RenderDoc
1.0
Introduction
In-application API
Credits & Acknowledgements
Getting started
Behind the scenes
How do I …?
Window reference
Texture Viewer
API Inspector
Buffer Viewer/Mesh Output
Capture Log & Attach
Event Browser
Options Window
Pipeline State
Timeline Bar
Capture Connection
Debug Messages
Python Shell
RenderDoc
Docs
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Window reference
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Window reference
¶
Texture Viewer
Overview
Main Texture Display
Information Status Bar
Thumbnail Strips
Pixel Context Display
Visible Range Control
Toolbar
Channels selector
Gamma display of Linear Data
Alpha background
Subresource selection
Save Texture
Open Texture List
View Texture as Buffer
Goto Location
Zoom Controls
Flip Y
Render Overlay
See Also
API Inspector
UI Elements
API Calls
Callstack
Buffer Viewer/Mesh Output
Mesh Viewer
Mesh Preview
Raw Buffer Viewer
Capture Log & Attach
Capturing
Inject into Process
Capture Options
Child Processes
Global Process Hook
See Also
Event Browser
Annotating your frame
Selecting available columns
Timing drawcalls
Browsing the frame
Bookmarks
Searching and Jumping
Options Window
Options
General options
Core options
Texture Viewer options
Shader Viewer options
Event Browser options
Pipeline State
Pipeline flowchart
Pipeline Section Display
See Also
Timeline Bar
Introduction
Timeline Display
Resource usage Display
Pixel history event Display
Capture Connection
Attaching to an existing instance
Capture Connection window
Child Processes
See Also
Debug Messages
Capturing with debug messages included
Debug Messages
Python Shell
Overview