RenderDoc
1.1
  • Introduction
  • Credits & Acknowledgements
  • Getting started
  • Behind the scenes
  • In-application API
  • Python API
    • Base API
      • Primary Interfaces
      • Functions
      • Enums and Data Structures
      • Pipeline State Objects
    • QRenderDoc
  • How do I …?
  • Window reference
RenderDoc
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  • Python API »
  • Base API
  • Edit on GitHub

Base API¶

  • Primary Interfaces
    • ReplayController
    • ReplayOutput
    • TargetControl
    • RemoteServer
    • CaptureFile
  • Functions
    • Capture File Access
    • Target Control
    • Remote Servers
    • Local Execution & Injection
    • Logging & Versioning
    • Maths & Utilities
  • Enums and Data Structures
  • Pipeline State Objects
    • D3D11 Pipeline State
    • D3D12 Pipeline State
    • OpenGL Pipeline State
    • Vulkan Pipeline State
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