RenderDoc
1.36
  • Introduction
  • Credits & Acknowledgements
  • Getting started
  • Behind the scenes
  • In-application API
  • Python API
    • Getting Started (python)
    • Getting Started (RenderDoc UI)
    • Python development environment
    • Writing UI extensions
    • Descriptors and Bindings
    • Basic Interfaces
    • renderdoc Examples
    • qrenderdoc examples
    • renderdoc API Reference
      • Capturing
      • Replay Control
      • Replay Outputs
      • Replay Analysis
      • Formats
      • Resources
      • Shaders
      • Pipeline State Objects
        • D3D11 Pipeline State
        • D3D12 Pipeline State
        • OpenGL Pipeline State
        • Vulkan Pipeline State
        • Common Pipeline State Abstraction
      • Structured Data
      • Performance Counters
      • Frame Statistics
      • Utilities
    • qrenderdoc API Reference
  • How do I …?
  • Window reference
RenderDoc
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  • Python API »
  • renderdoc API Reference »
  • Pipeline State Objects
  • Edit on GitHub

Pipeline State Objects¶

  • D3D11 Pipeline State
  • D3D12 Pipeline State
  • OpenGL Pipeline State
  • Vulkan Pipeline State
  • Common Pipeline State Abstraction
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