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 006584: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 006584: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 006584: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 006584: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 006584: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 006584: [04:03:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 006584: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 006584: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 006584: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 006584: [04:03:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 006584: [04:03:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006584: [04:03:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006584: [04:03:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006584: [04:03:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 006584: [04:03:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 006584: [04:03:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008076: [04:03:18] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 008076: [04:03:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008076: [04:03:18] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008076: [04:03:18] win32_process.cpp( 602) - Log - Injecting renderdoc into process 1600 RDOC 001600: [04:03:19] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 001600: [04:03:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001600: [04:03:19] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001600: [04:03:19] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001600: [04:03:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001600: [04:03:19] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001600: [04:03:19] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 001600: [04:03:19] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 001600: [04:03:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001600: [04:03:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001600: [04:03:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001600: [04:03:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001600: [04:03:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001600: [04:03:19] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001600: [04:03:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008076: [04:03:19] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1600] RDOC 001600: [04:03:19] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001600: [04:03:19] d3d12_device.cpp( 624) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 001600: [04:03:19] core.cpp(1811) - Log - Adding D3D12 device frame capturer for 0x000002A3F4F1B7E0 RDOC 008076: [04:03:19] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001600: [04:03:19] core.cpp(1844) - Log - Adding D3D12 frame capturer for 0x000002A3F4F1B7E0 / 0x00000000004603F6 RDOC 001600: [04:03:19] d3d12_device.cpp(1070) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008076: [04:03:20] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 001600: [04:03:20] d3d12_device.cpp(2154) - Log - Starting capture RDOC 001600: [04:03:20] d3d12_device.cpp(2260) - Log - Finished capture, Frame 5 RDOC 001600: [04:03:20] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18182528 bytes to 435152 (2.39 %) RDOC 001600: [04:03:20] d3d12_device.cpp(2538) - Log - Captured D3D12 frame with 17.340210 MB capture section in 0.538976 seconds RDOC 001600: [04:03:20] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 001600: [04:03:20] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 001600: [04:03:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 008076: [04:03:20] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (483017 bytes) (time 1613275400) 43031 byte thumbnail RDOC 008076: [04:03:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 008076: [04:03:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:03:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:03:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:03:21] d3d12_replay.cpp(3958) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008076: [04:03:21] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 008076: [04:03:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008076: [04:03:21] dxgi_common.cpp(1948) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008076: [04:03:21] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008076: [04:03:21] d3d12_replay.cpp(4132) - Log - Created device. RDOC 008076: [04:03:21] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:03:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:03:22] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 008076: [04:03:23] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 1159.204 ms RDOC 008076: [04:03:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:03:57] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 008076: [04:03:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:03:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:03:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:03:59] remote_server.cpp(1604) - Log - Capture open complete RDOC 008076: [04:03:59] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 008076: [04:03:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:03:59] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 008076: [04:03:59] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 008076: [04:04:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:04:34] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 008076: [04:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:04:36] remote_server.cpp(1604) - Log - Capture open complete RDOC 008076: [04:04:36] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 008076: [04:04:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008076: [04:04:36] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008076: [04:04:36] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008076: [04:04:36] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008076: [04:04:36] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008076: [04:04:36] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008076: [04:04:36] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008076: [04:04:36] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008076: [04:04:36] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008076: [04:04:36] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008076: [04:04:36] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008076: [04:04:36] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008076: [04:04:36] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008076: [04:04:36] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008076: [04:04:36] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008076: [04:04:36] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008076: [04:04:36] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008076: [04:04:36] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008076: [04:04:36] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008076: [04:04:36] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008076: [04:04:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008076: [04:04:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008076: [04:04:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008076: [04:04:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008076: [04:04:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008076: [04:04:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008076: [04:04:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008076: [04:04:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008076: [04:04:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008076: [04:04:36] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008076: [04:04:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008076: [04:04:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008076: [04:04:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008076: [04:04:36] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008076: [04:04:36] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 008076: [04:04:36] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008076: [04:04:36] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008076: [04:04:36] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008076: [04:04:36] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 008076: [04:04:36] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 008076: [04:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 008076: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 008076: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 008076: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 008076: [04:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 008076: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 008076: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 008076: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 008076: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 008076: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 008076: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 008076: [04:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 008076: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 008076: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 008076: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 008076: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 008076: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 008076: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 008076: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 008076: [04:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 008076: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 008076: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 008076: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 008076: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 008076: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 008076: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 008076: [04:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 008076: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 008076: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 008076: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 008076: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 008076: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 008076: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 008076: [04:05:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 008076: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 008076: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 008076: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 008076: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 008076: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 008076: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 008076: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 008076: [04:05:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 008076: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 008076: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 008076: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 008076: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 008076: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 008076: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 008076: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 008076: [04:05:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 008076: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 008076: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 008076: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 008076: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 008076: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 008076: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 008076: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 008076: [04:05:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 008076: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 008076: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 008076: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 008076: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 008076: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 008076: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 008076: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 008076: [04:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 008076: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 008076: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 008076: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 008076: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 008076: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 008076: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 008076: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 008076: [04:05:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 008076: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 008076: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 008076: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 008076: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 008076: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 008076: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 008076: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 008076: [04:05:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 008076: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 008076: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 008076: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 008076: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 008076: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 008076: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 008076: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 008076: [04:05:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 008076: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 008076: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 008076: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 008076: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 008076: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 008076: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 008076: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 008076: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 008076: [04:05:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 008076: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 008076: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 008076: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 008076: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 008076: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 008076: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 008076: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 008076: [04:05:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 008076: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 008076: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 008076: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 008076: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 008076: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 008076: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 008076: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 008076: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 008076: [04:05:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 008076: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 008076: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 008076: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 008076: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 008076: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 008076: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 008076: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 008076: [04:05:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 008076: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 008076: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 008076: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 008076: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 008076: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 008076: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 008076: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 008076: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 008076: [04:05:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 008076: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 008076: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 008076: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 008076: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 008076: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 008076: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 008076: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 008076: [04:05:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 008076: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 008076: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 008076: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 008076: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 008076: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 008076: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 008076: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 008076: [04:05:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 008076: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 008076: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 008076: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 008076: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 008076: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 008076: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 008076: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 008076: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 008076: [04:05:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 008076: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 008076: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 008076: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 008076: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 008076: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 008076: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 008076: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 008076: [04:05:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 008076: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 008076: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 008076: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 008076: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 008076: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 008076: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 008076: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 008076: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 008076: [04:05:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 008076: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 008076: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 008076: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 008076: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 008076: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 008076: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 008076: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 008076: [04:05:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 008076: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 008076: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 008076: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 008076: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 008076: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 008076: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 008076: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 008076: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 008076: [04:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 008076: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 008076: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 008076: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 008076: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 008076: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 008076: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 008076: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 008076: [04:05:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 008076: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 008076: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 008076: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 008076: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 008076: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 008076: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 008076: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 008076: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:05:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 008076: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 008076: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 008076: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 008076: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 008076: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 008076: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 008076: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 008076: [04:05:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 008076: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 008076: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 008076: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 008076: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 008076: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 008076: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 008076: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 008076: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 008076: [04:05:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 008076: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 008076: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 008076: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 008076: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 008076: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 008076: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 008076: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 008076: [04:05:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 008076: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 008076: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 008076: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 008076: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 008076: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 008076: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 008076: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 008076: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 008076: [04:05:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 008076: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 008076: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 008076: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 008076: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 008076: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 008076: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 008076: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 008076: [04:05:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 008076: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 008076: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 008076: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 008076: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 008076: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 008076: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 008076: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 008076: [04:05:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 008076: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 008076: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 008076: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 008076: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 008076: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 008076: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 008076: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 008076: [04:05:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 008076: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 008076: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 008076: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 008076: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 008076: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 008076: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 008076: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 008076: [04:05:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 008076: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 008076: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 008076: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 008076: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 008076: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 008076: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 008076: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 008076: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 008076: [04:05:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 008076: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 008076: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 008076: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 008076: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 008076: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 008076: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 008076: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:05:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 008076: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 008076: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 008076: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 008076: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 008076: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 008076: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 008076: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 008076: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 008076: [04:05:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 008076: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 008076: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 008076: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 008076: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 008076: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 008076: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 008076: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 008076: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 008076: [04:05:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 008076: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 008076: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 008076: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 008076: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 008076: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 008076: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 008076: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 008076: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 008076: [04:05:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 008076: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 008076: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 008076: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 008076: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 008076: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 008076: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 008076: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 008076: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 008076: [04:05:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 008076: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 008076: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 008076: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 008076: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 008076: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 008076: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 008076: [04:05:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 008076: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 008076: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 008076: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 008076: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 008076: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 008076: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 008076: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 008076: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 008076: [04:05:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 008076: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 008076: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 008076: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 008076: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 008076: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 008076: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 008076: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:05:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 008076: [04:05:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:05:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:05:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:05:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:05:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:05:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 008076: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 008076: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 008076: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 008076: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 008076: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 008076: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 008076: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 008076: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 008076: [04:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 008076: [04:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 008076: [04:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 008076: [04:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 008076: [04:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 008076: [04:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 008076: [04:06:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 008076: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 008076: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 008076: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 008076: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 008076: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 008076: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 008076: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 008076: [04:06:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 008076: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 008076: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 008076: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 008076: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 008076: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 008076: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 008076: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 008076: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 008076: [04:06:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 008076: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 008076: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 008076: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 008076: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 008076: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 008076: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 008076: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 008076: [04:06:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 008076: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 008076: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 008076: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 008076: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 008076: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 008076: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 008076: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:06:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 008076: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 008076: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 008076: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 008076: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 008076: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 008076: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 008076: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 008076: [04:06:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 008076: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 008076: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 008076: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 008076: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 008076: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 008076: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 008076: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 008076: [04:06:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 008076: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 008076: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 008076: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 008076: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 008076: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 008076: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 008076: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 008076: [04:06:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 008076: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 008076: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 008076: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 008076: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 008076: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 008076: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 008076: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 008076: [04:06:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 008076: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 008076: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 008076: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 008076: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 008076: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 008076: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 008076: [04:06:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 008076: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 008076: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 008076: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 008076: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 008076: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 008076: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 008076: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 008076: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 008076: [04:06:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 008076: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 008076: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 008076: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 008076: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 008076: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 008076: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 008076: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 008076: [04:06:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 008076: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 008076: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 008076: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 008076: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 008076: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 008076: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 008076: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 008076: [04:06:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 008076: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 008076: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 008076: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 008076: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 008076: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 008076: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 008076: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 008076: [04:06:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 008076: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 008076: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 008076: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 008076: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 008076: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 008076: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 008076: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 008076: [04:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 008076: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 008076: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 008076: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 008076: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 008076: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 008076: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 008076: [04:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 008076: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 008076: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 008076: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 008076: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 008076: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 008076: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 008076: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 008076: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 008076: [04:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 008076: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 008076: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 008076: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 008076: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 008076: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 008076: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 008076: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 008076: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 008076: [04:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 008076: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 008076: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 008076: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 008076: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 008076: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 008076: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 008076: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 008076: [04:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 008076: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 008076: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 008076: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 008076: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 008076: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 008076: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 008076: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 008076: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 008076: [04:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 008076: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 008076: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 008076: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 008076: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 008076: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 008076: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 008076: [04:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 008076: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 008076: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 008076: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 008076: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 008076: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 008076: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 008076: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 008076: [04:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 008076: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 008076: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 008076: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 008076: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 008076: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 008076: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 008076: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 008076: [04:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 008076: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 008076: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 008076: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 008076: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 008076: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 008076: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 008076: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 008076: [04:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 008076: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 008076: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 008076: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 008076: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 008076: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 008076: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 008076: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 008076: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 008076: [04:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 008076: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 008076: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 008076: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 008076: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 008076: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 008076: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 008076: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 008076: [04:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 008076: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 008076: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 008076: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 008076: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 008076: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 008076: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 008076: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 008076: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 008076: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 008076: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 008076: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 008076: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 008076: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 008076: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 008076: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 008076: [04:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 008076: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 008076: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 008076: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 008076: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 008076: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 008076: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 008076: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 008076: [04:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 008076: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 008076: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 008076: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 008076: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 008076: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 008076: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 008076: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 008076: [04:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 008076: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 008076: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 008076: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 008076: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 008076: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 008076: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 008076: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 008076: [04:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 008076: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 008076: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 008076: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 008076: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 008076: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 008076: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 008076: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 008076: [04:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 008076: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 008076: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 008076: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 008076: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 008076: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 008076: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 008076: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 008076: [04:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 008076: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 008076: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 008076: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 008076: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 008076: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 008076: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 008076: [04:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 008076: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 008076: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 008076: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 008076: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 008076: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 008076: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 008076: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 008076: [04:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 008076: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 008076: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 008076: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 008076: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 008076: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 008076: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 008076: [04:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 008076: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 008076: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 008076: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 008076: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 008076: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 008076: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 008076: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 008076: [04:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 008076: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 008076: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 008076: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 008076: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 008076: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 008076: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 008076: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 008076: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 008076: [04:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 008076: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 008076: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 008076: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 008076: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 008076: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 008076: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 008076: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 008076: [04:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 008076: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 008076: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 008076: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 008076: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 008076: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 008076: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 008076: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 008076: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 008076: [04:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 008076: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 008076: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 008076: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 008076: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 008076: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 008076: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 008076: [04:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 008076: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 008076: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 008076: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 008076: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 008076: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 008076: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 008076: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 008076: [04:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 008076: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 008076: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 008076: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 008076: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 008076: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 008076: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 008076: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 008076: [04:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 008076: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 008076: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 008076: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 008076: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 008076: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 008076: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 008076: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 008076: [04:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 008076: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 008076: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 008076: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 008076: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 008076: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 008076: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 008076: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 008076: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 008076: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 008076: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 008076: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 008076: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 008076: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 008076: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 008076: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 008076: [04:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 008076: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 008076: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 008076: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 008076: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 008076: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 008076: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 008076: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 008076: [04:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 008076: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 008076: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 008076: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 008076: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 008076: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 008076: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 008076: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 008076: [04:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 008076: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 008076: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 008076: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 008076: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 008076: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 008076: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 008076: [04:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 008076: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 008076: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 008076: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 008076: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 008076: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 008076: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 008076: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 008076: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 008076: [04:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 008076: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 008076: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 008076: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 008076: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 008076: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 008076: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 008076: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 008076: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 008076: [04:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 008076: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 008076: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 008076: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 008076: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 008076: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 008076: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 008076: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 008076: [04:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 008076: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 008076: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 008076: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 008076: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 008076: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 008076: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 008076: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 008076: [04:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 008076: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 008076: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 008076: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 008076: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 008076: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 008076: [04:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 008076: [04:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008076: [04:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008076: [04:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008076: [04:06:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008076: [04:06:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 008076: [04:06:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40
RDOC 009760: [04:06:55] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009760: [04:06:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009760: [04:06:55] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009760: [04:06:55] win32_process.cpp( 602) - Log - Injecting renderdoc into process 9600 RDOC 009600: [04:06:55] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 009600: [04:06:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009600: [04:06:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009600: [04:06:55] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009600: [04:06:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009600: [04:06:55] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009600: [04:06:55] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 009600: [04:06:55] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 009600: [04:06:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009600: [04:06:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009600: [04:06:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009600: [04:06:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009600: [04:06:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009600: [04:06:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009600: [04:06:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009760: [04:06:55] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9600] RDOC 009600: [04:06:55] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009600: [04:06:55] gl_driver.cpp(1143) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009600: [04:06:55] gl_driver.cpp(1155) - Log - Created new sharegroup 0000022A80415250 RDOC 009600: [04:06:55] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 009600: [04:06:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009600: [04:06:55] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009600: [04:06:55] gl_driver.cpp(1031) - Log - Deleting context 0000000000010000 RDOC 009600: [04:06:55] core.cpp(1827) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 009600: [04:06:55] gl_driver.cpp(1054) - Log - Deleting shader group 0000022A80415250 RDOC 009600: [04:06:55] gl_driver.cpp(1143) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009600: [04:06:55] gl_driver.cpp(1155) - Log - Created new sharegroup 0000022A80415850 RDOC 009600: [04:06:55] core.cpp(1811) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009600: [04:06:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009600: [04:06:55] gl_driver.cpp(1387) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009600: [04:06:55] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40) RDOC 009600: [04:06:55] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009760: [04:06:55] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009600: [04:06:56] core.cpp(1844) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004803F6 RDOC 009760: [04:06:56] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 009600: [04:06:56] gl_driver.cpp(2174) - Log - Starting capture RDOC 009600: [04:06:58] gl_driver.cpp(2245) - Log - Finished capture, Frame 5 RDOC 009600: [04:06:58] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13885952 bytes to 409997 (2.95 %) RDOC 009600: [04:06:58] gl_driver.cpp(2393) - Log - Captured GL frame with 13.242676 MB capture section in 2.613292 seconds RDOC 009600: [04:06:58] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4590 bytes to 4590 (100.00 %) RDOC 009600: [04:06:58] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 009600: [04:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 009760: [04:06:58] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (448314 bytes) (time 1613275618) 33512 byte thumbnail RDOC 009760: [04:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 009760: [04:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:06:59] gl_replay.cpp(3765) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 461.40 RDOC 009760: [04:07:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009760: [04:07:00] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009760: [04:07:00] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009760: [04:07:00] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009760: [04:07:00] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009760: [04:07:00] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009760: [04:07:00] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009760: [04:07:00] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009760: [04:07:00] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009760: [04:07:00] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009760: [04:07:00] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009760: [04:07:00] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009760: [04:07:00] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009760: [04:07:00] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009760: [04:07:00] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009760: [04:07:00] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009760: [04:07:00] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009760: [04:07:00] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009760: [04:07:00] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009760: [04:07:00] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009760: [04:07:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009760: [04:07:00] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009760: [04:07:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:00] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009760: [04:07:00] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009760: [04:07:00] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009760: [04:07:00] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009760: [04:07:00] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009760: [04:07:00] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009760: [04:07:00] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009760: [04:07:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:07:03] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 3173.010 ms RDOC 009760: [04:07:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:07] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:07] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:08] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 009760: [04:07:08] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:12] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:12] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:13] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 009760: [04:07:13] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:17] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 009760: [04:07:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:17] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 009760: [04:07:17] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 009760: [04:07:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:07:18] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 009760: [04:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:07:23] remote_server.cpp(1604) - Log - Capture open complete RDOC 009760: [04:07:23] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 009760: [04:07:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:07:23] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 009760: [04:07:23] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 009760: [04:07:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:07:43] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 009760: [04:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:07:44] remote_server.cpp(1604) - Log - Capture open complete RDOC 009760: [04:07:44] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 009760: [04:07:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009760: [04:07:44] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009760: [04:07:44] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009760: [04:07:44] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009760: [04:07:44] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009760: [04:07:44] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009760: [04:07:44] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009760: [04:07:44] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009760: [04:07:44] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009760: [04:07:44] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009760: [04:07:44] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009760: [04:07:44] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009760: [04:07:44] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009760: [04:07:44] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009760: [04:07:44] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009760: [04:07:44] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009760: [04:07:44] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009760: [04:07:44] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009760: [04:07:44] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009760: [04:07:44] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009760: [04:07:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009760: [04:07:44] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009760: [04:07:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009760: [04:07:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009760: [04:07:44] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009760: [04:07:44] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009760: [04:07:44] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009760: [04:07:44] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 009760: [04:07:44] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 009760: [04:08:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 009760: [04:08:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 009760: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 009760: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 009760: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 009760: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 009760: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 009760: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 009760: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 009760: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 009760: [04:08:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 009760: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 009760: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 009760: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 009760: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 009760: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 009760: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 009760: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 009760: [04:08:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 009760: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 009760: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 009760: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 009760: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 009760: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 009760: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 009760: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 009760: [04:08:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 009760: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 009760: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 009760: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 009760: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 009760: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 009760: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 009760: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 009760: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 009760: [04:08:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 009760: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 009760: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 009760: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 009760: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 009760: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 009760: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 009760: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 009760: [04:08:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 009760: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 009760: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 009760: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 009760: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 009760: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 009760: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 009760: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 009760: [04:08:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 009760: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 009760: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 009760: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 009760: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 009760: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 009760: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 009760: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 009760: [04:08:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 009760: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 009760: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 009760: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 009760: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 009760: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 009760: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 009760: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 009760: [04:08:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 009760: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 009760: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 009760: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 009760: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 009760: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 009760: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 009760: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 009760: [04:08:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 009760: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 009760: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 009760: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 009760: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 009760: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 009760: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 009760: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 009760: [04:08:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 009760: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 009760: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 009760: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 009760: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 009760: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 009760: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 009760: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 009760: [04:08:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 009760: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.dds RDOC 009760: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.png RDOC 009760: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.dds RDOC 009760: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.png RDOC 009760: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 009760: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 009760: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 009760: [04:08:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 009760: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 009760: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 009760: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 009760: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 009760: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 009760: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 009760: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 009760: [04:08:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 009760: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 009760: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 009760: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 009760: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 009760: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.dds RDOC 009760: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.png RDOC 009760: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.dds RDOC 009760: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.png RDOC 009760: [04:08:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 009760: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 009760: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 009760: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 009760: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 009760: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 009760: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 009760: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 009760: [04:08:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 009760: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 009760: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 009760: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 009760: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 009760: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 009760: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 009760: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 009760: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.dds RDOC 009760: [04:08:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.png RDOC 009760: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.dds RDOC 009760: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.png RDOC 009760: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 009760: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 009760: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 009760: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 009760: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 009760: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 009760: [04:08:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 009760: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 009760: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 009760: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 009760: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 009760: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 009760: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.dds RDOC 009760: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.png RDOC 009760: [04:08:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.dds RDOC 009760: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.png RDOC 009760: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 009760: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 009760: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 009760: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 009760: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 009760: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 009760: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 009760: [04:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 009760: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 009760: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 009760: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 009760: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 009760: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 009760: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 009760: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 009760: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 009760: [04:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 009760: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 009760: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 009760: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 009760: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 009760: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 009760: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 009760: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 009760: [04:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 009760: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 009760: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 009760: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 009760: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 009760: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 009760: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 009760: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 009760: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.dds RDOC 009760: [04:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.png RDOC 009760: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.dds RDOC 009760: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.png RDOC 009760: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 009760: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 009760: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 009760: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 009760: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 009760: [04:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 009760: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 009760: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 009760: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 009760: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 009760: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 009760: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 009760: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 009760: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 009760: [04:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 009760: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 009760: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.dds RDOC 009760: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.png RDOC 009760: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.dds RDOC 009760: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.png RDOC 009760: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 009760: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 009760: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 009760: [04:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 009760: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 009760: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 009760: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 009760: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 009760: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 009760: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 009760: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 009760: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 009760: [04:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.dds RDOC 009760: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.png RDOC 009760: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.dds RDOC 009760: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.png RDOC 009760: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 009760: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 009760: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 009760: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 009760: [04:08:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 009760: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 009760: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 009760: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 009760: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 009760: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 009760: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 009760: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 009760: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.dds RDOC 009760: [04:08:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.png RDOC 009760: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.dds RDOC 009760: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.png RDOC 009760: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 009760: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 009760: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 009760: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 009760: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 009760: [04:08:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 009760: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 009760: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 009760: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 009760: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 009760: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 009760: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 009760: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 009760: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 009760: [04:08:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 009760: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 009760: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.dds RDOC 009760: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.png RDOC 009760: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.dds RDOC 009760: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.png RDOC 009760: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 009760: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 009760: [04:08:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 009760: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 009760: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 009760: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 009760: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 009760: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 009760: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 009760: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 009760: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 009760: [04:08:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 009760: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.dds RDOC 009760: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.png RDOC 009760: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.dds RDOC 009760: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.png RDOC 009760: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 009760: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 009760: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 009760: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 009760: [04:08:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 009760: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 009760: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 009760: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 009760: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 009760: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 009760: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 009760: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 009760: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 009760: [04:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 009760: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 009760: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 009760: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 009760: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 009760: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 009760: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 009760: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 009760: [04:08:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 009760: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 009760: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 009760: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 009760: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 009760: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 009760: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 009760: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 009760: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 009760: [04:08:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 009760: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 009760: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.dds RDOC 009760: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.png RDOC 009760: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.dds RDOC 009760: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.png RDOC 009760: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 009760: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 009760: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 009760: [04:08:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 009760: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 009760: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 009760: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 009760: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 009760: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 009760: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 009760: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 009760: [04:08:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 009760: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 009760: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 009760: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 009760: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 009760: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.dds RDOC 009760: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.png RDOC 009760: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.dds RDOC 009760: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.png RDOC 009760: [04:08:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 009760: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 009760: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 009760: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 009760: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 009760: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 009760: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 009760: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 009760: [04:08:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 009760: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 009760: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 009760: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 009760: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 009760: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 009760: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 009760: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 009760: [04:08:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.dds RDOC 009760: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.png RDOC 009760: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.dds RDOC 009760: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.png RDOC 009760: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 009760: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 009760: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 009760: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 009760: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 009760: [04:08:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 009760: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 009760: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 009760: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 009760: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 009760: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 009760: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 009760: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.dds RDOC 009760: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.png RDOC 009760: [04:08:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.dds RDOC 009760: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.png RDOC 009760: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 009760: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 009760: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 009760: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 009760: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 009760: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 009760: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 009760: [04:08:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 009760: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 009760: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 009760: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 009760: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 009760: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.dds RDOC 009760: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.png RDOC 009760: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.dds RDOC 009760: [04:08:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.png RDOC 009760: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 009760: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 009760: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 009760: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 009760: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 009760: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 009760: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 009760: [04:08:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 009760: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 009760: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 009760: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 009760: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 009760: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 009760: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 009760: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 009760: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 009760: [04:08:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.dds RDOC 009760: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.png RDOC 009760: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.dds RDOC 009760: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.png RDOC 009760: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 009760: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 009760: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 009760: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 009760: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 009760: [04:08:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 009760: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 009760: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 009760: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 009760: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 009760: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 009760: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 009760: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 009760: [04:08:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 009760: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 009760: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 009760: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.dds RDOC 009760: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.png RDOC 009760: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.dds RDOC 009760: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.png RDOC 009760: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 009760: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 009760: [04:08:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 009760: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 009760: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 009760: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 009760: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 009760: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 009760: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 009760: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 009760: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 009760: [04:08:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 009760: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.dds RDOC 009760: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.png RDOC 009760: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.dds RDOC 009760: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.png RDOC 009760: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 009760: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 009760: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 009760: [04:08:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 009760: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 009760: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 009760: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 009760: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 009760: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 009760: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 009760: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 009760: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 009760: [04:08:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.dds RDOC 009760: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.png RDOC 009760: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.dds RDOC 009760: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.png RDOC 009760: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 009760: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 009760: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 009760: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 009760: [04:08:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 009760: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 009760: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 009760: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 009760: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 009760: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 009760: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 009760: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 009760: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 009760: [04:08:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 009760: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 009760: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 009760: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.dds RDOC 009760: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.png RDOC 009760: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.dds RDOC 009760: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.png RDOC 009760: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 009760: [04:08:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 009760: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 009760: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 009760: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 009760: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 009760: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 009760: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 009760: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 009760: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:08:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:08:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:08:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:08:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 009760: [04:08:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:08:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:08:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 009760: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 009760: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.dds RDOC 009760: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.png RDOC 009760: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.dds RDOC 009760: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.png RDOC 009760: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 009760: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 009760: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 009760: [04:09:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 009760: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 009760: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 009760: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 009760: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 009760: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 009760: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 009760: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 009760: [04:09:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 009760: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.dds RDOC 009760: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.png RDOC 009760: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.dds RDOC 009760: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.png RDOC 009760: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 009760: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 009760: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 009760: [04:09:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 009760: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 009760: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 009760: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 009760: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 009760: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 009760: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 009760: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 009760: [04:09:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 009760: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 009760: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 009760: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 009760: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 009760: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 009760: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 009760: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 009760: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 009760: [04:09:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 009760: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 009760: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 009760: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 009760: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 009760: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 009760: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 009760: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 009760: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 009760: [04:09:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 009760: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 009760: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 009760: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 009760: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 009760: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 009760: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 009760: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 009760: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 009760: [04:09:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 009760: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 009760: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 009760: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 009760: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 009760: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 009760: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 009760: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 009760: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 009760: [04:09:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 009760: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 009760: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 009760: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 009760: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 009760: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 009760: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 009760: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 009760: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 009760: [04:09:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 009760: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 009760: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 009760: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 009760: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 009760: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 009760: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 009760: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 009760: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 009760: [04:09:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 009760: [04:09:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 009760: [04:09:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 009760: [04:09:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 009760: [04:09:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 009760: [04:09:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 009760: [04:09:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 009760: [04:09:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 009760: [04:09:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 009760: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 009760: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 009760: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 009760: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 009760: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 009760: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 009760: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 009760: [04:09:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 009760: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 009760: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 009760: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 009760: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 009760: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 009760: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 009760: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 009760: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 009760: [04:09:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 009760: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 009760: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 009760: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 009760: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 009760: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 009760: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 009760: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 009760: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 009760: [04:09:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 009760: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 009760: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 009760: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 009760: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 009760: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 009760: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 009760: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 009760: [04:09:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 009760: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 009760: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 009760: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 009760: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 009760: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 009760: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 009760: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 009760: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 009760: [04:09:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 009760: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 009760: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 009760: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 009760: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 009760: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 009760: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 009760: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 009760: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 009760: [04:09:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 009760: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 009760: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 009760: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 009760: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 009760: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 009760: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 009760: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 009760: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 009760: [04:09:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 009760: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 009760: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 009760: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 009760: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 009760: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 009760: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 009760: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 009760: [04:09:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 009760: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 009760: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 009760: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 009760: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 009760: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 009760: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.dds RDOC 009760: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.png RDOC 009760: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.dds RDOC 009760: [04:09:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.png RDOC 009760: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 009760: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 009760: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 009760: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 009760: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 009760: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 009760: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 009760: [04:09:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 009760: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 009760: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 009760: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 009760: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 009760: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 009760: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 009760: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 009760: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 009760: [04:09:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.dds RDOC 009760: [04:09:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.png RDOC 009760: [04:09:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.dds RDOC 009760: [04:09:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.png RDOC 009760: [04:09:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 009760: [04:09:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 009760: [04:09:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 009760: [04:09:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 009760: [04:09:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 009760: [04:09:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 009760: [04:09:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 009760: [04:09:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 009760: [04:09:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 009760: [04:09:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 009760: [04:09:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 009760: [04:09:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 009760: [04:09:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 009760: [04:09:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 009760: [04:09:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 009760: [04:09:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 009760: [04:09:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.dds RDOC 009760: [04:09:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.png RDOC 009760: [04:09:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.dds RDOC 009760: [04:09:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.png RDOC 009760: [04:09:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 009760: [04:09:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 009760: [04:09:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 009760: [04:09:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 009760: [04:09:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 009760: [04:09:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 009760: [04:09:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 009760: [04:09:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 009760: [04:09:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 009760: [04:09:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 009760: [04:09:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 009760: [04:09:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 009760: [04:09:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.dds RDOC 009760: [04:09:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.png RDOC 009760: [04:09:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.dds RDOC 009760: [04:09:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.png RDOC 009760: [04:09:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 009760: [04:09:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 009760: [04:09:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 009760: [04:09:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 009760: [04:09:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 009760: [04:09:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 009760: [04:09:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 009760: [04:09:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 009760: [04:09:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 009760: [04:09:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 009760: [04:09:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 009760: [04:09:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 009760: [04:09:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.dds RDOC 009760: [04:09:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.png RDOC 009760: [04:09:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.dds RDOC 009760: [04:09:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.png RDOC 009760: [04:09:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 009760: [04:09:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 009760: [04:09:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 009760: [04:09:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 009760: [04:09:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 009760: [04:09:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 009760: [04:09:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 009760: [04:09:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 009760: [04:09:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 009760: [04:09:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 009760: [04:09:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 009760: [04:09:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 009760: [04:09:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 009760: [04:09:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 009760: [04:09:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 009760: [04:09:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 009760: [04:09:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.dds RDOC 009760: [04:09:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.png RDOC 009760: [04:09:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.dds RDOC 009760: [04:09:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.png RDOC 009760: [04:09:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 009760: [04:09:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 009760: [04:09:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 009760: [04:09:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 009760: [04:09:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 009760: [04:09:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 009760: [04:09:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 009760: [04:09:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 009760: [04:09:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 009760: [04:09:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 009760: [04:09:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 009760: [04:09:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 009760: [04:09:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 009760: [04:09:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 009760: [04:09:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 009760: [04:09:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 009760: [04:09:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.dds RDOC 009760: [04:09:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.png RDOC 009760: [04:09:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.dds RDOC 009760: [04:09:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.png RDOC 009760: [04:09:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 009760: [04:09:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 009760: [04:09:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 009760: [04:09:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 009760: [04:09:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 009760: [04:09:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 009760: [04:09:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 009760: [04:09:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 009760: [04:09:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 009760: [04:09:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 009760: [04:09:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 009760: [04:09:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 009760: [04:09:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.dds RDOC 009760: [04:09:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.png RDOC 009760: [04:09:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.dds RDOC 009760: [04:09:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.png RDOC 009760: [04:09:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 009760: [04:09:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 009760: [04:09:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 009760: [04:09:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 009760: [04:09:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 009760: [04:09:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 009760: [04:09:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 009760: [04:09:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 009760: [04:09:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 009760: [04:09:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 009760: [04:09:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 009760: [04:09:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 009760: [04:09:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 009760: [04:09:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 009760: [04:09:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 009760: [04:09:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 009760: [04:09:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.dds RDOC 009760: [04:09:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.png RDOC 009760: [04:09:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.dds RDOC 009760: [04:09:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.png RDOC 009760: [04:09:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 009760: [04:09:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 009760: [04:09:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 009760: [04:09:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 009760: [04:09:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 009760: [04:09:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 009760: [04:09:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 009760: [04:09:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 009760: [04:09:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 009760: [04:09:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 009760: [04:09:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 009760: [04:09:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 009760: [04:09:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 009760: [04:09:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 009760: [04:09:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 009760: [04:09:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 009760: [04:09:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.dds RDOC 009760: [04:09:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.png RDOC 009760: [04:09:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.dds RDOC 009760: [04:09:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.png RDOC 009760: [04:09:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 009760: [04:09:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 009760: [04:09:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 009760: [04:09:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 009760: [04:09:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 009760: [04:09:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 009760: [04:09:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 009760: [04:09:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 009760: [04:09:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 009760: [04:09:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 009760: [04:09:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 009760: [04:09:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 009760: [04:09:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.dds RDOC 009760: [04:09:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.png RDOC 009760: [04:09:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.dds RDOC 009760: [04:09:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.png RDOC 009760: [04:09:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 009760: [04:09:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 009760: [04:09:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 009760: [04:09:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 009760: [04:09:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 009760: [04:09:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 009760: [04:09:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 009760: [04:09:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 009760: [04:09:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 009760: [04:09:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 009760: [04:09:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 009760: [04:09:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 009760: [04:09:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.dds RDOC 009760: [04:09:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.png RDOC 009760: [04:09:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.dds RDOC 009760: [04:09:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.png RDOC 009760: [04:09:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 009760: [04:09:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 009760: [04:09:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 009760: [04:09:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 009760: [04:09:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 009760: [04:09:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 009760: [04:09:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 009760: [04:09:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 009760: [04:09:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 009760: [04:09:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 009760: [04:09:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 009760: [04:09:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 009760: [04:09:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 009760: [04:09:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 009760: [04:09:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 009760: [04:09:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 009760: [04:09:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 009760: [04:09:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 009760: [04:09:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 009760: [04:09:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 009760: [04:09:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 009760: [04:09:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 009760: [04:09:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 009760: [04:09:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 009760: [04:09:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.dds RDOC 009760: [04:09:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.png RDOC 009760: [04:09:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.dds RDOC 009760: [04:09:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.png RDOC 009760: [04:09:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 009760: [04:09:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 009760: [04:09:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 009760: [04:09:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 009760: [04:09:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 009760: [04:09:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 009760: [04:09:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 009760: [04:09:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 009760: [04:09:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 009760: [04:09:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009760: [04:09:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 009760: [04:09:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [04:09:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [04:09:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [04:09:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009760: [04:09:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009760: [04:09:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer
RDOC 005556: [04:09:48] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 005556: [04:09:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005556: [04:09:48] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 005556: [04:09:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005556: [04:09:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005556: [04:09:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005556: [04:09:49] d3d11_replay.cpp(4174) - Log - Created device. RDOC 005556: [04:09:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005556: [04:09:49] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005556: [04:09:49] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005556: [04:09:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005556: [04:09:49] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 486.666 ms RDOC 005556: [04:09:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 17.813 ms RDOC 005556: [04:09:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005556: [04:09:50] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 005556: [04:09:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005556: [04:09:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005556: [04:09:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005556: [04:09:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005556: [04:09:50] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005556: [04:09:50] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 005556: [04:09:50] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005556: [04:09:50] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005556: [04:09:50] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005556: [04:09:50] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005556: [04:09:50] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005556: [04:09:50] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005556: [04:09:50] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005556: [04:09:50] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005556: [04:09:50] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005556: [04:09:50] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005556: [04:09:50] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005556: [04:09:50] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005556: [04:09:50] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005556: [04:09:50] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005556: [04:09:50] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005556: [04:09:50] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005556: [04:09:50] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005556: [04:09:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [04:09:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [04:09:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [04:09:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [04:09:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [04:09:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [04:09:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [04:09:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [04:09:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005556: [04:09:50] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005556: [04:09:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [04:09:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005556: [04:09:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005556: [04:09:50] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005556: [04:09:50] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 005556: [04:09:50] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 005556: [04:09:50] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005556: [04:09:50] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005556: [04:09:50] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 005556: [04:09:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005556: [04:09:50] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 112.404 ms RDOC 005556: [04:09:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 005556: [04:09:51] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 005556: [04:09:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005556: [04:09:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005556: [04:09:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005556: [04:09:51] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 005556: [04:09:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005556: [04:09:51] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005556: [04:09:51] d3d12_replay.cpp(4132) - Log - Created device. RDOC 005556: [04:09:51] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 005556: [04:09:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 005556: [04:09:51] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 005556: [04:09:51] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005556: [04:09:51] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005556: [04:09:52] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005556: [04:09:52] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005556: [04:09:54] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 3208.987 ms RDOC 005556: [04:09:55] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:09:55] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:09:55] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:09:56] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:09:57] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:00] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:06] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:06] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:06] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:06] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:06] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:07] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:07] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:09] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 2048 for output data RDOC 005556: [04:10:09] d3d12_postvs.cpp( 460) - Warning - Resizing stream-out buffer from 2048 to 4096 for indices RDOC 005556: [04:10:12] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:12] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:13] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 4096 to 2097152 for output data RDOC 005556: [04:10:15] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 005556: [04:10:17] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:17] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:17] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:18] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:18] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:18] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:18] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:19] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:19] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:19] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:19] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:20] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:20] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:20] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:20] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:21] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:21] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:21] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:22] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:22] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:22] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:22] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:23] dxbc_container.cpp(1318) - Warning - Unknown chunk RTS0 RDOC 005556: [04:10:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer
RDOC 009384: [04:10:23] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 009384: [04:10:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009384: [04:10:24] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:24] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:24] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:25] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 602.040 ms RDOC 009384: [04:10:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:25] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:25] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:25] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:25] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 192.880 ms RDOC 009384: [04:10:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:25] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:25] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:25] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:25] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 188.528 ms RDOC 009384: [04:10:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:25] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:25] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:25] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:26] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 198.129 ms RDOC 009384: [04:10:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:26] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:26] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:26] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 209.718 ms RDOC 009384: [04:10:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:26] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:26] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:26] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 189.835 ms RDOC 009384: [04:10:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:26] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:26] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:27] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 187.875 ms RDOC 009384: [04:10:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:27] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:27] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:27] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:27] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 195.835 ms RDOC 009384: [04:10:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:27] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:27] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:27] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:27] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 199.606 ms RDOC 009384: [04:10:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:27] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:27] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:27] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:28] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 192.745 ms RDOC 009384: [04:10:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:28] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:28] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:28] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 183.173 ms RDOC 009384: [04:10:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:28] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:28] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:28] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 190.862 ms RDOC 009384: [04:10:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:28] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:28] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:29] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 196.938 ms RDOC 009384: [04:10:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:29] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:29] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:29] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:29] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 191.421 ms RDOC 009384: [04:10:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:29] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:29] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:29] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:29] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 193.712 ms RDOC 009384: [04:10:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:29] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:30] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:30] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:30] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:30] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 185.947 ms RDOC 009384: [04:10:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:30] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:30] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:30] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:30] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:30] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 185.181 ms RDOC 009384: [04:10:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:30] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:30] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:30] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:30] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:30] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 187.323 ms RDOC 009384: [04:10:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:30] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:31] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:31] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:31] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:31] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 184.581 ms RDOC 009384: [04:10:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:31] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009384: [04:10:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:31] d3d11_replay.cpp(4174) - Log - Created device. RDOC 009384: [04:10:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:31] d3d11_replay.cpp( 193) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009384: [04:10:31] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009384: [04:10:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:31] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 185.027 ms RDOC 009384: [04:10:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:31] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:31] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:31] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:31] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:31] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:31] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:31] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:31] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:31] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:31] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:31] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:31] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:31] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:31] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:31] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:31] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:31] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:31] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:31] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:31] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:31] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:31] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:31] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:31] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 009384: [04:10:31] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009384: [04:10:31] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:32] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:32] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 52.712 ms RDOC 009384: [04:10:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:32] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:32] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:32] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:32] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:32] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.390 ms RDOC 009384: [04:10:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:32] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:32] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:32] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:32] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:32] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.712 ms RDOC 009384: [04:10:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:32] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:32] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:32] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:32] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:32] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:32] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.811 ms RDOC 009384: [04:10:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:32] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:33] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:33] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:33] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:33] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:33] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:33] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.036 ms RDOC 009384: [04:10:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:33] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:33] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:33] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:33] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:33] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:33] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 24.917 ms RDOC 009384: [04:10:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:33] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:33] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:33] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:33] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:33] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:33] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.715 ms RDOC 009384: [04:10:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:33] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:33] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:33] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:33] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:33] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:33] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.183 ms RDOC 009384: [04:10:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:33] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:33] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:33] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:33] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:34] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:34] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.190 ms RDOC 009384: [04:10:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:34] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:34] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:34] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:34] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.390 ms RDOC 009384: [04:10:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:34] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:34] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:34] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:34] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.857 ms RDOC 009384: [04:10:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:34] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:34] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:34] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:34] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.583 ms RDOC 009384: [04:10:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:34] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:34] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:34] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:35] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:35] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.594 ms RDOC 009384: [04:10:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:35] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:35] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:35] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:35] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.385 ms RDOC 009384: [04:10:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:35] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:35] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:35] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:35] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 24.817 ms RDOC 009384: [04:10:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:35] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:35] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:35] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:35] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 24.683 ms RDOC 009384: [04:10:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:35] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:35] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:35] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:36] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:36] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 24.616 ms RDOC 009384: [04:10:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:36] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:36] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:36] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:36] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:36] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:36] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:36] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:36] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:36] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 26.569 ms RDOC 009384: [04:10:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:36] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:36] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:36] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:36] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:36] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:36] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:36] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:36] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:36] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.548 ms RDOC 009384: [04:10:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:36] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 009384: [04:10:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009384: [04:10:36] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009384: [04:10:36] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009384: [04:10:36] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009384: [04:10:36] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009384: [04:10:36] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009384: [04:10:36] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009384: [04:10:36] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 009384: [04:10:36] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009384: [04:10:36] gl_replay.cpp( 300) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:36] gl_driver.cpp(3326) - Log - Timer chunk initialisation - 23.786 ms RDOC 009384: [04:10:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:36] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:10:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:37] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:10:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:10:37] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:10:37] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:10:37] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:37] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:37] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:10:37] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:10:37] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:10:37] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:10:41] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 4405.268 ms RDOC 009384: [04:10:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:41] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:10:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:41] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:10:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:10:41] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:10:42] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:10:42] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:42] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:42] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:10:42] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:10:42] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:10:42] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:10:42] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 953.052 ms RDOC 009384: [04:10:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:43] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:10:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:43] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:10:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:10:43] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:10:43] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:10:43] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:43] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:43] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:10:43] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:10:43] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:10:43] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:10:44] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 984.891 ms RDOC 009384: [04:10:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:44] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:10:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:44] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:10:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:10:44] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:10:44] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:10:44] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:44] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:44] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:10:44] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:10:44] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:10:44] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:10:45] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 1044.818 ms RDOC 009384: [04:10:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:45] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:10:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:45] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:10:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:10:45] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:10:45] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:10:45] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:45] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:45] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:10:45] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:10:46] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:10:46] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:10:46] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 1005.548 ms RDOC 009384: [04:10:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:46] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:10:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:46] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:10:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:10:46] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:10:46] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:10:46] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:47] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:47] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:10:47] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:10:47] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:10:47] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:10:47] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 961.683 ms RDOC 009384: [04:10:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:48] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:10:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:48] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:10:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:10:48] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:10:48] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:10:48] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:48] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:48] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:10:48] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:10:48] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:10:48] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:10:49] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 1025.656 ms RDOC 009384: [04:10:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:49] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:10:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:49] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:10:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:10:49] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:10:49] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:10:49] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:49] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:49] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:10:49] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:10:49] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:10:49] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:10:50] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 1005.933 ms RDOC 009384: [04:10:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:50] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:10:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:50] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:10:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:10:50] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:10:50] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:10:50] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:50] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:50] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:10:50] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:10:51] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:10:51] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:10:51] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 981.987 ms RDOC 009384: [04:10:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:51] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:10:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:51] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:10:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:10:51] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:10:51] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:10:51] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:52] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:52] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:10:52] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:10:52] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:10:52] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:10:52] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 979.711 ms RDOC 009384: [04:10:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:53] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:10:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:53] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:10:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:10:53] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:10:53] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:10:53] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:53] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:53] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:10:53] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:10:53] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:10:53] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:10:54] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 971.749 ms RDOC 009384: [04:10:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:54] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:10:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:54] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:10:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:10:54] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:10:54] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:10:54] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:54] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:54] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:10:54] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:10:54] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:10:54] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:10:55] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 970.638 ms RDOC 009384: [04:10:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:55] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:10:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:55] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:10:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:10:55] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:10:55] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:10:55] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:55] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:55] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:10:55] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:10:55] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:10:55] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:10:56] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 1027.445 ms RDOC 009384: [04:10:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:56] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:10:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:56] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:10:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:10:56] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:10:56] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:10:56] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:56] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:56] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:10:57] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:10:57] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:10:57] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:10:57] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 1001.541 ms RDOC 009384: [04:10:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:57] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:10:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:57] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:10:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:10:57] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:10:58] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:10:58] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:58] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:58] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:10:58] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:10:58] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:10:58] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:10:59] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 952.540 ms RDOC 009384: [04:10:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:10:59] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:10:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:10:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:10:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:10:59] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:10:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:10:59] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:10:59] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:10:59] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:10:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:10:59] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:10:59] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:10:59] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:10:59] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:10:59] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:11:00] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 1071.467 ms RDOC 009384: [04:11:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:11:00] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:11:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:11:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:11:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:11:00] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:11:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:11:00] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:11:00] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:11:00] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:11:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:11:00] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:11:00] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:11:01] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:11:01] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:11:01] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:11:01] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 947.885 ms RDOC 009384: [04:11:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:11:01] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:11:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:11:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:11:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:11:01] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:11:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:11:01] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:11:01] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:11:01] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:11:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:11:02] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:11:02] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:11:02] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:11:02] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:11:02] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:11:02] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 972.052 ms RDOC 009384: [04:11:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:11:03] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:11:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:11:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:11:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:11:03] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:11:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:11:03] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:11:03] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:11:03] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:11:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:11:03] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:11:03] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:11:03] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:11:03] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:11:03] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:11:04] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 1073.111 ms RDOC 009384: [04:11:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 009384: [04:11:04] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 009384: [04:11:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [04:11:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [04:11:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [04:11:04] d3d12_replay.cpp(3969) - Log - Enabled experimental shaders RDOC 009384: [04:11:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [04:11:04] d3d12_replay.cpp(4052) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [04:11:04] d3d12_replay.cpp(4132) - Log - Created device. RDOC 009384: [04:11:04] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 009384: [04:11:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 009384: [04:11:04] d3d12_replay.cpp( 138) - Log - nVidia GPU detected - no counters available RDOC 009384: [04:11:04] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009384: [04:11:04] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009384: [04:11:04] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009384: [04:11:04] d3d12_device_wrap.cpp(1325) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009384: [04:11:05] d3d12_device.cpp(3771) - Log - Timer chunk initialisation - 955.208 ms RDOC 009384: [04:11:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:658 Log: Running Vulkan test on GeForce GTX 970
RDOC 003584: [04:11:06] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 003584: [04:11:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003584: [04:11:06] win32_process.cpp( 519) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003584: [04:11:06] win32_process.cpp( 602) - Log - Injecting renderdoc into process 3872 RDOC 003872: [04:11:06] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) capturing application RDOC 003872: [04:11:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003872: [04:11:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003872: [04:11:06] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003872: [04:11:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003872: [04:11:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003872: [04:11:06] nvapi_hooks.cpp( 117) - Log - Registering nvidia hooks RDOC 003872: [04:11:06] d3d12_hooks.cpp( 173) - Log - Registering D3D12 hooks RDOC 003872: [04:11:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003872: [04:11:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003872: [04:11:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003872: [04:11:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003872: [04:11:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003872: [04:11:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003872: [04:11:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003584: [04:11:06] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3872] RDOC 003872: [04:11:06] core.cpp(1811) - Log - Adding Vulkan device frame capturer for 0x0000021A85CDF530 RDOC 003872: [04:11:06] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 003872: [04:11:06] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003872: [04:11:06] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003872: [04:11:06] vk_device_funcs.cpp(3578) - Log - Created capture device from physical device 0 RDOC 003872: [04:11:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003872: [04:11:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003872: [04:11:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003872: [04:11:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003872: [04:11:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003872: [04:11:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003872: [04:11:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003872: [04:11:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003872: [04:11:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003872: [04:11:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003872: [04:11:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003872: [04:11:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003872: [04:11:06] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003872: [04:11:06] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003872: [04:11:07] core.cpp(1844) - Log - Adding Vulkan frame capturer for 0x0000021A85CDF530 / 0x00000000004C03F6 RDOC 003872: [04:11:07] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003584: [04:11:07] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003584: [04:11:12] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003872: [04:11:12] vk_core.cpp(1588) - Log - Starting capture RDOC 003872: [04:11:12] vk_core.cpp(1710) - Log - Finished capture, Frame 5 RDOC 003872: [04:11:12] rdcfile.cpp(1199) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14395584 bytes to 371679 (2.58 %) RDOC 003872: [04:11:12] vk_core.cpp(2101) - Log - Captured Vulkan frame with 13.728699 MB capture section in 0.195516 seconds RDOC 003872: [04:11:12] rdcfile.cpp(1199) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4876 bytes to 4876 (100.00 %) RDOC 003872: [04:11:12] core.cpp(1731) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 003872: [04:11:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 003584: [04:11:12] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (422691 bytes) (time 1613275872) 45921 byte thumbnail RDOC 003584: [04:11:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 003584: [04:11:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:11:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:11:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:11:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003584: [04:11:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003584: [04:11:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003584: [04:11:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003584: [04:11:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003584: [04:11:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_display RDOC 003584: [04:11:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003584: [04:11:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003584: [04:11:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003584: [04:11:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_display_properties2 RDOC 003584: [04:11:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_get_physical_device_properties2 RDOC 003584: [04:11:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_get_surface_capabilities2 RDOC 003584: [04:11:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_surface RDOC 003584: [04:11:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003584: [04:11:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003584: [04:11:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003584: [04:11:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003584: [04:11:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003584: [04:11:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003584: [04:11:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003584: [04:11:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003584: [04:11:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003584: [04:11:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003584: [04:11:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003584: [04:11:13] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 003584: [04:11:13] vk_replay.cpp(4242) - Log - Created device. RDOC 003584: [04:11:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:11:13] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 003584: [04:11:13] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003584: [04:11:13] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003584: [04:11:13] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 003584: [04:11:13] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 461.40 patch 0x0) - 10de:13c2 RDOC 003584: [04:11:13] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (461.40) - CTS 1.2.4.0 RDOC 003584: [04:11:13] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 003584: [04:11:13] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 003584: [04:11:13] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 003584: [04:11:13] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003584: [04:11:13] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003584: [04:11:13] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 003584: [04:11:13] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 003584: [04:11:13] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003584: [04:11:13] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003584: [04:11:13] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 003584: [04:11:13] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003584: [04:11:13] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003584: [04:11:13] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 003584: [04:11:13] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003584: [04:11:13] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003584: [04:11:13] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 003584: [04:11:13] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003584: [04:11:13] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 43: VK_KHR_timeline_semaphore (2) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 44: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 45: VK_KHR_variable_pointers (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 46: VK_KHR_vulkan_memory_model (3) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 47: VK_KHR_win32_keyed_mutex (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 48: VK_EXT_4444_formats (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 49: VK_EXT_blend_operation_advanced (2) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 50: VK_EXT_buffer_device_address (2) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 51: VK_EXT_calibrated_timestamps (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 52: VK_EXT_conditional_rendering (2) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 53: VK_EXT_conservative_rasterization (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 54: VK_EXT_custom_border_color (12) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 55: VK_EXT_depth_clip_enable (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 56: VK_EXT_depth_range_unrestricted (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 57: VK_EXT_descriptor_indexing (2) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 58: VK_EXT_discard_rectangles (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 59: VK_EXT_extended_dynamic_state (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 60: VK_EXT_external_memory_host (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 61: VK_EXT_fragment_shader_interlock (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 62: VK_EXT_full_screen_exclusive (4) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 63: VK_EXT_hdr_metadata (2) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 64: VK_EXT_host_query_reset (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 65: VK_EXT_image_robustness (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 66: VK_EXT_index_type_uint8 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 67: VK_EXT_inline_uniform_block (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 68: VK_EXT_line_rasterization (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 69: VK_EXT_memory_budget (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 70: VK_EXT_memory_priority (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 71: VK_EXT_pci_bus_info (2) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 72: VK_EXT_pipeline_creation_cache_control (3) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 73: VK_EXT_pipeline_creation_feedback (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 74: VK_EXT_post_depth_coverage (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 75: VK_EXT_private_data (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 76: VK_EXT_robustness2 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 77: VK_EXT_sample_locations (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 78: VK_EXT_sampler_filter_minmax (2) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 79: VK_EXT_scalar_block_layout (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 80: VK_EXT_separate_stencil_usage (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 81: VK_EXT_shader_atomic_float (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 82: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 83: VK_EXT_shader_image_atomic_int64 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 84: VK_EXT_shader_subgroup_ballot (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 85: VK_EXT_shader_subgroup_vote (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 86: VK_EXT_shader_viewport_index_layer (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 87: VK_EXT_subgroup_size_control (2) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 88: VK_EXT_texel_buffer_alignment (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 89: VK_EXT_tooling_info (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 90: VK_EXT_transform_feedback (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 91: VK_EXT_vertex_attribute_divisor (3) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 92: VK_EXT_ycbcr_image_arrays (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 93: VK_NV_acquire_winrt_display (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 94: VK_NV_coverage_reduction_mode (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 95: VK_NV_dedicated_allocation (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 96: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 97: VK_NV_device_diagnostic_checkpoints (2) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 98: VK_NV_device_diagnostics_config (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 99: VK_NV_device_generated_commands (3) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 100: VK_NV_external_memory (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 101: VK_NV_external_memory_win32 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 102: VK_NV_fill_rectangle (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 103: VK_NV_fragment_coverage_to_color (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 104: VK_NV_framebuffer_mixed_samples (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 105: VK_NV_geometry_shader_passthrough (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 106: VK_NV_sample_mask_override_coverage (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 107: VK_NV_shader_sm_builtins (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 108: VK_NV_shader_subgroup_partitioned (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 109: VK_NV_viewport_array2 (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 110: VK_NV_viewport_swizzle (1) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 111: VK_NV_win32_keyed_mutex (2) RDOC 003584: [04:11:13] vk_device_funcs.cpp(2830) - Log - Dev Ext 112: VK_NVX_multiview_per_view_attributes (1) RDOC 003584: [04:11:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003584: [04:11:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003584: [04:11:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003584: [04:11:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003584: [04:11:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003584: [04:11:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003584: [04:11:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003584: [04:11:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003584: [04:11:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003584: [04:11:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003584: [04:11:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003584: [04:11:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003584: [04:11:13] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003584: [04:11:13] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003584: [04:11:13] vk_core.cpp(3797) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003584: [04:11:13] vk_debug.cpp(2846) - Log - nVidia GPU detected - no counters available RDOC 003584: [04:11:13] vk_resource_funcs.cpp( 389) - Warning - Can't create buffer covering memory allocation ResourceId::200 RDOC 003584: [04:11:13] vk_core.cpp(2342) - Log - Timer chunk initialisation - 476.991 ms RDOC 003584: [04:11:51] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 003584: [04:11:51] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 003584: [04:11:51] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 003584: [04:11:51] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 003584: [04:11:51] replay_controller.cpp( 817) - Error - Unsupported file format 18 RDOC 003584: [04:11:52] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:52] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:52] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:52] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:52] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:53] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:53] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:53] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:53] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:53] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:53] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:53] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:53] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:54] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:54] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:55] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:55] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:55] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:55] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:55] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:55] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:55] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:55] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:55] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:11:56] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:12:00] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 003584: [04:12:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:12:00] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 003584: [04:12:00] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:12:01] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 003584: [04:12:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:12:01] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 003584: [04:12:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:12:01] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 003584: [04:12:01] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 003584: [04:12:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:12:02] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 003584: [04:12:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:12:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:12:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:12:03] remote_server.cpp(1604) - Log - Capture open complete RDOC 003584: [04:12:03] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 003584: [04:12:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:12:03] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 003584: [04:12:03] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 003584: [04:13:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:13:06] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 003584: [04:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:13:07] remote_server.cpp(1604) - Log - Capture open complete RDOC 003584: [04:13:07] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 003584: [04:13:07] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003584: [04:13:07] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003584: [04:13:07] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 003584: [04:13:07] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003584: [04:13:07] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003584: [04:13:07] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003584: [04:13:07] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003584: [04:13:07] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003584: [04:13:07] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003584: [04:13:07] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003584: [04:13:07] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003584: [04:13:07] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003584: [04:13:07] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003584: [04:13:07] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003584: [04:13:07] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003584: [04:13:07] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003584: [04:13:07] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003584: [04:13:07] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003584: [04:13:07] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003584: [04:13:07] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003584: [04:13:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003584: [04:13:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003584: [04:13:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003584: [04:13:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003584: [04:13:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003584: [04:13:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003584: [04:13:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003584: [04:13:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003584: [04:13:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003584: [04:13:07] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003584: [04:13:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003584: [04:13:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003584: [04:13:07] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003584: [04:13:07] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003584: [04:13:07] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 003584: [04:13:07] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 003584: [04:13:07] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003584: [04:13:07] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003584: [04:13:08] replay_controller.cpp(2022) - Log - Got replay driver. RDOC 003584: [04:13:08] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 003584: [04:14:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 003584: [04:14:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 003584: [04:14:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 003584: [04:14:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 003584: [04:14:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 003584: [04:14:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 003584: [04:14:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 003584: [04:14:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 003584: [04:14:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 003584: [04:14:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 003584: [04:14:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 003584: [04:14:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 003584: [04:14:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 003584: [04:14:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 003584: [04:14:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 003584: [04:14:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 003584: [04:14:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 003584: [04:14:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 003584: [04:14:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 003584: [04:14:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 003584: [04:14:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 003584: [04:14:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 003584: [04:14:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 003584: [04:14:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 003584: [04:14:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 003584: [04:14:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 003584: [04:14:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 003584: [04:14:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 003584: [04:14:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 003584: [04:14:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 003584: [04:14:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 003584: [04:14:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 003584: [04:14:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 003584: [04:14:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 003584: [04:14:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 003584: [04:14:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 003584: [04:14:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 003584: [04:14:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 003584: [04:14:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 003584: [04:14:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 003584: [04:14:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 003584: [04:14:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 003584: [04:14:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 003584: [04:14:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 003584: [04:14:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 003584: [04:14:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 003584: [04:14:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 003584: [04:14:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 003584: [04:14:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 003584: [04:14:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 003584: [04:14:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 003584: [04:14:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 003584: [04:14:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 003584: [04:14:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 003584: [04:14:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 003584: [04:14:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 003584: [04:14:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 003584: [04:14:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 003584: [04:14:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 003584: [04:14:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 003584: [04:14:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 003584: [04:14:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 003584: [04:14:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 003584: [04:14:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 003584: [04:14:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 003584: [04:14:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 003584: [04:14:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 003584: [04:14:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 003584: [04:14:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 003584: [04:14:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 003584: [04:14:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 003584: [04:14:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 003584: [04:14:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 003584: [04:14:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 003584: [04:14:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 003584: [04:14:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 003584: [04:14:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 003584: [04:14:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 003584: [04:14:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 003584: [04:14:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 003584: [04:14:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 003584: [04:14:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 003584: [04:14:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 003584: [04:14:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 003584: [04:14:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 003584: [04:14:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 003584: [04:14:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 003584: [04:14:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 003584: [04:14:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 003584: [04:14:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 003584: [04:14:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 003584: [04:14:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 003584: [04:14:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 003584: [04:14:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 003584: [04:14:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 003584: [04:14:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 003584: [04:14:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 003584: [04:14:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 003584: [04:14:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 003584: [04:14:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 003584: [04:14:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 003584: [04:14:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 003584: [04:14:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 003584: [04:14:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 003584: [04:14:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 003584: [04:14:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 003584: [04:14:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 003584: [04:14:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 003584: [04:14:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 003584: [04:14:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 003584: [04:14:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 003584: [04:14:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 003584: [04:14:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 003584: [04:14:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 003584: [04:14:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 003584: [04:14:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 003584: [04:14:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 003584: [04:14:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 003584: [04:14:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 003584: [04:14:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 003584: [04:14:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 003584: [04:14:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 003584: [04:14:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 003584: [04:14:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 003584: [04:14:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 003584: [04:14:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 003584: [04:14:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 003584: [04:14:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 003584: [04:14:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 003584: [04:14:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 003584: [04:14:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 003584: [04:14:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 003584: [04:14:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 003584: [04:14:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 003584: [04:14:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 003584: [04:14:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 003584: [04:14:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 003584: [04:14:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 003584: [04:14:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 003584: [04:14:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 003584: [04:14:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 003584: [04:14:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 003584: [04:14:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 003584: [04:14:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 003584: [04:14:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 003584: [04:14:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 003584: [04:14:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 003584: [04:14:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 003584: [04:14:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 003584: [04:14:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 003584: [04:14:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 003584: [04:14:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 003584: [04:14:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 003584: [04:14:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 003584: [04:14:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 003584: [04:14:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 003584: [04:14:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 003584: [04:14:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 003584: [04:14:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 003584: [04:14:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 003584: [04:14:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 003584: [04:14:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 003584: [04:14:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 003584: [04:14:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 003584: [04:14:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 003584: [04:14:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 003584: [04:14:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 003584: [04:14:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 003584: [04:14:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 003584: [04:14:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 003584: [04:14:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 003584: [04:14:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 003584: [04:14:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 003584: [04:14:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 003584: [04:14:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 003584: [04:14:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 003584: [04:14:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 003584: [04:14:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 003584: [04:14:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 003584: [04:14:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 003584: [04:14:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 003584: [04:14:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 003584: [04:14:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 003584: [04:14:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 003584: [04:14:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 003584: [04:14:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 003584: [04:14:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 003584: [04:14:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 003584: [04:14:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 003584: [04:14:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 003584: [04:14:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 003584: [04:14:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 003584: [04:14:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 003584: [04:14:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 003584: [04:14:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 003584: [04:14:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 003584: [04:14:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 003584: [04:14:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 003584: [04:14:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 003584: [04:14:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 003584: [04:14:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 003584: [04:14:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 003584: [04:14:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 003584: [04:14:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003584: [04:14:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 003584: [04:14:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 003584: [04:14:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 003584: [04:14:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 003584: [04:14:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 003584: [04:14:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 003584: [04:14:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 003584: [04:14:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 003584: [04:14:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 003584: [04:14:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 003584: [04:14:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 003584: [04:14:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 003584: [04:14:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 003584: [04:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 003584: [04:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 003584: [04:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 003584: [04:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 003584: [04:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 003584: [04:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 003584: [04:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 003584: [04:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 003584: [04:14:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 003584: [04:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 003584: [04:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 003584: [04:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 003584: [04:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 003584: [04:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 003584: [04:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 003584: [04:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 003584: [04:14:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 003584: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 003584: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 003584: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 003584: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 003584: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 003584: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 003584: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 003584: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 003584: [04:14:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 003584: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 003584: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 003584: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 003584: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 003584: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 003584: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 003584: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 003584: [04:14:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 003584: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 003584: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 003584: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 003584: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 003584: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 003584: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 003584: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 003584: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 003584: [04:14:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 003584: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 003584: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 003584: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 003584: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 003584: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 003584: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 003584: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 003584: [04:14:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 003584: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 003584: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 003584: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 003584: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 003584: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 003584: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 003584: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 003584: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 003584: [04:14:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 003584: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 003584: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 003584: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 003584: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 003584: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 003584: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 003584: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 003584: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 003584: [04:14:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 003584: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 003584: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 003584: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 003584: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 003584: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 003584: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 003584: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 003584: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 003584: [04:14:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 003584: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 003584: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 003584: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 003584: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 003584: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 003584: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 003584: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 003584: [04:14:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 003584: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 003584: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 003584: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 003584: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 003584: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 003584: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 003584: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 003584: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 003584: [04:14:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 003584: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 003584: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 003584: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 003584: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 003584: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 003584: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 003584: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 003584: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 003584: [04:14:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 003584: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 003584: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 003584: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 003584: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 003584: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 003584: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 003584: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 003584: [04:14:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 003584: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 003584: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 003584: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 003584: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 003584: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 003584: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 003584: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 003584: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 003584: [04:14:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 003584: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 003584: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 003584: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 003584: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 003584: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 003584: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 003584: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 003584: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 003584: [04:14:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 003584: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 003584: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 003584: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 003584: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 003584: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 003584: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 003584: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 003584: [04:14:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 003584: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 003584: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 003584: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 003584: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 003584: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 003584: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 003584: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 003584: [04:14:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 003584: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 003584: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 003584: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 003584: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 003584: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 003584: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 003584: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 003584: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 003584: [04:14:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 003584: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 003584: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 003584: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 003584: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 003584: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 003584: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 003584: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 003584: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 003584: [04:14:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 003584: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 003584: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 003584: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 003584: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 003584: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 003584: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 003584: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 003584: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 003584: [04:14:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 003584: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 003584: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 003584: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 003584: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 003584: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 003584: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 003584: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 003584: [04:14:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 003584: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 003584: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 003584: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 003584: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 003584: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 003584: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 003584: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 003584: [04:14:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 003584: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 003584: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 003584: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 003584: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 003584: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 003584: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 003584: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 003584: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:14:59] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:14:59] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:14:59] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:14:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 003584: [04:14:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:14:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:14:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 003584: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 003584: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 003584: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 003584: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 003584: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 003584: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 003584: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 003584: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:00] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:00] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:00] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 003584: [04:15:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 003584: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 003584: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 003584: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 003584: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 003584: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 003584: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 003584: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 003584: [04:15:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:01] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:01] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:01] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 003584: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 003584: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 003584: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 003584: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 003584: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 003584: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 003584: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:02] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:02] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:02] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 003584: [04:15:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 003584: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 003584: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 003584: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 003584: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 003584: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 003584: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 003584: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:03] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:03] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:03] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 003584: [04:15:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 003584: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 003584: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 003584: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 003584: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 003584: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 003584: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 003584: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 003584: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:04] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:04] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:04] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 003584: [04:15:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 003584: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 003584: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 003584: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 003584: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 003584: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 003584: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 003584: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 003584: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:05] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:05] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:05] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 003584: [04:15:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 003584: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 003584: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 003584: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 003584: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 003584: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 003584: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 003584: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 003584: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:06] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:06] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:06] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 003584: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 003584: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 003584: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 003584: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 003584: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 003584: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 003584: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:07] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:07] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:07] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 003584: [04:15:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 003584: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 003584: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 003584: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 003584: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 003584: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 003584: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 003584: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 003584: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:08] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:08] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:08] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 003584: [04:15:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 003584: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 003584: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 003584: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 003584: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 003584: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 003584: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 003584: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:09] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:09] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:09] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 003584: [04:15:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 003584: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 003584: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 003584: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 003584: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 003584: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 003584: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 003584: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:10] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:10] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:10] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 003584: [04:15:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 003584: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 003584: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 003584: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 003584: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 003584: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 003584: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 003584: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:11] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:11] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:11] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 003584: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 003584: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 003584: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 003584: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 003584: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 003584: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 003584: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 003584: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:12] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:12] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:12] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 003584: [04:15:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 003584: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 003584: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 003584: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 003584: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 003584: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 003584: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 003584: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 003584: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:13] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:13] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:13] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 003584: [04:15:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 003584: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 003584: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 003584: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 003584: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 003584: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 003584: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 003584: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 003584: [04:15:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:14] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:14] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:14] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 003584: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 003584: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 003584: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 003584: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 003584: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 003584: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 003584: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:15] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:15] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 003584: [04:15:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 003584: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 003584: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 003584: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 003584: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 003584: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 003584: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 003584: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 003584: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:16] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 003584: [04:15:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:16] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:16] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 003584: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 003584: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 003584: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 003584: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 003584: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 003584: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 003584: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 003584: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:17] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:17] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 003584: [04:15:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:17] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 003584: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 003584: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 003584: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 003584: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 003584: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 003584: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 003584: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:18] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:18] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 003584: [04:15:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 003584: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 003584: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 003584: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 003584: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 003584: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 003584: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 003584: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:19] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:19] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:19] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 003584: [04:15:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 003584: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 003584: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 003584: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 003584: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 003584: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 003584: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 003584: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:20] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:20] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 003584: [04:15:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:20] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 003584: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 003584: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 003584: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 003584: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 003584: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 003584: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 003584: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:21] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:21] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:21] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 003584: [04:15:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 003584: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 003584: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 003584: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 003584: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 003584: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 003584: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 003584: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 003584: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:22] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:22] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:22] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 003584: [04:15:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 003584: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 003584: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 003584: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 003584: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 003584: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 003584: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 003584: [04:15:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:23] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:23] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:23] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 003584: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 003584: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 003584: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 003584: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 003584: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 003584: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 003584: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 003584: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:24] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:24] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:24] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 003584: [04:15:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 003584: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 003584: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 003584: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 003584: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 003584: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 003584: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 003584: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 003584: [04:15:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:25] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:25] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:25] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 003584: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 003584: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 003584: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 003584: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 003584: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 003584: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 003584: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:26] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:26] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:26] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 003584: [04:15:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 003584: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 003584: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 003584: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 003584: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 003584: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 003584: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 003584: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:27] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:27] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:27] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 003584: [04:15:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 003584: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 003584: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 003584: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 003584: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 003584: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 003584: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 003584: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:28] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:28] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 003584: [04:15:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:28] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 003584: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 003584: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 003584: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 003584: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 003584: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 003584: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 003584: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:29] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:29] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:29] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 003584: [04:15:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 003584: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 003584: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 003584: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 003584: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 003584: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 003584: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 003584: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 003584: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:30] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:30] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:30] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 003584: [04:15:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 003584: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 003584: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 003584: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 003584: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 003584: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 003584: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 003584: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:31] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:31] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:31] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 003584: [04:15:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 003584: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 003584: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 003584: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 003584: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 003584: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 003584: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 003584: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 003584: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:32] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:32] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:32] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 003584: [04:15:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 003584: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 003584: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 003584: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 003584: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 003584: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 003584: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 003584: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:33] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:33] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 003584: [04:15:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:33] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 003584: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 003584: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 003584: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 003584: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 003584: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 003584: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 003584: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 003584: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:34] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:34] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:34] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 003584: [04:15:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 003584: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 003584: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 003584: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 003584: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 003584: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 003584: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 003584: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 003584: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:35] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:35] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:35] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 003584: [04:15:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 003584: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 003584: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 003584: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 003584: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 003584: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 003584: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 003584: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 003584: [04:15:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:36] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:36] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:36] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 003584: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 003584: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 003584: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 003584: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 003584: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 003584: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 003584: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:37] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:37] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:37] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 003584: [04:15:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 003584: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 003584: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 003584: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 003584: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 003584: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 003584: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 003584: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 003584: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:38] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:38] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:38] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 003584: [04:15:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 003584: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 003584: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 003584: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 003584: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 003584: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 003584: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 003584: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:39] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:39] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:39] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 003584: [04:15:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 003584: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 003584: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 003584: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 003584: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 003584: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 003584: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 003584: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 003584: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:40] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:40] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:40] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 003584: [04:15:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 003584: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 003584: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 003584: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 003584: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 003584: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 003584: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 003584: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:41] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:41] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:41] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 003584: [04:15:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 003584: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 003584: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 003584: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 003584: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 003584: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 003584: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 003584: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:42] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:42] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:42] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 003584: [04:15:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 003584: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 003584: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 003584: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 003584: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 003584: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003584: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 003584: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:43] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 003584: [04:15:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:43] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:43] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 003584: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 003584: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 003584: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 003584: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 003584: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 003584: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 003584: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 003584: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:44] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:44] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:44] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 003584: [04:15:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 003584: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 003584: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 003584: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 003584: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 003584: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 003584: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 003584: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:45] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:45] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:45] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 003584: [04:15:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 003584: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 003584: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 003584: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 003584: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 003584: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 003584: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 003584: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 003584: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:46] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:46] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:46] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 003584: [04:15:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 003584: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 003584: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 003584: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 003584: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 003584: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 003584: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 003584: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 003584: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:47] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:47] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:47] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 003584: [04:15:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 003584: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 003584: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 003584: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 003584: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 003584: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 003584: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 003584: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:48] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:48] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:48] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 003584: [04:15:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 003584: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 003584: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 003584: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 003584: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 003584: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 003584: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 003584: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 003584: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:49] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:49] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:49] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 003584: [04:15:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 003584: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 003584: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 003584: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 003584: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 003584: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 003584: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 003584: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 003584: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:50] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:50] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:50] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 003584: [04:15:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 003584: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 003584: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 003584: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 003584: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 003584: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 003584: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 003584: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:51] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:51] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:51] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 003584: [04:15:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 003584: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 003584: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 003584: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 003584: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 003584: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 003584: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 003584: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 003584: [04:15:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:52] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:52] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:52] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 003584: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 003584: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 003584: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 003584: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 003584: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 003584: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 003584: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 003584: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:53] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:53] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:53] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 003584: [04:15:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 003584: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 003584: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 003584: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 003584: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 003584: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 003584: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 003584: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 003584: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:54] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:54] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:54] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 003584: [04:15:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 003584: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 003584: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 003584: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 003584: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 003584: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 003584: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 003584: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 003584: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:55] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:55] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:55] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 003584: [04:15:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 003584: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 003584: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 003584: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 003584: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 003584: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 003584: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 003584: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 003584: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:56] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:56] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:56] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 003584: [04:15:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 003584: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 003584: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 003584: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 003584: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 003584: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 003584: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 003584: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 003584: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:57] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:57] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:57] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 003584: [04:15:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 003584: [04:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 003584: [04:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 003584: [04:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 003584: [04:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 003584: [04:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 003584: [04:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer RDOC 003584: [04:15:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 003584: [04:15:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003584: [04:15:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003584: [04:15:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003584: [04:15:58] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 003584: [04:15:58] replay_controller.cpp(2008) - Log - Created replay driver. RDOC 003584: [04:15:58] replay_controller.cpp(1837) - Log - Shutting down replay renderer
RDOC 008584: [03:48:14] core.cpp( 459) - Log - RenderDoc v1.13 Windows 64-bit Release (fc2b2c11cc3d2b8b1aae61e7840d7c320373619f) loaded in replay application RDOC 008584: [03:48:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008584: [03:48:15] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008584: [03:48:17] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008584: [03:48:18] vk_replay.cpp(4242) - Log - Created device. RDOC 008584: [03:48:18] d3d11_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008584: [03:48:18] d3d12_replay.cpp( 102) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.6140 RDOC 008584: [03:48:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008584: [03:48:18] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008584: [03:48:18] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40 RDOC 008584: [03:48:18] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008584: [03:48:18] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008584: [03:48:18] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008584: [03:48:18] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008584: [03:48:18] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008584: [03:48:18] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008584: [03:48:18] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008584: [03:48:18] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008584: [03:48:18] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008584: [03:48:18] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008584: [03:48:18] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008584: [03:48:18] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008584: [03:48:18] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008584: [03:48:18] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008584: [03:48:18] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008584: [03:48:18] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008584: [03:48:18] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008584: [03:48:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008584: [03:48:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008584: [03:48:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008584: [03:48:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008584: [03:48:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008584: [03:48:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008584: [03:48:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008584: [03:48:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008584: [03:48:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008584: [03:48:18] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008584: [03:48:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008584: [03:48:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008584: [03:48:18] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008584: [03:48:18] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008584: [03:48:18] gl_replay.cpp(3814) - Log - Created OpenGL replay device. RDOC 008584: [03:48:18] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 461.40) RDOC 008584: [03:48:18] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008584: [03:48:18] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008584: [03:48:20] vk_replay.cpp(4242) - Log - Created device.