RenderDoc
1.0
  • Introduction
  • In-application API
  • Credits & Acknowledgements
  • Getting started
  • Behind the scenes
  • How do I …?
    • How do I debug a shader?
    • How do I capture a log?
    • How do I inspect a pixel value?
    • How do I view a specific texture?
    • How do I view details of an object?
    • How do I capture callstacks?
    • How do I use a custom visualisation shader?
    • How do I edit a shader?
    • How do I capture and replay over a network?
  • Window reference
RenderDoc
  • Docs »
  • How do I …?
  • Edit on GitHub

How do I …?¶

  • How do I debug a shader?
    • Including debug info in shaders
    • Debugging a vertex
    • Debugging a Pixel
    • Debugging a Compute thread
    • Debugging Controls
    • Debugging Displays
  • How do I capture a log?
    • Capturing logs
    • Injecting into a Process
    • Capture setting files
    • See Also
  • How do I inspect a pixel value?
    • Selecting appropriate subresource
    • Picking a Pixel Value
    • Pixel Context Display
    • Pixel History
    • See Also
  • How do I view a specific texture?
    • Annotating resources with names
    • Texture list in Texture Viewer
    • Locked tab of a Texture
    • See Also
  • How do I view details of an object?
    • Viewing Shaders
    • Viewing Textures
    • Viewing Buffers
    • Viewing Constant Buffers
  • How do I capture callstacks?
    • Overview
    • Launching Capture
    • Replaying the capture
  • How do I use a custom visualisation shader?
    • Introduction
    • Predefined inputs
      • UV co-ordinates
      • Constant Parameters
      • Texture dimensions
      • Selected Mip level
      • Selected Slice/Face
      • Selected Multisample sample
      • Current texture type
        • D3D11 or D3D12 / HLSL
        • OpenGL / GLSL
        • Vulkan / GLSL
      • Samplers (D3D11/D3D12 only)
      • Resources
        • D3D11 or D3D12 / HLSL
        • OpenGL / GLSL
        • Vulkan / GLSL
    • See Also
  • How do I edit a shader?
    • How to edit a custom shader
    • How to edit a scene shader
    • Using the built-in shader editor
  • How do I capture and replay over a network?
    • Overview
    • Configuring Remote Hosts
    • Switching to a Replay Context
    • Working in a remote replay context
    • Configuring the Remote Server
    • See Also
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© Copyright 2017, Baldur Karlsson.

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