d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007896: [10:21:36] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 007896: [10:21:36] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007896: [10:21:36] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007896: [10:21:36] win32_process.cpp( 597) - Log - Injecting renderdoc into process 7368 RDOC 007896: [10:21:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007368: [10:21:36] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 007368: [10:21:36] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007368: [10:21:36] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007368: [10:21:36] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007368: [10:21:36] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 007368: [10:21:36] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 007368: [10:21:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007368: [10:21:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007368: [10:21:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007368: [10:21:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007368: [10:21:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007368: [10:21:36] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007368: [10:21:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007896: [10:21:36] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7368] RDOC 007368: [10:21:36] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 007368: [10:21:36] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 007368: [10:21:36] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 007368: [10:21:36] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 007896: [10:21:36] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007368: [10:21:36] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x00000201AA70E230 RDOC 007368: [10:21:36] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007368: [10:21:36] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007368: [10:21:36] core.cpp(1798) - Log - Removing device frame capturer for 0x00000201AA70E230 RDOC 007368: [10:21:36] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 007368: [10:21:36] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 007368: [10:21:36] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 007896: [10:21:36] vk_replay.cpp(4230) - Log - Created device. RDOC 007368: [10:21:36] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x00000201AA70E230 RDOC 007368: [10:21:36] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007368: [10:21:36] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x00000201AA70E230 / 0x00000000000301CC RDOC 007368: [10:21:36] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007368: [10:21:36] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007896: [10:21:37] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 007368: [10:21:37] d3d11_device.cpp(1740) - Log - Starting capture RDOC 007368: [10:21:37] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 007368: [10:21:37] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 35684 (1.42 %) RDOC 007368: [10:21:37] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.017012 seconds RDOC 007368: [10:21:37] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 007368: [10:21:37] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 007368: [10:21:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 007896: [10:21:37] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (41995 bytes) (time 1601889697) 2527 byte thumbnail RDOC 007896: [10:21:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 007896: [10:21:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007896: [10:21:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007896: [10:21:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007896: [10:21:38] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007896: [10:21:38] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007896: [10:21:38] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007896: [10:21:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007896: [10:21:38] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007896: [10:21:38] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007896: [10:21:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007896: [10:21:38] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 25.122 ms RDOC 007896: [10:21:38] d3d11_debug.cpp( 880) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 007896: [10:21:38] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007896: [10:21:38] d3d11_debug.cpp( 880) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 007896: [10:21:38] d3d11_debug.cpp( 880) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 007896: [10:21:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004088: [10:21:38] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 004088: [10:21:38] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004088: [10:21:38] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004088: [10:21:38] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8892 RDOC 004088: [10:21:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008892: [10:21:38] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008892: [10:21:38] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008892: [10:21:38] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008892: [10:21:38] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008892: [10:21:38] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008892: [10:21:38] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008892: [10:21:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008892: [10:21:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008892: [10:21:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008892: [10:21:38] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008892: [10:21:38] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008892: [10:21:38] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008892: [10:21:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004088: [10:21:38] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8892] RDOC 008892: [10:21:38] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008892: [10:21:38] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008892: [10:21:38] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008892: [10:21:38] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 004088: [10:21:38] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004088: [10:21:38] vk_replay.cpp(4230) - Log - Created device. RDOC 008892: [10:21:38] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x0000017EAB1DDB70 RDOC 008892: [10:21:38] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008892: [10:21:38] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008892: [10:21:38] core.cpp(1798) - Log - Removing device frame capturer for 0x0000017EAB1DDB70 RDOC 008892: [10:21:38] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008892: [10:21:38] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008892: [10:21:38] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008892: [10:21:38] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x0000017EAB1DDB70 RDOC 008892: [10:21:38] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008892: [10:21:38] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x0000017EAB1DDB70 / 0x00000000000503D2 RDOC 008892: [10:21:38] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008892: [10:21:38] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008892: [10:21:38] d3d11_device.cpp(1740) - Log - Starting capture RDOC 008892: [10:21:38] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 004088: [10:21:38] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 008892: [10:21:38] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556288 bytes to 57543 (2.25 %) RDOC 008892: [10:21:38] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 2.437866 MB capture section in 0.013707 seconds RDOC 008892: [10:21:38] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 008892: [10:21:38] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 008892: [10:21:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 004088: [10:21:38] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (67522 bytes) (time 1601889698) 5476 byte thumbnail RDOC 004088: [10:21:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 004088: [10:21:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 004088: [10:21:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 004088: [10:21:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 004088: [10:21:39] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004088: [10:21:39] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004088: [10:21:40] d3d11_replay.cpp(4085) - Log - Created device. RDOC 004088: [10:21:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004088: [10:21:40] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004088: [10:21:40] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004088: [10:21:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 004088: [10:21:40] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 18.618 ms RDOC 004088: [10:21:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001428: [10:21:40] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 001428: [10:21:40] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001428: [10:21:40] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001428: [10:21:40] win32_process.cpp( 597) - Log - Injecting renderdoc into process 1196 RDOC 001428: [10:21:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001196: [10:21:40] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 001196: [10:21:40] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001196: [10:21:40] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001196: [10:21:40] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001196: [10:21:40] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 001196: [10:21:40] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 001196: [10:21:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001196: [10:21:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001196: [10:21:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001196: [10:21:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001196: [10:21:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001196: [10:21:40] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001196: [10:21:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001428: [10:21:40] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1196] RDOC 001196: [10:21:40] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001196: [10:21:40] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 001196: [10:21:40] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 001196: [10:21:40] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001428: [10:21:40] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001428: [10:21:40] vk_replay.cpp(4230) - Log - Created device. RDOC 001196: [10:21:40] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000002323639E0F0 RDOC 001196: [10:21:40] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001196: [10:21:40] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001196: [10:21:40] core.cpp(1798) - Log - Removing device frame capturer for 0x000002323639E0F0 RDOC 001196: [10:21:40] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001196: [10:21:40] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 001196: [10:21:40] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001196: [10:21:40] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000002323639E0F0 RDOC 001196: [10:21:40] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001196: [10:21:40] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x000002323639E0F0 / 0x00000000000603D2 RDOC 001196: [10:21:40] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001196: [10:21:40] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001196: [10:21:40] d3d11_device.cpp(1740) - Log - Starting capture RDOC 001196: [10:21:40] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 001428: [10:21:40] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 001196: [10:21:40] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 831232 bytes to 26774 (3.22 %) RDOC 001196: [10:21:40] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 0.792725 MB capture section in 0.013401 seconds RDOC 001196: [10:21:40] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001196: [10:21:40] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 001196: [10:21:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 001428: [10:21:40] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (34863 bytes) (time 1601889700) 3961 byte thumbnail RDOC 001428: [10:21:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 001428: [10:21:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 001428: [10:21:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 001428: [10:21:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 001428: [10:21:41] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001428: [10:21:41] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001428: [10:21:41] d3d11_replay.cpp(4085) - Log - Created device. RDOC 001428: [10:21:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001428: [10:21:41] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001428: [10:21:41] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001428: [10:21:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 001428: [10:21:41] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 8.491 ms RDOC 001428: [10:21:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009008: [10:21:42] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 009008: [10:21:42] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009008: [10:21:42] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009008: [10:21:42] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8488 RDOC 009008: [10:21:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008488: [10:21:42] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008488: [10:21:42] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008488: [10:21:42] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008488: [10:21:42] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008488: [10:21:42] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008488: [10:21:42] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008488: [10:21:42] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008488: [10:21:42] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008488: [10:21:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008488: [10:21:42] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008488: [10:21:42] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008488: [10:21:42] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008488: [10:21:42] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008488: [10:21:42] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008488: [10:21:42] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008488: [10:21:42] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 009008: [10:21:42] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8488] RDOC 008488: [10:21:42] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 009008: [10:21:42] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009008: [10:21:42] vk_replay.cpp(4230) - Log - Created device. RDOC 008488: [10:21:42] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000002636142DBA0 RDOC 008488: [10:21:42] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008488: [10:21:42] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008488: [10:21:42] core.cpp(1798) - Log - Removing device frame capturer for 0x000002636142DBA0 RDOC 008488: [10:21:42] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008488: [10:21:42] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008488: [10:21:42] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008488: [10:21:42] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000002636142DBA0 RDOC 008488: [10:21:42] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008488: [10:21:42] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x000002636142DBA0 / 0x00000000000703D2 RDOC 008488: [10:21:42] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008488: [10:21:42] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009008: [10:21:42] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 008488: [10:21:42] d3d11_device.cpp(1740) - Log - Starting capture RDOC 008488: [10:21:42] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 008488: [10:21:42] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 125494080 bytes to 988083 (0.79 %) RDOC 008488: [10:21:42] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 119.680481 MB capture section in 0.137841 seconds RDOC 008488: [10:21:42] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008488: [10:21:42] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 008488: [10:21:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 009008: [10:21:42] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (994737 bytes) (time 1601889702) 2526 byte thumbnail RDOC 009008: [10:21:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 009008: [10:21:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 009008: [10:21:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 009008: [10:21:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 009008: [10:21:43] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009008: [10:21:43] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009008: [10:21:43] d3d11_replay.cpp(4085) - Log - Created device. RDOC 009008: [10:21:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009008: [10:21:43] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009008: [10:21:43] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009008: [10:21:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 009008: [10:21:44] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 287.694 ms RDOC 009008: [10:21:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006044: [10:21:47] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 006044: [10:21:47] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006044: [10:21:47] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006044: [10:21:47] win32_process.cpp( 597) - Log - Injecting renderdoc into process 3892 RDOC 006044: [10:21:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003892: [10:21:47] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 003892: [10:21:47] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003892: [10:21:47] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003892: [10:21:47] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003892: [10:21:47] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 003892: [10:21:47] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 003892: [10:21:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003892: [10:21:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003892: [10:21:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003892: [10:21:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003892: [10:21:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003892: [10:21:47] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003892: [10:21:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006044: [10:21:47] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3892] RDOC 003892: [10:21:47] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 003892: [10:21:47] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 003892: [10:21:47] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 003892: [10:21:47] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 006044: [10:21:47] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006044: [10:21:47] vk_replay.cpp(4230) - Log - Created device. RDOC 003892: [10:21:47] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001C48ADFE040 RDOC 003892: [10:21:47] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003892: [10:21:47] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003892: [10:21:47] core.cpp(1798) - Log - Removing device frame capturer for 0x000001C48ADFE040 RDOC 003892: [10:21:47] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 003892: [10:21:47] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 003892: [10:21:47] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 003892: [10:21:48] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001C48ADFE040 RDOC 003892: [10:21:48] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003892: [10:21:48] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x000001C48ADFE040 / 0x0000000000020400 RDOC 003892: [10:21:48] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003892: [10:21:48] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003892: [10:21:48] d3d11_device.cpp(1740) - Log - Starting capture RDOC 006044: [10:21:48] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 003892: [10:21:48] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 003892: [10:21:48] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 81545 (3.19 %) RDOC 003892: [10:21:48] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.013265 seconds RDOC 003892: [10:21:48] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 003892: [10:21:48] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 003892: [10:21:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 006044: [10:21:48] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (96920 bytes) (time 1601889708) 9588 byte thumbnail RDOC 006044: [10:21:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 006044: [10:21:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006044: [10:21:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006044: [10:21:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006044: [10:21:49] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006044: [10:21:49] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006044: [10:21:49] d3d11_replay.cpp(4085) - Log - Created device. RDOC 006044: [10:21:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006044: [10:21:49] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006044: [10:21:49] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006044: [10:21:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006044: [10:21:49] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 18.219 ms RDOC 006044: [10:21:49] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006044: [10:21:49] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006044: [10:21:49] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006044: [10:21:49] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006044: [10:21:49] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006044: [10:21:49] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006044: [10:21:49] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006044: [10:21:49] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006044: [10:21:49] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006044: [10:21:49] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006044: [10:21:49] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006044: [10:21:49] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006044: [10:21:49] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006044: [10:21:49] d3d11_debug.cpp( 858) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 006044: [10:21:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008304: [10:21:49] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008304: [10:21:49] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008304: [10:21:49] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008304: [10:21:49] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8928 RDOC 008304: [10:21:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008928: [10:21:50] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008928: [10:21:50] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008928: [10:21:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008928: [10:21:50] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008928: [10:21:50] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008928: [10:21:50] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008928: [10:21:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008928: [10:21:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008928: [10:21:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008928: [10:21:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008928: [10:21:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008928: [10:21:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008928: [10:21:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008304: [10:21:50] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8928] RDOC 008928: [10:21:50] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008928: [10:21:50] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008928: [10:21:50] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008928: [10:21:50] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008304: [10:21:50] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008304: [10:21:50] vk_replay.cpp(4230) - Log - Created device. RDOC 008928: [10:21:50] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000002C46AEDCAD0 RDOC 008928: [10:21:50] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008928: [10:21:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008928: [10:21:50] core.cpp(1798) - Log - Removing device frame capturer for 0x000002C46AEDCAD0 RDOC 008928: [10:21:50] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008928: [10:21:50] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008928: [10:21:50] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008928: [10:21:50] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000002C46AEDCAD0 RDOC 008928: [10:21:50] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008928: [10:21:50] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x000002C46AEDCAD0 / 0x0000000000020408 RDOC 008928: [10:21:50] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008928: [10:21:50] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008928: [10:21:50] d3d11_device.cpp(1740) - Log - Starting capture RDOC 008928: [10:21:50] d3d11_device.cpp(1821) - Log - Finished capture, Frame 4294967295 RDOC 008304: [10:21:50] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 008928: [10:21:50] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 638 (2.64 %) RDOC 008928: [10:21:50] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.012409 seconds RDOC 008928: [10:21:50] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11938 bytes to 11938 (100.00 %) RDOC 008928: [10:21:50] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 008928: [10:21:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 008928: [10:21:50] core.cpp(1844) - Log - Removing frame capturer for 0x000002C46AEDCAD0 / 0x0000000000020408 RDOC 008928: [10:21:50] core.cpp(1853) - Log - Removed last refcount RDOC 008928: [10:21:50] core.cpp(1857) - Log - Removed active window RDOC 008928: [10:21:50] core.cpp(1798) - Log - Removing device frame capturer for 0x000002C46AEDCAD0 RDOC 008304: [10:21:50] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4294967295) (19827 bytes) (time 1601889710) 7037 byte thumbnail RDOC 008304: [10:21:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 008304: [10:21:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008304: [10:21:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008304: [10:21:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008304: [10:21:51] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008304: [10:21:51] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008304: [10:21:51] streamio.h( 145) - Error - Reading off the end of the stream RDOC 008304: [10:21:51] d3d11_replay.cpp(4085) - Log - Created device. RDOC 008304: [10:21:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008304: [10:21:53] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008304: [10:21:53] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008304: [10:21:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008304: [10:21:53] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 0.963 ms RDOC 008304: [10:21:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008420: [10:21:53] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008420: [10:21:53] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008420: [10:21:53] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008420: [10:21:53] win32_process.cpp( 597) - Log - Injecting renderdoc into process 3516 RDOC 008420: [10:21:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003516: [10:21:53] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 003516: [10:21:53] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003516: [10:21:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003516: [10:21:53] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003516: [10:21:53] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 003516: [10:21:53] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 003516: [10:21:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003516: [10:21:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003516: [10:21:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003516: [10:21:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003516: [10:21:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003516: [10:21:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003516: [10:21:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008420: [10:21:53] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3516] RDOC 003516: [10:21:53] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 003516: [10:21:53] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 003516: [10:21:53] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 003516: [10:21:53] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008420: [10:21:53] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008420: [10:21:53] vk_replay.cpp(4230) - Log - Created device. RDOC 003516: [10:21:53] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000002A845D0CC40 RDOC 003516: [10:21:53] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003516: [10:21:53] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003516: [10:21:53] core.cpp(1798) - Log - Removing device frame capturer for 0x000002A845D0CC40 RDOC 003516: [10:21:53] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 003516: [10:21:53] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 003516: [10:21:53] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 003516: [10:21:53] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000002A845D0CC40 RDOC 003516: [10:21:53] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003516: [10:21:53] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x000002A845D0CC40 / 0x0000000000030402 RDOC 003516: [10:21:53] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003516: [10:21:53] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008420: [10:21:54] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 003516: [10:21:54] d3d11_device.cpp(1740) - Log - Starting capture RDOC 003516: [10:21:54] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 003516: [10:21:54] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134786048 bytes to 584083 (0.43 %) RDOC 003516: [10:21:54] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 128.541992 MB capture section in 0.032845 seconds RDOC 003516: [10:21:54] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003516: [10:21:54] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 003516: [10:21:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 008420: [10:21:54] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (593832 bytes) (time 1601889714) 5116 byte thumbnail RDOC 008420: [10:21:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 008420: [10:21:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008420: [10:21:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008420: [10:21:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008420: [10:21:55] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008420: [10:21:55] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008420: [10:21:55] d3d11_replay.cpp(4085) - Log - Created device. RDOC 008420: [10:21:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008420: [10:21:55] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008420: [10:21:55] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008420: [10:21:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008420: [10:21:55] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 322.484 ms RDOC 008420: [10:21:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008848: [10:21:56] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008848: [10:21:56] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008848: [10:21:56] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008848: [10:21:56] win32_process.cpp( 597) - Log - Injecting renderdoc into process 3768 RDOC 008848: [10:21:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003768: [10:21:56] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 003768: [10:21:56] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003768: [10:21:56] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003768: [10:21:56] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003768: [10:21:56] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 003768: [10:21:56] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 003768: [10:21:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003768: [10:21:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003768: [10:21:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003768: [10:21:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003768: [10:21:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003768: [10:21:56] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003768: [10:21:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008848: [10:21:56] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3768] RDOC 003768: [10:21:56] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 003768: [10:21:56] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 003768: [10:21:56] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 003768: [10:21:56] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008848: [10:21:56] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008848: [10:21:56] vk_replay.cpp(4230) - Log - Created device. RDOC 003768: [10:21:56] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x00000127683CCA90 RDOC 003768: [10:21:56] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003768: [10:21:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003768: [10:21:56] core.cpp(1798) - Log - Removing device frame capturer for 0x00000127683CCA90 RDOC 003768: [10:21:56] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 003768: [10:21:56] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 003768: [10:21:56] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 003768: [10:21:56] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x00000127683CCA90 RDOC 003768: [10:21:56] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003768: [10:21:56] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x00000127683CCA90 / 0x0000000000040406 RDOC 003768: [10:21:56] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003768: [10:21:56] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008848: [10:21:56] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 003768: [10:21:56] d3d11_device.cpp(1740) - Log - Starting capture RDOC 003768: [10:21:56] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 003768: [10:21:56] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1529984 bytes to 35946 (2.35 %) RDOC 003768: [10:21:56] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 1.459106 MB capture section in 0.012928 seconds RDOC 003768: [10:21:56] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4245 bytes to 4245 (100.00 %) RDOC 003768: [10:21:56] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 003768: [10:21:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 008848: [10:21:56] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (48731 bytes) (time 1601889716) 8326 byte thumbnail RDOC 008848: [10:21:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 008848: [10:21:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008848: [10:21:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008848: [10:21:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008848: [10:21:57] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008848: [10:21:57] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008848: [10:21:57] d3d11_replay.cpp(4085) - Log - Created device. RDOC 008848: [10:21:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008848: [10:21:57] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008848: [10:21:57] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008848: [10:21:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008848: [10:21:57] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 14.679 ms RDOC 008848: [10:21:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006520: [10:21:58] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 006520: [10:21:58] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006520: [10:21:58] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006520: [10:21:58] win32_process.cpp( 597) - Log - Injecting renderdoc into process 908 RDOC 006520: [10:21:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000908: [10:21:58] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 000908: [10:21:58] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000908: [10:21:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000908: [10:21:58] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000908: [10:21:58] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 000908: [10:21:58] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 000908: [10:21:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000908: [10:21:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000908: [10:21:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000908: [10:21:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000908: [10:21:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000908: [10:21:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000908: [10:21:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006520: [10:21:58] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [908] RDOC 000908: [10:21:58] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 000908: [10:21:58] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 000908: [10:21:58] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 000908: [10:21:58] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 006520: [10:21:58] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006520: [10:21:58] vk_replay.cpp(4230) - Log - Created device. RDOC 000908: [10:21:58] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000002944A9ADBE0 RDOC 000908: [10:21:58] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000908: [10:21:58] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000908: [10:21:58] core.cpp(1798) - Log - Removing device frame capturer for 0x000002944A9ADBE0 RDOC 000908: [10:21:58] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 000908: [10:21:58] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 000908: [10:21:58] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 000908: [10:21:58] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000002944A9ADBE0 RDOC 000908: [10:21:58] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000908: [10:21:58] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x000002944A9ADBE0 / 0x000000000005040A RDOC 000908: [10:21:58] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000908: [10:21:58] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000908: [10:21:58] d3d11_device.cpp(1740) - Log - Starting capture RDOC 000908: [10:21:58] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 006520: [10:21:58] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 000908: [10:21:58] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4953920 bytes to 67817 (1.37 %) RDOC 000908: [10:21:58] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 4.724426 MB capture section in 0.014390 seconds RDOC 000908: [10:21:58] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 000908: [10:21:58] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 000908: [10:21:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 006520: [10:21:58] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (84626 bytes) (time 1601889718) 10031 byte thumbnail RDOC 006520: [10:21:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 006520: [10:21:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006520: [10:21:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006520: [10:21:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006520: [10:21:59] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006520: [10:21:59] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006520: [10:21:59] d3d11_replay.cpp(4085) - Log - Created device. RDOC 006520: [10:21:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006520: [10:21:59] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006520: [10:21:59] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006520: [10:21:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006520: [10:21:59] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 31.205 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 921) - Log - Timer Quad Overdraw - 1.184 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 921) - Log - Timer Quad Overdraw - 0.107 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 763) - Log - Timer Triangle size - 0.654 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 763) - Log - Timer Triangle size - 0.131 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 763) - Log - Timer Triangle size - 0.119 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 921) - Log - Timer Quad Overdraw - 0.670 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 921) - Log - Timer Quad Overdraw - 0.093 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 763) - Log - Timer Triangle size - 0.395 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 763) - Log - Timer Triangle size - 0.136 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 763) - Log - Timer Triangle size - 0.114 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 921) - Log - Timer Quad Overdraw - 0.484 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 921) - Log - Timer Quad Overdraw - 0.167 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 763) - Log - Timer Triangle size - 0.305 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 763) - Log - Timer Triangle size - 0.108 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 763) - Log - Timer Triangle size - 0.153 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 921) - Log - Timer Quad Overdraw - 0.358 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 921) - Log - Timer Quad Overdraw - 0.143 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 763) - Log - Timer Triangle size - 0.282 ms RDOC 006520: [10:22:00] d3d11_overlay.cpp( 763) - Log - Timer Triangle size - 0.130 ms RDOC 006520: [10:22:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002172: [10:22:00] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 002172: [10:22:00] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002172: [10:22:00] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002172: [10:22:00] win32_process.cpp( 597) - Log - Injecting renderdoc into process 1816 RDOC 002172: [10:22:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001816: [10:22:00] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 001816: [10:22:00] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001816: [10:22:00] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001816: [10:22:00] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001816: [10:22:00] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 001816: [10:22:00] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 001816: [10:22:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001816: [10:22:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001816: [10:22:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001816: [10:22:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001816: [10:22:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001816: [10:22:00] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001816: [10:22:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002172: [10:22:00] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1816] RDOC 001816: [10:22:00] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001816: [10:22:00] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 001816: [10:22:00] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 001816: [10:22:00] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 002172: [10:22:00] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002172: [10:22:01] vk_replay.cpp(4230) - Log - Created device. RDOC 001816: [10:22:01] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x0000024B8974DF10 RDOC 001816: [10:22:01] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001816: [10:22:01] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001816: [10:22:01] core.cpp(1798) - Log - Removing device frame capturer for 0x0000024B8974DF10 RDOC 001816: [10:22:01] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001816: [10:22:01] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 001816: [10:22:01] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001816: [10:22:01] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x0000024B8974DF10 RDOC 001816: [10:22:01] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001816: [10:22:01] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x0000024B8974DF10 / 0x000000000006040A RDOC 001816: [10:22:01] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001816: [10:22:01] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001816: [10:22:01] d3d11_device.cpp(1740) - Log - Starting capture RDOC 002172: [10:22:01] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 001816: [10:22:01] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 001816: [10:22:01] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615488 bytes to 39799 (6.47 %) RDOC 001816: [10:22:01] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 0.586975 MB capture section in 0.015095 seconds RDOC 001816: [10:22:01] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 001816: [10:22:01] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 001816: [10:22:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 002172: [10:22:01] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (53846 bytes) (time 1601889721) 8902 byte thumbnail RDOC 002172: [10:22:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 002172: [10:22:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 002172: [10:22:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 002172: [10:22:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 002172: [10:22:02] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002172: [10:22:02] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002172: [10:22:02] d3d11_replay.cpp(4085) - Log - Created device. RDOC 002172: [10:22:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002172: [10:22:02] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002172: [10:22:02] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002172: [10:22:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 002172: [10:22:02] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 5.153 ms RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 002172: [10:22:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008944: [10:22:02] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008944: [10:22:02] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008944: [10:22:02] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008944: [10:22:02] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8224 RDOC 008944: [10:22:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008224: [10:22:02] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008224: [10:22:02] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008224: [10:22:02] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008224: [10:22:02] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008224: [10:22:02] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008224: [10:22:02] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008224: [10:22:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008224: [10:22:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008224: [10:22:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008224: [10:22:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008224: [10:22:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008224: [10:22:02] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008224: [10:22:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008944: [10:22:02] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8224] RDOC 008944: [10:22:02] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008224: [10:22:02] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008224: [10:22:02] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008224: [10:22:02] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008224: [10:22:02] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008944: [10:22:03] vk_replay.cpp(4230) - Log - Created device. RDOC 008224: [10:22:03] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x0000027BF969CCA0 RDOC 008224: [10:22:03] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008224: [10:22:03] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008224: [10:22:03] core.cpp(1798) - Log - Removing device frame capturer for 0x0000027BF969CCA0 RDOC 008224: [10:22:03] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008224: [10:22:03] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008224: [10:22:03] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008224: [10:22:03] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x0000027BF969CCA0 RDOC 008224: [10:22:03] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008224: [10:22:03] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x0000027BF969CCA0 / 0x000000000007040A RDOC 008224: [10:22:03] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008224: [10:22:03] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008944: [10:22:03] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 008224: [10:22:03] d3d11_device.cpp(1740) - Log - Starting capture RDOC 008224: [10:22:03] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 008224: [10:22:03] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568576 bytes to 24537 (4.32 %) RDOC 008224: [10:22:03] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 0.542236 MB capture section in 0.020923 seconds RDOC 008224: [10:22:03] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 008224: [10:22:03] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 008224: [10:22:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 008944: [10:22:03] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (34446 bytes) (time 1601889723) 5744 byte thumbnail RDOC 008944: [10:22:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 008944: [10:22:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008944: [10:22:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008944: [10:22:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008944: [10:22:04] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008944: [10:22:04] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008944: [10:22:04] d3d11_replay.cpp(4085) - Log - Created device. RDOC 008944: [10:22:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008944: [10:22:04] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008944: [10:22:04] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008944: [10:22:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008944: [10:22:04] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 20.911 ms RDOC 008944: [10:22:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006976: [10:22:04] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 006976: [10:22:04] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006976: [10:22:04] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006976: [10:22:04] win32_process.cpp( 597) - Log - Injecting renderdoc into process 5148 RDOC 006976: [10:22:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005148: [10:22:04] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 005148: [10:22:04] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005148: [10:22:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005148: [10:22:04] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005148: [10:22:04] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 005148: [10:22:04] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 005148: [10:22:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005148: [10:22:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005148: [10:22:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005148: [10:22:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005148: [10:22:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005148: [10:22:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005148: [10:22:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006976: [10:22:05] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5148] RDOC 005148: [10:22:05] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 005148: [10:22:05] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 005148: [10:22:05] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 005148: [10:22:05] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 006976: [10:22:05] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006976: [10:22:05] vk_replay.cpp(4230) - Log - Created device. RDOC 005148: [10:22:05] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001BF1D26CD80 RDOC 005148: [10:22:05] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005148: [10:22:05] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005148: [10:22:05] core.cpp(1798) - Log - Removing device frame capturer for 0x000001BF1D26CD80 RDOC 005148: [10:22:05] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 005148: [10:22:05] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 005148: [10:22:05] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 005148: [10:22:05] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001BF1D26CD80 RDOC 005148: [10:22:05] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005148: [10:22:05] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005148: [10:22:05] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005148: [10:22:05] core.cpp(1798) - Log - Removing device frame capturer for 0x000001BF1D26CD80 RDOC 005148: [10:22:05] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 005148: [10:22:05] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 005148: [10:22:05] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001BF1D26CD80 RDOC 005148: [10:22:05] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005148: [10:22:05] core.cpp(1798) - Log - Removing device frame capturer for 0x000001BF1D26CD80 RDOC 005148: [10:22:05] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 005148: [10:22:05] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001BF1D26CD80 RDOC 005148: [10:22:05] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005148: [10:22:05] core.cpp(1798) - Log - Removing device frame capturer for 0x000001BF1D26CD80 RDOC 005148: [10:22:05] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 005148: [10:22:05] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001BF1D26CD80 RDOC 005148: [10:22:05] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005148: [10:22:05] core.cpp(1798) - Log - Removing device frame capturer for 0x000001BF1D26CD80 RDOC 005148: [10:22:05] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001BF1D26CD80 RDOC 005148: [10:22:05] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005148: [10:22:05] core.cpp(1798) - Log - Removing device frame capturer for 0x000001BF1D26CD80 RDOC 005148: [10:22:05] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005148: [10:22:05] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001BF1D26CD80 RDOC 005148: [10:22:05] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005148: [10:22:05] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x000001BF1D26CD80 / 0x000000000008040A RDOC 005148: [10:22:05] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005148: [10:22:05] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005148: [10:22:05] d3d11_device.cpp( 696) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 005148: [10:22:05] d3d11_device.cpp( 701) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 006976: [10:22:05] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 005148: [10:22:05] d3d11_device.cpp(1740) - Log - Starting capture RDOC 005148: [10:22:05] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 005148: [10:22:05] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567104 bytes to 27534 (4.86 %) RDOC 005148: [10:22:05] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 0.540833 MB capture section in 0.012023 seconds RDOC 005148: [10:22:05] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005148: [10:22:05] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005148: [10:22:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 006976: [10:22:05] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (37283 bytes) (time 1601889725) 5116 byte thumbnail RDOC 006976: [10:22:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 006976: [10:22:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006976: [10:22:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006976: [10:22:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006976: [10:22:06] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006976: [10:22:06] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006976: [10:22:06] d3d11_replay.cpp(4085) - Log - Created device. RDOC 006976: [10:22:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006976: [10:22:06] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006976: [10:22:06] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006976: [10:22:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006976: [10:22:06] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 6.293 ms RDOC 006976: [10:22:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002536: [10:22:06] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 002536: [10:22:06] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002536: [10:22:07] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002536: [10:22:07] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8492 RDOC 002536: [10:22:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008492: [10:22:07] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008492: [10:22:07] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008492: [10:22:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008492: [10:22:07] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008492: [10:22:07] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008492: [10:22:07] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008492: [10:22:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008492: [10:22:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008492: [10:22:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008492: [10:22:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008492: [10:22:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008492: [10:22:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008492: [10:22:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002536: [10:22:07] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8492] RDOC 008492: [10:22:07] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008492: [10:22:07] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008492: [10:22:07] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008492: [10:22:07] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 002536: [10:22:07] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002536: [10:22:07] vk_replay.cpp(4230) - Log - Created device. RDOC 008492: [10:22:07] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001BCF1FDD440 RDOC 008492: [10:22:07] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008492: [10:22:07] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008492: [10:22:07] core.cpp(1798) - Log - Removing device frame capturer for 0x000001BCF1FDD440 RDOC 008492: [10:22:07] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008492: [10:22:07] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008492: [10:22:07] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008492: [10:22:07] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001BCF1FDD440 RDOC 008492: [10:22:07] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008492: [10:22:07] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x000001BCF1FDD440 / 0x000000000009040A RDOC 008492: [10:22:07] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008492: [10:22:07] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002536: [10:22:07] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 008492: [10:22:07] d3d11_device.cpp(1740) - Log - Starting capture RDOC 008492: [10:22:07] d3d11_device.cpp(1821) - Log - Finished capture, Frame 200 RDOC 008492: [10:22:07] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651648 bytes to 35198 (5.40 %) RDOC 008492: [10:22:07] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 0.621460 MB capture section in 0.015670 seconds RDOC 008492: [10:22:07] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 008492: [10:22:07] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 008492: [10:22:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 002536: [10:22:07] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 200) (48612 bytes) (time 1601889727) 7788 byte thumbnail RDOC 002536: [10:22:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 002536: [10:22:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 002536: [10:22:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 002536: [10:22:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 002536: [10:22:08] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002536: [10:22:08] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002536: [10:22:08] d3d11_replay.cpp(4085) - Log - Created device. RDOC 002536: [10:22:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002536: [10:22:08] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002536: [10:22:08] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002536: [10:22:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 002536: [10:22:08] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 9.732 ms RDOC 002536: [10:22:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008648: [10:22:08] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008648: [10:22:08] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008648: [10:22:09] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008648: [10:22:09] win32_process.cpp( 597) - Log - Injecting renderdoc into process 1240 RDOC 008648: [10:22:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001240: [10:22:09] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 001240: [10:22:09] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001240: [10:22:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001240: [10:22:09] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001240: [10:22:09] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 001240: [10:22:09] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 001240: [10:22:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001240: [10:22:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001240: [10:22:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001240: [10:22:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001240: [10:22:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001240: [10:22:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001240: [10:22:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008648: [10:22:09] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1240] RDOC 001240: [10:22:09] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001240: [10:22:09] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 001240: [10:22:09] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 001240: [10:22:09] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008648: [10:22:09] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008648: [10:22:09] vk_replay.cpp(4230) - Log - Created device. RDOC 001240: [10:22:09] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x0000018CBC16CC30 RDOC 001240: [10:22:09] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001240: [10:22:09] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001240: [10:22:09] core.cpp(1798) - Log - Removing device frame capturer for 0x0000018CBC16CC30 RDOC 001240: [10:22:09] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001240: [10:22:09] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 001240: [10:22:09] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001240: [10:22:09] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x0000018CBC16CC30 RDOC 001240: [10:22:09] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001240: [10:22:09] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x0000018CBC16CC30 / 0x00000000000B040A RDOC 001240: [10:22:09] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001240: [10:22:09] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008648: [10:22:09] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 001240: [10:22:09] d3d11_device.cpp(1740) - Log - Starting capture RDOC 001240: [10:22:09] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 001240: [10:22:09] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 754816 bytes to 84458 (11.19 %) RDOC 001240: [10:22:09] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 0.719849 MB capture section in 0.015434 seconds RDOC 001240: [10:22:09] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001240: [10:22:09] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001240: [10:22:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008648: [10:22:09] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (91112 bytes) (time 1601889729) 2526 byte thumbnail RDOC 008648: [10:22:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008648: [10:22:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008648: [10:22:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008648: [10:22:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008648: [10:22:10] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008648: [10:22:10] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008648: [10:22:10] d3d11_replay.cpp(4085) - Log - Created device. RDOC 008648: [10:22:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008648: [10:22:10] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008648: [10:22:10] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008648: [10:22:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008648: [10:22:10] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 11.028 ms RDOC 008648: [10:22:14] dxbc_debug.cpp(3530) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008648: [10:22:14] dxbc_debug.cpp(3530) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008648: [10:22:14] dxbc_debug.cpp(3530) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008648: [10:22:14] dxbc_debug.cpp(3530) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008648: [10:22:14] dxbc_debug.cpp(3545) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008648: [10:22:14] dxbc_debug.cpp(3545) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008648: [10:22:14] dxbc_debug.cpp(3545) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008648: [10:22:14] dxbc_debug.cpp(3545) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008648: [10:22:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006812: [10:22:14] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 006812: [10:22:14] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006812: [10:22:14] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006812: [10:22:14] win32_process.cpp( 597) - Log - Injecting renderdoc into process 2020 RDOC 006812: [10:22:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002020: [10:22:14] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 002020: [10:22:14] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002020: [10:22:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002020: [10:22:14] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002020: [10:22:14] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 002020: [10:22:14] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 002020: [10:22:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002020: [10:22:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002020: [10:22:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002020: [10:22:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002020: [10:22:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002020: [10:22:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002020: [10:22:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006812: [10:22:14] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2020] RDOC 002020: [10:22:14] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 002020: [10:22:14] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 002020: [10:22:14] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 002020: [10:22:14] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 006812: [10:22:15] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006812: [10:22:15] vk_replay.cpp(4230) - Log - Created device. RDOC 002020: [10:22:15] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x0000023445FFE380 RDOC 002020: [10:22:15] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002020: [10:22:15] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002020: [10:22:15] core.cpp(1798) - Log - Removing device frame capturer for 0x0000023445FFE380 RDOC 002020: [10:22:15] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 002020: [10:22:15] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 002020: [10:22:15] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 002020: [10:22:15] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x0000023445FFE380 RDOC 002020: [10:22:15] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002020: [10:22:15] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x0000023445FFE380 / 0x00000000000C040A RDOC 002020: [10:22:15] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002020: [10:22:15] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006812: [10:22:15] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 002020: [10:22:15] d3d11_device.cpp(1740) - Log - Starting capture RDOC 002020: [10:22:15] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 002020: [10:22:15] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 38998 (1.56 %) RDOC 002020: [10:22:15] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.014959 seconds RDOC 002020: [10:22:15] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002020: [10:22:15] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 002020: [10:22:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 006812: [10:22:15] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (45652 bytes) (time 1601889735) 2526 byte thumbnail RDOC 006812: [10:22:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 006812: [10:22:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006812: [10:22:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006812: [10:22:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006812: [10:22:16] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006812: [10:22:16] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006812: [10:22:16] d3d11_replay.cpp(4085) - Log - Created device. RDOC 006812: [10:22:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006812: [10:22:16] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006812: [10:22:16] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006812: [10:22:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006812: [10:22:16] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 152.952 ms RDOC 006812: [10:22:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003220: [10:22:16] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 003220: [10:22:16] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003220: [10:22:16] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003220: [10:22:16] win32_process.cpp( 597) - Log - Injecting renderdoc into process 2184 RDOC 003220: [10:22:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002184: [10:22:17] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 002184: [10:22:17] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002184: [10:22:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002184: [10:22:17] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002184: [10:22:17] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 002184: [10:22:17] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 002184: [10:22:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002184: [10:22:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002184: [10:22:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002184: [10:22:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002184: [10:22:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002184: [10:22:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002184: [10:22:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003220: [10:22:17] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2184] RDOC 002184: [10:22:17] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 002184: [10:22:17] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 002184: [10:22:17] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 002184: [10:22:17] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 003220: [10:22:17] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002184: [10:22:17] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x00000150B087CB90 RDOC 002184: [10:22:17] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002184: [10:22:17] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003220: [10:22:17] vk_replay.cpp(4230) - Log - Created device. RDOC 002184: [10:22:17] core.cpp(1798) - Log - Removing device frame capturer for 0x00000150B087CB90 RDOC 002184: [10:22:17] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 002184: [10:22:17] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 002184: [10:22:17] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 002184: [10:22:17] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x00000150B087CB90 RDOC 002184: [10:22:17] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002184: [10:22:17] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x00000150B087CB90 / 0x00000000000D040A RDOC 002184: [10:22:17] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002184: [10:22:17] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003220: [10:22:17] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 002184: [10:22:17] d3d11_device.cpp(1740) - Log - Starting capture RDOC 002184: [10:22:17] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 002184: [10:22:17] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568192 bytes to 29400 (5.17 %) RDOC 002184: [10:22:17] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 0.541870 MB capture section in 0.012521 seconds RDOC 002184: [10:22:17] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002184: [10:22:17] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 002184: [10:22:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 003220: [10:22:17] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (39149 bytes) (time 1601889737) 5116 byte thumbnail RDOC 003220: [10:22:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 003220: [10:22:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003220: [10:22:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003220: [10:22:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003220: [10:22:18] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003220: [10:22:18] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003220: [10:22:18] d3d11_replay.cpp(4085) - Log - Created device. RDOC 003220: [10:22:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003220: [10:22:18] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003220: [10:22:18] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003220: [10:22:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003220: [10:22:18] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 20.232 ms RDOC 003220: [10:22:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 000728: [10:22:18] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 000728: [10:22:18] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000728: [10:22:18] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000728: [10:22:18] win32_process.cpp( 597) - Log - Injecting renderdoc into process 4572 RDOC 000728: [10:22:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004572: [10:22:19] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 004572: [10:22:19] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004572: [10:22:19] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004572: [10:22:19] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004572: [10:22:19] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 004572: [10:22:19] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 004572: [10:22:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004572: [10:22:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004572: [10:22:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004572: [10:22:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004572: [10:22:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004572: [10:22:19] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004572: [10:22:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000728: [10:22:19] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000728: [10:22:19] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4572] RDOC 004572: [10:22:19] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 004572: [10:22:19] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 004572: [10:22:19] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 004572: [10:22:19] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 000728: [10:22:19] vk_replay.cpp(4230) - Log - Created device. RDOC 004572: [10:22:19] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001F0B642E310 RDOC 004572: [10:22:19] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004572: [10:22:19] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004572: [10:22:19] core.cpp(1798) - Log - Removing device frame capturer for 0x000001F0B642E310 RDOC 004572: [10:22:19] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 004572: [10:22:19] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 004572: [10:22:19] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 004572: [10:22:19] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001F0B642E310 RDOC 004572: [10:22:19] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004572: [10:22:19] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x000001F0B642E310 / 0x00000000000E040A RDOC 004572: [10:22:19] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004572: [10:22:19] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004572: [10:22:19] d3d11_device.cpp(1740) - Log - Starting capture RDOC 004572: [10:22:19] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 000728: [10:22:19] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 004572: [10:22:19] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 151910 (3.72 %) RDOC 004572: [10:22:19] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.016030 seconds RDOC 004572: [10:22:19] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004572: [10:22:19] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004572: [10:22:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 000728: [10:22:19] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (158564 bytes) (time 1601889739) 2526 byte thumbnail RDOC 000728: [10:22:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 000728: [10:22:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 000728: [10:22:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 000728: [10:22:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 000728: [10:22:20] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000728: [10:22:20] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000728: [10:22:20] d3d11_replay.cpp(4085) - Log - Created device. RDOC 000728: [10:22:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000728: [10:22:20] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000728: [10:22:20] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000728: [10:22:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 000728: [10:22:20] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 29.048 ms RDOC 000728: [10:22:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001308: [10:22:22] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 001308: [10:22:22] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001308: [10:22:22] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001308: [10:22:22] win32_process.cpp( 597) - Log - Injecting renderdoc into process 6612 RDOC 001308: [10:22:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006612: [10:22:22] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 006612: [10:22:22] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006612: [10:22:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006612: [10:22:22] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006612: [10:22:22] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 006612: [10:22:22] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 006612: [10:22:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006612: [10:22:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006612: [10:22:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006612: [10:22:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006612: [10:22:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006612: [10:22:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006612: [10:22:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001308: [10:22:22] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6612] RDOC 006612: [10:22:22] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 006612: [10:22:22] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 006612: [10:22:22] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 006612: [10:22:22] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001308: [10:22:22] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006612: [10:22:22] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001C7350FD9E0 RDOC 006612: [10:22:22] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001308: [10:22:22] vk_replay.cpp(4230) - Log - Created device. RDOC 006612: [10:22:22] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006612: [10:22:22] core.cpp(1798) - Log - Removing device frame capturer for 0x000001C7350FD9E0 RDOC 006612: [10:22:22] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 006612: [10:22:22] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 006612: [10:22:22] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 006612: [10:22:22] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001C7350FD9E0 RDOC 006612: [10:22:22] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006612: [10:22:22] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x000001C7350FD9E0 / 0x00000000000F040A RDOC 006612: [10:22:22] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006612: [10:22:22] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001308: [10:22:22] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 006612: [10:22:22] d3d11_device.cpp(1740) - Log - Starting capture RDOC 006612: [10:22:22] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 006612: [10:22:22] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568128 bytes to 29327 (5.16 %) RDOC 006612: [10:22:22] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 0.541809 MB capture section in 0.012552 seconds RDOC 006612: [10:22:22] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006612: [10:22:22] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 006612: [10:22:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 001308: [10:22:22] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (39076 bytes) (time 1601889742) 5116 byte thumbnail RDOC 001308: [10:22:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 001308: [10:22:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 001308: [10:22:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 001308: [10:22:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 001308: [10:22:23] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001308: [10:22:23] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001308: [10:22:23] d3d11_replay.cpp(4085) - Log - Created device. RDOC 001308: [10:22:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001308: [10:22:23] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001308: [10:22:23] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001308: [10:22:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 001308: [10:22:23] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 9.786 ms RDOC 001308: [10:22:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 001308: [10:22:23] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568128 bytes to 12746 (2.24 %) RDOC 001308: [10:22:23] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001308: [10:22:23] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 1.321 ms RDOC 001308: [10:22:23] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568128 bytes to 12746 (2.24 %) RDOC 001308: [10:22:23] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001308: [10:22:23] d3d11_replay.cpp(1950) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000161! RDOC 001308: [10:22:23] d3d11_replay.cpp(2468) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000161! RDOC 001308: [10:22:23] d3d11_replay.cpp(1950) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000311! RDOC 001308: [10:22:23] d3d11_replay.cpp(1950) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000312! RDOC 001308: [10:22:23] d3d11_replay.cpp(2468) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000312! RDOC 001308: [10:22:23] d3d11_replay.cpp(1950) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000313! RDOC 001308: [10:22:23] d3d11_replay.cpp(2468) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000313! RDOC 001308: [10:22:23] d3d11_replay.cpp(1950) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000314! RDOC 001308: [10:22:23] d3d11_replay.cpp(2468) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000314! RDOC 001308: [10:22:23] d3d11_replay.cpp(1950) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000315! RDOC 001308: [10:22:23] d3d11_replay.cpp(2468) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000315! RDOC 001308: [10:22:23] d3d11_replay.cpp(2468) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000316! RDOC 001308: [10:22:23] d3d11_replay.cpp(1950) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 001308: [10:22:23] d3d11_replay.cpp(1950) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000318! RDOC 001308: [10:22:23] d3d11_replay.cpp(2468) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000318! RDOC 001308: [10:22:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 000216: [10:22:23] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 000216: [10:22:23] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000216: [10:22:24] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000216: [10:22:24] win32_process.cpp( 597) - Log - Injecting renderdoc into process 732 RDOC 000216: [10:22:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000732: [10:22:24] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 000732: [10:22:24] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000732: [10:22:24] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000732: [10:22:24] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000732: [10:22:24] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 000732: [10:22:24] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 000732: [10:22:24] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000732: [10:22:24] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000732: [10:22:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000732: [10:22:24] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000732: [10:22:24] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000732: [10:22:24] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000732: [10:22:24] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000216: [10:22:24] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [732] RDOC 000732: [10:22:24] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 000732: [10:22:24] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 000732: [10:22:24] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 000732: [10:22:24] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 000216: [10:22:24] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000216: [10:22:24] vk_replay.cpp(4230) - Log - Created device. RDOC 000732: [10:22:24] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001641DA5CDF0 RDOC 000732: [10:22:24] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000732: [10:22:24] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000732: [10:22:24] core.cpp(1798) - Log - Removing device frame capturer for 0x000001641DA5CDF0 RDOC 000732: [10:22:24] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 000732: [10:22:24] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 000732: [10:22:24] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 000732: [10:22:24] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001641DA5CDF0 RDOC 000732: [10:22:24] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000732: [10:22:24] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x000001641DA5CDF0 / 0x000000000010040A RDOC 000732: [10:22:24] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000732: [10:22:24] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000216: [10:22:24] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 000732: [10:22:24] d3d11_device.cpp(1740) - Log - Starting capture RDOC 000732: [10:22:24] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 000732: [10:22:24] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 623616 bytes to 31784 (5.10 %) RDOC 000732: [10:22:24] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 0.594727 MB capture section in 0.012846 seconds RDOC 000732: [10:22:24] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4644 bytes to 4644 (100.00 %) RDOC 000732: [10:22:24] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 000732: [10:22:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 000216: [10:22:24] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (43536 bytes) (time 1601889744) 6894 byte thumbnail RDOC 000216: [10:22:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 000216: [10:22:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 000216: [10:22:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 000216: [10:22:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 000216: [10:22:25] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000216: [10:22:25] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000216: [10:22:25] d3d11_replay.cpp(4085) - Log - Created device. RDOC 000216: [10:22:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000216: [10:22:25] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000216: [10:22:25] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000216: [10:22:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 000216: [10:22:25] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 8.571 ms RDOC 000216: [10:22:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004256: [10:22:25] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 004256: [10:22:25] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004256: [10:22:25] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004256: [10:22:25] win32_process.cpp( 597) - Log - Injecting renderdoc into process 416 RDOC 004256: [10:22:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000416: [10:22:26] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 000416: [10:22:26] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000416: [10:22:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000416: [10:22:26] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000416: [10:22:26] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 000416: [10:22:26] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 000416: [10:22:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000416: [10:22:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000416: [10:22:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000416: [10:22:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000416: [10:22:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000416: [10:22:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000416: [10:22:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004256: [10:22:26] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [416] RDOC 000416: [10:22:26] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 000416: [10:22:26] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 000416: [10:22:26] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 000416: [10:22:26] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 004256: [10:22:26] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004256: [10:22:26] vk_replay.cpp(4230) - Log - Created device. RDOC 000416: [10:22:26] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x00000264D446C4A0 RDOC 000416: [10:22:26] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000416: [10:22:26] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000416: [10:22:26] core.cpp(1798) - Log - Removing device frame capturer for 0x00000264D446C4A0 RDOC 000416: [10:22:26] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 000416: [10:22:26] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 000416: [10:22:26] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 000416: [10:22:26] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x00000264D446C4A0 RDOC 000416: [10:22:26] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000416: [10:22:26] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x00000264D446C4A0 / 0x000000000011040A RDOC 000416: [10:22:26] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000416: [10:22:26] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000416: [10:22:26] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x00000264D446C4A0 / 0x000000000001040C RDOC 000416: [10:22:26] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x00000264D446C4A0 / 0x000000000001040E RDOC 000416: [10:22:26] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x00000264D446C4A0 / 0x0000000000010410 RDOC 000416: [10:22:26] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x00000264D446C4A0 / 0x0000000000010412 RDOC 000416: [10:22:26] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x00000264D446C4A0 / 0x0000000000010416 RDOC 000416: [10:22:26] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x00000264D446C4A0 / 0x0000000000010418 RDOC 004256: [10:22:26] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 000416: [10:22:26] d3d11_device.cpp(1740) - Log - Starting capture RDOC 000416: [10:22:26] d3d11_device.cpp(1821) - Log - Finished capture, Frame 50 RDOC 000416: [10:22:26] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867392 bytes to 93470 (1.05 %) RDOC 000416: [10:22:26] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 8.456604 MB capture section in 0.022990 seconds RDOC 000416: [10:22:26] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 000416: [10:22:26] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 000416: [10:22:26] d3d11_device.cpp(1740) - Log - Starting capture RDOC 000416: [10:22:26] d3d11_device.cpp(1821) - Log - Finished capture, Frame 57 RDOC 000416: [10:22:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 004256: [10:22:26] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 50) (104484 bytes) (time 1601889746) 6530 byte thumbnail RDOC 000416: [10:22:26] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867392 bytes to 79609 (0.90 %) RDOC 004256: [10:22:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 004256: [10:22:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 004256: [10:22:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 004256: [10:22:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 004256: [10:22:27] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004256: [10:22:27] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004256: [10:22:27] d3d11_replay.cpp(4085) - Log - Created device. RDOC 004256: [10:22:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004256: [10:22:27] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004256: [10:22:27] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004256: [10:22:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 004256: [10:22:27] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 56.489 ms RDOC 004256: [10:22:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 008636: [10:22:27] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008636: [10:22:27] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008636: [10:22:27] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008636: [10:22:27] win32_process.cpp( 597) - Log - Injecting renderdoc into process 508 RDOC 008636: [10:22:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000508: [10:22:28] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 000508: [10:22:28] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000508: [10:22:28] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000508: [10:22:28] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000508: [10:22:28] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 000508: [10:22:28] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 000508: [10:22:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000508: [10:22:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000508: [10:22:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000508: [10:22:28] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000508: [10:22:28] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000508: [10:22:28] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000508: [10:22:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008636: [10:22:28] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [508] RDOC 000508: [10:22:28] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 000508: [10:22:28] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 000508: [10:22:28] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 000508: [10:22:28] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008636: [10:22:28] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008636: [10:22:28] vk_replay.cpp(4230) - Log - Created device. RDOC 000508: [10:22:28] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000002CBC006E490 RDOC 000508: [10:22:28] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000508: [10:22:28] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000508: [10:22:28] core.cpp(1798) - Log - Removing device frame capturer for 0x000002CBC006E490 RDOC 000508: [10:22:28] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 000508: [10:22:28] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 000508: [10:22:28] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 000508: [10:22:28] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000002CBC006E490 RDOC 000508: [10:22:28] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000508: [10:22:28] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x000002CBC006E490 / 0x0000000000020418 RDOC 000508: [10:22:28] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000508: [10:22:28] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008636: [10:22:28] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 000508: [10:22:28] d3d11_device.cpp(1740) - Log - Starting capture RDOC 000508: [10:22:28] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 000508: [10:22:28] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567360 bytes to 28260 (4.98 %) RDOC 000508: [10:22:28] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 0.541077 MB capture section in 0.012275 seconds RDOC 000508: [10:22:28] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 000508: [10:22:28] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 000508: [10:22:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 008636: [10:22:28] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (38525 bytes) (time 1601889748) 5798 byte thumbnail RDOC 008636: [10:22:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 008636: [10:22:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008636: [10:22:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008636: [10:22:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008636: [10:22:29] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008636: [10:22:29] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008636: [10:22:29] d3d11_replay.cpp(4085) - Log - Created device. RDOC 008636: [10:22:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008636: [10:22:29] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008636: [10:22:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008636: [10:22:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008636: [10:22:29] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 4.866 ms RDOC 008636: [10:22:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007740: [10:22:29] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 007740: [10:22:29] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007740: [10:22:29] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007740: [10:22:29] win32_process.cpp( 597) - Log - Injecting renderdoc into process 5788 RDOC 007740: [10:22:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005788: [10:22:29] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 005788: [10:22:29] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005788: [10:22:29] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005788: [10:22:29] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005788: [10:22:29] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 005788: [10:22:29] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 005788: [10:22:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005788: [10:22:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005788: [10:22:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005788: [10:22:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005788: [10:22:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005788: [10:22:29] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005788: [10:22:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005788: [10:22:29] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 005788: [10:22:29] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 005788: [10:22:29] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 005788: [10:22:29] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 007740: [10:22:29] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5788] RDOC 007740: [10:22:29] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005788: [10:22:29] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x0000010D2964D550 RDOC 005788: [10:22:29] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007740: [10:22:29] vk_replay.cpp(4230) - Log - Created device. RDOC 005788: [10:22:29] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005788: [10:22:29] core.cpp(1798) - Log - Removing device frame capturer for 0x0000010D2964D550 RDOC 005788: [10:22:30] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 005788: [10:22:30] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 005788: [10:22:30] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 005788: [10:22:30] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x0000010D2964D550 RDOC 005788: [10:22:30] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005788: [10:22:30] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x0000010D2964D550 / 0x0000000000030418 RDOC 005788: [10:22:30] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005788: [10:22:30] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007740: [10:22:30] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 005788: [10:22:30] d3d11_device.cpp(1740) - Log - Starting capture RDOC 005788: [10:22:30] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 005788: [10:22:30] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 36738 (6.21 %) RDOC 005788: [10:22:30] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.013553 seconds RDOC 005788: [10:22:30] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 005788: [10:22:30] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005788: [10:22:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007740: [10:22:30] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (45948 bytes) (time 1601889750) 4687 byte thumbnail RDOC 007740: [10:22:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007740: [10:22:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007740: [10:22:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007740: [10:22:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007740: [10:22:31] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007740: [10:22:31] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007740: [10:22:31] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007740: [10:22:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007740: [10:22:31] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007740: [10:22:31] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007740: [10:22:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007740: [10:22:31] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 5.287 ms RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 007740: [10:22:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001300: [10:22:31] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 001300: [10:22:31] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001300: [10:22:31] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001300: [10:22:31] win32_process.cpp( 597) - Log - Injecting renderdoc into process 2804 RDOC 001300: [10:22:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002804: [10:22:31] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 002804: [10:22:31] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002804: [10:22:31] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002804: [10:22:31] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002804: [10:22:31] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 002804: [10:22:31] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 002804: [10:22:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002804: [10:22:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002804: [10:22:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002804: [10:22:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002804: [10:22:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002804: [10:22:31] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002804: [10:22:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001300: [10:22:31] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2804] RDOC 002804: [10:22:31] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002804: [10:22:31] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001300: [10:22:31] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001300: [10:22:31] vk_replay.cpp(4230) - Log - Created device. RDOC 002804: [10:22:31] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002804: [10:22:31] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x000001A81961A6E8 RDOC 001300: [10:22:32] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002804: [10:22:32] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x000001A81961A6E8 / 0x0000000000040418 RDOC 002804: [10:22:32] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001300: [10:22:32] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 002804: [10:22:32] d3d12_device.cpp(1861) - Log - Starting capture RDOC 002804: [10:22:32] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 002804: [10:22:32] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2080896 bytes to 27424 (1.32 %) RDOC 002804: [10:22:32] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 1.984497 MB capture section in 0.088733 seconds RDOC 002804: [10:22:32] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 002804: [10:22:32] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 002804: [10:22:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 001300: [10:22:32] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (36952 bytes) (time 1601889752) 4886 byte thumbnail RDOC 001300: [10:22:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 001300: [10:22:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 001300: [10:22:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 001300: [10:22:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 001300: [10:22:33] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001300: [10:22:33] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 001300: [10:22:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001300: [10:22:33] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001300: [10:22:33] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001300: [10:22:33] d3d12_replay.cpp(3981) - Log - Created device. RDOC 001300: [10:22:33] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001300: [10:22:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 001300: [10:22:36] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 001300: [10:22:36] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 2878.417 ms RDOC 001300: [10:22:36] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 001300: [10:22:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004356: [10:22:36] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 004356: [10:22:36] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004356: [10:22:36] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004356: [10:22:36] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8456 RDOC 004356: [10:22:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008456: [10:22:36] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008456: [10:22:36] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008456: [10:22:36] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008456: [10:22:36] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008456: [10:22:36] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008456: [10:22:36] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008456: [10:22:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008456: [10:22:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008456: [10:22:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008456: [10:22:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008456: [10:22:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008456: [10:22:36] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008456: [10:22:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004356: [10:22:36] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8456] RDOC 008456: [10:22:36] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008456: [10:22:36] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 004356: [10:22:36] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004356: [10:22:36] vk_replay.cpp(4230) - Log - Created device. RDOC 008456: [10:22:37] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008456: [10:22:37] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x00000188CF8DA9C8 RDOC 004356: [10:22:37] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008456: [10:22:37] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x00000188CF8DA9C8 / 0x0000000000050418 RDOC 008456: [10:22:37] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008456: [10:22:37] d3d12_device.cpp(1861) - Log - Starting capture RDOC 004356: [10:22:37] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 008456: [10:22:37] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 008456: [10:22:37] d3d12_device.cpp(2163) - Log - Capture used DXIL RDOC 008456: [10:22:37] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2155712 bytes to 70847 (3.29 %) RDOC 008456: [10:22:37] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 2.055847 MB capture section in 0.088544 seconds RDOC 008456: [10:22:37] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 008456: [10:22:37] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 008456: [10:22:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 004356: [10:22:37] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (80464 bytes) (time 1601889757) 4975 byte thumbnail RDOC 004356: [10:22:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 004356: [10:22:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 004356: [10:22:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 004356: [10:22:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 004356: [10:22:38] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004356: [10:22:38] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 004356: [10:22:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004356: [10:22:38] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004356: [10:22:38] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004356: [10:22:38] d3d12_replay.cpp(3981) - Log - Created device. RDOC 004356: [10:22:38] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004356: [10:22:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 004356: [10:22:38] d3d12_replay.cpp( 117) - Log - Replaying with DXIL enabled RDOC 004356: [10:22:38] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 004356: [10:22:38] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 456.309 ms RDOC 004356: [10:22:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003280: [10:22:39] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 003280: [10:22:39] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003280: [10:22:39] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003280: [10:22:39] win32_process.cpp( 597) - Log - Injecting renderdoc into process 1568 RDOC 003280: [10:22:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001568: [10:22:39] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 001568: [10:22:39] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001568: [10:22:39] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001568: [10:22:39] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001568: [10:22:39] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 001568: [10:22:39] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 001568: [10:22:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001568: [10:22:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001568: [10:22:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001568: [10:22:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001568: [10:22:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001568: [10:22:39] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001568: [10:22:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003280: [10:22:39] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1568] RDOC 001568: [10:22:39] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001568: [10:22:39] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 003280: [10:22:39] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003280: [10:22:39] vk_replay.cpp(4230) - Log - Created device. RDOC 001568: [10:22:39] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001568: [10:22:39] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x000002E21404A428 RDOC 003280: [10:22:39] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001568: [10:22:39] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x000002E21404A428 / 0x0000000000060418 RDOC 001568: [10:22:39] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003280: [10:22:39] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 001568: [10:22:39] d3d12_device.cpp(1861) - Log - Starting capture RDOC 001568: [10:22:40] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 001568: [10:22:40] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 187847616 bytes to 1358447 (0.72 %) RDOC 001568: [10:22:40] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 179.145447 MB capture section in 0.370765 seconds RDOC 001568: [10:22:40] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 001568: [10:22:40] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 001568: [10:22:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 003280: [10:22:40] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (1368977 bytes) (time 1601889760) 4956 byte thumbnail RDOC 003280: [10:22:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 003280: [10:22:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003280: [10:22:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003280: [10:22:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003280: [10:22:41] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003280: [10:22:41] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 003280: [10:22:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003280: [10:22:41] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003280: [10:22:41] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003280: [10:22:41] d3d12_replay.cpp(3981) - Log - Created device. RDOC 003280: [10:22:41] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003280: [10:22:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003280: [10:22:41] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 003280: [10:22:41] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::61 from upload to default for efficient replay RDOC 003280: [10:22:42] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 890.938 ms RDOC 003280: [10:22:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008680: [10:22:47] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008680: [10:22:47] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008680: [10:22:47] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008680: [10:22:47] win32_process.cpp( 597) - Log - Injecting renderdoc into process 2828 RDOC 008680: [10:22:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002828: [10:22:47] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 002828: [10:22:47] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002828: [10:22:47] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002828: [10:22:47] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002828: [10:22:47] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 002828: [10:22:47] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 002828: [10:22:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002828: [10:22:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002828: [10:22:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002828: [10:22:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002828: [10:22:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002828: [10:22:47] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002828: [10:22:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008680: [10:22:47] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2828] RDOC 002828: [10:22:47] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002828: [10:22:47] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008680: [10:22:47] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008680: [10:22:48] vk_replay.cpp(4230) - Log - Created device. RDOC 002828: [10:22:48] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002828: [10:22:48] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x000002306935ADE8 RDOC 008680: [10:22:48] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002828: [10:22:48] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x000002306935ADE8 / 0x0000000000070418 RDOC 002828: [10:22:48] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002828: [10:22:48] d3d12_device.cpp(1861) - Log - Starting capture RDOC 008680: [10:22:48] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 002828: [10:22:48] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 002828: [10:22:48] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2147712 bytes to 65404 (3.05 %) RDOC 002828: [10:22:48] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 2.048218 MB capture section in 0.088658 seconds RDOC 002828: [10:22:48] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 002828: [10:22:48] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 002828: [10:22:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 008680: [10:22:48] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (80779 bytes) (time 1601889768) 9588 byte thumbnail RDOC 008680: [10:22:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 008680: [10:22:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008680: [10:22:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008680: [10:22:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008680: [10:22:49] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008680: [10:22:49] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 008680: [10:22:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008680: [10:22:49] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008680: [10:22:49] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008680: [10:22:49] d3d12_replay.cpp(3981) - Log - Created device. RDOC 008680: [10:22:49] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008680: [10:22:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008680: [10:22:49] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 008680: [10:22:49] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 447.069 ms RDOC 008680: [10:22:49] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 008680: [10:22:50] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 008680: [10:22:50] d3d12_debug.cpp(1227) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 008680: [10:22:50] d3d12_debug.cpp(1227) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 008680: [10:22:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006044: [10:22:50] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 006044: [10:22:50] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006044: [10:22:50] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006044: [10:22:50] win32_process.cpp( 597) - Log - Injecting renderdoc into process 6556 RDOC 006044: [10:22:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006556: [10:22:50] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 006556: [10:22:50] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006556: [10:22:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006556: [10:22:50] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006556: [10:22:50] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 006556: [10:22:50] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 006556: [10:22:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006556: [10:22:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006556: [10:22:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006556: [10:22:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006556: [10:22:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006556: [10:22:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006556: [10:22:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006044: [10:22:50] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6556] RDOC 006556: [10:22:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006556: [10:22:50] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 006044: [10:22:50] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006044: [10:22:50] vk_replay.cpp(4230) - Log - Created device. RDOC 006556: [10:22:51] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006556: [10:22:51] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x0000021D795FAB48 RDOC 006044: [10:22:51] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006556: [10:22:51] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x0000021D795FAB48 / 0x0000000000080418 RDOC 006556: [10:22:51] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006556: [10:22:51] d3d12_device.cpp(1861) - Log - Starting capture RDOC 006044: [10:22:51] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 006556: [10:22:51] d3d12_device.cpp(1966) - Log - Finished capture, Frame 4294967295 RDOC 006556: [10:22:51] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1024 bytes to 588 (57.42 %) RDOC 006556: [10:22:51] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 0.000977 MB capture section in 0.084010 seconds RDOC 006556: [10:22:51] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11573 bytes to 11573 (100.00 %) RDOC 006556: [10:22:51] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 006556: [10:22:51] d3d12_device.cpp(1861) - Log - Starting capture RDOC 006556: [10:22:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 006044: [10:22:51] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4294967295) (19457 bytes) (time 1601889771) 7082 byte thumbnail RDOC 006044: [10:22:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 006044: [10:22:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006044: [10:22:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006044: [10:22:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006044: [10:22:52] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006044: [10:22:52] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 006044: [10:22:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006044: [10:22:52] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006044: [10:22:52] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006044: [10:22:52] d3d12_replay.cpp(3981) - Log - Created device. RDOC 006044: [10:22:52] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006044: [10:22:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006044: [10:22:52] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 006044: [10:22:52] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 449.974 ms RDOC 006044: [10:22:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001440: [10:22:53] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 001440: [10:22:53] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001440: [10:22:53] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001440: [10:22:53] win32_process.cpp( 597) - Log - Injecting renderdoc into process 1140 RDOC 001440: [10:22:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001140: [10:22:53] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 001140: [10:22:53] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001140: [10:22:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001140: [10:22:53] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001140: [10:22:53] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 001140: [10:22:53] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 001140: [10:22:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001140: [10:22:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001140: [10:22:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001140: [10:22:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001140: [10:22:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001140: [10:22:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001140: [10:22:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001440: [10:22:53] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1140] RDOC 001140: [10:22:53] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001140: [10:22:53] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001440: [10:22:53] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001440: [10:22:53] vk_replay.cpp(4230) - Log - Created device. RDOC 001140: [10:22:53] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001140: [10:22:53] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x0000022E895BA4C8 RDOC 001440: [10:22:53] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001140: [10:22:53] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x0000022E895BA4C8 / 0x0000000000090418 RDOC 001140: [10:22:53] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001140: [10:22:53] d3d12_device.cpp(1861) - Log - Starting capture RDOC 001440: [10:22:53] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 001140: [10:22:53] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 001140: [10:22:53] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136355264 bytes to 573015 (0.42 %) RDOC 001140: [10:22:53] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 130.038513 MB capture section in 0.146695 seconds RDOC 001140: [10:22:53] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4412 bytes to 4412 (100.00 %) RDOC 001140: [10:22:53] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 001140: [10:22:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 001440: [10:22:53] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (583610 bytes) (time 1601889773) 5969 byte thumbnail RDOC 001440: [10:22:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 001440: [10:22:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 001440: [10:22:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 001440: [10:22:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 001440: [10:22:54] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001440: [10:22:54] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 001440: [10:22:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001440: [10:22:54] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001440: [10:22:54] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001440: [10:22:54] d3d12_replay.cpp(3981) - Log - Created device. RDOC 001440: [10:22:54] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001440: [10:22:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 001440: [10:22:55] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 001440: [10:22:55] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::35 from upload to default for efficient replay RDOC 001440: [10:22:55] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::61 from upload to default for efficient replay RDOC 001440: [10:22:55] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 606.751 ms RDOC 001440: [10:22:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007616: [10:22:55] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 007616: [10:22:55] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007616: [10:22:55] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007616: [10:22:55] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8980 RDOC 007616: [10:22:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008980: [10:22:56] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008980: [10:22:56] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008980: [10:22:56] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008980: [10:22:56] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008980: [10:22:56] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008980: [10:22:56] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008980: [10:22:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008980: [10:22:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008980: [10:22:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008980: [10:22:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008980: [10:22:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008980: [10:22:56] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008980: [10:22:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007616: [10:22:56] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8980] RDOC 008980: [10:22:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008980: [10:22:56] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 007616: [10:22:56] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007616: [10:22:56] vk_replay.cpp(4230) - Log - Created device. RDOC 008980: [10:22:56] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008980: [10:22:56] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x000001A135B5A498 RDOC 007616: [10:22:56] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008980: [10:22:56] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x000001A135B5A498 / 0x00000000000A0418 RDOC 008980: [10:22:56] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008980: [10:22:56] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 008980: [10:22:56] d3d12_device.cpp(1861) - Log - Starting capture RDOC 007616: [10:22:56] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 008980: [10:22:56] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 008980: [10:22:56] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36800 bytes to 7660 (20.82 %) RDOC 008980: [10:22:56] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 0.035095 MB capture section in 0.082901 seconds RDOC 008980: [10:22:56] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008980: [10:22:56] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 008980: [10:22:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 007616: [10:22:56] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17409 bytes) (time 1601889776) 5116 byte thumbnail RDOC 007616: [10:22:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 007616: [10:22:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007616: [10:22:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007616: [10:22:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007616: [10:22:57] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007616: [10:22:57] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007616: [10:22:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007616: [10:22:57] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007616: [10:22:57] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007616: [10:22:57] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007616: [10:22:57] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007616: [10:22:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007616: [10:22:57] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007616: [10:22:58] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 453.646 ms RDOC 007616: [10:22:58] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007616: [10:22:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005644: [10:22:58] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 005644: [10:22:58] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005644: [10:22:58] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005644: [10:22:58] win32_process.cpp( 597) - Log - Injecting renderdoc into process 7228 RDOC 005644: [10:22:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007228: [10:22:58] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 007228: [10:22:58] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007228: [10:22:58] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007228: [10:22:58] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007228: [10:22:58] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 007228: [10:22:58] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 007228: [10:22:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007228: [10:22:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007228: [10:22:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007228: [10:22:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007228: [10:22:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007228: [10:22:58] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007228: [10:22:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005644: [10:22:58] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7228] RDOC 007228: [10:22:58] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007228: [10:22:58] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 005644: [10:22:58] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005644: [10:22:58] vk_replay.cpp(4230) - Log - Created device. RDOC 007228: [10:22:58] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007228: [10:22:58] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x000001B4F693B258 RDOC 005644: [10:22:58] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007228: [10:22:58] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x000001B4F693B258 / 0x00000000000B0418 RDOC 007228: [10:22:58] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007228: [10:22:58] d3d12_device.cpp(1861) - Log - Starting capture RDOC 005644: [10:22:58] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 007228: [10:22:58] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 007228: [10:22:59] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134254848 bytes to 563187 (0.42 %) RDOC 007228: [10:22:59] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 128.035400 MB capture section in 0.180177 seconds RDOC 007228: [10:22:59] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007228: [10:22:59] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 007228: [10:22:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 005644: [10:22:59] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (572936 bytes) (time 1601889779) 5116 byte thumbnail RDOC 005644: [10:23:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 005644: [10:23:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 005644: [10:23:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 005644: [10:23:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 005644: [10:23:00] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005644: [10:23:00] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 005644: [10:23:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005644: [10:23:00] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005644: [10:23:00] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005644: [10:23:00] d3d12_replay.cpp(3981) - Log - Created device. RDOC 005644: [10:23:00] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005644: [10:23:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 005644: [10:23:00] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 005644: [10:23:00] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::67 from upload to default for efficient replay RDOC 005644: [10:23:00] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 562.862 ms RDOC 005644: [10:23:01] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005644: [10:23:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002112: [10:23:01] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 002112: [10:23:01] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002112: [10:23:01] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002112: [10:23:01] win32_process.cpp( 597) - Log - Injecting renderdoc into process 4036 RDOC 002112: [10:23:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004036: [10:23:01] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 004036: [10:23:01] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004036: [10:23:01] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004036: [10:23:01] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004036: [10:23:01] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 004036: [10:23:01] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 004036: [10:23:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004036: [10:23:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004036: [10:23:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004036: [10:23:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004036: [10:23:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004036: [10:23:01] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004036: [10:23:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002112: [10:23:01] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4036] RDOC 004036: [10:23:01] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004036: [10:23:01] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 002112: [10:23:01] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002112: [10:23:01] vk_replay.cpp(4230) - Log - Created device. RDOC 004036: [10:23:01] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004036: [10:23:01] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x000002901068A2E8 RDOC 002112: [10:23:01] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004036: [10:23:01] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x000002901068A2E8 / 0x00000000000C0418 RDOC 004036: [10:23:01] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004036: [10:23:01] d3d12_device.cpp(1861) - Log - Starting capture RDOC 002112: [10:23:01] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 004036: [10:23:01] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 004036: [10:23:01] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 834432 bytes to 19873 (2.38 %) RDOC 004036: [10:23:01] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 0.795776 MB capture section in 0.101259 seconds RDOC 004036: [10:23:01] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 004036: [10:23:01] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 004036: [10:23:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 002112: [10:23:01] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (32378 bytes) (time 1601889781) 8036 byte thumbnail RDOC 002112: [10:23:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 002112: [10:23:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 002112: [10:23:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 002112: [10:23:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 002112: [10:23:03] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002112: [10:23:03] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 002112: [10:23:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002112: [10:23:03] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002112: [10:23:03] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002112: [10:23:03] d3d12_replay.cpp(3981) - Log - Created device. RDOC 002112: [10:23:03] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002112: [10:23:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 002112: [10:23:03] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 002112: [10:23:03] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 442.521 ms RDOC 002112: [10:23:03] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 002112: [10:23:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001220: [10:23:03] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 001220: [10:23:03] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001220: [10:23:03] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001220: [10:23:03] win32_process.cpp( 597) - Log - Injecting renderdoc into process 7244 RDOC 001220: [10:23:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007244: [10:23:04] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 007244: [10:23:04] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007244: [10:23:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007244: [10:23:04] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007244: [10:23:04] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 007244: [10:23:04] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 007244: [10:23:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007244: [10:23:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007244: [10:23:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007244: [10:23:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007244: [10:23:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007244: [10:23:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007244: [10:23:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001220: [10:23:04] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7244] RDOC 007244: [10:23:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007244: [10:23:04] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001220: [10:23:04] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001220: [10:23:04] vk_replay.cpp(4230) - Log - Created device. RDOC 007244: [10:23:04] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007244: [10:23:04] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x0000019C79C3B388 RDOC 001220: [10:23:04] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007244: [10:23:04] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x0000019C79C3B388 / 0x00000000000D0418 RDOC 007244: [10:23:04] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007244: [10:23:04] d3d12_device.cpp(1861) - Log - Starting capture RDOC 001220: [10:23:04] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 007244: [10:23:04] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 007244: [10:23:04] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4616128 bytes to 47156 (1.02 %) RDOC 007244: [10:23:04] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 4.402283 MB capture section in 0.113081 seconds RDOC 007244: [10:23:04] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 007244: [10:23:04] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 007244: [10:23:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 001220: [10:23:04] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (63965 bytes) (time 1601889784) 10031 byte thumbnail RDOC 001220: [10:23:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 001220: [10:23:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 001220: [10:23:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 001220: [10:23:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 001220: [10:23:05] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001220: [10:23:05] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 001220: [10:23:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001220: [10:23:05] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001220: [10:23:05] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001220: [10:23:05] d3d12_replay.cpp(3981) - Log - Created device. RDOC 001220: [10:23:05] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001220: [10:23:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 001220: [10:23:06] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 001220: [10:23:06] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 459.634 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1236) - Log - Timer Quad Overdraw - 12.920 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1236) - Log - Timer Quad Overdraw - 4.561 ms RDOC 001220: [10:23:06] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 001220: [10:23:06] d3d12_overlay.cpp(1025) - Log - Timer Triangle size - 11.587 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1025) - Log - Timer Triangle size - 1.970 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1025) - Log - Timer Triangle size - 2.698 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1236) - Log - Timer Quad Overdraw - 9.457 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1236) - Log - Timer Quad Overdraw - 4.879 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1025) - Log - Timer Triangle size - 6.828 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1025) - Log - Timer Triangle size - 2.188 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1025) - Log - Timer Triangle size - 2.078 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1236) - Log - Timer Quad Overdraw - 9.271 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1236) - Log - Timer Quad Overdraw - 4.668 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1025) - Log - Timer Triangle size - 4.682 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1025) - Log - Timer Triangle size - 1.908 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1025) - Log - Timer Triangle size - 2.309 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1236) - Log - Timer Quad Overdraw - 9.359 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1236) - Log - Timer Quad Overdraw - 4.814 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1025) - Log - Timer Triangle size - 4.371 ms RDOC 001220: [10:23:06] d3d12_overlay.cpp(1025) - Log - Timer Triangle size - 2.063 ms RDOC 001220: [10:23:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000304: [10:23:07] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 000304: [10:23:07] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000304: [10:23:07] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000304: [10:23:07] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8432 RDOC 000304: [10:23:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008432: [10:23:07] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008432: [10:23:07] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008432: [10:23:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008432: [10:23:07] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008432: [10:23:07] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008432: [10:23:07] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008432: [10:23:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008432: [10:23:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008432: [10:23:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008432: [10:23:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008432: [10:23:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008432: [10:23:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008432: [10:23:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000304: [10:23:07] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8432] RDOC 008432: [10:23:07] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008432: [10:23:07] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 000304: [10:23:07] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000304: [10:23:07] vk_replay.cpp(4230) - Log - Created device. RDOC 008432: [10:23:07] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008432: [10:23:07] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x0000020435CFB608 RDOC 000304: [10:23:07] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008432: [10:23:07] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x0000020435CFB608 / 0x00000000000E0418 RDOC 008432: [10:23:07] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008432: [10:23:07] d3d12_device.cpp(1861) - Log - Starting capture RDOC 000304: [10:23:07] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 008432: [10:23:07] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 008432: [10:23:07] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38912 bytes to 7725 (19.85 %) RDOC 008432: [10:23:07] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 0.037109 MB capture section in 0.083023 seconds RDOC 008432: [10:23:07] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008432: [10:23:07] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 008432: [10:23:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 000304: [10:23:07] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (18434 bytes) (time 1601889787) 6076 byte thumbnail RDOC 000304: [10:23:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 000304: [10:23:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 000304: [10:23:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 000304: [10:23:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 000304: [10:23:08] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000304: [10:23:08] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 000304: [10:23:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000304: [10:23:08] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000304: [10:23:08] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000304: [10:23:08] d3d12_replay.cpp(3981) - Log - Created device. RDOC 000304: [10:23:08] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000304: [10:23:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 000304: [10:23:09] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 000304: [10:23:09] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 434.007 ms RDOC 000304: [10:23:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008836: [10:23:09] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008836: [10:23:09] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008836: [10:23:09] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008836: [10:23:09] win32_process.cpp( 597) - Log - Injecting renderdoc into process 4232 RDOC 008836: [10:23:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004232: [10:23:09] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 004232: [10:23:09] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004232: [10:23:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004232: [10:23:09] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004232: [10:23:09] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 004232: [10:23:09] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 004232: [10:23:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004232: [10:23:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004232: [10:23:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004232: [10:23:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004232: [10:23:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004232: [10:23:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004232: [10:23:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008836: [10:23:09] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4232] RDOC 004232: [10:23:09] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004232: [10:23:09] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008836: [10:23:09] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008836: [10:23:09] vk_replay.cpp(4230) - Log - Created device. RDOC 004232: [10:23:09] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004232: [10:23:09] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x000002721389C7C8 RDOC 008836: [10:23:10] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004232: [10:23:10] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x000002721389C7C8 / 0x00000000000F0418 RDOC 004232: [10:23:10] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004232: [10:23:10] d3d12_device.cpp(1861) - Log - Starting capture RDOC 008836: [10:23:10] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 004232: [10:23:10] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 004232: [10:23:10] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155008 bytes to 19663 (12.69 %) RDOC 004232: [10:23:10] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 0.147827 MB capture section in 0.083427 seconds RDOC 004232: [10:23:10] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 004232: [10:23:10] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 004232: [10:23:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 008836: [10:23:10] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33710 bytes) (time 1601889790) 8902 byte thumbnail RDOC 008836: [10:23:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 008836: [10:23:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008836: [10:23:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008836: [10:23:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008836: [10:23:11] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008836: [10:23:11] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 008836: [10:23:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008836: [10:23:11] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008836: [10:23:11] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008836: [10:23:11] d3d12_replay.cpp(3981) - Log - Created device. RDOC 008836: [10:23:11] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008836: [10:23:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008836: [10:23:11] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 008836: [10:23:11] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 456.970 ms RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:11] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008836: [10:23:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002448: [10:23:12] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 002448: [10:23:12] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002448: [10:23:12] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002448: [10:23:12] win32_process.cpp( 597) - Log - Injecting renderdoc into process 4572 RDOC 002448: [10:23:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004572: [10:23:12] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 004572: [10:23:12] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004572: [10:23:12] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004572: [10:23:12] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004572: [10:23:12] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 004572: [10:23:12] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 004572: [10:23:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004572: [10:23:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004572: [10:23:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004572: [10:23:12] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004572: [10:23:12] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004572: [10:23:12] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004572: [10:23:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002448: [10:23:12] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4572] RDOC 004572: [10:23:12] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004572: [10:23:12] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 002448: [10:23:12] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002448: [10:23:12] vk_replay.cpp(4230) - Log - Created device. RDOC 004572: [10:23:12] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004572: [10:23:12] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x00000202A183A468 RDOC 002448: [10:23:12] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004572: [10:23:12] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x00000202A183A468 / 0x0000000000100418 RDOC 004572: [10:23:12] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004572: [10:23:12] d3d12_device.cpp(1861) - Log - Starting capture RDOC 002448: [10:23:12] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 004572: [10:23:12] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 004572: [10:23:12] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36672 bytes to 7777 (21.21 %) RDOC 004572: [10:23:12] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 0.034973 MB capture section in 0.086689 seconds RDOC 004572: [10:23:12] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004572: [10:23:12] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 004572: [10:23:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 002448: [10:23:12] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17526 bytes) (time 1601889792) 5116 byte thumbnail RDOC 002448: [10:23:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 002448: [10:23:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 002448: [10:23:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 002448: [10:23:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 002448: [10:23:13] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002448: [10:23:13] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 002448: [10:23:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002448: [10:23:13] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002448: [10:23:13] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002448: [10:23:13] d3d12_replay.cpp(3981) - Log - Created device. RDOC 002448: [10:23:13] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002448: [10:23:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 002448: [10:23:14] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 002448: [10:23:14] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 426.250 ms RDOC 002448: [10:23:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003820: [10:23:14] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 003820: [10:23:14] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003820: [10:23:14] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003820: [10:23:14] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8900 RDOC 003820: [10:23:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008900: [10:23:14] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008900: [10:23:14] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008900: [10:23:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008900: [10:23:14] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008900: [10:23:14] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008900: [10:23:14] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008900: [10:23:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008900: [10:23:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008900: [10:23:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008900: [10:23:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008900: [10:23:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008900: [10:23:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008900: [10:23:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003820: [10:23:14] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8900] RDOC 008900: [10:23:14] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008900: [10:23:14] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 003820: [10:23:14] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003820: [10:23:14] vk_replay.cpp(4230) - Log - Created device. RDOC 008900: [10:23:14] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008900: [10:23:14] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x0000025DC877B918 RDOC 003820: [10:23:15] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008900: [10:23:15] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x0000025DC877B918 / 0x0000000000110418 RDOC 008900: [10:23:15] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008900: [10:23:15] d3d12_device.cpp(1861) - Log - Starting capture RDOC 003820: [10:23:15] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 008900: [10:23:15] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 008900: [10:23:15] d3d12_device.cpp(2163) - Log - Capture used DXIL RDOC 008900: [10:23:15] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 239552 bytes to 97440 (40.68 %) RDOC 008900: [10:23:15] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 0.228455 MB capture section in 0.085137 seconds RDOC 008900: [10:23:15] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008900: [10:23:15] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 008900: [10:23:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 003820: [10:23:15] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (104094 bytes) (time 1601889795) 2526 byte thumbnail RDOC 003820: [10:23:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 003820: [10:23:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003820: [10:23:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003820: [10:23:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003820: [10:23:16] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003820: [10:23:16] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 003820: [10:23:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003820: [10:23:16] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003820: [10:23:16] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003820: [10:23:16] d3d12_replay.cpp(3981) - Log - Created device. RDOC 003820: [10:23:16] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003820: [10:23:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003820: [10:23:16] d3d12_replay.cpp( 117) - Log - Replaying with DXIL enabled RDOC 003820: [10:23:16] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 003820: [10:23:16] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 467.788 ms RDOC 003820: [10:23:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008388: [10:23:17] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008388: [10:23:17] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008388: [10:23:17] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008388: [10:23:17] win32_process.cpp( 597) - Log - Injecting renderdoc into process 4248 RDOC 008388: [10:23:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004248: [10:23:17] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 004248: [10:23:17] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004248: [10:23:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004248: [10:23:17] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004248: [10:23:17] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 004248: [10:23:17] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 004248: [10:23:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004248: [10:23:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004248: [10:23:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004248: [10:23:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004248: [10:23:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004248: [10:23:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004248: [10:23:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008388: [10:23:17] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4248] RDOC 004248: [10:23:17] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004248: [10:23:17] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008388: [10:23:17] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008388: [10:23:17] vk_replay.cpp(4230) - Log - Created device. RDOC 004248: [10:23:17] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004248: [10:23:17] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x00000166874AB268 RDOC 008388: [10:23:17] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004248: [10:23:17] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x00000166874AB268 / 0x0000000000120418 RDOC 004248: [10:23:17] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008388: [10:23:17] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 004248: [10:23:17] d3d12_device.cpp(1861) - Log - Starting capture RDOC 004248: [10:23:17] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 004248: [10:23:17] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4879616 bytes to 61432 (1.26 %) RDOC 004248: [10:23:17] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 4.653564 MB capture section in 0.091008 seconds RDOC 004248: [10:23:17] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004248: [10:23:17] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 004248: [10:23:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 008388: [10:23:17] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (68090 bytes) (time 1601889797) 2530 byte thumbnail RDOC 008388: [10:23:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 008388: [10:23:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008388: [10:23:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008388: [10:23:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008388: [10:23:18] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008388: [10:23:18] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 008388: [10:23:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008388: [10:23:18] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008388: [10:23:18] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008388: [10:23:18] d3d12_replay.cpp(3981) - Log - Created device. RDOC 008388: [10:23:18] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008388: [10:23:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008388: [10:23:19] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 008388: [10:23:19] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 473.619 ms RDOC 008388: [10:23:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007708: [10:23:19] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 007708: [10:23:19] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007708: [10:23:19] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007708: [10:23:19] win32_process.cpp( 597) - Log - Injecting renderdoc into process 6772 RDOC 007708: [10:23:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006772: [10:23:19] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 006772: [10:23:19] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006772: [10:23:19] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006772: [10:23:19] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006772: [10:23:19] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 006772: [10:23:19] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 006772: [10:23:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006772: [10:23:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006772: [10:23:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006772: [10:23:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006772: [10:23:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006772: [10:23:19] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006772: [10:23:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007708: [10:23:19] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6772] RDOC 006772: [10:23:19] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006772: [10:23:19] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 007708: [10:23:19] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007708: [10:23:19] vk_replay.cpp(4230) - Log - Created device. RDOC 006772: [10:23:20] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006772: [10:23:20] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x0000023B8865AA08 RDOC 007708: [10:23:20] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006772: [10:23:20] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x0000023B8865AA08 / 0x0000000000130418 RDOC 006772: [10:23:20] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006772: [10:23:20] d3d12_device.cpp(1861) - Log - Starting capture RDOC 007708: [10:23:20] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 006772: [10:23:20] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 006772: [10:23:20] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 344896 bytes to 14367 (4.17 %) RDOC 006772: [10:23:20] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 0.328918 MB capture section in 0.084058 seconds RDOC 006772: [10:23:20] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4423 bytes to 4423 (100.00 %) RDOC 006772: [10:23:20] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 006772: [10:23:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 007708: [10:23:20] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (27026 bytes) (time 1601889800) 8022 byte thumbnail RDOC 007708: [10:23:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 007708: [10:23:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007708: [10:23:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007708: [10:23:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007708: [10:23:21] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007708: [10:23:21] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007708: [10:23:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007708: [10:23:21] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007708: [10:23:21] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007708: [10:23:21] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007708: [10:23:21] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007708: [10:23:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007708: [10:23:21] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007708: [10:23:21] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 447.066 ms RDOC 007708: [10:23:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007316: [10:23:22] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 007316: [10:23:22] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007316: [10:23:22] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007316: [10:23:22] win32_process.cpp( 597) - Log - Injecting renderdoc into process 5320 RDOC 007316: [10:23:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005320: [10:23:22] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 005320: [10:23:22] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005320: [10:23:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005320: [10:23:22] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005320: [10:23:22] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 005320: [10:23:22] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 005320: [10:23:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005320: [10:23:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005320: [10:23:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005320: [10:23:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005320: [10:23:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005320: [10:23:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005320: [10:23:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007316: [10:23:22] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5320] RDOC 005320: [10:23:22] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005320: [10:23:22] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 007316: [10:23:22] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007316: [10:23:22] vk_replay.cpp(4230) - Log - Created device. RDOC 005320: [10:23:22] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005320: [10:23:22] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x000002E09C00AA28 RDOC 007316: [10:23:22] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005320: [10:23:22] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x000002E09C00AA28 / 0x0000000000140418 RDOC 005320: [10:23:22] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007316: [10:23:22] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 005320: [10:23:27] d3d12_device.cpp(1861) - Log - Starting capture RDOC 005320: [10:23:27] d3d12_device.cpp(1966) - Log - Finished capture, Frame 200 RDOC 005320: [10:23:27] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5851008 bytes to 48369 (0.83 %) RDOC 005320: [10:23:27] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 5.579956 MB capture section in 0.127648 seconds RDOC 005320: [10:23:27] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 005320: [10:23:27] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 005320: [10:23:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 007316: [10:23:27] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 200) (61783 bytes) (time 1601889807) 7788 byte thumbnail RDOC 007316: [10:23:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 007316: [10:23:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007316: [10:23:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007316: [10:23:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007316: [10:23:28] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007316: [10:23:28] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007316: [10:23:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007316: [10:23:28] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007316: [10:23:28] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007316: [10:23:28] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007316: [10:23:28] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007316: [10:23:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007316: [10:23:29] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007316: [10:23:29] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::73 from upload to default for efficient replay RDOC 007316: [10:23:29] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 479.836 ms RDOC 007316: [10:23:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008588: [10:23:29] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008588: [10:23:29] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008588: [10:23:29] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008588: [10:23:29] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8900 RDOC 008588: [10:23:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008900: [10:23:29] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008900: [10:23:29] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008900: [10:23:29] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008900: [10:23:29] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008900: [10:23:29] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008900: [10:23:29] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008900: [10:23:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008900: [10:23:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008900: [10:23:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008900: [10:23:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008900: [10:23:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008900: [10:23:29] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008900: [10:23:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008588: [10:23:29] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8900] RDOC 008900: [10:23:29] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008900: [10:23:29] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008588: [10:23:29] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008588: [10:23:29] vk_replay.cpp(4230) - Log - Created device. RDOC 008900: [10:23:29] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008900: [10:23:29] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x0000011F199EA488 RDOC 008588: [10:23:29] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008900: [10:23:29] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x0000011F199EA488 / 0x0000000000150418 RDOC 008900: [10:23:29] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008900: [10:23:30] d3d12_device.cpp(1861) - Log - Starting capture RDOC 008588: [10:23:30] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 008900: [10:23:30] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 008900: [10:23:30] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2193216 bytes to 42227 (1.93 %) RDOC 008900: [10:23:30] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 2.091614 MB capture section in 0.107511 seconds RDOC 008900: [10:23:30] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008900: [10:23:30] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 008900: [10:23:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 008588: [10:23:30] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (48884 bytes) (time 1601889810) 2529 byte thumbnail RDOC 008588: [10:23:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 008588: [10:23:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008588: [10:23:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008588: [10:23:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008588: [10:23:31] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008588: [10:23:31] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 008588: [10:23:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008588: [10:23:31] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008588: [10:23:31] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008588: [10:23:31] d3d12_replay.cpp(3981) - Log - Created device. RDOC 008588: [10:23:31] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008588: [10:23:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008588: [10:23:31] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 008588: [10:23:31] d3d12_commands.cpp(1743) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 008588: [10:23:31] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 489.279 ms RDOC 008588: [10:23:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 000640: [10:23:38] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 000640: [10:23:38] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000640: [10:23:38] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000640: [10:23:38] win32_process.cpp( 597) - Log - Injecting renderdoc into process 6604 RDOC 000640: [10:23:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006604: [10:23:38] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 006604: [10:23:38] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006604: [10:23:38] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006604: [10:23:38] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006604: [10:23:38] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 006604: [10:23:38] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 006604: [10:23:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006604: [10:23:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006604: [10:23:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006604: [10:23:38] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006604: [10:23:38] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006604: [10:23:38] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006604: [10:23:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000640: [10:23:38] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6604] RDOC 006604: [10:23:38] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006604: [10:23:38] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 000640: [10:23:38] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000640: [10:23:38] vk_replay.cpp(4230) - Log - Created device. RDOC 006604: [10:23:38] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006604: [10:23:38] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x00000213849FC708 RDOC 000640: [10:23:38] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006604: [10:23:38] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x00000213849FC708 / 0x0000000000120400 RDOC 006604: [10:23:38] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006604: [10:23:39] d3d12_device.cpp(1861) - Log - Starting capture RDOC 000640: [10:23:39] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 006604: [10:23:39] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 006604: [10:23:39] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 578560 bytes to 120923 (20.90 %) RDOC 006604: [10:23:39] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 0.551758 MB capture section in 0.100220 seconds RDOC 006604: [10:23:39] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4237 bytes to 4237 (100.00 %) RDOC 006604: [10:23:39] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006604: [10:23:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 000640: [10:23:39] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (129733 bytes) (time 1601889819) 4359 byte thumbnail RDOC 000640: [10:23:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 000640: [10:23:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 000640: [10:23:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 000640: [10:23:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 000640: [10:23:40] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 000640: [10:23:40] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 000640: [10:23:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000640: [10:23:40] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 000640: [10:23:40] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000640: [10:23:40] d3d12_replay.cpp(3981) - Log - Created device. RDOC 000640: [10:23:40] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000640: [10:23:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 000640: [10:23:40] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 000640: [10:23:40] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 545.975 ms RDOC 000640: [10:23:44] dxbc_debug.cpp(3530) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000640: [10:23:44] dxbc_debug.cpp(3530) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000640: [10:23:44] dxbc_debug.cpp(3530) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000640: [10:23:44] dxbc_debug.cpp(3530) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000640: [10:23:44] dxbc_debug.cpp(3545) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000640: [10:23:44] dxbc_debug.cpp(3545) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000640: [10:23:44] dxbc_debug.cpp(3545) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000640: [10:23:44] dxbc_debug.cpp(3545) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000640: [10:23:47] dxbc_debug.cpp(3530) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000640: [10:23:47] dxbc_debug.cpp(3530) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000640: [10:23:47] dxbc_debug.cpp(3530) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000640: [10:23:47] dxbc_debug.cpp(3530) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000640: [10:23:47] dxbc_debug.cpp(3545) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000640: [10:23:47] dxbc_debug.cpp(3545) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000640: [10:23:47] dxbc_debug.cpp(3545) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000640: [10:23:47] dxbc_debug.cpp(3545) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000640: [10:23:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004104: [10:23:47] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 004104: [10:23:47] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004104: [10:23:47] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004104: [10:23:47] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8628 RDOC 004104: [10:23:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008628: [10:23:47] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008628: [10:23:47] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008628: [10:23:47] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008628: [10:23:47] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008628: [10:23:47] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008628: [10:23:47] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008628: [10:23:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008628: [10:23:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008628: [10:23:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008628: [10:23:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008628: [10:23:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008628: [10:23:47] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008628: [10:23:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004104: [10:23:47] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8628] RDOC 008628: [10:23:47] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008628: [10:23:47] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 004104: [10:23:47] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004104: [10:23:47] vk_replay.cpp(4230) - Log - Created device. RDOC 008628: [10:23:48] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008628: [10:23:48] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x000002243195CA08 RDOC 004104: [10:23:48] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008628: [10:23:48] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x000002243195CA08 / 0x0000000000020420 RDOC 008628: [10:23:48] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004104: [10:23:48] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 008628: [10:23:48] d3d12_device.cpp(1861) - Log - Starting capture RDOC 008628: [10:23:48] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 008628: [10:23:48] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1979328 bytes to 19396 (0.98 %) RDOC 008628: [10:23:48] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 1.887634 MB capture section in 0.088317 seconds RDOC 008628: [10:23:48] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12063 bytes to 12063 (100.00 %) RDOC 008628: [10:23:48] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 008628: [10:23:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 004104: [10:23:48] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (38954 bytes) (time 1601889828) 7281 byte thumbnail RDOC 004104: [10:23:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 004104: [10:23:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 004104: [10:23:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 004104: [10:23:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 004104: [10:23:49] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004104: [10:23:49] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 004104: [10:23:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004104: [10:23:49] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004104: [10:23:49] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004104: [10:23:49] d3d12_replay.cpp(3981) - Log - Created device. RDOC 004104: [10:23:49] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004104: [10:23:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 004104: [10:23:49] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 004104: [10:23:49] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 433.288 ms RDOC 004104: [10:23:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009060: [10:23:50] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 009060: [10:23:50] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009060: [10:23:50] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009060: [10:23:50] win32_process.cpp( 597) - Log - Injecting renderdoc into process 2188 RDOC 009060: [10:23:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002188: [10:23:50] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 002188: [10:23:50] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002188: [10:23:50] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002188: [10:23:50] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002188: [10:23:50] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 002188: [10:23:50] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 002188: [10:23:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002188: [10:23:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002188: [10:23:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002188: [10:23:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002188: [10:23:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002188: [10:23:50] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002188: [10:23:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009060: [10:23:50] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2188] RDOC 002188: [10:23:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002188: [10:23:50] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 009060: [10:23:50] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009060: [10:23:50] vk_replay.cpp(4230) - Log - Created device. RDOC 002188: [10:23:50] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002188: [10:23:50] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x000001E56E76A508 RDOC 009060: [10:23:50] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002188: [10:23:50] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x000001E56E76A508 / 0x0000000000030420 RDOC 002188: [10:23:50] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002188: [10:23:50] d3d12_device.cpp(1861) - Log - Starting capture RDOC 009060: [10:23:50] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 002188: [10:23:50] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 002188: [10:23:50] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36736 bytes to 7687 (20.92 %) RDOC 002188: [10:23:50] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 0.035034 MB capture section in 0.082176 seconds RDOC 002188: [10:23:50] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002188: [10:23:50] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 002188: [10:23:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 009060: [10:23:50] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17436 bytes) (time 1601889830) 5116 byte thumbnail RDOC 009060: [10:23:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 009060: [10:23:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 009060: [10:23:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 009060: [10:23:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 009060: [10:23:51] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009060: [10:23:51] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 009060: [10:23:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009060: [10:23:51] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009060: [10:23:51] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009060: [10:23:51] d3d12_replay.cpp(3981) - Log - Created device. RDOC 009060: [10:23:51] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009060: [10:23:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 009060: [10:23:52] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 009060: [10:23:52] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 423.239 ms RDOC 009060: [10:23:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001072: [10:23:52] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 001072: [10:23:52] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001072: [10:23:52] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001072: [10:23:52] win32_process.cpp( 597) - Log - Injecting renderdoc into process 1552 RDOC 001072: [10:23:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001552: [10:23:52] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 001552: [10:23:52] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001552: [10:23:52] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001552: [10:23:52] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001552: [10:23:52] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 001552: [10:23:52] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 001552: [10:23:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001552: [10:23:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001552: [10:23:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001552: [10:23:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001552: [10:23:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001552: [10:23:52] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001552: [10:23:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001072: [10:23:52] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1552] RDOC 001552: [10:23:52] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001552: [10:23:52] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001072: [10:23:52] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001072: [10:23:52] vk_replay.cpp(4230) - Log - Created device. RDOC 001552: [10:23:52] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001552: [10:23:52] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x000001AEDD62BBF8 RDOC 001072: [10:23:52] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001552: [10:23:52] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x000001AEDD62BBF8 / 0x0000000000040422 RDOC 001552: [10:23:52] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001072: [10:23:53] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 001552: [10:23:53] d3d12_device.cpp(1861) - Log - Starting capture RDOC 001552: [10:23:53] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 001552: [10:23:53] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3136576 bytes to 113132 (3.61 %) RDOC 001552: [10:23:53] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 2.991272 MB capture section in 0.086249 seconds RDOC 001552: [10:23:53] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001552: [10:23:53] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 001552: [10:23:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 001072: [10:23:53] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (119789 bytes) (time 1601889833) 2529 byte thumbnail RDOC 001072: [10:23:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 001072: [10:23:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 001072: [10:23:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 001072: [10:23:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 001072: [10:23:54] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001072: [10:23:54] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 001072: [10:23:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001072: [10:23:54] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001072: [10:23:54] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001072: [10:23:54] d3d12_replay.cpp(3981) - Log - Created device. RDOC 001072: [10:23:54] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001072: [10:23:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 001072: [10:23:55] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 001072: [10:23:55] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 558.689 ms RDOC 001072: [10:23:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005172: [10:23:56] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 005172: [10:23:56] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005172: [10:23:56] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005172: [10:23:56] win32_process.cpp( 597) - Log - Injecting renderdoc into process 2828 RDOC 005172: [10:23:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002828: [10:23:56] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 002828: [10:23:56] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002828: [10:23:56] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002828: [10:23:56] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002828: [10:23:56] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 002828: [10:23:56] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 002828: [10:23:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002828: [10:23:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002828: [10:23:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002828: [10:23:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002828: [10:23:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002828: [10:23:56] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002828: [10:23:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005172: [10:23:56] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2828] RDOC 002828: [10:23:56] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 002828: [10:23:56] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 002828: [10:23:56] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 002828: [10:23:56] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 005172: [10:23:56] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005172: [10:23:57] vk_replay.cpp(4230) - Log - Created device. RDOC 002828: [10:23:57] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001CB71CFC6E0 RDOC 002828: [10:23:57] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002828: [10:23:57] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002828: [10:23:57] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 002828: [10:23:57] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002828: [10:23:57] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x000001CB71D0A7D8 RDOC 005172: [10:23:57] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002828: [10:23:57] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x000001CB71D0A7D8 / 0x0000000000050422 RDOC 002828: [10:23:57] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002828: [10:23:57] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002828: [10:23:57] core.cpp(1798) - Log - Removing device frame capturer for 0x000001CB71CFC6E0 RDOC 002828: [10:23:57] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 002828: [10:23:57] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 002828: [10:23:57] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 002828: [10:23:57] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x000001CB71CFC6E0 RDOC 002828: [10:23:57] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002828: [10:23:57] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002828: [10:23:57] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002828: [10:23:57] d3d12_device.cpp(1861) - Log - Starting capture RDOC 005172: [10:23:57] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 002828: [10:23:57] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 002828: [10:23:57] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 190272 bytes to 8882 (4.67 %) RDOC 002828: [10:23:57] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 0.181458 MB capture section in 0.087125 seconds RDOC 002828: [10:23:57] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 002828: [10:23:57] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 002828: [10:23:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 005172: [10:23:57] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17658 bytes) (time 1601889837) 4639 byte thumbnail RDOC 005172: [10:23:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 005172: [10:23:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 005172: [10:23:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 005172: [10:23:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 005172: [10:23:58] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005172: [10:23:58] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 005172: [10:23:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005172: [10:23:58] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005172: [10:23:58] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005172: [10:23:58] d3d12_replay.cpp(3981) - Log - Created device. RDOC 005172: [10:23:58] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005172: [10:23:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 005172: [10:23:58] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 005172: [10:23:58] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 464.503 ms RDOC 005172: [10:23:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005284: [10:23:59] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 005284: [10:23:59] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005284: [10:23:59] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005284: [10:23:59] win32_process.cpp( 597) - Log - Injecting renderdoc into process 3108 RDOC 005284: [10:23:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003108: [10:23:59] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 003108: [10:23:59] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003108: [10:23:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003108: [10:23:59] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003108: [10:23:59] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 003108: [10:23:59] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 003108: [10:23:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003108: [10:23:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003108: [10:23:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003108: [10:23:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003108: [10:23:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003108: [10:23:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003108: [10:23:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005284: [10:23:59] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3108] RDOC 003108: [10:23:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003108: [10:23:59] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 005284: [10:23:59] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005284: [10:23:59] vk_replay.cpp(4230) - Log - Created device. RDOC 003108: [10:23:59] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003108: [10:23:59] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x00000154382AA428 RDOC 005284: [10:23:59] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003108: [10:23:59] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x00000154382AA428 / 0x0000000000060422 RDOC 003108: [10:23:59] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003108: [10:23:59] d3d12_device.cpp(1861) - Log - Starting capture RDOC 005284: [10:23:59] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 003108: [10:23:59] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 003108: [10:23:59] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36672 bytes to 7842 (21.38 %) RDOC 003108: [10:23:59] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 0.034973 MB capture section in 0.084610 seconds RDOC 003108: [10:23:59] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003108: [10:23:59] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 003108: [10:23:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005284: [10:23:59] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17591 bytes) (time 1601889839) 5116 byte thumbnail RDOC 005284: [10:24:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005284: [10:24:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 005284: [10:24:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 005284: [10:24:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 005284: [10:24:00] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005284: [10:24:00] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 005284: [10:24:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005284: [10:24:00] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005284: [10:24:00] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005284: [10:24:00] d3d12_replay.cpp(3981) - Log - Created device. RDOC 005284: [10:24:00] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005284: [10:24:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 005284: [10:24:01] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 005284: [10:24:01] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 431.528 ms RDOC 005284: [10:24:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005284: [10:24:01] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36672 bytes to 3411 (9.30 %) RDOC 005284: [10:24:01] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005284: [10:24:01] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 0.278 ms RDOC 005284: [10:24:01] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36672 bytes to 3411 (9.30 %) RDOC 005284: [10:24:01] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005284: [10:24:01] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005284: [10:24:01] resource_manager.h(1900) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000162) RDOC 005284: [10:24:01] d3d12_replay.cpp(2702) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005284: [10:24:01] d3d12_replay.cpp(3024) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005284: [10:24:01] resource_manager.h(1900) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000334) RDOC 005284: [10:24:01] d3d12_replay.cpp(2711) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005284: [10:24:01] resource_manager.h(1900) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000335) RDOC 005284: [10:24:01] d3d12_replay.cpp(2702) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005284: [10:24:01] d3d12_replay.cpp(3024) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005284: [10:24:01] resource_manager.h(1900) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000336) RDOC 005284: [10:24:01] d3d12_replay.cpp(2702) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005284: [10:24:01] d3d12_replay.cpp(3024) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005284: [10:24:01] resource_manager.h(1900) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000337) RDOC 005284: [10:24:01] d3d12_replay.cpp(2702) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005284: [10:24:01] d3d12_replay.cpp(3024) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005284: [10:24:01] resource_manager.h(1900) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000338) RDOC 005284: [10:24:01] d3d12_replay.cpp(3031) - Error - Getting texture data for buffer ResourceId::0! RDOC 005284: [10:24:01] resource_manager.h(1900) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000339) RDOC 005284: [10:24:01] d3d12_replay.cpp(2702) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005284: [10:24:01] d3d12_replay.cpp(3024) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005284: [10:24:01] resource_manager.h(1900) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000340) RDOC 005284: [10:24:01] d3d12_replay.cpp(2702) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005284: [10:24:01] d3d12_replay.cpp(3024) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005284: [10:24:01] d3d12_replay.cpp(2702) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000341! RDOC 005284: [10:24:01] d3d12_replay.cpp(3024) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000341! RDOC 005284: [10:24:01] d3d12_replay.cpp(2702) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000342! RDOC 005284: [10:24:01] d3d12_replay.cpp(3024) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000342! RDOC 005284: [10:24:01] resource_manager.h(1900) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000343) RDOC 005284: [10:24:01] d3d12_replay.cpp(2711) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005284: [10:24:01] resource_manager.h(1900) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000344) RDOC 005284: [10:24:01] d3d12_replay.cpp(2702) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005284: [10:24:01] d3d12_replay.cpp(3024) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005284: [10:24:01] resource_manager.h(1900) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000350) RDOC 005284: [10:24:01] d3d12_replay.cpp(2702) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005284: [10:24:01] d3d12_replay.cpp(3024) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005284: [10:24:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005620: [10:24:01] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 005620: [10:24:01] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005620: [10:24:01] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005620: [10:24:01] win32_process.cpp( 597) - Log - Injecting renderdoc into process 4100 RDOC 005620: [10:24:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004100: [10:24:01] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 004100: [10:24:01] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004100: [10:24:01] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004100: [10:24:01] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004100: [10:24:01] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 004100: [10:24:01] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 004100: [10:24:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004100: [10:24:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004100: [10:24:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004100: [10:24:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004100: [10:24:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004100: [10:24:01] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004100: [10:24:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005620: [10:24:01] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4100] RDOC 004100: [10:24:01] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004100: [10:24:01] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 005620: [10:24:01] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005620: [10:24:01] vk_replay.cpp(4230) - Log - Created device. RDOC 004100: [10:24:01] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004100: [10:24:01] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x000001671C14CA88 RDOC 005620: [10:24:01] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004100: [10:24:02] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x000001671C14CA88 / 0x0000000000120402 RDOC 004100: [10:24:02] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004100: [10:24:02] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x000001671C14CA88 / 0x0000000000180400 RDOC 004100: [10:24:02] d3d12_device.cpp(1861) - Log - Starting capture RDOC 005620: [10:24:02] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 004100: [10:24:02] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 004100: [10:24:02] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36352 bytes to 7637 (21.01 %) RDOC 004100: [10:24:02] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 0.034668 MB capture section in 0.085002 seconds RDOC 004100: [10:24:02] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 004100: [10:24:02] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 004100: [10:24:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 005620: [10:24:02] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (18651 bytes) (time 1601889842) 6530 byte thumbnail RDOC 005620: [10:24:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 005620: [10:24:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 005620: [10:24:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 005620: [10:24:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 005620: [10:24:03] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005620: [10:24:03] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 005620: [10:24:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005620: [10:24:03] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005620: [10:24:03] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005620: [10:24:03] d3d12_replay.cpp(3981) - Log - Created device. RDOC 005620: [10:24:03] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005620: [10:24:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 005620: [10:24:03] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 005620: [10:24:03] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 445.683 ms RDOC 005620: [10:24:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005768: [10:24:03] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 005768: [10:24:03] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005768: [10:24:04] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005768: [10:24:04] win32_process.cpp( 597) - Log - Injecting renderdoc into process 2124 RDOC 005768: [10:24:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002124: [10:24:04] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 002124: [10:24:04] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002124: [10:24:04] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002124: [10:24:04] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002124: [10:24:04] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 002124: [10:24:04] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 002124: [10:24:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002124: [10:24:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002124: [10:24:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002124: [10:24:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002124: [10:24:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002124: [10:24:04] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002124: [10:24:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005768: [10:24:04] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2124] RDOC 002124: [10:24:04] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002124: [10:24:04] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 005768: [10:24:04] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005768: [10:24:04] vk_replay.cpp(4230) - Log - Created device. RDOC 002124: [10:24:04] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002124: [10:24:04] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x0000020D8E02A418 RDOC 005768: [10:24:04] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002124: [10:24:04] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x0000020D8E02A418 / 0x0000000000080420 RDOC 002124: [10:24:04] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005768: [10:24:04] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 002124: [10:24:04] d3d12_device.cpp(1861) - Log - Starting capture RDOC 002124: [10:24:04] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 002124: [10:24:04] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35648 bytes to 7053 (19.79 %) RDOC 002124: [10:24:04] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 0.033997 MB capture section in 0.083071 seconds RDOC 002124: [10:24:04] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 002124: [10:24:04] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 002124: [10:24:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 005768: [10:24:04] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17939 bytes) (time 1601889844) 6419 byte thumbnail RDOC 005768: [10:24:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 005768: [10:24:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 005768: [10:24:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 005768: [10:24:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 005768: [10:24:05] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005768: [10:24:05] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 005768: [10:24:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005768: [10:24:05] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005768: [10:24:05] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005768: [10:24:05] d3d12_replay.cpp(3981) - Log - Created device. RDOC 005768: [10:24:05] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005768: [10:24:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 005768: [10:24:06] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 005768: [10:24:06] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 447.456 ms RDOC 005768: [10:24:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008800: [10:24:06] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008800: [10:24:06] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008800: [10:24:06] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008800: [10:24:06] win32_process.cpp( 597) - Log - Injecting renderdoc into process 7844 RDOC 008800: [10:24:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007844: [10:24:06] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 007844: [10:24:06] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007844: [10:24:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007844: [10:24:06] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007844: [10:24:06] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 007844: [10:24:06] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 007844: [10:24:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007844: [10:24:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007844: [10:24:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007844: [10:24:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007844: [10:24:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007844: [10:24:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007844: [10:24:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008800: [10:24:06] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7844] RDOC 007844: [10:24:06] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007844: [10:24:06] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008800: [10:24:06] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008800: [10:24:06] vk_replay.cpp(4230) - Log - Created device. RDOC 007844: [10:24:06] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007844: [10:24:06] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x0000026D3C14BE98 RDOC 008800: [10:24:06] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007844: [10:24:06] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x0000026D3C14BE98 / 0x0000000000090420 RDOC 007844: [10:24:06] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008800: [10:24:06] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 007844: [10:24:06] d3d12_device.cpp(1861) - Log - Starting capture RDOC 007844: [10:24:06] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 007844: [10:24:06] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59200 bytes to 15474 (26.14 %) RDOC 007844: [10:24:06] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 0.056458 MB capture section in 0.082689 seconds RDOC 007844: [10:24:06] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007844: [10:24:06] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007844: [10:24:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 008800: [10:24:07] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (24684 bytes) (time 1601889846) 4687 byte thumbnail RDOC 008800: [10:24:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 008800: [10:24:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008800: [10:24:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008800: [10:24:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008800: [10:24:08] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008800: [10:24:08] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 008800: [10:24:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008800: [10:24:08] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008800: [10:24:08] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008800: [10:24:08] d3d12_replay.cpp(3981) - Log - Created device. RDOC 008800: [10:24:08] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008800: [10:24:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008800: [10:24:08] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 008800: [10:24:08] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 448.734 ms RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] dxbc_spdb.cpp(1161) - Warning - More than one register index in mapping RDOC 008800: [10:24:08] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 008800: [10:24:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001972: [10:24:08] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 001972: [10:24:08] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001972: [10:24:08] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001972: [10:24:08] win32_process.cpp( 597) - Log - Injecting renderdoc into process 3276 RDOC 001972: [10:24:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003276: [10:24:08] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 003276: [10:24:08] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003276: [10:24:08] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003276: [10:24:08] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003276: [10:24:08] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 003276: [10:24:08] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 003276: [10:24:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003276: [10:24:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003276: [10:24:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003276: [10:24:08] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003276: [10:24:08] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003276: [10:24:08] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003276: [10:24:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001972: [10:24:09] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3276] RDOC 003276: [10:24:09] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003276: [10:24:09] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001972: [10:24:09] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001972: [10:24:09] vk_replay.cpp(4230) - Log - Created device. RDOC 003276: [10:24:09] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003276: [10:24:09] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x000001EA57CAA4B8 RDOC 001972: [10:24:09] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003276: [10:24:09] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x000001EA57CAA4B8 / 0x00000000000A0422 RDOC 003276: [10:24:09] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001972: [10:24:09] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 003276: [10:24:09] d3d12_device.cpp(1861) - Log - Starting capture RDOC 003276: [10:24:09] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 003276: [10:24:09] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30217408 bytes to 139775 (0.46 %) RDOC 003276: [10:24:09] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 28.817566 MB capture section in 0.135081 seconds RDOC 003276: [10:24:09] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 003276: [10:24:09] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 003276: [10:24:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 001972: [10:24:09] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (148390 bytes) (time 1601889849) 4618 byte thumbnail RDOC 001972: [10:24:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 001972: [10:24:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 001972: [10:24:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 001972: [10:24:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 001972: [10:24:10] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001972: [10:24:10] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 001972: [10:24:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001972: [10:24:10] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001972: [10:24:10] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001972: [10:24:10] d3d12_replay.cpp(3981) - Log - Created device. RDOC 001972: [10:24:10] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001972: [10:24:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 001972: [10:24:11] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 001972: [10:24:11] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 493.625 ms RDOC 001972: [10:24:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 001016: [10:24:11] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 001016: [10:24:11] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001016: [10:24:11] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001016: [10:24:11] win32_process.cpp( 597) - Log - Injecting renderdoc into process 3284 RDOC 001016: [10:24:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003284: [10:24:11] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 003284: [10:24:11] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003284: [10:24:11] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003284: [10:24:11] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003284: [10:24:11] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 003284: [10:24:11] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 003284: [10:24:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003284: [10:24:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003284: [10:24:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003284: [10:24:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003284: [10:24:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003284: [10:24:11] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003284: [10:24:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001016: [10:24:11] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3284] RDOC 003284: [10:24:11] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001016: [10:24:11] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003284: [10:24:11] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003284: [10:24:11] gl_driver.cpp(1152) - Log - Created new sharegroup 000001A138031520 RDOC 003284: [10:24:11] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 003284: [10:24:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003284: [10:24:11] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 001016: [10:24:11] vk_replay.cpp(4230) - Log - Created device. RDOC 003284: [10:24:11] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 003284: [10:24:11] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003284: [10:24:11] gl_driver.cpp(1152) - Log - Created new sharegroup 000001A1380312A0 RDOC 003284: [10:24:11] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003284: [10:24:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003284: [10:24:11] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 003284: [10:24:11] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 003284: [10:24:11] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001016: [10:24:14] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003284: [10:24:14] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000B0422 RDOC 001016: [10:24:14] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 003284: [10:24:14] gl_driver.cpp(2171) - Log - Starting capture RDOC 003284: [10:24:14] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 003284: [10:24:15] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10669801 (21.19 %) RDOC 003284: [10:24:15] gl_driver.cpp(2388) - Log - Captured GL frame with 48.026306 MB capture section in 0.519375 seconds RDOC 003284: [10:24:15] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003284: [10:24:15] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 003284: [10:24:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 001016: [10:24:15] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (10679551 bytes) (time 1601889855) 5116 byte thumbnail RDOC 001016: [10:24:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 001016: [10:24:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 001016: [10:24:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 001016: [10:24:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 001016: [10:24:16] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 001016: [10:24:16] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001016: [10:24:16] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001016: [10:24:16] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 001016: [10:24:16] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001016: [10:24:16] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001016: [10:24:16] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001016: [10:24:16] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001016: [10:24:16] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001016: [10:24:16] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001016: [10:24:16] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001016: [10:24:16] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001016: [10:24:16] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001016: [10:24:16] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001016: [10:24:16] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 001016: [10:24:16] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 001016: [10:24:16] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 001016: [10:24:16] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 001016: [10:24:16] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 001016: [10:24:16] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 001016: [10:24:16] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001016: [10:24:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001016: [10:24:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001016: [10:24:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001016: [10:24:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001016: [10:24:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001016: [10:24:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001016: [10:24:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001016: [10:24:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001016: [10:24:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001016: [10:24:16] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001016: [10:24:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001016: [10:24:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001016: [10:24:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001016: [10:24:16] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001016: [10:24:16] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 001016: [10:24:16] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 001016: [10:24:16] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001016: [10:24:16] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001016: [10:24:18] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 001016: [10:24:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 001016: [10:24:23] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001016: [10:24:23] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001016: [10:24:24] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001016: [10:24:24] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001016: [10:24:24] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 5673.589 ms RDOC 001016: [10:24:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 001016: [10:24:25] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3178611 (6.31 %) RDOC 001016: [10:24:25] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001016: [10:24:25] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 771.479 ms RDOC 001016: [10:24:33] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3178611 (6.31 %) RDOC 001016: [10:24:33] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001016: [10:24:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 000544: [10:24:34] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 000544: [10:24:34] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000544: [10:24:34] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000544: [10:24:34] win32_process.cpp( 597) - Log - Injecting renderdoc into process 4100 RDOC 000544: [10:24:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004100: [10:24:34] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 004100: [10:24:34] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004100: [10:24:34] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004100: [10:24:34] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004100: [10:24:34] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 004100: [10:24:34] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 004100: [10:24:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004100: [10:24:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004100: [10:24:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004100: [10:24:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004100: [10:24:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004100: [10:24:34] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004100: [10:24:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000544: [10:24:34] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4100] RDOC 004100: [10:24:34] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000544: [10:24:34] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004100: [10:24:34] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004100: [10:24:34] gl_driver.cpp(1152) - Log - Created new sharegroup 000002116FC9F840 RDOC 004100: [10:24:34] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 004100: [10:24:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004100: [10:24:34] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 004100: [10:24:34] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 004100: [10:24:34] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004100: [10:24:34] gl_driver.cpp(1152) - Log - Created new sharegroup 000002116FC9F680 RDOC 004100: [10:24:34] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004100: [10:24:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004100: [10:24:34] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 004100: [10:24:34] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 004100: [10:24:34] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000544: [10:24:34] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004100: [10:24:35] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000D0420 RDOC 000544: [10:24:35] vk_replay.cpp(4230) - Log - Created device. RDOC 000544: [10:24:35] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 004100: [10:24:35] gl_driver.cpp(2171) - Log - Starting capture RDOC 004100: [10:24:35] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 004100: [10:24:35] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 18049 (0.92 %) RDOC 004100: [10:24:35] gl_driver.cpp(2388) - Log - Captured GL frame with 1.861023 MB capture section in 0.046146 seconds RDOC 004100: [10:24:35] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 004100: [10:24:35] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 004100: [10:24:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 000544: [10:24:35] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (28029 bytes) (time 1601889875) 5476 byte thumbnail RDOC 000544: [10:24:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 000544: [10:24:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 000544: [10:24:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 000544: [10:24:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 000544: [10:24:36] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 000544: [10:24:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000544: [10:24:36] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 000544: [10:24:36] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 000544: [10:24:36] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000544: [10:24:36] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000544: [10:24:36] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000544: [10:24:36] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000544: [10:24:36] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000544: [10:24:36] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000544: [10:24:36] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000544: [10:24:36] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000544: [10:24:36] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000544: [10:24:36] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000544: [10:24:36] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 000544: [10:24:36] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 000544: [10:24:36] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 000544: [10:24:36] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 000544: [10:24:36] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 000544: [10:24:36] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 000544: [10:24:36] gl_common.cpp( 99) - Log - Function pointers available: RDOC 000544: [10:24:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [10:24:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [10:24:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [10:24:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [10:24:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [10:24:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [10:24:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [10:24:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [10:24:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 000544: [10:24:36] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 000544: [10:24:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [10:24:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000544: [10:24:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000544: [10:24:36] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000544: [10:24:36] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 000544: [10:24:36] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 000544: [10:24:36] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000544: [10:24:36] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 000544: [10:24:36] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 000544: [10:24:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 000544: [10:24:37] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 178.518 ms RDOC 000544: [10:24:37] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 000544: [10:24:37] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 000544: [10:24:37] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 000544: [10:24:37] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 000544: [10:24:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 008848: [10:24:37] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008848: [10:24:37] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008848: [10:24:37] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008848: [10:24:37] win32_process.cpp( 597) - Log - Injecting renderdoc into process 7580 RDOC 008848: [10:24:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007580: [10:24:37] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 007580: [10:24:37] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007580: [10:24:37] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007580: [10:24:37] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007580: [10:24:37] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 007580: [10:24:37] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 007580: [10:24:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007580: [10:24:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007580: [10:24:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007580: [10:24:37] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007580: [10:24:37] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007580: [10:24:37] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007580: [10:24:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008848: [10:24:37] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7580] RDOC 007580: [10:24:37] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008848: [10:24:37] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007580: [10:24:37] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007580: [10:24:37] gl_driver.cpp(1152) - Log - Created new sharegroup 0000015134C7F550 RDOC 007580: [10:24:37] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 007580: [10:24:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007580: [10:24:37] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007580: [10:24:37] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 007580: [10:24:37] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007580: [10:24:37] gl_driver.cpp(1152) - Log - Created new sharegroup 0000015134C7FF90 RDOC 007580: [10:24:37] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008848: [10:24:37] vk_replay.cpp(4230) - Log - Created device. RDOC 007580: [10:24:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 007580: [10:24:37] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 007580: [10:24:37] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 007580: [10:24:37] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007580: [10:24:37] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000F041E RDOC 008848: [10:24:37] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008848: [10:24:37] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 007580: [10:24:38] gl_driver.cpp(2171) - Log - Starting capture RDOC 007580: [10:24:38] resource_manager.h(1099) - Log - Preparing resource ResourceId::71 after it has been postponed. RDOC 007580: [10:24:38] resource_manager.h(1099) - Log - Preparing resource ResourceId::68 after it has been postponed. RDOC 007580: [10:24:38] resource_manager.h(1099) - Log - Preparing resource ResourceId::69 after it has been postponed. RDOC 007580: [10:24:38] resource_manager.h(1099) - Log - Preparing resource ResourceId::70 after it has been postponed. RDOC 007580: [10:24:38] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 007580: [10:24:38] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69120 bytes to 10714 (15.50 %) RDOC 007580: [10:24:38] gl_driver.cpp(2388) - Log - Captured GL frame with 0.065918 MB capture section in 0.186999 seconds RDOC 007580: [10:24:38] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4000 bytes to 4000 (100.00 %) RDOC 007580: [10:24:38] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 007580: [10:24:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 008848: [10:24:38] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (27307 bytes) (time 1601889878) 12378 byte thumbnail RDOC 008848: [10:24:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 008848: [10:24:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008848: [10:24:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008848: [10:24:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008848: [10:24:39] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 008848: [10:24:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008848: [10:24:39] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008848: [10:24:39] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 008848: [10:24:39] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008848: [10:24:39] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008848: [10:24:39] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008848: [10:24:39] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008848: [10:24:39] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008848: [10:24:39] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008848: [10:24:39] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008848: [10:24:39] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008848: [10:24:39] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008848: [10:24:39] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008848: [10:24:39] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 008848: [10:24:39] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 008848: [10:24:39] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 008848: [10:24:39] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 008848: [10:24:39] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 008848: [10:24:39] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 008848: [10:24:39] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008848: [10:24:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008848: [10:24:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008848: [10:24:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008848: [10:24:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008848: [10:24:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008848: [10:24:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008848: [10:24:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008848: [10:24:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008848: [10:24:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008848: [10:24:39] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008848: [10:24:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008848: [10:24:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008848: [10:24:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008848: [10:24:39] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008848: [10:24:39] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 008848: [10:24:39] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 008848: [10:24:39] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008848: [10:24:39] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008848: [10:24:39] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 008848: [10:24:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008848: [10:24:39] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 254.719 ms RDOC 008848: [10:24:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 008848: [10:24:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 007892: [10:24:41] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 007892: [10:24:41] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007892: [10:24:41] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007892: [10:24:41] win32_process.cpp( 597) - Log - Injecting renderdoc into process 6976 RDOC 007892: [10:24:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006976: [10:24:41] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 006976: [10:24:41] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006976: [10:24:41] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006976: [10:24:41] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006976: [10:24:41] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 006976: [10:24:41] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 006976: [10:24:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006976: [10:24:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006976: [10:24:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006976: [10:24:41] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006976: [10:24:41] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006976: [10:24:41] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006976: [10:24:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006976: [10:24:41] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007892: [10:24:41] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6976] RDOC 007892: [10:24:41] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006976: [10:24:41] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006976: [10:24:41] gl_driver.cpp(1152) - Log - Created new sharegroup 0000022A4DB10DE0 RDOC 006976: [10:24:41] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 006976: [10:24:41] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006976: [10:24:41] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 006976: [10:24:41] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 006976: [10:24:41] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006976: [10:24:41] gl_driver.cpp(1152) - Log - Created new sharegroup 0000022A4DB10A60 RDOC 006976: [10:24:41] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006976: [10:24:41] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006976: [10:24:41] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 006976: [10:24:41] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 006976: [10:24:41] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007892: [10:24:41] vk_replay.cpp(4230) - Log - Created device. RDOC 006976: [10:24:41] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000110420 RDOC 007892: [10:24:41] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007892: [10:24:41] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 006976: [10:24:41] gl_driver.cpp(2171) - Log - Starting capture RDOC 006976: [10:24:41] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 006976: [10:24:42] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1983424 bytes to 39239 (1.98 %) RDOC 006976: [10:24:42] gl_driver.cpp(2388) - Log - Captured GL frame with 1.891541 MB capture section in 0.063891 seconds RDOC 006976: [10:24:42] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 006976: [10:24:42] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 006976: [10:24:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 007892: [10:24:42] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (48857 bytes) (time 1601889882) 4975 byte thumbnail RDOC 007892: [10:24:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 007892: [10:24:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007892: [10:24:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007892: [10:24:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007892: [10:24:43] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 007892: [10:24:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007892: [10:24:43] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007892: [10:24:43] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007892: [10:24:43] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007892: [10:24:43] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007892: [10:24:43] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007892: [10:24:43] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007892: [10:24:43] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007892: [10:24:43] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007892: [10:24:43] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007892: [10:24:43] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007892: [10:24:43] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007892: [10:24:43] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007892: [10:24:43] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007892: [10:24:43] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007892: [10:24:43] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007892: [10:24:43] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007892: [10:24:43] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007892: [10:24:43] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007892: [10:24:43] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007892: [10:24:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [10:24:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [10:24:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [10:24:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [10:24:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [10:24:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [10:24:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [10:24:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [10:24:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007892: [10:24:43] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007892: [10:24:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [10:24:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007892: [10:24:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007892: [10:24:43] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007892: [10:24:43] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007892: [10:24:43] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 007892: [10:24:43] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007892: [10:24:43] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007892: [10:24:43] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007892: [10:24:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007892: [10:24:43] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007892: [10:24:43] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007892: [10:24:43] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007892: [10:24:43] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007892: [10:24:43] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 176.146 ms RDOC 007892: [10:24:43] gl_replay.cpp(2119) - Warning - Can't find program resource index for G[0].b RDOC 007892: [10:24:43] gl_replay.cpp(2119) - Warning - Can't find program resource index for G[0].c[0].a RDOC 007892: [10:24:43] gl_replay.cpp(2119) - Warning - Can't find program resource index for G[0].c[1].a RDOC 007892: [10:24:43] gl_replay.cpp(2119) - Warning - Can't find program resource index for G[0].c[2].a RDOC 007892: [10:24:43] gl_replay.cpp(2119) - Warning - Can't find program resource index for G[0].c[3].a RDOC 007892: [10:24:43] gl_replay.cpp(2119) - Warning - Can't find program resource index for G[1].c[0].a RDOC 007892: [10:24:43] gl_replay.cpp(2119) - Warning - Can't find program resource index for G[1].c[1].a RDOC 007892: [10:24:43] gl_replay.cpp(2119) - Warning - Can't find program resource index for G[1].c[2].a RDOC 007892: [10:24:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 008320: [10:24:43] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008320: [10:24:43] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008320: [10:24:44] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008320: [10:24:44] win32_process.cpp( 597) - Log - Injecting renderdoc into process 4564 RDOC 008320: [10:24:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004564: [10:24:44] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 004564: [10:24:44] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004564: [10:24:44] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004564: [10:24:44] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004564: [10:24:44] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 004564: [10:24:44] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 004564: [10:24:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004564: [10:24:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004564: [10:24:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004564: [10:24:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004564: [10:24:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004564: [10:24:44] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004564: [10:24:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004564: [10:24:44] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008320: [10:24:44] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4564] RDOC 008320: [10:24:44] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004564: [10:24:44] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004564: [10:24:44] gl_driver.cpp(1152) - Log - Created new sharegroup 000001E25D620E00 RDOC 004564: [10:24:44] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 004564: [10:24:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004564: [10:24:44] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 004564: [10:24:44] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 004564: [10:24:44] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004564: [10:24:44] gl_driver.cpp(1152) - Log - Created new sharegroup 000001E25D620400 RDOC 004564: [10:24:44] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004564: [10:24:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004564: [10:24:44] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 004564: [10:24:44] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 004564: [10:24:44] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008320: [10:24:44] vk_replay.cpp(4230) - Log - Created device. RDOC 004564: [10:24:44] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000009044C RDOC 008320: [10:24:44] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008320: [10:24:44] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 004564: [10:24:44] gl_driver.cpp(2171) - Log - Starting capture RDOC 004564: [10:24:44] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 004564: [10:24:44] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3102 (10.42 %) RDOC 004564: [10:24:44] gl_driver.cpp(2388) - Log - Captured GL frame with 0.028381 MB capture section in 0.039023 seconds RDOC 004564: [10:24:44] rdcfile.cpp(1193) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4636 bytes to 4636 (100.00 %) RDOC 004564: [10:24:44] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004564: [10:24:44] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 004564: [10:24:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 008320: [10:24:44] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17557 bytes) (time 1601889884) 5116 byte thumbnail RDOC 008320: [10:24:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 008320: [10:24:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008320: [10:24:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008320: [10:24:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008320: [10:24:45] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 008320: [10:24:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008320: [10:24:45] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008320: [10:24:45] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 008320: [10:24:45] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008320: [10:24:45] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008320: [10:24:45] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008320: [10:24:45] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008320: [10:24:45] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008320: [10:24:45] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008320: [10:24:45] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008320: [10:24:45] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008320: [10:24:45] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008320: [10:24:45] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008320: [10:24:45] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 008320: [10:24:45] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 008320: [10:24:45] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 008320: [10:24:45] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 008320: [10:24:45] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 008320: [10:24:45] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 008320: [10:24:45] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008320: [10:24:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:24:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:24:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:24:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:24:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:24:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:24:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:24:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:24:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008320: [10:24:45] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008320: [10:24:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:24:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:24:45] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008320: [10:24:45] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008320: [10:24:45] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 008320: [10:24:45] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 008320: [10:24:45] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008320: [10:24:45] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008320: [10:24:46] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 008320: [10:24:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008320: [10:24:46] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008320: [10:24:46] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008320: [10:24:46] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008320: [10:24:46] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008320: [10:24:46] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 129.631 ms RDOC 008320: [10:24:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 008320: [10:24:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 008320: [10:24:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntdll.pdb RDOC 008320: [10:24:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernel32.pdb RDOC 008320: [10:24:49] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernelbase.pdb RDOC 008320: [10:24:50] win32_callstack.cpp(1003) - Log - Loaded Symbols for user32.pdb RDOC 008320: [10:24:50] win32_callstack.cpp(1003) - Log - Loaded Symbols for win32u.pdb RDOC 008320: [10:24:50] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32.pdb RDOC 008320: [10:24:52] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32full.pdb RDOC 008320: [10:24:52] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcp_win.pdb RDOC 008320: [10:24:52] win32_callstack.cpp(1003) - Log - Loaded Symbols for ucrtbase.pdb RDOC 008320: [10:24:55] win32_callstack.cpp(1003) - Log - Loaded Symbols for shell32.pdb RDOC 008320: [10:24:55] win32_callstack.cpp(1003) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 008320: [10:24:55] win32_callstack.cpp(1003) - Log - Loaded Symbols for shcore.pdb RDOC 008320: [10:24:55] win32_callstack.cpp(1003) - Log - Loaded Symbols for msimg32.pdb RDOC 008320: [10:24:55] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcrt.pdb RDOC 008320: [10:24:55] win32_callstack.cpp(1003) - Log - Loaded Symbols for rpcrt4.pdb RDOC 008320: [10:25:12] win32_callstack.cpp(1003) - Log - Loaded Symbols for combase.pdb RDOC 008320: [10:25:12] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for sechost.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for advapi32.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for profapi.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for powrprof.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for UMPDC.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for shlwapi.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptsp.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for ole32.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for oleaut32.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for imm32.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for ws2_32.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for setupapi.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcrypt.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for comdlg32.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for comctl32v582.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for d:\agent\_work\8\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for d:\agent\_work\8\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 008320: [10:25:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for d:\agent\_work\8\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 008320: [10:25:21] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for symsrv.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for mswsock.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for opengl32.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for glu32.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for DXCore.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for UxTheme.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for msctf.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntmarta.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for WinTypes.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for iertutil.pdb RDOC 008320: [10:25:21] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for version.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for wtsapi32.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for devobj.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for wintrust.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for msasn1.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for crypt32.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for dwmapi.pdb RDOC 008320: [10:25:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for winsta.pdb RDOC 008320: [10:25:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970 gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 008600: [10:25:22] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008600: [10:25:22] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008600: [10:25:22] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008600: [10:25:22] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8960 RDOC 008600: [10:25:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008960: [10:25:22] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008960: [10:25:22] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008960: [10:25:22] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008960: [10:25:22] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008960: [10:25:22] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008960: [10:25:22] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008960: [10:25:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008960: [10:25:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008960: [10:25:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008960: [10:25:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008960: [10:25:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008960: [10:25:22] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008960: [10:25:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008600: [10:25:22] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8960] RDOC 008960: [10:25:22] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008960: [10:25:22] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008960: [10:25:22] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008960: [10:25:22] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008600: [10:25:22] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008960: [10:25:22] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x0000023F7D86CBE0 RDOC 008960: [10:25:22] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008960: [10:25:22] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008960: [10:25:22] core.cpp(1798) - Log - Removing device frame capturer for 0x0000023F7D86CBE0 RDOC 008960: [10:25:22] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008960: [10:25:22] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 008960: [10:25:22] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 008600: [10:25:22] vk_replay.cpp(4230) - Log - Created device. RDOC 008960: [10:25:22] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x0000023F7D86CBE0 RDOC 008960: [10:25:22] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008960: [10:25:22] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008960: [10:25:22] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008960: [10:25:22] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008960: [10:25:22] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008960: [10:25:22] gl_driver.cpp(1152) - Log - Created new sharegroup 0000023F04AB9DC0 RDOC 008960: [10:25:22] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 008960: [10:25:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008960: [10:25:22] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 008960: [10:25:22] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 008960: [10:25:22] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008960: [10:25:22] gl_driver.cpp(1152) - Log - Created new sharegroup 0000023F04ABA180 RDOC 008960: [10:25:22] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008960: [10:25:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008960: [10:25:22] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 008960: [10:25:22] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 008960: [10:25:22] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008960: [10:25:22] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000280400 RDOC 008600: [10:25:22] target_control.cpp( 831) - Log - Used API: D3D11 (Not presenting & supported) RDOC 008600: [10:25:22] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008600: [10:25:22] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 008960: [10:25:23] gl_driver.cpp(2171) - Log - Starting capture RDOC 008960: [10:25:23] gl_driver.cpp(2243) - Log - Finished capture, Frame 4 RDOC 008960: [10:25:23] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 65716 (0.52 %) RDOC 008960: [10:25:23] gl_driver.cpp(2388) - Log - Captured GL frame with 12.032593 MB capture section in 0.106268 seconds RDOC 008960: [10:25:23] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 008960: [10:25:23] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 008960: [10:25:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 008600: [10:25:23] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4) (88403 bytes) (time 1601889923) 18309 byte thumbnail RDOC 008600: [10:25:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 008600: [10:25:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008600: [10:25:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008600: [10:25:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008600: [10:25:24] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 008600: [10:25:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008600: [10:25:24] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008600: [10:25:24] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 008600: [10:25:24] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008600: [10:25:24] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008600: [10:25:24] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008600: [10:25:24] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008600: [10:25:24] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008600: [10:25:24] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008600: [10:25:24] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008600: [10:25:24] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008600: [10:25:24] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008600: [10:25:24] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008600: [10:25:24] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 008600: [10:25:24] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 008600: [10:25:24] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 008600: [10:25:24] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 008600: [10:25:24] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 008600: [10:25:24] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 008600: [10:25:24] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008600: [10:25:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008600: [10:25:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008600: [10:25:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008600: [10:25:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008600: [10:25:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008600: [10:25:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008600: [10:25:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008600: [10:25:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008600: [10:25:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008600: [10:25:24] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008600: [10:25:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008600: [10:25:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008600: [10:25:24] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008600: [10:25:24] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008600: [10:25:24] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 008600: [10:25:24] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 008600: [10:25:24] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008600: [10:25:24] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008600: [10:25:24] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 008600: [10:25:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008600: [10:25:24] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008600: [10:25:24] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008600: [10:25:24] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008600: [10:25:24] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008600: [10:25:24] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 182.298 ms RDOC 008600: [10:25:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 009716: [10:25:25] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 009716: [10:25:25] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009716: [10:25:25] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009716: [10:25:25] win32_process.cpp( 597) - Log - Injecting renderdoc into process 5768 RDOC 009716: [10:25:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005768: [10:25:25] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 005768: [10:25:25] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005768: [10:25:25] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005768: [10:25:25] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005768: [10:25:25] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 005768: [10:25:25] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 005768: [10:25:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005768: [10:25:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005768: [10:25:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005768: [10:25:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005768: [10:25:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005768: [10:25:25] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005768: [10:25:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009716: [10:25:25] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5768] RDOC 005768: [10:25:25] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009716: [10:25:25] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009716: [10:25:25] vk_replay.cpp(4230) - Log - Created device. RDOC 005768: [10:25:25] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005768: [10:25:25] gl_driver.cpp(1152) - Log - Created new sharegroup 000002C70D91C0C0 RDOC 005768: [10:25:25] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 005768: [10:25:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005768: [10:25:25] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 005768: [10:25:25] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 005768: [10:25:25] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005768: [10:25:25] gl_driver.cpp(1152) - Log - Created new sharegroup 000002C70D91C6C0 RDOC 005768: [10:25:25] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005768: [10:25:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005768: [10:25:25] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 005768: [10:25:25] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 005768: [10:25:25] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009716: [10:25:25] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005768: [10:25:25] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000C0450 RDOC 009716: [10:25:25] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 005768: [10:25:25] gl_driver.cpp(2171) - Log - Starting capture RDOC 005768: [10:25:26] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 005768: [10:25:26] gl_initstate.cpp(1815) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005768: [10:25:26] gl_initstate.cpp(1816) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005768: [10:25:26] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 129043072 bytes to 610620 (0.47 %) RDOC 005768: [10:25:26] gl_driver.cpp(2388) - Log - Captured GL frame with 123.065063 MB capture section in 0.468707 seconds RDOC 005768: [10:25:26] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005768: [10:25:26] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 005768: [10:25:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 009716: [10:25:26] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (617275 bytes) (time 1601889926) 2526 byte thumbnail RDOC 009716: [10:25:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 009716: [10:25:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 009716: [10:25:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 009716: [10:25:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 009716: [10:25:27] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 009716: [10:25:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009716: [10:25:27] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009716: [10:25:27] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 009716: [10:25:27] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009716: [10:25:27] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009716: [10:25:27] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009716: [10:25:27] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009716: [10:25:27] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009716: [10:25:27] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009716: [10:25:27] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009716: [10:25:27] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009716: [10:25:27] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009716: [10:25:27] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009716: [10:25:27] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 009716: [10:25:27] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 009716: [10:25:27] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 009716: [10:25:27] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 009716: [10:25:27] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 009716: [10:25:27] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 009716: [10:25:27] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009716: [10:25:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009716: [10:25:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009716: [10:25:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009716: [10:25:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009716: [10:25:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009716: [10:25:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009716: [10:25:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009716: [10:25:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009716: [10:25:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009716: [10:25:27] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009716: [10:25:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009716: [10:25:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009716: [10:25:27] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009716: [10:25:27] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009716: [10:25:27] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 009716: [10:25:27] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 009716: [10:25:27] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009716: [10:25:27] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009716: [10:25:28] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 009716: [10:25:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 009716: [10:25:28] gl_initstate.cpp(1815) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009716: [10:25:28] gl_initstate.cpp(1816) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009716: [10:25:35] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 7650.284 ms RDOC 009716: [10:25:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 011256: [10:25:47] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 011256: [10:25:47] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011256: [10:25:47] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011256: [10:25:47] win32_process.cpp( 597) - Log - Injecting renderdoc into process 7316 RDOC 011256: [10:25:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007316: [10:25:48] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 007316: [10:25:48] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007316: [10:25:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007316: [10:25:48] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007316: [10:25:48] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 007316: [10:25:48] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 007316: [10:25:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007316: [10:25:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007316: [10:25:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007316: [10:25:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007316: [10:25:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007316: [10:25:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007316: [10:25:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007316: [10:25:48] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011256: [10:25:48] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7316] RDOC 011256: [10:25:48] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007316: [10:25:48] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007316: [10:25:48] gl_driver.cpp(1152) - Log - Created new sharegroup 00000153D38BFF20 RDOC 007316: [10:25:48] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 007316: [10:25:48] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007316: [10:25:48] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007316: [10:25:48] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 007316: [10:25:48] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007316: [10:25:48] gl_driver.cpp(1152) - Log - Created new sharegroup 00000153D38BF820 RDOC 007316: [10:25:48] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007316: [10:25:48] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 007316: [10:25:48] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 007316: [10:25:48] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 011256: [10:25:48] vk_replay.cpp(4230) - Log - Created device. RDOC 007316: [10:25:48] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007316: [10:25:48] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E0450 RDOC 011256: [10:25:48] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011256: [10:25:48] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 007316: [10:25:48] gl_driver.cpp(2171) - Log - Starting capture RDOC 007316: [10:25:48] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 007316: [10:25:48] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1986304 bytes to 50043 (2.52 %) RDOC 007316: [10:25:48] gl_driver.cpp(2388) - Log - Captured GL frame with 1.894287 MB capture section in 0.143746 seconds RDOC 007316: [10:25:48] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 007316: [10:25:48] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 007316: [10:25:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011256: [10:25:48] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (65268 bytes) (time 1601889948) 9593 byte thumbnail RDOC 011256: [10:25:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011256: [10:25:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 011256: [10:25:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 011256: [10:25:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 011256: [10:25:49] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 011256: [10:25:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011256: [10:25:49] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011256: [10:25:49] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 011256: [10:25:49] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011256: [10:25:49] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011256: [10:25:49] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011256: [10:25:49] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011256: [10:25:49] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011256: [10:25:49] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011256: [10:25:49] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011256: [10:25:49] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011256: [10:25:49] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011256: [10:25:49] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011256: [10:25:49] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 011256: [10:25:49] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 011256: [10:25:49] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 011256: [10:25:49] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 011256: [10:25:49] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 011256: [10:25:49] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 011256: [10:25:49] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011256: [10:25:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:25:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:25:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:25:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:25:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:25:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:25:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:25:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:25:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011256: [10:25:49] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011256: [10:25:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:25:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:25:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011256: [10:25:49] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011256: [10:25:49] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 011256: [10:25:49] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 011256: [10:25:49] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011256: [10:25:49] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011256: [10:25:50] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 011256: [10:25:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 011256: [10:25:50] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 215.895 ms RDOC 011256: [10:25:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011256: [10:25:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011256: [10:25:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 011256: [10:25:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 011256: [10:25:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011256: [10:25:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011256: [10:25:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011256: [10:25:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011256: [10:25:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011256: [10:25:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011256: [10:25:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011256: [10:25:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011256: [10:25:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011256: [10:25:50] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011256: [10:25:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 008708: [10:25:50] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008708: [10:25:50] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008708: [10:25:51] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008708: [10:25:51] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8896 RDOC 008708: [10:25:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008896: [10:25:51] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008896: [10:25:51] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008896: [10:25:51] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008896: [10:25:51] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008896: [10:25:51] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008896: [10:25:51] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008896: [10:25:51] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008896: [10:25:51] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008896: [10:25:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008896: [10:25:51] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008896: [10:25:51] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008896: [10:25:51] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008896: [10:25:51] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008708: [10:25:51] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8896] RDOC 008896: [10:25:51] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008708: [10:25:51] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008708: [10:25:51] vk_replay.cpp(4230) - Log - Created device. RDOC 008896: [10:25:51] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008896: [10:25:51] gl_driver.cpp(1152) - Log - Created new sharegroup 000001C01AC8F020 RDOC 008896: [10:25:51] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 008896: [10:25:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008896: [10:25:51] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 008896: [10:25:51] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 008896: [10:25:51] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008896: [10:25:51] gl_driver.cpp(1152) - Log - Created new sharegroup 000001C01AC8F560 RDOC 008896: [10:25:51] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008896: [10:25:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008896: [10:25:51] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 008896: [10:25:51] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 008896: [10:25:51] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008896: [10:25:51] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000100450 RDOC 008708: [10:25:51] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008896: [10:25:51] gl_driver.cpp(2171) - Log - Starting capture RDOC 008708: [10:25:51] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 008896: [10:25:51] gl_driver.cpp(2243) - Log - Finished capture, Frame 4294967295 RDOC 008896: [10:25:51] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1210 (4.94 %) RDOC 008896: [10:25:51] gl_driver.cpp(2388) - Log - Captured GL frame with 0.023376 MB capture section in 0.124877 seconds RDOC 008896: [10:25:51] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 008896: [10:25:51] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 008896: [10:25:51] gl_driver.cpp(2171) - Log - Starting capture RDOC 008896: [10:25:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 008896: [10:25:51] gl_driver.cpp(2243) - Log - Finished capture, Frame 4294967295 RDOC 008896: [10:25:51] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1211 (4.94 %) RDOC 008896: [10:25:51] gl_driver.cpp(2388) - Log - Captured GL frame with 0.023376 MB capture section in 0.021257 seconds RDOC 008896: [10:25:51] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12049 bytes to 12049 (100.00 %) RDOC 008896: [10:25:51] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 008708: [10:25:51] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4294967295) (7522 bytes) (time 1601889951) 2527 byte thumbnail RDOC 008896: [10:25:51] gl_driver.cpp(2171) - Log - Starting capture RDOC 008708: [10:25:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 008708: [10:25:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008708: [10:25:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008708: [10:25:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008708: [10:25:52] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 008708: [10:25:52] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008708: [10:25:52] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008708: [10:25:52] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 008708: [10:25:52] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008708: [10:25:52] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008708: [10:25:52] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008708: [10:25:52] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008708: [10:25:52] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008708: [10:25:52] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008708: [10:25:52] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008708: [10:25:52] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008708: [10:25:52] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008708: [10:25:52] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008708: [10:25:52] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 008708: [10:25:52] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 008708: [10:25:52] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 008708: [10:25:52] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 008708: [10:25:52] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 008708: [10:25:52] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 008708: [10:25:52] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008708: [10:25:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008708: [10:25:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008708: [10:25:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008708: [10:25:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008708: [10:25:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008708: [10:25:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008708: [10:25:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008708: [10:25:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008708: [10:25:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008708: [10:25:52] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008708: [10:25:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008708: [10:25:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008708: [10:25:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008708: [10:25:52] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008708: [10:25:52] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 008708: [10:25:52] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 008708: [10:25:52] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008708: [10:25:52] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008708: [10:25:52] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 008708: [10:25:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008708: [10:25:52] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 4.534 ms RDOC 008708: [10:25:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 010824: [10:25:53] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010824: [10:25:53] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010824: [10:25:53] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010824: [10:25:53] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10404 RDOC 010824: [10:25:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010404: [10:25:53] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010404: [10:25:53] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010404: [10:25:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010404: [10:25:53] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010404: [10:25:53] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010404: [10:25:53] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010404: [10:25:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010404: [10:25:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010404: [10:25:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010404: [10:25:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010404: [10:25:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010404: [10:25:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010404: [10:25:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010824: [10:25:53] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10404] RDOC 010404: [10:25:53] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010824: [10:25:53] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010404: [10:25:53] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010404: [10:25:53] gl_driver.cpp(1152) - Log - Created new sharegroup 000002C2692BA430 RDOC 010404: [10:25:53] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010404: [10:25:53] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010404: [10:25:53] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010404: [10:25:53] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010404: [10:25:53] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010404: [10:25:53] gl_driver.cpp(1152) - Log - Created new sharegroup 000002C2692BAE70 RDOC 010404: [10:25:53] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010404: [10:25:53] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010404: [10:25:53] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 010404: [10:25:53] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 010824: [10:25:53] vk_replay.cpp(4230) - Log - Created device. RDOC 010404: [10:25:53] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010404: [10:25:54] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000A0494 RDOC 010824: [10:25:54] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010824: [10:25:54] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010404: [10:25:54] gl_driver.cpp(2171) - Log - Starting capture RDOC 010404: [10:25:54] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 010404: [10:25:54] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3069 (10.68 %) RDOC 010404: [10:25:54] gl_driver.cpp(2388) - Log - Captured GL frame with 0.027405 MB capture section in 0.060018 seconds RDOC 010404: [10:25:54] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 010404: [10:25:54] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010404: [10:25:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010824: [10:25:54] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (12784 bytes) (time 1601889954) 5223 byte thumbnail RDOC 010824: [10:25:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010824: [10:25:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010824: [10:25:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010824: [10:25:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010824: [10:25:55] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 010824: [10:25:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010824: [10:25:55] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010824: [10:25:55] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010824: [10:25:55] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010824: [10:25:55] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010824: [10:25:55] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010824: [10:25:55] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010824: [10:25:55] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010824: [10:25:55] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010824: [10:25:55] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010824: [10:25:55] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010824: [10:25:55] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010824: [10:25:55] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010824: [10:25:55] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 010824: [10:25:55] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 010824: [10:25:55] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 010824: [10:25:55] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 010824: [10:25:55] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 010824: [10:25:55] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 010824: [10:25:55] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010824: [10:25:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [10:25:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [10:25:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [10:25:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [10:25:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [10:25:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [10:25:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [10:25:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [10:25:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010824: [10:25:55] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010824: [10:25:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [10:25:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [10:25:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010824: [10:25:55] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010824: [10:25:55] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 010824: [10:25:55] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 010824: [10:25:55] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010824: [10:25:55] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010824: [10:25:55] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 010824: [10:25:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010824: [10:25:55] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 122.164 ms RDOC 010824: [10:25:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
File "rdtest/testcase.py", line 342, in check_mesh_data raise TestFailureException('Mesh data doesn\'t have expected element {}'.format(idx)) File "tests/GL/GL_Large_Buffer.py", line 69, in check_capture self.check_mesh_data(postvs_ref, postvs_data) File "rdtest/testcase.py", line 447, in run self.check_capture() File "rdtest/testcase.py", line 454, in invoketest self.run() File "rdtest/runner.py", line 429, in internal_run_test instance.invoketest(False)
RDOC 009688: [10:25:56] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 009688: [10:25:56] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009688: [10:25:56] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009688: [10:25:56] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8412 RDOC 009688: [10:25:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008412: [10:25:56] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008412: [10:25:56] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008412: [10:25:56] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008412: [10:25:56] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008412: [10:25:56] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008412: [10:25:56] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008412: [10:25:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008412: [10:25:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008412: [10:25:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008412: [10:25:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008412: [10:25:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008412: [10:25:56] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008412: [10:25:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008412: [10:25:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009688: [10:25:56] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8412] RDOC 009688: [10:25:56] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008412: [10:25:56] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008412: [10:25:56] gl_driver.cpp(1152) - Log - Created new sharegroup 000001861358F370 RDOC 008412: [10:25:56] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 008412: [10:25:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008412: [10:25:56] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 009688: [10:25:56] vk_replay.cpp(4230) - Log - Created device. RDOC 008412: [10:25:56] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 008412: [10:25:56] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008412: [10:25:56] gl_driver.cpp(1152) - Log - Created new sharegroup 000001861358F530 RDOC 008412: [10:25:56] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008412: [10:25:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008412: [10:25:56] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 008412: [10:25:56] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 008412: [10:25:56] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008412: [10:26:02] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000C0494 RDOC 009688: [10:26:02] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009688: [10:26:02] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 008412: [10:26:02] gl_driver.cpp(2171) - Log - Starting capture RDOC 008412: [10:26:02] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 008412: [10:26:02] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398848 bytes to 9230558 (0.41 %) RDOC 008412: [10:26:02] gl_driver.cpp(2388) - Log - Captured GL frame with 2128.027771 MB capture section in 0.375280 seconds RDOC 008412: [10:26:02] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008412: [10:26:02] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 008412: [10:26:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 009688: [10:26:02] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (9240308 bytes) (time 1601889962) 5116 byte thumbnail RDOC 009688: [10:26:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 009688: [10:26:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 009688: [10:26:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 009688: [10:26:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 009688: [10:26:03] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 009688: [10:26:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009688: [10:26:03] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 009688: [10:26:03] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 009688: [10:26:03] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009688: [10:26:03] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009688: [10:26:03] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009688: [10:26:03] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009688: [10:26:03] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009688: [10:26:03] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009688: [10:26:03] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009688: [10:26:03] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009688: [10:26:03] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009688: [10:26:03] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009688: [10:26:03] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 009688: [10:26:03] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 009688: [10:26:03] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 009688: [10:26:03] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 009688: [10:26:03] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 009688: [10:26:03] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 009688: [10:26:03] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009688: [10:26:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:26:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:26:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:26:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:26:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:26:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:26:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:26:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:26:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 009688: [10:26:03] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 009688: [10:26:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:26:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009688: [10:26:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009688: [10:26:03] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009688: [10:26:03] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 009688: [10:26:03] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 009688: [10:26:03] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009688: [10:26:04] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009688: [10:26:04] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 009688: [10:26:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 009688: [10:26:07] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009688: [10:26:07] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009688: [10:26:07] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009688: [10:26:07] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009688: [10:26:07] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 3536.987 ms RDOC 009688: [10:26:11] gl_postvs.cpp(1002) - Error - No primitives written - but we must have had some number of vertices in the draw
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 011256: [10:26:12] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 011256: [10:26:12] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011256: [10:26:12] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011256: [10:26:12] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10636 RDOC 010636: [10:26:12] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010636: [10:26:12] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010636: [10:26:12] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010636: [10:26:12] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010636: [10:26:12] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010636: [10:26:12] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010636: [10:26:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010636: [10:26:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010636: [10:26:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010636: [10:26:12] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010636: [10:26:12] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010636: [10:26:12] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010636: [10:26:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011256: [10:26:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 011256: [10:26:12] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10636] RDOC 010636: [10:26:12] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011256: [10:26:12] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010636: [10:26:13] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010636: [10:26:13] gl_driver.cpp(1152) - Log - Created new sharegroup 00000287868F0000 RDOC 010636: [10:26:13] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010636: [10:26:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010636: [10:26:13] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010636: [10:26:13] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010636: [10:26:13] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010636: [10:26:13] gl_driver.cpp(1152) - Log - Created new sharegroup 00000287868F04C0 RDOC 010636: [10:26:13] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010636: [10:26:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010636: [10:26:13] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 010636: [10:26:13] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 011256: [10:26:13] vk_replay.cpp(4230) - Log - Created device. RDOC 010636: [10:26:13] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010636: [10:26:13] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E0456 RDOC 011256: [10:26:13] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011256: [10:26:13] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010636: [10:26:13] gl_driver.cpp(2171) - Log - Starting capture RDOC 010636: [10:26:13] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 010636: [10:26:13] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29696 bytes to 3410 (11.48 %) RDOC 010636: [10:26:13] gl_driver.cpp(2388) - Log - Captured GL frame with 0.028320 MB capture section in 0.043887 seconds RDOC 010636: [10:26:13] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010636: [10:26:13] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 010636: [10:26:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 011256: [10:26:13] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (13160 bytes) (time 1601889973) 5116 byte thumbnail RDOC 011256: [10:26:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 011256: [10:26:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 011256: [10:26:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 011256: [10:26:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 011256: [10:26:14] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 011256: [10:26:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011256: [10:26:14] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011256: [10:26:14] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 011256: [10:26:14] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011256: [10:26:14] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011256: [10:26:14] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011256: [10:26:14] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011256: [10:26:14] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011256: [10:26:14] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011256: [10:26:14] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011256: [10:26:14] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011256: [10:26:14] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011256: [10:26:14] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011256: [10:26:14] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 011256: [10:26:14] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 011256: [10:26:14] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 011256: [10:26:14] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 011256: [10:26:14] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 011256: [10:26:14] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 011256: [10:26:14] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011256: [10:26:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:26:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:26:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:26:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:26:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:26:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:26:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:26:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:26:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011256: [10:26:14] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011256: [10:26:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:26:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011256: [10:26:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011256: [10:26:14] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011256: [10:26:14] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 011256: [10:26:14] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 011256: [10:26:14] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011256: [10:26:14] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011256: [10:26:14] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 011256: [10:26:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 011256: [10:26:14] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011256: [10:26:14] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011256: [10:26:14] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011256: [10:26:14] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011256: [10:26:14] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 91.025 ms RDOC 011256: [10:26:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55
RDOC 010796: [10:26:15] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010796: [10:26:15] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010796: [10:26:15] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010796: [10:26:15] win32_process.cpp( 597) - Log - Injecting renderdoc into process 7896 RDOC 010796: [10:26:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007896: [10:26:15] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 007896: [10:26:15] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007896: [10:26:15] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007896: [10:26:15] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007896: [10:26:15] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 007896: [10:26:15] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 007896: [10:26:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007896: [10:26:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007896: [10:26:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007896: [10:26:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007896: [10:26:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007896: [10:26:15] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007896: [10:26:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007896: [10:26:15] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010796: [10:26:15] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7896] RDOC 010796: [10:26:15] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010796: [10:26:15] vk_replay.cpp(4230) - Log - Created device. RDOC 007896: [10:26:15] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007896: [10:26:15] gl_driver.cpp(1152) - Log - Created new sharegroup 000001EBF8DBF5D0 RDOC 007896: [10:26:15] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 007896: [10:26:15] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007896: [10:26:15] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007896: [10:26:15] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 007896: [10:26:15] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007896: [10:26:15] gl_driver.cpp(1152) - Log - Created new sharegroup 000001EBF8DBF650 RDOC 007896: [10:26:15] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007896: [10:26:15] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007896: [10:26:15] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007896: [10:26:15] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 007896: [10:26:15] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007896: [10:26:15] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000404C6 RDOC 010796: [10:26:15] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010796: [10:26:15] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 007896: [10:26:15] gl_driver.cpp(2171) - Log - Starting capture RDOC 007896: [10:26:15] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 007896: [10:26:15] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 998784 bytes to 21365 (2.14 %) RDOC 007896: [10:26:15] gl_driver.cpp(2388) - Log - Captured GL frame with 0.952515 MB capture section in 0.079412 seconds RDOC 007896: [10:26:15] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 007896: [10:26:15] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 007896: [10:26:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 010796: [10:26:15] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (37630 bytes) (time 1601889975) 11171 byte thumbnail RDOC 010796: [10:26:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 010796: [10:26:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010796: [10:26:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010796: [10:26:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010796: [10:26:17] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010796: [10:26:17] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010796: [10:26:17] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010796: [10:26:17] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010796: [10:26:17] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010796: [10:26:17] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010796: [10:26:17] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010796: [10:26:17] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010796: [10:26:17] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010796: [10:26:17] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010796: [10:26:17] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010796: [10:26:17] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010796: [10:26:17] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010796: [10:26:17] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010796: [10:26:17] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 010796: [10:26:17] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 010796: [10:26:17] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 010796: [10:26:17] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 010796: [10:26:17] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 010796: [10:26:17] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 010796: [10:26:17] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010796: [10:26:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010796: [10:26:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010796: [10:26:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010796: [10:26:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010796: [10:26:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010796: [10:26:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010796: [10:26:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010796: [10:26:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010796: [10:26:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010796: [10:26:17] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010796: [10:26:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010796: [10:26:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010796: [10:26:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010796: [10:26:17] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010796: [10:26:17] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 010796: [10:26:17] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 010796: [10:26:17] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010796: [10:26:17] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010796: [10:26:17] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 010796: [10:26:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010796: [10:26:17] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 365.867 ms RDOC 010796: [10:26:17] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010796: [10:26:17] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010796: [10:26:17] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010796: [10:26:17] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010796: [10:26:17] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010796: [10:26:17] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010796: [10:26:17] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010796: [10:26:17] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010796: [10:26:17] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010796: [10:26:17] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010796: [10:26:17] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 010796: [10:26:17] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 010796: [10:26:18] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 010796: [10:26:18] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 010796: [10:26:18] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 010796: [10:26:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 011172: [10:26:18] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 011172: [10:26:18] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011172: [10:26:18] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011172: [10:26:18] win32_process.cpp( 597) - Log - Injecting renderdoc into process 11088 RDOC 011172: [10:26:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 011088: [10:26:18] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 011088: [10:26:18] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011088: [10:26:18] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011088: [10:26:18] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 011088: [10:26:18] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 011088: [10:26:18] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 011088: [10:26:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011088: [10:26:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011088: [10:26:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011088: [10:26:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011088: [10:26:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011088: [10:26:18] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011088: [10:26:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011172: [10:26:18] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [11088] RDOC 011088: [10:26:18] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011172: [10:26:18] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 011088: [10:26:18] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011088: [10:26:18] gl_driver.cpp(1152) - Log - Created new sharegroup 000002659C83EA60 RDOC 011088: [10:26:18] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 011088: [10:26:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011088: [10:26:18] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 011088: [10:26:18] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 011088: [10:26:18] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011088: [10:26:18] gl_driver.cpp(1152) - Log - Created new sharegroup 000002659C83EA60 RDOC 011088: [10:26:18] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011088: [10:26:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011088: [10:26:18] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 011172: [10:26:18] vk_replay.cpp(4230) - Log - Created device. RDOC 011088: [10:26:18] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 011088: [10:26:18] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011088: [10:26:18] gl_driver.cpp(1140) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 011088: [10:26:18] gl_driver.cpp(1158) - Log - Reusing old sharegroup 000002659C83EA60 RDOC 011088: [10:26:18] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 011088: [10:26:18] gl_driver.cpp(1140) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 011088: [10:26:18] gl_driver.cpp(1158) - Log - Reusing old sharegroup 000002659C83EA60 RDOC 011088: [10:26:18] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 011088: [10:26:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011088: [10:26:18] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 011088: [10:26:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011088: [10:26:18] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 011172: [10:26:18] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011088: [10:26:18] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000604C8 RDOC 011172: [10:26:19] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 011088: [10:26:19] gl_driver.cpp(2171) - Log - Starting capture RDOC 011088: [10:26:24] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 011088: [10:26:24] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5861760 bytes to 345389 (5.89 %) RDOC 011088: [10:26:24] gl_driver.cpp(2388) - Log - Captured GL frame with 5.590210 MB capture section in 5.131163 seconds RDOC 011088: [10:26:24] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4978 bytes to 4978 (100.00 %) RDOC 011088: [10:26:24] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 011088: [10:26:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 011172: [10:26:24] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (371019 bytes) (time 1601889984) 20437 byte thumbnail RDOC 011172: [10:26:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 011172: [10:26:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 011172: [10:26:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 011172: [10:26:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 011172: [10:26:25] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 011172: [10:26:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011172: [10:26:25] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 011172: [10:26:25] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 011172: [10:26:25] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011172: [10:26:25] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011172: [10:26:25] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011172: [10:26:25] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011172: [10:26:25] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011172: [10:26:25] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011172: [10:26:25] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011172: [10:26:25] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011172: [10:26:25] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011172: [10:26:25] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011172: [10:26:25] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 011172: [10:26:25] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 011172: [10:26:25] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 011172: [10:26:25] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 011172: [10:26:25] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 011172: [10:26:25] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 011172: [10:26:25] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011172: [10:26:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011172: [10:26:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011172: [10:26:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011172: [10:26:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011172: [10:26:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011172: [10:26:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011172: [10:26:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011172: [10:26:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011172: [10:26:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 011172: [10:26:25] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 011172: [10:26:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011172: [10:26:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011172: [10:26:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011172: [10:26:25] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011172: [10:26:25] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 011172: [10:26:25] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 011172: [10:26:25] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011172: [10:26:25] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011172: [10:26:25] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 011172: [10:26:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 011172: [10:26:26] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011172: [10:26:26] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011172: [10:26:26] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011172: [10:26:26] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011172: [10:26:26] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011172: [10:26:26] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011172: [10:26:26] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011172: [10:26:26] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011172: [10:26:28] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 2586.402 ms RDOC 011172: [10:26:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 010216: [10:26:29] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010216: [10:26:29] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010216: [10:26:29] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010216: [10:26:29] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10140 RDOC 010216: [10:26:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010140: [10:26:30] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010140: [10:26:30] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010140: [10:26:30] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010140: [10:26:30] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010140: [10:26:30] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010140: [10:26:30] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010140: [10:26:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010140: [10:26:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010140: [10:26:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010140: [10:26:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010140: [10:26:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010140: [10:26:30] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010140: [10:26:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010216: [10:26:30] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10140] RDOC 010140: [10:26:30] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010216: [10:26:30] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010140: [10:26:30] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010140: [10:26:30] gl_driver.cpp(1152) - Log - Created new sharegroup 0000023F11A73310 RDOC 010140: [10:26:30] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010140: [10:26:30] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010140: [10:26:30] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010140: [10:26:30] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010140: [10:26:30] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010140: [10:26:30] gl_driver.cpp(1152) - Log - Created new sharegroup 0000023F11A72F50 RDOC 010140: [10:26:30] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010140: [10:26:30] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010140: [10:26:30] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 010140: [10:26:30] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 010216: [10:26:30] vk_replay.cpp(4230) - Log - Created device. RDOC 010140: [10:26:30] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010140: [10:26:30] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002A0420 RDOC 010216: [10:26:30] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010216: [10:26:30] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010140: [10:26:30] gl_driver.cpp(2171) - Log - Starting capture RDOC 010140: [10:26:30] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 010140: [10:26:30] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4184128 bytes to 39955 (0.95 %) RDOC 010140: [10:26:30] gl_driver.cpp(2388) - Log - Captured GL frame with 3.990295 MB capture section in 0.120935 seconds RDOC 010140: [10:26:30] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6577 bytes to 6577 (100.00 %) RDOC 010140: [10:26:30] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 010140: [10:26:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 010216: [10:26:30] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (56701 bytes) (time 1601889990) 9954 byte thumbnail RDOC 010216: [10:26:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 010216: [10:26:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010216: [10:26:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010216: [10:26:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010216: [10:26:31] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 010216: [10:26:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010216: [10:26:31] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010216: [10:26:31] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010216: [10:26:31] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010216: [10:26:31] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010216: [10:26:31] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010216: [10:26:31] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010216: [10:26:31] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010216: [10:26:31] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010216: [10:26:31] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010216: [10:26:31] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010216: [10:26:31] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010216: [10:26:31] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010216: [10:26:31] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 010216: [10:26:31] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 010216: [10:26:31] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 010216: [10:26:31] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 010216: [10:26:31] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 010216: [10:26:31] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 010216: [10:26:31] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010216: [10:26:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010216: [10:26:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010216: [10:26:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010216: [10:26:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010216: [10:26:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010216: [10:26:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010216: [10:26:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010216: [10:26:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010216: [10:26:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010216: [10:26:31] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010216: [10:26:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010216: [10:26:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010216: [10:26:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010216: [10:26:31] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010216: [10:26:31] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 010216: [10:26:31] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 010216: [10:26:31] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010216: [10:26:31] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010216: [10:26:32] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 010216: [10:26:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010216: [10:26:32] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010216: [10:26:32] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010216: [10:26:32] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010216: [10:26:32] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010216: [10:26:32] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010216: [10:26:32] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010216: [10:26:32] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010216: [10:26:32] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010216: [10:26:32] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 168.744 ms RDOC 010216: [10:26:32] gl_overlay.cpp(1738) - Log - Timer Quad Overdraw - 16.327 ms RDOC 010216: [10:26:32] gl_overlay.cpp(1738) - Log - Timer Quad Overdraw - 2.417 ms RDOC 010216: [10:26:32] gl_overlay.cpp(1319) - Log - Timer Triangle Size - 7.129 ms RDOC 010216: [10:26:32] gl_overlay.cpp(1319) - Log - Timer Triangle Size - 0.761 ms RDOC 010216: [10:26:32] gl_overlay.cpp(1319) - Log - Timer Triangle Size - 0.530 ms RDOC 010216: [10:26:32] gl_overlay.cpp(1738) - Log - Timer Quad Overdraw - 6.995 ms RDOC 010216: [10:26:32] gl_overlay.cpp(1738) - Log - Timer Quad Overdraw - 2.527 ms RDOC 010216: [10:26:32] gl_overlay.cpp(1319) - Log - Timer Triangle Size - 3.237 ms RDOC 010216: [10:26:32] gl_overlay.cpp(1319) - Log - Timer Triangle Size - 0.457 ms RDOC 010216: [10:26:33] gl_overlay.cpp(1319) - Log - Timer Triangle Size - 0.435 ms RDOC 010216: [10:26:33] gl_overlay.cpp(1738) - Log - Timer Quad Overdraw - 9.756 ms RDOC 010216: [10:26:33] gl_overlay.cpp(1738) - Log - Timer Quad Overdraw - 2.220 ms RDOC 010216: [10:26:33] gl_overlay.cpp(1319) - Log - Timer Triangle Size - 2.957 ms RDOC 010216: [10:26:33] gl_overlay.cpp(1319) - Log - Timer Triangle Size - 0.618 ms RDOC 010216: [10:26:33] gl_overlay.cpp(1319) - Log - Timer Triangle Size - 0.502 ms RDOC 010216: [10:26:33] gl_overlay.cpp(1738) - Log - Timer Quad Overdraw - 4.751 ms RDOC 010216: [10:26:33] gl_overlay.cpp(1738) - Log - Timer Quad Overdraw - 2.374 ms RDOC 010216: [10:26:33] gl_overlay.cpp(1319) - Log - Timer Triangle Size - 2.975 ms RDOC 010216: [10:26:33] gl_overlay.cpp(1319) - Log - Timer Triangle Size - 0.600 ms RDOC 010216: [10:26:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55
RDOC 001440: [10:26:33] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 001440: [10:26:33] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001440: [10:26:33] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001440: [10:26:33] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10340 RDOC 001440: [10:26:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010340: [10:26:34] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010340: [10:26:34] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010340: [10:26:34] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010340: [10:26:34] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010340: [10:26:34] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010340: [10:26:34] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010340: [10:26:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010340: [10:26:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010340: [10:26:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010340: [10:26:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010340: [10:26:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010340: [10:26:34] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010340: [10:26:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010340: [10:26:34] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001440: [10:26:34] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10340] RDOC 001440: [10:26:34] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001440: [10:26:34] vk_replay.cpp(4230) - Log - Created device. RDOC 010340: [10:26:34] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010340: [10:26:34] gl_driver.cpp(1152) - Log - Created new sharegroup 000001B231490670 RDOC 010340: [10:26:34] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010340: [10:26:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010340: [10:26:34] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010340: [10:26:34] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010340: [10:26:34] gl_driver.cpp(1140) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010340: [10:26:34] gl_driver.cpp(1152) - Log - Created new sharegroup 000001B231490F30 RDOC 010340: [10:26:34] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010340: [10:26:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010340: [10:26:34] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010340: [10:26:34] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000904CA RDOC 001440: [10:26:34] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001440: [10:26:34] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010340: [10:26:34] gl_driver.cpp(2171) - Log - Starting capture RDOC 010340: [10:26:34] gl_driver.cpp(2243) - Log - Finished capture, Frame 6 RDOC 010340: [10:26:34] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3201 (10.76 %) RDOC 010340: [10:26:34] gl_driver.cpp(2388) - Log - Captured GL frame with 0.028381 MB capture section in 0.044492 seconds RDOC 010340: [10:26:34] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 010340: [10:26:34] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 010340: [10:26:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 001440: [10:26:34] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 6) (13943 bytes) (time 1601889994) 6102 byte thumbnail RDOC 001440: [10:26:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 001440: [10:26:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 001440: [10:26:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 001440: [10:26:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 001440: [10:26:35] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 001440: [10:26:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001440: [10:26:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 001440: [10:26:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 001440: [10:26:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001440: [10:26:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001440: [10:26:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001440: [10:26:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001440: [10:26:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001440: [10:26:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001440: [10:26:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001440: [10:26:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001440: [10:26:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001440: [10:26:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001440: [10:26:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 001440: [10:26:35] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 001440: [10:26:35] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 001440: [10:26:35] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 001440: [10:26:35] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 001440: [10:26:35] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 001440: [10:26:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001440: [10:26:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001440: [10:26:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001440: [10:26:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001440: [10:26:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001440: [10:26:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001440: [10:26:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001440: [10:26:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001440: [10:26:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001440: [10:26:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 001440: [10:26:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 001440: [10:26:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001440: [10:26:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001440: [10:26:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001440: [10:26:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001440: [10:26:35] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 001440: [10:26:35] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 001440: [10:26:35] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001440: [10:26:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001440: [10:26:35] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 001440: [10:26:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 001440: [10:26:36] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 151.033 ms RDOC 001440: [10:26:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 008732: [10:26:36] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008732: [10:26:36] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008732: [10:26:36] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008732: [10:26:36] win32_process.cpp( 597) - Log - Injecting renderdoc into process 4284 RDOC 008732: [10:26:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004284: [10:26:36] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 004284: [10:26:36] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004284: [10:26:36] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004284: [10:26:36] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004284: [10:26:36] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 004284: [10:26:36] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 004284: [10:26:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004284: [10:26:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004284: [10:26:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004284: [10:26:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004284: [10:26:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004284: [10:26:36] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004284: [10:26:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004284: [10:26:36] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008732: [10:26:36] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4284] RDOC 008732: [10:26:36] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004284: [10:26:36] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004284: [10:26:36] gl_driver.cpp(1152) - Log - Created new sharegroup 0000017B2822F150 RDOC 004284: [10:26:36] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 004284: [10:26:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008732: [10:26:36] vk_replay.cpp(4230) - Log - Created device. RDOC 004284: [10:26:36] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 004284: [10:26:36] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 004284: [10:26:36] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004284: [10:26:36] gl_driver.cpp(1152) - Log - Created new sharegroup 0000017B2822ECD0 RDOC 004284: [10:26:36] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004284: [10:26:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004284: [10:26:36] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 004284: [10:26:36] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 004284: [10:26:36] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008732: [10:26:36] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004284: [10:26:37] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E04C8 RDOC 008732: [10:26:37] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 004284: [10:26:37] gl_driver.cpp(2171) - Log - Starting capture RDOC 004284: [10:26:37] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 004284: [10:26:37] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3615 (12.23 %) RDOC 004284: [10:26:37] gl_driver.cpp(2388) - Log - Captured GL frame with 0.028198 MB capture section in 0.040099 seconds RDOC 004284: [10:26:37] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004284: [10:26:37] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 004284: [10:26:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 008732: [10:26:37] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (14078 bytes) (time 1601889997) 5829 byte thumbnail RDOC 008732: [10:26:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 008732: [10:26:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008732: [10:26:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008732: [10:26:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008732: [10:26:38] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 008732: [10:26:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008732: [10:26:38] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008732: [10:26:38] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 008732: [10:26:38] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008732: [10:26:38] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008732: [10:26:38] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008732: [10:26:38] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008732: [10:26:38] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008732: [10:26:38] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008732: [10:26:38] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008732: [10:26:38] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008732: [10:26:38] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008732: [10:26:38] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008732: [10:26:38] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 008732: [10:26:38] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 008732: [10:26:38] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 008732: [10:26:38] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 008732: [10:26:38] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 008732: [10:26:38] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 008732: [10:26:38] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008732: [10:26:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:26:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:26:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:26:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:26:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:26:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:26:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:26:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:26:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008732: [10:26:38] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008732: [10:26:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:26:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008732: [10:26:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008732: [10:26:38] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008732: [10:26:38] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 008732: [10:26:38] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 008732: [10:26:38] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008732: [10:26:38] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008732: [10:26:38] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 008732: [10:26:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008732: [10:26:38] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008732: [10:26:38] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008732: [10:26:38] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008732: [10:26:38] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008732: [10:26:38] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 117.343 ms RDOC 008732: [10:26:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 006440: [10:26:39] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 006440: [10:26:39] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006440: [10:26:39] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006440: [10:26:39] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10744 RDOC 006440: [10:26:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010744: [10:26:39] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010744: [10:26:39] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010744: [10:26:39] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010744: [10:26:39] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010744: [10:26:39] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010744: [10:26:39] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010744: [10:26:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010744: [10:26:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010744: [10:26:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010744: [10:26:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010744: [10:26:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010744: [10:26:39] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010744: [10:26:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010744: [10:26:39] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006440: [10:26:39] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10744] RDOC 006440: [10:26:39] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010744: [10:26:39] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010744: [10:26:39] gl_driver.cpp(1152) - Log - Created new sharegroup 000001793BB0E100 RDOC 010744: [10:26:39] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010744: [10:26:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010744: [10:26:39] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010744: [10:26:39] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010744: [10:26:39] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010744: [10:26:39] gl_driver.cpp(1152) - Log - Created new sharegroup 000001793BB0E2C0 RDOC 010744: [10:26:39] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010744: [10:26:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010744: [10:26:39] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 010744: [10:26:39] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 010744: [10:26:39] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006440: [10:26:39] vk_replay.cpp(4230) - Log - Created device. RDOC 006440: [10:26:39] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010744: [10:26:39] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001004C8 RDOC 006440: [10:26:39] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010744: [10:26:43] gl_driver.cpp(2171) - Log - Starting capture RDOC 010744: [10:26:43] gl_driver.cpp(2243) - Log - Finished capture, Frame 200 RDOC 010744: [10:26:43] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13110 (10.49 %) RDOC 010744: [10:26:43] gl_driver.cpp(2388) - Log - Captured GL frame with 0.119202 MB capture section in 0.064171 seconds RDOC 010744: [10:26:43] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 010744: [10:26:43] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 010744: [10:26:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 006440: [10:26:43] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 200) (26525 bytes) (time 1601890003) 7788 byte thumbnail RDOC 006440: [10:26:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 006440: [10:26:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006440: [10:26:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006440: [10:26:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006440: [10:26:44] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 006440: [10:26:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006440: [10:26:44] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 006440: [10:26:44] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 006440: [10:26:44] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006440: [10:26:44] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006440: [10:26:44] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006440: [10:26:44] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006440: [10:26:44] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006440: [10:26:44] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006440: [10:26:44] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006440: [10:26:44] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006440: [10:26:44] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006440: [10:26:44] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006440: [10:26:44] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 006440: [10:26:44] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 006440: [10:26:44] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 006440: [10:26:44] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 006440: [10:26:44] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 006440: [10:26:44] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 006440: [10:26:44] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006440: [10:26:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006440: [10:26:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006440: [10:26:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006440: [10:26:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006440: [10:26:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006440: [10:26:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006440: [10:26:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006440: [10:26:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006440: [10:26:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 006440: [10:26:44] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 006440: [10:26:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006440: [10:26:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006440: [10:26:44] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006440: [10:26:44] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006440: [10:26:44] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 006440: [10:26:44] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 006440: [10:26:44] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006440: [10:26:44] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006440: [10:26:44] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 006440: [10:26:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006440: [10:26:44] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 206.128 ms RDOC 006440: [10:26:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
File "rdtest/testcase.py", line 351, in check_mesh_data raise TestFailureException('Mesh data[{}] \'{}\': {} is not as expected: {}'.format(idx, key, data[key], ref[key])) File "tests/GL/GL_Separable_Geometry_Shaders.py", line 39, in check_capture self.check_mesh_data(postvs_ref, postvs_data) File "rdtest/testcase.py", line 447, in run self.check_capture() File "rdtest/testcase.py", line 454, in invoketest self.run() File "rdtest/runner.py", line 429, in internal_run_test instance.invoketest(False)
RDOC 008320: [10:26:45] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 008320: [10:26:45] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008320: [10:26:45] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008320: [10:26:45] win32_process.cpp( 597) - Log - Injecting renderdoc into process 1100 RDOC 008320: [10:26:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001100: [10:26:45] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 001100: [10:26:45] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001100: [10:26:45] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001100: [10:26:45] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001100: [10:26:45] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 001100: [10:26:45] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 001100: [10:26:45] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001100: [10:26:45] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001100: [10:26:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001100: [10:26:45] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001100: [10:26:45] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001100: [10:26:45] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001100: [10:26:45] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008320: [10:26:45] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1100] RDOC 001100: [10:26:45] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008320: [10:26:45] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001100: [10:26:45] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001100: [10:26:45] gl_driver.cpp(1152) - Log - Created new sharegroup 000001DDF9560970 RDOC 001100: [10:26:45] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 001100: [10:26:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001100: [10:26:45] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 001100: [10:26:45] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 001100: [10:26:45] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008320: [10:26:45] vk_replay.cpp(4230) - Log - Created device. RDOC 001100: [10:26:45] gl_driver.cpp(1152) - Log - Created new sharegroup 000001DDF95609F0 RDOC 001100: [10:26:45] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001100: [10:26:45] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 001100: [10:26:45] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 001100: [10:26:45] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 001100: [10:26:45] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001100: [10:26:45] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001204C8 RDOC 008320: [10:26:45] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008320: [10:26:45] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 001100: [10:26:45] gl_driver.cpp(2171) - Log - Starting capture RDOC 001100: [10:26:45] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 001100: [10:26:45] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3756 (13.07 %) RDOC 001100: [10:26:45] gl_driver.cpp(2388) - Log - Captured GL frame with 0.027405 MB capture section in 0.039563 seconds RDOC 001100: [10:26:45] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 001100: [10:26:45] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 001100: [10:26:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 008320: [10:26:46] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (17999 bytes) (time 1601890005) 8936 byte thumbnail RDOC 008320: [10:26:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 008320: [10:26:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 008320: [10:26:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 008320: [10:26:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 008320: [10:26:47] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 008320: [10:26:47] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008320: [10:26:47] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 008320: [10:26:47] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 008320: [10:26:47] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008320: [10:26:47] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008320: [10:26:47] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008320: [10:26:47] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008320: [10:26:47] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008320: [10:26:47] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008320: [10:26:47] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008320: [10:26:47] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008320: [10:26:47] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008320: [10:26:47] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008320: [10:26:47] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 008320: [10:26:47] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 008320: [10:26:47] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 008320: [10:26:47] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 008320: [10:26:47] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 008320: [10:26:47] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 008320: [10:26:47] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008320: [10:26:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:26:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:26:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:26:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:26:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:26:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:26:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:26:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:26:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 008320: [10:26:47] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 008320: [10:26:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:26:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008320: [10:26:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008320: [10:26:47] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008320: [10:26:47] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 008320: [10:26:47] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 008320: [10:26:47] gl_common.cpp( 642) - Error - glGetTexImage from the source texture returns incorrect data! RDOC 008320: [10:26:47] gl_common.cpp( 642) - Error - glGetTexImage from the source texture returns incorrect data! RDOC 008320: [10:26:47] gl_common.cpp( 642) - Error - glGetTexImage from the source texture returns incorrect data! RDOC 008320: [10:26:47] gl_common.cpp( 642) - Error - glGetTexImage from the source texture returns incorrect data! RDOC 008320: [10:26:47] gl_common.cpp( 642) - Error - glGetTexImage from the source texture returns incorrect data! RDOC 008320: [10:26:47] gl_common.cpp( 642) - Error - glGetTexImage from the source texture returns incorrect data! RDOC 008320: [10:26:47] gl_common.cpp( 660) - Warning - Using hack to avoid glCopyImageSubData on cubemap textures RDOC 008320: [10:26:47] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008320: [10:26:47] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008320: [10:26:47] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 008320: [10:26:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 008320: [10:26:47] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 137.005 ms RDOC 008320: [10:26:47] gl_postvs.cpp(1721) - Warning - No primitives written by last vertex processing stage
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 010828: [10:26:48] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010828: [10:26:48] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010828: [10:26:48] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010828: [10:26:48] win32_process.cpp( 597) - Log - Injecting renderdoc into process 5548 RDOC 010828: [10:26:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005548: [10:26:48] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 005548: [10:26:48] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005548: [10:26:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005548: [10:26:48] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005548: [10:26:48] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 005548: [10:26:48] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 005548: [10:26:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005548: [10:26:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005548: [10:26:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005548: [10:26:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005548: [10:26:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005548: [10:26:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005548: [10:26:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005548: [10:26:48] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010828: [10:26:48] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5548] RDOC 010828: [10:26:48] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010828: [10:26:48] vk_replay.cpp(4230) - Log - Created device. RDOC 005548: [10:26:48] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005548: [10:26:48] gl_driver.cpp(1152) - Log - Created new sharegroup 0000016EBA73F8D0 RDOC 005548: [10:26:48] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 005548: [10:26:48] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005548: [10:26:48] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 005548: [10:26:48] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 005548: [10:26:48] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005548: [10:26:48] gl_driver.cpp(1152) - Log - Created new sharegroup 0000016EBA740450 RDOC 005548: [10:26:48] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005548: [10:26:48] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005548: [10:26:48] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 005548: [10:26:48] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 005548: [10:26:48] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005548: [10:26:48] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001B04B0 RDOC 010828: [10:26:48] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010828: [10:26:48] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 005548: [10:26:48] gl_driver.cpp(2171) - Log - Starting capture RDOC 005548: [10:26:48] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 005548: [10:26:48] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16926 (0.87 %) RDOC 005548: [10:26:48] gl_driver.cpp(2388) - Log - Captured GL frame with 1.863708 MB capture section in 0.062803 seconds RDOC 005548: [10:26:48] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 005548: [10:26:48] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 005548: [10:26:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 010828: [10:26:48] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (29351 bytes) (time 1601890008) 7478 byte thumbnail RDOC 010828: [10:26:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 010828: [10:26:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010828: [10:26:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010828: [10:26:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010828: [10:26:50] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 010828: [10:26:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010828: [10:26:50] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010828: [10:26:50] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010828: [10:26:50] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010828: [10:26:50] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010828: [10:26:50] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010828: [10:26:50] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010828: [10:26:50] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010828: [10:26:50] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010828: [10:26:50] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010828: [10:26:50] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010828: [10:26:50] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010828: [10:26:50] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010828: [10:26:50] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 010828: [10:26:50] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 010828: [10:26:50] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 010828: [10:26:50] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 010828: [10:26:50] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 010828: [10:26:50] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 010828: [10:26:50] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010828: [10:26:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010828: [10:26:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010828: [10:26:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010828: [10:26:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010828: [10:26:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010828: [10:26:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010828: [10:26:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010828: [10:26:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010828: [10:26:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010828: [10:26:50] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010828: [10:26:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010828: [10:26:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010828: [10:26:50] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010828: [10:26:50] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010828: [10:26:50] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 010828: [10:26:50] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 010828: [10:26:50] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010828: [10:26:50] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010828: [10:26:50] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 010828: [10:26:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010828: [10:26:50] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 118.173 ms RDOC 010828: [10:26:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 010524: [10:26:51] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010524: [10:26:51] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010524: [10:26:51] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010524: [10:26:51] win32_process.cpp( 597) - Log - Injecting renderdoc into process 9916 RDOC 010524: [10:26:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009916: [10:26:51] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 009916: [10:26:51] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009916: [10:26:51] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009916: [10:26:51] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009916: [10:26:51] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 009916: [10:26:51] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 009916: [10:26:51] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009916: [10:26:51] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009916: [10:26:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009916: [10:26:51] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009916: [10:26:51] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009916: [10:26:51] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009916: [10:26:51] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009916: [10:26:51] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010524: [10:26:51] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9916] RDOC 010524: [10:26:51] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010524: [10:26:51] vk_replay.cpp(4230) - Log - Created device. RDOC 009916: [10:26:51] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009916: [10:26:51] gl_driver.cpp(1152) - Log - Created new sharegroup 0000020C28DBFD60 RDOC 009916: [10:26:51] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 009916: [10:26:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009916: [10:26:51] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 009916: [10:26:51] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 009916: [10:26:51] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009916: [10:26:51] gl_driver.cpp(1152) - Log - Created new sharegroup 0000020C28DBF6A0 RDOC 009916: [10:26:51] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009916: [10:26:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009916: [10:26:51] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 009916: [10:26:51] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 009916: [10:26:51] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009916: [10:26:51] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001E0494 RDOC 010524: [10:26:51] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010524: [10:26:51] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 009916: [10:26:51] gl_driver.cpp(2171) - Log - Starting capture RDOC 009916: [10:26:51] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 009916: [10:26:51] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3350 (11.71 %) RDOC 009916: [10:26:51] gl_driver.cpp(2388) - Log - Captured GL frame with 0.027283 MB capture section in 0.042716 seconds RDOC 009916: [10:26:51] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009916: [10:26:51] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 009916: [10:26:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 010524: [10:26:51] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (13100 bytes) (time 1601890011) 5116 byte thumbnail RDOC 010524: [10:26:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 010524: [10:26:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010524: [10:26:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010524: [10:26:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010524: [10:26:52] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 010524: [10:26:52] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010524: [10:26:52] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010524: [10:26:52] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010524: [10:26:52] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010524: [10:26:52] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010524: [10:26:52] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010524: [10:26:52] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010524: [10:26:52] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010524: [10:26:52] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010524: [10:26:52] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010524: [10:26:52] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010524: [10:26:52] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010524: [10:26:52] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010524: [10:26:52] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 010524: [10:26:52] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 010524: [10:26:52] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 010524: [10:26:52] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 010524: [10:26:52] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 010524: [10:26:52] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 010524: [10:26:52] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010524: [10:26:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [10:26:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [10:26:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [10:26:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [10:26:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [10:26:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [10:26:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [10:26:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [10:26:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010524: [10:26:52] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010524: [10:26:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [10:26:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010524: [10:26:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010524: [10:26:52] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010524: [10:26:52] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 010524: [10:26:52] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 010524: [10:26:52] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010524: [10:26:53] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010524: [10:26:53] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 010524: [10:26:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010524: [10:26:53] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010524: [10:26:53] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010524: [10:26:53] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010524: [10:26:53] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010524: [10:26:53] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 87.770 ms RDOC 010524: [10:26:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 010712: [10:26:53] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010712: [10:26:53] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010712: [10:26:53] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010712: [10:26:53] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10904 RDOC 010712: [10:26:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010904: [10:26:53] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010904: [10:26:53] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010904: [10:26:53] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010904: [10:26:53] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010904: [10:26:53] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010904: [10:26:53] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010904: [10:26:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010904: [10:26:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010904: [10:26:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010904: [10:26:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010904: [10:26:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010904: [10:26:53] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010904: [10:26:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010904: [10:26:54] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010712: [10:26:54] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10904] RDOC 010712: [10:26:54] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010904: [10:26:54] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010904: [10:26:54] gl_driver.cpp(1152) - Log - Created new sharegroup 0000024D8A9C02A0 RDOC 010904: [10:26:54] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010904: [10:26:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010904: [10:26:54] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010904: [10:26:54] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010904: [10:26:54] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010712: [10:26:54] vk_replay.cpp(4230) - Log - Created device. RDOC 010904: [10:26:54] gl_driver.cpp(1152) - Log - Created new sharegroup 0000024D8A9C0360 RDOC 010904: [10:26:54] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010904: [10:26:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010904: [10:26:54] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 010904: [10:26:54] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 010904: [10:26:54] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010904: [10:26:54] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002B0454 RDOC 010712: [10:26:54] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010712: [10:26:54] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010904: [10:26:54] gl_driver.cpp(2171) - Log - Starting capture RDOC 010904: [10:26:54] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 010904: [10:26:54] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 3259 (11.44 %) RDOC 010904: [10:26:54] gl_driver.cpp(2388) - Log - Captured GL frame with 0.027161 MB capture section in 0.041872 seconds RDOC 010904: [10:26:54] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010904: [10:26:54] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 010904: [10:26:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 010712: [10:26:54] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (13009 bytes) (time 1601890014) 5116 byte thumbnail RDOC 010712: [10:26:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 010712: [10:26:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010712: [10:26:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010712: [10:26:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010712: [10:26:55] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 010712: [10:26:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010712: [10:26:55] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010712: [10:26:55] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010712: [10:26:55] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010712: [10:26:55] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010712: [10:26:55] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010712: [10:26:55] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010712: [10:26:55] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010712: [10:26:55] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010712: [10:26:55] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010712: [10:26:55] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010712: [10:26:55] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010712: [10:26:55] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010712: [10:26:55] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 010712: [10:26:55] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 010712: [10:26:55] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 010712: [10:26:55] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 010712: [10:26:55] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 010712: [10:26:55] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 010712: [10:26:55] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010712: [10:26:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [10:26:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [10:26:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [10:26:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [10:26:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [10:26:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [10:26:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [10:26:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [10:26:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010712: [10:26:55] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010712: [10:26:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [10:26:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010712: [10:26:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010712: [10:26:55] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010712: [10:26:55] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 010712: [10:26:55] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 010712: [10:26:55] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010712: [10:26:55] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010712: [10:26:55] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 010712: [10:26:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010712: [10:26:55] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010712: [10:26:55] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010712: [10:26:55] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010712: [10:26:55] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010712: [10:26:55] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 90.999 ms RDOC 010712: [10:26:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 010712: [10:26:56] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 1407 (4.94 %) RDOC 010712: [10:26:56] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010712: [10:26:56] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 0.596 ms RDOC 010712: [10:26:56] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 1407 (4.94 %) RDOC 010712: [10:26:56] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010712: [10:26:56] gl_replay.cpp( 341) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000192 RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_replay.cpp(2379) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000192! RDOC 010712: [10:26:56] gl_replay.cpp( 341) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000193 RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_replay.cpp(2379) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000193! RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_replay.cpp(2379) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000194! RDOC 010712: [10:26:56] gl_replay.cpp( 341) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000195 RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_replay.cpp(2379) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000195! RDOC 010712: [10:26:56] gl_replay.cpp( 341) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000196 RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_replay.cpp(2379) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000196! RDOC 010712: [10:26:56] gl_replay.cpp( 341) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000205 RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_replay.cpp(2379) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000205! RDOC 010712: [10:26:56] gl_replay.cpp( 341) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000206 RDOC 010712: [10:26:56] replay_controller.cpp( 524) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 010712: [10:26:56] replay_controller.cpp( 543) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 010712: [10:26:56] gl_replay.cpp( 341) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000218 RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_resources.cpp(1752) - Error - Unexpected target GL_NONE RDOC 010712: [10:26:56] gl_replay.cpp(2379) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000218! RDOC 010712: [10:26:56] gl_replay.cpp( 341) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000219 RDOC 010712: [10:26:56] gl_replay.cpp( 341) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000220 RDOC 010712: [10:26:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 003396: [10:26:56] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 003396: [10:26:56] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003396: [10:26:56] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003396: [10:26:56] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10444 RDOC 003396: [10:26:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010444: [10:26:56] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010444: [10:26:56] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010444: [10:26:56] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010444: [10:26:56] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010444: [10:26:56] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010444: [10:26:56] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010444: [10:26:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010444: [10:26:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010444: [10:26:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010444: [10:26:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010444: [10:26:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010444: [10:26:56] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010444: [10:26:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010444: [10:26:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003396: [10:26:56] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10444] RDOC 003396: [10:26:56] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010444: [10:26:56] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010444: [10:26:56] gl_driver.cpp(1152) - Log - Created new sharegroup 0000021B764DE8D0 RDOC 010444: [10:26:56] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010444: [10:26:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010444: [10:26:56] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 003396: [10:26:56] vk_replay.cpp(4230) - Log - Created device. RDOC 010444: [10:26:56] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010444: [10:26:56] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010444: [10:26:56] gl_driver.cpp(1152) - Log - Created new sharegroup 0000021B764DF2D0 RDOC 010444: [10:26:56] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010444: [10:26:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010444: [10:26:56] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 010444: [10:26:56] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 010444: [10:26:56] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010444: [10:26:56] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000230494 RDOC 003396: [10:26:56] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003396: [10:26:56] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010444: [10:26:57] gl_driver.cpp(2171) - Log - Starting capture RDOC 010444: [10:26:57] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 010444: [10:26:57] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14839936 bytes to 67971 (0.46 %) RDOC 010444: [10:26:57] gl_driver.cpp(2388) - Log - Captured GL frame with 14.152466 MB capture section in 0.090148 seconds RDOC 010444: [10:26:57] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010444: [10:26:57] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 010444: [10:26:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003396: [10:26:57] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (77500 bytes) (time 1601890017) 4886 byte thumbnail RDOC 003396: [10:26:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 003396: [10:26:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003396: [10:26:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003396: [10:26:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003396: [10:26:58] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 003396: [10:26:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003396: [10:26:58] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003396: [10:26:58] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 003396: [10:26:58] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003396: [10:26:58] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003396: [10:26:58] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003396: [10:26:58] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003396: [10:26:58] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003396: [10:26:58] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003396: [10:26:58] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003396: [10:26:58] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003396: [10:26:58] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003396: [10:26:58] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003396: [10:26:58] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 003396: [10:26:58] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 003396: [10:26:58] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 003396: [10:26:58] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 003396: [10:26:58] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 003396: [10:26:58] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 003396: [10:26:58] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003396: [10:26:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003396: [10:26:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003396: [10:26:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003396: [10:26:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003396: [10:26:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003396: [10:26:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003396: [10:26:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003396: [10:26:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003396: [10:26:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003396: [10:26:58] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003396: [10:26:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003396: [10:26:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003396: [10:26:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003396: [10:26:58] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003396: [10:26:58] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 003396: [10:26:58] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 003396: [10:26:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003396: [10:26:58] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003396: [10:26:58] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 003396: [10:26:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003396: [10:26:58] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003396: [10:26:58] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003396: [10:26:58] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003396: [10:26:58] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003396: [10:26:58] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 157.796 ms RDOC 003396: [10:26:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 003904: [10:26:59] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 003904: [10:26:59] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003904: [10:26:59] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003904: [10:26:59] win32_process.cpp( 597) - Log - Injecting renderdoc into process 724 RDOC 003904: [10:26:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000724: [10:26:59] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 000724: [10:26:59] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000724: [10:26:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000724: [10:26:59] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 000724: [10:26:59] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 000724: [10:26:59] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 000724: [10:26:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000724: [10:26:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000724: [10:26:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000724: [10:26:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000724: [10:26:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000724: [10:26:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 000724: [10:26:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003904: [10:26:59] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [724] RDOC 000724: [10:26:59] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003904: [10:26:59] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 000724: [10:26:59] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000724: [10:26:59] gl_driver.cpp(1152) - Log - Created new sharegroup 00000230EC68FF90 RDOC 000724: [10:26:59] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 000724: [10:26:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000724: [10:26:59] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 000724: [10:26:59] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 000724: [10:26:59] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000724: [10:26:59] gl_driver.cpp(1152) - Log - Created new sharegroup 00000230EC68FD50 RDOC 000724: [10:26:59] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000724: [10:26:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 000724: [10:26:59] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 000724: [10:26:59] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 003904: [10:26:59] vk_replay.cpp(4230) - Log - Created device. RDOC 000724: [10:26:59] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000724: [10:26:59] gl_driver.cpp(1140) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 000724: [10:26:59] gl_driver.cpp(1152) - Log - Created new sharegroup 00000230ECDD0540 RDOC 000724: [10:26:59] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 000724: [10:26:59] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 000724: [10:26:59] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 003904: [10:26:59] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000724: [10:27:02] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000310426 RDOC 003904: [10:27:02] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 000724: [10:27:02] gl_driver.cpp(2171) - Log - Starting capture RDOC 000724: [10:27:02] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 000724: [10:27:02] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 6003 (1.04 %) RDOC 000724: [10:27:02] gl_driver.cpp(2388) - Log - Captured GL frame with 0.550049 MB capture section in 0.067700 seconds RDOC 000724: [10:27:02] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 000724: [10:27:02] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 000724: [10:27:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 003904: [10:27:02] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (12661 bytes) (time 1601890022) 2530 byte thumbnail RDOC 003904: [10:27:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 003904: [10:27:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003904: [10:27:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003904: [10:27:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003904: [10:27:03] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 003904: [10:27:04] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003904: [10:27:04] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003904: [10:27:04] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 003904: [10:27:04] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003904: [10:27:04] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003904: [10:27:04] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003904: [10:27:04] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003904: [10:27:04] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003904: [10:27:04] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003904: [10:27:04] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003904: [10:27:04] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003904: [10:27:04] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003904: [10:27:04] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003904: [10:27:04] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 003904: [10:27:04] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 003904: [10:27:04] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 003904: [10:27:04] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 003904: [10:27:04] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 003904: [10:27:04] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 003904: [10:27:04] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003904: [10:27:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003904: [10:27:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003904: [10:27:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003904: [10:27:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003904: [10:27:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003904: [10:27:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003904: [10:27:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003904: [10:27:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003904: [10:27:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003904: [10:27:04] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003904: [10:27:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003904: [10:27:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003904: [10:27:04] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003904: [10:27:04] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003904: [10:27:04] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 003904: [10:27:04] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 003904: [10:27:04] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003904: [10:27:04] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003904: [10:27:04] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 003904: [10:27:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003904: [10:27:04] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003904: [10:27:04] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003904: [10:27:04] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003904: [10:27:04] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003904: [10:27:04] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 112.835 ms RDOC 003904: [10:27:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55
RDOC 000632: [10:27:04] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 000632: [10:27:04] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000632: [10:27:05] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000632: [10:27:05] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10756 RDOC 000632: [10:27:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010756: [10:27:05] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010756: [10:27:05] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010756: [10:27:05] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010756: [10:27:05] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010756: [10:27:05] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010756: [10:27:05] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010756: [10:27:05] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010756: [10:27:05] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010756: [10:27:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010756: [10:27:05] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010756: [10:27:05] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010756: [10:27:05] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010756: [10:27:05] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000632: [10:27:05] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10756] RDOC 010756: [10:27:05] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 000632: [10:27:05] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010756: [10:27:05] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010756: [10:27:05] gl_driver.cpp(1152) - Log - Created new sharegroup 0000025126A31880 RDOC 010756: [10:27:05] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 010756: [10:27:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010756: [10:27:05] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010756: [10:27:05] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 010756: [10:27:05] gl_driver.cpp(1140) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010756: [10:27:05] gl_driver.cpp(1152) - Log - Created new sharegroup 0000025126A31280 RDOC 010756: [10:27:05] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010756: [10:27:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010756: [10:27:05] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 000632: [10:27:05] vk_replay.cpp(4230) - Log - Created device. RDOC 000632: [10:27:05] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010756: [10:27:05] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001D04AC RDOC 000632: [10:27:05] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 010756: [10:27:05] gl_driver.cpp(2171) - Log - Starting capture RDOC 010756: [10:27:05] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 010756: [10:27:05] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5157 (13.45 %) RDOC 010756: [10:27:05] gl_driver.cpp(2388) - Log - Captured GL frame with 0.036560 MB capture section in 0.068847 seconds RDOC 010756: [10:27:05] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4634 bytes to 4634 (100.00 %) RDOC 010756: [10:27:05] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 010756: [10:27:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 000632: [10:27:05] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (22015 bytes) (time 1601890025) 12009 byte thumbnail RDOC 000632: [10:27:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 000632: [10:27:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 000632: [10:27:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 000632: [10:27:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 000632: [10:27:06] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 000632: [10:27:06] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000632: [10:27:06] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 000632: [10:27:06] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 000632: [10:27:06] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000632: [10:27:06] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000632: [10:27:06] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000632: [10:27:06] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000632: [10:27:06] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000632: [10:27:06] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000632: [10:27:06] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000632: [10:27:06] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000632: [10:27:06] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000632: [10:27:06] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000632: [10:27:06] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 000632: [10:27:06] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 000632: [10:27:06] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 000632: [10:27:06] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 000632: [10:27:06] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 000632: [10:27:06] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 000632: [10:27:06] gl_common.cpp( 99) - Log - Function pointers available: RDOC 000632: [10:27:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [10:27:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [10:27:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [10:27:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [10:27:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [10:27:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [10:27:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [10:27:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [10:27:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 000632: [10:27:06] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 000632: [10:27:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [10:27:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000632: [10:27:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000632: [10:27:06] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000632: [10:27:06] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 000632: [10:27:06] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 000632: [10:27:06] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000632: [10:27:06] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 000632: [10:27:07] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 000632: [10:27:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 000632: [10:27:07] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000632: [10:27:07] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000632: [10:27:07] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000632: [10:27:07] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000632: [10:27:07] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 131.410 ms RDOC 000632: [10:27:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 000632: [10:27:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 000632: [10:27:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 000632: [10:27:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 000632: [10:27:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 000632: [10:27:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 000632: [10:27:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 000632: [10:27:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 000632: [10:27:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 000632: [10:27:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 000632: [10:27:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 000632: [10:27:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 000632: [10:27:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 000632: [10:27:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 000632: [10:27:07] gl_replay.cpp( 363) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 000632: [10:27:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
RDOC 010632: [10:27:07] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010632: [10:27:07] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010632: [10:27:07] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010632: [10:27:07] win32_process.cpp( 597) - Log - Injecting renderdoc into process 9672 RDOC 010632: [10:27:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009672: [10:27:07] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 009672: [10:27:07] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009672: [10:27:07] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009672: [10:27:07] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009672: [10:27:07] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 009672: [10:27:07] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 009672: [10:27:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009672: [10:27:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009672: [10:27:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009672: [10:27:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009672: [10:27:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009672: [10:27:07] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009672: [10:27:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009672: [10:27:07] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010632: [10:27:07] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9672] RDOC 010632: [10:27:08] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010632: [10:27:08] vk_replay.cpp(4230) - Log - Created device. RDOC 009672: [10:27:08] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009672: [10:27:08] gl_driver.cpp(1152) - Log - Created new sharegroup 0000024CEF211630 RDOC 009672: [10:27:08] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 009672: [10:27:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009672: [10:27:08] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 009672: [10:27:08] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 009672: [10:27:08] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009672: [10:27:08] gl_driver.cpp(1152) - Log - Created new sharegroup 0000024CEF2114F0 RDOC 009672: [10:27:08] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009672: [10:27:08] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009672: [10:27:08] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 009672: [10:27:08] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 009672: [10:27:08] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009672: [10:27:08] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000350426 RDOC 010632: [10:27:08] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010632: [10:27:08] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 009672: [10:27:08] gl_driver.cpp(2171) - Log - Starting capture RDOC 009672: [10:27:08] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 009672: [10:27:08] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5318 (16.82 %) RDOC 009672: [10:27:08] gl_driver.cpp(2388) - Log - Captured GL frame with 0.030151 MB capture section in 0.041704 seconds RDOC 009672: [10:27:08] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 009672: [10:27:08] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009672: [10:27:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010632: [10:27:08] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (14529 bytes) (time 1601890028) 4687 byte thumbnail RDOC 010632: [10:27:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010632: [10:27:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010632: [10:27:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010632: [10:27:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010632: [10:27:09] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 010632: [10:27:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010632: [10:27:09] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010632: [10:27:09] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010632: [10:27:09] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010632: [10:27:09] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010632: [10:27:09] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010632: [10:27:09] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010632: [10:27:09] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010632: [10:27:09] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010632: [10:27:09] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010632: [10:27:09] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010632: [10:27:09] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010632: [10:27:09] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010632: [10:27:09] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 010632: [10:27:09] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 010632: [10:27:09] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 010632: [10:27:09] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 010632: [10:27:09] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 010632: [10:27:09] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 010632: [10:27:09] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010632: [10:27:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010632: [10:27:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010632: [10:27:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010632: [10:27:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010632: [10:27:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010632: [10:27:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010632: [10:27:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010632: [10:27:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010632: [10:27:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010632: [10:27:09] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010632: [10:27:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010632: [10:27:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010632: [10:27:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010632: [10:27:09] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010632: [10:27:09] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 010632: [10:27:09] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 010632: [10:27:09] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010632: [10:27:09] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010632: [10:27:09] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 010632: [10:27:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010632: [10:27:10] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 203.062 ms RDOC 010632: [10:27:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 010880: [10:27:10] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010880: [10:27:10] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010880: [10:27:10] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010880: [10:27:10] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10848 RDOC 010880: [10:27:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010848: [10:27:10] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010848: [10:27:10] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010848: [10:27:10] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010848: [10:27:10] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010848: [10:27:10] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010848: [10:27:10] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010848: [10:27:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010848: [10:27:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010848: [10:27:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010848: [10:27:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010848: [10:27:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010848: [10:27:10] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010848: [10:27:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010880: [10:27:10] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10848] RDOC 010880: [10:27:10] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010880: [10:27:10] vk_replay.cpp(4230) - Log - Created device. RDOC 010848: [10:27:11] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x000001FCD9F7C4E0 RDOC 010848: [10:27:11] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010848: [10:27:11] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010848: [10:27:11] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010848: [10:27:11] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 010848: [10:27:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [10:27:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [10:27:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [10:27:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [10:27:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [10:27:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [10:27:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [10:27:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010848: [10:27:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010848: [10:27:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010848: [10:27:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010848: [10:27:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010848: [10:27:11] vk_shader_cache.cpp( 380) - Log - Pipeline cache UUID doesn't match RDOC 010848: [10:27:11] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010848: [10:27:11] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010848: [10:27:11] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x000001FCD9F7C4E0 / 0x0000000000370454 RDOC 010880: [10:27:11] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010848: [10:27:11] vk_core.cpp(1564) - Log - Starting capture RDOC 010848: [10:27:11] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 010848: [10:27:11] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4049280 bytes to 28004 (0.69 %) RDOC 010848: [10:27:11] vk_core.cpp(2057) - Log - Captured Vulkan frame with 3.861694 MB capture section in 0.016992 seconds RDOC 010848: [10:27:11] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010848: [10:27:11] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 010848: [10:27:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 010880: [10:27:11] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (37754 bytes) (time 1601890031) 5116 byte thumbnail RDOC 010880: [10:27:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 010880: [10:27:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010880: [10:27:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010880: [10:27:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010880: [10:27:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010880: [10:27:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010880: [10:27:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010880: [10:27:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010880: [10:27:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010880: [10:27:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010880: [10:27:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010880: [10:27:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010880: [10:27:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010880: [10:27:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010880: [10:27:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 010880: [10:27:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010880: [10:27:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010880: [10:27:13] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010880: [10:27:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010880: [10:27:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010880: [10:27:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010880: [10:27:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010880: [10:27:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010880: [10:27:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010880: [10:27:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010880: [10:27:13] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010880: [10:27:13] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010880: [10:27:13] vk_replay.cpp(4230) - Log - Created device. RDOC 010880: [10:27:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010880: [10:27:13] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010880: [10:27:13] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010880: [10:27:13] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010880: [10:27:13] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010880: [10:27:13] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010880: [10:27:13] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010880: [10:27:13] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010880: [10:27:13] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010880: [10:27:13] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010880: [10:27:13] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010880: [10:27:13] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010880: [10:27:13] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010880: [10:27:13] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010880: [10:27:13] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010880: [10:27:13] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010880: [10:27:13] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010880: [10:27:13] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010880: [10:27:13] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010880: [10:27:13] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010880: [10:27:13] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010880: [10:27:13] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010880: [10:27:13] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010880: [10:27:13] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010880: [10:27:13] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 010880: [10:27:13] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 010880: [10:27:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [10:27:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [10:27:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [10:27:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [10:27:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [10:27:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [10:27:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [10:27:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010880: [10:27:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010880: [10:27:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010880: [10:27:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010880: [10:27:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010880: [10:27:13] vk_shader_cache.cpp( 380) - Log - Pipeline cache UUID doesn't match RDOC 010880: [10:27:13] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010880: [10:27:13] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010880: [10:27:14] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010880: [10:27:14] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 010880: [10:27:14] vk_core.cpp(2300) - Log - Timer chunk initialisation - 1032.222 ms RDOC 010880: [10:27:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 004272: [10:27:14] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 004272: [10:27:14] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004272: [10:27:14] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004272: [10:27:14] win32_process.cpp( 597) - Log - Injecting renderdoc into process 6436 RDOC 004272: [10:27:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006436: [10:27:14] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 006436: [10:27:14] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006436: [10:27:14] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006436: [10:27:14] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006436: [10:27:14] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 006436: [10:27:14] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 006436: [10:27:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006436: [10:27:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006436: [10:27:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006436: [10:27:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006436: [10:27:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006436: [10:27:14] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006436: [10:27:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004272: [10:27:14] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6436] RDOC 004272: [10:27:14] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004272: [10:27:14] vk_replay.cpp(4230) - Log - Created device. RDOC 006436: [10:27:15] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x00000229BFA08B80 RDOC 006436: [10:27:15] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 006436: [10:27:15] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 006436: [10:27:15] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006436: [10:27:15] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 006436: [10:27:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006436: [10:27:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006436: [10:27:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006436: [10:27:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006436: [10:27:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006436: [10:27:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006436: [10:27:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006436: [10:27:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006436: [10:27:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006436: [10:27:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006436: [10:27:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006436: [10:27:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006436: [10:27:15] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006436: [10:27:15] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006436: [10:27:15] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x00000229BFA08B80 / 0x00000000002F04B6 RDOC 004272: [10:27:15] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006436: [10:27:15] vk_core.cpp(1564) - Log - Starting capture RDOC 006436: [10:27:15] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 004272: [10:27:15] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 006436: [10:27:15] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043392 bytes to 23244 (0.57 %) RDOC 006436: [10:27:15] vk_core.cpp(2057) - Log - Captured Vulkan frame with 3.856079 MB capture section in 0.015512 seconds RDOC 006436: [10:27:15] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 006436: [10:27:15] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 006436: [10:27:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 004272: [10:27:15] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (32743 bytes) (time 1601890035) 4844 byte thumbnail RDOC 004272: [10:27:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 004272: [10:27:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 004272: [10:27:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 004272: [10:27:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 004272: [10:27:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004272: [10:27:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004272: [10:27:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004272: [10:27:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004272: [10:27:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004272: [10:27:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004272: [10:27:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004272: [10:27:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004272: [10:27:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004272: [10:27:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004272: [10:27:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 004272: [10:27:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004272: [10:27:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004272: [10:27:16] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004272: [10:27:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004272: [10:27:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004272: [10:27:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004272: [10:27:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004272: [10:27:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004272: [10:27:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004272: [10:27:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004272: [10:27:16] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004272: [10:27:16] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 004272: [10:27:16] vk_replay.cpp(4230) - Log - Created device. RDOC 004272: [10:27:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 004272: [10:27:16] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 004272: [10:27:16] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 004272: [10:27:16] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 004272: [10:27:16] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 004272: [10:27:16] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 004272: [10:27:16] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 004272: [10:27:16] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 004272: [10:27:16] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 004272: [10:27:16] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 004272: [10:27:16] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004272: [10:27:16] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004272: [10:27:16] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 004272: [10:27:16] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 004272: [10:27:16] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004272: [10:27:16] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004272: [10:27:16] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 004272: [10:27:16] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004272: [10:27:16] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004272: [10:27:16] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 004272: [10:27:16] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004272: [10:27:16] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004272: [10:27:16] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 004272: [10:27:16] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004272: [10:27:16] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 004272: [10:27:16] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 004272: [10:27:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004272: [10:27:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004272: [10:27:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004272: [10:27:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004272: [10:27:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004272: [10:27:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004272: [10:27:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004272: [10:27:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004272: [10:27:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004272: [10:27:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004272: [10:27:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004272: [10:27:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004272: [10:27:17] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004272: [10:27:17] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004272: [10:27:17] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004272: [10:27:17] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 004272: [10:27:17] vk_core.cpp(2300) - Log - Timer chunk initialisation - 224.583 ms RDOC 004272: [10:27:17] vk_debug.cpp(1632) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 004272: [10:27:17] vk_debug.cpp(1632) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 004272: [10:27:17] vk_debug.cpp(1632) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 004272: [10:27:17] vk_debug.cpp(1632) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 004272: [10:27:17] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 15000 total instances RDOC 004272: [10:27:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 004756: [10:27:17] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 004756: [10:27:17] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004756: [10:27:17] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004756: [10:27:17] win32_process.cpp( 597) - Log - Injecting renderdoc into process 5764 RDOC 004756: [10:27:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005764: [10:27:17] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 005764: [10:27:17] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005764: [10:27:17] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005764: [10:27:17] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005764: [10:27:17] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 005764: [10:27:17] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 005764: [10:27:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005764: [10:27:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005764: [10:27:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005764: [10:27:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005764: [10:27:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005764: [10:27:17] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005764: [10:27:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004756: [10:27:17] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5764] RDOC 004756: [10:27:17] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004756: [10:27:18] vk_replay.cpp(4230) - Log - Created device. RDOC 005764: [10:27:18] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x00000203A3A0F2E0 RDOC 005764: [10:27:18] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 005764: [10:27:18] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 005764: [10:27:18] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005764: [10:27:18] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 005764: [10:27:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [10:27:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [10:27:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [10:27:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [10:27:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [10:27:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [10:27:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005764: [10:27:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005764: [10:27:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005764: [10:27:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005764: [10:27:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005764: [10:27:18] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005764: [10:27:18] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005764: [10:27:18] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005764: [10:27:18] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x00000203A3A0F2E0 / 0x00000000002404AC RDOC 005764: [10:27:18] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005764: [10:27:19] vk_core.cpp(1564) - Log - Starting capture RDOC 004756: [10:27:19] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005764: [10:27:19] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 005764: [10:27:19] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6001984 bytes to 59946 (1.00 %) RDOC 005764: [10:27:19] vk_core.cpp(2057) - Log - Captured Vulkan frame with 5.723938 MB capture section in 0.018264 seconds RDOC 005764: [10:27:19] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 005764: [10:27:19] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 005764: [10:27:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 004756: [10:27:19] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (69564 bytes) (time 1601890039) 4975 byte thumbnail RDOC 004756: [10:27:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 004756: [10:27:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 004756: [10:27:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 004756: [10:27:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 004756: [10:27:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004756: [10:27:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004756: [10:27:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004756: [10:27:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004756: [10:27:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004756: [10:27:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004756: [10:27:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004756: [10:27:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004756: [10:27:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004756: [10:27:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004756: [10:27:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 004756: [10:27:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004756: [10:27:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004756: [10:27:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004756: [10:27:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004756: [10:27:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004756: [10:27:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004756: [10:27:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004756: [10:27:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004756: [10:27:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004756: [10:27:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004756: [10:27:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004756: [10:27:20] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 004756: [10:27:20] vk_replay.cpp(4230) - Log - Created device. RDOC 004756: [10:27:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 004756: [10:27:20] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 004756: [10:27:20] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 004756: [10:27:20] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 004756: [10:27:20] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 004756: [10:27:20] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 004756: [10:27:20] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 004756: [10:27:20] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 004756: [10:27:20] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 004756: [10:27:20] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 004756: [10:27:20] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004756: [10:27:20] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004756: [10:27:20] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 004756: [10:27:20] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 004756: [10:27:20] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004756: [10:27:20] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004756: [10:27:20] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 004756: [10:27:20] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004756: [10:27:20] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004756: [10:27:20] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 004756: [10:27:20] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004756: [10:27:20] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004756: [10:27:20] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 004756: [10:27:20] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004756: [10:27:20] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 004756: [10:27:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 004756: [10:27:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [10:27:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [10:27:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [10:27:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [10:27:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [10:27:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [10:27:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [10:27:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004756: [10:27:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004756: [10:27:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004756: [10:27:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004756: [10:27:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004756: [10:27:20] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004756: [10:27:20] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004756: [10:27:20] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004756: [10:27:20] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 004756: [10:27:20] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::167 RDOC 004756: [10:27:20] vk_core.cpp(2300) - Log - Timer chunk initialisation - 242.312 ms RDOC 004756: [10:27:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 005888: [10:27:20] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 005888: [10:27:20] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005888: [10:27:20] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005888: [10:27:20] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10340 RDOC 005888: [10:27:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010340: [10:27:20] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010340: [10:27:20] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010340: [10:27:20] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010340: [10:27:20] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010340: [10:27:20] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010340: [10:27:20] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010340: [10:27:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010340: [10:27:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010340: [10:27:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010340: [10:27:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010340: [10:27:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010340: [10:27:20] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010340: [10:27:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005888: [10:27:21] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10340] RDOC 005888: [10:27:21] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005888: [10:27:21] vk_replay.cpp(4230) - Log - Created device. RDOC 010340: [10:27:21] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x0000020310893BD0 RDOC 010340: [10:27:21] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010340: [10:27:21] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010340: [10:27:21] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010340: [10:27:21] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 010340: [10:27:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [10:27:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [10:27:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [10:27:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [10:27:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [10:27:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [10:27:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [10:27:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010340: [10:27:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010340: [10:27:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010340: [10:27:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010340: [10:27:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010340: [10:27:21] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010340: [10:27:21] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010340: [10:27:21] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x0000020310893BD0 / 0x00000000003A0426 RDOC 010340: [10:27:22] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005888: [10:27:22] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005888: [10:27:22] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010340: [10:27:22] vk_core.cpp(1564) - Log - Starting capture RDOC 010340: [10:27:22] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 010340: [10:27:22] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37859456 bytes to 173339 (0.46 %) RDOC 010340: [10:27:22] vk_core.cpp(2057) - Log - Captured Vulkan frame with 36.105591 MB capture section in 0.038057 seconds RDOC 010340: [10:27:22] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 24104 bytes to 24104 (100.00 %) RDOC 010340: [10:27:22] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 010340: [10:27:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 005888: [10:27:22] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (203732 bytes) (time 1601890042) 6074 byte thumbnail RDOC 005888: [10:27:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 005888: [10:27:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 005888: [10:27:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 005888: [10:27:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 005888: [10:27:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005888: [10:27:23] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005888: [10:27:23] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005888: [10:27:23] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005888: [10:27:23] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005888: [10:27:23] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005888: [10:27:23] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005888: [10:27:23] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005888: [10:27:23] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005888: [10:27:23] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005888: [10:27:23] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 005888: [10:27:23] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 005888: [10:27:23] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 005888: [10:27:23] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 005888: [10:27:23] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005888: [10:27:23] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005888: [10:27:23] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005888: [10:27:23] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005888: [10:27:23] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005888: [10:27:23] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005888: [10:27:23] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005888: [10:27:23] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005888: [10:27:23] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 005888: [10:27:23] vk_replay.cpp(4230) - Log - Created device. RDOC 005888: [10:27:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 005888: [10:27:23] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 005888: [10:27:23] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 005888: [10:27:23] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 005888: [10:27:23] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 005888: [10:27:23] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 005888: [10:27:23] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 005888: [10:27:23] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 005888: [10:27:23] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 005888: [10:27:23] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 005888: [10:27:23] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005888: [10:27:23] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005888: [10:27:23] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 005888: [10:27:23] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 005888: [10:27:23] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005888: [10:27:23] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005888: [10:27:23] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 005888: [10:27:23] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005888: [10:27:23] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005888: [10:27:23] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 005888: [10:27:23] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005888: [10:27:23] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005888: [10:27:23] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 005888: [10:27:23] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005888: [10:27:23] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 005888: [10:27:23] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 005888: [10:27:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005888: [10:27:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005888: [10:27:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005888: [10:27:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005888: [10:27:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005888: [10:27:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005888: [10:27:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005888: [10:27:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005888: [10:27:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005888: [10:27:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005888: [10:27:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005888: [10:27:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005888: [10:27:23] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005888: [10:27:23] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005888: [10:27:23] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005888: [10:27:23] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 005888: [10:27:23] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::177 RDOC 005888: [10:27:23] vk_core.cpp(2300) - Log - Timer chunk initialisation - 313.207 ms RDOC 005888: [10:27:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970 vk\vk_descriptor_reuse.cpp:501 Log: 72 frames in 1003.323000 ms = 13.935042 average frametime vk\vk_descriptor_reuse.cpp:501 Log: 29 frames in 1183.369000 ms = 40.805828 average frametime
RDOC 004356: [10:27:24] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 004356: [10:27:24] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004356: [10:27:24] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004356: [10:27:24] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10680 RDOC 004356: [10:27:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010680: [10:27:24] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010680: [10:27:24] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010680: [10:27:24] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010680: [10:27:24] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010680: [10:27:24] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010680: [10:27:24] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010680: [10:27:24] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010680: [10:27:24] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010680: [10:27:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010680: [10:27:24] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010680: [10:27:24] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010680: [10:27:24] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010680: [10:27:24] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004356: [10:27:24] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10680] RDOC 004356: [10:27:24] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004356: [10:27:24] vk_replay.cpp(4230) - Log - Created device. RDOC 010680: [10:27:24] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x000002E8C0F9B9A0 RDOC 010680: [10:27:24] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010680: [10:27:24] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010680: [10:27:24] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010680: [10:27:25] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 010680: [10:27:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010680: [10:27:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010680: [10:27:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010680: [10:27:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010680: [10:27:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010680: [10:27:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010680: [10:27:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010680: [10:27:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010680: [10:27:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010680: [10:27:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010680: [10:27:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010680: [10:27:25] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010680: [10:27:25] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010680: [10:27:25] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010680: [10:27:25] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x000002E8C0F9B9A0 / 0x0000000000210098 RDOC 010680: [10:27:25] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010680: [10:27:25] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004356: [10:27:25] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004356: [10:27:25] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010680: [10:27:26] vk_core.cpp(1564) - Log - Starting capture RDOC 010680: [10:27:27] vk_core.cpp(1682) - Log - Finished capture, Frame 100 RDOC 010680: [10:27:27] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42771392 bytes to 1442937 (3.37 %) RDOC 010680: [10:27:27] vk_core.cpp(2057) - Log - Captured Vulkan frame with 40.789978 MB capture section in 0.859020 seconds RDOC 010680: [10:27:27] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010680: [10:27:27] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 010680: [10:27:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 004356: [10:27:27] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 100) (1449592 bytes) (time 1601890047) 2526 byte thumbnail RDOC 004356: [10:27:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 004356: [10:27:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 004356: [10:27:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 004356: [10:27:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 004356: [10:27:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004356: [10:27:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004356: [10:27:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004356: [10:27:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004356: [10:27:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004356: [10:27:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004356: [10:27:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004356: [10:27:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004356: [10:27:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004356: [10:27:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004356: [10:27:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 004356: [10:27:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004356: [10:27:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004356: [10:27:28] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004356: [10:27:28] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004356: [10:27:28] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004356: [10:27:28] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004356: [10:27:28] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004356: [10:27:28] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004356: [10:27:28] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004356: [10:27:28] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004356: [10:27:28] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004356: [10:27:28] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 004356: [10:27:28] vk_replay.cpp(4230) - Log - Created device. RDOC 004356: [10:27:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 004356: [10:27:28] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 004356: [10:27:28] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 004356: [10:27:28] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 004356: [10:27:28] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 004356: [10:27:28] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 004356: [10:27:28] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 004356: [10:27:28] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 004356: [10:27:28] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 004356: [10:27:28] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 004356: [10:27:28] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004356: [10:27:28] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004356: [10:27:28] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 004356: [10:27:28] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 004356: [10:27:28] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004356: [10:27:28] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004356: [10:27:28] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 004356: [10:27:28] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004356: [10:27:28] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004356: [10:27:28] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 004356: [10:27:28] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004356: [10:27:28] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004356: [10:27:28] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 004356: [10:27:28] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004356: [10:27:28] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 004356: [10:27:28] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 004356: [10:27:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004356: [10:27:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004356: [10:27:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004356: [10:27:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004356: [10:27:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004356: [10:27:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004356: [10:27:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004356: [10:27:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004356: [10:27:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004356: [10:27:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004356: [10:27:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004356: [10:27:28] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004356: [10:27:28] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004356: [10:27:28] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004356: [10:27:29] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004356: [10:27:29] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 004356: [10:27:29] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::230 RDOC 004356: [10:27:29] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::6196 RDOC 004356: [10:27:29] vk_core.cpp(2300) - Log - Timer chunk initialisation - 675.986 ms RDOC 004356: [10:27:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 001428: [10:27:30] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 001428: [10:27:30] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001428: [10:27:30] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001428: [10:27:30] win32_process.cpp( 597) - Log - Injecting renderdoc into process 9704 RDOC 001428: [10:27:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009704: [10:27:30] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 009704: [10:27:30] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009704: [10:27:30] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009704: [10:27:30] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009704: [10:27:30] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 009704: [10:27:30] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 009704: [10:27:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009704: [10:27:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009704: [10:27:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009704: [10:27:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009704: [10:27:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009704: [10:27:30] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009704: [10:27:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001428: [10:27:30] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9704] RDOC 001428: [10:27:30] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001428: [10:27:30] vk_replay.cpp(4230) - Log - Created device. RDOC 009704: [10:27:31] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x00000282BA45B510 RDOC 009704: [10:27:31] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009704: [10:27:31] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009704: [10:27:31] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009704: [10:27:31] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 009704: [10:27:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009704: [10:27:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009704: [10:27:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009704: [10:27:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009704: [10:27:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009704: [10:27:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009704: [10:27:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009704: [10:27:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009704: [10:27:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009704: [10:27:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009704: [10:27:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009704: [10:27:31] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009704: [10:27:31] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009704: [10:27:31] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009704: [10:27:31] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x00000282BA45B510 / 0x0000000000470420 RDOC 009704: [10:27:31] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 001428: [10:27:31] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001428: [10:27:32] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009704: [10:27:32] vk_core.cpp(1564) - Log - Starting capture RDOC 009704: [10:27:32] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 009704: [10:27:32] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11424512 bytes to 621505 (5.44 %) RDOC 009704: [10:27:32] vk_core.cpp(2057) - Log - Captured Vulkan frame with 10.895264 MB capture section in 0.135222 seconds RDOC 009704: [10:27:32] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009704: [10:27:32] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 009704: [10:27:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 001428: [10:27:32] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (631255 bytes) (time 1601890052) 5116 byte thumbnail RDOC 001428: [10:27:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 001428: [10:27:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 001428: [10:27:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 001428: [10:27:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 001428: [10:27:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001428: [10:27:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001428: [10:27:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001428: [10:27:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001428: [10:27:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001428: [10:27:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001428: [10:27:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001428: [10:27:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001428: [10:27:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001428: [10:27:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001428: [10:27:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 001428: [10:27:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 001428: [10:27:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 001428: [10:27:33] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 001428: [10:27:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001428: [10:27:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001428: [10:27:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001428: [10:27:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001428: [10:27:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001428: [10:27:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001428: [10:27:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001428: [10:27:33] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001428: [10:27:33] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 001428: [10:27:33] vk_replay.cpp(4230) - Log - Created device. RDOC 001428: [10:27:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 001428: [10:27:33] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 001428: [10:27:33] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 001428: [10:27:33] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 001428: [10:27:33] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 001428: [10:27:33] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 001428: [10:27:33] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 001428: [10:27:33] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 001428: [10:27:33] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 001428: [10:27:33] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 001428: [10:27:33] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001428: [10:27:33] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001428: [10:27:33] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 001428: [10:27:33] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 001428: [10:27:33] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001428: [10:27:33] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001428: [10:27:33] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 001428: [10:27:33] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001428: [10:27:33] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001428: [10:27:33] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 001428: [10:27:33] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001428: [10:27:33] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001428: [10:27:33] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 001428: [10:27:33] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001428: [10:27:33] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 001428: [10:27:33] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 001428: [10:27:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001428: [10:27:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001428: [10:27:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001428: [10:27:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001428: [10:27:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001428: [10:27:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001428: [10:27:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001428: [10:27:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001428: [10:27:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001428: [10:27:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001428: [10:27:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001428: [10:27:33] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001428: [10:27:33] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 001428: [10:27:33] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 001428: [10:27:33] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 001428: [10:27:33] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 001428: [10:27:33] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 001428: [10:27:33] vk_core.cpp(4181) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 001428: [10:27:34] vk_core.cpp(2300) - Log - Timer chunk initialisation - 636.053 ms RDOC 001428: [10:27:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 010796: [10:27:34] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010796: [10:27:34] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010796: [10:27:34] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010796: [10:27:34] win32_process.cpp( 597) - Log - Injecting renderdoc into process 6616 RDOC 010796: [10:27:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006616: [10:27:34] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 006616: [10:27:34] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006616: [10:27:34] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006616: [10:27:34] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 006616: [10:27:34] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 006616: [10:27:34] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 006616: [10:27:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006616: [10:27:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006616: [10:27:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006616: [10:27:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006616: [10:27:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006616: [10:27:34] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 006616: [10:27:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010796: [10:27:34] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [6616] RDOC 010796: [10:27:34] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010796: [10:27:34] vk_replay.cpp(4230) - Log - Created device. RDOC 006616: [10:27:35] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x00000121913FADD0 RDOC 006616: [10:27:35] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 006616: [10:27:35] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 006616: [10:27:35] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 006616: [10:27:35] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 006616: [10:27:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006616: [10:27:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006616: [10:27:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006616: [10:27:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006616: [10:27:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006616: [10:27:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006616: [10:27:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006616: [10:27:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006616: [10:27:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006616: [10:27:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006616: [10:27:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006616: [10:27:35] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006616: [10:27:35] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006616: [10:27:35] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006616: [10:27:35] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x00000121913FADD0 / 0x00000000003D0454 RDOC 006616: [10:27:35] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006616: [10:27:35] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006616: [10:27:35] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010796: [10:27:35] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006616: [10:27:35] vk_core.cpp(1564) - Log - Starting capture RDOC 010796: [10:27:35] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 006616: [10:27:35] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 006616: [10:27:35] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 93040256 bytes to 406293 (0.44 %) RDOC 006616: [10:27:35] vk_core.cpp(2057) - Log - Captured Vulkan frame with 88.730103 MB capture section in 0.231715 seconds RDOC 006616: [10:27:35] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006616: [10:27:35] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 006616: [10:27:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 010796: [10:27:35] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (412948 bytes) (time 1601890055) 2526 byte thumbnail RDOC 010796: [10:27:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 010796: [10:27:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010796: [10:27:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010796: [10:27:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010796: [10:27:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010796: [10:27:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010796: [10:27:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010796: [10:27:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010796: [10:27:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010796: [10:27:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010796: [10:27:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010796: [10:27:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010796: [10:27:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010796: [10:27:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010796: [10:27:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 010796: [10:27:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010796: [10:27:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010796: [10:27:36] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010796: [10:27:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010796: [10:27:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010796: [10:27:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010796: [10:27:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010796: [10:27:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010796: [10:27:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010796: [10:27:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010796: [10:27:36] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010796: [10:27:36] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010796: [10:27:36] vk_replay.cpp(4230) - Log - Created device. RDOC 010796: [10:27:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010796: [10:27:36] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010796: [10:27:36] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010796: [10:27:36] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010796: [10:27:36] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010796: [10:27:36] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010796: [10:27:36] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010796: [10:27:36] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010796: [10:27:36] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010796: [10:27:36] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010796: [10:27:36] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010796: [10:27:36] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010796: [10:27:36] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010796: [10:27:36] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010796: [10:27:36] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010796: [10:27:36] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010796: [10:27:36] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010796: [10:27:36] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010796: [10:27:36] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010796: [10:27:36] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010796: [10:27:36] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010796: [10:27:36] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010796: [10:27:36] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010796: [10:27:36] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010796: [10:27:36] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 010796: [10:27:36] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 010796: [10:27:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010796: [10:27:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010796: [10:27:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010796: [10:27:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010796: [10:27:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010796: [10:27:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010796: [10:27:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010796: [10:27:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010796: [10:27:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010796: [10:27:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010796: [10:27:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010796: [10:27:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010796: [10:27:37] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010796: [10:27:37] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010796: [10:27:37] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010796: [10:27:37] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 010796: [10:27:37] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 010796: [10:27:37] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::196 RDOC 010796: [10:27:37] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::223 RDOC 010796: [10:27:37] vk_core.cpp(2300) - Log - Timer chunk initialisation - 348.650 ms RDOC 010796: [10:27:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 010968: [10:27:42] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010968: [10:27:42] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010968: [10:27:43] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010968: [10:27:43] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10520 RDOC 010968: [10:27:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010520: [10:27:43] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010520: [10:27:43] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010520: [10:27:43] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010520: [10:27:43] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010520: [10:27:43] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010520: [10:27:43] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010520: [10:27:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010520: [10:27:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010520: [10:27:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010520: [10:27:43] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010520: [10:27:43] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010520: [10:27:43] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010520: [10:27:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010968: [10:27:43] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10520] RDOC 010968: [10:27:43] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010968: [10:27:43] vk_replay.cpp(4230) - Log - Created device. RDOC 010520: [10:27:43] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x0000011C9B3CCF60 RDOC 010520: [10:27:43] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010520: [10:27:43] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010520: [10:27:43] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010520: [10:27:43] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 010520: [10:27:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010520: [10:27:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010520: [10:27:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010520: [10:27:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010520: [10:27:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010520: [10:27:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010520: [10:27:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010520: [10:27:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010520: [10:27:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010520: [10:27:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010520: [10:27:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010520: [10:27:43] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010520: [10:27:43] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010520: [10:27:43] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010520: [10:27:43] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x0000011C9B3CCF60 / 0x0000000000340494 RDOC 010520: [10:27:44] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010520: [10:27:44] vk_core.cpp(1564) - Log - Starting capture RDOC 010968: [10:27:44] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010520: [10:27:44] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 010520: [10:27:44] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10003712 bytes to 87562 (0.88 %) RDOC 010520: [10:27:44] vk_core.cpp(2057) - Log - Captured Vulkan frame with 9.540283 MB capture section in 0.024342 seconds RDOC 010520: [10:27:44] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 010520: [10:27:44] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 010520: [10:27:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 010968: [10:27:44] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (102874 bytes) (time 1601890064) 9645 byte thumbnail RDOC 010968: [10:27:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 010968: [10:27:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010968: [10:27:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010968: [10:27:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010968: [10:27:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010968: [10:27:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010968: [10:27:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010968: [10:27:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010968: [10:27:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010968: [10:27:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010968: [10:27:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010968: [10:27:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010968: [10:27:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010968: [10:27:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010968: [10:27:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 010968: [10:27:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010968: [10:27:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010968: [10:27:45] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010968: [10:27:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010968: [10:27:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010968: [10:27:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010968: [10:27:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010968: [10:27:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010968: [10:27:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010968: [10:27:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010968: [10:27:45] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010968: [10:27:45] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010968: [10:27:45] vk_replay.cpp(4230) - Log - Created device. RDOC 010968: [10:27:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010968: [10:27:45] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010968: [10:27:45] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010968: [10:27:45] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010968: [10:27:45] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010968: [10:27:45] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010968: [10:27:45] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010968: [10:27:45] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010968: [10:27:45] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010968: [10:27:45] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010968: [10:27:45] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010968: [10:27:45] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010968: [10:27:45] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010968: [10:27:45] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010968: [10:27:45] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010968: [10:27:45] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010968: [10:27:45] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010968: [10:27:45] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010968: [10:27:45] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010968: [10:27:45] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010968: [10:27:45] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010968: [10:27:45] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010968: [10:27:45] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010968: [10:27:45] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010968: [10:27:45] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 010968: [10:27:45] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 010968: [10:27:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [10:27:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [10:27:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [10:27:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [10:27:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [10:27:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [10:27:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [10:27:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010968: [10:27:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010968: [10:27:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010968: [10:27:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010968: [10:27:45] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010968: [10:27:45] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010968: [10:27:45] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010968: [10:27:45] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010968: [10:27:45] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 010968: [10:27:45] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::166 RDOC 010968: [10:27:45] vk_core.cpp(2300) - Log - Timer chunk initialisation - 228.372 ms RDOC 010968: [10:27:46] vk_debug.cpp(1632) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 010968: [10:27:46] vk_debug.cpp(1632) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 010968: [10:27:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 010180: [10:27:46] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010180: [10:27:46] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010180: [10:27:46] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010180: [10:27:46] win32_process.cpp( 597) - Log - Injecting renderdoc into process 9244 RDOC 010180: [10:27:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009244: [10:27:46] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 009244: [10:27:46] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009244: [10:27:46] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009244: [10:27:46] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009244: [10:27:46] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 009244: [10:27:46] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 009244: [10:27:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009244: [10:27:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009244: [10:27:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009244: [10:27:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009244: [10:27:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009244: [10:27:46] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009244: [10:27:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010180: [10:27:46] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9244] RDOC 010180: [10:27:46] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010180: [10:27:47] vk_replay.cpp(4230) - Log - Created device. RDOC 009244: [10:27:47] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x00000209D14E50E0 RDOC 009244: [10:27:47] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009244: [10:27:47] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009244: [10:27:47] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009244: [10:27:47] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 009244: [10:27:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009244: [10:27:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009244: [10:27:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009244: [10:27:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009244: [10:27:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009244: [10:27:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009244: [10:27:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009244: [10:27:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009244: [10:27:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009244: [10:27:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009244: [10:27:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009244: [10:27:47] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009244: [10:27:47] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009244: [10:27:47] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009244: [10:27:47] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x00000209D14E50E0 / 0x00000000003604B6 RDOC 009244: [10:27:47] vk_core.cpp(1564) - Log - Starting capture RDOC 009244: [10:27:47] vk_core.cpp(1682) - Log - Finished capture, Frame 4294967295 RDOC 010180: [10:27:47] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009244: [10:27:47] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1740 (41.19 %) RDOC 009244: [10:27:47] vk_core.cpp(2057) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.014857 seconds RDOC 009244: [10:27:47] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11954 bytes to 11954 (100.00 %) RDOC 009244: [10:27:47] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 009244: [10:27:47] vk_core.cpp(1564) - Log - Starting capture RDOC 009244: [10:27:47] vk_core.cpp(1682) - Log - Finished capture, Frame 4294967295 RDOC 009244: [10:27:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 009244: [10:27:47] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1760 (41.67 %) RDOC 009244: [10:27:47] vk_core.cpp(2057) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.014820 seconds RDOC 009244: [10:27:47] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 16288 bytes to 16288 (100.00 %) RDOC 009244: [10:27:47] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 009244: [10:27:47] vk_core.cpp(1564) - Log - Starting capture RDOC 009244: [10:27:47] vk_core.cpp(1682) - Log - Finished capture, Frame 4294967295 RDOC 009244: [10:27:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 010180: [10:27:47] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 4294967295) (20971 bytes) (time 1601890067) 7062 byte thumbnail RDOC 010180: [10:27:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 010180: [10:27:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010180: [10:27:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010180: [10:27:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010180: [10:27:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010180: [10:27:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010180: [10:27:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010180: [10:27:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010180: [10:27:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010180: [10:27:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010180: [10:27:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010180: [10:27:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010180: [10:27:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010180: [10:27:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010180: [10:27:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 010180: [10:27:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010180: [10:27:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010180: [10:27:48] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010180: [10:27:48] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010180: [10:27:48] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010180: [10:27:48] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010180: [10:27:48] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010180: [10:27:48] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010180: [10:27:48] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010180: [10:27:48] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010180: [10:27:48] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010180: [10:27:48] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010180: [10:27:48] vk_replay.cpp(4230) - Log - Created device. RDOC 010180: [10:27:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010180: [10:27:48] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010180: [10:27:48] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010180: [10:27:48] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010180: [10:27:48] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010180: [10:27:48] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010180: [10:27:48] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010180: [10:27:48] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010180: [10:27:48] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010180: [10:27:48] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010180: [10:27:48] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010180: [10:27:48] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010180: [10:27:48] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010180: [10:27:48] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010180: [10:27:48] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010180: [10:27:48] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010180: [10:27:48] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010180: [10:27:48] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010180: [10:27:48] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010180: [10:27:48] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010180: [10:27:48] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010180: [10:27:48] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010180: [10:27:48] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010180: [10:27:48] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010180: [10:27:48] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 010180: [10:27:48] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 010180: [10:27:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [10:27:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [10:27:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [10:27:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [10:27:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [10:27:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [10:27:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010180: [10:27:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010180: [10:27:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010180: [10:27:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010180: [10:27:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010180: [10:27:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010180: [10:27:48] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010180: [10:27:49] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010180: [10:27:49] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010180: [10:27:49] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 010180: [10:27:49] vk_core.cpp(2300) - Log - Timer chunk initialisation - 197.962 ms RDOC 010180: [10:27:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 006636: [10:27:49] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 006636: [10:27:49] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006636: [10:27:49] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006636: [10:27:49] win32_process.cpp( 597) - Log - Injecting renderdoc into process 7320 RDOC 006636: [10:27:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007320: [10:27:49] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 007320: [10:27:49] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007320: [10:27:49] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007320: [10:27:49] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 007320: [10:27:49] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 007320: [10:27:49] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 007320: [10:27:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007320: [10:27:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007320: [10:27:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007320: [10:27:49] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007320: [10:27:49] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007320: [10:27:49] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 007320: [10:27:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006636: [10:27:49] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [7320] RDOC 006636: [10:27:49] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006636: [10:27:49] vk_replay.cpp(4230) - Log - Created device. RDOC 007320: [10:27:50] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x0000029CE7E31FE0 RDOC 007320: [10:27:50] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 007320: [10:27:50] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 007320: [10:27:50] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 007320: [10:27:50] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 007320: [10:27:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007320: [10:27:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007320: [10:27:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007320: [10:27:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007320: [10:27:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007320: [10:27:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007320: [10:27:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007320: [10:27:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007320: [10:27:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007320: [10:27:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007320: [10:27:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007320: [10:27:50] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007320: [10:27:50] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007320: [10:27:50] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007320: [10:27:50] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x0000029CE7E31FE0 / 0x0000000000400426 RDOC 007320: [10:27:50] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007320: [10:27:50] vk_core.cpp(1564) - Log - Starting capture RDOC 006636: [10:27:50] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 007320: [10:27:50] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 007320: [10:27:50] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046848 bytes to 24041 (0.59 %) RDOC 007320: [10:27:50] vk_core.cpp(2057) - Log - Captured Vulkan frame with 3.859375 MB capture section in 0.015900 seconds RDOC 007320: [10:27:50] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007320: [10:27:50] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 007320: [10:27:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 006636: [10:27:50] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33791 bytes) (time 1601890070) 5116 byte thumbnail RDOC 006636: [10:27:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 006636: [10:27:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006636: [10:27:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006636: [10:27:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006636: [10:27:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006636: [10:27:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006636: [10:27:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006636: [10:27:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006636: [10:27:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006636: [10:27:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006636: [10:27:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006636: [10:27:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006636: [10:27:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006636: [10:27:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006636: [10:27:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 006636: [10:27:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 006636: [10:27:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 006636: [10:27:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 006636: [10:27:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006636: [10:27:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006636: [10:27:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006636: [10:27:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006636: [10:27:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006636: [10:27:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006636: [10:27:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006636: [10:27:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006636: [10:27:51] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 006636: [10:27:51] vk_replay.cpp(4230) - Log - Created device. RDOC 006636: [10:27:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006636: [10:27:51] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 006636: [10:27:51] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 006636: [10:27:51] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 006636: [10:27:51] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 006636: [10:27:51] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 006636: [10:27:51] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 006636: [10:27:51] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 006636: [10:27:51] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 006636: [10:27:51] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 006636: [10:27:51] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006636: [10:27:51] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006636: [10:27:51] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 006636: [10:27:51] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 006636: [10:27:51] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006636: [10:27:51] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006636: [10:27:51] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 006636: [10:27:51] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006636: [10:27:51] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006636: [10:27:51] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 006636: [10:27:51] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006636: [10:27:51] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006636: [10:27:51] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 006636: [10:27:51] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006636: [10:27:51] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 006636: [10:27:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 006636: [10:27:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006636: [10:27:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006636: [10:27:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006636: [10:27:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006636: [10:27:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006636: [10:27:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006636: [10:27:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006636: [10:27:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006636: [10:27:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006636: [10:27:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006636: [10:27:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006636: [10:27:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006636: [10:27:51] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006636: [10:27:51] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006636: [10:27:51] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006636: [10:27:51] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 006636: [10:27:51] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 006636: [10:27:52] vk_core.cpp(2300) - Log - Timer chunk initialisation - 215.877 ms RDOC 006636: [10:27:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 010748: [10:27:52] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010748: [10:27:52] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010748: [10:27:52] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010748: [10:27:52] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10544 RDOC 010748: [10:27:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010544: [10:27:52] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010544: [10:27:52] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010544: [10:27:52] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010544: [10:27:52] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010544: [10:27:52] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010544: [10:27:52] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010544: [10:27:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010544: [10:27:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010544: [10:27:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010544: [10:27:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010544: [10:27:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010544: [10:27:52] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010544: [10:27:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010748: [10:27:52] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10544] RDOC 010748: [10:27:52] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010748: [10:27:52] vk_replay.cpp(4230) - Log - Created device. RDOC 010544: [10:27:53] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x0000022C95D71D80 RDOC 010544: [10:27:53] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010544: [10:27:53] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010544: [10:27:53] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010544: [10:27:53] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 010544: [10:27:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010544: [10:27:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010544: [10:27:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010544: [10:27:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010544: [10:27:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010544: [10:27:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010544: [10:27:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010544: [10:27:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010544: [10:27:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010544: [10:27:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010544: [10:27:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010544: [10:27:53] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010544: [10:27:53] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010544: [10:27:53] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010544: [10:27:53] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x0000022C95D71D80 / 0x0000000000410454 RDOC 010748: [10:27:53] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010544: [10:27:53] vk_core.cpp(1564) - Log - Starting capture RDOC 010544: [10:27:53] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 010544: [10:27:53] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4042816 bytes to 23600 (0.58 %) RDOC 010544: [10:27:53] vk_core.cpp(2057) - Log - Captured Vulkan frame with 3.855530 MB capture section in 0.015828 seconds RDOC 010544: [10:27:53] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010544: [10:27:53] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010544: [10:27:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010748: [10:27:53] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33350 bytes) (time 1601890073) 5116 byte thumbnail RDOC 010748: [10:27:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010748: [10:27:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010748: [10:27:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010748: [10:27:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010748: [10:27:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010748: [10:27:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010748: [10:27:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010748: [10:27:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010748: [10:27:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010748: [10:27:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010748: [10:27:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010748: [10:27:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010748: [10:27:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010748: [10:27:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010748: [10:27:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 010748: [10:27:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010748: [10:27:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010748: [10:27:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010748: [10:27:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010748: [10:27:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010748: [10:27:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010748: [10:27:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010748: [10:27:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010748: [10:27:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010748: [10:27:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010748: [10:27:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010748: [10:27:54] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010748: [10:27:54] vk_replay.cpp(4230) - Log - Created device. RDOC 010748: [10:27:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010748: [10:27:54] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010748: [10:27:54] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010748: [10:27:54] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010748: [10:27:54] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010748: [10:27:54] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010748: [10:27:54] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010748: [10:27:54] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010748: [10:27:54] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010748: [10:27:54] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010748: [10:27:54] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010748: [10:27:54] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010748: [10:27:54] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010748: [10:27:54] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010748: [10:27:54] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010748: [10:27:54] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010748: [10:27:54] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010748: [10:27:54] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010748: [10:27:54] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010748: [10:27:54] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010748: [10:27:54] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010748: [10:27:54] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010748: [10:27:54] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010748: [10:27:54] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010748: [10:27:54] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 010748: [10:27:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 010748: [10:27:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [10:27:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [10:27:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [10:27:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [10:27:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [10:27:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [10:27:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010748: [10:27:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010748: [10:27:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010748: [10:27:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010748: [10:27:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010748: [10:27:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010748: [10:27:54] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010748: [10:27:54] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010748: [10:27:54] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010748: [10:27:54] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 010748: [10:27:54] vk_core.cpp(2300) - Log - Timer chunk initialisation - 212.938 ms RDOC 010748: [10:27:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 010316: [10:27:55] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010316: [10:27:55] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010316: [10:27:55] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010316: [10:27:55] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10632 RDOC 010316: [10:27:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010632: [10:27:55] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010632: [10:27:55] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010632: [10:27:55] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010632: [10:27:55] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010632: [10:27:55] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010632: [10:27:55] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010632: [10:27:55] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010632: [10:27:55] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010632: [10:27:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010632: [10:27:55] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010632: [10:27:55] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010632: [10:27:55] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010632: [10:27:55] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010316: [10:27:55] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10632] RDOC 010316: [10:27:55] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010316: [10:27:55] vk_replay.cpp(4230) - Log - Created device. RDOC 010632: [10:27:56] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x00000162982B69D0 RDOC 010632: [10:27:56] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010632: [10:27:56] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010632: [10:27:56] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010632: [10:27:56] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 010632: [10:27:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010632: [10:27:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010632: [10:27:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010632: [10:27:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010632: [10:27:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010632: [10:27:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010632: [10:27:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010632: [10:27:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010632: [10:27:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010632: [10:27:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010632: [10:27:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010632: [10:27:56] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010632: [10:27:56] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010632: [10:27:56] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010632: [10:27:56] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x00000162982B69D0 / 0x00000000003904B6 RDOC 010316: [10:27:56] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010632: [10:27:56] vk_core.cpp(1564) - Log - Starting capture RDOC 010316: [10:27:56] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010632: [10:27:56] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 010632: [10:27:56] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37621632 bytes to 171391 (0.46 %) RDOC 010632: [10:27:56] vk_core.cpp(2057) - Log - Captured Vulkan frame with 35.878784 MB capture section in 0.036358 seconds RDOC 010632: [10:27:56] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 010632: [10:27:56] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 010632: [10:27:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 010316: [10:27:56] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (186398 bytes) (time 1601890076) 9596 byte thumbnail RDOC 010316: [10:27:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 010316: [10:27:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010316: [10:27:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010316: [10:27:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010316: [10:27:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010316: [10:27:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010316: [10:27:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010316: [10:27:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010316: [10:27:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010316: [10:27:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010316: [10:27:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010316: [10:27:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010316: [10:27:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010316: [10:27:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010316: [10:27:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 010316: [10:27:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010316: [10:27:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010316: [10:27:57] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010316: [10:27:57] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010316: [10:27:57] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010316: [10:27:57] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010316: [10:27:57] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010316: [10:27:57] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010316: [10:27:57] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010316: [10:27:57] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010316: [10:27:57] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010316: [10:27:57] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010316: [10:27:57] vk_replay.cpp(4230) - Log - Created device. RDOC 010316: [10:27:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010316: [10:27:57] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010316: [10:27:57] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010316: [10:27:57] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010316: [10:27:57] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010316: [10:27:57] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010316: [10:27:57] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010316: [10:27:57] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010316: [10:27:57] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010316: [10:27:57] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010316: [10:27:57] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010316: [10:27:57] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010316: [10:27:57] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010316: [10:27:57] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010316: [10:27:57] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010316: [10:27:57] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010316: [10:27:57] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010316: [10:27:57] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010316: [10:27:57] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010316: [10:27:57] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010316: [10:27:57] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010316: [10:27:57] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010316: [10:27:57] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010316: [10:27:57] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010316: [10:27:57] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 010316: [10:27:57] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 010316: [10:27:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010316: [10:27:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010316: [10:27:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010316: [10:27:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010316: [10:27:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010316: [10:27:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010316: [10:27:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010316: [10:27:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010316: [10:27:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010316: [10:27:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010316: [10:27:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010316: [10:27:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010316: [10:27:58] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010316: [10:27:58] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010316: [10:27:58] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010316: [10:27:58] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 010316: [10:27:58] vk_core.cpp(2300) - Log - Timer chunk initialisation - 256.065 ms RDOC 010316: [10:27:58] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010316: [10:27:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 007560: [10:27:59] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 007560: [10:27:59] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007560: [10:27:59] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007560: [10:27:59] win32_process.cpp( 597) - Log - Injecting renderdoc into process 1428 RDOC 007560: [10:27:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001428: [10:27:59] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 001428: [10:27:59] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001428: [10:27:59] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001428: [10:27:59] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001428: [10:27:59] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 001428: [10:27:59] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 001428: [10:27:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001428: [10:27:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001428: [10:27:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001428: [10:27:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001428: [10:27:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001428: [10:27:59] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001428: [10:27:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007560: [10:27:59] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1428] RDOC 007560: [10:27:59] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007560: [10:27:59] vk_replay.cpp(4230) - Log - Created device. RDOC 001428: [10:28:00] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x0000020F6A0C4630 RDOC 001428: [10:28:00] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 001428: [10:28:00] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 001428: [10:28:00] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001428: [10:28:00] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 001428: [10:28:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001428: [10:28:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001428: [10:28:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001428: [10:28:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001428: [10:28:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001428: [10:28:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001428: [10:28:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001428: [10:28:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001428: [10:28:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001428: [10:28:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001428: [10:28:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001428: [10:28:00] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001428: [10:28:00] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 001428: [10:28:00] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 001428: [10:28:00] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x0000020F6A0C4630 / 0x00000000004E0420 RDOC 007560: [10:28:00] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001428: [10:28:00] vk_core.cpp(1564) - Log - Starting capture RDOC 001428: [10:28:00] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 007560: [10:28:00] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 001428: [10:28:00] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043072 bytes to 23634 (0.58 %) RDOC 001428: [10:28:00] vk_core.cpp(2057) - Log - Captured Vulkan frame with 3.855774 MB capture section in 0.016267 seconds RDOC 001428: [10:28:00] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 001428: [10:28:00] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 001428: [10:28:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 007560: [10:28:00] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33544 bytes) (time 1601890080) 5744 byte thumbnail RDOC 007560: [10:28:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 007560: [10:28:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007560: [10:28:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007560: [10:28:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007560: [10:28:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007560: [10:28:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007560: [10:28:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007560: [10:28:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007560: [10:28:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007560: [10:28:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007560: [10:28:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007560: [10:28:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007560: [10:28:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007560: [10:28:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007560: [10:28:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 007560: [10:28:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 007560: [10:28:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 007560: [10:28:01] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 007560: [10:28:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007560: [10:28:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007560: [10:28:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007560: [10:28:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007560: [10:28:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007560: [10:28:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007560: [10:28:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007560: [10:28:01] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007560: [10:28:01] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 007560: [10:28:01] vk_replay.cpp(4230) - Log - Created device. RDOC 007560: [10:28:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007560: [10:28:01] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 007560: [10:28:01] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 007560: [10:28:01] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 007560: [10:28:01] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 007560: [10:28:01] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 007560: [10:28:01] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 007560: [10:28:01] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 007560: [10:28:01] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 007560: [10:28:01] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 007560: [10:28:01] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007560: [10:28:01] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007560: [10:28:01] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 007560: [10:28:01] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 007560: [10:28:01] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007560: [10:28:01] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007560: [10:28:01] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 007560: [10:28:01] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007560: [10:28:01] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007560: [10:28:01] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 007560: [10:28:01] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007560: [10:28:01] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007560: [10:28:01] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 007560: [10:28:01] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007560: [10:28:01] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 007560: [10:28:01] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 007560: [10:28:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007560: [10:28:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007560: [10:28:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007560: [10:28:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007560: [10:28:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007560: [10:28:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007560: [10:28:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007560: [10:28:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007560: [10:28:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007560: [10:28:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007560: [10:28:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007560: [10:28:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007560: [10:28:01] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007560: [10:28:01] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007560: [10:28:01] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007560: [10:28:01] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 007560: [10:28:01] vk_core.cpp(2300) - Log - Timer chunk initialisation - 208.812 ms RDOC 007560: [10:28:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 010764: [10:28:02] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010764: [10:28:02] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010764: [10:28:02] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010764: [10:28:02] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10848 RDOC 010764: [10:28:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010848: [10:28:02] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010848: [10:28:02] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010848: [10:28:02] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010848: [10:28:02] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010848: [10:28:02] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010848: [10:28:02] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010848: [10:28:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010848: [10:28:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010848: [10:28:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010848: [10:28:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010848: [10:28:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010848: [10:28:02] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010848: [10:28:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010764: [10:28:02] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10848] RDOC 010764: [10:28:02] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010764: [10:28:02] vk_replay.cpp(4230) - Log - Created device. RDOC 010848: [10:28:03] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x00000285FC868A40 RDOC 010848: [10:28:03] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010848: [10:28:03] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010848: [10:28:03] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010848: [10:28:03] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 010848: [10:28:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [10:28:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [10:28:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [10:28:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [10:28:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [10:28:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [10:28:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [10:28:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010848: [10:28:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010848: [10:28:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010848: [10:28:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010848: [10:28:03] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010848: [10:28:03] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010848: [10:28:03] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010848: [10:28:03] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x00000285FC868A40 / 0x00000000003B04B6 RDOC 010848: [10:28:03] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010764: [10:28:03] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010848: [10:28:03] vk_core.cpp(1564) - Log - Starting capture RDOC 010764: [10:28:03] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010848: [10:28:03] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 010848: [10:28:03] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 138262656 bytes to 578924 (0.42 %) RDOC 010848: [10:28:03] vk_core.cpp(2057) - Log - Captured Vulkan frame with 131.857544 MB capture section in 0.138201 seconds RDOC 010848: [10:28:03] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010848: [10:28:03] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 010848: [10:28:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 010764: [10:28:03] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (588674 bytes) (time 1601890083) 5116 byte thumbnail RDOC 010764: [10:28:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 010764: [10:28:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010764: [10:28:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010764: [10:28:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010764: [10:28:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010764: [10:28:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010764: [10:28:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010764: [10:28:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010764: [10:28:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010764: [10:28:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010764: [10:28:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010764: [10:28:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010764: [10:28:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010764: [10:28:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010764: [10:28:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 010764: [10:28:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010764: [10:28:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010764: [10:28:05] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010764: [10:28:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010764: [10:28:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010764: [10:28:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010764: [10:28:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010764: [10:28:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010764: [10:28:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010764: [10:28:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010764: [10:28:05] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010764: [10:28:05] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010764: [10:28:05] vk_replay.cpp(4230) - Log - Created device. RDOC 010764: [10:28:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010764: [10:28:05] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010764: [10:28:05] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010764: [10:28:05] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010764: [10:28:05] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010764: [10:28:05] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010764: [10:28:05] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010764: [10:28:05] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010764: [10:28:05] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010764: [10:28:05] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010764: [10:28:05] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010764: [10:28:05] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010764: [10:28:05] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010764: [10:28:05] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010764: [10:28:05] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010764: [10:28:05] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010764: [10:28:05] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010764: [10:28:05] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010764: [10:28:05] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010764: [10:28:05] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010764: [10:28:05] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010764: [10:28:05] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010764: [10:28:05] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010764: [10:28:05] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010764: [10:28:05] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 010764: [10:28:05] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 010764: [10:28:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:28:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:28:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:28:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:28:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:28:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:28:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:28:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010764: [10:28:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010764: [10:28:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010764: [10:28:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010764: [10:28:05] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010764: [10:28:05] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010764: [10:28:05] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010764: [10:28:05] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010764: [10:28:05] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 010764: [10:28:05] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 010764: [10:28:05] vk_core.cpp(2300) - Log - Timer chunk initialisation - 371.791 ms RDOC 010764: [10:28:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 010512: [10:28:06] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010512: [10:28:06] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010512: [10:28:06] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010512: [10:28:06] win32_process.cpp( 597) - Log - Injecting renderdoc into process 2020 RDOC 010512: [10:28:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002020: [10:28:06] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 002020: [10:28:06] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002020: [10:28:06] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002020: [10:28:06] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 002020: [10:28:06] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 002020: [10:28:06] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 002020: [10:28:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002020: [10:28:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002020: [10:28:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002020: [10:28:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002020: [10:28:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002020: [10:28:06] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 002020: [10:28:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010512: [10:28:06] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [2020] RDOC 010512: [10:28:06] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010512: [10:28:06] vk_replay.cpp(4230) - Log - Created device. RDOC 002020: [10:28:06] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x00000225D5E40440 RDOC 002020: [10:28:06] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 002020: [10:28:06] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 002020: [10:28:06] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 002020: [10:28:07] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 002020: [10:28:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002020: [10:28:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002020: [10:28:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002020: [10:28:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002020: [10:28:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002020: [10:28:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002020: [10:28:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002020: [10:28:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002020: [10:28:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002020: [10:28:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002020: [10:28:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002020: [10:28:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 002020: [10:28:07] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002020: [10:28:07] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 002020: [10:28:07] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x00000225D5E40440 / 0x0000000000450426 RDOC 010512: [10:28:07] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 002020: [10:28:07] vk_core.cpp(1564) - Log - Starting capture RDOC 002020: [10:28:07] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 002020: [10:28:07] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046912 bytes to 22558 (0.56 %) RDOC 002020: [10:28:07] vk_core.cpp(2057) - Log - Captured Vulkan frame with 3.859436 MB capture section in 0.015169 seconds RDOC 002020: [10:28:07] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 002020: [10:28:07] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 002020: [10:28:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 010512: [10:28:07] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (39148 bytes) (time 1601890087) 10965 byte thumbnail RDOC 010512: [10:28:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 010512: [10:28:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010512: [10:28:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010512: [10:28:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010512: [10:28:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010512: [10:28:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010512: [10:28:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010512: [10:28:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010512: [10:28:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010512: [10:28:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010512: [10:28:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010512: [10:28:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010512: [10:28:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010512: [10:28:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010512: [10:28:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 010512: [10:28:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010512: [10:28:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010512: [10:28:08] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010512: [10:28:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010512: [10:28:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010512: [10:28:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010512: [10:28:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010512: [10:28:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010512: [10:28:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010512: [10:28:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010512: [10:28:08] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010512: [10:28:08] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010512: [10:28:08] vk_replay.cpp(4230) - Log - Created device. RDOC 010512: [10:28:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010512: [10:28:08] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010512: [10:28:08] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010512: [10:28:08] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010512: [10:28:08] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010512: [10:28:08] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010512: [10:28:08] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010512: [10:28:08] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010512: [10:28:08] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010512: [10:28:08] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010512: [10:28:08] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010512: [10:28:08] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010512: [10:28:08] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010512: [10:28:08] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010512: [10:28:08] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010512: [10:28:08] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010512: [10:28:08] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010512: [10:28:08] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010512: [10:28:08] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010512: [10:28:08] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010512: [10:28:08] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010512: [10:28:08] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010512: [10:28:08] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010512: [10:28:08] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010512: [10:28:08] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 010512: [10:28:08] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 010512: [10:28:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010512: [10:28:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010512: [10:28:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010512: [10:28:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010512: [10:28:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010512: [10:28:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010512: [10:28:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010512: [10:28:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010512: [10:28:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010512: [10:28:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010512: [10:28:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010512: [10:28:08] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010512: [10:28:08] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010512: [10:28:08] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010512: [10:28:08] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010512: [10:28:08] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 010512: [10:28:08] vk_core.cpp(2300) - Log - Timer chunk initialisation - 209.680 ms RDOC 010512: [10:28:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 004508: [10:28:09] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 004508: [10:28:09] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004508: [10:28:09] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004508: [10:28:09] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10308 RDOC 004508: [10:28:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010308: [10:28:09] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010308: [10:28:09] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010308: [10:28:09] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010308: [10:28:09] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010308: [10:28:09] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010308: [10:28:09] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010308: [10:28:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010308: [10:28:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010308: [10:28:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010308: [10:28:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010308: [10:28:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010308: [10:28:09] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010308: [10:28:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004508: [10:28:09] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10308] RDOC 004508: [10:28:09] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004508: [10:28:09] vk_replay.cpp(4230) - Log - Created device. RDOC 010308: [10:28:09] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x000002315B6B7AD0 RDOC 010308: [10:28:09] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010308: [10:28:09] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010308: [10:28:09] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010308: [10:28:10] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 010308: [10:28:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [10:28:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [10:28:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [10:28:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [10:28:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [10:28:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [10:28:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [10:28:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010308: [10:28:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010308: [10:28:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010308: [10:28:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010308: [10:28:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010308: [10:28:10] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010308: [10:28:10] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010308: [10:28:10] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x000002315B6B7AD0 / 0x00000000003D04B6 RDOC 010308: [10:28:10] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004508: [10:28:10] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010308: [10:28:10] vk_core.cpp(1564) - Log - Starting capture RDOC 010308: [10:28:10] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 004508: [10:28:10] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010308: [10:28:10] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4650688 bytes to 27951 (0.60 %) RDOC 010308: [10:28:10] vk_core.cpp(2057) - Log - Captured Vulkan frame with 4.435242 MB capture section in 0.018081 seconds RDOC 010308: [10:28:10] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 010308: [10:28:10] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 010308: [10:28:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 004508: [10:28:10] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (40457 bytes) (time 1601890090) 8036 byte thumbnail RDOC 004508: [10:28:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 004508: [10:28:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 004508: [10:28:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 004508: [10:28:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 004508: [10:28:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004508: [10:28:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004508: [10:28:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004508: [10:28:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004508: [10:28:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004508: [10:28:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004508: [10:28:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004508: [10:28:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004508: [10:28:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004508: [10:28:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004508: [10:28:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 004508: [10:28:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004508: [10:28:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004508: [10:28:11] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004508: [10:28:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004508: [10:28:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004508: [10:28:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004508: [10:28:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004508: [10:28:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004508: [10:28:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004508: [10:28:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004508: [10:28:11] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004508: [10:28:11] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 004508: [10:28:11] vk_replay.cpp(4230) - Log - Created device. RDOC 004508: [10:28:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 004508: [10:28:11] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 004508: [10:28:11] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 004508: [10:28:11] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 004508: [10:28:11] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 004508: [10:28:11] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 004508: [10:28:11] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 004508: [10:28:11] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 004508: [10:28:11] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 004508: [10:28:11] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 004508: [10:28:11] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004508: [10:28:11] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004508: [10:28:11] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 004508: [10:28:11] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 004508: [10:28:11] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004508: [10:28:11] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004508: [10:28:11] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 004508: [10:28:11] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004508: [10:28:11] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004508: [10:28:11] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 004508: [10:28:11] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004508: [10:28:11] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004508: [10:28:11] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 004508: [10:28:11] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004508: [10:28:11] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 004508: [10:28:11] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 004508: [10:28:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004508: [10:28:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004508: [10:28:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004508: [10:28:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004508: [10:28:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004508: [10:28:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004508: [10:28:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004508: [10:28:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004508: [10:28:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004508: [10:28:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004508: [10:28:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004508: [10:28:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004508: [10:28:11] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004508: [10:28:11] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004508: [10:28:11] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004508: [10:28:11] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 004508: [10:28:11] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::165 RDOC 004508: [10:28:11] vk_core.cpp(2300) - Log - Timer chunk initialisation - 223.837 ms RDOC 004508: [10:28:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 007352: [10:28:12] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 007352: [10:28:12] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007352: [10:28:12] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007352: [10:28:12] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10724 RDOC 007352: [10:28:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010724: [10:28:12] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010724: [10:28:12] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010724: [10:28:12] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010724: [10:28:12] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010724: [10:28:12] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010724: [10:28:12] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010724: [10:28:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010724: [10:28:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010724: [10:28:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010724: [10:28:12] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010724: [10:28:12] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010724: [10:28:12] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010724: [10:28:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007352: [10:28:12] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10724] RDOC 007352: [10:28:12] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007352: [10:28:12] vk_replay.cpp(4230) - Log - Created device. RDOC 010724: [10:28:13] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x000002E53279C0D0 RDOC 010724: [10:28:13] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010724: [10:28:13] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010724: [10:28:13] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010724: [10:28:13] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 010724: [10:28:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010724: [10:28:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010724: [10:28:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010724: [10:28:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010724: [10:28:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010724: [10:28:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010724: [10:28:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010724: [10:28:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010724: [10:28:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010724: [10:28:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010724: [10:28:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010724: [10:28:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010724: [10:28:13] vk_core.cpp(3729) - Warning - [VUID-vkBindBufferMemory-memory-01035] Validation Error: [ VUID-vkBindBufferMemory-memory-01035 ] Object 0: handle = 0x1385b20000000057, type = VK_OBJECT_TYPE_DEVICE_MEMORY; | MessageID = 0x1dc7f8e6 | vkBindBufferMemory()(): MemoryRequirements->memoryTypeBits (0xE81) for this object type are not compatible with the memory type (0x8) of VkDeviceMemory 0x1385b20000000057[]. The Vulkan spec states: memory must have been allocated using one of the memory types allowed in the memoryTypeBits member of the VkMemoryRequirements structure returned from a call to vkGetBufferMemoryRequirements with buffer (https://vulkan.lunarg.com/doc/view/1.2.148.0/windows/1.2-extensions/vkspec.html#VUID-vkBindBufferMemory-memory-01035) RDOC 010724: [10:28:13] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010724: [10:28:13] vk_core.cpp(3729) - Warning - [VUID-vkBindBufferMemory-memory-01035] Validation Error: [ VUID-vkBindBufferMemory-memory-01035 ] Object 0: handle = 0x5c632f000000006a, type = VK_OBJECT_TYPE_DEVICE_MEMORY; | MessageID = 0x1dc7f8e6 | vkBindBufferMemory()(): MemoryRequirements->memoryTypeBits (0xE81) for this object type are not compatible with the memory type (0x8) of VkDeviceMemory 0x5c632f000000006a[]. The Vulkan spec states: memory must have been allocated using one of the memory types allowed in the memoryTypeBits member of the VkMemoryRequirements structure returned from a call to vkGetBufferMemoryRequirements with buffer (https://vulkan.lunarg.com/doc/view/1.2.148.0/windows/1.2-extensions/vkspec.html#VUID-vkBindBufferMemory-memory-01035) RDOC 010724: [10:28:13] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010724: [10:28:13] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x000002E53279C0D0 / 0x00000000003E04B6 RDOC 007352: [10:28:14] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010724: [10:28:14] vk_core.cpp(1564) - Log - Starting capture RDOC 010724: [10:28:14] vk_debug.cpp(2175) - Log - Allocating readback window of 4096 bytes RDOC 010724: [10:28:14] vk_queue_funcs.cpp(1146) - Log - Persistent map flush forced for ResourceId::169 (0 -> 28) RDOC 010724: [10:28:14] vk_queue_funcs.cpp(1146) - Log - Persistent map flush forced for ResourceId::169 (22 -> 23) RDOC 010724: [10:28:14] vk_queue_funcs.cpp(1146) - Log - Persistent map flush forced for ResourceId::169 (22 -> 23) RDOC 010724: [10:28:14] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 007352: [10:28:14] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010724: [10:28:14] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4045888 bytes to 24215 (0.60 %) RDOC 010724: [10:28:14] vk_core.cpp(2057) - Log - Captured Vulkan frame with 3.858459 MB capture section in 0.017397 seconds RDOC 010724: [10:28:14] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 010724: [10:28:14] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 010724: [10:28:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 007352: [10:28:14] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (35189 bytes) (time 1601890094) 6206 byte thumbnail RDOC 007352: [10:28:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 007352: [10:28:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007352: [10:28:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007352: [10:28:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007352: [10:28:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007352: [10:28:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007352: [10:28:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007352: [10:28:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007352: [10:28:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007352: [10:28:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007352: [10:28:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007352: [10:28:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007352: [10:28:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007352: [10:28:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007352: [10:28:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 007352: [10:28:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 007352: [10:28:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 007352: [10:28:15] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 007352: [10:28:15] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007352: [10:28:15] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007352: [10:28:15] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007352: [10:28:15] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007352: [10:28:15] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007352: [10:28:15] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007352: [10:28:15] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007352: [10:28:15] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007352: [10:28:15] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 007352: [10:28:15] vk_replay.cpp(4230) - Log - Created device. RDOC 007352: [10:28:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007352: [10:28:15] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 007352: [10:28:15] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 007352: [10:28:15] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 007352: [10:28:15] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 007352: [10:28:15] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 007352: [10:28:15] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 007352: [10:28:15] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 007352: [10:28:15] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 007352: [10:28:15] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 007352: [10:28:15] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007352: [10:28:15] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007352: [10:28:15] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 007352: [10:28:15] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 007352: [10:28:15] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007352: [10:28:15] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007352: [10:28:15] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 007352: [10:28:15] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007352: [10:28:15] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007352: [10:28:15] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 007352: [10:28:15] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007352: [10:28:15] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007352: [10:28:15] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 007352: [10:28:15] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007352: [10:28:15] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 007352: [10:28:15] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 007352: [10:28:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007352: [10:28:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007352: [10:28:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007352: [10:28:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007352: [10:28:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007352: [10:28:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007352: [10:28:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007352: [10:28:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007352: [10:28:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007352: [10:28:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007352: [10:28:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007352: [10:28:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 007352: [10:28:15] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007352: [10:28:15] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007352: [10:28:15] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 007352: [10:28:15] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 007352: [10:28:15] vk_core.cpp(2300) - Log - Timer chunk initialisation - 217.882 ms RDOC 007352: [10:28:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
File "rdtest/runner.py", line 149, in _run_test raise subprocess.TimeoutExpired(' '.join(args), RUNNER_TIMEOUT) File "rdtest/runner.py", line 350, in do _run_test(testclass, failedcases) File "rdtest/runner.py", line 356, in run_tests do(False)
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970 vk\vk_parameter_zoo.cpp:278 Log: 1 tools available: vk\vk_parameter_zoo.cpp:280 Log: - RenderDoc vk\vk_parameter_zoo.cpp:295 Log: Got physical device GeForce GTX 970
RDOC 009548: [10:29:48] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 009548: [10:29:48] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009548: [10:29:48] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009548: [10:29:48] win32_process.cpp( 597) - Log - Injecting renderdoc into process 9004 RDOC 009548: [10:29:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009004: [10:29:48] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 009004: [10:29:48] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009004: [10:29:48] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009004: [10:29:48] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009004: [10:29:48] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 009004: [10:29:48] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 009004: [10:29:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009004: [10:29:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009004: [10:29:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009004: [10:29:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009004: [10:29:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009004: [10:29:48] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009004: [10:29:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009548: [10:29:48] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9004] RDOC 009548: [10:29:48] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009548: [10:29:48] vk_replay.cpp(4230) - Log - Created device. RDOC 009004: [10:29:49] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x0000025294591390 RDOC 009004: [10:29:49] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009004: [10:29:49] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009004: [10:29:49] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009004: [10:29:49] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 009004: [10:29:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009004: [10:29:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009004: [10:29:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009004: [10:29:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009004: [10:29:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009004: [10:29:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009004: [10:29:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009004: [10:29:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009004: [10:29:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009004: [10:29:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009004: [10:29:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009004: [10:29:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009004: [10:29:49] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009004: [10:29:49] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009004: [10:29:49] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x0000025294591390 / 0x00000000000303D6 RDOC 009004: [10:29:50] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009548: [10:29:50] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009004: [10:29:50] vk_core.cpp(1564) - Log - Starting capture RDOC 009004: [10:29:50] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 009004: [10:29:50] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37648256 bytes to 173785 (0.46 %) RDOC 009004: [10:29:50] vk_core.cpp(2057) - Log - Captured Vulkan frame with 35.904175 MB capture section in 0.040156 seconds RDOC 009004: [10:29:50] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009004: [10:29:50] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 009004: [10:29:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 009548: [10:29:50] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (183535 bytes) (time 1601890190) 5116 byte thumbnail RDOC 009548: [10:29:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 009548: [10:29:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 009548: [10:29:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 009548: [10:29:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 009548: [10:29:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009548: [10:29:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009548: [10:29:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009548: [10:29:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009548: [10:29:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009548: [10:29:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009548: [10:29:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009548: [10:29:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009548: [10:29:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009548: [10:29:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009548: [10:29:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 009548: [10:29:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009548: [10:29:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009548: [10:29:51] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009548: [10:29:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009548: [10:29:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009548: [10:29:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009548: [10:29:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009548: [10:29:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009548: [10:29:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009548: [10:29:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009548: [10:29:51] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009548: [10:29:51] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009548: [10:29:51] vk_replay.cpp(4230) - Log - Created device. RDOC 009548: [10:29:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 009548: [10:29:51] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009548: [10:29:51] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009548: [10:29:51] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 009548: [10:29:51] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009548: [10:29:51] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009548: [10:29:51] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 009548: [10:29:51] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009548: [10:29:51] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009548: [10:29:51] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009548: [10:29:51] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009548: [10:29:51] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009548: [10:29:51] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009548: [10:29:51] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009548: [10:29:51] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009548: [10:29:51] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009548: [10:29:51] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009548: [10:29:51] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009548: [10:29:51] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009548: [10:29:51] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009548: [10:29:51] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009548: [10:29:51] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009548: [10:29:51] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009548: [10:29:51] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009548: [10:29:51] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 009548: [10:29:51] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 009548: [10:29:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009548: [10:29:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009548: [10:29:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009548: [10:29:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009548: [10:29:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009548: [10:29:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009548: [10:29:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009548: [10:29:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009548: [10:29:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009548: [10:29:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009548: [10:29:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009548: [10:29:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009548: [10:29:51] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009548: [10:29:51] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009548: [10:29:51] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009548: [10:29:51] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 009548: [10:29:51] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::206 RDOC 009548: [10:29:51] vk_serialise.cpp( 259) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::298). RDOC 009548: [10:29:51] vk_core.cpp(2300) - Log - Timer chunk initialisation - 260.499 ms RDOC 009548: [10:29:51] vk_serialise.cpp( 259) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::298). RDOC 009548: [10:29:51] vk_serialise.cpp( 259) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::298). RDOC 009548: [10:29:51] vk_serialise.cpp( 259) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::298). RDOC 009548: [10:29:51] vk_serialise.cpp( 259) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::298). RDOC 009548: [10:29:51] vk_serialise.cpp( 259) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::298). RDOC 009548: [10:29:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 010376: [10:29:51] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010376: [10:29:51] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010376: [10:29:52] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010376: [10:29:52] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8932 RDOC 010376: [10:29:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008932: [10:29:52] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008932: [10:29:52] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008932: [10:29:52] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008932: [10:29:52] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008932: [10:29:52] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008932: [10:29:52] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008932: [10:29:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008932: [10:29:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008932: [10:29:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008932: [10:29:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008932: [10:29:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008932: [10:29:52] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008932: [10:29:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010376: [10:29:52] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8932] RDOC 010376: [10:29:52] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010376: [10:29:52] vk_replay.cpp(4230) - Log - Created device. RDOC 008932: [10:29:52] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x000001BFDEB1F620 RDOC 008932: [10:29:52] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 008932: [10:29:52] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 008932: [10:29:52] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008932: [10:29:52] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 008932: [10:29:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008932: [10:29:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008932: [10:29:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008932: [10:29:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008932: [10:29:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008932: [10:29:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008932: [10:29:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008932: [10:29:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008932: [10:29:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008932: [10:29:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008932: [10:29:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008932: [10:29:52] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008932: [10:29:52] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008932: [10:29:52] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008932: [10:29:52] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x000001BFDEB1F620 / 0x00000000004104B6 RDOC 008932: [10:29:53] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008932: [10:29:53] vk_core.cpp(1564) - Log - Starting capture RDOC 010376: [10:29:53] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 008932: [10:29:53] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 008932: [10:29:53] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 25134144 bytes to 136149 (0.54 %) RDOC 008932: [10:29:53] vk_core.cpp(2057) - Log - Captured Vulkan frame with 23.969788 MB capture section in 0.140909 seconds RDOC 008932: [10:29:53] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 008932: [10:29:53] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 008932: [10:29:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 010376: [10:29:53] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (158785 bytes) (time 1601890193) 15389 byte thumbnail RDOC 010376: [10:29:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 010376: [10:29:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010376: [10:29:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010376: [10:29:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010376: [10:29:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010376: [10:29:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010376: [10:29:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010376: [10:29:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010376: [10:29:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010376: [10:29:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010376: [10:29:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010376: [10:29:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010376: [10:29:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010376: [10:29:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010376: [10:29:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 010376: [10:29:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010376: [10:29:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010376: [10:29:54] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010376: [10:29:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010376: [10:29:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010376: [10:29:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010376: [10:29:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010376: [10:29:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010376: [10:29:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010376: [10:29:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010376: [10:29:54] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010376: [10:29:54] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010376: [10:29:54] vk_replay.cpp(4230) - Log - Created device. RDOC 010376: [10:29:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010376: [10:29:54] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010376: [10:29:54] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010376: [10:29:54] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010376: [10:29:54] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010376: [10:29:54] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010376: [10:29:54] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010376: [10:29:54] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010376: [10:29:54] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010376: [10:29:54] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010376: [10:29:54] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010376: [10:29:54] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010376: [10:29:54] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010376: [10:29:54] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010376: [10:29:54] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010376: [10:29:54] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010376: [10:29:54] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010376: [10:29:54] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010376: [10:29:54] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010376: [10:29:54] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010376: [10:29:54] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010376: [10:29:54] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010376: [10:29:54] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010376: [10:29:54] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010376: [10:29:54] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 010376: [10:29:54] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 010376: [10:29:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010376: [10:29:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010376: [10:29:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010376: [10:29:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010376: [10:29:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010376: [10:29:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010376: [10:29:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010376: [10:29:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010376: [10:29:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010376: [10:29:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010376: [10:29:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010376: [10:29:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010376: [10:29:54] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:54] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:54] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:54] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 010376: [10:29:54] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::202 RDOC 010376: [10:29:54] vk_core.cpp(2300) - Log - Timer chunk initialisation - 285.134 ms RDOC 010376: [10:29:55] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:55] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 237.834 ms RDOC 010376: [10:29:55] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:55] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 201.865 ms RDOC 010376: [10:29:55] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:55] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 213.213 ms RDOC 010376: [10:29:55] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:56] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 236.535 ms RDOC 010376: [10:29:56] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:56] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 203.950 ms RDOC 010376: [10:29:56] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:56] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 144.924 ms RDOC 010376: [10:29:56] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:56] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 204.115 ms RDOC 010376: [10:29:56] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:57] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 190.539 ms RDOC 010376: [10:29:57] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:57] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 207.021 ms RDOC 010376: [10:29:57] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:57] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 206.460 ms RDOC 010376: [10:29:57] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:57] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 203.020 ms RDOC 010376: [10:29:57] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:58] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 196.108 ms RDOC 010376: [10:29:58] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:58] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 205.458 ms RDOC 010376: [10:29:58] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:58] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 156.286 ms RDOC 010376: [10:29:58] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:58] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 157.458 ms RDOC 010376: [10:29:58] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:59] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 140.434 ms RDOC 010376: [10:29:59] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:59] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 201.901 ms RDOC 010376: [10:29:59] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:59] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 214.318 ms RDOC 010376: [10:29:59] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010376: [10:29:59] vk_pixelhistory.cpp(3245) - Log - Timer VkDebugManager::PixelHistory - 212.555 ms RDOC 010376: [10:29:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 009572: [10:30:00] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 009572: [10:30:00] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009572: [10:30:00] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009572: [10:30:00] win32_process.cpp( 597) - Log - Injecting renderdoc into process 9976 RDOC 009572: [10:30:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009976: [10:30:00] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 009976: [10:30:00] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009976: [10:30:00] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009976: [10:30:00] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009976: [10:30:00] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 009976: [10:30:00] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 009976: [10:30:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009976: [10:30:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009976: [10:30:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009976: [10:30:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009976: [10:30:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009976: [10:30:00] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009976: [10:30:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009572: [10:30:00] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9976] RDOC 009572: [10:30:00] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009572: [10:30:00] vk_replay.cpp(4230) - Log - Created device. RDOC 009976: [10:30:01] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x000002546A681C10 RDOC 009976: [10:30:01] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009976: [10:30:01] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009976: [10:30:01] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009976: [10:30:01] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 009976: [10:30:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009976: [10:30:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009976: [10:30:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009976: [10:30:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009976: [10:30:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009976: [10:30:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009976: [10:30:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009976: [10:30:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009976: [10:30:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009976: [10:30:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009976: [10:30:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009976: [10:30:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009976: [10:30:01] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009976: [10:30:01] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009976: [10:30:01] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x000002546A681C10 / 0x00000000004204B6 RDOC 009976: [10:30:01] vk_core.cpp(1564) - Log - Starting capture RDOC 009572: [10:30:01] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009976: [10:30:01] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 009976: [10:30:01] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4043264 bytes to 23502 (0.58 %) RDOC 009976: [10:30:01] vk_core.cpp(2057) - Log - Captured Vulkan frame with 3.855957 MB capture section in 0.016847 seconds RDOC 009976: [10:30:01] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009976: [10:30:01] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 009976: [10:30:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 009572: [10:30:01] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33252 bytes) (time 1601890201) 5116 byte thumbnail RDOC 009572: [10:30:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 009572: [10:30:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 009572: [10:30:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 009572: [10:30:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 009572: [10:30:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009572: [10:30:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009572: [10:30:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009572: [10:30:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009572: [10:30:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009572: [10:30:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009572: [10:30:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009572: [10:30:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009572: [10:30:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009572: [10:30:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009572: [10:30:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 009572: [10:30:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009572: [10:30:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009572: [10:30:02] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009572: [10:30:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009572: [10:30:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009572: [10:30:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009572: [10:30:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009572: [10:30:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009572: [10:30:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009572: [10:30:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009572: [10:30:02] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009572: [10:30:02] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009572: [10:30:02] vk_replay.cpp(4230) - Log - Created device. RDOC 009572: [10:30:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 009572: [10:30:02] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009572: [10:30:02] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009572: [10:30:02] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 009572: [10:30:02] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009572: [10:30:02] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009572: [10:30:02] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 009572: [10:30:02] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009572: [10:30:02] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009572: [10:30:02] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009572: [10:30:02] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009572: [10:30:02] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009572: [10:30:02] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009572: [10:30:02] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009572: [10:30:02] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009572: [10:30:02] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009572: [10:30:02] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009572: [10:30:02] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009572: [10:30:02] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009572: [10:30:02] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009572: [10:30:02] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009572: [10:30:02] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009572: [10:30:02] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009572: [10:30:02] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009572: [10:30:02] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 009572: [10:30:02] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 009572: [10:30:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009572: [10:30:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009572: [10:30:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009572: [10:30:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009572: [10:30:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009572: [10:30:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009572: [10:30:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009572: [10:30:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009572: [10:30:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009572: [10:30:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009572: [10:30:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009572: [10:30:02] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009572: [10:30:02] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009572: [10:30:02] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009572: [10:30:02] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009572: [10:30:02] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 009572: [10:30:22] vk_core.cpp(2300) - Log - Timer chunk initialisation - 19988.259 ms RDOC 009572: [10:30:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 010108: [10:30:22] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010108: [10:30:22] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010108: [10:30:23] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010108: [10:30:23] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8648 RDOC 010108: [10:30:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008648: [10:30:23] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008648: [10:30:23] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008648: [10:30:23] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008648: [10:30:23] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008648: [10:30:23] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008648: [10:30:23] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008648: [10:30:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008648: [10:30:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008648: [10:30:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008648: [10:30:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008648: [10:30:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008648: [10:30:23] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008648: [10:30:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010108: [10:30:23] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8648] RDOC 010108: [10:30:23] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010108: [10:30:23] vk_replay.cpp(4230) - Log - Created device. RDOC 008648: [10:30:23] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x00000212F80BE8C0 RDOC 008648: [10:30:23] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 008648: [10:30:23] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 008648: [10:30:23] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008648: [10:30:23] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 008648: [10:30:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008648: [10:30:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008648: [10:30:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008648: [10:30:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008648: [10:30:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008648: [10:30:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008648: [10:30:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008648: [10:30:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008648: [10:30:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008648: [10:30:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008648: [10:30:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008648: [10:30:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008648: [10:30:23] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008648: [10:30:23] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008648: [10:30:23] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x00000212F80BE8C0 / 0x00000000003504AC RDOC 008648: [10:30:24] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010108: [10:30:24] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 008648: [10:30:24] vk_core.cpp(1564) - Log - Starting capture RDOC 008648: [10:30:24] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 008648: [10:30:24] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23712 (0.59 %) RDOC 008648: [10:30:24] vk_core.cpp(2057) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.016694 seconds RDOC 008648: [10:30:24] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008648: [10:30:24] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 008648: [10:30:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010108: [10:30:24] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33462 bytes) (time 1601890224) 5116 byte thumbnail RDOC 010108: [10:30:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010108: [10:30:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010108: [10:30:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010108: [10:30:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010108: [10:30:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010108: [10:30:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010108: [10:30:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010108: [10:30:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010108: [10:30:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010108: [10:30:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010108: [10:30:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010108: [10:30:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010108: [10:30:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010108: [10:30:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010108: [10:30:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 010108: [10:30:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010108: [10:30:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010108: [10:30:25] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010108: [10:30:25] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010108: [10:30:25] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010108: [10:30:25] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010108: [10:30:25] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010108: [10:30:25] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010108: [10:30:25] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010108: [10:30:25] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010108: [10:30:25] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010108: [10:30:25] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010108: [10:30:25] vk_replay.cpp(4230) - Log - Created device. RDOC 010108: [10:30:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010108: [10:30:25] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010108: [10:30:25] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010108: [10:30:25] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010108: [10:30:25] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010108: [10:30:25] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010108: [10:30:25] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010108: [10:30:25] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010108: [10:30:25] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010108: [10:30:25] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010108: [10:30:25] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010108: [10:30:25] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010108: [10:30:25] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010108: [10:30:25] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010108: [10:30:25] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010108: [10:30:25] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010108: [10:30:25] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010108: [10:30:25] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010108: [10:30:25] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010108: [10:30:25] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010108: [10:30:25] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010108: [10:30:25] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010108: [10:30:25] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010108: [10:30:25] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010108: [10:30:25] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 010108: [10:30:25] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 010108: [10:30:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010108: [10:30:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010108: [10:30:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010108: [10:30:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010108: [10:30:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010108: [10:30:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010108: [10:30:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010108: [10:30:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010108: [10:30:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010108: [10:30:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010108: [10:30:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010108: [10:30:25] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010108: [10:30:25] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010108: [10:30:25] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010108: [10:30:25] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010108: [10:30:25] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 010108: [10:30:25] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 010108: [10:30:25] vk_core.cpp(2300) - Log - Timer chunk initialisation - 209.457 ms RDOC 010108: [10:30:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 006604: [10:30:25] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 006604: [10:30:25] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006604: [10:30:26] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006604: [10:30:26] win32_process.cpp( 597) - Log - Injecting renderdoc into process 9896 RDOC 006604: [10:30:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009896: [10:30:26] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 009896: [10:30:26] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009896: [10:30:26] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009896: [10:30:26] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009896: [10:30:26] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 009896: [10:30:26] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 009896: [10:30:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009896: [10:30:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009896: [10:30:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009896: [10:30:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009896: [10:30:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009896: [10:30:26] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009896: [10:30:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006604: [10:30:26] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9896] RDOC 006604: [10:30:26] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006604: [10:30:26] vk_replay.cpp(4230) - Log - Created device. RDOC 009896: [10:30:26] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x00000234E3B20CB0 RDOC 009896: [10:30:26] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009896: [10:30:26] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009896: [10:30:26] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009896: [10:30:26] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 009896: [10:30:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [10:30:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [10:30:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [10:30:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [10:30:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [10:30:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [10:30:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009896: [10:30:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009896: [10:30:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009896: [10:30:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009896: [10:30:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009896: [10:30:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009896: [10:30:26] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:26] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:26] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x00000234E3B20CB0 / 0x00000000004204B0 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006604: [10:30:27] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:27] vk_core.cpp(1564) - Log - Starting capture RDOC 009896: [10:30:27] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:28] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:28] vk_core.cpp(1682) - Log - Finished capture, Frame 200 RDOC 009896: [10:30:28] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12176576 bytes to 68779 (0.56 %) RDOC 009896: [10:30:28] vk_core.cpp(2057) - Log - Captured Vulkan frame with 11.612488 MB capture section in 0.300208 seconds RDOC 009896: [10:30:28] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 009896: [10:30:28] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 009896: [10:30:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 009896: [10:30:28] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:28] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:28] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:28] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:28] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:28] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:28] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009896: [10:30:28] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006604: [10:30:28] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 200) (82194 bytes) (time 1601890228) 7788 byte thumbnail RDOC 009896: [10:30:28] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 1 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006604: [10:30:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 006604: [10:30:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006604: [10:30:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006604: [10:30:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006604: [10:30:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006604: [10:30:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006604: [10:30:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006604: [10:30:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006604: [10:30:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006604: [10:30:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006604: [10:30:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006604: [10:30:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006604: [10:30:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006604: [10:30:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006604: [10:30:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 006604: [10:30:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 006604: [10:30:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 006604: [10:30:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 006604: [10:30:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006604: [10:30:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006604: [10:30:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006604: [10:30:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006604: [10:30:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006604: [10:30:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006604: [10:30:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006604: [10:30:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006604: [10:30:29] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 006604: [10:30:29] vk_replay.cpp(4230) - Log - Created device. RDOC 006604: [10:30:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006604: [10:30:29] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 006604: [10:30:29] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 006604: [10:30:29] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 006604: [10:30:29] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 006604: [10:30:29] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 006604: [10:30:29] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 006604: [10:30:29] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 006604: [10:30:29] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 006604: [10:30:29] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 006604: [10:30:29] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006604: [10:30:29] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006604: [10:30:29] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 006604: [10:30:29] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 006604: [10:30:29] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006604: [10:30:29] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006604: [10:30:29] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 006604: [10:30:29] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006604: [10:30:29] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006604: [10:30:29] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 006604: [10:30:29] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006604: [10:30:29] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006604: [10:30:29] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 006604: [10:30:29] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006604: [10:30:29] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 006604: [10:30:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 006604: [10:30:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [10:30:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [10:30:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [10:30:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [10:30:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [10:30:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [10:30:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [10:30:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006604: [10:30:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006604: [10:30:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006604: [10:30:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006604: [10:30:29] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006604: [10:30:29] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006604: [10:30:29] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006604: [10:30:29] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006604: [10:30:29] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 006604: [10:30:29] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 006604: [10:30:29] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::5815 RDOC 006604: [10:30:29] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::5837 RDOC 006604: [10:30:29] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::5851 RDOC 006604: [10:30:29] vk_core.cpp(2300) - Log - Timer chunk initialisation - 271.922 ms RDOC 006604: [10:30:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 005996: [10:30:29] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 005996: [10:30:29] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005996: [10:30:30] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005996: [10:30:30] win32_process.cpp( 597) - Log - Injecting renderdoc into process 3056 RDOC 005996: [10:30:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003056: [10:30:30] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 003056: [10:30:30] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003056: [10:30:30] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003056: [10:30:30] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 003056: [10:30:30] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 003056: [10:30:30] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 003056: [10:30:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003056: [10:30:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003056: [10:30:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003056: [10:30:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003056: [10:30:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003056: [10:30:30] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 003056: [10:30:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005996: [10:30:30] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [3056] RDOC 005996: [10:30:30] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005996: [10:30:30] vk_replay.cpp(4230) - Log - Created device. RDOC 003056: [10:30:30] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x000001ED531FE1F0 RDOC 003056: [10:30:30] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 003056: [10:30:30] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 003056: [10:30:30] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 003056: [10:30:30] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 003056: [10:30:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003056: [10:30:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003056: [10:30:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003056: [10:30:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003056: [10:30:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003056: [10:30:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003056: [10:30:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003056: [10:30:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003056: [10:30:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003056: [10:30:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003056: [10:30:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003056: [10:30:30] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 003056: [10:30:30] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003056: [10:30:30] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 003056: [10:30:30] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x000001ED531FE1F0 / 0x00000000004E0454 RDOC 005996: [10:30:31] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 003056: [10:30:31] vk_core.cpp(1564) - Log - Starting capture RDOC 003056: [10:30:31] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 003056: [10:30:31] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4041152 bytes to 22102 (0.55 %) RDOC 003056: [10:30:31] vk_core.cpp(2057) - Log - Captured Vulkan frame with 3.853943 MB capture section in 0.016701 seconds RDOC 003056: [10:30:31] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003056: [10:30:31] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 003056: [10:30:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005996: [10:30:31] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (31852 bytes) (time 1601890231) 5116 byte thumbnail RDOC 005996: [10:30:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005996: [10:30:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 005996: [10:30:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 005996: [10:30:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 005996: [10:30:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005996: [10:30:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005996: [10:30:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005996: [10:30:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005996: [10:30:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005996: [10:30:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005996: [10:30:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005996: [10:30:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005996: [10:30:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005996: [10:30:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005996: [10:30:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 005996: [10:30:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 005996: [10:30:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 005996: [10:30:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 005996: [10:30:32] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005996: [10:30:32] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005996: [10:30:32] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005996: [10:30:32] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005996: [10:30:32] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005996: [10:30:32] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005996: [10:30:32] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005996: [10:30:32] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005996: [10:30:32] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 005996: [10:30:32] vk_replay.cpp(4230) - Log - Created device. RDOC 005996: [10:30:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 005996: [10:30:32] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 005996: [10:30:32] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 005996: [10:30:32] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 005996: [10:30:32] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 005996: [10:30:32] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 005996: [10:30:32] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 005996: [10:30:32] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 005996: [10:30:32] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 005996: [10:30:32] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 005996: [10:30:32] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005996: [10:30:32] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005996: [10:30:32] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 005996: [10:30:32] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 005996: [10:30:32] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [10:30:32] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [10:30:32] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 005996: [10:30:32] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [10:30:32] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [10:30:32] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 005996: [10:30:32] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [10:30:32] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [10:30:32] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 005996: [10:30:32] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [10:30:32] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 005996: [10:30:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 005996: [10:30:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [10:30:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [10:30:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [10:30:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [10:30:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [10:30:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [10:30:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [10:30:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005996: [10:30:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005996: [10:30:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005996: [10:30:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005996: [10:30:32] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005996: [10:30:32] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005996: [10:30:32] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005996: [10:30:32] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005996: [10:30:32] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 005996: [10:30:32] vk_core.cpp(2300) - Log - Timer chunk initialisation - 222.524 ms RDOC 005996: [10:30:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 011184: [10:30:32] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 011184: [10:30:32] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011184: [10:30:33] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011184: [10:30:33] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10764 RDOC 011184: [10:30:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010764: [10:30:33] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010764: [10:30:33] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010764: [10:30:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010764: [10:30:33] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010764: [10:30:33] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010764: [10:30:33] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010764: [10:30:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010764: [10:30:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010764: [10:30:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010764: [10:30:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010764: [10:30:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010764: [10:30:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010764: [10:30:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011184: [10:30:33] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10764] RDOC 011184: [10:30:33] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 011184: [10:30:33] vk_replay.cpp(4230) - Log - Created device. RDOC 010764: [10:30:33] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x00000204C149EFD0 RDOC 010764: [10:30:33] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010764: [10:30:33] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010764: [10:30:33] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010764: [10:30:33] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 010764: [10:30:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:30:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:30:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:30:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:30:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:30:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:30:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010764: [10:30:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010764: [10:30:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010764: [10:30:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010764: [10:30:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010764: [10:30:33] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010764: [10:30:33] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010764: [10:30:33] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010764: [10:30:33] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x00000204C149EFD0 / 0x00000000004604B6 RDOC 010764: [10:30:34] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010764: [10:30:34] vk_core.cpp(1564) - Log - Starting capture RDOC 011184: [10:30:34] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 010764: [10:30:34] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 010764: [10:30:34] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5965888 bytes to 42015 (0.70 %) RDOC 010764: [10:30:34] vk_core.cpp(2057) - Log - Captured Vulkan frame with 5.689514 MB capture section in 0.021747 seconds RDOC 010764: [10:30:34] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 010764: [10:30:34] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 010764: [10:30:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 011184: [10:30:34] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (54993 bytes) (time 1601890234) 7826 byte thumbnail RDOC 011184: [10:30:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 011184: [10:30:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 011184: [10:30:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 011184: [10:30:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 011184: [10:30:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011184: [10:30:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011184: [10:30:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011184: [10:30:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011184: [10:30:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011184: [10:30:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011184: [10:30:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011184: [10:30:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011184: [10:30:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011184: [10:30:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011184: [10:30:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 011184: [10:30:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011184: [10:30:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011184: [10:30:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011184: [10:30:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011184: [10:30:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011184: [10:30:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011184: [10:30:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011184: [10:30:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011184: [10:30:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011184: [10:30:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011184: [10:30:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011184: [10:30:35] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 011184: [10:30:35] vk_replay.cpp(4230) - Log - Created device. RDOC 011184: [10:30:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 011184: [10:30:35] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 011184: [10:30:35] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 011184: [10:30:35] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 011184: [10:30:35] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 011184: [10:30:35] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 011184: [10:30:35] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 011184: [10:30:35] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 011184: [10:30:35] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 011184: [10:30:35] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 011184: [10:30:35] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011184: [10:30:35] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011184: [10:30:35] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 011184: [10:30:35] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 011184: [10:30:35] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [10:30:35] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [10:30:35] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 011184: [10:30:35] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [10:30:35] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [10:30:35] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 011184: [10:30:35] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [10:30:35] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [10:30:35] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 011184: [10:30:35] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [10:30:35] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 011184: [10:30:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 011184: [10:30:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [10:30:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [10:30:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [10:30:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [10:30:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [10:30:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [10:30:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [10:30:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011184: [10:30:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011184: [10:30:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011184: [10:30:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011184: [10:30:35] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011184: [10:30:35] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 011184: [10:30:35] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 011184: [10:30:35] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 011184: [10:30:35] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 011184: [10:30:35] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::166 RDOC 011184: [10:30:35] vk_core.cpp(2300) - Log - Timer chunk initialisation - 217.410 ms RDOC 011184: [10:30:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 004636: [10:30:38] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 004636: [10:30:38] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004636: [10:30:38] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004636: [10:30:38] win32_process.cpp( 597) - Log - Injecting renderdoc into process 9912 RDOC 004636: [10:30:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009912: [10:30:38] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 009912: [10:30:38] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009912: [10:30:38] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009912: [10:30:38] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009912: [10:30:38] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 009912: [10:30:38] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 009912: [10:30:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009912: [10:30:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009912: [10:30:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009912: [10:30:38] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009912: [10:30:38] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009912: [10:30:38] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009912: [10:30:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004636: [10:30:38] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9912] RDOC 004636: [10:30:38] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004636: [10:30:38] vk_replay.cpp(4230) - Log - Created device. RDOC 009912: [10:30:39] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x000001B47394DCA0 RDOC 009912: [10:30:39] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009912: [10:30:39] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009912: [10:30:39] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009912: [10:30:39] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 009912: [10:30:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009912: [10:30:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009912: [10:30:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009912: [10:30:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009912: [10:30:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009912: [10:30:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009912: [10:30:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009912: [10:30:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009912: [10:30:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009912: [10:30:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009912: [10:30:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009912: [10:30:39] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009912: [10:30:39] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009912: [10:30:39] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009912: [10:30:39] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x000001B47394DCA0 / 0x00000000004704B6 RDOC 009912: [10:30:39] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009912: [10:30:39] vk_core.cpp(1564) - Log - Starting capture RDOC 009912: [10:30:39] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 009912: [10:30:39] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4526016 bytes to 29003 (0.64 %) RDOC 009912: [10:30:39] vk_core.cpp(2057) - Log - Captured Vulkan frame with 4.316345 MB capture section in 0.016439 seconds RDOC 009912: [10:30:39] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 009912: [10:30:39] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 004636: [10:30:39] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009912: [10:30:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 004636: [10:30:39] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (40144 bytes) (time 1601890239) 6656 byte thumbnail RDOC 004636: [10:30:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 004636: [10:30:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 004636: [10:30:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 004636: [10:30:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 004636: [10:30:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004636: [10:30:40] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004636: [10:30:40] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004636: [10:30:40] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004636: [10:30:40] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004636: [10:30:40] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004636: [10:30:40] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004636: [10:30:40] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004636: [10:30:40] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004636: [10:30:40] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004636: [10:30:40] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 004636: [10:30:40] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004636: [10:30:40] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004636: [10:30:40] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004636: [10:30:40] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004636: [10:30:40] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004636: [10:30:40] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004636: [10:30:40] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004636: [10:30:40] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004636: [10:30:40] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004636: [10:30:40] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004636: [10:30:40] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004636: [10:30:40] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 004636: [10:30:40] vk_replay.cpp(4230) - Log - Created device. RDOC 004636: [10:30:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 004636: [10:30:40] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 004636: [10:30:40] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 004636: [10:30:40] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 004636: [10:30:40] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 004636: [10:30:40] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 004636: [10:30:40] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 004636: [10:30:40] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 004636: [10:30:40] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 004636: [10:30:40] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 004636: [10:30:40] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004636: [10:30:40] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004636: [10:30:40] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 004636: [10:30:40] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 004636: [10:30:40] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004636: [10:30:40] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004636: [10:30:40] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 004636: [10:30:40] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004636: [10:30:40] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004636: [10:30:40] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 004636: [10:30:40] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004636: [10:30:40] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004636: [10:30:40] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 004636: [10:30:40] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004636: [10:30:40] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 004636: [10:30:40] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 004636: [10:30:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004636: [10:30:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004636: [10:30:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004636: [10:30:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004636: [10:30:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004636: [10:30:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004636: [10:30:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004636: [10:30:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004636: [10:30:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004636: [10:30:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004636: [10:30:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004636: [10:30:40] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004636: [10:30:41] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004636: [10:30:41] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004636: [10:30:41] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004636: [10:30:41] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 004636: [10:30:41] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::166 RDOC 004636: [10:30:41] vk_core.cpp(2300) - Log - Timer chunk initialisation - 223.031 ms RDOC 004636: [10:30:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 009084: [10:30:41] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 009084: [10:30:41] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009084: [10:30:41] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009084: [10:30:41] win32_process.cpp( 597) - Log - Injecting renderdoc into process 8092 RDOC 009084: [10:30:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 008092: [10:30:41] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 008092: [10:30:41] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008092: [10:30:41] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008092: [10:30:41] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 008092: [10:30:41] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 008092: [10:30:41] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 008092: [10:30:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008092: [10:30:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008092: [10:30:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008092: [10:30:41] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008092: [10:30:41] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008092: [10:30:41] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 008092: [10:30:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009084: [10:30:41] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [8092] RDOC 009084: [10:30:41] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009084: [10:30:41] vk_replay.cpp(4230) - Log - Created device. RDOC 008092: [10:30:42] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x000001AFE54FB660 RDOC 008092: [10:30:42] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 008092: [10:30:42] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 008092: [10:30:42] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 008092: [10:30:42] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 008092: [10:30:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008092: [10:30:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008092: [10:30:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008092: [10:30:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008092: [10:30:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008092: [10:30:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008092: [10:30:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008092: [10:30:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008092: [10:30:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008092: [10:30:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008092: [10:30:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008092: [10:30:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 008092: [10:30:42] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008092: [10:30:42] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008092: [10:30:42] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x000001AFE54FB660 / 0x00000000004804B6 RDOC 008092: [10:30:42] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 008092: [10:30:43] vk_core.cpp(1564) - Log - Starting capture RDOC 009084: [10:30:43] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 008092: [10:30:43] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 008092: [10:30:43] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44455872 bytes to 337835 (0.76 %) RDOC 008092: [10:30:43] vk_core.cpp(2057) - Log - Captured Vulkan frame with 42.396423 MB capture section in 0.054060 seconds RDOC 008092: [10:30:43] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008092: [10:30:43] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008092: [10:30:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009084: [10:30:43] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (344490 bytes) (time 1601890243) 2526 byte thumbnail RDOC 009084: [10:30:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009084: [10:30:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 009084: [10:30:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 009084: [10:30:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 009084: [10:30:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009084: [10:30:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009084: [10:30:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009084: [10:30:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009084: [10:30:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009084: [10:30:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009084: [10:30:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009084: [10:30:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009084: [10:30:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009084: [10:30:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009084: [10:30:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 009084: [10:30:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009084: [10:30:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009084: [10:30:44] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009084: [10:30:44] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009084: [10:30:44] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009084: [10:30:44] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009084: [10:30:44] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009084: [10:30:44] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009084: [10:30:44] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009084: [10:30:44] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009084: [10:30:44] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009084: [10:30:44] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009084: [10:30:44] vk_replay.cpp(4230) - Log - Created device. RDOC 009084: [10:30:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 009084: [10:30:44] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009084: [10:30:44] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009084: [10:30:44] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 009084: [10:30:44] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009084: [10:30:44] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009084: [10:30:44] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 009084: [10:30:44] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009084: [10:30:44] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009084: [10:30:44] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009084: [10:30:44] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009084: [10:30:44] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009084: [10:30:44] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009084: [10:30:44] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009084: [10:30:44] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009084: [10:30:44] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009084: [10:30:44] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009084: [10:30:44] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009084: [10:30:44] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009084: [10:30:44] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009084: [10:30:44] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009084: [10:30:44] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009084: [10:30:44] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009084: [10:30:44] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009084: [10:30:44] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 009084: [10:30:44] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 009084: [10:30:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009084: [10:30:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009084: [10:30:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009084: [10:30:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009084: [10:30:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009084: [10:30:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009084: [10:30:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009084: [10:30:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009084: [10:30:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009084: [10:30:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009084: [10:30:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009084: [10:30:44] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009084: [10:30:45] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009084: [10:30:45] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009084: [10:30:45] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009084: [10:30:45] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 009084: [10:30:45] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::171 RDOC 009084: [10:30:45] vk_core.cpp(2300) - Log - Timer chunk initialisation - 611.932 ms RDOC 009084: [10:30:45] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:45] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:45] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:45] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:45] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:45] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:45] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(1574) - Log - Making new pipeline for shader type 3, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:46] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(1574) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(1574) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(1574) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:47] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:48] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:49] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:50] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(1574) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(1574) - Log - Making new pipeline for shader type 0, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(1574) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(1574) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(1574) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(1574) - Log - Making new pipeline for shader type 0, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:51] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:52] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:52] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:52] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:52] vk_shaderdebug.cpp(1574) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 009084: [10:30:52] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:52] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:52] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:52] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:52] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:52] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:52] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:52] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:52] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:52] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:52] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:52] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:52] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:53] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:53] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:53] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:53] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:53] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:53] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:53] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:53] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:53] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:53] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:53] vk_shaderdebug.cpp(1574) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009084: [10:30:53] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:53] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:53] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:53] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:53] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:53] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:54] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:54] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:54] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:54] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:54] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:54] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:54] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:54] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:54] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:54] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:54] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:54] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:54] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:54] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:55] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:55] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009084: [10:30:55] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:55] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:55] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:55] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:55] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:55] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:55] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:55] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:55] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:55] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:55] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:56] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:56] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:56] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:56] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:56] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:56] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:56] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:56] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:56] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 120 total instances RDOC 009084: [10:30:56] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:56] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:56] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:57] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:58] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:30:59] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:00] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:01] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:02] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:03] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:04] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:05] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:06] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:07] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:08] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:09] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:10] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:11] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:12] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:13] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:14] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:14] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:14] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:14] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:14] vk_shaderdebug.cpp(4124) - Log - Got 1 hit candidates out of 552 total instances RDOC 009084: [10:31:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 010876: [10:31:14] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010876: [10:31:14] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010876: [10:31:14] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010876: [10:31:14] win32_process.cpp( 597) - Log - Injecting renderdoc into process 1836 RDOC 010876: [10:31:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001836: [10:31:14] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 001836: [10:31:15] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001836: [10:31:15] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001836: [10:31:15] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 001836: [10:31:15] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 001836: [10:31:15] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 001836: [10:31:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001836: [10:31:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001836: [10:31:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001836: [10:31:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001836: [10:31:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001836: [10:31:15] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 001836: [10:31:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010876: [10:31:15] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [1836] RDOC 010876: [10:31:15] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010876: [10:31:15] vk_replay.cpp(4230) - Log - Created device. RDOC 001836: [10:31:15] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x000001DDE0B01F00 RDOC 001836: [10:31:15] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 001836: [10:31:15] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 001836: [10:31:15] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 001836: [10:31:15] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 001836: [10:31:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [10:31:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [10:31:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [10:31:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [10:31:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [10:31:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [10:31:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001836: [10:31:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001836: [10:31:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001836: [10:31:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001836: [10:31:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001836: [10:31:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001836: [10:31:15] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 001836: [10:31:15] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 001836: [10:31:15] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x000001DDE0B01F00 / 0x0000000000400494 RDOC 001836: [10:31:15] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010876: [10:31:16] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001836: [10:31:16] vk_core.cpp(1564) - Log - Starting capture RDOC 001836: [10:31:16] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 010876: [10:31:16] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 001836: [10:31:16] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5964480 bytes to 32832 (0.55 %) RDOC 001836: [10:31:16] vk_core.cpp(2057) - Log - Captured Vulkan frame with 5.688171 MB capture section in 0.026585 seconds RDOC 001836: [10:31:16] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 001836: [10:31:16] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 001836: [10:31:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010876: [10:31:16] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (43750 bytes) (time 1601890276) 6438 byte thumbnail RDOC 010876: [10:31:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010876: [10:31:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010876: [10:31:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010876: [10:31:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010876: [10:31:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010876: [10:31:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010876: [10:31:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010876: [10:31:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010876: [10:31:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010876: [10:31:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010876: [10:31:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010876: [10:31:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010876: [10:31:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010876: [10:31:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010876: [10:31:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 010876: [10:31:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010876: [10:31:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010876: [10:31:17] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010876: [10:31:17] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010876: [10:31:17] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010876: [10:31:17] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010876: [10:31:17] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010876: [10:31:17] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010876: [10:31:17] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010876: [10:31:17] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010876: [10:31:17] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010876: [10:31:17] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 010876: [10:31:17] vk_replay.cpp(4230) - Log - Created device. RDOC 010876: [10:31:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010876: [10:31:17] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 010876: [10:31:17] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010876: [10:31:17] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010876: [10:31:17] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 010876: [10:31:17] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010876: [10:31:17] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 010876: [10:31:17] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 010876: [10:31:17] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 010876: [10:31:17] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 010876: [10:31:17] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010876: [10:31:17] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010876: [10:31:17] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 010876: [10:31:17] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 010876: [10:31:17] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [10:31:17] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [10:31:17] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 010876: [10:31:17] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [10:31:17] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [10:31:17] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 010876: [10:31:17] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [10:31:17] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [10:31:17] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 010876: [10:31:17] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [10:31:17] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 010876: [10:31:17] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 010876: [10:31:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [10:31:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [10:31:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [10:31:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [10:31:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [10:31:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [10:31:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [10:31:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010876: [10:31:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010876: [10:31:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010876: [10:31:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010876: [10:31:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010876: [10:31:17] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010876: [10:31:17] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010876: [10:31:17] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010876: [10:31:17] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 010876: [10:31:17] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::166 RDOC 010876: [10:31:17] vk_core.cpp(2300) - Log - Timer chunk initialisation - 229.534 ms RDOC 010876: [10:31:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 006220: [10:31:17] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 006220: [10:31:17] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006220: [10:31:18] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006220: [10:31:18] win32_process.cpp( 597) - Log - Injecting renderdoc into process 9492 RDOC 006220: [10:31:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009492: [10:31:18] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 009492: [10:31:18] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009492: [10:31:18] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009492: [10:31:18] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009492: [10:31:18] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 009492: [10:31:18] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 009492: [10:31:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009492: [10:31:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009492: [10:31:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009492: [10:31:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009492: [10:31:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009492: [10:31:18] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009492: [10:31:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006220: [10:31:18] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9492] RDOC 006220: [10:31:18] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006220: [10:31:18] vk_replay.cpp(4230) - Log - Created device. RDOC 009492: [10:31:18] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x0000022E93983940 RDOC 009492: [10:31:18] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009492: [10:31:18] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009492: [10:31:18] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009492: [10:31:18] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 009492: [10:31:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009492: [10:31:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009492: [10:31:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009492: [10:31:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009492: [10:31:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009492: [10:31:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009492: [10:31:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009492: [10:31:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009492: [10:31:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009492: [10:31:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009492: [10:31:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009492: [10:31:18] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009492: [10:31:19] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009492: [10:31:19] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009492: [10:31:19] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x0000022E93983940 / 0x00000000004A04B6 RDOC 009492: [10:31:19] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006220: [10:31:19] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009492: [10:31:19] vk_core.cpp(1564) - Log - Starting capture RDOC 009492: [10:31:19] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 006220: [10:31:19] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009492: [10:31:19] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044160 bytes to 23672 (0.59 %) RDOC 009492: [10:31:19] vk_core.cpp(2057) - Log - Captured Vulkan frame with 3.856812 MB capture section in 0.016610 seconds RDOC 009492: [10:31:19] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009492: [10:31:19] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 009492: [10:31:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 006220: [10:31:19] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33422 bytes) (time 1601890279) 5116 byte thumbnail RDOC 006220: [10:31:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 006220: [10:31:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006220: [10:31:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006220: [10:31:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006220: [10:31:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [10:31:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006220: [10:31:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006220: [10:31:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006220: [10:31:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006220: [10:31:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006220: [10:31:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006220: [10:31:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006220: [10:31:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006220: [10:31:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006220: [10:31:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 006220: [10:31:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 006220: [10:31:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 006220: [10:31:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 006220: [10:31:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006220: [10:31:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006220: [10:31:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006220: [10:31:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006220: [10:31:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006220: [10:31:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006220: [10:31:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006220: [10:31:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006220: [10:31:20] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 006220: [10:31:20] vk_replay.cpp(4230) - Log - Created device. RDOC 006220: [10:31:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006220: [10:31:20] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 006220: [10:31:20] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 006220: [10:31:20] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 006220: [10:31:20] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 006220: [10:31:20] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 006220: [10:31:20] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 006220: [10:31:20] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 006220: [10:31:20] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 006220: [10:31:20] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 006220: [10:31:20] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006220: [10:31:20] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006220: [10:31:20] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 006220: [10:31:20] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 006220: [10:31:20] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006220: [10:31:20] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006220: [10:31:20] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 006220: [10:31:20] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006220: [10:31:20] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006220: [10:31:20] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 006220: [10:31:20] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006220: [10:31:20] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006220: [10:31:20] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 006220: [10:31:20] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006220: [10:31:20] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 006220: [10:31:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 006220: [10:31:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [10:31:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [10:31:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [10:31:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [10:31:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [10:31:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [10:31:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006220: [10:31:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006220: [10:31:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006220: [10:31:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006220: [10:31:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006220: [10:31:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006220: [10:31:20] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006220: [10:31:20] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006220: [10:31:20] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006220: [10:31:20] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 006220: [10:31:20] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 006220: [10:31:20] vk_core.cpp(2300) - Log - Timer chunk initialisation - 219.825 ms RDOC 006220: [10:31:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 001972: [10:31:27] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 001972: [10:31:27] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001972: [10:31:27] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001972: [10:31:27] win32_process.cpp( 597) - Log - Injecting renderdoc into process 9992 RDOC 001972: [10:31:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009992: [10:31:27] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 009992: [10:31:27] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009992: [10:31:27] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009992: [10:31:27] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009992: [10:31:27] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 009992: [10:31:27] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 009992: [10:31:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009992: [10:31:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009992: [10:31:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009992: [10:31:27] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009992: [10:31:27] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009992: [10:31:27] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009992: [10:31:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001972: [10:31:27] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9992] RDOC 001972: [10:31:27] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001972: [10:31:27] vk_replay.cpp(4230) - Log - Created device. RDOC 009992: [10:31:27] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x0000028ED962BE60 RDOC 009992: [10:31:27] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009992: [10:31:27] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009992: [10:31:27] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009992: [10:31:28] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 009992: [10:31:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [10:31:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [10:31:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [10:31:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [10:31:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [10:31:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [10:31:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009992: [10:31:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009992: [10:31:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009992: [10:31:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009992: [10:31:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009992: [10:31:28] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009992: [10:31:28] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009992: [10:31:28] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009992: [10:31:28] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x0000028ED962BE60 / 0x00000000005F0420 RDOC 009992: [10:31:28] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 001972: [10:31:28] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009992: [10:31:28] vk_core.cpp(1564) - Log - Starting capture RDOC 009992: [10:31:28] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 001972: [10:31:28] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009992: [10:31:28] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 23755 (0.59 %) RDOC 009992: [10:31:28] vk_core.cpp(2057) - Log - Captured Vulkan frame with 3.856689 MB capture section in 0.019371 seconds RDOC 009992: [10:31:28] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009992: [10:31:28] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 009992: [10:31:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 001972: [10:31:28] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33505 bytes) (time 1601890288) 5116 byte thumbnail RDOC 001972: [10:31:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 001972: [10:31:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 001972: [10:31:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 001972: [10:31:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 001972: [10:31:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001972: [10:31:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001972: [10:31:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001972: [10:31:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001972: [10:31:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001972: [10:31:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001972: [10:31:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001972: [10:31:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001972: [10:31:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001972: [10:31:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001972: [10:31:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 001972: [10:31:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 001972: [10:31:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 001972: [10:31:29] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 001972: [10:31:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001972: [10:31:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001972: [10:31:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001972: [10:31:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001972: [10:31:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001972: [10:31:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001972: [10:31:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001972: [10:31:29] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001972: [10:31:29] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 001972: [10:31:29] vk_replay.cpp(4230) - Log - Created device. RDOC 001972: [10:31:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 001972: [10:31:29] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 001972: [10:31:29] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 001972: [10:31:29] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 001972: [10:31:29] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 001972: [10:31:29] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 001972: [10:31:29] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 001972: [10:31:29] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 001972: [10:31:29] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 001972: [10:31:29] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 001972: [10:31:29] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001972: [10:31:29] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001972: [10:31:29] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 001972: [10:31:29] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 001972: [10:31:29] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001972: [10:31:29] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001972: [10:31:29] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 001972: [10:31:29] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001972: [10:31:29] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001972: [10:31:29] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 001972: [10:31:29] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001972: [10:31:29] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001972: [10:31:29] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 001972: [10:31:29] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001972: [10:31:29] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 001972: [10:31:29] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 001972: [10:31:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001972: [10:31:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001972: [10:31:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001972: [10:31:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001972: [10:31:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001972: [10:31:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001972: [10:31:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001972: [10:31:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001972: [10:31:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001972: [10:31:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001972: [10:31:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001972: [10:31:29] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 001972: [10:31:29] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 001972: [10:31:29] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 001972: [10:31:29] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 001972: [10:31:29] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 001972: [10:31:29] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 001972: [10:31:29] vk_core.cpp(2300) - Log - Timer chunk initialisation - 206.837 ms RDOC 001972: [10:31:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 001972: [10:31:29] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 3772 (0.09 %) RDOC 001972: [10:31:29] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001972: [10:31:29] vk_core.cpp(2300) - Log - Timer chunk initialisation - 7.593 ms RDOC 001972: [10:31:29] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044032 bytes to 3772 (0.09 %) RDOC 001972: [10:31:29] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000160! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000162! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000163! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000622! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000623! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000624! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000625! RDOC 001972: [10:31:29] replay_controller.cpp( 524) - Error - Couldn't get Live ID for ResourceId::145 getting buffer data RDOC 001972: [10:31:29] replay_controller.cpp( 543) - Error - Couldn't get Live ID for ResourceId::145 getting texture data RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000630! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000632! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000633! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000635! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000636! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000637! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000638! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000640! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000641! RDOC 001972: [10:31:29] vk_debug.cpp(1608) - Log - Memory doesn't have wholeMemBuf, either non-buffer accessible (non-linear) or dedicated image memory RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000644! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000645! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000646! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000647! RDOC 001972: [10:31:29] vk_replay.cpp(2929) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000780! RDOC 001972: [10:31:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 006124: [10:31:30] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 006124: [10:31:30] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006124: [10:31:30] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006124: [10:31:30] win32_process.cpp( 597) - Log - Injecting renderdoc into process 11232 RDOC 006124: [10:31:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 011232: [10:31:30] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 011232: [10:31:30] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011232: [10:31:30] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011232: [10:31:30] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 011232: [10:31:30] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 011232: [10:31:30] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 011232: [10:31:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011232: [10:31:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011232: [10:31:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011232: [10:31:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011232: [10:31:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011232: [10:31:30] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 011232: [10:31:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006124: [10:31:30] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [11232] RDOC 006124: [10:31:30] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006124: [10:31:30] vk_replay.cpp(4230) - Log - Created device. RDOC 011232: [10:31:31] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x00000200A0259AB0 RDOC 011232: [10:31:31] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 011232: [10:31:31] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 011232: [10:31:31] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 011232: [10:31:31] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 011232: [10:31:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [10:31:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [10:31:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [10:31:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [10:31:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [10:31:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [10:31:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011232: [10:31:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011232: [10:31:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011232: [10:31:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011232: [10:31:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011232: [10:31:31] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 011232: [10:31:31] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 011232: [10:31:31] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 011232: [10:31:31] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x00000200A0259AB0 / 0x0000000000550454 RDOC 011232: [10:31:31] vk_core.cpp(1564) - Log - Starting capture RDOC 011232: [10:31:31] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 006124: [10:31:31] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006124: [10:31:31] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 011232: [10:31:31] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4046464 bytes to 23617 (0.58 %) RDOC 011232: [10:31:31] vk_core.cpp(2057) - Log - Captured Vulkan frame with 3.859009 MB capture section in 0.017146 seconds RDOC 011232: [10:31:31] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 011232: [10:31:31] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 011232: [10:31:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006124: [10:31:31] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (37369 bytes) (time 1601890291) 9075 byte thumbnail RDOC 006124: [10:31:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006124: [10:31:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006124: [10:31:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006124: [10:31:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006124: [10:31:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006124: [10:31:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006124: [10:31:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006124: [10:31:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006124: [10:31:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006124: [10:31:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006124: [10:31:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006124: [10:31:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006124: [10:31:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006124: [10:31:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006124: [10:31:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 006124: [10:31:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 006124: [10:31:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 006124: [10:31:32] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 006124: [10:31:32] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006124: [10:31:32] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006124: [10:31:32] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006124: [10:31:32] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006124: [10:31:32] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006124: [10:31:32] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006124: [10:31:32] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006124: [10:31:32] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006124: [10:31:32] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 006124: [10:31:32] vk_replay.cpp(4230) - Log - Created device. RDOC 006124: [10:31:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006124: [10:31:32] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 006124: [10:31:32] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 006124: [10:31:32] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 006124: [10:31:32] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 006124: [10:31:32] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 006124: [10:31:32] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 006124: [10:31:32] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 006124: [10:31:32] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 006124: [10:31:32] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 006124: [10:31:32] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006124: [10:31:32] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006124: [10:31:32] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 006124: [10:31:32] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 006124: [10:31:32] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006124: [10:31:32] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006124: [10:31:32] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 006124: [10:31:32] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006124: [10:31:32] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006124: [10:31:32] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 006124: [10:31:32] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006124: [10:31:32] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006124: [10:31:32] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 006124: [10:31:32] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006124: [10:31:32] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 006124: [10:31:32] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 006124: [10:31:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [10:31:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [10:31:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [10:31:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [10:31:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [10:31:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [10:31:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006124: [10:31:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006124: [10:31:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006124: [10:31:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006124: [10:31:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006124: [10:31:32] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006124: [10:31:32] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006124: [10:31:32] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006124: [10:31:32] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006124: [10:31:32] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 006124: [10:31:32] vk_core.cpp(2300) - Log - Timer chunk initialisation - 228.971 ms RDOC 006124: [10:31:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 009888: [10:31:33] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 009888: [10:31:33] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009888: [10:31:33] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009888: [10:31:33] win32_process.cpp( 597) - Log - Injecting renderdoc into process 4680 RDOC 009888: [10:31:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 004680: [10:31:33] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 004680: [10:31:33] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004680: [10:31:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004680: [10:31:33] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 004680: [10:31:33] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 004680: [10:31:33] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 004680: [10:31:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004680: [10:31:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004680: [10:31:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004680: [10:31:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004680: [10:31:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004680: [10:31:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 004680: [10:31:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009888: [10:31:33] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [4680] RDOC 009888: [10:31:33] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009888: [10:31:33] vk_replay.cpp(4230) - Log - Created device. RDOC 004680: [10:31:34] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x000001A1CB72CE10 RDOC 004680: [10:31:34] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 004680: [10:31:34] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 004680: [10:31:34] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 004680: [10:31:34] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 004680: [10:31:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004680: [10:31:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004680: [10:31:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004680: [10:31:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004680: [10:31:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004680: [10:31:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004680: [10:31:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004680: [10:31:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004680: [10:31:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004680: [10:31:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004680: [10:31:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004680: [10:31:34] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 004680: [10:31:34] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004680: [10:31:34] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 004680: [10:31:34] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x000001A1CB72CE10 / 0x00000000004D04B6 RDOC 004680: [10:31:34] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009888: [10:31:34] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004680: [10:31:34] vk_core.cpp(1564) - Log - Starting capture RDOC 004680: [10:31:34] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 009888: [10:31:34] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 004680: [10:31:34] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4053952 bytes to 28496 (0.70 %) RDOC 004680: [10:31:34] vk_core.cpp(2057) - Log - Captured Vulkan frame with 3.866150 MB capture section in 0.016559 seconds RDOC 004680: [10:31:34] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 004680: [10:31:34] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 004680: [10:31:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 009888: [10:31:34] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (38206 bytes) (time 1601890294) 5074 byte thumbnail RDOC 009888: [10:31:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 009888: [10:31:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 009888: [10:31:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 009888: [10:31:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 009888: [10:31:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009888: [10:31:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009888: [10:31:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009888: [10:31:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009888: [10:31:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009888: [10:31:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009888: [10:31:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009888: [10:31:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009888: [10:31:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009888: [10:31:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009888: [10:31:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 009888: [10:31:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009888: [10:31:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009888: [10:31:35] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009888: [10:31:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009888: [10:31:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009888: [10:31:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009888: [10:31:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009888: [10:31:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009888: [10:31:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009888: [10:31:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009888: [10:31:35] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009888: [10:31:35] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009888: [10:31:35] vk_replay.cpp(4230) - Log - Created device. RDOC 009888: [10:31:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 009888: [10:31:35] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009888: [10:31:35] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009888: [10:31:35] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 009888: [10:31:35] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009888: [10:31:35] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009888: [10:31:35] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 009888: [10:31:35] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009888: [10:31:35] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009888: [10:31:35] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009888: [10:31:35] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009888: [10:31:35] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009888: [10:31:35] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009888: [10:31:35] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009888: [10:31:35] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009888: [10:31:35] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009888: [10:31:35] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009888: [10:31:35] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009888: [10:31:35] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009888: [10:31:35] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009888: [10:31:35] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009888: [10:31:35] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009888: [10:31:35] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009888: [10:31:35] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009888: [10:31:35] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 009888: [10:31:35] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 009888: [10:31:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [10:31:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [10:31:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [10:31:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [10:31:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [10:31:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [10:31:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009888: [10:31:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009888: [10:31:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009888: [10:31:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009888: [10:31:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009888: [10:31:35] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009888: [10:31:35] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009888: [10:31:35] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009888: [10:31:35] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009888: [10:31:35] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 009888: [10:31:35] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 009888: [10:31:35] vk_core.cpp(2300) - Log - Timer chunk initialisation - 248.052 ms RDOC 009888: [10:31:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 009328: [10:31:36] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 009328: [10:31:36] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009328: [10:31:36] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009328: [10:31:36] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10516 RDOC 009328: [10:31:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010516: [10:31:36] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010516: [10:31:36] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010516: [10:31:36] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010516: [10:31:36] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010516: [10:31:36] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010516: [10:31:36] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010516: [10:31:36] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010516: [10:31:36] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010516: [10:31:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010516: [10:31:36] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010516: [10:31:36] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010516: [10:31:36] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010516: [10:31:36] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009328: [10:31:36] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10516] RDOC 009328: [10:31:36] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009328: [10:31:36] vk_replay.cpp(4230) - Log - Created device. RDOC 010516: [10:31:37] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x000001C751231D40 RDOC 010516: [10:31:37] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 010516: [10:31:37] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 010516: [10:31:37] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010516: [10:31:37] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 010516: [10:31:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [10:31:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [10:31:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [10:31:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [10:31:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [10:31:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [10:31:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010516: [10:31:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010516: [10:31:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010516: [10:31:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010516: [10:31:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010516: [10:31:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 010516: [10:31:37] vk_core.cpp(3729) - Warning - [VUID-vkBindBufferMemory-memory-01035] Validation Error: [ VUID-vkBindBufferMemory-memory-01035 ] Object 0: handle = 0x1385b20000000057, type = VK_OBJECT_TYPE_DEVICE_MEMORY; | MessageID = 0x1dc7f8e6 | vkBindBufferMemory()(): MemoryRequirements->memoryTypeBits (0xE81) for this object type are not compatible with the memory type (0x8) of VkDeviceMemory 0x1385b20000000057[]. The Vulkan spec states: memory must have been allocated using one of the memory types allowed in the memoryTypeBits member of the VkMemoryRequirements structure returned from a call to vkGetBufferMemoryRequirements with buffer (https://vulkan.lunarg.com/doc/view/1.2.148.0/windows/1.2-extensions/vkspec.html#VUID-vkBindBufferMemory-memory-01035) RDOC 010516: [10:31:37] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010516: [10:31:37] vk_core.cpp(3729) - Warning - [VUID-vkBindBufferMemory-memory-01035] Validation Error: [ VUID-vkBindBufferMemory-memory-01035 ] Object 0: handle = 0x5c632f000000006a, type = VK_OBJECT_TYPE_DEVICE_MEMORY; | MessageID = 0x1dc7f8e6 | vkBindBufferMemory()(): MemoryRequirements->memoryTypeBits (0xE81) for this object type are not compatible with the memory type (0x8) of VkDeviceMemory 0x5c632f000000006a[]. The Vulkan spec states: memory must have been allocated using one of the memory types allowed in the memoryTypeBits member of the VkMemoryRequirements structure returned from a call to vkGetBufferMemoryRequirements with buffer (https://vulkan.lunarg.com/doc/view/1.2.148.0/windows/1.2-extensions/vkspec.html#VUID-vkBindBufferMemory-memory-01035) RDOC 010516: [10:31:37] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010516: [10:31:37] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x000001C751231D40 / 0x00000000004E04B6 RDOC 010516: [10:31:37] vk_core.cpp(3729) - Warning - [VUID-vkBindBufferMemory-memory-01035] Validation Error: [ VUID-vkBindBufferMemory-memory-01035 ] Object 0: handle = 0x605efa000000009f, type = VK_OBJECT_TYPE_DEVICE_MEMORY; | MessageID = 0x1dc7f8e6 | vkBindBufferMemory()(): MemoryRequirements->memoryTypeBits (0xE81) for this object type are not compatible with the memory type (0x8) of VkDeviceMemory 0x605efa000000009f[]. The Vulkan spec states: memory must have been allocated using one of the memory types allowed in the memoryTypeBits member of the VkMemoryRequirements structure returned from a call to vkGetBufferMemoryRequirements with buffer (https://vulkan.lunarg.com/doc/view/1.2.148.0/windows/1.2-extensions/vkspec.html#VUID-vkBindBufferMemory-memory-01035) RDOC 010516: [10:31:37] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 010516: [10:31:37] vk_core.cpp(1564) - Log - Starting capture RDOC 010516: [10:31:37] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 010516: [10:31:37] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4044160 bytes to 23782 (0.59 %) RDOC 010516: [10:31:37] vk_core.cpp(2057) - Log - Captured Vulkan frame with 3.856812 MB capture section in 0.017336 seconds RDOC 010516: [10:31:37] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010516: [10:31:37] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 010516: [10:31:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 009328: [10:31:37] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009328: [10:31:37] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (33532 bytes) (time 1601890297) 5116 byte thumbnail RDOC 009328: [10:31:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 009328: [10:31:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 009328: [10:31:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 009328: [10:31:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 009328: [10:31:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009328: [10:31:38] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009328: [10:31:38] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009328: [10:31:38] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009328: [10:31:38] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009328: [10:31:38] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009328: [10:31:38] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009328: [10:31:38] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009328: [10:31:38] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009328: [10:31:38] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009328: [10:31:38] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 009328: [10:31:38] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009328: [10:31:38] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009328: [10:31:38] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009328: [10:31:38] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009328: [10:31:38] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009328: [10:31:38] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009328: [10:31:38] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009328: [10:31:38] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009328: [10:31:38] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009328: [10:31:38] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009328: [10:31:38] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009328: [10:31:38] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 009328: [10:31:38] vk_replay.cpp(4230) - Log - Created device. RDOC 009328: [10:31:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 009328: [10:31:38] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 009328: [10:31:38] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009328: [10:31:38] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 009328: [10:31:38] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 009328: [10:31:38] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009328: [10:31:38] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 009328: [10:31:38] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 009328: [10:31:38] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 009328: [10:31:38] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 009328: [10:31:38] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009328: [10:31:38] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009328: [10:31:38] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 009328: [10:31:38] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 009328: [10:31:38] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009328: [10:31:38] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009328: [10:31:38] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 009328: [10:31:38] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009328: [10:31:38] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009328: [10:31:38] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 009328: [10:31:38] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009328: [10:31:38] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009328: [10:31:38] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 009328: [10:31:38] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009328: [10:31:38] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 009328: [10:31:38] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 009328: [10:31:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009328: [10:31:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009328: [10:31:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009328: [10:31:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009328: [10:31:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009328: [10:31:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009328: [10:31:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009328: [10:31:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009328: [10:31:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009328: [10:31:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009328: [10:31:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009328: [10:31:38] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009328: [10:31:38] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009328: [10:31:39] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009328: [10:31:39] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009328: [10:31:39] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 009328: [10:31:39] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::172 RDOC 009328: [10:31:39] vk_core.cpp(2300) - Log - Timer chunk initialisation - 219.278 ms RDOC 009328: [10:31:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 005768: [10:31:39] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 005768: [10:31:39] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005768: [10:31:39] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005768: [10:31:39] win32_process.cpp( 597) - Log - Injecting renderdoc into process 5060 RDOC 005768: [10:31:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005060: [10:31:39] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 005060: [10:31:39] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005060: [10:31:39] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005060: [10:31:39] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 005060: [10:31:39] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 005060: [10:31:39] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 005060: [10:31:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005060: [10:31:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005060: [10:31:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005060: [10:31:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005060: [10:31:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005060: [10:31:39] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 005060: [10:31:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005768: [10:31:39] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [5060] RDOC 005768: [10:31:39] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005768: [10:31:39] vk_replay.cpp(4230) - Log - Created device. RDOC 005060: [10:31:40] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x000001FBEA498E90 RDOC 005060: [10:31:40] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 005060: [10:31:40] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 005060: [10:31:40] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 005060: [10:31:40] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 005060: [10:31:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [10:31:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [10:31:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [10:31:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [10:31:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [10:31:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [10:31:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [10:31:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005060: [10:31:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005060: [10:31:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005060: [10:31:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005060: [10:31:40] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005060: [10:31:40] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005060: [10:31:40] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005060: [10:31:40] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x000001FBEA498E90 / 0x00000000004F04B6 RDOC 005768: [10:31:41] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 005060: [10:31:41] vk_core.cpp(1564) - Log - Starting capture RDOC 005060: [10:31:41] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 005060: [10:31:41] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4062144 bytes to 35613 (0.88 %) RDOC 005060: [10:31:41] vk_core.cpp(2057) - Log - Captured Vulkan frame with 3.873962 MB capture section in 0.015895 seconds RDOC 005060: [10:31:41] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 005060: [10:31:41] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005060: [10:31:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005768: [10:31:41] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (44824 bytes) (time 1601890301) 4687 byte thumbnail RDOC 005768: [10:31:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005768: [10:31:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 005768: [10:31:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 005768: [10:31:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 005768: [10:31:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005768: [10:31:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005768: [10:31:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005768: [10:31:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005768: [10:31:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005768: [10:31:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005768: [10:31:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005768: [10:31:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005768: [10:31:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005768: [10:31:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005768: [10:31:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 005768: [10:31:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 005768: [10:31:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 005768: [10:31:42] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 005768: [10:31:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005768: [10:31:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005768: [10:31:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005768: [10:31:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005768: [10:31:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005768: [10:31:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005768: [10:31:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005768: [10:31:42] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005768: [10:31:42] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 005768: [10:31:42] vk_replay.cpp(4230) - Log - Created device. RDOC 005768: [10:31:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 005768: [10:31:42] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 005768: [10:31:42] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 005768: [10:31:42] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 005768: [10:31:42] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 005768: [10:31:42] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 005768: [10:31:42] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 005768: [10:31:42] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 005768: [10:31:42] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 005768: [10:31:42] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 005768: [10:31:42] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005768: [10:31:42] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005768: [10:31:42] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 005768: [10:31:42] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 005768: [10:31:42] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005768: [10:31:42] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005768: [10:31:42] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 005768: [10:31:42] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005768: [10:31:42] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005768: [10:31:42] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 005768: [10:31:42] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005768: [10:31:42] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005768: [10:31:42] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 005768: [10:31:42] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005768: [10:31:42] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 005768: [10:31:42] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 005768: [10:31:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005768: [10:31:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005768: [10:31:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005768: [10:31:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005768: [10:31:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005768: [10:31:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005768: [10:31:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005768: [10:31:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005768: [10:31:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005768: [10:31:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005768: [10:31:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005768: [10:31:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 005768: [10:31:42] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005768: [10:31:42] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005768: [10:31:42] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 005768: [10:31:42] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 005768: [10:31:42] vk_core.cpp(2300) - Log - Timer chunk initialisation - 254.536 ms RDOC 005768: [10:31:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001720: [10:31:42] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 001720: [10:31:42] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001720: [10:31:42] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001720: [10:31:42] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10700 RDOC 001720: [10:31:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010700: [10:31:43] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010700: [10:31:43] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010700: [10:31:43] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010700: [10:31:43] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010700: [10:31:43] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010700: [10:31:43] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010700: [10:31:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010700: [10:31:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010700: [10:31:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010700: [10:31:43] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010700: [10:31:43] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010700: [10:31:43] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010700: [10:31:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001720: [10:31:43] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10700] RDOC 010700: [10:31:43] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 010700: [10:31:43] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 010700: [10:31:43] dxgi_wrapped.cpp( 188) - Warning - Querying IDXGIObject for unsupported/undocumented IDXGIAdapterInternal2 interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 010700: [10:31:43] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 001720: [10:31:43] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001720: [10:31:43] vk_replay.cpp(4230) - Log - Created device. RDOC 010700: [10:31:43] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x00000157C263CDD0 RDOC 010700: [10:31:43] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010700: [10:31:43] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010700: [10:31:43] core.cpp(1798) - Log - Removing device frame capturer for 0x00000157C263CDD0 RDOC 010700: [10:31:43] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 010700: [10:31:43] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {7abb6563-02bc-47c4-8ef9-acc4795edbcf} RDOC 010700: [10:31:43] dxgi_common.cpp(1632) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 010700: [10:31:43] core.cpp(1782) - Log - Adding D3D11 device frame capturer for 0x00000157C263CDD0 RDOC 010700: [10:31:43] d3d11_device.cpp( 156) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010700: [10:31:43] core.cpp(1815) - Log - Adding D3D11 frame capturer for 0x00000157C263CDD0 / 0x00000000005004B6 RDOC 010700: [10:31:43] d3d11_device.cpp( 627) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010700: [10:31:43] d3d11_context.cpp(1460) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001720: [10:31:43] target_control.cpp( 831) - Log - Used API: D3D11 (Not presenting & supported) RDOC 001720: [10:31:43] target_control.cpp( 831) - Log - Used API: D3D11 (Presenting & supported) RDOC 010700: [10:31:43] d3d11_device.cpp(1740) - Log - Starting capture RDOC 010700: [10:31:43] d3d11_device.cpp(1821) - Log - Finished capture, Frame 5 RDOC 010700: [10:31:43] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 196302 (1.20 %) RDOC 010700: [10:31:43] d3d11_device.cpp(2059) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.062551 seconds RDOC 010700: [10:31:43] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010700: [10:31:43] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010700: [10:31:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 001720: [10:31:43] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (202956 bytes) (time 1601890303) 2526 byte thumbnail RDOC 001720: [10:31:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 001720: [10:31:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 001720: [10:31:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 001720: [10:31:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 001720: [10:31:44] d3d11_replay.cpp(3837) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001720: [10:31:44] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001720: [10:31:44] d3d11_replay.cpp(4085) - Log - Created device. RDOC 001720: [10:31:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 001720: [10:31:44] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001720: [10:31:44] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001720: [10:31:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 001720: [10:31:44] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 125.017 ms RDOC 001720: [10:31:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.943 ms RDOC 001720: [10:31:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.223 ms RDOC 001720: [10:31:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.690 ms RDOC 001720: [10:31:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.988 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.451 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.648 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.517 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.138 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.732 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.409 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.179 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.542 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.277 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.419 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.317 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.723 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.575 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.000 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.813 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.191 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.276 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.747 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.905 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.288 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.028 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.830 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.549 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.805 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.258 ms RDOC 001720: [10:31:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.363 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.195 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.888 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.686 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.633 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.732 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.001 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.740 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.415 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.659 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.590 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.196 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.641 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.259 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.962 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.024 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.012 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.506 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.561 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.971 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.180 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.278 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.478 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.385 ms RDOC 001720: [10:31:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.413 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.651 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.190 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.803 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.602 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.895 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.293 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.964 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.019 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.168 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.288 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.717 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.221 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.529 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.125 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.659 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.713 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.530 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 49.785 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.086 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.398 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.743 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.879 ms RDOC 001720: [10:31:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.961 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.907 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.282 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.711 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.020 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.115 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.316 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.635 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.696 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.387 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.300 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.080 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.539 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.019 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.836 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.350 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.788 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.805 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.429 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.724 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.012 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.657 ms RDOC 001720: [10:31:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.858 ms RDOC 001720: [10:31:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.581 ms RDOC 001720: [10:31:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.032 ms RDOC 001720: [10:31:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 61.436 ms RDOC 001720: [10:31:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 61.622 ms RDOC 001720: [10:31:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.090 ms RDOC 001720: [10:31:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 61.766 ms RDOC 001720: [10:31:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.422 ms RDOC 001720: [10:31:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.563 ms RDOC 001720: [10:31:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.544 ms RDOC 001720: [10:31:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.057 ms RDOC 001720: [10:31:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.428 ms RDOC 001720: [10:31:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.338 ms RDOC 001720: [10:31:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.418 ms RDOC 001720: [10:31:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.284 ms RDOC 001720: [10:31:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.969 ms RDOC 001720: [10:31:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.680 ms RDOC 001720: [10:31:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.161 ms RDOC 001720: [10:31:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.343 ms RDOC 001720: [10:31:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.619 ms RDOC 001720: [10:31:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.487 ms RDOC 001720: [10:31:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.550 ms RDOC 001720: [10:31:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 97.976 ms RDOC 001720: [10:31:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.011 ms RDOC 001720: [10:31:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 123.601 ms RDOC 001720: [10:31:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 123.640 ms RDOC 001720: [10:31:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.754 ms RDOC 001720: [10:31:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 139.003 ms RDOC 001720: [10:31:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.677 ms RDOC 001720: [10:31:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.946 ms RDOC 001720: [10:31:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.189 ms RDOC 001720: [10:31:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.394 ms RDOC 001720: [10:31:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.303 ms RDOC 001720: [10:31:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 125.754 ms RDOC 001720: [10:31:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.467 ms RDOC 001720: [10:31:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 154.511 ms RDOC 001720: [10:31:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.311 ms RDOC 001720: [10:31:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 154.209 ms RDOC 001720: [10:31:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.823 ms RDOC 001720: [10:31:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.257 ms RDOC 001720: [10:31:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.083 ms RDOC 001720: [10:31:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.620 ms RDOC 001720: [10:31:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.553 ms RDOC 001720: [10:31:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.487 ms RDOC 001720: [10:31:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.799 ms RDOC 001720: [10:31:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.287 ms RDOC 001720: [10:31:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 187.523 ms RDOC 001720: [10:31:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 186.854 ms RDOC 001720: [10:31:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 188.419 ms RDOC 001720: [10:31:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 188.576 ms RDOC 001720: [10:31:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.427 ms RDOC 001720: [10:31:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.249 ms RDOC 001720: [10:31:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.237 ms RDOC 001720: [10:31:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.585 ms RDOC 001720: [10:31:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 191.553 ms RDOC 001720: [10:31:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 191.387 ms RDOC 001720: [10:31:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 191.386 ms RDOC 001720: [10:31:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 219.845 ms RDOC 001720: [10:31:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 221.421 ms RDOC 001720: [10:31:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 221.236 ms RDOC 001720: [10:31:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 221.030 ms RDOC 001720: [10:31:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.074 ms RDOC 001720: [10:31:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.110 ms RDOC 001720: [10:31:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 222.822 ms RDOC 001720: [10:31:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.692 ms RDOC 001720: [10:31:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.031 ms RDOC 001720: [10:31:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.399 ms RDOC 001720: [10:31:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.008 ms RDOC 001720: [10:31:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 256.013 ms RDOC 001720: [10:31:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.561 ms RDOC 001720: [10:32:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 255.492 ms RDOC 001720: [10:32:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.104 ms RDOC 001720: [10:32:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.518 ms RDOC 001720: [10:32:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 256.994 ms RDOC 001720: [10:32:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.676 ms RDOC 001720: [10:32:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.417 ms RDOC 001720: [10:32:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 259.513 ms RDOC 001720: [10:32:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.934 ms RDOC 001720: [10:32:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 260.970 ms RDOC 001720: [10:32:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 290.755 ms RDOC 001720: [10:32:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 287.748 ms RDOC 001720: [10:32:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 288.966 ms RDOC 001720: [10:32:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 290.517 ms RDOC 001720: [10:32:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 291.458 ms RDOC 001720: [10:32:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 290.463 ms RDOC 001720: [10:32:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 296.413 ms RDOC 001720: [10:32:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 292.183 ms RDOC 001720: [10:32:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.264 ms RDOC 001720: [10:32:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.873 ms RDOC 001720: [10:32:06] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.470 ms RDOC 001720: [10:32:06] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 324.419 ms RDOC 001720: [10:32:06] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 325.322 ms RDOC 001720: [10:32:07] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 327.255 ms RDOC 001720: [10:32:07] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 326.344 ms RDOC 001720: [10:32:07] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 325.929 ms RDOC 001720: [10:32:08] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 327.419 ms RDOC 001720: [10:32:08] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 330.701 ms RDOC 001720: [10:32:08] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 330.335 ms RDOC 001720: [10:32:09] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 331.285 ms RDOC 001720: [10:32:09] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 331.451 ms RDOC 001720: [10:32:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 332.998 ms RDOC 001720: [10:32:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 360.683 ms RDOC 001720: [10:32:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 361.493 ms RDOC 001720: [10:32:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 362.452 ms RDOC 001720: [10:32:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 362.308 ms RDOC 001720: [10:32:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 362.103 ms RDOC 001720: [10:32:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 362.622 ms RDOC 001720: [10:32:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 366.421 ms RDOC 001720: [10:32:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 365.251 ms RDOC 001720: [10:32:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 371.239 ms RDOC 001720: [10:32:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 365.228 ms RDOC 001720: [10:32:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 369.189 ms RDOC 001720: [10:32:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.493 ms RDOC 001720: [10:32:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 69.146 ms RDOC 001720: [10:32:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 68.362 ms RDOC 001720: [10:32:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.141 ms RDOC 001720: [10:32:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 69.422 ms RDOC 001720: [10:32:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.606 ms RDOC 001720: [10:32:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 69.862 ms RDOC 001720: [10:32:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.316 ms RDOC 001720: [10:32:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.337 ms RDOC 001720: [10:32:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.655 ms RDOC 001720: [10:32:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.612 ms RDOC 001720: [10:32:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.691 ms RDOC 001720: [10:32:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.936 ms RDOC 001720: [10:32:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.965 ms RDOC 001720: [10:32:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.341 ms RDOC 001720: [10:32:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.534 ms RDOC 001720: [10:32:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.628 ms RDOC 001720: [10:32:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.043 ms RDOC 001720: [10:32:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 84.099 ms RDOC 001720: [10:32:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.065 ms RDOC 001720: [10:32:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.438 ms RDOC 001720: [10:32:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.923 ms RDOC 001720: [10:32:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.791 ms RDOC 001720: [10:32:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.860 ms RDOC 001720: [10:32:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.761 ms RDOC 001720: [10:32:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.985 ms RDOC 001720: [10:32:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.758 ms RDOC 001720: [10:32:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.803 ms RDOC 001720: [10:32:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.515 ms RDOC 001720: [10:32:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.626 ms RDOC 001720: [10:32:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.389 ms RDOC 001720: [10:32:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.574 ms RDOC 001720: [10:32:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.022 ms RDOC 001720: [10:32:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.886 ms RDOC 001720: [10:32:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.143 ms RDOC 001720: [10:32:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.662 ms RDOC 001720: [10:32:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.216 ms RDOC 001720: [10:32:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.104 ms RDOC 001720: [10:32:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.037 ms RDOC 001720: [10:32:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.692 ms RDOC 001720: [10:32:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.132 ms RDOC 001720: [10:32:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.644 ms RDOC 001720: [10:32:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.384 ms RDOC 001720: [10:32:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.027 ms RDOC 001720: [10:32:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.394 ms RDOC 001720: [10:32:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.995 ms RDOC 001720: [10:32:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.295 ms RDOC 001720: [10:32:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.381 ms RDOC 001720: [10:32:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.296 ms RDOC 001720: [10:32:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.320 ms RDOC 001720: [10:32:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.628 ms RDOC 001720: [10:32:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.447 ms RDOC 001720: [10:32:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.662 ms RDOC 001720: [10:32:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.170 ms RDOC 001720: [10:32:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.502 ms RDOC 001720: [10:32:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.847 ms RDOC 001720: [10:32:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.554 ms RDOC 001720: [10:32:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.096 ms RDOC 001720: [10:32:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.055 ms RDOC 001720: [10:32:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.774 ms RDOC 001720: [10:32:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.812 ms RDOC 001720: [10:32:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.456 ms RDOC 001720: [10:32:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.990 ms RDOC 001720: [10:32:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.027 ms RDOC 001720: [10:32:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.193 ms RDOC 001720: [10:32:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.812 ms RDOC 001720: [10:32:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.098 ms RDOC 001720: [10:32:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.938 ms RDOC 001720: [10:32:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.512 ms RDOC 001720: [10:32:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.457 ms RDOC 001720: [10:32:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.974 ms RDOC 001720: [10:32:20] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.926 ms RDOC 001720: [10:32:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.160 ms RDOC 001720: [10:32:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.481 ms RDOC 001720: [10:32:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.204 ms RDOC 001720: [10:32:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.352 ms RDOC 001720: [10:32:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.546 ms RDOC 001720: [10:32:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.778 ms RDOC 001720: [10:32:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.219 ms RDOC 001720: [10:32:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.321 ms RDOC 001720: [10:32:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.659 ms RDOC 001720: [10:32:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.401 ms RDOC 001720: [10:32:21] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.566 ms RDOC 001720: [10:32:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.435 ms RDOC 001720: [10:32:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.197 ms RDOC 001720: [10:32:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.834 ms RDOC 001720: [10:32:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 84.082 ms RDOC 001720: [10:32:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.552 ms RDOC 001720: [10:32:22] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.664 ms RDOC 001720: [10:32:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:303 Log: Running D3D11 test on NVIDIA GeForce GTX 970
File "rdtest/runner.py", line 176, in _run_test .format(test_run.returncode)) File "rdtest/runner.py", line 350, in do _run_test(testclass, failedcases) File "rdtest/runner.py", line 356, in run_tests do(False)
d3d12\d3d12_test.cpp:225 Log: Running D3D12 test on NVIDIA GeForce GTX 970
File "rdtest/shared/Texture_Zoo.py", line 666, in check_capture raise rdtest.TestFailureException("Some tests were not as expected") File "tests/D3D12/D3D12_Texture_Zoo.py", line 18, in check_capture self.zoo_helper.check_capture(self.capture_filename, self.controller) File "rdtest/testcase.py", line 447, in run self.check_capture() File "rdtest/testcase.py", line 454, in invoketest self.run() File "rdtest/runner.py", line 429, in internal_run_test instance.invoketest(False)
RDOC 003568: [10:34:12] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 003568: [10:34:12] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003568: [10:34:12] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003568: [10:34:12] win32_process.cpp( 597) - Log - Injecting renderdoc into process 10964 RDOC 003568: [10:34:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010964: [10:34:12] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 010964: [10:34:12] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010964: [10:34:12] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010964: [10:34:12] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 010964: [10:34:12] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 010964: [10:34:12] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 010964: [10:34:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010964: [10:34:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010964: [10:34:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010964: [10:34:12] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010964: [10:34:12] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010964: [10:34:12] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 010964: [10:34:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003568: [10:34:12] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [10964] RDOC 010964: [10:34:12] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010964: [10:34:12] dxgi_common.cpp(1637) - Warning - Querying IDXGIAdapter for interface: GUID {23fdbe30-0292-491b-89f2-aeecfcfa11c6} RDOC 003568: [10:34:12] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:34:12] vk_replay.cpp(4230) - Log - Created device. RDOC 010964: [10:34:12] d3d12_device.cpp( 426) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010964: [10:34:12] core.cpp(1782) - Log - Adding D3D12 device frame capturer for 0x000001D5C75EAF68 RDOC 003568: [10:34:12] target_control.cpp( 831) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010964: [10:34:12] core.cpp(1815) - Log - Adding D3D12 frame capturer for 0x000001D5C75EAF68 / 0x00000000005304B6 RDOC 010964: [10:34:12] d3d12_device.cpp( 841) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003568: [10:34:13] target_control.cpp( 831) - Log - Used API: D3D12 (Presenting & supported) RDOC 010964: [10:34:13] d3d12_device.cpp(1861) - Log - Starting capture RDOC 010964: [10:34:14] d3d12_device.cpp(1966) - Log - Finished capture, Frame 5 RDOC 010964: [10:34:14] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8218944 bytes to 390979 (4.76 %) RDOC 010964: [10:34:14] d3d12_device.cpp(2241) - Log - Captured D3D12 frame with 7.838196 MB capture section in 0.819412 seconds RDOC 010964: [10:34:14] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 010964: [10:34:14] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 010964: [10:34:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 003568: [10:34:14] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (438844 bytes) (time 1601890454) 43031 byte thumbnail RDOC 003568: [10:34:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 003568: [10:34:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:34:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:34:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:34:15] d3d12_replay.cpp(3875) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003568: [10:34:15] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 003568: [10:34:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003568: [10:34:15] dxgi_common.cpp(1926) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003568: [10:34:15] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003568: [10:34:15] d3d12_replay.cpp(3981) - Log - Created device. RDOC 003568: [10:34:15] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:34:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:34:16] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 003568: [10:34:17] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1430.150 ms RDOC 003568: [10:34:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:34:58] remote_server.cpp(1576) - Log - Opening capture remotely RDOC 003568: [10:34:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:34:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:34:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:34:59] remote_server.cpp(1610) - Log - Capture open complete RDOC 003568: [10:34:59] remote_server.cpp(1636) - Log - Capture ready on replay host RDOC 003568: [10:34:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:35:00] replay_controller.cpp(1996) - Log - Got replay driver. RDOC 003568: [10:35:00] remote_server.cpp(1665) - Log - Remote capture open complete & proxy ready RDOC 003568: [10:35:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:35:33] remote_server.cpp(1576) - Log - Opening capture remotely RDOC 003568: [10:35:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:35:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:35:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:35:35] remote_server.cpp(1610) - Log - Capture open complete RDOC 003568: [10:35:35] remote_server.cpp(1636) - Log - Capture ready on replay host RDOC 003568: [10:35:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003568: [10:35:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 003568: [10:35:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 003568: [10:35:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003568: [10:35:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003568: [10:35:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003568: [10:35:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003568: [10:35:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003568: [10:35:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003568: [10:35:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003568: [10:35:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003568: [10:35:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003568: [10:35:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003568: [10:35:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 003568: [10:35:35] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 003568: [10:35:35] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 003568: [10:35:35] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 003568: [10:35:35] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 003568: [10:35:35] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 003568: [10:35:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003568: [10:35:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003568: [10:35:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003568: [10:35:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003568: [10:35:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003568: [10:35:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003568: [10:35:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003568: [10:35:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003568: [10:35:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003568: [10:35:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 003568: [10:35:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 003568: [10:35:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003568: [10:35:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003568: [10:35:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003568: [10:35:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003568: [10:35:35] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 003568: [10:35:35] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 003568: [10:35:35] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003568: [10:35:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003568: [10:35:35] replay_controller.cpp(1996) - Log - Got replay driver. RDOC 003568: [10:35:35] remote_server.cpp(1665) - Log - Remote capture open complete & proxy ready RDOC 003568: [10:36:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 003568: [10:36:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 003568: [10:36:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 003568: [10:36:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 003568: [10:36:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 003568: [10:36:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 003568: [10:36:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:36:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 003568: [10:36:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 003568: [10:36:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 003568: [10:36:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 003568: [10:36:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 003568: [10:36:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 003568: [10:36:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 003568: [10:36:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 003568: [10:36:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 003568: [10:36:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 003568: [10:36:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 003568: [10:36:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 003568: [10:36:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 003568: [10:36:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 003568: [10:36:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 003568: [10:36:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 003568: [10:36:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 003568: [10:36:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 003568: [10:36:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 003568: [10:36:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 003568: [10:36:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 003568: [10:36:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 003568: [10:36:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 003568: [10:36:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:36:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 003568: [10:36:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 003568: [10:36:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 003568: [10:36:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 003568: [10:36:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 003568: [10:36:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 003568: [10:36:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 003568: [10:36:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 003568: [10:36:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 003568: [10:36:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 003568: [10:36:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 003568: [10:36:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 003568: [10:36:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 003568: [10:36:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:36:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 003568: [10:36:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 003568: [10:36:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 003568: [10:36:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 003568: [10:36:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 003568: [10:36:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 003568: [10:36:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 003568: [10:36:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 003568: [10:36:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 003568: [10:36:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 003568: [10:36:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 003568: [10:36:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 003568: [10:36:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 003568: [10:36:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:36:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 003568: [10:36:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 003568: [10:36:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 003568: [10:36:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 003568: [10:36:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 003568: [10:36:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 003568: [10:36:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 003568: [10:36:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 003568: [10:36:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 003568: [10:36:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 003568: [10:36:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 003568: [10:36:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 003568: [10:36:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 003568: [10:36:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003568: [10:36:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003568: [10:36:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003568: [10:36:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003568: [10:36:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 003568: [10:36:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 003568: [10:36:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 003568: [10:36:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 003568: [10:36:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 003568: [10:36:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 003568: [10:36:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 003568: [10:36:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 003568: [10:36:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 003568: [10:36:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 003568: [10:36:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:36:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 003568: [10:36:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 003568: [10:36:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 003568: [10:36:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 003568: [10:36:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 003568: [10:36:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 003568: [10:36:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 003568: [10:36:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 003568: [10:36:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 003568: [10:36:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 003568: [10:36:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 003568: [10:36:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 003568: [10:36:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 003568: [10:36:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003568: [10:36:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003568: [10:36:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003568: [10:36:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003568: [10:36:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 003568: [10:36:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 003568: [10:36:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 003568: [10:36:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 003568: [10:36:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 003568: [10:36:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 003568: [10:36:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 003568: [10:36:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 003568: [10:36:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 003568: [10:36:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 003568: [10:36:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 003568: [10:36:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 003568: [10:36:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 003568: [10:36:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 003568: [10:36:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 003568: [10:36:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 003568: [10:36:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 003568: [10:36:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 003568: [10:36:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 003568: [10:36:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 003568: [10:36:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 003568: [10:36:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 003568: [10:36:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 003568: [10:36:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 003568: [10:36:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 003568: [10:36:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 003568: [10:36:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 003568: [10:36:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 003568: [10:36:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 003568: [10:36:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 003568: [10:36:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 003568: [10:36:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 003568: [10:36:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 003568: [10:36:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 003568: [10:36:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 003568: [10:36:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 003568: [10:36:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 003568: [10:36:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 003568: [10:36:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 003568: [10:36:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 003568: [10:36:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 003568: [10:36:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 003568: [10:36:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 003568: [10:36:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 003568: [10:36:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 003568: [10:36:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 003568: [10:36:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 003568: [10:36:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 003568: [10:36:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 003568: [10:36:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 003568: [10:36:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 003568: [10:36:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 003568: [10:36:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 003568: [10:36:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 003568: [10:36:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 003568: [10:36:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 003568: [10:36:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 003568: [10:36:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 003568: [10:36:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 003568: [10:36:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 003568: [10:36:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 003568: [10:36:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 003568: [10:36:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 003568: [10:36:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 003568: [10:36:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 003568: [10:36:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 003568: [10:36:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 003568: [10:36:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 003568: [10:36:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 003568: [10:36:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 003568: [10:36:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 003568: [10:36:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 003568: [10:36:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 003568: [10:36:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 003568: [10:36:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 003568: [10:36:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 003568: [10:36:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 003568: [10:36:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 003568: [10:36:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 003568: [10:36:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 003568: [10:36:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 003568: [10:36:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 003568: [10:36:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 003568: [10:36:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 003568: [10:36:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 003568: [10:36:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 003568: [10:36:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 003568: [10:36:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 003568: [10:36:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 003568: [10:36:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 003568: [10:36:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 003568: [10:36:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 003568: [10:36:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 003568: [10:36:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 003568: [10:36:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 003568: [10:36:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 003568: [10:36:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 003568: [10:36:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 003568: [10:36:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 003568: [10:36:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 003568: [10:36:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 003568: [10:36:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 003568: [10:36:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 003568: [10:36:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 003568: [10:36:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 003568: [10:36:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 003568: [10:36:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 003568: [10:36:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 003568: [10:36:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:36:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 003568: [10:36:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 003568: [10:36:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 003568: [10:36:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 003568: [10:36:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 003568: [10:36:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 003568: [10:36:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 003568: [10:36:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 003568: [10:36:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 003568: [10:36:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 003568: [10:36:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 003568: [10:36:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 003568: [10:36:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 003568: [10:36:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 003568: [10:36:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 003568: [10:36:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 003568: [10:36:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 003568: [10:36:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 003568: [10:36:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 003568: [10:36:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 003568: [10:36:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 003568: [10:36:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 003568: [10:36:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 003568: [10:36:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 003568: [10:36:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 003568: [10:36:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 003568: [10:36:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 003568: [10:36:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 003568: [10:36:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 003568: [10:36:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 003568: [10:36:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 003568: [10:36:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 003568: [10:36:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 003568: [10:36:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 003568: [10:36:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 003568: [10:36:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 003568: [10:36:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 003568: [10:36:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 003568: [10:36:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 003568: [10:36:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 003568: [10:36:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 003568: [10:36:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 003568: [10:36:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 003568: [10:36:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 003568: [10:36:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 003568: [10:36:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 003568: [10:36:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 003568: [10:36:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 003568: [10:36:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 003568: [10:36:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 003568: [10:36:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 003568: [10:36:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 003568: [10:36:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 003568: [10:36:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 003568: [10:36:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 003568: [10:36:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:36:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 003568: [10:36:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 003568: [10:36:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 003568: [10:36:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 003568: [10:36:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 003568: [10:36:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 003568: [10:36:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 003568: [10:36:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 003568: [10:36:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 003568: [10:36:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 003568: [10:36:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 003568: [10:36:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 003568: [10:36:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 003568: [10:36:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 003568: [10:36:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 003568: [10:36:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 003568: [10:36:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 003568: [10:36:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 003568: [10:36:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 003568: [10:36:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 003568: [10:36:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 003568: [10:36:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 003568: [10:36:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 003568: [10:36:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 003568: [10:36:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 003568: [10:36:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 003568: [10:36:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 003568: [10:36:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:36:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 003568: [10:36:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 003568: [10:36:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 003568: [10:36:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 003568: [10:36:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 003568: [10:36:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 003568: [10:36:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 003568: [10:36:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 003568: [10:36:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 003568: [10:36:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 003568: [10:36:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 003568: [10:36:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 003568: [10:36:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 003568: [10:36:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 003568: [10:36:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 003568: [10:36:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 003568: [10:36:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 003568: [10:36:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 003568: [10:36:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 003568: [10:36:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 003568: [10:36:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 003568: [10:36:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 003568: [10:36:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 003568: [10:36:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 003568: [10:36:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 003568: [10:36:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 003568: [10:36:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 003568: [10:36:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 003568: [10:36:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 003568: [10:36:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 003568: [10:36:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 003568: [10:36:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 003568: [10:36:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 003568: [10:36:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 003568: [10:36:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 003568: [10:36:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 003568: [10:36:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 003568: [10:36:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 003568: [10:36:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 003568: [10:36:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 003568: [10:36:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 003568: [10:36:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:36:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 003568: [10:36:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 003568: [10:36:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 003568: [10:36:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 003568: [10:36:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 003568: [10:36:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 003568: [10:36:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 003568: [10:36:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 003568: [10:36:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 003568: [10:36:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 003568: [10:36:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 003568: [10:36:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 003568: [10:36:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 003568: [10:36:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 003568: [10:36:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 003568: [10:36:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 003568: [10:36:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 003568: [10:36:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 003568: [10:36:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 003568: [10:36:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 003568: [10:36:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 003568: [10:36:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 003568: [10:36:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 003568: [10:36:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 003568: [10:36:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 003568: [10:36:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 003568: [10:36:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 003568: [10:36:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:36:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 003568: [10:36:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 003568: [10:36:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 003568: [10:36:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 003568: [10:36:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 003568: [10:36:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 003568: [10:36:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 003568: [10:36:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 003568: [10:36:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 003568: [10:36:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 003568: [10:36:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 003568: [10:36:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 003568: [10:36:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 003568: [10:36:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 003568: [10:36:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 003568: [10:36:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 003568: [10:36:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 003568: [10:36:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 003568: [10:36:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 003568: [10:36:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 003568: [10:36:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 003568: [10:36:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 003568: [10:36:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 003568: [10:36:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 003568: [10:36:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 003568: [10:36:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 003568: [10:36:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 003568: [10:36:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 003568: [10:36:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 003568: [10:36:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 003568: [10:36:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 003568: [10:36:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 003568: [10:36:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 003568: [10:36:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 003568: [10:36:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 003568: [10:36:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 003568: [10:36:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 003568: [10:36:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 003568: [10:36:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 003568: [10:36:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 003568: [10:36:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 003568: [10:36:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:36:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 003568: [10:36:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 003568: [10:36:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 003568: [10:36:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 003568: [10:36:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 003568: [10:36:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 003568: [10:36:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 003568: [10:36:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 003568: [10:36:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 003568: [10:36:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 003568: [10:36:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 003568: [10:36:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 003568: [10:36:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 003568: [10:36:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 003568: [10:36:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 003568: [10:36:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 003568: [10:36:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 003568: [10:36:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 003568: [10:36:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 003568: [10:36:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 003568: [10:36:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 003568: [10:36:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 003568: [10:36:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 003568: [10:36:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 003568: [10:36:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 003568: [10:36:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 003568: [10:36:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 003568: [10:36:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:36:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 003568: [10:36:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 003568: [10:36:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 003568: [10:36:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 003568: [10:36:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 003568: [10:36:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 003568: [10:36:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 003568: [10:36:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 003568: [10:36:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 003568: [10:36:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 003568: [10:36:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 003568: [10:36:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 003568: [10:36:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 003568: [10:36:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 003568: [10:36:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 003568: [10:36:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 003568: [10:36:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 003568: [10:36:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 003568: [10:36:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 003568: [10:36:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 003568: [10:36:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 003568: [10:36:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 003568: [10:36:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 003568: [10:36:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 003568: [10:36:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 003568: [10:36:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 003568: [10:36:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 003568: [10:36:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 003568: [10:36:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 003568: [10:36:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 003568: [10:36:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 003568: [10:36:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 003568: [10:36:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 003568: [10:36:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 003568: [10:36:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 003568: [10:36:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 003568: [10:36:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 003568: [10:36:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 003568: [10:36:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 003568: [10:36:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 003568: [10:36:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 003568: [10:36:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 003568: [10:36:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:36:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:36:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:36:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:36:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 003568: [10:36:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:36:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:36:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 003568: [10:37:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 003568: [10:37:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 003568: [10:37:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 003568: [10:37:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 003568: [10:37:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 003568: [10:37:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 003568: [10:37:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 003568: [10:37:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 003568: [10:37:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 003568: [10:37:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 003568: [10:37:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 003568: [10:37:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 003568: [10:37:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 003568: [10:37:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 003568: [10:37:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 003568: [10:37:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 003568: [10:37:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 003568: [10:37:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 003568: [10:37:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 003568: [10:37:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 003568: [10:37:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 003568: [10:37:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 003568: [10:37:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 003568: [10:37:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 003568: [10:37:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 003568: [10:37:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 003568: [10:37:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 003568: [10:37:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 003568: [10:37:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 003568: [10:37:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 003568: [10:37:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 003568: [10:37:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 003568: [10:37:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 003568: [10:37:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 003568: [10:37:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 003568: [10:37:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 003568: [10:37:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 003568: [10:37:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 003568: [10:37:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 003568: [10:37:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 003568: [10:37:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 003568: [10:37:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 003568: [10:37:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 003568: [10:37:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 003568: [10:37:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 003568: [10:37:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 003568: [10:37:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 003568: [10:37:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 003568: [10:37:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 003568: [10:37:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 003568: [10:37:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 003568: [10:37:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 003568: [10:37:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 003568: [10:37:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 003568: [10:37:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 003568: [10:37:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 003568: [10:37:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 003568: [10:37:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 003568: [10:37:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 003568: [10:37:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 003568: [10:37:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 003568: [10:37:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 003568: [10:37:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 003568: [10:37:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 003568: [10:37:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 003568: [10:37:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 003568: [10:37:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 003568: [10:37:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 003568: [10:37:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 003568: [10:37:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 003568: [10:37:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 003568: [10:37:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 003568: [10:37:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 003568: [10:37:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 003568: [10:37:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 003568: [10:37:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 003568: [10:37:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 003568: [10:37:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 003568: [10:37:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 003568: [10:37:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 003568: [10:37:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 003568: [10:37:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 003568: [10:37:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 003568: [10:37:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 003568: [10:37:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 003568: [10:37:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 003568: [10:37:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 003568: [10:37:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 003568: [10:37:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 003568: [10:37:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 003568: [10:37:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 003568: [10:37:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 003568: [10:37:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 003568: [10:37:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 003568: [10:37:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 003568: [10:37:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 003568: [10:37:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 003568: [10:37:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 003568: [10:37:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 003568: [10:37:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 003568: [10:37:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 003568: [10:37:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 003568: [10:37:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 003568: [10:37:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 003568: [10:37:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 003568: [10:37:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 003568: [10:37:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 003568: [10:37:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 003568: [10:37:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 003568: [10:37:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 003568: [10:37:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 003568: [10:37:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 003568: [10:37:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 003568: [10:37:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 003568: [10:37:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 003568: [10:37:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 003568: [10:37:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 003568: [10:37:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 003568: [10:37:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 003568: [10:37:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 003568: [10:37:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 003568: [10:37:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 003568: [10:37:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 003568: [10:37:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 003568: [10:37:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 003568: [10:37:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 003568: [10:37:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 003568: [10:37:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 003568: [10:37:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 003568: [10:37:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 003568: [10:37:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 003568: [10:37:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 003568: [10:37:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 003568: [10:37:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 003568: [10:37:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 003568: [10:37:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 003568: [10:37:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 003568: [10:37:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 003568: [10:37:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 003568: [10:37:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 003568: [10:37:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 003568: [10:37:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 003568: [10:37:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 003568: [10:37:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 003568: [10:37:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 003568: [10:37:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 003568: [10:37:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 003568: [10:37:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 003568: [10:37:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 003568: [10:37:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 003568: [10:37:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 003568: [10:37:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 003568: [10:37:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 003568: [10:37:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 003568: [10:37:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 003568: [10:37:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 003568: [10:37:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 003568: [10:37:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 003568: [10:37:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 003568: [10:37:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 003568: [10:37:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 003568: [10:37:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 003568: [10:37:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 003568: [10:37:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 003568: [10:37:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 003568: [10:37:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 003568: [10:37:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 003568: [10:37:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 003568: [10:37:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 003568: [10:37:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 003568: [10:37:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 003568: [10:37:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:37:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 003568: [10:37:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 003568: [10:37:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 003568: [10:37:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 003568: [10:37:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 003568: [10:37:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 003568: [10:37:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 003568: [10:37:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 003568: [10:37:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 003568: [10:37:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 003568: [10:37:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 003568: [10:37:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 003568: [10:37:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 003568: [10:37:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 003568: [10:37:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 003568: [10:37:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 003568: [10:37:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 003568: [10:37:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 003568: [10:37:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 003568: [10:37:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 003568: [10:37:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 003568: [10:37:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 003568: [10:37:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 003568: [10:37:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 003568: [10:37:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 003568: [10:37:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 003568: [10:37:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 003568: [10:37:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:37:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 003568: [10:37:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 003568: [10:37:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 003568: [10:37:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 003568: [10:37:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 003568: [10:37:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 003568: [10:37:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 003568: [10:37:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 003568: [10:37:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 003568: [10:37:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 003568: [10:37:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 003568: [10:37:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 003568: [10:37:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 003568: [10:37:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003568: [10:37:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003568: [10:37:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003568: [10:37:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003568: [10:37:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 003568: [10:37:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 003568: [10:37:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 003568: [10:37:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 003568: [10:37:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 003568: [10:37:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 003568: [10:37:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 003568: [10:37:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 003568: [10:37:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 003568: [10:37:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 003568: [10:37:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 003568: [10:37:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 003568: [10:37:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 003568: [10:37:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 003568: [10:37:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 003568: [10:37:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 003568: [10:37:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 003568: [10:37:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 003568: [10:37:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 003568: [10:37:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 003568: [10:37:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 003568: [10:37:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 003568: [10:37:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 003568: [10:37:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 003568: [10:37:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:37:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 003568: [10:37:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 003568: [10:37:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 003568: [10:37:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 003568: [10:37:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 003568: [10:37:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 003568: [10:37:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 003568: [10:37:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 003568: [10:37:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 003568: [10:37:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 003568: [10:37:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 003568: [10:37:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 003568: [10:37:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 003568: [10:37:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 003568: [10:37:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 003568: [10:37:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 003568: [10:37:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 003568: [10:37:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 003568: [10:37:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 003568: [10:37:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 003568: [10:37:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 003568: [10:37:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 003568: [10:37:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 003568: [10:37:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 003568: [10:37:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 003568: [10:37:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 003568: [10:37:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 003568: [10:37:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:37:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 003568: [10:37:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 003568: [10:37:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 003568: [10:37:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 003568: [10:37:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 003568: [10:37:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 003568: [10:37:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 003568: [10:37:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 003568: [10:37:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 003568: [10:37:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 003568: [10:37:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 003568: [10:37:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 003568: [10:37:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 003568: [10:37:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 003568: [10:37:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 003568: [10:37:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 003568: [10:37:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 003568: [10:37:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 003568: [10:37:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 003568: [10:37:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 003568: [10:37:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 003568: [10:37:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 003568: [10:37:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 003568: [10:37:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 003568: [10:37:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 003568: [10:37:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 003568: [10:37:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 003568: [10:37:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:37:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 003568: [10:37:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 003568: [10:37:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 003568: [10:37:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 003568: [10:37:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 003568: [10:37:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 003568: [10:37:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 003568: [10:37:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 003568: [10:37:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 003568: [10:37:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 003568: [10:37:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 003568: [10:37:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 003568: [10:37:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 003568: [10:37:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 003568: [10:37:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 003568: [10:37:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 003568: [10:37:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 003568: [10:37:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 003568: [10:37:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 003568: [10:37:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 003568: [10:37:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 003568: [10:37:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 003568: [10:37:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 003568: [10:37:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 003568: [10:37:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 003568: [10:37:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 003568: [10:37:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 003568: [10:37:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 003568: [10:37:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 003568: [10:37:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 003568: [10:37:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 003568: [10:37:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 003568: [10:37:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 003568: [10:37:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 003568: [10:37:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 003568: [10:37:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 003568: [10:37:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 003568: [10:37:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 003568: [10:37:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 003568: [10:37:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 003568: [10:37:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 003568: [10:37:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 003568: [10:37:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 003568: [10:37:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 003568: [10:37:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 003568: [10:37:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 003568: [10:37:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 003568: [10:37:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 003568: [10:37:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 003568: [10:37:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 003568: [10:37:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 003568: [10:37:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55
File "rdtest/shared/Texture_Zoo.py", line 666, in check_capture raise rdtest.TestFailureException("Some tests were not as expected") File "tests/GL/GL_Texture_Zoo.py", line 18, in check_capture self.zoo_helper.check_capture(self.capture_filename, self.controller) File "rdtest/testcase.py", line 447, in run self.check_capture() File "rdtest/testcase.py", line 454, in invoketest self.run() File "rdtest/runner.py", line 429, in internal_run_test instance.invoketest(False)
RDOC 010368: [10:37:33] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 010368: [10:37:33] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010368: [10:37:33] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010368: [10:37:33] win32_process.cpp( 597) - Log - Injecting renderdoc into process 9712 RDOC 010368: [10:37:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009712: [10:37:33] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 009712: [10:37:33] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009712: [10:37:33] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009712: [10:37:33] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009712: [10:37:33] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 009712: [10:37:33] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 009712: [10:37:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009712: [10:37:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009712: [10:37:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009712: [10:37:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009712: [10:37:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009712: [10:37:33] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009712: [10:37:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010368: [10:37:34] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9712] RDOC 009712: [10:37:34] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 010368: [10:37:34] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:37:34] vk_replay.cpp(4230) - Log - Created device. RDOC 009712: [10:37:34] gl_driver.cpp(1140) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009712: [10:37:34] gl_driver.cpp(1152) - Log - Created new sharegroup 000001DB80800D60 RDOC 009712: [10:37:34] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000010000 RDOC 009712: [10:37:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009712: [10:37:34] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 009712: [10:37:34] core.cpp(1798) - Log - Removing device frame capturer for 0x0000000000010000 RDOC 009712: [10:37:34] gl_driver.cpp(1140) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009712: [10:37:34] gl_driver.cpp(1152) - Log - Created new sharegroup 000001DB808005A0 RDOC 009712: [10:37:34] core.cpp(1782) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009712: [10:37:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009712: [10:37:34] gl_driver.cpp(1384) - Log - Activating new GL context: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 009712: [10:37:34] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55) RDOC 009712: [10:37:34] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010368: [10:37:34] target_control.cpp( 831) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009712: [10:37:34] core.cpp(1815) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005504B6 RDOC 010368: [10:37:34] target_control.cpp( 831) - Log - Used API: OpenGL (Presenting & supported) RDOC 009712: [10:37:34] gl_driver.cpp(2171) - Log - Starting capture RDOC 009712: [10:37:37] gl_driver.cpp(2243) - Log - Finished capture, Frame 5 RDOC 009712: [10:37:37] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3528640 bytes to 264017 (7.48 %) RDOC 009712: [10:37:37] gl_driver.cpp(2388) - Log - Captured GL frame with 3.365173 MB capture section in 2.490175 seconds RDOC 009712: [10:37:37] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4464 bytes to 4464 (100.00 %) RDOC 009712: [10:37:37] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 009712: [10:37:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010368: [10:37:37] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (298608 bytes) (time 1601890657) 29912 byte thumbnail RDOC 010368: [10:37:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010368: [10:37:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:37:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:37:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:37:38] gl_replay.cpp(3755) - Log - Capture was created on GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 456.55 RDOC 010368: [10:37:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010368: [10:37:38] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010368: [10:37:38] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010368: [10:37:38] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010368: [10:37:38] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010368: [10:37:38] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010368: [10:37:38] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010368: [10:37:38] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010368: [10:37:38] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010368: [10:37:38] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010368: [10:37:38] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010368: [10:37:38] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010368: [10:37:38] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010368: [10:37:38] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 010368: [10:37:38] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 010368: [10:37:38] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 010368: [10:37:38] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 010368: [10:37:38] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 010368: [10:37:38] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 010368: [10:37:38] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010368: [10:37:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:37:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:37:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:37:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:37:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:37:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:37:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:37:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:37:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010368: [10:37:38] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010368: [10:37:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:37:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:37:38] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010368: [10:37:38] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010368: [10:37:38] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 010368: [10:37:38] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 010368: [10:37:38] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010368: [10:37:38] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010368: [10:37:38] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 010368: [10:37:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:37:41] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 2943.080 ms RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:44] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:44] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:45] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:45] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:45] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:45] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:45] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:45] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:45] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:45] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:45] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:45] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:45] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:45] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:45] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 010368: [10:37:45] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:48] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:48] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:49] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:49] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:49] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:49] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:49] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:49] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:49] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:49] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:49] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:49] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:49] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:49] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:49] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:49] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:49] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:49] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:49] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 010368: [10:37:49] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:52] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 010368: [10:37:52] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:52] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 010368: [10:37:52] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 010368: [10:37:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:37:53] remote_server.cpp(1576) - Log - Opening capture remotely RDOC 010368: [10:37:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:37:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:37:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:37:58] remote_server.cpp(1610) - Log - Capture open complete RDOC 010368: [10:37:58] remote_server.cpp(1636) - Log - Capture ready on replay host RDOC 010368: [10:37:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:37:58] replay_controller.cpp(1996) - Log - Got replay driver. RDOC 010368: [10:37:58] remote_server.cpp(1665) - Log - Remote capture open complete & proxy ready RDOC 010368: [10:38:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:11] remote_server.cpp(1576) - Log - Opening capture remotely RDOC 010368: [10:38:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:12] remote_server.cpp(1610) - Log - Capture open complete RDOC 010368: [10:38:12] remote_server.cpp(1636) - Log - Capture ready on replay host RDOC 010368: [10:38:12] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010368: [10:38:12] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 010368: [10:38:12] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 010368: [10:38:12] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010368: [10:38:12] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010368: [10:38:12] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010368: [10:38:12] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010368: [10:38:12] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010368: [10:38:12] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010368: [10:38:12] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010368: [10:38:12] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010368: [10:38:12] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010368: [10:38:12] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010368: [10:38:12] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 010368: [10:38:12] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 010368: [10:38:12] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 010368: [10:38:12] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 010368: [10:38:12] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 010368: [10:38:12] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 010368: [10:38:12] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010368: [10:38:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:38:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:38:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:38:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:38:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:38:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:38:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:38:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:38:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 010368: [10:38:12] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 010368: [10:38:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:38:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [10:38:12] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010368: [10:38:12] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010368: [10:38:12] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 010368: [10:38:12] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010368: [10:38:12] replay_controller.cpp(1996) - Log - Got replay driver. RDOC 010368: [10:38:12] remote_server.cpp(1665) - Log - Remote capture open complete & proxy ready RDOC 010368: [10:38:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 010368: [10:38:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 010368: [10:38:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 010368: [10:38:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 010368: [10:38:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 010368: [10:38:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 010368: [10:38:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 010368: [10:38:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 010368: [10:38:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 010368: [10:38:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 010368: [10:38:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 010368: [10:38:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 010368: [10:38:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010368: [10:38:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010368: [10:38:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010368: [10:38:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 010368: [10:38:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 010368: [10:38:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 010368: [10:38:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 010368: [10:38:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 010368: [10:38:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 010368: [10:38:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 010368: [10:38:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 010368: [10:38:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 010368: [10:38:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 010368: [10:38:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 010368: [10:38:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 010368: [10:38:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 010368: [10:38:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 010368: [10:38:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 010368: [10:38:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 010368: [10:38:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 010368: [10:38:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010368: [10:38:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010368: [10:38:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010368: [10:38:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 010368: [10:38:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 010368: [10:38:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 010368: [10:38:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 010368: [10:38:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 010368: [10:38:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 010368: [10:38:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 010368: [10:38:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 010368: [10:38:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 010368: [10:38:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 010368: [10:38:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 010368: [10:38:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 010368: [10:38:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 010368: [10:38:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010368: [10:38:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010368: [10:38:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010368: [10:38:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 010368: [10:38:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 010368: [10:38:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 010368: [10:38:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 010368: [10:38:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 010368: [10:38:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 010368: [10:38:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 010368: [10:38:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 010368: [10:38:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 010368: [10:38:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010368: [10:38:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010368: [10:38:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010368: [10:38:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 010368: [10:38:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 010368: [10:38:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 010368: [10:38:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 010368: [10:38:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 010368: [10:38:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 010368: [10:38:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 010368: [10:38:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 010368: [10:38:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 010368: [10:38:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 010368: [10:38:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 010368: [10:38:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 010368: [10:38:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 010368: [10:38:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 010368: [10:38:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 010368: [10:38:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 010368: [10:38:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 010368: [10:38:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 010368: [10:38:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 010368: [10:38:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 010368: [10:38:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 010368: [10:38:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 010368: [10:38:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 010368: [10:38:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 010368: [10:38:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 010368: [10:38:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 010368: [10:38:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 010368: [10:38:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 010368: [10:38:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 010368: [10:38:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.dds RDOC 010368: [10:38:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.png RDOC 010368: [10:38:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.dds RDOC 010368: [10:38:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.png RDOC 010368: [10:38:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 010368: [10:38:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 010368: [10:38:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 010368: [10:38:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 010368: [10:38:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 010368: [10:38:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 010368: [10:38:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 010368: [10:38:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 010368: [10:38:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 010368: [10:38:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 010368: [10:38:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 010368: [10:38:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 010368: [10:38:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.dds RDOC 010368: [10:38:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.png RDOC 010368: [10:38:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.dds RDOC 010368: [10:38:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.png RDOC 010368: [10:38:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 010368: [10:38:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 010368: [10:38:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 010368: [10:38:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 010368: [10:38:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 010368: [10:38:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 010368: [10:38:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 010368: [10:38:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 010368: [10:38:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 010368: [10:38:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 010368: [10:38:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 010368: [10:38:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 010368: [10:38:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.dds RDOC 010368: [10:38:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.png RDOC 010368: [10:38:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.dds RDOC 010368: [10:38:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.png RDOC 010368: [10:38:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 010368: [10:38:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 010368: [10:38:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 010368: [10:38:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 010368: [10:38:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 010368: [10:38:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 010368: [10:38:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 010368: [10:38:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 010368: [10:38:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 010368: [10:38:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 010368: [10:38:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 010368: [10:38:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 010368: [10:38:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.dds RDOC 010368: [10:38:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.png RDOC 010368: [10:38:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.dds RDOC 010368: [10:38:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.png RDOC 010368: [10:38:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 010368: [10:38:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 010368: [10:38:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 010368: [10:38:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 010368: [10:38:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 010368: [10:38:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 010368: [10:38:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 010368: [10:38:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 010368: [10:38:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 010368: [10:38:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 010368: [10:38:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 010368: [10:38:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 010368: [10:38:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 010368: [10:38:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 010368: [10:38:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 010368: [10:38:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 010368: [10:38:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 010368: [10:38:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 010368: [10:38:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 010368: [10:38:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 010368: [10:38:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 010368: [10:38:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 010368: [10:38:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 010368: [10:38:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 010368: [10:38:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 010368: [10:38:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 010368: [10:38:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 010368: [10:38:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 010368: [10:38:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.dds RDOC 010368: [10:38:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.png RDOC 010368: [10:38:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.dds RDOC 010368: [10:38:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.png RDOC 010368: [10:38:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 010368: [10:38:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 010368: [10:38:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 010368: [10:38:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 010368: [10:38:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 010368: [10:38:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 010368: [10:38:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 010368: [10:38:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 010368: [10:38:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 010368: [10:38:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 010368: [10:38:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 010368: [10:38:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 010368: [10:38:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.dds RDOC 010368: [10:38:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.png RDOC 010368: [10:38:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.dds RDOC 010368: [10:38:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.png RDOC 010368: [10:38:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 010368: [10:38:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 010368: [10:38:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 010368: [10:38:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 010368: [10:38:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 010368: [10:38:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 010368: [10:38:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 010368: [10:38:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 010368: [10:38:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 010368: [10:38:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 010368: [10:38:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 010368: [10:38:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 010368: [10:38:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.dds RDOC 010368: [10:38:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.png RDOC 010368: [10:38:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.dds RDOC 010368: [10:38:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.png RDOC 010368: [10:38:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 010368: [10:38:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 010368: [10:38:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 010368: [10:38:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 010368: [10:38:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 010368: [10:38:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 010368: [10:38:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 010368: [10:38:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 010368: [10:38:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 010368: [10:38:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 010368: [10:38:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 010368: [10:38:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 010368: [10:38:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.dds RDOC 010368: [10:38:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.png RDOC 010368: [10:38:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.dds RDOC 010368: [10:38:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.png RDOC 010368: [10:38:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 010368: [10:38:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 010368: [10:38:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 010368: [10:38:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 010368: [10:38:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 010368: [10:38:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 010368: [10:38:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 010368: [10:38:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 010368: [10:38:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 010368: [10:38:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 010368: [10:38:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 010368: [10:38:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 010368: [10:38:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.dds RDOC 010368: [10:38:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.png RDOC 010368: [10:38:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.dds RDOC 010368: [10:38:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.png RDOC 010368: [10:38:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 010368: [10:38:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 010368: [10:38:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 010368: [10:38:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 010368: [10:38:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 010368: [10:38:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 010368: [10:38:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 010368: [10:38:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 010368: [10:38:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 010368: [10:38:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 010368: [10:38:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 010368: [10:38:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 010368: [10:38:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.dds RDOC 010368: [10:38:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.png RDOC 010368: [10:38:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.dds RDOC 010368: [10:38:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.png RDOC 010368: [10:38:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 010368: [10:38:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 010368: [10:38:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 010368: [10:38:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 010368: [10:38:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 010368: [10:38:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 010368: [10:38:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 010368: [10:38:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 010368: [10:38:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 010368: [10:38:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 010368: [10:38:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 010368: [10:38:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 010368: [10:38:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 010368: [10:38:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 010368: [10:38:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 010368: [10:38:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 010368: [10:38:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 010368: [10:38:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 010368: [10:38:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 010368: [10:38:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 010368: [10:38:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 010368: [10:38:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 010368: [10:38:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 010368: [10:38:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 010368: [10:38:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 010368: [10:38:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 010368: [10:38:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 010368: [10:38:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 010368: [10:38:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.dds RDOC 010368: [10:38:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.png RDOC 010368: [10:38:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.dds RDOC 010368: [10:38:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.png RDOC 010368: [10:38:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 010368: [10:38:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 010368: [10:38:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 010368: [10:38:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 010368: [10:38:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 010368: [10:38:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 010368: [10:38:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 010368: [10:38:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 010368: [10:38:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 010368: [10:38:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 010368: [10:38:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 010368: [10:38:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 010368: [10:38:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.dds RDOC 010368: [10:38:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.png RDOC 010368: [10:38:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.dds RDOC 010368: [10:38:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.png RDOC 010368: [10:38:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 010368: [10:38:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 010368: [10:38:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 010368: [10:38:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 010368: [10:38:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 010368: [10:38:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 010368: [10:38:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 010368: [10:38:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 010368: [10:38:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 010368: [10:38:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 010368: [10:38:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 010368: [10:38:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 010368: [10:38:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.dds RDOC 010368: [10:38:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.png RDOC 010368: [10:38:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.dds RDOC 010368: [10:38:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.png RDOC 010368: [10:38:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 010368: [10:38:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 010368: [10:38:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 010368: [10:38:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 010368: [10:38:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 010368: [10:38:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 010368: [10:38:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 010368: [10:38:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 010368: [10:38:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 010368: [10:38:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 010368: [10:38:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 010368: [10:38:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 010368: [10:38:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.dds RDOC 010368: [10:38:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.png RDOC 010368: [10:38:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.dds RDOC 010368: [10:38:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.png RDOC 010368: [10:38:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 010368: [10:38:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 010368: [10:38:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 010368: [10:38:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 010368: [10:38:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 010368: [10:38:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 010368: [10:38:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 010368: [10:38:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 010368: [10:38:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 010368: [10:38:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 010368: [10:38:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 010368: [10:38:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 010368: [10:38:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.dds RDOC 010368: [10:38:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.png RDOC 010368: [10:38:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.dds RDOC 010368: [10:38:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.png RDOC 010368: [10:38:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 010368: [10:38:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 010368: [10:38:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 010368: [10:38:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 010368: [10:38:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:38:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:38:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:38:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:38:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 010368: [10:38:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:38:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:38:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 010368: [10:39:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 010368: [10:39:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 010368: [10:39:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 010368: [10:39:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 010368: [10:39:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 010368: [10:39:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 010368: [10:39:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.dds RDOC 010368: [10:39:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.png RDOC 010368: [10:39:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.dds RDOC 010368: [10:39:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.png RDOC 010368: [10:39:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 010368: [10:39:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 010368: [10:39:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 010368: [10:39:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 010368: [10:39:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 010368: [10:39:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 010368: [10:39:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 010368: [10:39:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 010368: [10:39:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 010368: [10:39:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 010368: [10:39:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 010368: [10:39:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 010368: [10:39:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.dds RDOC 010368: [10:39:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.png RDOC 010368: [10:39:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.dds RDOC 010368: [10:39:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.png RDOC 010368: [10:39:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 010368: [10:39:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 010368: [10:39:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 010368: [10:39:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 010368: [10:39:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 010368: [10:39:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 010368: [10:39:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 010368: [10:39:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 010368: [10:39:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 010368: [10:39:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 010368: [10:39:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 010368: [10:39:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 010368: [10:39:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.dds RDOC 010368: [10:39:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.png RDOC 010368: [10:39:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.dds RDOC 010368: [10:39:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.png RDOC 010368: [10:39:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 010368: [10:39:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 010368: [10:39:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 010368: [10:39:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 010368: [10:39:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 010368: [10:39:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 010368: [10:39:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 010368: [10:39:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 010368: [10:39:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 010368: [10:39:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 010368: [10:39:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 010368: [10:39:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 010368: [10:39:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.dds RDOC 010368: [10:39:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.png RDOC 010368: [10:39:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.dds RDOC 010368: [10:39:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.png RDOC 010368: [10:39:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 010368: [10:39:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 010368: [10:39:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 010368: [10:39:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 010368: [10:39:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 010368: [10:39:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 010368: [10:39:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 010368: [10:39:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 010368: [10:39:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 010368: [10:39:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 010368: [10:39:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 010368: [10:39:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 010368: [10:39:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.dds RDOC 010368: [10:39:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.png RDOC 010368: [10:39:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.dds RDOC 010368: [10:39:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.png RDOC 010368: [10:39:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 010368: [10:39:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 010368: [10:39:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 010368: [10:39:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 010368: [10:39:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 010368: [10:39:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 010368: [10:39:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 010368: [10:39:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 010368: [10:39:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 010368: [10:39:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 010368: [10:39:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 010368: [10:39:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 010368: [10:39:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.dds RDOC 010368: [10:39:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.png RDOC 010368: [10:39:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.dds RDOC 010368: [10:39:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.png RDOC 010368: [10:39:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 010368: [10:39:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 010368: [10:39:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 010368: [10:39:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 010368: [10:39:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 010368: [10:39:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 010368: [10:39:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 010368: [10:39:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 010368: [10:39:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 010368: [10:39:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 010368: [10:39:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 010368: [10:39:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 010368: [10:39:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.dds RDOC 010368: [10:39:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.png RDOC 010368: [10:39:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.dds RDOC 010368: [10:39:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.png RDOC 010368: [10:39:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 010368: [10:39:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 010368: [10:39:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 010368: [10:39:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 010368: [10:39:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 010368: [10:39:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 010368: [10:39:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 010368: [10:39:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 010368: [10:39:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 010368: [10:39:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 010368: [10:39:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 010368: [10:39:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 010368: [10:39:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 010368: [10:39:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 010368: [10:39:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 010368: [10:39:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 010368: [10:39:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 010368: [10:39:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 010368: [10:39:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 010368: [10:39:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 010368: [10:39:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 010368: [10:39:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 010368: [10:39:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 010368: [10:39:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 010368: [10:39:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 010368: [10:39:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 010368: [10:39:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 010368: [10:39:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 010368: [10:39:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 010368: [10:39:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 010368: [10:39:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 010368: [10:39:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 010368: [10:39:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 010368: [10:39:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 010368: [10:39:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 010368: [10:39:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 010368: [10:39:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 010368: [10:39:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 010368: [10:39:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 010368: [10:39:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 010368: [10:39:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 010368: [10:39:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 010368: [10:39:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 010368: [10:39:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 010368: [10:39:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 010368: [10:39:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 010368: [10:39:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 010368: [10:39:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 010368: [10:39:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 010368: [10:39:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 010368: [10:39:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 010368: [10:39:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 010368: [10:39:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 010368: [10:39:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 010368: [10:39:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 010368: [10:39:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 010368: [10:39:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 010368: [10:39:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 010368: [10:39:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 010368: [10:39:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 010368: [10:39:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 010368: [10:39:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 010368: [10:39:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 010368: [10:39:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 010368: [10:39:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 010368: [10:39:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 010368: [10:39:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 010368: [10:39:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 010368: [10:39:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 010368: [10:39:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 010368: [10:39:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 010368: [10:39:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 010368: [10:39:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 010368: [10:39:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 010368: [10:39:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 010368: [10:39:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 010368: [10:39:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 010368: [10:39:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 010368: [10:39:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 010368: [10:39:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 010368: [10:39:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 010368: [10:39:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 010368: [10:39:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 010368: [10:39:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 010368: [10:39:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 010368: [10:39:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 010368: [10:39:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 010368: [10:39:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 010368: [10:39:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 010368: [10:39:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 010368: [10:39:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 010368: [10:39:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 010368: [10:39:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 010368: [10:39:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 010368: [10:39:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 010368: [10:39:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 010368: [10:39:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 010368: [10:39:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 010368: [10:39:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 010368: [10:39:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 010368: [10:39:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 010368: [10:39:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 010368: [10:39:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 010368: [10:39:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 010368: [10:39:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 010368: [10:39:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 010368: [10:39:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 010368: [10:39:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 010368: [10:39:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 010368: [10:39:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 010368: [10:39:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 010368: [10:39:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 010368: [10:39:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 010368: [10:39:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 010368: [10:39:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 010368: [10:39:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 010368: [10:39:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 010368: [10:39:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 010368: [10:39:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 010368: [10:39:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 010368: [10:39:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 010368: [10:39:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 010368: [10:39:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 010368: [10:39:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 010368: [10:39:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 010368: [10:39:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 010368: [10:39:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 010368: [10:39:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 010368: [10:39:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 010368: [10:39:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 010368: [10:39:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.dds RDOC 010368: [10:39:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.png RDOC 010368: [10:39:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.dds RDOC 010368: [10:39:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.png RDOC 010368: [10:39:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 010368: [10:39:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 010368: [10:39:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 010368: [10:39:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 010368: [10:39:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 010368: [10:39:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 010368: [10:39:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 010368: [10:39:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 010368: [10:39:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 010368: [10:39:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 010368: [10:39:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 010368: [10:39:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 010368: [10:39:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.dds RDOC 010368: [10:39:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.png RDOC 010368: [10:39:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.dds RDOC 010368: [10:39:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.png RDOC 010368: [10:39:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 010368: [10:39:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 010368: [10:39:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 010368: [10:39:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 010368: [10:39:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 010368: [10:39:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 010368: [10:39:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 010368: [10:39:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 010368: [10:39:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 010368: [10:39:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 010368: [10:39:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 010368: [10:39:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 010368: [10:39:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.dds RDOC 010368: [10:39:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.png RDOC 010368: [10:39:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.dds RDOC 010368: [10:39:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.png RDOC 010368: [10:39:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 010368: [10:39:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 010368: [10:39:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 010368: [10:39:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 010368: [10:39:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 010368: [10:39:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 010368: [10:39:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 010368: [10:39:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 010368: [10:39:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 010368: [10:39:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 010368: [10:39:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 010368: [10:39:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 010368: [10:39:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.dds RDOC 010368: [10:39:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.png RDOC 010368: [10:39:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.dds RDOC 010368: [10:39:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.png RDOC 010368: [10:39:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 010368: [10:39:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 010368: [10:39:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 010368: [10:39:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 010368: [10:39:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 010368: [10:39:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 010368: [10:39:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 010368: [10:39:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 010368: [10:39:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 010368: [10:39:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 010368: [10:39:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 010368: [10:39:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 010368: [10:39:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.dds RDOC 010368: [10:39:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.png RDOC 010368: [10:39:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.dds RDOC 010368: [10:39:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.png RDOC 010368: [10:39:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 010368: [10:39:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 010368: [10:39:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 010368: [10:39:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 010368: [10:39:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 010368: [10:39:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 010368: [10:39:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 010368: [10:39:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 010368: [10:39:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 010368: [10:39:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 010368: [10:39:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 010368: [10:39:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 010368: [10:39:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.dds RDOC 010368: [10:39:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.png RDOC 010368: [10:39:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.dds RDOC 010368: [10:39:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.png RDOC 010368: [10:39:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 010368: [10:39:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 010368: [10:39:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 010368: [10:39:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 010368: [10:39:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 010368: [10:39:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 010368: [10:39:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 010368: [10:39:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 010368: [10:39:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 010368: [10:39:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 010368: [10:39:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 010368: [10:39:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 010368: [10:39:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.dds RDOC 010368: [10:39:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.png RDOC 010368: [10:39:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.dds RDOC 010368: [10:39:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.png RDOC 010368: [10:39:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 010368: [10:39:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 010368: [10:39:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 010368: [10:39:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 010368: [10:39:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 010368: [10:39:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 010368: [10:39:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 010368: [10:39:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 010368: [10:39:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 010368: [10:39:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 010368: [10:39:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 010368: [10:39:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 010368: [10:39:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.dds RDOC 010368: [10:39:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.png RDOC 010368: [10:39:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.dds RDOC 010368: [10:39:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.png RDOC 010368: [10:39:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 010368: [10:39:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 010368: [10:39:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 010368: [10:39:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 010368: [10:39:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 010368: [10:39:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 010368: [10:39:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 010368: [10:39:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 010368: [10:39:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 010368: [10:39:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 010368: [10:39:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 010368: [10:39:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 010368: [10:39:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 010368: [10:39:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 010368: [10:39:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 010368: [10:39:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 010368: [10:39:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.dds RDOC 010368: [10:39:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.png RDOC 010368: [10:39:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.dds RDOC 010368: [10:39:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.png RDOC 010368: [10:39:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 010368: [10:39:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 010368: [10:39:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 010368: [10:39:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 010368: [10:39:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 010368: [10:39:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 010368: [10:39:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 010368: [10:39:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 010368: [10:39:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 010368: [10:39:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 010368: [10:39:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 010368: [10:39:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 010368: [10:39:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.dds RDOC 010368: [10:39:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.png RDOC 010368: [10:39:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.dds RDOC 010368: [10:39:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.png RDOC 010368: [10:39:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 010368: [10:39:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 010368: [10:39:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 010368: [10:39:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 010368: [10:39:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 010368: [10:39:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 010368: [10:39:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 010368: [10:39:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 010368: [10:39:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 010368: [10:39:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 010368: [10:39:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 010368: [10:39:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 010368: [10:39:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.dds RDOC 010368: [10:39:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.png RDOC 010368: [10:39:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.dds RDOC 010368: [10:39:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.png RDOC 010368: [10:39:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 010368: [10:39:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 010368: [10:39:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 010368: [10:39:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 010368: [10:39:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 010368: [10:39:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 010368: [10:39:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 010368: [10:39:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 010368: [10:39:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 010368: [10:39:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 010368: [10:39:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 010368: [10:39:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 010368: [10:39:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.dds RDOC 010368: [10:39:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.png RDOC 010368: [10:39:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.dds RDOC 010368: [10:39:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.png RDOC 010368: [10:39:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 010368: [10:39:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 010368: [10:39:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 010368: [10:39:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 010368: [10:39:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 010368: [10:39:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 010368: [10:39:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 010368: [10:39:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 010368: [10:39:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 010368: [10:39:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 010368: [10:39:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 010368: [10:39:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 010368: [10:39:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 010368: [10:39:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 010368: [10:39:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 010368: [10:39:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 010368: [10:39:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 010368: [10:39:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 010368: [10:39:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.dds RDOC 010368: [10:39:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.png RDOC 010368: [10:39:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.dds RDOC 010368: [10:39:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.png RDOC 010368: [10:39:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 010368: [10:39:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 010368: [10:39:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 010368: [10:39:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 010368: [10:39:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 010368: [10:39:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 010368: [10:39:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 010368: [10:39:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 010368: [10:39:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 010368: [10:39:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 010368: [10:39:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 010368: [10:39:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 010368: [10:39:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer
RDOC 005460: [10:39:43] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 005460: [10:39:43] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005460: [10:39:43] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 005460: [10:39:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005460: [10:39:43] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005460: [10:39:43] vk_replay.cpp(4230) - Log - Created device. RDOC 005460: [10:39:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 005460: [10:39:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 005460: [10:39:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 005460: [10:39:44] d3d11_replay.cpp(4085) - Log - Created device. RDOC 005460: [10:39:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005460: [10:39:44] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005460: [10:39:44] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005460: [10:39:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 005460: [10:39:46] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 1774.394 ms RDOC 005460: [10:39:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 17.916 ms RDOC 005460: [10:39:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 005460: [10:39:46] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 005460: [10:39:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 005460: [10:39:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 005460: [10:39:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 005460: [10:39:46] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005460: [10:39:46] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 005460: [10:39:46] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 005460: [10:39:46] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005460: [10:39:46] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005460: [10:39:46] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005460: [10:39:46] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005460: [10:39:46] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005460: [10:39:46] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005460: [10:39:46] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005460: [10:39:46] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005460: [10:39:46] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005460: [10:39:46] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005460: [10:39:46] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 005460: [10:39:46] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 005460: [10:39:46] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 005460: [10:39:46] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 005460: [10:39:46] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 005460: [10:39:46] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 005460: [10:39:46] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005460: [10:39:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005460: [10:39:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005460: [10:39:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005460: [10:39:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005460: [10:39:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005460: [10:39:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005460: [10:39:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005460: [10:39:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005460: [10:39:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 005460: [10:39:46] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 005460: [10:39:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005460: [10:39:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005460: [10:39:46] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005460: [10:39:46] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005460: [10:39:46] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 005460: [10:39:46] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 005460: [10:39:46] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005460: [10:39:46] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005460: [10:39:46] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 005460: [10:39:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 005460: [10:39:46] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 105.375 ms RDOC 005460: [10:39:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 005460: [10:39:47] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 005460: [10:39:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 005460: [10:39:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 005460: [10:39:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 005460: [10:39:47] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 005460: [10:39:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005460: [10:39:47] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005460: [10:39:47] d3d12_replay.cpp(3981) - Log - Created device. RDOC 005460: [10:39:47] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 005460: [10:39:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 005460: [10:39:47] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 005460: [10:39:47] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005460: [10:39:48] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005460: [10:39:49] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005460: [10:39:49] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005460: [10:39:50] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 3382.121 ms RDOC 005460: [10:39:51] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:39:51] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:39:51] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:39:52] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:39:53] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:39:56] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:02] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:02] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:02] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:02] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:02] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:03] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:03] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:05] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 128 to 2048 for output data RDOC 005460: [10:40:05] d3d12_postvs.cpp( 460) - Warning - Resizing stream-out buffer from 2048 to 4096 for indices RDOC 005460: [10:40:08] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:08] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:09] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 4096 to 2097152 for output data RDOC 005460: [10:40:10] d3d12_postvs.cpp( 358) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 005460: [10:40:13] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:13] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:13] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:13] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:14] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:14] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:14] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:14] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:15] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:15] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:15] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:15] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:15] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:16] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:16] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:16] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:16] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:17] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:17] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:17] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:18] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:18] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:18] dxbc_container.cpp(1265) - Warning - Unknown chunk RTS0 RDOC 005460: [10:40:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer
RDOC 007644: [10:40:19] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 007644: [10:40:19] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007644: [10:40:19] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:19] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:19] vk_replay.cpp(4230) - Log - Created device. RDOC 007644: [10:40:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:22] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:22] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:22] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:24] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 1491.859 ms RDOC 007644: [10:40:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:24] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:24] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:24] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:24] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 212.505 ms RDOC 007644: [10:40:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:24] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:24] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:24] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:24] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 199.324 ms RDOC 007644: [10:40:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:24] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:24] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:24] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:25] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 201.981 ms RDOC 007644: [10:40:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:25] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:25] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:25] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:25] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 207.775 ms RDOC 007644: [10:40:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:25] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:25] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:25] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:25] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 204.062 ms RDOC 007644: [10:40:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:25] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:25] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:25] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:26] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 202.748 ms RDOC 007644: [10:40:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:26] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:26] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:26] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 197.880 ms RDOC 007644: [10:40:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:26] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:26] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:26] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 210.215 ms RDOC 007644: [10:40:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:26] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:26] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:26] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 198.340 ms RDOC 007644: [10:40:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:27] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:27] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:27] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:27] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 201.808 ms RDOC 007644: [10:40:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:27] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:27] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:27] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:27] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 211.014 ms RDOC 007644: [10:40:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:27] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:27] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:27] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:27] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 201.990 ms RDOC 007644: [10:40:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:28] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:28] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:28] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 193.653 ms RDOC 007644: [10:40:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:28] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:28] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:28] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 197.515 ms RDOC 007644: [10:40:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:28] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:28] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:28] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 199.196 ms RDOC 007644: [10:40:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:28] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:29] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:29] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 209.242 ms RDOC 007644: [10:40:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:29] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:29] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:29] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:29] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 204.803 ms RDOC 007644: [10:40:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:29] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:29] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:29] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:29] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 196.515 ms RDOC 007644: [10:40:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:29] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 007644: [10:40:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:29] d3d11_replay.cpp(4085) - Log - Created device. RDOC 007644: [10:40:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:29] d3d11_replay.cpp( 191) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007644: [10:40:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007644: [10:40:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:30] d3d11_device.cpp(1248) - Log - Timer chunk initialisation - 204.553 ms RDOC 007644: [10:40:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:30] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:31] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:31] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:31] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:31] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:31] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:31] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 007644: [10:40:31] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007644: [10:40:31] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:31] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:31] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 49.322 ms RDOC 007644: [10:40:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:31] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:31] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:31] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:31] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:31] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:31] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:31] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:31] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:31] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:32] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:32] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 24.013 ms RDOC 007644: [10:40:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:32] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:32] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:32] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:32] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:32] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 22.915 ms RDOC 007644: [10:40:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:32] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:32] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:32] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:32] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:32] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 22.601 ms RDOC 007644: [10:40:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:32] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:32] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:32] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:32] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:32] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 23.301 ms RDOC 007644: [10:40:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:32] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:32] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:32] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:32] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:33] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:33] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 26.050 ms RDOC 007644: [10:40:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:33] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:33] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:33] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:33] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:33] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:33] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 22.709 ms RDOC 007644: [10:40:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:33] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:33] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:33] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:33] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:33] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:33] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 23.435 ms RDOC 007644: [10:40:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:33] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:33] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:33] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:33] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:33] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:33] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 22.913 ms RDOC 007644: [10:40:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:33] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:33] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:33] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:33] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:33] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:33] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:33] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:33] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:33] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:34] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:34] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 22.556 ms RDOC 007644: [10:40:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:34] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:34] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:34] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:34] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 23.245 ms RDOC 007644: [10:40:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:34] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:34] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:34] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:34] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 25.675 ms RDOC 007644: [10:40:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:34] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:34] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:34] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:34] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 26.164 ms RDOC 007644: [10:40:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:34] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:34] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:34] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:34] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:34] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:35] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:35] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 23.309 ms RDOC 007644: [10:40:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:35] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:35] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:35] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:35] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 23.856 ms RDOC 007644: [10:40:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:35] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:35] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:35] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:35] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 28.503 ms RDOC 007644: [10:40:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:35] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:35] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:35] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:35] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 22.923 ms RDOC 007644: [10:40:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:35] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:35] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:35] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:35] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:35] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:36] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:36] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 23.791 ms RDOC 007644: [10:40:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:36] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:36] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:36] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:36] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:36] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:36] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:36] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:36] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:36] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 23.102 ms RDOC 007644: [10:40:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:36] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 007644: [10:40:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:36] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007644: [10:40:36] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 007644: [10:40:36] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 007644: [10:40:36] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 007644: [10:40:36] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 007644: [10:40:36] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007644: [10:40:36] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007644: [10:40:36] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 007644: [10:40:36] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007644: [10:40:36] gl_replay.cpp( 301) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:36] gl_driver.cpp(3300) - Log - Timer chunk initialisation - 24.125 ms RDOC 007644: [10:40:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:36] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:40:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:36] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:40:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:40:36] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:40:36] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:40:36] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:37] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:37] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:40:37] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:40:37] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:40:37] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:40:39] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 2152.240 ms RDOC 007644: [10:40:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:39] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:40:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:39] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:40:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:40:39] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:40:39] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:40:39] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:39] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:39] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:40:39] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:40:40] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:40:40] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:40:40] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1513.261 ms RDOC 007644: [10:40:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:41] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:40:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:41] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:40:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:40:41] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:40:41] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:40:41] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:41] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:41] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:40:41] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:40:42] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:40:42] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:40:42] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1547.117 ms RDOC 007644: [10:40:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:42] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:40:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:42] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:40:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:40:42] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:40:42] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:40:42] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:43] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:43] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:40:43] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:40:43] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:40:43] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:40:44] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1465.745 ms RDOC 007644: [10:40:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:44] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:40:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:44] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:40:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:40:44] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:40:44] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:40:44] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:45] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:45] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:40:45] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:40:45] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:40:45] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:40:46] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1552.494 ms RDOC 007644: [10:40:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:46] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:40:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:46] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:40:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:40:46] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:40:46] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:40:46] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:46] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:46] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:40:46] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:40:47] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:40:47] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:40:47] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1478.769 ms RDOC 007644: [10:40:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:48] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:40:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:48] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:40:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:40:48] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:40:48] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:40:48] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:48] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:48] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:40:48] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:40:48] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:40:48] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:40:49] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1562.370 ms RDOC 007644: [10:40:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:49] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:40:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:49] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:40:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:40:49] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:40:49] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:40:49] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:50] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:50] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:40:50] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:40:50] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:40:50] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:40:51] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1528.410 ms RDOC 007644: [10:40:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:51] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:40:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:51] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:40:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:40:51] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:40:51] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:40:51] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:52] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:52] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:40:52] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:40:52] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:40:52] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:40:53] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1493.636 ms RDOC 007644: [10:40:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:53] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:40:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:53] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:40:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:40:53] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:40:53] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:40:53] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:53] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:53] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:40:53] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:40:54] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:40:54] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:40:54] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1512.773 ms RDOC 007644: [10:40:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:55] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:40:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:55] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:40:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:40:55] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:40:55] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:40:55] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:55] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:55] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:40:55] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:40:55] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:40:55] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:40:56] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1499.613 ms RDOC 007644: [10:40:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:56] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:40:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:56] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:40:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:40:56] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:40:56] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:40:56] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:57] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:57] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:40:57] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:40:57] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:40:57] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:40:58] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1539.822 ms RDOC 007644: [10:40:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:40:58] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:40:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:40:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:40:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:40:58] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:40:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:40:58] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:40:58] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:40:58] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:40:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:40:59] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:40:59] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:40:59] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:40:59] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:40:59] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:41:00] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1469.962 ms RDOC 007644: [10:41:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:41:00] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:41:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:41:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:41:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:41:00] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:41:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:41:00] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:41:00] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:41:00] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:41:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:41:00] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:41:00] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:41:00] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:41:01] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:41:01] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:41:01] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1450.788 ms RDOC 007644: [10:41:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:41:01] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:41:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:41:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:41:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:41:01] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:41:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:41:01] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:41:01] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:41:01] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:41:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:41:02] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:41:02] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:41:02] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:41:02] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:41:02] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:41:03] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1515.756 ms RDOC 007644: [10:41:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:41:03] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:41:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:41:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:41:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:41:03] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:41:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:41:03] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:41:03] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:41:03] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:41:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:41:04] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:41:04] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:41:04] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:41:04] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:41:04] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:41:05] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1505.307 ms RDOC 007644: [10:41:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:41:05] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:41:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:41:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:41:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:41:05] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:41:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:41:05] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:41:05] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:41:05] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:41:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:41:05] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:41:05] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:41:06] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:41:06] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:41:06] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:41:06] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1496.942 ms RDOC 007644: [10:41:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:41:07] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:41:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:41:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:41:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:41:07] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:41:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:41:07] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:41:07] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:41:07] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:41:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:41:07] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:41:07] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:41:07] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:41:08] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:41:08] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:41:08] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1475.583 ms RDOC 007644: [10:41:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:41:08] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:41:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:41:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:41:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:41:08] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:41:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:41:08] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:41:08] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:41:08] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:41:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:41:09] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:41:09] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:41:09] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:41:09] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:41:09] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:41:10] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1619.239 ms RDOC 007644: [10:41:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 007644: [10:41:10] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 007644: [10:41:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 007644: [10:41:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 007644: [10:41:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 007644: [10:41:10] d3d12_replay.cpp(3886) - Log - Enabled experimental shaders RDOC 007644: [10:41:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007644: [10:41:10] d3d12_replay.cpp(3932) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007644: [10:41:10] d3d12_replay.cpp(3981) - Log - Created device. RDOC 007644: [10:41:10] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 007644: [10:41:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 007644: [10:41:11] d3d12_replay.cpp( 137) - Log - nVidia GPU detected - no counters available RDOC 007644: [10:41:11] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007644: [10:41:11] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007644: [10:41:11] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007644: [10:41:11] d3d12_device_wrap.cpp(1246) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007644: [10:41:12] d3d12_device.cpp(3343) - Log - Timer chunk initialisation - 1476.107 ms RDOC 007644: [10:41:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:652 Log: Running Vulkan test on GeForce GTX 970
RDOC 006488: [10:41:12] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 006488: [10:41:12] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006488: [10:41:12] win32_process.cpp( 514) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006488: [10:41:12] win32_process.cpp( 597) - Log - Injecting renderdoc into process 9008 RDOC 006488: [10:41:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 009008: [10:41:12] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) capturing application RDOC 009008: [10:41:12] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009008: [10:41:12] win32_libentry.cpp( 66) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009008: [10:41:12] sys_win32_hooks.cpp( 82) - Log - Registering Win32 system hooks RDOC 009008: [10:41:12] d3d11_hooks.cpp( 125) - Log - Registering D3D11 hooks RDOC 009008: [10:41:12] d3d12_hooks.cpp( 184) - Log - Registering D3D12 hooks RDOC 009008: [10:41:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009008: [10:41:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009008: [10:41:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009008: [10:41:12] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009008: [10:41:12] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009008: [10:41:12] wgl_hooks.cpp( 616) - Log - Registering WGL hooks RDOC 009008: [10:41:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006488: [10:41:12] target_control.cpp( 585) - Log - Got remote handshake: demos_x64 [9008] RDOC 006488: [10:41:13] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:41:13] vk_replay.cpp(4230) - Log - Created device. RDOC 009008: [10:41:13] core.cpp(1782) - Log - Adding Vulkan device frame capturer for 0x000001B0CF77C210 RDOC 009008: [10:41:13] vk_device_funcs.cpp( 814) - Log - Initialised capture layer in Vulkan instance. RDOC 009008: [10:41:13] vk_device_funcs.cpp(1429) - Log - physical device 0: GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 009008: [10:41:13] app_api.cpp( 344) - Log - Initialising RenderDoc API version 1.4.1 for requested version 10000 RDOC 009008: [10:41:13] vk_device_funcs.cpp(3523) - Log - Created capture device from physical device 0 RDOC 009008: [10:41:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009008: [10:41:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009008: [10:41:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009008: [10:41:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009008: [10:41:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009008: [10:41:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009008: [10:41:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009008: [10:41:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009008: [10:41:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009008: [10:41:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009008: [10:41:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009008: [10:41:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 009008: [10:41:13] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009008: [10:41:13] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 009008: [10:41:13] core.cpp(1815) - Log - Adding Vulkan frame capturer for 0x000001B0CF77C210 / 0x0000000000040054 RDOC 009008: [10:41:13] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006488: [10:41:13] target_control.cpp( 831) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006488: [10:41:18] target_control.cpp( 831) - Log - Used API: Vulkan (Presenting & supported) RDOC 009008: [10:41:18] vk_core.cpp(1564) - Log - Starting capture RDOC 009008: [10:41:18] vk_core.cpp(1682) - Log - Finished capture, Frame 5 RDOC 009008: [10:41:19] rdcfile.cpp(1193) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4335168 bytes to 323731 (7.47 %) RDOC 009008: [10:41:19] vk_core.cpp(2057) - Log - Captured Vulkan frame with 4.134338 MB capture section in 0.203212 seconds RDOC 009008: [10:41:19] rdcfile.cpp(1193) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4876 bytes to 4876 (100.00 %) RDOC 009008: [10:41:19] core.cpp(1709) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 009008: [10:41:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 006488: [10:41:19] target_control.cpp( 784) - Log - Got a new capture: 0 (frame 5) (374743 bytes) (time 1601890879) 45921 byte thumbnail RDOC 006488: [10:41:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 006488: [10:41:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:41:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:41:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:41:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006488: [10:41:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006488: [10:41:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006488: [10:41:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006488: [10:41:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006488: [10:41:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006488: [10:41:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006488: [10:41:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006488: [10:41:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006488: [10:41:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006488: [10:41:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 9: VK_KHR_surface RDOC 006488: [10:41:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 006488: [10:41:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 006488: [10:41:20] vk_device_funcs.cpp( 275) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 006488: [10:41:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006488: [10:41:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006488: [10:41:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006488: [10:41:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006488: [10:41:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006488: [10:41:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006488: [10:41:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006488: [10:41:20] vk_device_funcs.cpp( 282) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006488: [10:41:20] vk_device_funcs.cpp( 330) - Log - Enabling VK_EXT_debug_utils RDOC 006488: [10:41:20] vk_replay.cpp(4230) - Log - Created device. RDOC 006488: [10:41:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:41:20] vk_device_funcs.cpp(1141) - Log - Replay has physical device 0 available: RDOC 006488: [10:41:20] vk_device_funcs.cpp(1144) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 006488: [10:41:20] vk_device_funcs.cpp(1152) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 006488: [10:41:20] vk_device_funcs.cpp(1321) - Log - Found capture physical device 0: RDOC 006488: [10:41:20] vk_device_funcs.cpp(1324) - Log - - GeForce GTX 970 (ver 456.55 patch 0x0) - 10de:13c2 RDOC 006488: [10:41:20] vk_device_funcs.cpp(1331) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (456.55) - CTS 1.2.2.1 RDOC 006488: [10:41:20] vk_device_funcs.cpp(1335) - Log - Mapping during replay to best-match physical device 0 RDOC 006488: [10:41:20] vk_device_funcs.cpp(1568) - Log - Creating replay device from physical device 0 RDOC 006488: [10:41:20] vk_device_funcs.cpp(1701) - Log - Enabling VK_KHR_driver_properties RDOC 006488: [10:41:20] vk_device_funcs.cpp(1713) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006488: [10:41:20] vk_device_funcs.cpp(1724) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006488: [10:41:20] vk_device_funcs.cpp(1739) - Log - Enabling VK_KHR_buffer_device_address RDOC 006488: [10:41:20] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 0: RDOC 006488: [10:41:20] vk_device_funcs.cpp(1800) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006488: [10:41:20] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006488: [10:41:20] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 0: RDOC 006488: [10:41:20] vk_device_funcs.cpp(1947) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006488: [10:41:20] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006488: [10:41:20] vk_device_funcs.cpp(1798) - Log - Capture describes queue family 1: RDOC 006488: [10:41:20] vk_device_funcs.cpp(1800) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006488: [10:41:20] vk_device_funcs.cpp(1805) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006488: [10:41:20] vk_device_funcs.cpp(1945) - Log - Remapping to queue family 1: RDOC 006488: [10:41:20] vk_device_funcs.cpp(1947) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006488: [10:41:20] vk_device_funcs.cpp(1952) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 4: VK_KHR_create_renderpass2 (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 5: VK_KHR_dedicated_allocation (3) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 6: VK_KHR_depth_stencil_resolve (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 7: VK_KHR_descriptor_update_template (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 8: VK_KHR_device_group (4) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 9: VK_KHR_draw_indirect_count (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 10: VK_KHR_driver_properties (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 11: VK_KHR_external_fence (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 12: VK_KHR_external_fence_win32 (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 13: VK_KHR_external_memory (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 14: VK_KHR_external_memory_win32 (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 15: VK_KHR_external_semaphore (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 16: VK_KHR_external_semaphore_win32 (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 17: VK_KHR_get_memory_requirements2 (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 18: VK_KHR_image_format_list (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 19: VK_KHR_imageless_framebuffer (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 20: VK_KHR_maintenance1 (2) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 21: VK_KHR_maintenance2 (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 22: VK_KHR_maintenance3 (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 23: VK_KHR_multiview (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 24: VK_KHR_pipeline_executable_properties (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 25: VK_KHR_push_descriptor (2) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 26: VK_KHR_relaxed_block_layout (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 27: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 28: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 29: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 30: VK_KHR_shader_atomic_int64 (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 31: VK_KHR_shader_clock (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 32: VK_KHR_shader_draw_parameters (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 33: VK_KHR_shader_float16_int8 (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 34: VK_KHR_shader_float_controls (4) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 35: VK_KHR_shader_non_semantic_info (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 36: VK_KHR_shader_subgroup_extended_types (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 37: VK_KHR_spirv_1_4 (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 38: VK_KHR_storage_buffer_storage_class (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 39: VK_KHR_swapchain (70) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 40: VK_KHR_swapchain_mutable_format (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 41: VK_KHR_timeline_semaphore (2) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 42: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 43: VK_KHR_variable_pointers (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 44: VK_KHR_vulkan_memory_model (3) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 45: VK_KHR_win32_keyed_mutex (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 46: VK_EXT_blend_operation_advanced (2) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 47: VK_EXT_buffer_device_address (2) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 48: VK_EXT_calibrated_timestamps (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 49: VK_EXT_conditional_rendering (2) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 50: VK_EXT_conservative_rasterization (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 51: VK_EXT_custom_border_color (12) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 52: VK_EXT_depth_clip_enable (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 53: VK_EXT_depth_range_unrestricted (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 54: VK_EXT_descriptor_indexing (2) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 55: VK_EXT_discard_rectangles (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 56: VK_EXT_external_memory_host (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 57: VK_EXT_fragment_shader_interlock (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 58: VK_EXT_full_screen_exclusive (4) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 59: VK_EXT_hdr_metadata (2) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 60: VK_EXT_host_query_reset (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 61: VK_EXT_index_type_uint8 (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 62: VK_EXT_inline_uniform_block (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 63: VK_EXT_line_rasterization (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 64: VK_EXT_memory_budget (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 65: VK_EXT_memory_priority (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 66: VK_EXT_pci_bus_info (2) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 67: VK_EXT_pipeline_creation_cache_control (3) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 68: VK_EXT_pipeline_creation_feedback (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 69: VK_EXT_post_depth_coverage (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 70: VK_EXT_private_data (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 71: VK_EXT_robustness2 (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 72: VK_EXT_sample_locations (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 73: VK_EXT_sampler_filter_minmax (2) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 74: VK_EXT_scalar_block_layout (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 75: VK_EXT_separate_stencil_usage (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 76: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 77: VK_EXT_shader_subgroup_ballot (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 78: VK_EXT_shader_subgroup_vote (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 79: VK_EXT_shader_viewport_index_layer (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 80: VK_EXT_subgroup_size_control (2) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 81: VK_EXT_texel_buffer_alignment (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 82: VK_EXT_tooling_info (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 83: VK_EXT_transform_feedback (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 84: VK_EXT_vertex_attribute_divisor (3) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 85: VK_EXT_ycbcr_image_arrays (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 86: VK_NV_coverage_reduction_mode (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 87: VK_NV_dedicated_allocation (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 88: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 89: VK_NV_device_diagnostic_checkpoints (2) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 90: VK_NV_device_diagnostics_config (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 91: VK_NV_device_generated_commands (3) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 92: VK_NV_external_memory (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 93: VK_NV_external_memory_win32 (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 94: VK_NV_fill_rectangle (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 95: VK_NV_fragment_coverage_to_color (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 96: VK_NV_framebuffer_mixed_samples (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 97: VK_NV_geometry_shader_passthrough (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 98: VK_NV_low_latency (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 99: VK_NV_sample_mask_override_coverage (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 100: VK_NV_shader_sm_builtins (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 101: VK_NV_shader_subgroup_partitioned (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 102: VK_NV_viewport_array2 (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 103: VK_NV_viewport_swizzle (1) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 104: VK_NV_win32_keyed_mutex (2) RDOC 006488: [10:41:20] vk_device_funcs.cpp(2787) - Log - Dev Ext 105: VK_NVX_multiview_per_view_attributes (1) RDOC 006488: [10:41:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006488: [10:41:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006488: [10:41:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006488: [10:41:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006488: [10:41:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006488: [10:41:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006488: [10:41:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006488: [10:41:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006488: [10:41:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006488: [10:41:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006488: [10:41:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006488: [10:41:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (246.0 MB) [] RDOC 006488: [10:41:20] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006488: [10:41:20] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006488: [10:41:20] vk_core.cpp(3729) - Warning - [NVIDIA] vkBindBufferMemory: memoryType 8 is incompatible with memoryTypeBits supported by this buffer 0xe81 RDOC 006488: [10:41:20] vk_debug.cpp(2838) - Log - nVidia GPU detected - no counters available RDOC 006488: [10:41:20] vk_resource_funcs.cpp( 361) - Warning - Can't create buffer covering memory allocation ResourceId::200 RDOC 006488: [10:41:20] vk_core.cpp(2300) - Log - Timer chunk initialisation - 535.701 ms RDOC 006488: [10:42:24] replay_controller.cpp( 831) - Error - Unsupported file format 18 RDOC 006488: [10:42:25] replay_controller.cpp( 831) - Error - Unsupported file format 18 RDOC 006488: [10:42:25] replay_controller.cpp( 831) - Error - Unsupported file format 18 RDOC 006488: [10:42:25] replay_controller.cpp( 831) - Error - Unsupported file format 18 RDOC 006488: [10:42:25] replay_controller.cpp( 831) - Error - Unsupported file format 18 RDOC 006488: [10:42:25] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:26] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:26] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:26] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:26] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:27] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:29] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:29] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:29] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:29] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:30] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:30] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:30] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:30] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:30] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:30] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:30] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:30] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:36] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 006488: [10:42:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:36] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 006488: [10:42:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:36] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 006488: [10:42:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:36] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 006488: [10:42:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:36] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 006488: [10:42:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006488: [10:42:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:42:37] remote_server.cpp(1576) - Log - Opening capture remotely RDOC 006488: [10:42:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:42:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:42:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:42:38] remote_server.cpp(1610) - Log - Capture open complete RDOC 006488: [10:42:38] remote_server.cpp(1636) - Log - Capture ready on replay host RDOC 006488: [10:42:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:42:38] replay_controller.cpp(1996) - Log - Got replay driver. RDOC 006488: [10:42:38] remote_server.cpp(1665) - Log - Remote capture open complete & proxy ready RDOC 006488: [10:44:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:44:08] remote_server.cpp(1576) - Log - Opening capture remotely RDOC 006488: [10:44:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:44:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:44:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:44:09] remote_server.cpp(1610) - Log - Capture open complete RDOC 006488: [10:44:09] remote_server.cpp(1636) - Log - Capture ready on replay host RDOC 006488: [10:44:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006488: [10:44:09] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 006488: [10:44:09] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 006488: [10:44:09] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006488: [10:44:09] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006488: [10:44:09] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006488: [10:44:09] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006488: [10:44:09] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006488: [10:44:09] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006488: [10:44:09] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006488: [10:44:09] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006488: [10:44:09] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006488: [10:44:09] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006488: [10:44:09] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 006488: [10:44:09] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 006488: [10:44:09] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 006488: [10:44:09] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 006488: [10:44:09] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 006488: [10:44:09] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 006488: [10:44:09] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006488: [10:44:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [10:44:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [10:44:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [10:44:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [10:44:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [10:44:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [10:44:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [10:44:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [10:44:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 006488: [10:44:09] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 006488: [10:44:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [10:44:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006488: [10:44:09] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006488: [10:44:09] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006488: [10:44:09] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 006488: [10:44:09] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 006488: [10:44:09] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006488: [10:44:09] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006488: [10:44:10] replay_controller.cpp(1996) - Log - Got replay driver. RDOC 006488: [10:44:10] remote_server.cpp(1665) - Log - Remote capture open complete & proxy ready RDOC 006488: [10:45:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 006488: [10:45:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 006488: [10:45:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 006488: [10:45:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 006488: [10:45:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 006488: [10:45:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 006488: [10:45:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 006488: [10:45:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 006488: [10:45:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 006488: [10:45:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 006488: [10:45:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 006488: [10:45:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 006488: [10:45:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 006488: [10:45:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 006488: [10:45:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 006488: [10:45:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 006488: [10:45:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 006488: [10:45:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 006488: [10:45:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 006488: [10:45:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 006488: [10:45:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 006488: [10:45:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 006488: [10:45:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 006488: [10:45:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 006488: [10:45:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 006488: [10:45:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 006488: [10:45:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 006488: [10:45:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 006488: [10:45:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 006488: [10:45:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 006488: [10:45:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:45:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 006488: [10:45:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:45:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:45:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:45:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:45:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:45:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 006488: [10:46:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 006488: [10:46:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 006488: [10:46:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 006488: [10:46:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006488: [10:46:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 006488: [10:46:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 006488: [10:46:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 006488: [10:46:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 006488: [10:46:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 006488: [10:46:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 006488: [10:46:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 006488: [10:46:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 006488: [10:46:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 006488: [10:46:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 006488: [10:46:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 006488: [10:46:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 006488: [10:46:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 006488: [10:46:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 006488: [10:46:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006488: [10:46:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 006488: [10:46:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 006488: [10:46:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 006488: [10:46:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 006488: [10:46:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 006488: [10:46:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 006488: [10:46:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 006488: [10:46:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 006488: [10:46:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 006488: [10:46:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 006488: [10:46:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 006488: [10:46:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 006488: [10:46:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 006488: [10:46:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 006488: [10:46:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 006488: [10:46:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 006488: [10:46:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 006488: [10:46:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 006488: [10:46:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 006488: [10:46:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 006488: [10:46:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 006488: [10:46:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 006488: [10:46:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 006488: [10:46:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 006488: [10:46:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 006488: [10:46:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 006488: [10:46:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 006488: [10:46:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 006488: [10:46:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 006488: [10:46:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 006488: [10:46:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 006488: [10:46:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 006488: [10:46:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 006488: [10:46:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 006488: [10:46:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 006488: [10:46:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 006488: [10:46:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 006488: [10:46:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 006488: [10:46:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 006488: [10:46:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 006488: [10:46:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 006488: [10:46:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 006488: [10:46:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 006488: [10:46:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 006488: [10:46:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 006488: [10:46:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 006488: [10:46:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 006488: [10:46:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 006488: [10:46:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 006488: [10:46:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 006488: [10:46:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 006488: [10:46:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 006488: [10:46:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 006488: [10:46:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 006488: [10:46:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 006488: [10:46:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 006488: [10:46:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 006488: [10:46:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 006488: [10:46:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 006488: [10:46:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 006488: [10:46:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 006488: [10:46:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 006488: [10:46:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 006488: [10:46:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 006488: [10:46:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 006488: [10:46:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 006488: [10:46:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006488: [10:46:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 006488: [10:46:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 006488: [10:46:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 006488: [10:46:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 006488: [10:46:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 006488: [10:46:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 006488: [10:46:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 006488: [10:46:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 006488: [10:46:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 006488: [10:46:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 006488: [10:46:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 006488: [10:46:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 006488: [10:46:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 006488: [10:46:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 006488: [10:46:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 006488: [10:46:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 006488: [10:46:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 006488: [10:46:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 006488: [10:46:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 006488: [10:46:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 006488: [10:46:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 006488: [10:46:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 006488: [10:46:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 006488: [10:46:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 006488: [10:46:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 006488: [10:46:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 006488: [10:46:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 006488: [10:46:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 006488: [10:46:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 006488: [10:46:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 006488: [10:46:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 006488: [10:46:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 006488: [10:46:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 006488: [10:46:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 006488: [10:46:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 006488: [10:46:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 006488: [10:46:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 006488: [10:46:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 006488: [10:46:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 006488: [10:46:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 006488: [10:46:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 006488: [10:46:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 006488: [10:46:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 006488: [10:46:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 006488: [10:46:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 006488: [10:46:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 006488: [10:46:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 006488: [10:46:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 006488: [10:46:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 006488: [10:46:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 006488: [10:46:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 006488: [10:46:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 006488: [10:46:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 006488: [10:46:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 006488: [10:46:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 006488: [10:46:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 006488: [10:46:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 006488: [10:46:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 006488: [10:46:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 006488: [10:46:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 006488: [10:46:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 006488: [10:46:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 006488: [10:46:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 006488: [10:46:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 006488: [10:46:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 006488: [10:46:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 006488: [10:46:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 006488: [10:46:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 006488: [10:46:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 006488: [10:46:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 006488: [10:46:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 006488: [10:46:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 006488: [10:46:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 006488: [10:46:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 006488: [10:46:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 006488: [10:46:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 006488: [10:46:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 006488: [10:46:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 006488: [10:46:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 006488: [10:46:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 006488: [10:46:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 006488: [10:46:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 006488: [10:46:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 006488: [10:46:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 006488: [10:46:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 006488: [10:46:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006488: [10:46:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 006488: [10:46:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 006488: [10:46:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 006488: [10:46:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 006488: [10:46:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 006488: [10:46:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 006488: [10:46:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 006488: [10:46:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 006488: [10:46:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 006488: [10:46:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 006488: [10:46:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 006488: [10:46:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 006488: [10:46:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 006488: [10:46:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 006488: [10:46:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 006488: [10:46:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 006488: [10:46:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 006488: [10:46:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 006488: [10:46:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 006488: [10:46:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 006488: [10:46:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 006488: [10:46:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 006488: [10:46:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 006488: [10:46:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 006488: [10:46:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 006488: [10:46:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 006488: [10:46:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 006488: [10:46:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 006488: [10:46:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 006488: [10:46:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 006488: [10:46:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 006488: [10:46:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 006488: [10:46:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 006488: [10:46:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 006488: [10:46:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 006488: [10:46:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 006488: [10:46:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 006488: [10:46:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 006488: [10:46:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 006488: [10:46:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 006488: [10:46:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 006488: [10:46:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 006488: [10:46:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 006488: [10:46:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 006488: [10:46:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 006488: [10:46:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 006488: [10:46:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 006488: [10:46:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 006488: [10:46:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 006488: [10:46:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 006488: [10:46:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 006488: [10:46:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 006488: [10:46:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 006488: [10:46:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 006488: [10:46:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 006488: [10:46:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 006488: [10:46:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 006488: [10:46:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 006488: [10:46:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 006488: [10:46:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 006488: [10:46:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 006488: [10:46:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 006488: [10:46:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 006488: [10:46:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 006488: [10:46:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 006488: [10:46:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 006488: [10:46:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 006488: [10:46:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 006488: [10:46:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 006488: [10:46:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 006488: [10:46:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 006488: [10:46:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 006488: [10:46:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 006488: [10:46:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 006488: [10:46:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 006488: [10:46:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 006488: [10:46:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 006488: [10:46:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 006488: [10:46:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 006488: [10:46:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 006488: [10:46:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 006488: [10:46:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 006488: [10:46:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 006488: [10:46:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 006488: [10:46:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 006488: [10:46:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 006488: [10:46:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 006488: [10:46:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 006488: [10:46:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 006488: [10:46:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 006488: [10:46:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 006488: [10:46:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 006488: [10:46:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 006488: [10:46:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 006488: [10:46:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 006488: [10:46:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 006488: [10:46:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 006488: [10:46:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 006488: [10:46:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 006488: [10:46:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 006488: [10:46:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 006488: [10:46:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 006488: [10:46:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 006488: [10:46:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 006488: [10:46:26] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:26] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:26] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 006488: [10:46:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 006488: [10:46:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 006488: [10:46:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 006488: [10:46:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 006488: [10:46:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 006488: [10:46:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 006488: [10:46:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 006488: [10:46:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 006488: [10:46:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 006488: [10:46:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:27] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:27] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:27] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 006488: [10:46:27] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:27] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:27] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 006488: [10:46:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 006488: [10:46:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 006488: [10:46:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 006488: [10:46:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 006488: [10:46:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 006488: [10:46:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 006488: [10:46:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 006488: [10:46:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:28] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:28] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:28] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 006488: [10:46:28] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:28] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:28] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 006488: [10:46:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 006488: [10:46:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 006488: [10:46:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 006488: [10:46:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 006488: [10:46:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 006488: [10:46:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 006488: [10:46:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 006488: [10:46:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 006488: [10:46:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:29] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:29] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:29] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:29] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:29] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 006488: [10:46:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 006488: [10:46:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 006488: [10:46:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 006488: [10:46:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 006488: [10:46:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 006488: [10:46:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 006488: [10:46:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 006488: [10:46:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 006488: [10:46:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:30] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:30] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:30] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 006488: [10:46:30] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:30] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:30] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 006488: [10:46:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 006488: [10:46:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 006488: [10:46:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 006488: [10:46:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 006488: [10:46:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 006488: [10:46:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 006488: [10:46:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 006488: [10:46:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 006488: [10:46:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 006488: [10:46:31] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:31] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:31] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:31] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:31] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 006488: [10:46:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 006488: [10:46:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 006488: [10:46:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 006488: [10:46:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 006488: [10:46:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 006488: [10:46:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 006488: [10:46:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 006488: [10:46:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 006488: [10:46:32] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:32] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:32] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:32] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:32] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:32] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 006488: [10:46:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 006488: [10:46:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 006488: [10:46:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 006488: [10:46:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 006488: [10:46:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 006488: [10:46:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 006488: [10:46:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 006488: [10:46:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 006488: [10:46:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:33] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:33] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:33] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 006488: [10:46:33] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:33] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:33] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 006488: [10:46:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 006488: [10:46:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 006488: [10:46:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 006488: [10:46:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 006488: [10:46:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 006488: [10:46:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 006488: [10:46:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 006488: [10:46:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 006488: [10:46:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 006488: [10:46:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:34] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:34] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:34] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 006488: [10:46:34] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:34] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:34] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 006488: [10:46:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 006488: [10:46:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 006488: [10:46:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 006488: [10:46:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 006488: [10:46:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 006488: [10:46:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 006488: [10:46:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 006488: [10:46:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 006488: [10:46:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:35] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:35] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:35] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 006488: [10:46:35] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:35] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:35] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 006488: [10:46:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 006488: [10:46:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 006488: [10:46:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 006488: [10:46:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 006488: [10:46:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 006488: [10:46:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 006488: [10:46:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 006488: [10:46:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:36] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 006488: [10:46:36] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:36] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:36] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:36] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:36] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 006488: [10:46:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 006488: [10:46:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 006488: [10:46:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 006488: [10:46:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 006488: [10:46:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 006488: [10:46:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 006488: [10:46:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 006488: [10:46:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 006488: [10:46:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 006488: [10:46:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:37] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:37] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:37] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 006488: [10:46:37] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:37] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:37] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 006488: [10:46:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 006488: [10:46:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 006488: [10:46:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 006488: [10:46:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 006488: [10:46:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 006488: [10:46:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 006488: [10:46:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 006488: [10:46:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 006488: [10:46:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:38] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:38] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:38] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 006488: [10:46:38] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:38] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:38] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 006488: [10:46:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 006488: [10:46:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 006488: [10:46:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 006488: [10:46:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 006488: [10:46:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 006488: [10:46:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 006488: [10:46:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 006488: [10:46:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 006488: [10:46:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:39] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:39] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:39] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 006488: [10:46:39] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:39] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:39] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 006488: [10:46:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 006488: [10:46:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 006488: [10:46:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 006488: [10:46:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 006488: [10:46:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 006488: [10:46:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 006488: [10:46:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 006488: [10:46:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:40] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 006488: [10:46:40] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:40] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:40] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:40] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:40] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 006488: [10:46:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 006488: [10:46:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 006488: [10:46:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 006488: [10:46:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 006488: [10:46:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 006488: [10:46:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 006488: [10:46:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 006488: [10:46:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 006488: [10:46:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 006488: [10:46:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:41] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:41] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:41] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 006488: [10:46:41] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:41] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:41] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 006488: [10:46:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 006488: [10:46:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 006488: [10:46:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 006488: [10:46:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 006488: [10:46:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 006488: [10:46:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 006488: [10:46:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 006488: [10:46:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 006488: [10:46:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 006488: [10:46:42] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:42] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:42] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:42] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:42] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:42] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 006488: [10:46:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 006488: [10:46:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 006488: [10:46:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 006488: [10:46:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 006488: [10:46:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 006488: [10:46:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 006488: [10:46:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 006488: [10:46:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 006488: [10:46:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:43] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:43] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:43] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 006488: [10:46:43] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:43] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:43] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 006488: [10:46:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 006488: [10:46:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 006488: [10:46:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 006488: [10:46:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 006488: [10:46:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 006488: [10:46:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 006488: [10:46:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 006488: [10:46:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 006488: [10:46:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 006488: [10:46:44] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:44] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:44] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:44] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:44] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:44] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 006488: [10:46:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 006488: [10:46:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 006488: [10:46:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 006488: [10:46:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 006488: [10:46:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 006488: [10:46:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 006488: [10:46:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 006488: [10:46:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 006488: [10:46:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 006488: [10:46:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:45] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:45] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:45] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 006488: [10:46:45] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:45] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:45] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 006488: [10:46:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 006488: [10:46:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 006488: [10:46:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 006488: [10:46:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 006488: [10:46:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 006488: [10:46:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 006488: [10:46:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 006488: [10:46:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 006488: [10:46:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:46] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:46] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:46] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:46] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:46] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:46] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 006488: [10:46:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 006488: [10:46:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 006488: [10:46:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 006488: [10:46:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 006488: [10:46:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 006488: [10:46:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 006488: [10:46:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 006488: [10:46:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 006488: [10:46:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 006488: [10:46:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:47] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:47] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:47] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 006488: [10:46:47] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:47] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:47] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 006488: [10:46:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 006488: [10:46:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 006488: [10:46:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 006488: [10:46:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 006488: [10:46:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 006488: [10:46:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 006488: [10:46:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 006488: [10:46:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 006488: [10:46:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 006488: [10:46:48] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:48] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:48] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:48] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:48] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:48] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 006488: [10:46:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 006488: [10:46:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 006488: [10:46:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 006488: [10:46:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 006488: [10:46:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 006488: [10:46:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 006488: [10:46:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 006488: [10:46:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 006488: [10:46:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:49] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:49] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:49] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 006488: [10:46:49] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:49] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:49] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 006488: [10:46:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 006488: [10:46:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 006488: [10:46:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 006488: [10:46:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 006488: [10:46:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 006488: [10:46:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 006488: [10:46:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 006488: [10:46:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 006488: [10:46:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 006488: [10:46:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:50] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:50] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:50] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 006488: [10:46:50] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:50] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:50] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 006488: [10:46:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 006488: [10:46:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 006488: [10:46:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 006488: [10:46:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 006488: [10:46:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 006488: [10:46:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 006488: [10:46:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 006488: [10:46:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 006488: [10:46:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 006488: [10:46:51] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:51] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:51] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:51] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:51] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:51] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 006488: [10:46:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 006488: [10:46:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 006488: [10:46:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 006488: [10:46:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 006488: [10:46:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 006488: [10:46:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 006488: [10:46:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 006488: [10:46:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 006488: [10:46:52] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:52] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:52] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:52] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:52] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:52] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 006488: [10:46:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 006488: [10:46:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 006488: [10:46:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 006488: [10:46:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 006488: [10:46:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 006488: [10:46:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 006488: [10:46:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 006488: [10:46:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 006488: [10:46:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:53] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:53] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:53] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 006488: [10:46:53] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:53] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:53] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 006488: [10:46:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 006488: [10:46:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 006488: [10:46:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 006488: [10:46:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 006488: [10:46:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 006488: [10:46:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 006488: [10:46:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 006488: [10:46:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 006488: [10:46:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:54] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:54] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:54] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:54] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:54] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:54] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 006488: [10:46:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 006488: [10:46:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 006488: [10:46:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 006488: [10:46:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 006488: [10:46:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 006488: [10:46:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 006488: [10:46:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 006488: [10:46:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 006488: [10:46:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 006488: [10:46:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:55] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:55] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:55] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 006488: [10:46:55] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:55] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:55] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 006488: [10:46:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 006488: [10:46:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 006488: [10:46:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 006488: [10:46:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 006488: [10:46:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 006488: [10:46:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 006488: [10:46:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 006488: [10:46:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:56] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:56] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:56] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 006488: [10:46:56] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:56] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:56] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 006488: [10:46:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 006488: [10:46:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 006488: [10:46:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 006488: [10:46:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 006488: [10:46:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 006488: [10:46:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 006488: [10:46:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 006488: [10:46:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 006488: [10:46:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:57] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:57] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:57] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 006488: [10:46:57] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:57] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:57] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 006488: [10:46:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 006488: [10:46:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 006488: [10:46:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 006488: [10:46:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 006488: [10:46:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 006488: [10:46:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 006488: [10:46:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 006488: [10:46:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 006488: [10:46:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 006488: [10:46:58] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:58] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:58] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:58] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:58] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:58] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 006488: [10:46:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 006488: [10:46:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 006488: [10:46:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 006488: [10:46:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 006488: [10:46:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 006488: [10:46:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 006488: [10:46:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 006488: [10:46:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 006488: [10:46:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 006488: [10:46:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:46:59] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:46:59] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:46:59] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:46:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 006488: [10:46:59] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:46:59] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:46:59] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 006488: [10:47:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 006488: [10:47:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006488: [10:47:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 006488: [10:47:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 006488: [10:47:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 006488: [10:47:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 006488: [10:47:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 006488: [10:47:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 006488: [10:47:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 006488: [10:47:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:00] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:00] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:00] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 006488: [10:47:00] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:00] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:00] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 006488: [10:47:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 006488: [10:47:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 006488: [10:47:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 006488: [10:47:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 006488: [10:47:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 006488: [10:47:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 006488: [10:47:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 006488: [10:47:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 006488: [10:47:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 006488: [10:47:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:01] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:01] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:01] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 006488: [10:47:01] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:01] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:01] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 006488: [10:47:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 006488: [10:47:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 006488: [10:47:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 006488: [10:47:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 006488: [10:47:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 006488: [10:47:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 006488: [10:47:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 006488: [10:47:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 006488: [10:47:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:02] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:02] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:02] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 006488: [10:47:02] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:02] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:02] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 006488: [10:47:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 006488: [10:47:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 006488: [10:47:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 006488: [10:47:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 006488: [10:47:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 006488: [10:47:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 006488: [10:47:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 006488: [10:47:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 006488: [10:47:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 006488: [10:47:03] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:03] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:03] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:03] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:03] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:03] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 006488: [10:47:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 006488: [10:47:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 006488: [10:47:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 006488: [10:47:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 006488: [10:47:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 006488: [10:47:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 006488: [10:47:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 006488: [10:47:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 006488: [10:47:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 006488: [10:47:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:04] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:04] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:04] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 006488: [10:47:04] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:04] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:04] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 006488: [10:47:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 006488: [10:47:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 006488: [10:47:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 006488: [10:47:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 006488: [10:47:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 006488: [10:47:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 006488: [10:47:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 006488: [10:47:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 006488: [10:47:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:05] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:05] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:05] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 006488: [10:47:05] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:05] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:05] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 006488: [10:47:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 006488: [10:47:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 006488: [10:47:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 006488: [10:47:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 006488: [10:47:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 006488: [10:47:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 006488: [10:47:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 006488: [10:47:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 006488: [10:47:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 006488: [10:47:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:06] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:06] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:06] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 006488: [10:47:06] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:06] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:06] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 006488: [10:47:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 006488: [10:47:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 006488: [10:47:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 006488: [10:47:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 006488: [10:47:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 006488: [10:47:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 006488: [10:47:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 006488: [10:47:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 006488: [10:47:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:07] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:07] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 006488: [10:47:07] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:07] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:07] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:07] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 006488: [10:47:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 006488: [10:47:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 006488: [10:47:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 006488: [10:47:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 006488: [10:47:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 006488: [10:47:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 006488: [10:47:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 006488: [10:47:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 006488: [10:47:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:08] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:08] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 006488: [10:47:08] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:08] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:08] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:08] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 006488: [10:47:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 006488: [10:47:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 006488: [10:47:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 006488: [10:47:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 006488: [10:47:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 006488: [10:47:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 006488: [10:47:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 006488: [10:47:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 006488: [10:47:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:09] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 006488: [10:47:09] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:09] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:09] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:09] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:09] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 006488: [10:47:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 006488: [10:47:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 006488: [10:47:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 006488: [10:47:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 006488: [10:47:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 006488: [10:47:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 006488: [10:47:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 006488: [10:47:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 006488: [10:47:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 006488: [10:47:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:10] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:10] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:10] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 006488: [10:47:10] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:10] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:10] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 006488: [10:47:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 006488: [10:47:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 006488: [10:47:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 006488: [10:47:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 006488: [10:47:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 006488: [10:47:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 006488: [10:47:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 006488: [10:47:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 006488: [10:47:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 006488: [10:47:11] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:11] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:11] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:11] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:11] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:11] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 006488: [10:47:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 006488: [10:47:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 006488: [10:47:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 006488: [10:47:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 006488: [10:47:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 006488: [10:47:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 006488: [10:47:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 006488: [10:47:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 006488: [10:47:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 006488: [10:47:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:12] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:12] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:12] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 006488: [10:47:12] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:12] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:12] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 006488: [10:47:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 006488: [10:47:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 006488: [10:47:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006488: [10:47:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 006488: [10:47:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 006488: [10:47:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 006488: [10:47:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 006488: [10:47:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 006488: [10:47:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:13] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:13] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:13] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 006488: [10:47:13] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:13] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:13] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 006488: [10:47:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 006488: [10:47:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 006488: [10:47:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 006488: [10:47:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 006488: [10:47:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 006488: [10:47:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 006488: [10:47:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 006488: [10:47:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 006488: [10:47:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 006488: [10:47:14] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:14] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:14] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:14] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:14] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:14] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 006488: [10:47:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 006488: [10:47:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 006488: [10:47:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 006488: [10:47:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 006488: [10:47:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 006488: [10:47:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 006488: [10:47:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 006488: [10:47:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 006488: [10:47:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 006488: [10:47:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 006488: [10:47:15] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:15] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:15] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:15] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:15] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:15] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 006488: [10:47:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 006488: [10:47:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 006488: [10:47:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 006488: [10:47:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 006488: [10:47:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 006488: [10:47:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 006488: [10:47:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 006488: [10:47:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 006488: [10:47:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 006488: [10:47:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:16] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:16] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:16] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 006488: [10:47:16] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:16] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:16] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 006488: [10:47:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 006488: [10:47:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 006488: [10:47:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 006488: [10:47:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 006488: [10:47:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 006488: [10:47:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 006488: [10:47:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 006488: [10:47:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 006488: [10:47:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 006488: [10:47:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:17] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:17] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:17] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 006488: [10:47:17] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:17] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:17] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 006488: [10:47:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 006488: [10:47:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 006488: [10:47:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 006488: [10:47:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 006488: [10:47:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 006488: [10:47:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 006488: [10:47:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 006488: [10:47:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 006488: [10:47:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 006488: [10:47:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:18] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:18] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:18] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 006488: [10:47:18] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:18] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:18] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 006488: [10:47:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 006488: [10:47:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 006488: [10:47:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 006488: [10:47:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 006488: [10:47:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 006488: [10:47:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 006488: [10:47:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 006488: [10:47:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 006488: [10:47:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:19] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:19] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:19] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 006488: [10:47:19] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:19] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:19] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 006488: [10:47:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 006488: [10:47:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 006488: [10:47:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 006488: [10:47:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 006488: [10:47:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 006488: [10:47:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 006488: [10:47:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 006488: [10:47:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 006488: [10:47:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 006488: [10:47:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:20] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:20] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:20] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 006488: [10:47:20] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:20] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:20] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 006488: [10:47:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 006488: [10:47:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 006488: [10:47:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 006488: [10:47:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 006488: [10:47:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 006488: [10:47:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 006488: [10:47:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 006488: [10:47:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 006488: [10:47:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:21] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:21] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:21] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 006488: [10:47:21] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:21] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:21] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 006488: [10:47:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 006488: [10:47:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 006488: [10:47:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 006488: [10:47:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 006488: [10:47:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 006488: [10:47:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 006488: [10:47:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 006488: [10:47:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 006488: [10:47:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 006488: [10:47:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:22] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:22] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:22] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 006488: [10:47:22] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:22] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:22] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 006488: [10:47:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 006488: [10:47:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 006488: [10:47:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 006488: [10:47:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 006488: [10:47:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 006488: [10:47:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 006488: [10:47:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 006488: [10:47:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 006488: [10:47:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 006488: [10:47:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:23] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:23] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:23] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 006488: [10:47:23] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:23] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:23] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 006488: [10:47:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 006488: [10:47:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 006488: [10:47:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 006488: [10:47:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 006488: [10:47:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 006488: [10:47:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 006488: [10:47:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 006488: [10:47:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 006488: [10:47:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:24] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:24] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:24] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 006488: [10:47:24] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:24] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:24] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 006488: [10:47:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 006488: [10:47:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 006488: [10:47:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 006488: [10:47:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 006488: [10:47:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 006488: [10:47:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 006488: [10:47:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006488: [10:47:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 006488: [10:47:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 006488: [10:47:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:25] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:25] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:25] replay_controller.cpp( 69) - Log - Shutting down replay renderer RDOC 006488: [10:47:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 006488: [10:47:25] core.cpp( 53) - Log - Not enabling API validation during replay RDOC 006488: [10:47:25] core.cpp( 58) - Log - Using default GPU replay selection algorithm RDOC 006488: [10:47:25] core.cpp( 67) - Log - Replay optimisation level: Balanced RDOC 006488: [10:47:26] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 006488: [10:47:26] replay_controller.cpp(1982) - Log - Created replay driver. RDOC 006488: [10:47:26] replay_controller.cpp( 69) - Log - Shutting down replay renderer
RDOC 002224: [10:21:28] core.cpp( 431) - Log - RenderDoc v1.11 Windows 64-bit Release (4174624071199d7d101135c5f1323a733bf5cb4b) loaded in replay application RDOC 002224: [10:21:28] settings.cpp( 459) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002224: [10:21:29] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002224: [10:21:31] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002224: [10:21:31] vk_replay.cpp(4230) - Log - Created device. RDOC 002224: [10:21:31] d3d11_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002224: [10:21:31] d3d12_replay.cpp( 101) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 27.21.14.5655 RDOC 002224: [10:21:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002224: [10:21:32] gl_emulated.cpp(3635) - Log - Emulating EXT_direct_state_access RDOC 002224: [10:21:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55 RDOC 002224: [10:21:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002224: [10:21:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002224: [10:21:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002224: [10:21:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002224: [10:21:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002224: [10:21:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002224: [10:21:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002224: [10:21:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002224: [10:21:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002224: [10:21:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002224: [10:21:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_EXT_win32_keyed_mutex, [260]: GL_KHR_parallel_shader_compile, [261]: GL_KHR_no_error, [262]: GL_KHR_robust_buffer_access_behavior, [263]: GL_KHR_robustness, [264]: GL_EXT_semaphore, [265]: GL_EXT_semaphore_win32, [266]: GL_KHR_shader_subgroup, [267]: GL_KTX_buffer_region, [268]: GL_NV_alpha_to_coverage_dither_control, [269]: GL_NV_bindless_multi_draw_indirect, [270]: GL_NV_bindless_multi_draw_indirect_count, [271]: GL_NV_bindless_texture, [272]: GL_NV_blend_equation_advanced, [273]: GL_NV_blend_equation_advanced_coherent, [274]: GL_NV_blend_minmax_factor, [275]: GL_NV_blend_square, RDOC 002224: [10:21:32] gl_common.cpp( 80) - Log - [276]: GL_NV_command_list, [277]: GL_NV_compute_program5, [278]: GL_NV_conditional_render, [279]: GL_NV_conservative_raster, [280]: GL_NV_conservative_raster_dilate, [281]: GL_NV_copy_depth_to_color, [282]: GL_NV_copy_image, [283]: GL_NV_depth_buffer_float, [284]: GL_NV_depth_clamp, [285]: GL_NV_draw_texture, [286]: GL_NV_draw_vulkan_image, [287]: GL_NV_ES1_1_compatibility, [288]: GL_NV_ES3_1_compatibility, [289]: GL_NV_explicit_multisample, [290]: GL_NV_feature_query, [291]: GL_NV_fence, [292]: GL_NV_fill_rectangle, [293]: GL_NV_float_buffer, [294]: GL_NV_fog_distance, [295]: GL_NV_fragment_coverage_to_color, [296]: GL_NV_fragment_program, [297]: GL_NV_fragment_program_option, [298]: GL_NV_fragment_program2, [299]: GL_NV_fragment_shader_interlock, [300]: GL_NV_framebuffer_mixed_samples, RDOC 002224: [10:21:32] gl_common.cpp( 80) - Log - [301]: GL_NV_framebuffer_multisample_coverage, [302]: GL_NV_geometry_shader4, [303]: GL_NV_geometry_shader_passthrough, [304]: GL_NV_gpu_program4, [305]: GL_NV_internalformat_sample_query, [306]: GL_NV_gpu_program4_1, [307]: GL_NV_gpu_program5, [308]: GL_NV_gpu_program5_mem_extended, [309]: GL_NV_gpu_program_fp64, [310]: GL_NV_gpu_shader5, [311]: GL_NV_half_float, [312]: GL_NV_light_max_exponent, [313]: GL_NV_memory_attachment, [314]: GL_NV_multisample_coverage, [315]: GL_NV_multisample_filter_hint, [316]: GL_NV_occlusion_query, [317]: GL_NV_packed_depth_stencil, [318]: GL_NV_parameter_buffer_object, [319]: GL_NV_parameter_buffer_object2, [320]: GL_NV_path_rendering, [321]: GL_NV_path_rendering_shared_edge, [322]: GL_NV_pixel_data_range, [323]: GL_NV_point_sprite, [324]: GL_NV_primitive_restart, [325]: GL_NV_query_resource, RDOC 002224: [10:21:32] gl_common.cpp( 80) - Log - [326]: GL_NV_query_resource_tag, [327]: GL_NV_register_combiners, [328]: GL_NV_register_combiners2, [329]: GL_NV_sample_locations, [330]: GL_NV_sample_mask_override_coverage, [331]: GL_NV_shader_atomic_counters, [332]: GL_NV_shader_atomic_float, [333]: GL_NV_shader_atomic_fp16_vector, [334]: GL_NV_shader_atomic_int64, [335]: GL_NV_shader_buffer_load, [336]: GL_NV_shader_storage_buffer_object, [337]: GL_NV_shader_subgroup_partitioned, [338]: GL_NV_texgen_reflection, [339]: GL_NV_texture_barrier, [340]: GL_NV_texture_compression_vtc, [341]: GL_NV_texture_env_combine4, [342]: GL_NV_texture_multisample, [343]: GL_NV_texture_rectangle, [344]: GL_NV_texture_rectangle_compressed, [345]: GL_NV_texture_shader, [346]: GL_NV_texture_shader2, [347]: GL_NV_texture_shader3, [348]: GL_NV_transform_feedback, [349]: GL_NV_transform_feedback2, [350]: GL_NV_uniform_buffer_unified_memory, RDOC 002224: [10:21:32] gl_common.cpp( 80) - Log - [351]: GL_NV_vertex_array_range, [352]: GL_NV_vertex_array_range2, [353]: GL_NV_vertex_attrib_integer_64bit, [354]: GL_NV_vertex_buffer_unified_memory, [355]: GL_NV_vertex_program, [356]: GL_NV_vertex_program1_1, [357]: GL_NV_vertex_program2, [358]: GL_NV_vertex_program2_option, [359]: GL_NV_vertex_program3, [360]: GL_NV_viewport_array2, [361]: GL_NV_viewport_swizzle, [362]: GL_NVX_conditional_render, [363]: GL_NVX_linked_gpu_multicast, [364]: GL_NV_gpu_multicast, [365]: GL_NVX_gpu_multicast2, [366]: GL_NVX_progress_fence, [367]: GL_NVX_gpu_memory_info, [368]: GL_NVX_multigpu_info, [369]: GL_NVX_nvenc_interop, [370]: GL_NV_shader_thread_group, [371]: GL_NV_shader_thread_shuffle, [372]: GL_KHR_blend_equation_advanced, [373]: GL_KHR_blend_equation_advanced_coherent, [374]: GL_OVR_multiview, [375]: GL_OVR_multiview2, RDOC 002224: [10:21:32] gl_common.cpp( 89) - Log - [376]: GL_SGIS_generate_mipmap, [377]: GL_SGIS_texture_lod, [378]: GL_SGIX_depth_texture, [379]: GL_SGIX_shadow, [380]: GL_SUN_slice_accum, [381]: GL_WIN_swap_hint, [382]: WGL_EXT_swap_control, RDOC 002224: [10:21:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 002224: [10:21:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002224: [10:21:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002224: [10:21:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002224: [10:21:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002224: [10:21:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002224: [10:21:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002224: [10:21:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002224: [10:21:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002224: [10:21:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111101111111111111111 RDOC 002224: [10:21:32] gl_common.cpp( 110) - Log - 0000010011111111111111111111111111110011111111111111111111111111 RDOC 002224: [10:21:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002224: [10:21:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002224: [10:21:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002224: [10:21:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002224: [10:21:32] gl_replay.cpp(3804) - Log - Created OpenGL replay device. RDOC 002224: [10:21:32] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 456.55) RDOC 002224: [10:21:32] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002224: [10:21:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002224: [10:21:34] vk_replay.cpp(4230) - Log - Created device.