RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows, Linux, Android, or Nintendo Switch™.

Front page → News

Stating the obvious rather, but there's now a shiny new website for RenderDoc! This page is something a little nicer to have as a main homepage rather than the github repository.

Also it gives quick access to the latest build and important links without any clutter.

With the release of this new website also comes RenderDoc v0.33, with a collection of features and bugfixes, as well as a new Qt UI for non-windows platforms. Sometime soon the Qt UI will be rolled out on windows too and the .NET UI retired, which should lead to improvements all around.

As always if you have any questions, comments, or any other kind of feedback you can always reach me by email or on twitter or in the IRC channel. Don't hesitate to send me a message as I'm always happy to hear from RenderDoc's users.

- @baldurk